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Istanbul box art

Istanbul

Game ID: GID0171905
Game Info
Year
2014
Players
1-5
Age
8+
Playtime
45 min
Collection
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Description

There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.

In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...

In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:

Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
Filling your wheelbarrow with a specified good to its limit.
Acquiring a special ability, and the earlier you come, the easier they are to collect.
Buying rubies or trading goods for rubies.
Selling special combinations of goods to make the money you need to do everything else.

When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

Description

There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.

In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...

In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:

Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
Filling your wheelbarrow with a specified good to its limit.
Acquiring a special ability, and the earlier you come, the easier they are to collect.
Buying rubies or trading goods for rubies.
Selling special combinations of goods to make the money you need to do everything else.

When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 53
This page: 50
Sentiment: pos 40 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 53
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 22:01 sentiment: positive
video_pk 94842 · mention_pk 259526
Rolling Dice & Taking Names - Istanbul video thumbnail
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A really good game on the Nintendo Switch.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video xWEUoi_cFnM Rolling Dice & Taking Names Top List at 3:00 sentiment: mixed
video_pk 93583 · mention_pk 253436
Rolling Dice & Taking Names - Istanbul video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great accolades, such as the 2014 Kershill Award winner.
Cons
  • Focusing on just a few tiles makes other tiles seem pointless.
  • Some mechanics seem a little bit odd, specifically the payment system.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — A payment system exists where players need specific resources but may not use them all.
  • Tile Placement — Players focus on a few tiles to achieve success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • However, did you play any heavily hyped games that left you scratching your head wondering why they got so much hype?
  • Now, as I list these, I'm not going to give any rules explanation as these are games probably a lot of you have already heard of or you know, it probably wouldn't be on this list. Duh.
  • But that's the way it is with everything, right? Something gets overhyped, you get excited about it, only to be let down.
References (from this video)
No references stored for this video.
Video CQmcu69xiaE Rolling Dice & Taking Names Discussion at 31:10 sentiment: positive
video_pk 93494 · mention_pk 253039
Rolling Dice & Taking Names - Istanbul video thumbnail
Click to watch at 31:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent digital implementation on the Switch.
  • Smooth graphics and user interface.
  • Asynchronous play is a major plus.
  • Cross-platform play allows playing with friends on different devices.
  • Undo functionality is available for mistakes.
  • Offers different AI difficulties and a colorblind mode.
Cons
  • The tutorial could be more in-depth.
  • Some fonts might require reading glasses.
  • Selecting cards to discard and the discard action took some getting used to.
  • No explicit time limits for turns in asynchronous play on the Switch version.
  • The Switch version is more expensive than mobile or PC versions.
Thematic elements
  • Gathering goods and gems in the bazaar
  • Istanbul
Comparison games
  • Istanbul: The Dice Game
Mechanics (from transcript analysis)
  • action selection — Players choose which action to take from available tiles.
  • asynchronous play — Players can take turns at their own pace, which is crucial for digital play.
  • Cross-Platform Play — Players on different platforms (Switch, Steam, mobile) can play together.
  • Set Collection — Players collect goods and gems to fulfill orders.
  • Worker Placement — Players move their merchant and assistants around the bazaar to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you do not have asynchronous play you're dead to me
  • The card art in this is absolutely stunning
  • It was a cute fast filler game I enjoy playing that
  • The game just immediately stops so you might not even totally finish the game
References (from this video)
No references stored for this video.
Video pLxyOjH0o4o Rolling Dice & Taking Names Review at 0:35 sentiment: positive
video_pk 93480 · mention_pk 252988
Rolling Dice & Taking Names - Istanbul video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels exactly like the board game.
  • Good online modes (synchronous and asynchronous).
  • Variability through tile setup.
  • Achievements add replayability.
Cons
  • Fast animations can make it hard to track what just happened.
Thematic elements
  • Collecting five rubies
Comparison games
  • Zelda
  • Dice Theme Park
Mechanics (from transcript analysis)
  • Pickup and delivery — Players move a stack of merchants around the board to pick up goods and deliver them to get money.
  • Set Collection — The goal is to collect five rubies.
  • tile activation — Players drop off a merchant or disk on a tile to activate its action, or pick up a merchant already there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I bought the Nintendo switches because I wanted to experience some of those fantastic Nintendo first-party games such as Zelda however recently a lot of poor game companies have been publishing their board games on the switch
  • so when akram digital reached out and said hey would you like to check out Istanbul I went well yes yes I would
  • if you have a set up that way games and Istanbul will move really really quick you could probably get it through a game in just 10 to 15 minutes at the most
  • if you like me and you have no friends online to play with you could create a public room and just have people join in or you can see what other public rooms are available and just jump into their game and play
References (from this video)
No references stored for this video.
Video -n0kY1Yycd4 Watch It Played Analysis at 5:21
video_pk 92348 · mention_pk 248126
Watch It Played - Istanbul video thumbnail
Click to watch at 5:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I first heard about this coming wave of board games that would include the use of some kind of device whether it be a phone or tablet or computer I was a little skeptical
  • I really wasn't keen on the idea don't get me wrong I love my phone this is a very powerful and useful tool that I can carry around in my back pocket so so it's not that it's just that I didn't necessarily want to introduce another digital interface into another aspect of my life and I like that board games give me a very immersive tactile experience where I am interacting with real people and real things not virtual people and virtual things
  • although I had a very negative initial gut reaction to the idea of introducing digital elements into our board games I've really come around on that
  • perhaps what it is really is that I'll call it a gimmick but the digital gimmick was most often found in Mass Market or games for kids and it's only now that we're really seeing them being introduced into more serious Hobby games
  • I don't think that games like this like Istanbul that I have set up here are ever going to go the way of the dodo bird just because some games are going to introduce apps
  • do you when you see that there's an app introduced into a game do you get excited about the possibilities or is it a turnoff for you and you're just like you know what this is not for me
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 1:08:58 sentiment: positive
video_pk 92098 · mention_pk 247311
Watch It Played - Istanbul video thumbnail
Click to watch at 1:08:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting it back to the table has been invigorating.
  • Teaching someone new allows for a fresh experience.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video MtCezbfR1GI Nights Around a Table Review at 0:57
video_pk 91731 · mention_pk 246167
Nights Around a Table - Istanbul video thumbnail
Click to watch at 0:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's FAMOUSLY horrible, and numerous people have commented on it online, and i just passed it by.
  • It looks like a case of not judging a book by its cover.
  • Modular setup is fantastic.
  • Adorable!
  • Beautiful, great work. (referring to Bang! soundtrack)
  • Everything looks beautiful, everything's nice and thick, thick card, nicely illustrated, good board.
  • i dunno about the back and what they were thinking, but other than that, it looks great!
References (from this video)
No references stored for this video.
Video Z3rPq0A-ehI Meeple University Analysis at 7:39 sentiment: neutral
video_pk 91606 · mention_pk 245853
Meeple University - Istanbul video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Component damage can occur if not handled carefully.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when he put down his card where it's wet because he oughta be is one so you ought to be he put the card today and like I didn't realize it until the end of it if you put down like you know it's like he's feeling like to the rattle somewhere and then when he returned the car I was like devastated it's you know like the back of the car is tainted sir
  • yeah so I noticed that some cards have been bent probably by her again like all those social reduction yeah intense game she got really excited but yeah obviously when it's oh my god but when it was my cutter house remember there's another one as well
  • so the reason why you sleeve the concert yeah it's a reason maybe you take it to a public forum to sleeve that except wing it's a deck game and you've got hundreds and hundreds of them there as was like endemic slippery as well
  • so I put the 12 player one so it plays more players well now probably not gonna use the 8th one anymore painted yeah do they last otherwise I would say something yeah yeah at the time
  • oh my god you know I've been guilty I've been guilty once so I played a Arkham Horror board game and I had oh it's not even a real one it was so one of those fake wine from Ikea I put it there on the board and then I just like knocked it over oh so it looks like anywhere on the board lucky it was just the board not pieces nothing
  • I feel guilty more because it's my sound than at least you know it's just a little drop of water or whatever and my work is filtering away but you know other people skin that I borrow I think I'm really irresponsible
  • yeah so you have an you have that responsibility feel because you are in games and you know how expensive the game that your borrowing is as opposed to somebody who doesn't play board games and is borrowing a game yeah that's probably mm boy
  • yes please be careful yes yes a little housekeeping oh yes sometimes do that even with no more what but people that I apply with are really good so they understand then even though there's some that mmm because we play prototype copies of games because the product um they're not perfect they're not really like water resistance or anything like that so I still mentioned it something as prototype it's not water resistant I just like and we know about we need to use this game in pristine condition for our video well can you do it like this under steady they don't understand and they won't be playing again with us yeah now all our friends are good like that yes lucky it probably otherwise a one half regular game play with them you think yeah yeah
References (from this video)
No references stored for this video.
Video 27K23b4hkNM Watch It Played Discussion at 34:40
video_pk 90642 · mention_pk 242368
Watch It Played - Istanbul video thumbnail
Click to watch at 34:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
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Video Rc4GhWNDx5I kovray Top 10 List at 14:40 sentiment: positive
video_pk 89783 · mention_pk 239018
kovray - Istanbul video thumbnail
Click to watch at 14:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • selling
  • market
Comparison games
  • Istanbul (dice game)
Mechanics (from transcript analysis)
  • Dice Rolling — We played the dice game the dice game was very fun
  • market — it's a market-selling game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is just going to be us making excuses
  • these games should not be on our show
  • this is a full-on shelf of shame video
  • this game just needs to be played
  • we're going off about I'm not making up too many excuses but this video is full of excuses
  • we cannot yeah there's no excuse
  • I will never play a game asynchronous
  • I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
  • I feel like there's been videos where we've lied that we've played this one
  • The main theme of this game is essentially heavily driven by colonialism
  • the gameplay is not necessarily about the theme
  • elevates and makes better
  • it's one of the most thematic games you'll play
  • we have two games that we have not played that are under the nemesis realm
  • I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
No references stored for this video.
Video ntLUKnWW2sU Watch It Played News at 4:00 sentiment: positive
video_pk 88954 · mention_pk 235535
Watch It Played - Istanbul video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great city and a wonderful game.
Cons
none
Thematic elements
  • Players take on the role of shrewd Merchants whose goal is to gather goods and Lira then trade them for precious rubies.
  • Istanbul
Comparison games
  • Istanbul
Mechanics (from transcript analysis)
  • Card Play — Each turn you play either a location card or a guild card.
  • Dice Rolling — This is a choose and write version where each player has a board in front of them and a personal tracking sheet where you'll be marking your choices as you play.
  • Roll and Write — This is a choose and write version where each player has a board in front of them and a personal tracking sheet where you'll be marking your choices as you play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sequels, prequels, and total recalls.
  • Another unrelated guy. Nothing confusing about that.
  • I think a lot of people are excited about this one.
  • Follow the link in this video's description to find out more and back it before your campfire fades into darkness.
  • I really do love Baseball Highlights. I like how the series condenses things to the action.
  • This is a must play for me so I'm excited for its release this year.
  • I've officially become a big fan of IV games recently.
  • I really like their games a lot.
  • I'm 100 in on Fractured Sky when it goes to Kickstarter in April.
  • So I'll say announcement but it was definitely a sell sheet from a Game Wright catalog that was unveiled prematurely.
  • I'll change that to survive. You might later this year when it's released.
  • Any version is good in my books and it is a classic for a reason.
  • It's a masterpiece of board game design that was so far ahead of its time that even today it feels fresh and new.
  • Turns out The Battle of Versailles isn't a war game. It was a fashion show held in 1973.
  • What caught my eye is that this is from the designers of Zoom in Barcelona and Lacrimosa so I'm immediately interested.
  • This looks pretty cool to me and I'm sure it's even more exciting to those who enjoy the video games.
  • No no no no no no no not doing no I'm not doing that no.
  • My biggest fear is letting something called the o'neary shunt enter my brain.
  • And if you want to see evil artificial intelligence take complete control you can head over to this month's on the radar episode.
  • Did I say evil? I'm sorry, not evil, I meant misunderstood. Yeah, totally misunderstood.
References (from this video)
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Video G6O15Z3G5jA kovray Top 10 List at 10:07 sentiment: positive
video_pk 88953 · mention_pk 235506
kovray - Istanbul video thumbnail
Click to watch at 10:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a classic and it's just like one of those like cool games where you're moving around this Marketplace trying to select the actions you do.
  • I kind of just fell in love with it.
Cons
none
Thematic elements
  • Moving around a marketplace to select actions
  • Marketplace
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions while moving around a marketplace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video UUCkB1NHfrs Chairman of the Board Top List at 3:17 sentiment: positive
video_pk 86694 · mention_pk 225277
Chairman of the Board - Istanbul video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Been on the list for a long time
  • One of the first Euros I played
  • Fits that lighter bracket for Euro designs
  • Love the race aspect
  • So many different paths to Victory
  • Core mechanism is excellent
  • Excellent game
  • Even better with the expansions
Cons
  • Need to backtrack to collect workers
Thematic elements
  • Race to collect rubies
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Need to backtrack to collect workers.
  • Set Collection — Collecting money or resources to trade in.
  • Variable player powers — Upgrade your wagon to become more efficient and get powers.
  • Worker Placement — Moving across different tiles, depositing workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you have enjoyed it if you have please be sure to hit like And subscribe to the channel and keep an out for the remainder of the series
  • hey everybody and welcome back to my 2024 into 2025 edition of my top 100 board games of all time today I'll be covering game 70 up to number 61 and I have a massive four new games to the list on this portion of the video
  • before we get started on the games I want to give a shout out to the show sponsor kendra.co.uk who are my goto online retailer and if you use the link in the show notes or the QR code then you can get 5% off your first order
  • be sure to check out my new game Thalamus and send me an email if you want to secure yourself a copy
References (from this video)
No references stored for this video.
Video PQJX-lilL6Q Board Gaymes James Top 10 List at 1:01 sentiment: positive
video_pk 86511 · mention_pk 223955
Board Gaymes James - Istanbul video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine
  • tight rules and decisions
Cons
none
Thematic elements
Comparison games
  • Yokohama
Mechanics (from transcript analysis)
  • Dice Drafting — dice are drafted and used to move through markets to collect goods
  • dice-drafting / bag-building — dice are drafted and used to move through markets to collect goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am such a data nerd
  • I highly recommend you going out and buying the board game stats app
  • the board game stats app is only $7.99 in the Canadian App Store
  • It is so pretty
References (from this video)
No references stored for this video.
Video BF7XP_nPC90 UndeadVikingVideos Discussion at 2:10:15 sentiment: positive
video_pk 82115 · mention_pk 206201
UndeadVikingVideos - Istanbul video thumbnail
Click to watch at 2:10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging bag-building with worker-placement
  • strong thematic feel
Cons
  • can be heavy for new players
  • rules learning curve
Thematic elements
  • trading and resource management
  • Ottoman-era markets in Istanbul
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — pull tokens from a bag to determine actions/options this round
  • bag-building — pull tokens from a bag to determine actions/options this round
  • Set Collection — collect resources to fulfill objectives and optimize scoring
  • Worker Placement — place followers to take actions on various locations
  • worker-placement — place followers to take actions on various locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The layout of the place is ass.
  • We sold what I mean, we sold a lot of minis.
  • I played Istanbul for the first time.
  • Five Tribes. There you go.
  • The registration there was garbage. There's no sign.
  • 8.1 rating right now. Yeah, it's pretty strong.
References (from this video)
No references stored for this video.
Video SSkE6UddZ0s Board Games UnLocked Discussion at 7:19 sentiment: positive
video_pk 81404 · mention_pk 201891
Board Games UnLocked - Istanbul video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
No references stored for this video.
Video -GxG16iKdq8 The Dice Tower Top List at 48:26 sentiment: positive
video_pk 81303 · mention_pk 201050
The Dice Tower - Istanbul video thumbnail
Click to watch at 48:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solid hour-long Euro game
  • Satisfying route building
  • Set collection
  • Joy to teach and play
  • Clear win condition (race to collect gems)
Cons
none
Thematic elements
  • Trading in Istanbul
Comparison games
  • Istanbul (expansions/variations)
Mechanics (from transcript analysis)
  • Modular Board — kind of modular. You can set those tiles in in you know, pre determined places or you can just randomize it.
  • Pick-Up and Deliver — moving your merchant and assistants around the bazaar, collecting goods and delivering them.
  • Route Building — moving your merchant and assistants around the bazaar
  • Set Collection — collecting gems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
References (from this video)
No references stored for this video.
Video a-pW--VCbHo Chairman of the Board Top List at 1:10 sentiment: positive
video_pk 81231 · mention_pk 200598
Chairman of the Board - Istanbul video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice, well-put-together game
  • Clean design
Cons
none
Thematic elements
  • Collecting rubies
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players deposit merchants on spots and must backtrack to pick them up.
  • Pick-Up and Deliver — Players improve their wagon to carry more goods.
  • Set Collection — Players aim to collect a certain number of rubies.
  • Worker Placement — Players have a worker who navigates around the board of tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I believe it or not out of all the board games out there, there aren't actually that many that sit at that hour time frame mark.
  • So, it's a bit of a sweet spot that I personally like. I I really do like those games that you can kind of get done in about an hour's time because it kind of feels meaty enough to sink your teeth into, but it's not necessarily got to be the kind of main event um of your gaming night.
  • So, if you do want a a catalog of hour-long games, then this could be a good place to start.
  • And it's just a very nice, well-put-together game.
  • So, kind of kind of like an economic uh tile placement game, Foundations of Metropolis is a great place to start.
  • And I love that kind of being so confined and restricted in a game like this.
  • So, if you like these card driven mechanically sound games that's a little bit subtle but clever then I would really recommend giving Arigato a try.
  • So, fantastic game, but maybe at the lower player counts or if you're more familiar with the game, you can get it into that hour mark.
  • And it's just so engaging and it just keeps you on your toes from start to finish.
  • So, for me, it takes all the best parts of all the uh the best deduction games.
  • So, I'd definitely try that one out. And again, I think so many people could enjoy this one.
  • So this is one of the purest, most beautiful area control games uh that you will ever play and that unlike a lot of other area control games it's it's quite subtle and it is card driven through this kind of trick taker adjacent mechanism and I wouldn't let that put you off because you know I I hate trick taking games. This one does have some similarities and but it's fantastic.
  • So this is such a cerebral, beautifully balanced clever you know intelligent sophisticated game in my opinion
  • And for me, that is just fantastic. And I'm always excited to see what he comes out with next.
References (from this video)
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Video CNl2wKKbDWE BoardGameCo Analysis at 60:06:40 sentiment: positive
video_pk 80733 · mention_pk 197619
BoardGameCo - Istanbul video thumbnail
Click to watch at 60:06:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played with the expansion this year
  • Host wants to do a full review
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 11:24 sentiment: positive
video_pk 80505 · mention_pk 195957
Neon Gorilla - Istanbul video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hobbyist game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY Neon Gorilla Review at 2:30:57 sentiment: positive
video_pk 80335 · mention_pk 195425
Neon Gorilla - Istanbul video thumbnail
Click to watch at 2:30:57 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fast gameplay on the iOS app
  • Satisfying achievement system
  • Engaging puzzle-like gameplay
Cons
  • The iOS app requires payment to play.
Thematic elements
  • Trading, commerce
  • Istanbul
Comparison games
  • Blatello
  • Hoplight
  • That Time You Killed Me
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn.
  • Pick-Up and Deliver — Players move around the board to collect goods and deliver them.
  • Set Collection — Players collect sets of gems to complete objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
  • This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
  • The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
  • It is so important that you do follow the order of operations.
  • I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
  • The dice in this are obviously the equivalent of the deck building in Bolatoro.
  • I I I love making stuff. So, yeah.
  • The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Video FBH_Y9mRt6U Top List at 9:06 sentiment: positive
video_pk 77795 · mention_pk 188140
Istanbul video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Randomized market setup provides variability.
  • Players can strategically block each other.
  • Evokes the theme of a market.
  • Big box expansion is recommended.
Cons
  • Requires the big box expansion for a more complete feel.
Thematic elements
  • Trading in a market
  • Market
  • Evocative of a market
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — To perform an action, you have to be able to drop off an assistant or pick one up.
  • Modular Board — Randomized market tiles.
  • Pick-Up and Deliver — Moving goods and assistants around the market.
  • Set Collection — Collecting rubies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would actually i would take this one over plain seven wonders any day of the week
  • it's such a solid kind of strategic two-player game
  • this is we always talk about building out this is like the original building out a big map game
  • i cannot believe that we still have not had a section where we've had a game crossover
  • i find next time there must be at least one that we'll have in the same section
References (from this video)
No references stored for this video.
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 17:44 sentiment: positive
video_pk 66396 · mention_pk 161637
Allies or Enemies - Istanbul video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flavorful theme with clever routing choices
  • Expansions available for larger boards
Cons
  • Requires planning to maximize routes
Thematic elements
  • Market strategy and route optimization
  • Trade network in a bustling bazaar city
Comparison games
none
Mechanics (from transcript analysis)
  • routing/processing — Create paths for agents to maximize trading opportunities
  • Worker Placement — Move apprentices to various locations to complete actions and gain goods
  • worker/agent drafting and placement — Move apprentices to various locations to complete actions and gain goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video yXNxatFwDcY watch it played Discussion at 3:43
video_pk 65152 · mention_pk 158774
watch it played - Istanbul video thumbnail
Click to watch at 3:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a little nervous I'm very comfortable with losing games especially here on my channel I'm not sure I want to go to the dice tower and lose all the games there
  • but the other nice thing about this since my part of the flight is being paid for my wife is actually buying a ticket to come along with me so we can take a little a couples vacation afterwards her and I
  • we didn't want to do that so once we get back from the little vacation then we'll get back to the instructional videos and hopefully get a gameplay series going as well
  • Running a session called board game media do's and don'ts
  • we're going to talk a little bit about how to create board game media content some tips and tricks some thoughts and philosophies that we have on the whole process
  • hopefully we can share some of our experiences that might give you some good tips and some thoughts about it
  • our hope is to talk and share some of our ideas first then open up the floor to let people ask questions and hopefully give you some some good answers because I know when I was first starting out I didn't know a whole bunch of things I wish I could have talked to somebody about so we hopefully can be that ear for you
References (from this video)
No references stored for this video.
Video 3W-ybgRHYp0 watch it played Discussion at 4:20
video_pk 65155 · mention_pk 158780
watch it played - Istanbul video thumbnail
Click to watch at 4:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played my name is Rodney Smith this is going to be a quick news and updates video because the next couple of weeks are going to be Bonkers and I just want to give you a sense of what's going on
  • Tom's going to have me there we're going to be playing some games we'll stream that live for people to watch
  • so if you'd like to check that out then join us then again keep an eye on the channel there we'll have an announcement for when that's going live
  • otherwise that's everything I had to share I hope you're all having a great time and having some fun gaming but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video 00YbrFbhqow watch it played Rules Teach at 0:10 sentiment: positive
video_pk 64915 · mention_pk 158512
watch it played - Istanbul video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety in setup ensures replayability.
  • Expansions are available to add new elements.
  • Can be played with up to five players.
Cons
none
Thematic elements
  • merchant collecting rubies by crafting, selling wares, and avoiding authorities
  • busy streets
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are rolled for movement of the governor and smuggler, and for actions at the Black Market and Tea House.
  • Hand Management — Players can gain bonus cards and choose which ones to play or discard.
  • Pick-Up and Deliver — Players collect goods (fruit, spice, fabric, jewelry) and deliver them to markets to sell for lira, or to the Sultan's Palace to claim rubies.
  • Set Collection — Players collect rubies as a primary goal, and also collect different types of mosque tiles.
  • variable setup — The placement tiles can be arranged in different layouts for variety, with specific recommendations for the first game.
  • Worker Placement — Players move their merchant and stack of assistants to different locations on the board to perform actions. Assistants can be dropped off at locations and later picked up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in Istanbul you're a merchant leading your assistance through a crowded Bazaar dropping them off to do various tasks but eventually you have to go gather them up again so you want to chart a very efficient course as you try to collect the prized rubies that will be required to win the game
  • You'll have one left over assistant which you now put beside the board
  • the fountain is a special location because it's the only place where you can take its action even if you have no assistant to drop off or pick up
  • the number of symbols here is not how much you spend but how much you need to have when you arrive at that location You will only ever pay one of that good to take the tile
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 3:21
video_pk 61162 · mention_pk 153730
Allies or Enemies - Istanbul video thumbnail
Click to watch at 3:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • efficient gathering and logistics
  • Array
  • Istanbul bazaar and markets
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video CFxiKt9DqaM Allies or Enemies Top List at 1:50 sentiment: positive
video_pk 61017 · mention_pk 153401
Allies or Enemies - Istanbul video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Changeable board with diverse markets that affect strategy
  • Big combo potential and satisfying turns
  • Expansion content (e.g., coffee) adds depth and new routes
  • Strong visual design and puzzle feel
Cons
  • Learning curve can be steep for newcomers
Thematic elements
  • Array
  • Ottoman Empire market city
  • Strategic/resource-management
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — Players plan routes to move goods efficiently to destinations for actions and scoring.
  • Resource Management — Players accumulate money, gems, and goods and must spend them efficiently to score points.
  • Routing/Path Optimization — Players plan routes to move goods efficiently to destinations for actions and scoring.
  • Worker Placement — Players assign assistants to markets/districts to perform actions and collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 60 is Istanbul and I feel like this is one that flew under the radar a little bit.
  • There's still plenty of time to join in the Kickstarter.
  • I love the challenge of this game.
  • Istanbul big box because we waited for the big box, and it was worth it.
  • Jaipur is a two-player specific card game.
  • Unlock is an escape room in a box.
  • Marvel United does simplicity so so well.
  • Cascadia has a theme I love; I grew up near the Rockies.
  • Brass Birmingham is such a smart game.
References (from this video)
No references stored for this video.
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 121183
Our Family Plays Games - Istanbul video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever action economy
  • high replayability
Cons
  • rules can be dense for newcomers
Thematic elements
  • merchant route optimization
  • bazaar-style hub with market exploration
  • mechanics-first with flavorful theme
Comparison games
  • Roll for the Galaxy
  • Quadropolis
Mechanics (from transcript analysis)
  • Dice Rolling — perform actions via merchant and assistants with relocation
  • dice_and_resource_management — action selection with relocation mechanics
  • dice_rolling_and_resource_management — perform actions via merchant and assistants with relocation
  • Worker Placement — assistants placed for actions, and moved later
  • worker_placement — assistants placed for actions, and moved later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
No references stored for this video.
Video ahiqkTjlZNo Game Night Picks - Pair Of Dice Paradise Discussion at 5:10 sentiment: positive
video_pk 37766 · mention_pk 113417
Game Night Picks - Pair Of Dice Paradise - Istanbul video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine of choice-driven actions
  • Tight decision space with meaningful trade-offs
Cons
  • Can feel heavy for players seeking a lighter experience
Thematic elements
  • Trade routes, commerce, and city development
  • A bustling city marketplace network in Istanbul
  • Eurogame-style economic route-building
Comparison games
  • Village
  • Seven Wonders
  • Five Tribes
Mechanics (from transcript analysis)
  • Network/Route Building — Players extend their network through the city to collect gems and complete objectives.
  • Resource Management — Gems and other resources drive purchases and movement; timing matters.
  • Route Building — Players extend their network through the city to collect gems and complete objectives.
  • Worker Placement — Pawns are allocated to actions to gather resources and progress on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Shaun T edition of the tabletop trivia challenge because Sha T was very ambitious and submitted enough questions to fill up this entire episode.
  • I went with Istanbul. I did too.
  • Oh, the answer is Seven Wonders.
  • the game is Quartermaster General
  • I would recommend to anyone that's interested in war games or war game adjacent games for their next game night.
  • The wonderful year 1884.
References (from this video)
No references stored for this video.
Video F1wpHvQMvcc Game Night Picks - Pair Of Dice Paradise Discussion at 4:38 sentiment: positive
video_pk 34830 · mention_pk 103837
Game Night Picks - Pair Of Dice Paradise - Istanbul video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decisions, accessible yet deep
  • great interaction with others
Cons
  • can spike in downtime with players considering routes
Thematic elements
  • planning, resource management, and engine-building through movement
  • broad merchant district in Istanbul
  • procedural, puzzle-like engine development
Comparison games
  • Mare Nostrum
  • Forbidden Stars
Mechanics (from transcript analysis)
  • Bag Building — players draw and use action cubes/bags to plan moves
  • bag-building / action selection — players draw and use action cubes/bags to plan moves
  • movement optimization — efficient routing to collect goods and bonuses
  • Pick-Up and Deliver — efficient routing to collect goods and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had an amazing time but that's a game that you're super engaged with the players and the game for three to four hours so the time kind of flew
  • the time kind of flew
  • it's funny you say that because I have a built-in clock even if a game is long if there's some element that eventually will wind down and the game will end I love that
  • Scheduling in advance is really the way to go
  • I rarely actually rarely get to play a three plus hour game
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 50:28 sentiment: positive
video_pk 30683 · mention_pk 90338
Our Family Plays Games - Istanbul video thumbnail
Click to watch at 50:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decisions
  • great thematic feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Goods gathered contribute to payouts and victory points
  • Set collection / resource optimization — Goods gathered contribute to payouts and victory points
  • Tile Placement — Players move through a bazaar, collecting goods and placing tiles to optimize routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video UUrpOjmfHrA Board Gaming Ramblings Top List at 7:14 sentiment: neutral
video_pk 29708 · mention_pk 87232
Board Gaming Ramblings - Istanbul video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just for fun.
  • We don't like all the games and you probably don't like all the games that we like either.
  • This is for me an E game as well because I don't remember.
References (from this video)
No references stored for this video.
Video EL7mP6ZnfD8 BoardGameCo Discussion at 9:58 sentiment: positive
video_pk 29327 · mention_pk 86176
BoardGameCo - Istanbul video thumbnail
Click to watch at 9:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • loved Istanbul with Mocha and Baksh expansion (elevated experience)
  • expansion explored is a specific interest to revisit
Cons
  • unclear which exact expansion is being played; many options exist
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic board and adaptation — board state changes with each play, requiring flexible strategy.
  • Worker Placement — players move a stack to activate locations and plot a path.
  • worker-placement journey planning — players move a stack to activate locations and plot a path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a new year, a fresh start, a new opportunity to succeed, as well as a new opportunity to fail.
  • I love the base game and I love the way everything clinks together.
  • Expansions don't make the game great. And so that's part of why I'm always a little hesitant.
References (from this video)
No references stored for this video.
Video mMXCwsYxeg0 Unknown Channel Discussion at 12:02 sentiment: positive
video_pk 29032 · mention_pk 85375
Unknown Channel - Istanbul video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth, accessible euro with economic tension
Cons
  • Some players find the feel repetitive over multiple plays
Thematic elements
  • bazaar-themed trade route
Comparison games
  • Concordia
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Bag Building — drawing and using token bags to plan actions
  • bag_building — drawing and using token bags to plan actions
  • Tile Placement — placing market tiles to collect goods and money
  • tile_placement — placing market tiles to collect goods and money
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • France, today we are going to piece together our board games. Literally.
  • I think that those are cubes from terraforming Mars.
  • I won on a technicality.
  • You earned those. You earned those.
  • It's better to have someone else be wrong than you be right.
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 42:03 sentiment: positive
video_pk 27981 · mention_pk 81695
Our Family Plays Games - Istanbul video thumbnail
Click to watch at 42:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action planning with multiple locations
  • Tension and interaction among players
Cons
  • Can be complex for newcomers
Thematic elements
  • trade network optimization using a caravan/market flow
  • Istanbul market city with bazaars and districts
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-location action planning — Visit multiple locations and optimize routes to maximize efficiency and gain bonuses.
  • Simultaneous Actions — Visit multiple locations and optimize routes to maximize efficiency and gain bonuses.
  • Worker Placement — Lead a team through districts to gather resources and execute actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 7:13 sentiment: positive
video_pk 13314 · mention_pk 39046
Chairman of the Board - Istanbul video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible but deep
  • zippy and engaging
Cons
  • presentation feels light to some players
Thematic elements
  • movement and resource management with set collection
  • trading in a bustling bazaar
  • lighter euro with strong mechanics
Comparison games
  • Orleans
  • Tigris & Euphrates
Mechanics (from transcript analysis)
  • movement_and_action_selection — move dice-like tokens to perform actions
  • Set Collection — collect goods to score based on market rows
  • set_collection — collect goods to score based on market rows
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video MTvF6bEx-IY Going Analog Discussion at 4:16 sentiment: positive
video_pk 12522 · mention_pk 36523
Going Analog - Istanbul video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decisions
  • strong integration of theme
Cons
  • rules can be dense for new players
Thematic elements
  • bag-building and route planning
  • Ottoman-era markets in Istanbul
Comparison games
  • Suburbia
  • Hansa Teutonica
Mechanics (from transcript analysis)
  • bag-building — Players draft dice/tiles from a bag to take actions.
  • Tile-laying — Tiles are placed to create routes and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the board game quiz show
  • it's a board game play through series that's over 400 episodes now
  • we're rough on you but we're having fun today
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 1:09:42 sentiment: positive
video_pk 12365 · mention_pk 36097
The Dice Tower - Istanbul video thumbnail
Click to watch at 1:09:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight grid pacing; strategic yet accessible
Cons
  • variable setup can be opaque to newcomers
Thematic elements
  • trade and resource optimization with grids
  • Ottoman trading city; breadcrumb style
  • strategic planning with variable setups
Comparison games
  • Barter/Trading games
  • Cascadia
Mechanics (from transcript analysis)
  • grid-based movement & resource collection — move around a market grid to collect goods and gems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video UnuS6U4y_DA Chairman of the Board Discussion at 10:17 sentiment: positive
video_pk 12231 · mention_pk 35719
Chairman of the Board - Istanbul video thumbnail
Click to watch at 10:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich strategic decisions with a tactile spatial puzzle
  • expansion changes gameplay in meaningful ways
Cons
  • can be lengthy; some iterations feel heavier
Thematic elements
  • pusher-luck/die-drafting with area control and expansion Mekka & Bah
Comparison games
  • Ticket to Ride
  • Mekka & Bah (expansion)
Mechanics (from transcript analysis)
  • Dice Rolling — three dice determine axis placements and cap placement; players attempt to claim regions and expand influence.
  • Dice rolling with area control — three dice determine axis placements and cap placement; players attempt to claim regions and expand influence.
  • Expansion Mekka & Bah — adds new maps and rules that shift routes and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is bonfire... kind of one of his more recent ones
  • I thoroughly thoroughly enjoyed this two-player game
  • it's remarkably fast as well I think I played it in about 75 minutes
  • I think it's absolutely fantastic and one of the best two-player games I've played this year
  • I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
  • expansion Mekka & Bah definitely did make a big change in the gameplay
  • Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 13:33 sentiment: positive
video_pk 12052 · mention_pk 35289
Board Game Spotlight - Istanbul video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal game
  • Unique worker stacking mechanic
  • Great economy
Cons
none
Thematic elements
  • Trading in Istanbul
  • Istanbul marketplace
  • Mechanically-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area actions — Take actions at areas you move to
  • Economy mechanics — Cool little economy system
  • Worker stacking — Stack of workers as chain moving to areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video -MX2vrVVpyE Foster the Meeple Discussion at 1:20 sentiment: positive
video_pk 11842 · mention_pk 34654
Foster the Meeple - Istanbul video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stats don't lie
  • we love this game
  • it's the perfect game to introduce people to worker placement
  • the stats don't lie
References (from this video)
No references stored for this video.
Video QsrxoH6lIxs Chairman of the Board Discussion at 14:24 sentiment: positive
video_pk 11570 · mention_pk 34012
Chairman of the Board - Istanbul video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • rich decision space with many routes to victory
  • expansion (Mocha & Bakshi) adds depth and grid size
Cons
  • rules complexity can be daunting for newcomers
Thematic elements
  • worker movement and resource gathering with upgrades
  • bazaar metropolis
  • dynamic route and action economy
Comparison games
  • Keyflower
  • Gunkimono
Mechanics (from transcript analysis)
  • resource_trade_and_upgrade — trade resources for gems, and upgrade tiles to increase output
  • worker_movement — move workers along a grid-based map to collect resources and money
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a simple engine building style game
  • not overly complicated and it plays in around an hour
  • this is one of those games that really did bypass me really despite me loving Wolfgang Kramer games
  • this game is absolutely phenomenal
  • the top placement style of this as well
  • tons of different ways to get points
References (from this video)
No references stored for this video.
Video kj0GDeS4A1c Actualol Discussion at 0:48
video_pk 11331 · mention_pk 33318
Actualol - Istanbul video thumbnail
Click to watch at 0:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm giving away a copy of Dead of Winter: The Long Night with this video
  • To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
  • If you're new to Actualol then check out the rest of my videos.
  • I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
No references stored for this video.
Video AC-Dqa8CVu8 Our Family Plays Games Discussion at 11:12 sentiment: positive
video_pk 10738 · mention_pk 31690
Our Family Plays Games - Istanbul video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful components and thematic flavor
  • Tense optimization and planning
Cons
  • Setup and learning curve can be long
  • Can be intense for casual players
Thematic elements
  • Economic engine-building and route management
  • Ottoman-era bazaar in Istanbul
  • Euro-style puzzle with strong theme
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • Action/worker placement engine — Robot-like engine of actions to move around and collect goods
  • Network/route optimization — Move merchants to collect resources and coins efficiently
  • Set collection and purchasing — Acquire rubies/commodities to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna give you five in no particular order
  • these are real places i know but could i still want to visit japan
  • education value of board games... we love that
References (from this video)
No references stored for this video.
Video x8Ly82kZJbQ Chairman of the Board Top List at 6:18 sentiment: positive
video_pk 9292 · mention_pk 27432
Chairman of the Board - Istanbul video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible but surprisingly deep
  • tight tension and multi-path victory options
  • great expansion content improves the base game
Cons
  • some may feel the theme is light or abstract
  • scaling occasionally requires careful setup
Thematic elements
  • resource routing and movement optimization
  • Ottoman trading routes across Istanbul
  • accessible yet deep, with expansion twists
Comparison games
none
Mechanics (from transcript analysis)
  • hand_management — Trade, spend, and optimize resources across multiple lanes.
  • route_construction — Move along a map and choose paths to maximize actions and resources.
  • set_logging/roll — Roll a set of actions with branching outcomes via wheelbarrows and tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game does a great job of mashing together the hybrid systems of like euro games and american games
  • the engine building is so satisfying
  • turns in this game are extremely fast
  • you can be extremely creative and clever with the way you link these clues together
  • the familiarity of a game like charades is gonna instantly help other people understand the rules
  • an underrated and under-appreciated family-friendly puzzle-style game
  • a wonderfully put together game
  • the dice being used in weird and wonderful ways
  • this is a dry euro, one of the most mechanical and most mathematical games out there
  • weathering the storm and overcoming all the obstacles
References (from this video)
No references stored for this video.
Video oiCGbx7zKZQ Board With Steve Discussion at 8:16 sentiment: positive
video_pk 9064 · mention_pk 26746
Board With Steve - Istanbul video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Becomes a favorite after initial struggle; accessible with learning and practice.
Cons
  • Early teaching and learning curve can be painful if not prepared.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • route planning / spatial navigation — players move through a network of markets to optimize actions and income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the biggest mistakes I ever made was forcing friends to play games that they're just not interested in.
  • Don't be like me. Trust me.
  • Board games are absolutely everybody.
  • I spent $250 going all in on Rising Sun and I've played it three times.
  • Istanbul is one of my favorite games now and we play it absolutely all of the time.
  • Ra currently sits in my top five games of all time. I absolutely adore it.
References (from this video)
No references stored for this video.
Video SbrlyPF8NKQ Chairman of the Board Top List at 15:49 sentiment: positive
video_pk 8053 · mention_pk 23714
Chairman of the Board - Istanbul video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative action-discs mechanism
  • high replayability with modular board
  • tight race to rubies with multiple paths
Cons
  • learning curve for newer players
  • some downtime potential if players circle the board
Thematic elements
  • racing to collect rubies through strategic travel and actions
  • modular grid with disc movement and market interactions
  • fast-paced, route-optimization
Comparison games
none
Mechanics (from transcript analysis)
  • disc-driven modular grid — stack of discs used to move around and interact with buildings
  • routing/point collection — visit spots, deposit or retrieve discs, and chase rubies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there aren't that many euros that do take an hour or less
  • tons of different ways to win this game
  • it's a very nice looking game you know nice fantasy feel
  • this has a very distinct gamer; nothing else like this in my collection
  • Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
No references stored for this video.
Video 21bpf03VEaY Chairman of the Board Top List at 3:58 sentiment: positive
video_pk 4415 · mention_pk 12922
Chairman of the Board - Istanbul video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible lighter end of the Euro spectrum
  • Strong routing/networking incentives with satisfying decisions
Cons
  • Expansion dependencies for longevity according to host
Thematic elements
  • Merchant bargaining and route optimization
  • Trade routes around a city; collecting rubies and resources
  • Light to medium weight Euro with route/hand-management flavor
Comparison games
  • Bonfire
  • Pulsar 2849
  • Tinners Trail
Mechanics (from transcript analysis)
  • action/resource deposit — Depositing merchants reduces your available workers and forces planning.
  • set collection and route management — Build a wagon network to maximize goods and profitability.
  • worker movement on a grid — Move workers across a tile grid to collect resources and complete orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a Beautiful Design
  • it's criminal that this game isn't so widely accessible
  • one of the cleanest Euros I've played in quite some time
  • I am absolutely terrible at this game and despite that I love this one
  • this game is quite a polarizing game
  • it's a real Euro Gamers game
  • ton of planning and strategy here
References (from this video)
No references stored for this video.
Video 20UbZZhFsNs No Rolls Barred Top List at 6:20 sentiment: positive
video_pk 3451 · mention_pk 10212
No Rolls Barred - Istanbul video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart, compact twist on worker placement
  • Excellent route planning with minimal downtime
  • Encourages careful long-term planning
Cons
  • Rule explanations can be dense for newcomers
  • Some players may find the spatial planning heavy
Thematic elements
  • logistics and route planning with a grid map
  • grand bazaar, spice trade network
  • clever, tactical with spatial puzzle twists
Comparison games
  • Lords of Vegas
Mechanics (from transcript analysis)
  • route planning and grid navigation — Moving through a grid requires managing routes and apprentices.
  • worker placement with a twist — You must have an assistant on a location to perform that action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • euro games if you want to know exactly what a euro game is and why they're important
  • king domino is a super light family euro
  • starting with your castle you're gonna build a kingdom one tile at a time
  • it's easy to explain to granddad
  • it's the best possible entry point to this style of gaming better than katan
  • Ticket to Ride tops a lot of lists not just for family euro games but games to introduce people to board gaming in general
  • there's no player elimination it's super difficult to tell who's winning till the very end and it sold millions for a reason
  • for new gamers it's absolutely worth your time
References (from this video)
No references stored for this video.
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