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Iwari box art

Iwari

Game ID: GID0172416
Game Info
Year
2020
Collection
Rating
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Description

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Description

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video CZHztd9pLCs Rules Teach at 0:00 sentiment: positive
video_pk 67834 · mention_pk 164103
Iwari video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Viable strategies for different playstyles
  • Can activate special customer abilities
  • Offers strategic depth
Cons
none
Thematic elements
  • witch brewing potions
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players have two actions and can perform the same action twice.
  • card drafting — Players can steal ingredient cards from a tableau.
  • hand management — Players discard ingredient cards from their hand to buy ingredients or brew potions.
  • set collection — Players score points at the end of the game for collecting different sets of potions.
  • Variable player powers — Activating the special ability of a customer above the potion when brewing with exact ingredients.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Yinari, you play as a witch brewing potions, but but you know, like in a fun chill way.
  • So, some people are going to play this game by trying to get all the exact right things. And other people are going to play this game by just rushing to finish as many half-cooked potions as possible, and both of those are viable strategies.
References (from this video)
No references stored for this video.
Video dlj OgBo_V8E Discussion at 11:06 sentiment: positive
video_pk 67799 · mention_pk 164064
Iwari video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightning fast gameplay
  • Unique piece powers add strategic depth
  • Engaging 'Cold War' style threat deployment of powers
  • Growing appreciation with more plays
Cons
  • Not for players not into abstract strategy
  • Rigid gameplay
  • Box says 40 minutes, but plays much faster
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A two-player abstract strategy game focused on moving pieces.
  • Area Control — Players try to shed tokens by moving around the board and capturing opponent's pieces.
  • Unique piece powers — Each piece has a unique power that can only be used once per game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are all relatively new games. I think most of them are 20 25 releases.
  • This for me has been one of the gangbuster block you know, blockbuster hits of the year for me.
  • And that is Citizens of the Spark. Um you know, spoiler alert, it's probably going to be a top three game of the year for me. It is that good.
  • But the twist on this game is that all of your pieces has a unique power. And they'll do crazy things.
  • And it's all about trying to squeeze the blood out of every single... squeezing blood out of a stone it when it comes to scoring points in this game because it can be again, pretty um not uh not demoralizing, but it sometimes, you know, you need to wait until your card engine starts working for you and starts paying off.
References (from this video)
No references stored for this video.
Video V2daUtbA7Ds Meeple University Rules Teach at 0:50 sentiment: positive
video_pk 64577 · mention_pk 158045
Meeple University - Iwari video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, quick-playing package
  • accessible light to medium complexity
  • strong player interaction through majority scoring
  • variety from changing mountain cards and different action spaces
  • solo mode with automa
  • clear theme of dwarves mining and forging
Cons
none
Thematic elements
  • mining, metalworking, defending a mine
  • bands of dwarfs mining and manufacturing in a mountain setting
  • semi-cooperative with competitive scoring and occasional heroism
Comparison games
none
Mechanics (from transcript analysis)
  • card crafting — metals are turned into powerful items
  • crafting — metals are turned into powerful items
  • defense against monsters — monsters may attack the mountain; defending workers prevents penalties for all
  • end game bonuses — game ends at end of round when a player crafts a fourth item or mountain deck is empty
  • End game conditions — game ends at end of round when a player crafts a fourth item or mountain deck is empty
  • mountain layout — three by three grid of mountain cards; two new cards drawn each round
  • Resource management — players mine gold and iron and then refine into steel or forge items
  • Resource Production — players mine gold and iron and then refine into steel or forge items
  • Simultaneous Actions — spend workers and medals to activate one of three special actions; resolves immediately
  • Snake draft — turn order determines action selection order each round
  • solo/automa mode — three levels of solo mode where automa plays a full game
  • special actions — spend workers and medals to activate one of three special actions; resolves immediately
  • worker placement — two workers per player to choose actions; actions include mining, refining, forging; actions resolved after all workers are placed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dwarf is a worker placement game
  • small box quick playing game
  • the game is of light to medium complexity
  • the game ends at the end of the round in which one player has crafted a fourth item
  • if nobody sends a worker to defend against the monster then there is a penalty
  • the heroic defender earns a medal
References (from this video)
No references stored for this video.
Video WVdmszZAbHw Watch It Played Top List at 4:11 sentiment: positive
video_pk 63847 · mention_pk 157368
Watch It Played - Iwari video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming springy feel; strong thematic cohesion
  • clever polyomino puzzle with unique twists
Cons
none
Thematic elements
  • sheep, distilleries, grain fields
  • sheep-focused polyomino tiling
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency Scoring — place distilleries next to grain fields to score whiskey points
  • Compound Scoring — place distilleries next to grain fields to score whiskey points
  • Polyomino — spin a spinner to choose between two polyomino tiles
  • polyomino tiling — surround a starting area and form the largest possible square
  • Spinner-driven tile selection — spin a spinner to choose between two polyomino tiles
  • tile bonuses and sheep flocking — collect bonus tiles to straighten patterns and connect flocks of sheep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is one of my all-time favorite games I absolutely love it and it's full of the fresh baby lambs of spring
  • it's a drafting game
  • bunny kingdom is full of bunnies a kingdom of bunnies I would retire there in a heartbeat
  • the wonderful polyomino game tipari
  • trees bloom and blossom in Spring
References (from this video)
No references stored for this video.
Video bigQQiHW-gM Board Stupid Discussion at 11:54 sentiment: positive
video_pk 39943 · mention_pk 120682
Board Stupid - Iwari video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • accessible worker-placement with evolving board state
Cons
  • some cards/cards slots may feel clunky if not optimized by players
Thematic elements
  • storybook-like, almost ethereal vibes
  • mythic/ethereal world with a focus on tokens and cards
  • cards and tokens with evolving placement options
Comparison games
  • Patchwork
  • Cascadia
Mechanics (from transcript analysis)
  • card fulfillment and set collection — cards give bonuses when fully staffed; replacements shift value.
  • worker placement — place workers to collect tokens and activate card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the magic of editing
  • this is the game of the month that we love the most, the most that we play
  • Harmony is an easy buy, for yeah it's a good place price point and an excellent production
  • Patchwork with bees, or Flower Fields, is absolutely lovely
  • we love all of the reward stuff, we love all of that
  • we're building together with you guys
  • Different Strokes for Different Folks
  • Ironwood was our November 2024 game of the month
References (from this video)
No references stored for this video.
Video d2JmsKdgMkA No Pun Included Review at 10:14 sentiment: positive
video_pk 28583 · mention_pk 83830
No Pun Included - Iwari video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • dynamic and evolving battlefield
  • clear, transparent scoring rules that reward smart timing
  • engaging, tactile decision-making with constant opportunities
Cons
  • thematic symbols (totems) may collide with cultural sensitivity in some contexts
  • potentially tournament-like for casual players
Thematic elements
  • territory control with discrete pieces (tents, totems, etc.)
  • territorial warfare on a stylized map with colored regions
  • abstract strategic battle with thematic flavor
Comparison games
  • Catan
  • Castles of Tuscany
Mechanics (from transcript analysis)
  • card-driven placement — use colored cards to place tents or totems across territories
  • Compound Scoring — progress through stages affecting scoring rules and strategy
  • multi-stage scoring progression — progress through stages affecting scoring rules and strategy
  • territory scoring via majority — score by owning the most tents or totems in adjacent regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gandalf once said all we have to decide is what to do with the board games given to us
  • it's time to say goodbye to katan
  • iwari is meaner than a polar bear on a hunger strike
  • Anno 1800 is a game full of texture
References (from this video)
No references stored for this video.
Video j5HYiRIUoaA Chairman of the Board Top List at 17:49 sentiment: positive
video_pk 8991 · mention_pk 119571
Chairman of the Board - Iwari video thumbnail
Click to watch at 17:49 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • surprisingly clever for a 30-minute worker placement
  • satisfying depth in a compact package
  • engaging interaction with forced spiteful actions balanced by personal goals
Cons
  • looks rather generic and abstract; might not appeal to theme-first players
  • some players may find the depth reveals slow to emerge
Thematic elements
  • abstracted, elegant city-building-esque workflow
  • Worker placement with resource collection and card-driven actions
Comparison games
  • Merlin
  • Sky Towers
  • Manhattan
Mechanics (from transcript analysis)
  • area majority — endgame scoring includes regional presence, color majority, and completed cards
  • endgame_majority_and_color_control — endgame scoring includes regional presence, color majority, and completed cards
  • inbuilt_spots_and_dummy_workers — dummy workers provide flexible scoring and resource conversion, tied to color-based actions
  • multi-resource_card_system — cards serve as both resource sources and scoring actions, with in-card bonuses
  • worker placement — you place workers to populate action cards and complete matching resources
  • worker_placement_with_card_population — you place workers to populate action cards and complete matching resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a hand management card game where you are trying to create runs of these kind of polar animals
  • this is the polar opposite of a game like Nassau
  • one of the most elegant games that I've played this year
  • the forward momentum in this game is terrific
  • I love the idea of at the end of the round essentially you are going to be trying to cash in these pirate cards
References (from this video)
No references stored for this video.
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