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Iwari box art

Iwari

Game ID: GID0172416
Game Info
Year
2020
Players
2-5
Age
14+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Description

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–16 of 16
Video Tu2927MJSPU The Dice Tower Top List at 9:49 sentiment: positive
video_pk 151810 · mention_pk 425501
The Dice Tower - Iwari video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous presentation compared to its predecessor
  • Incredibly solid gameplay
  • Interesting scoring system
  • A real gem
Cons
none
Thematic elements
  • area majority and connection building
  • regions on a map
Comparison games
  • Web of Power
  • Ethnos
Mechanics (from transcript analysis)
  • Action Point Allowance — On your turn, you can play one, two, or three cards.
  • Area Majority — Players try to have majority in different regions of the map.
  • Card Play — Players play out cards from their hand.
  • Hand Management — Players have a hand of cards and refill it from a lineup.
  • Route Building — Players try to have large connections of areas.
  • Set Collection — Players collect cards to achieve certain goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Iwari is gorgeous, and on top of that, it's an incredibly solid game.
  • If you like slick rolling right games, check this one out.
  • This is one that Camilla introduced me to, and I think it's a phenomenal game.
  • The goal of the game is to do this kind of Sushi Go style set collection for points, but then also to not set up your opponent, your next opponent, for a that good of a move.
References (from this video)
No references stored for this video.
Video 0rEc5ePs2Ak Getting Games Top 10 List at 12:57 sentiment: positive
video_pk 92319 · mention_pk 248004
Getting Games - Iwari video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • liked it
  • interested in playing again
Cons
  • played long at BGC con; may have been longer than intended
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • not described in transcript — Speaker mentions liking it after BCon wrap-up and wanting to play again; later notes possibly playing shorter than first time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just too random too quick
  • the game played itself
  • I bought it because of the crazy art and you've got that crazy cover and it's just wonderful stuff and ideas in the box
  • it's so busy
  • the four player colors are gray black tan and brown they're the same colors so you're like is that a player color is that a resource
  • backstabby
  • incredibly abstract and really not engaging for me at all
  • the idea of this just totally blew my socks off
  • but ultimately it is a big old area majority game
  • I've actually just posted before this video a full run through of this game, including that run through I played it three times and I'm just really into it
  • grabbed it for only $20.9 bucks
References (from this video)
No references stored for this video.
Video TyOITi0uMAE Getting Games Discussion at 15:45
video_pk 91294 · mention_pk 244824
Getting Games - Iwari video thumbnail
Click to watch at 15:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video NQso4ztp5l8 The Cardboard Herald Discussion at 3:28 sentiment: positive
video_pk 86300 · mention_pk 222868
The Cardboard Herald - Iwari video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has potential for more playful bad situations in a cooperative setting.
  • Focuses on building structures and maintaining a society.
  • Incorporates narrative hooks tied to bug behavior.
  • Its exploration mechanics are similar to Aoy.
  • Its action system is similar to Fort.
Cons
  • Prototype looks horrible.
  • Speaker can be sheepish about sharing designs.
Thematic elements
  • Survival as an ant army
  • Ant colony world
  • Focuses on narrative hooks tied to the structure of bugs and ant society.
Comparison games
  • Pikmin
  • Sim ant
  • Fort
  • Aoy
Mechanics (from transcript analysis)
  • Area Control — Preventing bugs from making it to the hive implies a form of area control or defense.
  • cooperative play — The game has shifted to a cooperative format.
  • exploration — Exploration is a key part of the game's design.
  • Objective Fulfillment — Players need to find and bring the queen home before the week ends.
  • Pickup and delivery — A mechanic present in the game.
  • Resource Management — Maintaining food supply is crucial for survival and for feeding the queen.
  • Survival — Players must survive for a week by preventing bugs from reaching the hive and maintaining food supply.
  • Worker Placement — The description of managing an ant army and maintaining a society suggests elements of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people love content I mean it's just it's the most simple it's the most simple truth of it
  • I can allow people are more willing for bad stuff to happen cuz we're both experiencing it we're together in this bad situation
  • I think reality TV is very underrated in terms of how much interesting game stuff is happening there
  • I've been working on the prototype for I don't know like a year
References (from this video)
No references stored for this video.
Video dlj OgBo_V8E Discussion at 11:06 sentiment: positive
video_pk 67799 · mention_pk 164064
Iwari video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightning fast gameplay
  • Unique piece powers add strategic depth
  • Engaging 'Cold War' style threat deployment of powers
  • Growing appreciation with more plays
Cons
  • Not for players not into abstract strategy
  • Rigid gameplay
  • Box says 40 minutes, but plays much faster
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A two-player abstract strategy game focused on moving pieces.
  • Area Control — Players try to shed tokens by moving around the board and capturing opponent's pieces.
  • Unique piece powers — Each piece has a unique power that can only be used once per game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are all relatively new games. I think most of them are 20 25 releases.
  • This for me has been one of the gangbuster block you know, blockbuster hits of the year for me.
  • And that is Citizens of the Spark. Um you know, spoiler alert, it's probably going to be a top three game of the year for me. It is that good.
  • But the twist on this game is that all of your pieces has a unique power. And they'll do crazy things.
  • And it's all about trying to squeeze the blood out of every single... squeezing blood out of a stone it when it comes to scoring points in this game because it can be again, pretty um not uh not demoralizing, but it sometimes, you know, you need to wait until your card engine starts working for you and starts paying off.
References (from this video)
No references stored for this video.
Video WVdmszZAbHw Watch It Played Top List at 4:11 sentiment: positive
video_pk 63847 · mention_pk 157368
Watch It Played - Iwari video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming springy feel; strong thematic cohesion
  • clever polyomino puzzle with unique twists
Cons
none
Thematic elements
  • sheep, distilleries, grain fields
  • sheep-focused polyomino tiling
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency Scoring — place distilleries next to grain fields to score whiskey points
  • Compound Scoring — place distilleries next to grain fields to score whiskey points
  • Polyomino — spin a spinner to choose between two polyomino tiles
  • polyomino tiling — surround a starting area and form the largest possible square
  • Spinner-driven tile selection — spin a spinner to choose between two polyomino tiles
  • tile bonuses and sheep flocking — collect bonus tiles to straighten patterns and connect flocks of sheep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is one of my all-time favorite games I absolutely love it and it's full of the fresh baby lambs of spring
  • it's a drafting game
  • bunny kingdom is full of bunnies a kingdom of bunnies I would retire there in a heartbeat
  • the wonderful polyomino game tipari
  • trees bloom and blossom in Spring
References (from this video)
No references stored for this video.
Video UkTw6HbjC54 Board Gaming Ramblings Discussion at 17:09 sentiment: neutral
video_pk 42426 · mention_pk 350711
Board Gaming Ramblings - Iwari video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • fine game
Cons
  • not kept due to fit considerations
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • theme_public — okay game; kept but not enough to continue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
  • it's better that they have it and maybe play it themselves
  • nostalgia and memory... you can't live off nostalgia
  • subscribe to your channel that's the drill
  • it's just like a pure fun game; it doesn't have to be deep or strategic
  • this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 14:15 sentiment: negative
video_pk 36433 · mention_pk 109234
BoardGameCo - Iwari video thumbnail
Click to watch at 14:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful production and art
Cons
  • felt thin/vanilla; not compelling or thematic
  • no clear mech depth; feels underwhelming
Thematic elements
  • Abstract territory control
  • Abstract/area-control with a colorful visual identity
  • abstract/modern
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • abstract scoring — Scoring derives from positioning and control strategies.
  • Area Control — Players vie for control through placement and timing.
  • Compound Scoring — Scoring derives from positioning and control strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video sDM4YeXVdRk Watch It Played Top 10 List at 1:42 sentiment: positive
video_pk 35032 · mention_pk 104522
Watch It Played - Iwari video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetric duel
  • Tight, puzzle-like decisions
Cons
  • Rules can be confusing initially
  • Board design may feel sparse to some
Thematic elements
  • asymmetric confrontation
  • mythological Greece
  • mythic contest
Comparison games
  • Heroes of Timeline
  • Iliad
Mechanics (from transcript analysis)
  • Asymmetric gameplay — two opposing sides with different objectives and abilities
  • token movement/placement — movement and placement decisions create a push-pull dynamic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core hook is asymmetric gameplay.
  • Be the first to get all your tokens onto the board.
  • The game's hook is charming and immediately understandable.
  • Rematch, lose again in a completely different way.
  • Truly, this game hath been unlike any sequence known to me.
References (from this video)
No references stored for this video.
Video sLFZeIH-tFY Board Game Animal Top 10 List at 3:19 sentiment: positive
video_pk 31542 · mention_pk 228689
Board Game Animal - Iwari video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and clever
  • Great solo or duo play
Cons
  • Might be too abstract for some
Thematic elements
  • puzzle-like abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle — abstract three-d winner style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're so easy to store carry and bring anywhere that that you really just can't lose with
  • Spicy is my go-to for people who claim that they've only ever played Uno this is my favorite small card game ever
  • I am obsessed
  • If you're traveling I highly recommend any game that you saw on this list
  • not only is this tiny but it's not time consuming to play either this Puzzler has repeatedly impressed me for how much of Gloom Haven in a minuscule little package
  • I love Sky Team and if you want to fit this in your bag go for it because we had quite a bit of fun
References (from this video)
No references stored for this video.
Video d2JmsKdgMkA No Pun Included Review at 10:14 sentiment: positive
video_pk 28583 · mention_pk 83830
No Pun Included - Iwari video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • dynamic and evolving battlefield
  • clear, transparent scoring rules that reward smart timing
  • engaging, tactile decision-making with constant opportunities
Cons
  • thematic symbols (totems) may collide with cultural sensitivity in some contexts
  • potentially tournament-like for casual players
Thematic elements
  • territory control with discrete pieces (tents, totems, etc.)
  • territorial warfare on a stylized map with colored regions
  • abstract strategic battle with thematic flavor
Comparison games
  • Catan
  • Castles of Tuscany
Mechanics (from transcript analysis)
  • card-driven placement — use colored cards to place tents or totems across territories
  • Compound Scoring — progress through stages affecting scoring rules and strategy
  • multi-stage scoring progression — progress through stages affecting scoring rules and strategy
  • territory scoring via majority — score by owning the most tents or totems in adjacent regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gandalf once said all we have to decide is what to do with the board games given to us
  • it's time to say goodbye to katan
  • iwari is meaner than a polar bear on a hunger strike
  • Anno 1800 is a game full of texture
References (from this video)
No references stored for this video.
Video CJSyFRK7Vtg Actualol Top List at 0:32 sentiment: positive
video_pk 10478 · mention_pk 30844
Actualol - Iwari video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple turns with meaningful, consequential decisions
  • every move shifts balance and affects all players
  • interactive blocking and dynamic scoring pressure
Cons
  • the scoring rule around tenths is not immediately intuitive
  • pedigree of the design may feel old-fashioned to some players
Thematic elements
  • territory control and regional dominance with a weighty scoring dynamic
  • tribal factions exploring regions and claiming dominance using tents and totems
  • elegant, abstracted conflict rather than heavy storytelling
Comparison games
  • Ticket to Ride
  • Catan
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Majority — points accrue based on tenths in a region and relative leaders
  • area majority / scoring by tenths — points accrue based on tenths in a region and relative leaders
  • Card Play — play colored cards to build or claim in a region
  • Hand Management — draw and refill hand each turn, controlling tempo
  • region building — place tents in regions to gain dominance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the balance is shifting at all times and affecting everyone
  • Spicy is the best new card game since the mind
  • this is the sort of party game you would see everyone playing at conventions after the halls close
  • watergate's brilliance transcends its setting
  • the huge map is so detailed and each case has you explore new parts of this world that feel alive with character
  • it's a two-player game that depicts the Watergate scandal
  • the art and gameplay work so well together
  • it's like seeing an old friend
References (from this video)
No references stored for this video.
Video wNH4S2bt8sc The Dice Tower Discussion at 2:50 sentiment: positive
video_pk 5952 · mention_pk 93888
The Dice Tower - Iwari video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • buttery smooth area control
  • two clever scoring methods
Cons
none
Thematic elements
  • Area majority, card-driven play
  • Area control with tents and totems
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — two very clever area majority scoring methods
  • card_play — play a small number of cards to place tents/totems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite game I played today was Michall Regrets.
  • This is the big plastic miniatures version of Foundations of Metropolis.
  • this really buttery smooth area control area majority card game
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 3:05 sentiment: positive
video_pk 3114 · mention_pk 94073
BoardGameCo - Iwari video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually beautiful
  • Deluxe edition owned
  • Aesthetically appealing
Cons
  • Uncertain about actual gameplay experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video -8rX3cfZVck Going Analog Discussion at 40:10 sentiment: positive
video_pk 3124 · mention_pk 88233
Going Analog - Iwari video thumbnail
Click to watch at 40:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and quick to play
  • clear, accessible rules with depth
Cons
  • some may want more variability or complexity
Thematic elements
  • gods vs monsters
  • Greek myth-inspired two-player duel
  • minimal tile-based clash with thematic powers
Comparison games
  • Iliot
Mechanics (from transcript analysis)
  • round-based scoring — play two rounds and compare totals
  • special powers on cards — each creature has a unique power affecting placement and scoring
  • two-player abstract with grid — each side plays pawns across a 6x6 grid, collecting tokens and applying powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is my first Gen Con as an owner and it was really cool."
  • "The table presence is exceptional."
  • "Two-player games shine."
  • "it's kind of a role playing game with words."
  • "the hype is just incredible for Flamecraft Duel"
References (from this video)
No references stored for this video.
Video eehd2fOZXw8 Rolling Dice & Taking Names Review at 17:28 sentiment: positive
video_pk 1917 · mention_pk 94022
Rolling Dice & Taking Names - Iwari video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple rules for a deep tactical duel
  • beautiful small-box presentation and elegant design
  • great for quick, highly tactical two-player sessions
Cons
  • asymmetry can be unbalanced for new players
  • theme is light and abstract, may not appeal to all
Thematic elements
  • asymmetric strategic duel on a chess-like grid
  • Greek myth-inspired two-player confrontation
  • mythic, compact and tactical
Comparison games
  • Iliad
Mechanics (from transcript analysis)
  • asymmetric two-player play — each side has different abilities and win conditions
  • discs and territory control — placing color discs to claim spaces and strategy revolves around control and timing
  • grid movement with special powers — characters move on a 6x6 board with unique abilities that flip after use
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme was super fun
  • our streets are full of crap. We can't take anymore
  • it's a brutal, but very engaging game with strong player interaction
  • Magical Athlete... got to play that with the fam
  • Tulip Bubble... this is a simple market-driven economic game, but so well done
  • Night Soil... a really fun, chaotic experience with friends
  • Ticket to Ride... blitzed them, completely decimated them
References (from this video)
No references stored for this video.
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