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Iwari box art

Iwari

Game ID: GID0172416
Game Info
Year
2020
Players
2-5
Age
14+
Playtime
45 min
Collection
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Description

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Description

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 14 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–17 of 17
Video 0rEc5ePs2Ak Getting Games Top 10 List at 12:57 sentiment: positive
video_pk 92319 · mention_pk 248004
Getting Games - Iwari video thumbnail
Click to watch at 12:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • liked it
  • interested in playing again
Cons
  • played long at BGC con; may have been longer than intended
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • not described in transcript — Speaker mentions liking it after BCon wrap-up and wanting to play again; later notes possibly playing shorter than first time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just too random too quick
  • the game played itself
  • I bought it because of the crazy art and you've got that crazy cover and it's just wonderful stuff and ideas in the box
  • it's so busy
  • the four player colors are gray black tan and brown they're the same colors so you're like is that a player color is that a resource
  • backstabby
  • incredibly abstract and really not engaging for me at all
  • the idea of this just totally blew my socks off
  • but ultimately it is a big old area majority game
  • I've actually just posted before this video a full run through of this game, including that run through I played it three times and I'm just really into it
  • grabbed it for only $20.9 bucks
References (from this video)
No references stored for this video.
Video TyOITi0uMAE Getting Games Discussion at 15:45
video_pk 91294 · mention_pk 244824
Getting Games - Iwari video thumbnail
Click to watch at 15:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video T7GvplCbPYo Chairman of the Board Top List at 5:38 sentiment: positive
video_pk 86547 · mention_pk 224223
Chairman of the Board - Iwari video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice lightweight worker placement game
  • Scoring opportunities change based on collected tokens
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — A nice lightweight worker placement game where the scoring opportunities change based on the tokens that you've collected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chairman's Choice Awards for me this is the best of board gaming of 2024
  • these games aren't necessarily released in 2024 these are all games that I played for the first time in 2024
  • this was the strongest year ever for two-player only games that I played for the first time
  • it's been a fantastic year so much competition
  • it's been a fantastic year for board gaming for me personally played so many of my favorite games um and covered so many great ones
  • hopefully you've enjoyed the video uh if you have please be sure to hit like And subscribe to the channel and check out my other content too
References (from this video)
No references stored for this video.
Video NQso4ztp5l8 The Cardboard Herald Discussion at 3:28 sentiment: positive
video_pk 86300 · mention_pk 222868
The Cardboard Herald - Iwari video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has potential for more playful bad situations in a cooperative setting.
  • Focuses on building structures and maintaining a society.
  • Incorporates narrative hooks tied to bug behavior.
  • Its exploration mechanics are similar to Aoy.
  • Its action system is similar to Fort.
Cons
  • Prototype looks horrible.
  • Speaker can be sheepish about sharing designs.
Thematic elements
  • Survival as an ant army
  • Ant colony world
  • Focuses on narrative hooks tied to the structure of bugs and ant society.
Comparison games
  • Pikmin
  • Sim ant
  • Fort
  • Aoy
Mechanics (from transcript analysis)
  • Area Control — Preventing bugs from making it to the hive implies a form of area control or defense.
  • cooperative play — The game has shifted to a cooperative format.
  • exploration — Exploration is a key part of the game's design.
  • Objective Fulfillment — Players need to find and bring the queen home before the week ends.
  • Pickup and delivery — A mechanic present in the game.
  • Resource Management — Maintaining food supply is crucial for survival and for feeding the queen.
  • Survival — Players must survive for a week by preventing bugs from reaching the hive and maintaining food supply.
  • Worker Placement — The description of managing an ant army and maintaining a society suggests elements of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people love content I mean it's just it's the most simple it's the most simple truth of it
  • I can allow people are more willing for bad stuff to happen cuz we're both experiencing it we're together in this bad situation
  • I think reality TV is very underrated in terms of how much interesting game stuff is happening there
  • I've been working on the prototype for I don't know like a year
References (from this video)
No references stored for this video.
Video itJfyC4Lxa8 Rules Teach at 0:04 sentiment: positive
video_pk 72693 · mention_pk 172102
Iwari video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can purchase weapons, shields, and skills to enhance gameplay.
  • The game has different dwarf boards with unique movement and health values.
  • Variable map setups offer different challenges and rewards.
  • Multiple end-game triggers keep the game dynamic.
Cons
none
Thematic elements
  • Dwarves journeying into mines to collect gold and treasure while seeking map pieces to find the lost King's Gift.
  • a dwarf city called Stone Watch
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players can attack monsters or other dwarves if adjacent and facing them, using weapon cards to deal damage.
  • Health and Knockouts — Characters have health values. Reaching zero health results in being knocked out (dwarves) or killed (monsters).
  • Item/Skill Usage — Players can purchase weapons, shields, and skills to aid in mining, defense, and movement.
  • Leveling — Players start at level one and can choose to go up or down in levels, affecting rewards and difficulty.
  • looting — Loot can be taken from the bag and placed on the player board or dropped if the board is full.
  • Map setup — Each round starts with setting up a map with elements like fire, stones, gold, rewards, exits, monsters, and map pieces.
  • Mining — Players use weapons to mine rocks by rolling dice. Completing a stack allows drawing loot.
  • Monster spawning — Monster tokens drawn from the loot bag enter the board, with their type determined by crystal color and dice rolls.
  • Movement — Players can move any number of spaces on their playable board and rotate their dwarf to face obstacles.
  • Set Collection — The game ends when a player finds four ancient scroll tokens and turns them into ancient scroll cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you have what it takes to brave the destiny if you do check out the link to the Kickstarter that I've put in the description and is always happy gaming
References (from this video)
No references stored for this video.
Video bqQjWv5zOn0 Top List at 0:00 sentiment: positive
video_pk 69451 · mention_pk 165966
Iwari video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleverness comes to the forefront
  • Avoids standard contract fulfillment
  • Strategic card interaction based on worker placement
  • Inbuilt worker placement spots offer resource conversion and points
  • Area majority scoring for endgame points
  • Fast-paced with minimal downtime
  • Satisfying full worker placement experience in 30 minutes
  • Good interaction
  • Wonderful harmonious package
  • Succinct and fits filler bracket
  • Quality rises to the top
Cons
  • Sounds extremely generic initially
  • Lighter worker placement games are often bounced off of
  • Generic looking box art
  • Name isn't inspiring
  • No theme, very abstracted
  • Looks pretty bland
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The stronger actions that aren't necessarily tied to getting resources will actually come with an area majority thing going on. So if you have the most of a particular color you will score endgame points.
  • Card Drafting/Fulfillment — You are placing your workers to not only collect the resources but when you go to a worker placement spot that is going to somewhat populate one of these cards and if a card has all of the worker placement spots filled with workers, whether that be yourself or other players as long as you are on that card you will score points based on certain resources that you've collected.
  • resource collection — You are collecting resources of these different kind of element types.
  • Worker Placement — It's a worker placement game where you are placing your workers to not only collect the resources but when you go to a worker placement spot that is going to somewhat populate one of these cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this you know the more I was playing this game the more of the the cleverness started to come to the forefront and I was enjoying it more and more
  • The forward momentum in this game is terrific never feels like there's any real downtime very Punchy
  • it still feels like it extremely satisfying for a 30-minute game
  • it is pretty much a full-blown Euro some lots of clever things going on but still so succinct and it almost fits that filler bracket which is very impressive
  • if anything this game could fall a bit short because it is so generic looking you know the name isn't exactly inspiring there's no theme here it's very abstracted it looks pretty bland
  • right now I'm massively impressed me it's going to be a contender for surprise of the year
References (from this video)
No references stored for this video.
Video CZHztd9pLCs Rules Teach at 0:00 sentiment: positive
video_pk 67834 · mention_pk 164103
Iwari video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Viable strategies for different playstyles
  • Can activate special customer abilities
  • Offers strategic depth
Cons
none
Thematic elements
  • witch brewing potions
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players have two actions and can perform the same action twice.
  • Card Drafting — Players can steal ingredient cards from a tableau.
  • Hand Management — Players discard ingredient cards from their hand to buy ingredients or brew potions.
  • Set Collection — Players score points at the end of the game for collecting different sets of potions.
  • Variable player powers — Activating the special ability of a customer above the potion when brewing with exact ingredients.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Yinari, you play as a witch brewing potions, but but you know, like in a fun chill way.
  • So, some people are going to play this game by trying to get all the exact right things. And other people are going to play this game by just rushing to finish as many half-cooked potions as possible, and both of those are viable strategies.
References (from this video)
No references stored for this video.
Video dlj OgBo_V8E Discussion at 11:06 sentiment: positive
video_pk 67799 · mention_pk 164064
Iwari video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightning fast gameplay
  • Unique piece powers add strategic depth
  • Engaging 'Cold War' style threat deployment of powers
  • Growing appreciation with more plays
Cons
  • Not for players not into abstract strategy
  • Rigid gameplay
  • Box says 40 minutes, but plays much faster
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A two-player abstract strategy game focused on moving pieces.
  • Area Control — Players try to shed tokens by moving around the board and capturing opponent's pieces.
  • Unique piece powers — Each piece has a unique power that can only be used once per game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are all relatively new games. I think most of them are 20 25 releases.
  • This for me has been one of the gangbuster block you know, blockbuster hits of the year for me.
  • And that is Citizens of the Spark. Um you know, spoiler alert, it's probably going to be a top three game of the year for me. It is that good.
  • But the twist on this game is that all of your pieces has a unique power. And they'll do crazy things.
  • And it's all about trying to squeeze the blood out of every single... squeezing blood out of a stone it when it comes to scoring points in this game because it can be again, pretty um not uh not demoralizing, but it sometimes, you know, you need to wait until your card engine starts working for you and starts paying off.
References (from this video)
No references stored for this video.
Video V2daUtbA7Ds Meeple University Rules Teach at 0:50 sentiment: positive
video_pk 64577 · mention_pk 158045
Meeple University - Iwari video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, quick-playing package
  • accessible light to medium complexity
  • strong player interaction through majority scoring
  • variety from changing mountain cards and different action spaces
  • solo mode with automa
  • clear theme of dwarves mining and forging
Cons
none
Thematic elements
  • mining, metalworking, defending a mine
  • bands of dwarfs mining and manufacturing in a mountain setting
  • semi-cooperative with competitive scoring and occasional heroism
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — metals are turned into powerful items
  • crafting — metals are turned into powerful items
  • defense against monsters — monsters may attack the mountain; defending workers prevents penalties for all
  • End Game Bonuses — game ends at end of round when a player crafts a fourth item or mountain deck is empty
  • End game conditions — game ends at end of round when a player crafts a fourth item or mountain deck is empty
  • mountain layout — three by three grid of mountain cards; two new cards drawn each round
  • Resource Management — players mine gold and iron and then refine into steel or forge items
  • Resource Production — players mine gold and iron and then refine into steel or forge items
  • Simultaneous Actions — spend workers and medals to activate one of three special actions; resolves immediately
  • Snake draft — turn order determines action selection order each round
  • solo/automa mode — three levels of solo mode where automa plays a full game
  • special actions — spend workers and medals to activate one of three special actions; resolves immediately
  • Worker Placement — two workers per player to choose actions; actions include mining, refining, forging; actions resolved after all workers are placed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dwarf is a worker placement game
  • small box quick playing game
  • the game is of light to medium complexity
  • the game ends at the end of the round in which one player has crafted a fourth item
  • if nobody sends a worker to defend against the monster then there is a penalty
  • the heroic defender earns a medal
References (from this video)
No references stored for this video.
Video WVdmszZAbHw Watch It Played Top List at 4:11 sentiment: positive
video_pk 63847 · mention_pk 157368
Watch It Played - Iwari video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • charming springy feel; strong thematic cohesion
  • clever polyomino puzzle with unique twists
Cons
none
Thematic elements
  • sheep, distilleries, grain fields
  • sheep-focused polyomino tiling
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency Scoring — place distilleries next to grain fields to score whiskey points
  • Compound Scoring — place distilleries next to grain fields to score whiskey points
  • Polyomino — spin a spinner to choose between two polyomino tiles
  • polyomino tiling — surround a starting area and form the largest possible square
  • Spinner-driven tile selection — spin a spinner to choose between two polyomino tiles
  • tile bonuses and sheep flocking — collect bonus tiles to straighten patterns and connect flocks of sheep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is one of my all-time favorite games I absolutely love it and it's full of the fresh baby lambs of spring
  • it's a drafting game
  • bunny kingdom is full of bunnies a kingdom of bunnies I would retire there in a heartbeat
  • the wonderful polyomino game tipari
  • trees bloom and blossom in Spring
References (from this video)
No references stored for this video.
Video UkTw6HbjC54 Board Gaming Ramblings Discussion at 17:09 sentiment: neutral
video_pk 42426 · mention_pk 225300
Board Gaming Ramblings - Iwari video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • fine game
Cons
  • not kept due to fit considerations
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • theme_public — okay game; kept but not enough to continue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
  • it's better that they have it and maybe play it themselves
  • nostalgia and memory... you can't live off nostalgia
  • subscribe to your channel that's the drill
  • it's just like a pure fun game; it doesn't have to be deep or strategic
  • this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
No references stored for this video.
Video bigQQiHW-gM Board Stupid Discussion at 11:54 sentiment: positive
video_pk 39943 · mention_pk 120682
Board Stupid - Iwari video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • accessible worker-placement with evolving board state
Cons
  • some cards/cards slots may feel clunky if not optimized by players
Thematic elements
  • storybook-like, almost ethereal vibes
  • mythic/ethereal world with a focus on tokens and cards
  • cards and tokens with evolving placement options
Comparison games
  • Patchwork
  • Cascadia
Mechanics (from transcript analysis)
  • card fulfillment and set collection — cards give bonuses when fully staffed; replacements shift value.
  • Worker Placement — place workers to collect tokens and activate card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the magic of editing
  • this is the game of the month that we love the most, the most that we play
  • Harmony is an easy buy, for yeah it's a good place price point and an excellent production
  • Patchwork with bees, or Flower Fields, is absolutely lovely
  • we love all of the reward stuff, we love all of that
  • we're building together with you guys
  • Different Strokes for Different Folks
  • Ironwood was our November 2024 game of the month
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 14:15 sentiment: negative
video_pk 36433 · mention_pk 109234
BoardGameCo - Iwari video thumbnail
Click to watch at 14:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful production and art
Cons
  • felt thin/vanilla; not compelling or thematic
  • no clear mech depth; feels underwhelming
Thematic elements
  • Abstract territory control
  • Abstract/area-control with a colorful visual identity
  • abstract/modern
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • abstract scoring — Scoring derives from positioning and control strategies.
  • Area Control — Players vie for control through placement and timing.
  • Compound Scoring — Scoring derives from positioning and control strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video sDM4YeXVdRk Watch It Played Top 10 List at 1:42 sentiment: positive
video_pk 35032 · mention_pk 104522
Watch It Played - Iwari video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetric duel
  • Tight, puzzle-like decisions
Cons
  • Rules can be confusing initially
  • Board design may feel sparse to some
Thematic elements
  • asymmetric confrontation
  • mythological Greece
  • mythic contest
Comparison games
  • Heroes of Timeline
  • Iliad
Mechanics (from transcript analysis)
  • Asymmetric gameplay — two opposing sides with different objectives and abilities
  • token movement/placement — movement and placement decisions create a push-pull dynamic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core hook is asymmetric gameplay.
  • Be the first to get all your tokens onto the board.
  • The game's hook is charming and immediately understandable.
  • Rematch, lose again in a completely different way.
  • Truly, this game hath been unlike any sequence known to me.
References (from this video)
No references stored for this video.
Video sLFZeIH-tFY Board Game Animal Top 10 List at 3:19 sentiment: positive
video_pk 31542 · mention_pk 228689
Board Game Animal - Iwari video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and clever
  • Great solo or duo play
Cons
  • Might be too abstract for some
Thematic elements
  • puzzle-like abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle — abstract three-d winner style
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're so easy to store carry and bring anywhere that that you really just can't lose with
  • Spicy is my go-to for people who claim that they've only ever played Uno this is my favorite small card game ever
  • I am obsessed
  • If you're traveling I highly recommend any game that you saw on this list
  • not only is this tiny but it's not time consuming to play either this Puzzler has repeatedly impressed me for how much of Gloom Haven in a minuscule little package
  • I love Sky Team and if you want to fit this in your bag go for it because we had quite a bit of fun
References (from this video)
No references stored for this video.
Video d2JmsKdgMkA No Pun Included Review at 10:14 sentiment: positive
video_pk 28583 · mention_pk 83830
No Pun Included - Iwari video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • dynamic and evolving battlefield
  • clear, transparent scoring rules that reward smart timing
  • engaging, tactile decision-making with constant opportunities
Cons
  • thematic symbols (totems) may collide with cultural sensitivity in some contexts
  • potentially tournament-like for casual players
Thematic elements
  • territory control with discrete pieces (tents, totems, etc.)
  • territorial warfare on a stylized map with colored regions
  • abstract strategic battle with thematic flavor
Comparison games
  • Catan
  • Castles of Tuscany
Mechanics (from transcript analysis)
  • card-driven placement — use colored cards to place tents or totems across territories
  • Compound Scoring — progress through stages affecting scoring rules and strategy
  • multi-stage scoring progression — progress through stages affecting scoring rules and strategy
  • territory scoring via majority — score by owning the most tents or totems in adjacent regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gandalf once said all we have to decide is what to do with the board games given to us
  • it's time to say goodbye to katan
  • iwari is meaner than a polar bear on a hunger strike
  • Anno 1800 is a game full of texture
References (from this video)
No references stored for this video.
Video j5HYiRIUoaA Chairman of the Board Top List at 17:49 sentiment: positive
video_pk 8991 · mention_pk 119571
Chairman of the Board - Iwari video thumbnail
Click to watch at 17:49 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • surprisingly clever for a 30-minute worker placement
  • satisfying depth in a compact package
  • engaging interaction with forced spiteful actions balanced by personal goals
Cons
  • looks rather generic and abstract; might not appeal to theme-first players
  • some players may find the depth reveals slow to emerge
Thematic elements
  • abstracted, elegant city-building-esque workflow
  • Worker placement with resource collection and card-driven actions
Comparison games
  • Merlin
  • Sky Towers
  • Manhattan
Mechanics (from transcript analysis)
  • Area Majority — endgame scoring includes regional presence, color majority, and completed cards
  • endgame_majority_and_color_control — endgame scoring includes regional presence, color majority, and completed cards
  • inbuilt_spots_and_dummy_workers — dummy workers provide flexible scoring and resource conversion, tied to color-based actions
  • multi-resource_card_system — cards serve as both resource sources and scoring actions, with in-card bonuses
  • Worker Placement — you place workers to populate action cards and complete matching resources
  • worker_placement_with_card_population — you place workers to populate action cards and complete matching resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a hand management card game where you are trying to create runs of these kind of polar animals
  • this is the polar opposite of a game like Nassau
  • one of the most elegant games that I've played this year
  • the forward momentum in this game is terrific
  • I love the idea of at the end of the round essentially you are going to be trying to cash in these pirate cards
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