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Joraku box art

Joraku

Game ID: GID0174595
Game Info
Year
2015
Collection
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Description

Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”.

Specifically, during the Sengoku period, Joraku refers to the act of local warlords, the Daimyo, marching their armies toward Kyoto to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place.

Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!

Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!

Round Overview

Recruit Phase
Draw new hand of 5(6) skirmish cards in a 4(3) player game.
Pass 2 cards to the left simultaneously.

Skirmish Phase
Each player plays 1 card and resolves it.
Check who wins this skirmish.
Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP.

Repeat 1~3 until all cards in hand are played.

Prestige Phase:

Rank influence of players in each area, earn Reputation Points based on the score charts on the map.

The game lasts for 3 rounds, and the player with the highest RP wins.
The points given in each area will be different for every round.
Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them.

Description

Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”.

Specifically, during the Sengoku period, Joraku refers to the act of local warlords, the Daimyo, marching their armies toward Kyoto to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place.

Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!

Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!

Round Overview

Recruit Phase
Draw new hand of 5(6) skirmish cards in a 4(3) player game.
Pass 2 cards to the left simultaneously.

Skirmish Phase
Each player plays 1 card and resolves it.
Check who wins this skirmish.
Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP.

Repeat 1~3 until all cards in hand are played.

Prestige Phase:

Rank influence of players in each area, earn Reputation Points based on the score charts on the map.

The game lasts for 3 rounds, and the player with the highest RP wins.
The points given in each area will be different for every round.
Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 17 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video bUMbAiVZbGE Watch It Played Top 10 List at 9:02 sentiment: positive
video_pk 90123 · mention_pk 240420
Watch It Played - Joraku video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Peaceful theme
  • Simple turns with strategic depth
  • Visually appealing components (acrylic tiles)
Cons
  • Two versions available (acrylic vs cardboard), requiring attention to which edition is desired.
Thematic elements
  • Peaceful pond building
  • Koi pond
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft both a koi fish and a feature improvement tile each turn.
  • Pattern Building — Points are scored by surrounding flowers with matching colored koi, placing frogs next to specific tiles, and ensuring baby koi have safe places.
  • Tile Placement — Players place koi fish and feature improvement tiles into their personal koi pond.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are trapped on a supernatural ghost train rolling dice and battling bosses
  • this game immediately caught my attention i mean there's so much here that intrigues me story driven horror themed cooperative and ghosts what's not to love about these bone-chilling adventures
  • players assume the role of dungeon fighters a motley band of screw-ups and desperate vagrants forced into the dungeon delving lifestyle by misfortune or bizarre ambition
  • how to take the perfect photograph of a group of 14 persnickety people especially when each person has their own requirements for where they need to be positioned
  • just like twitter
  • the game kabuto sumo these brazen beetles battle for supremacy in the world insect wrestling championship
  • instead of flicking pieces you're pushing them around and sometimes things don't interact the way you think they're going to
  • grandpa can't look at the items or grab them their palm has to stay flat then based on how the item was placed in their hand they'll try to guess which memory card it corresponds with
  • if i had my own small island paradise i'd absolutely use it to grow fruit on as opposed to like exotic motorsports with foreign oil barons
  • the result is a combination of dexterity strategy and luck
  • the pattern players lay their tiles in is what will score them points and that's where things get tricky
  • this episode was also made possible by the legendary expansion annihilation from upper deck
  • players go on adventures to gather the three pieces of a magic key then hop through a portal to defeat the demon king harold van crandall buckle once and for all
  • systematic corporate monetary dissection the democratic election system oh boy family fun for boys and girls
  • the enticing offer that it quote will only take 15 minutes of your time
  • burn through too much money and you'll find yourself having to sublease half your island paradise tax on mobile headquarters
  • adrenaline a first-person shooter on your gaming table grab some ammo grab a weapon and start blasting rivals derivates
  • actions are quick and the different weapons you can pick up make for interesting decisions to be made based on location movement and line of sight
  • the upcoming abstract murder mystery game that time you killed me in which two players compete as rival time travelers trying to erase each other from history
  • an abstract narrative game of time and murder
References (from this video)
No references stored for this video.
Video PDuiLeAa4qo Grant Lyon Listicle at 15:31 sentiment: positive
video_pk 89794 · mention_pk 239107
Grant Lyon - Joraku video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful tile laying game
  • Peaceful
  • Gorgeous art
  • Cheaper version available now
Cons
  • Second edition will have cardboard tiles instead of chunky acrylic tiles from the first edition
Thematic elements
  • Koi pond
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — A beautiful tile-laying game where players create a koi pond.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Grant with Grant's gamerex back with my monthly video on the best games coming to retail uh this is the month of March 20122
  • I guarantee I pronounce that wrong but I did my best okay founders of taakan
  • You know so you can play you can play how our Health Care system is flawed here in America hey we want to treat patients but we want to make money doing it we don't care if you're healed if we don't make money so do you want to be frustrated by America's Health Care System then play Clinic
  • if you've never played flux it is a small card game that is wacky and wild and always changing and that is the point of the game
  • so if you're looking for a sort of Stone Age theme uh that involves a bunch of luck but is very accessible to all family members then check out fire and Stone from Pegasus
  • it's sort of a murder mystery mixed with an escape room Style game
  • this is actually a revised version of a game that came out in 2012 and a lot has changed here it is not the same game that came out in 2012
  • they are educational publisher they publish educational games but they don't feel like educational games the whole you know the point of the game is to be a good game and to have a fun game and to have interesting gameplay all while educating you on a particular theme
  • I love the community of board games and we help each other find good games
References (from this video)
No references stored for this video.
Video Ct9d5HXdXuE JestaThaRogue Top 10 List at 7:38 sentiment: positive
video_pk 88921 · mention_pk 235385
JestaThaRogue - Joraku video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting blend of trick-taking with area control and battlefield mechanics
  • Tightly themed, strategic, with tactical cube placement
Cons
  • Complex to teach; requires steady group to reach full potential
Thematic elements
  • samurai, ninjas, and regional control
  • feudal Japan/Kyoto-themed campaign of armies on a map
  • battle- and region-control with card-driven abilities
Comparison games
none
Mechanics (from transcript analysis)
  • end-of-round area majority scoring — points awarded for regional control; end of three rounds determines winner
  • ninja cards and region combat — ninja-type cards allow placement and movement; other cards provide movement points
  • Trick-Taking — players play cards to activate region effects and place Samurai cubes on the board
  • trick-taking with card-driven region control — players play cards to activate region effects and place Samurai cubes on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty with nice components and interesting gameplay
  • it's a good trick taking game if you've got your own crew
  • the reason why I don't own any trick taking games I'm an idiot
  • I need a drink
  • Chronicle is his take on a trick taking game where players play a card and follow suit if possible
References (from this video)
No references stored for this video.
Video V9pdOCFsmhg Chairman of the Board Top List at 12:43 sentiment: positive
video_pk 86591 · mention_pk 224557
Chairman of the Board - Joraku video thumbnail
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant design
  • Faultless integration of mechanics
  • Clever
  • Unique
  • Beautifully designed
  • Best use of trick-taking mechanism seen
  • Much gameplay in a short time
Cons
none
Thematic elements
  • Area control with trick-taking elements
  • Feudal Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control different regions on the board.
  • Hand Management — Players manage cards in their hand.
  • Trick-Taking — Players play cards in rounds, with the highest card winning the 'trick'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are games that I played for the first time in 2024 that were not 2024 releases.
  • Um I love the simple winning system here where you know, instead of trying to checkmate your opponent, you're simply trying to get two of your pawns behind your enemies' lines.
  • It is just a perfect example of a two-player abstract strategy game that with a modern twist in terms of its scoring conditions.
  • It's almost like a perfect design in the way that everything is is put together here.
References (from this video)
No references stored for this video.
Video 9CxzgJobmoY Chairman of the Board Top List at 7:49 sentiment: positive
video_pk 86197 · mention_pk 222365
Chairman of the Board - Joraku video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant hybrid trick-taking and area control.
  • Extremely high debut on the list.
  • Nuanced gameplay, carefully managing hand of cards.
  • Scoring shifts across the board, making action points important later.
  • Every play session reveals new wrinkles.
  • Almost perfect, can't criticize it.
Cons
  • Criminally underrated and not widely revered.
Thematic elements
  • Hybrid trick-taking and area control.
  • Feudal Japan (implied by 'damio' and 'region scoring')
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players take action points based on the number of the card played, used to kill opponent's troops or move troops.
  • Area Control — Wherever the damio figure is on the linear board, that region will score. Players deploy new troops into regions matching the card played.
  • Trick-Taking — Playing cards in turn order, having to follow suit if possible, and whoever played the highest card wins the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite engine building game
  • such satisfying combos you can build up uh with these cards you're collecting through this worker placement system where you have Columns of cards and basically the the higher up the columns these cards sit means the stronger worker you need to get that card
  • the strength of your workers is determined by a random roll of a D6 and that might sound pretty um you know pretty cheesy but it's actually not because those dice are going to determine the colors of those workers for all of the players
  • loads of different strategies you can go for here like do you want to build up your Green Engine or your or your Yellow Engine and where you are activating a certain spot on the board and those cards you collected are spitting out and churning out resources at really high high rates or are you going to collect you know blue cards to give you just pure scoring or purple ones that will give you discounts and things
  • not enough time to do everything which is one of the things that keeps me coming back to Lorenzo IL magnifico
  • it also has a fantas fantastic expansion where you can start with unique abilities and even bid for the ones that you really want
  • this is kind of the big box version of you know Russian railroads American railroads German railroads and I think there's even another one in there
  • this is such a fun worker placement game that just is super satisfying because each round your generating huge amounts of points by climbing up these tracks
  • the turn Ang or the worker placement in my opinion is super high in this game and for me that is kind of one of the essentials that you need in a good worker placement game there needs to be that kind of uh turna when it's not your turn and someone's grabbed the spot that you want um there's got to be that frustration there's got to be that that again that real sense of urgency to get the spots that you want and for me um ultimate railroads really has that
  • I love the variability on the different ways you can play game um especially love the ones where you can update or upgrade your personal player board to get some unique track on there so when you reach certain check points you'll get some abilities that only you can get and nobody else can
  • this is just such a rewarding and fun game that every time just feels amazing
  • the only nitpick I'd have with this game is that if somebody does start running away with things earlier in the um in the phases then it's quite hard to make up that lost ground because know generally speaking it's a game where you constantly picking up momentum rather than falling behind again so again if you fall behind too early it can be difficult to create to bridge that Gap
  • it scales extremely well actually I actually really like this game at two players um but it also works every other player count too
  • it's just such a well um polished and well iron out design that is Ultimate railroads
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 6:59 sentiment: positive
video_pk 82279 · mention_pk 206782
Chairman of the Board - Joraku video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Recommended by a fan
  • Works well as a hybrid of area control and trick-taking
Cons
  • Hates trick-taking but likes this game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — It's like a card driven area control game... A great little um, hybrid between area control and trick-taking game.
  • card-driven — It's like a card driven area control game.
  • Trick-Taking — that feels a little bit like trick-taking... A great little um, hybrid between area control and trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 204194
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 271044
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video a-pW--VCbHo Chairman of the Board Top List at 15:02 sentiment: positive
video_pk 81231 · mention_pk 200606
Chairman of the Board - Joraku video thumbnail
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure and beautiful area control
  • Subtle and clever
  • Fantastic pacing
  • True work of art in game design
Cons
  • Host had no idea this game was out there
  • Assuming quite a few viewers don't know it either
Thematic elements
  • Area control with card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Using the number on cards as action points to move or eliminate troops.
  • Area Control — Players deploy troops into regions numbered one to six.
  • Card Drafting — Players play cards with a color and number.
  • Trick-taking (adjacent) — Other players follow the color, using the number for troop deployment or action points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I believe it or not out of all the board games out there, there aren't actually that many that sit at that hour time frame mark.
  • So, it's a bit of a sweet spot that I personally like. I I really do like those games that you can kind of get done in about an hour's time because it kind of feels meaty enough to sink your teeth into, but it's not necessarily got to be the kind of main event um of your gaming night.
  • So, if you do want a a catalog of hour-long games, then this could be a good place to start.
  • And it's just a very nice, well-put-together game.
  • So, kind of kind of like an economic uh tile placement game, Foundations of Metropolis is a great place to start.
  • And I love that kind of being so confined and restricted in a game like this.
  • So, if you like these card driven mechanically sound games that's a little bit subtle but clever then I would really recommend giving Arigato a try.
  • So, fantastic game, but maybe at the lower player counts or if you're more familiar with the game, you can get it into that hour mark.
  • And it's just so engaging and it just keeps you on your toes from start to finish.
  • So, for me, it takes all the best parts of all the uh the best deduction games.
  • So, I'd definitely try that one out. And again, I think so many people could enjoy this one.
  • So this is one of the purest, most beautiful area control games uh that you will ever play and that unlike a lot of other area control games it's it's quite subtle and it is card driven through this kind of trick taker adjacent mechanism and I wouldn't let that put you off because you know I I hate trick taking games. This one does have some similarities and but it's fantastic.
  • So this is such a cerebral, beautifully balanced clever you know intelligent sophisticated game in my opinion
  • And for me, that is just fantastic. And I'm always excited to see what he comes out with next.
References (from this video)
No references stored for this video.
Video 6c1JRRBve_4 The Dice Tower News at 25:15 sentiment: mixed
video_pk 81030 · mention_pk 199213
The Dice Tower - Joraku video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous and has pretty acrylic tiles.
  • Reviewer likes this type of scoring opportunity game.
  • Cute aesthetic plays a part.
Cons
  • Reviewer has never played it.
  • Might be too abstract for some.
Thematic elements
  • Koi fish
Comparison games
  • Butterfly game
  • Kingdoms
Mechanics (from transcript analysis)
  • Set Collection — Involves collecting sets of tiles.
  • tile laying — Involves tile laying to score opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is uh Jason and the Argonauts. So, a solo quest with uh silver foiled cards, you know,
  • But I felt like it was a bridge too far. I hope that they I I think a couple of of little tweaks honestly could have turned it into a really good game.
  • Um, I think stealth in board game form is a little hard to pull off.
  • Why why why would you call this Legacy of Mars?
  • The legacy is the biggest complaint about this. The calling it a legacy, calling it legacy of Mars, I think is a problem.
  • It's just a big old gamble on a piece of tech that you don't know is proven, right?
  • My pick of the week is Jason and the Argonauts, a solo quest.
  • I really like the theme. Jason the Argonauts is a great theme. I think the production value here of Envorn Games is fantastic.
References (from this video)
No references stored for this video.
Video PyifZav1egc kovray Discussion at 0:18 sentiment: positive
video_pk 68807 · mention_pk 238836
kovray - Joraku video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Calming artwork and tactile tile placement
  • Accessible to new players as an intro puzzle game
  • High variability through multiple expansions
Cons
  • End-game timing can cause disruption if tiles are scarce
  • Some players may find the scoring rules a bit fiddly
Thematic elements
  • Koi pond garden / nature-inspired tile placement
  • A koi pond garden filled with koi, dragonflies, butterflies and other pond life
  • abstract puzzle-building
Comparison games
  • Sagani
  • Point Salad
Mechanics (from transcript analysis)
  • Compound Scoring — Scores are earned by surrounding koi with specific feature tiles; each feature tile has its own scoring rules.
  • End-game trigger — Game ends when the koi tile supply is exhausted; then scores are tallied.
  • pond management — Placed tiles refill and shift on the pond board to expose new scoring opportunities.
  • scoring by feature tiles — Scores are earned by surrounding koi with specific feature tiles; each feature tile has its own scoring rules.
  • tile drafting — Players draft two adjacent tiles (one koi tile and one feature tile) from a shared board.
  • Tile Placement — Tiles placed must alternate between koi and feature tiles and must be placed adjacent to existing tiles after the first two.
  • Tile placement constraints — Tiles placed must alternate between koi and feature tiles and must be placed adjacent to existing tiles after the first two.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • It's a great tile placement like intro game.
  • The art in this game is just amazing.
  • This game is the breakfast lunch and dinner of games.
References (from this video)
No references stored for this video.
Video zqFL1Kz6txk Review at 0:00 sentiment: positive
video_pk 67088 · mention_pk 163076
Joraku video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers opportunities to score points through feature tiles.
  • Satisfying combos can be made with adjacent tiles.
  • Expansion adds interesting new modules and gameplay changes.
  • The 'Big Pond' expansion makes the game more interactive and competitive.
  • The blue koi (wilds) are a helpful addition for scoring.
  • New feature tiles like fountains, herons, mandarin ducks, cats, wildflowers, and bamboo add variety.
Cons
  • The base game can feel solitary.
  • The 'Big Pond' expansion is not ideal for solo play.
  • The cat feature tile offers zero points if the condition isn't met, making it a potential waste of space.
  • Herons prevent adjacent fish tiles from being placed in future turns, which could be restrictive.
Thematic elements
  • Koi pond
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can spend coins to skip tiles they don't want, influencing their drafting choices.
  • Area Control — In the 'Big Pond' expansion, players place markers on features they intend to score, and the shared pond concept implies a form of area influence.
  • Pattern Building — Tiles are placed in a checkered format, alternating between koi and feature tiles, with restrictions on adjacent placement of the same type.
  • Set Collection — Scoring often involves collecting sets of specific colored koi tiles or combinations of features.
  • tile drafting — Players select two adjacent tiles (one koi and one feature tile) from a central offering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, whoever has the most points would end up winning.
  • So, you're going to take one koi tile and one feature tile always.
  • The sund dials expansion requires you to have the sund dial in front of you.
  • The third module is the blue koi.
  • So, when you're playing multiplayer, you're going to set up a new central board.
  • So, after you place your tiles, you will take one of your player markers.
  • So, um yeah, I think it's definitely a cool competitive way to play Kohaku.
References (from this video)
No references stored for this video.
Video qF6eoyZ_hCo Discussion at 10:08 sentiment: positive
video_pk 66842 · mention_pk 162644
Joraku video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components (deluxe version)
  • Peaceful and zen-like experience
  • Beautiful game
Cons
  • Unlikely to publish the deluxe acrylic tiles again due to cost.
Thematic elements
  • Creating a pond with koi fish, frogs, and lily pads.
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — There are scoring mechanics related to having the most of certain elements and having them adjacent.
  • tile laying — The host states it is a tile laying game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May the fourth be have been with you yesterday.
  • Our first game we're talking about is Kohaku, the big pond expansion and reprint.
  • Pressed. Wait, this game sounds incredible.
  • I love Ascension, and even though I'm not the biggest Lord of the Rings fan, I I would want to play this because it looks amazing.
  • So, this is Justin Gary's deck building game.
  • On the table today is a Battle of Hoth.
  • Empire Strikes Back, the best of of the best movie ever released in the Star Wars universe.
  • So, this is a game based on Memoir '44.
  • And I think I like this implementation of the game better because you're the Empire instead of the Nazis.
  • Hoth did not fall today, friends.
  • Rebel scum, uh, you did it.
References (from this video)
No references stored for this video.
Video IJRsJYFHQlE DaniCha Unboxing at 0:01 sentiment: positive
video_pk 60923 · mention_pk 153341
DaniCha - Joraku video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and fish imagery
  • Pleasant and approachable gameplay feel
  • Compact package with clear components and rules
Cons
  • A lot of punch-out components to separate
  • Sticker/print alignment not perfectly seamless on some copies
  • Original acrylic version reportedly had tape issues that could irritate fingers
Thematic elements
  • Array
  • Koi pond / water-inspired environment
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Scoring is guided by scoring cards and a scoring board to track progress.
  • scoring — Scoring is guided by scoring cards and a scoring board to track progress.
  • Set Collection — Tiles are collected in groups to achieve scoring and complete patterns.
  • Tile Placement — Tiles are placed onto a main board to form configurations or patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this artwork is amazing
  • it's such a pleasant game I'm excited to play this again
  • look at this it's really nice
  • the main board that the tiles will be placed on
References (from this video)
No references stored for this video.
Video LIvWm7gcTbo The Board Game Garden Top List at 12:11 sentiment: positive
video_pk 31533 · mention_pk 92905
The Board Game Garden - Joraku video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative integration of card play with board actions
  • Appealing art and thematic feel
Cons
  • Complexity can be intimidating for newcomers
  • Rules clarity needed for first plays
Thematic elements
  • area control through card play
  • board-driven trick-taking with action placement
  • mixed euro/ameritrash feel
Comparison games
  • Libertalia
  • area-control trick-takers
Mechanics (from transcript analysis)
  • Area Control — Played cards influence board control and movement, affecting scoring.
  • area control / modifier actions — Played cards influence board control and movement, affecting scoring.
  • Trick-Taking — Cards feed actions on a board (e.g., moving warriors) in addition to tricks.
  • trick-taking with board actions — Cards feed actions on a board (e.g., moving warriors) in addition to tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything Ever is the party game that you've been preparing for your entire life.
  • Time Chase is a really interesting take on a trick taking game.
  • Gap is easy to play so easy to learn; plays up to six.
References (from this video)
No references stored for this video.
Video Vc_TPmGcI4g Chairman of the Board Discussion at 1:40 sentiment: positive
video_pk 8056 · mention_pk 107949
Chairman of the Board - Joraku video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing queue-based bidding mechanic
  • engine + set collection potential
Cons
  • may not be as highly regarded as Feld's most acclaimed titles
Thematic elements
  • Market & resource acquisition with queues
  • Bidding/queue-based acquisition in a historical-themed setting
  • Structured economic competition
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid to acquire cards/assets
  • bidding — Players bid to acquire cards/assets
  • queueing — Players place meeples behind cards; the queue determines cost reductions
  • Resource Management — A balance of money and card acquisition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden movement games are something that I I'm kind of interested in but I've not really found the one for me
  • I love bidding games
  • the more people in this queues the more money you have to spend
  • this is one of my most anticipated games from last year
  • this is basically a game within a game
  • it's lightning quick too it only takes around 15 minutes to play
  • you can get a three-player game of this done in about an hour
  • it's a passion project with some good historical context
References (from this video)
No references stored for this video.
Video oTJimwO3Tuo Chairman of the Board Top List at 14:07 sentiment: positive
video_pk 7842 · mention_pk 87853
Chairman of the Board - Joraku video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Deep, multi-layered design with lots of nuance
  • Rich strategic depth and elegant systems
Cons
  • Underrated by many; may be challenging for newcomers
Thematic elements
  • influence and damio pieces in a shifting board
  • area control with six to seven regions
  • deeply strategic, layered systems
Comparison games
none
Mechanics (from transcript analysis)
  • Action point management and timing — Choose actions and move troops; scoring peaks shift across the board.
  • Action Points — Choose actions and move troops; scoring peaks shift across the board.
  • Area control with trick-taking elements — Compete for regions; higher cards influence scoring and positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think out of all of these videos that I've done this is probably the highest quality list that I've done in terms of game recommendations
  • gorgeous production I mean the pieces here are absolutely lovely on the table
  • one of my favorite deduction games of all time if not my favorite game
  • I like how pure and simple it is
  • it's criminally underrated
  • this one is an absolute absolute belter
  • I could not recommend it enough
References (from this video)
No references stored for this video.
Video iP287jdzHJo Chairman of the Board Discussion at 7:53 sentiment: positive
video_pk 6399 · mention_pk 94394
Chairman of the Board - Joraku video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight bidding mechanics with meaningful choices
  • Scales well from 3 to 5 players
Cons
  • Requires careful money management and knowledge of car valuations
Thematic elements
  • Car auction/bid with strategic planning
  • Stefan Feld bid-and-collect bidding game
  • Tense, negotiation-driven
Comparison games
  • Sperium
  • Ra
Mechanics (from transcript analysis)
  • Queuing/bidding system — Players place meeples to bid on cars; demand drives price, early bids give first pick
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of many games i'm talking about here that i did purchase at the uk games expo
  • i think i can give it a 7 out of 10
  • it's a very neat game
  • it's multiplayer solitaire with a race aspect
  • one of the all-time classics
  • this is a very well-rounded game
References (from this video)
No references stored for this video.
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