Skip to main content
Jungo box art

Jungo

Game ID: GID0175697
Game Info
Year
2025
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Jungo is a hand-building game in which you try to be the first player to get rid of your cards.

From a deck of 64 cards, with eight copies each of 1-8, players get a hand of cards that they cannot rearrange. The starting player leads a card or set of cards with the same value — but they can play multiple cards only if the cards are adjacent to one another in their hand. If cards have been played on the table, to play you must play the same number of cards with a higher value or a larger set of cards, e.g., 2 < 5 < 3,3 < 6,6 < 2,2,2 < 1,1,1,1. When you overplay someone, you can pick up the cards you beat and add them to your hand where you wish, or you can discard them.

If you cannot or choose not to play, you must pass, drawing a card from a facedown pile; each card has two values on it, e.g., 1/2 or 5/6, and can be played as either number. You either add this card to your hand where you wish, discard it, or — calling on the law of the "jungo" — play it immediately as part of a combination from your hand that beats what's on the table.

If all but one player pass, clear the table, with the player who last played leading to an empty table.

Whoever first empties their hand wins!

Description

Jungo is a hand-building game in which you try to be the first player to get rid of your cards.

From a deck of 64 cards, with eight copies each of 1-8, players get a hand of cards that they cannot rearrange. The starting player leads a card or set of cards with the same value — but they can play multiple cards only if the cards are adjacent to one another in their hand. If cards have been played on the table, to play you must play the same number of cards with a higher value or a larger set of cards, e.g., 2 < 5 < 3,3 < 6,6 < 2,2,2 < 1,1,1,1. When you overplay someone, you can pick up the cards you beat and add them to your hand where you wish, or you can discard them.

If you cannot or choose not to play, you must pass, drawing a card from a facedown pile; each card has two values on it, e.g., 1/2 or 5/6, and can be played as either number. You either add this card to your hand where you wish, discard it, or — calling on the law of the "jungo" — play it immediately as part of a combination from your hand that beats what's on the table.

If all but one player pass, clear the table, with the player who last played leading to an empty table.

Whoever first empties their hand wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video dmCOAeT3x2s Review at 0:10 sentiment: positive
video_pk 68062 · mention_pk 164393
Jungo video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable and light artwork that matches the game's feel.
  • Good quality cards with a linen finish.
  • Crafting your hand and managing its size feels engaging.
  • Meaningful choices regarding beaten cards.
  • Multiple options when drawing a card, offering flexibility.
  • Feels like building an engine/hand similar to deck builders.
  • More streamlined and cleaner than Linko.
  • Less fiddly and easier to teach than Scout.
  • Great decision space despite being easy to teach.
  • Positive reinforcement loop from playing and taking cards.
  • Stays in the gaming library and receives the reviewer's biggest award.
Cons
  • Luck of the draw can significantly impact the game.
  • Not great with two players; better with more.
  • The longer variant's end condition (play until everyone has two things) doesn't scale well across different player counts.
  • Prefers a scoring system based on rounds won rather than a simple 'first to two wins' condition.
Thematic elements
Comparison games
  • Combo
  • Trio
  • Linko
  • Scout
Mechanics (from transcript analysis)
  • card shedding — The primary object of the game is to get rid of all your cards. Players play cards to a central pile, and the first to empty their hand wins.
  • Drawing Cards — Players can choose to draw a card instead of playing one, adding it to their hand, discarding it, or playing it immediately if it can beat the current play.
  • hand management — Players manage the cards in their hand, deciding which to play, which to keep, and how to arrange them to set up future plays.
  • set collection — Players can play sets of cards of the same rank (e.g., two ones, three sixes). The number of cards in the set matters for beating the previous play.
  • Trick-taking (modified) — While not a traditional trick-taking game, players 'beat' the previous play by laying down a set of cards with a higher number of cards or a higher rank.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so much more streamlined and clean than than Linko was.
  • It's a lot less fiddly than scout. It's a lot easier to teach than scout.
  • I think the game is a better game. It's more streamlined. It's easier to teach, but yet there's still great decision space.
  • Luck of the draw can really make a difference.
  • It is getting a saxophone serenade which is my biggest award.
References (from this video)
No references stored for this video.
Video 1Eb8QZVTQmo Top List at 16:14 sentiment: positive
video_pk 67672 · mention_pk 163854
Jungo video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and snappy gameplay
  • High level of interesting interaction
  • Good for social gatherings
  • Warm place in the host's heart
Cons
  • Fixed hand order can be challenging
  • Requires careful management of card positions
Thematic elements
  • A jungle-themed reimplementation of a Japanese card game focused on playing cards to empty your hand.
  • Jungle theme.
Comparison games
  • Uno
Mechanics (from transcript analysis)
  • card shedding — The primary goal is to empty all the cards from your hand before other players.
  • hand management — The position of cards in hand is fixed, and players must strategically take or discard cards to manage their hand and clear it.
  • Set Collection (within hand) — Players can combine cards if they are adjacent in hand to play them out, such as making a triple 7 by adding a second 7 to two existing 7s.
  • Trick-taking (modified) — Players try to beat the previous card by playing a higher number. Playing duplicates supersedes previous cards. Players can opt to take cards into their hand or discard them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you looking for some really quick, fun card games that you can play on a week night, maybe after work, or maybe after dinner?
  • The idea of taking photographs and capturing those memories feels really personal to me.
  • I really love it when a card game has rule set that you can teach in about 2 minutes, but then each and every decision feels weighted and layered.
  • In fact, this was a game I picked up 2 years ago on my trip to Melbourne and I walked into the shop and I thought, 'Wow, that game, there's something about that game that just makes me smile, makes my heart glow.'
  • There's a few of those little micro decisions that really makes this game super fast, but super tense.
  • This is actually one of those great um if you're hanging out with a group of people on the weekend or you're around at a barbecue, this is a game to get out that will really have people going, 'Ah, yeah, let's just play that.'
References (from this video)
No references stored for this video.
Video i0s77DDXnRY Discussion at 0:02 sentiment: positive
video_pk 66591 · mention_pk 162274
Jungo video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and accessible, making it easy to table.
  • Appreciated over time and continues to grow on the reviewer.
  • Gets a lot of plays and is always enjoyable.
  • Good art on the cards.
Cons
  • Less intricate than Scout.
Thematic elements
  • Shedding game
Comparison games
  • Scout
  • Down Up
Mechanics (from transcript analysis)
  • Hand restriction — Players cannot order their hand, which is a limitation to work with when playing cards.
  • set collection — Players play sets of cards, and by playing a set that beats another player's set, they can add that set to their hand.
  • Shedding game — The main goal is to get rid of cards faster than other players.
  • Timing — Deciding when to play cards to beat others' sets and reclaim them for your own hand is crucial.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are three games that I've been enjoying a lot with my kids.
  • shedding games is something that I really enjoyed introducing my children to and getting them to appreciate some of the nuances of them.
  • You see, shedding games are a general category where you have a handful of cards. You're trying to get rid of your cards faster than the other players.
  • Scout is possibly my my favorite from the bunch.
  • I hate the production.
  • If you have played any of these games, I recommend checking out all of these games. They all provide different elements to that hand shedding mechanism and the way you're working within a constrained system while trying to power your way out of that constrained system through clever card play and perfect timing.
References (from this video)
No references stored for this video.
Video 8kpZzsiAckI Jamie, Tabletoptiktok Review at 0:02 sentiment: positive
video_pk 61388 · mention_pk 154067
Jamie, Tabletoptiktok - Jungo video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick to teach
  • Accessible for 3- to 5-player games
  • Artwork looks great
  • Flexible hand-management options
  • Short, kinetic rounds that are easy to explain
Cons
  • Not ideal at 2 players
  • Lacks run/sequence mechanics; relies on sets of identical numbers
  • Some players may stall if the right cards are not available
Thematic elements
  • numbers and hand management
  • abstract numeric card shedding
  • abstract
Comparison games
  • Trio
Mechanics (from transcript analysis)
  • card shedding — Players discard cards to be the first to empty their hand; end condition is the first to shed all cards.
  • climbing shedding — Players discard cards to be the first to empty their hand; end condition is the first to shed all cards.
  • Draw and replace — If a player cannot or chooses not to beat the current play, they draw a card and may later use it by choosing to keep or discard drawn cards.
  • hand management — Drawn or discarded cards can be inserted into the player's hand in flexible ways, enabling strategic reorganization.
  • hand management and insertion — Drawn or discarded cards can be inserted into the player's hand in flexible ways, enabling strategic reorganization.
  • multi-card beats — To beat a current play, a player may respond with multiple cards of the same number (e.g., two 3s) rather than a single higher card.
  • Multi-use cards — To beat a current play, a player may respond with multiple cards of the same number (e.g., two 3s) rather than a single higher card.
  • round-based victory — The game is played in rounds; the overall winner is the first to win two rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Jungo.
  • Very quick to play, very quick to teach.
  • This is Jungo. It may sound similar to a game I told you about earlier called Niatory Dory.
  • Like I said, says it plays two. I think it plays better at three, four, or five.
  • Um very quick to play, very quick to teach.
References (from this video)
No references stored for this video.
Video XhcB2fYX0Mk The Dice Tower Top List at 5:35 sentiment: positive
video_pk 39881 · mention_pk 120524
The Dice Tower - Jungo video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great pocket game for families
  • Accessible and quick to teach
  • Versatile with kids and casual players
Cons
  • May not maintain long-term depth for hardcore gamers
Thematic elements
  • family-friendly puzzle with grouping logic
  • Card shedding game; players remove groups of cards from the center.
  • light, approachable
Comparison games
  • Trio
  • Hotchi Train
  • Nanatory Dory
Mechanics (from transcript analysis)
  • card shedding — Players discard large groups (e.g., two twos, three threes) to progress.
  • climbing shedding — Players discard large groups (e.g., two twos, three threes) to progress.
  • hand/workflow flexibility — Players can add cards back to their hand when upgrading groups, but cannot rearrange existing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip Tunes is a game that I thought looked really cool.
  • For a 20-minute game, there's a lot packed into it, which I really appreciate.
  • There's so much clever card play in here.
  • Iliad is such a good two-player only game.
  • Toy Battle is so, so good.
References (from this video)
No references stored for this video.
Video B7JknDGQ9S4 The Dice Tower Top 10 List at 5:54 sentiment: positive
video_pk 35627 · mention_pk 106454
The Dice Tower - Jungo video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cheap and accessible
  • Simple concept with depth through play
Cons
  • May feel too simple for some
Thematic elements
  • hand-management / shedding
  • Jungle card shedding
Comparison games
none
Mechanics (from transcript analysis)
  • Card shedding / hand management — Play higher cards to shed from your hand; you may also pass and draw.
  • pass-and-draw interaction — Passing to the next player changes how the hand evolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gimmick is you have a large plastic cube that has magnets on it, and you are rolling it around a board picking up tiles.
  • Magnets are cool, folks.
  • This one's simple with a fun, bright theme, and I found it easy to jump into and play.
  • Ink is a game in which you are, well, basically getting rid of ink wells. That's it.
  • it looks very abstract because the inks wells don't mean anything, but it's easy to play and fun for people to get into.
  • Simple, fun, easy. That is pencil pirates.
  • chunky components very much interactive where your tower might block the towers behind you and then they don't score any points
  • Very interesting, silly artwork, but anybody can play it.
  • If you like games like Rummy or games that we call card shedding where you're trying to get rid of all the cards from your hand, this is an amazing one.
  • beautiful bright color artwork. The whole package comes together very nice.
  • Magical Athlete is not a game to be taken seriously by any means, but it's just so entertaining and fun to play.
References (from this video)
No references stored for this video.
Video htwWoqIWBHE BoardGameCo Discussion at 6:25 sentiment: neutral
video_pk 32817 · mention_pk 97249
BoardGameCo - Jungo video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Alex Radcliff from Board Gameco. I hope you enjoyed this video.
  • I logged 1374 games last year.
  • I want to end 2026 by getting backlog down to at least 100 red or fewer.
  • I dropped 40 lbs this year instead of the 10 I was aiming for.
  • There were 738 videos added to the channel in 2025.
References (from this video)
No references stored for this video.
Video gzw3AkUD-mc Board Game Animal Review at 0:31 sentiment: positive
video_pk 30443 · mention_pk 89631
Board Game Animal - Jungo video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and easy to teach (back-of-box rules cover core play)
  • Sweet spot between onboarding and hobbyist play
  • Replayability due to flexible hands and no fixed round count
  • Cute, vibrant art and appealing theme
Cons
  • Potentially light on depth for hard-core gamers
  • Reliance on luck of initial hands and draw order
Thematic elements
  • Jungle adventure and hand management
  • Jungle, monkey-themed card shedding game
  • abstract, playful
Comparison games
  • Scout
  • Trio
  • Combo
Mechanics (from transcript analysis)
  • card shedding — players shed cards by playing sequences and trying to minimize hand size
  • climbing shedding — players shed cards by playing sequences and trying to minimize hand size
  • Ladder climbing — players form sets to beat previously played sets on the table
  • locked hand — hand cards cannot be rearranged after dealt; new cards can be added to a locked hand
  • set collection / ladder climbing — players form sets to beat previously played sets on the table
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card shedding ladder climbing game with the locked hand mechanism
  • I think of any of them, it lives in that sweet spot
  • nine with room to grow
  • not to mention the fact that it just looks adorable
  • check Jungo out and don't forget to play board games like an animal
References (from this video)
No references stored for this video.
Video 2aeAz942h-4 Our Family Plays Games Discussion at 4:49 sentiment: positive
video_pk 11767 · mention_pk 34507
Our Family Plays Games - Jungo video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful, eye-catching art
  • very quick (around 15 minutes) and portable
Cons
  • light weight; limited depth for some players
Thematic elements
  • card shedding and quick play
  • jungle with playful monkeys
  • light, humorous family experience
Comparison games
  • Trio
Mechanics (from transcript analysis)
  • card shedding — players shed cards to be the first to empty their hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is a card drafting game for two to five players set in a dark, vivid afterlife torn apart by civil war and forgotten glory.
  • With each shifting objective and everchanging strategies, no two plays are the same.
  • Beast I've been uh interested in for a very long time.
  • It's a one versus many game where the many are hunters who cooperate in an epic hunt to track and kill the beast.
  • The stars are shining on the red carpet.
  • You are the photographer. You are using your phone to take pictures.
References (from this video)
No references stored for this video.
Video BotaOb9jQPw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 7:41 sentiment: positive
video_pk 7541 · mention_pk 22425
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Jungo video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • super streamlined and accessible for mass-market
  • deep strategic depth despite light exterior
Cons
  • some players may prefer Scout for more chaos
  • theme and art may be divisive
Thematic elements
  • card drafting/rotation with beatable hands
  • ladder-climbing, numbers and combos
  • streamlined, highly compaction-focused
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • card play with adjacent constraints — you may only play cards that are next to each other in value, like Scout
  • hand management — when you beat the current hand, you can rearrange or move cards to improve future plays
  • hand reorganization — when you beat the current hand, you can rearrange or move cards to improve future plays
  • jungo (draw from pile after passing) — if you pass, you draw a face-down card that can still beat what's on the table
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great ladder climbing game.
  • This is a quick, clever, simple family game with lots of depth, and lots of fun to win.
  • This is the reason why I'll never play Scout again.
  • It's all sort of randomized because you're going to shuffle your deck and flip random cards every round.
  • It's better for mass market crowds. It's simpler than Scout, but yet it still has a ton of depth.
References (from this video)
No references stored for this video.
Video iyYYgK0IYg4 Actualol Top List at 4:21 sentiment: positive
video_pk 6326 · mention_pk 18694
Actualol - Jungo video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beginner friendly
  • Subtle strategy layer that can be ignored initially
  • Fun surprises from draw mechanic
  • Classic gameplay with modern twist
  • Engaging for all skill levels
Cons
none
Thematic elements
  • Classic card game mechanics with modern twist
  • Card game setting
  • Hand management and strategic play
Comparison games
none
Mechanics (from transcript analysis)
  • Beating Sets — Players must play cards to beat what's already down
  • Draw Mechanic — If you can't beat a set, draw a free card that might help
  • hand management — Players manage card positions in their hand, can't rearrange
  • Positional Constraint — Can only play adjacent cards in hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It isn't Christmas without some board games.
  • It's you that will be playing it with them.
  • It's such a simple idea, but it just works.
  • These are the Ferrari of board game accessories.
  • We are a species of gamers.
  • Board games are beautiful.
  • If you want to buy a present for a board gamer, you can't buy them a game.
References (from this video)
No references stored for this video.
Video ml6UnlAE71s BoardGameCo Discussion at 3:31 sentiment: positive
video_pk 5890 · mention_pk 17437
BoardGameCo - Jungo video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light, fast, easy to teach
  • Kids enjoy it
Cons
  • Less depth than heavier games
Thematic elements
  • accessible, fast play
  • light, family-friendly game
  • casual, approachable
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • card-driven action/role play; quick play — A lighter, fast-to-learn game that appeals to families.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the simplicity and elegance of the gameplay mechanism.
  • Blood Rage Valhalla ... it's Blood Rage, but with tweaks and changes that make it first of all, fresh.
  • Journeys of Far ... a good exploration story game, sandbox kind of feeling with a humorous cards.
  • Tag team is fun.
  • Waddle is a lot of fun.
References (from this video)
No references stored for this video.
Video cuPMkWoKSmc TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 13:46 sentiment: positive
video_pk 2268 · mention_pk 6591
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Jungo video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined yet deep
  • Great for mass-market audiences
Cons
  • Not as deep as Scout (opinionated)
Thematic elements
  • competitive push-your-luck drafting
  • ladder-climbing competition
  • streamlined, mass-market friendly depth
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • deck-building — build a hand from a shared pool of cards
  • press-your-luck — risk management about when to stop drawing
  • set-collection / progression — play higher-value cards to win rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Where's Waldo the board game
  • this is Mindbug, which is I've been touting for the last few years
  • The twist is you're playing cards very simply
  • Here's the best reprint: Wolf Street
References (from this video)
No references stored for this video.
Video xlkKhBfbd34 BoardGameGeek Discussion at 15:44 sentiment: positive
video_pk 429 · mention_pk 1285
BoardGameGeek - Jungo video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players
  • Fast rounds with immediate feedback on choices
  • Engaging combinatorial tension as hands grow
Cons
  • Chaotic when many players participate
  • Strategy hinges on keeping an eye on ordering that you cannot rearrange
Thematic elements
  • Abstract card-shedding with a jungle twist
  • Monkeys in a playful jungle setting; banana-eating theme
  • Whimsical and lighthearted
Comparison games
  • Scout
  • Perudo
Mechanics (from transcript analysis)
  • Beat mechanism by quantity or value — A beating hand can be larger (more cards) or higher in value; the table’s cards are won and collected into the winner’s hand.
  • Card shedding with adjacency constraint — Players must play cards of the same color or same number; the played cards must be adjacent in hand order.
  • Jungo / Django choices — On your turn you can draw, keep, or add drawn cards to a running combination; or discard to end your turn.
  • Law of the Jungle / Law of Django — Three actions around drawing: keep, play to beat, or discard; ‘Jungo’ and related actions can modify the current table state.
  • No organization of hand — You cannot rearrange cards in your hand; the order is fixed, adding tension to planning your plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's addictive; we could have played that forever.
  • Alliance is a variant where you can mix house pods from three decks from the same set.
  • This game feels quite mean.
  • Jungo. Law of the Jungle.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–14 of 14
Game Deep Dive
View on BoardGameGeek