Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting, you will build a flourishing ecosystem. As you grow your nature reserve, you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses, your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve.
Created by Matt and Zara, while working on conservation in Botswana, Kavango is deeply thematic and is thoughtfully designed to be a modern and realistic view of conservation in southern Africa. With 160 unique species cards, 45 research cards, 10 conservation experts and 5 landscape boards, there is huge variability to reflect the incredible biodiversity of Kavango.
—description from the publisher
Cabanga
- Quick to teach and easy to learn
- Snappy turns with meaningful decisions on every turn
- Great for families and casual game nights
- Compact box, easy to bring on trips
- Accessible for 3-6 players, especially 4-5
- Negative scoring can feel punishing for some players
- Less interaction at 3 players compared to 4-5
- Availability can be limited outside certain retailers
Mechanics (from transcript analysis)
- Color rule and penalties — You cannot play the same color as the previous player unless you accept a penalty card.
- Dynamic rounding and variability — Gray number cards are shuffled and placed differently each round to keep the ranges unpredictable.
- hand management — At the end of each round, players count the pips on remaining cards as negative points; the goal is to avoid accumulating points.
- Hand management and scoring — At the end of each round, players count the pips on remaining cards as negative points; the goal is to avoid accumulating points.
- Kabanga trigger and penalty — If players hold a card within the active range of a color, they can play it to 'kabanga' others, forcing the attacker to draw additional cards.
- Range-shifting card play — Players play a colored card to adjust the allowed numeric range for that color, changing which cards can be played next.
- Round structure and end condition — Rounds revolve around shedding cards; the round ends when a player runs out of cards, and the game continues across multiple rounds until a cumulative score reaches -18.
Video topics + discussion points
Quotes (from this video)
- it's a really fun game.
- It's quick. It's snappy.
- I love this game.
- It's small box, easy to teach, quick to play.
- Would love to know if you have played it.
References (from this video)
- Beautiful animal illustrations and high-production components
- Solid solo experience that mirrors multiplayer dynamics
- Engaging closed drafting and meaningful engine-building through reserves
- Steep learning curve for optimizing solo AI interactions
- Potentially lengthy play sessions for a solo game
- Some moments of uncertainty around AI scoring behavior and deck management
- Conservation, habitat protection, animal stewardship
- Wildlife conservation reserve with three rounds; players draft animals and build reserves
- Live-stream commentary with host notes and audience interaction
- Evenfall
- Explorers of Neoria
- Wingspan
- Galileo Galilei
Mechanics (from transcript analysis)
- closed drafting — Two private card decks per round; both player and AI draft from their respective pools in alternating turns.
- goals-based scoring — End-of-round goals and end-game awards provide varied scoring opportunities and money rewards.
- Resource management — Money cubes and habitat/protection resources are spent to acquire cards and upgrade protections.
- round-based deck reconfiguration — At the start of each round new action, A, B, and C cards are drafted to form the round’s decks.
- set collection / tableau building — Drafted animals are placed into a sanctuary/reserve to form a growing tableau that drives scoring.
- Solo mode with AI — Play against an AI opponent with predefined decision heuristics and adjustable difficulty.
Video topics + discussion points
Quotes (from this video)
- This copy of Kavango was provided by them for review.
- The solo mode honestly is very similar, like I said, to the multiplayer.
- It is a wonderful game. I am so happy that I was able to try it.
- This is Kavango. We have the main board here, which is going to be where we have the conservation.
- I love Kavango. Such a good game, especially solo.
- I filled my entire board.
- I ended with 213.
- The art in all of the animal cards is really, really nice.
References (from this video)
- Potential for interesting spatial decisions
- Limited explicit information in the stream; unclear on details
- exploration, resource allocation
- Exploration and resource management in a real-world or fictional locale
- abstract, mechanics-driven
Mechanics (from transcript analysis)
- action drafting — players choose actions to optimize their itinerary/board state
Video topics + discussion points
Quotes (from this video)
- I am absolutely obsessed with this little Tory gate.
- We love a good casual crunch.
- Solo game. I do what I want.
- I read the solo rules and it seems fairly simple.
- The day pieces are so cute.
- I am going back to my color from before, which is dark brown.
References (from this video)
- Tense, shifting dynamics
- Elegant and simple to learn, hard to master
- Has a niche appeal; potentially intimidating to newcomers
- grid-based tactical maneuvering
- chess-like two-player abstract
- pure abstract strategy
Mechanics (from transcript analysis)
- moving rules vary by position — pieces move in non-standard ways based on their location
- pawns crossing the board — two-player chess variant with shifting victory conditions
Video topics + discussion points
Quotes (from this video)
- this one is a lovely game by Stephan Dora, a great design in his own right.
- you are trying to collect exactly three of these animal tokens of each type to get the maximum amount of points
- a real brain burner but so simple and elegant to play as well
- Lost Cities a joy to get that one back to the table
- it's far too long I think it took us nearly two hours to play this which is obscene for the weight of the game
- Katarena one of the best abstract strategy games out there
- this is a bit of a whitewash of a game
References (from this video)
- one of the reviewer's favorite two-player abstracts
- dynamic state and interesting decision points
- abstract rule-set may be less accessible to some players
- two-player abstract/strategy with chess-like movement on colored tiles
Mechanics (from transcript analysis)
- Abstract strategy / color-tile movement — pawns move based on color-coded tiles; objective to advance pawns across the board.
Video topics + discussion points
Quotes (from this video)
- this is bonfire... kind of one of his more recent ones
- I thoroughly thoroughly enjoyed this two-player game
- it's remarkably fast as well I think I played it in about 75 minutes
- I think it's absolutely fantastic and one of the best two-player games I've played this year
- I love this game because the dice system in Bora Bora is great and the powers help balance outcomes
- expansion Mekka & Bah definitely did make a big change in the gameplay
- Caesar's Empire ... an evergreen feeling game that should be up there with Ticket to Ride
References (from this video)
- beautiful production and art
- accessible drafting core
- engaging goals with variable expansions
- some players may find it familiar or light for weight
- wildlife habitat management
- conservation area theme
- light, environmental
- Seven Wonders
Mechanics (from transcript analysis)
- Drafting / tableau-building — A Seven Wonders-style drafting game where you choose cards to develop a tableau and pursue conservation objectives; plus goals and global tracks.
Video topics + discussion points
Quotes (from this video)
- Earth Under Siege Flashpoint... captures a stealth game in the way that I want stealth to be captured in a board game.
- Cat Packs is a fantastic little sweet, charming game.
- Race to Mars... two halves; draft for crew, then deck build; it’s so good I reorganized my collection around it.
- Bobblins Rebellion... the goblin cubes are adorable and the engine-building is a blast.