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Keep the Heroes Out! box art

Keep the Heroes Out!

Game ID: GID0177919
Collection Status
Description

An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it.

In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After each player, draw and perform cards from the heroes deck.

Your goal as a team in every scenario is to survive the 2 waves of invading heroes by protecting the treasures on each room. If the main treasure is taken, the game ends and you lose, but if you manage to protect the treasures for long enough, you all win.

—description from the designer

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video 4aUWIhJE2n4 Dungeon Dive playthrough at 0:16 sentiment: positive
video_pk 61283 · mention_pk 153968
Dungeon Dive - Keep the Heroes Out! video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Charming art and meeples
  • Fun solo play and casual group play
  • Varied scenarios with campaign potential
  • Strategic threat management keeps the game tense
Cons
  • Can become chaotic or difficult as waves progress
  • May feel lighter for players seeking deeper euro mechanics
Thematic elements
  • defense of a dungeon and loot from heroes; incremental threat management
  • Fantasy dungeon setting; cooperative dungeon defense where monsters defend a vault against invading heroes
  • playthrough with humorous, conversational narration; illustrative of scenario setup
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • boss battler — Two waves of heroes attack; players must stop them before they plunder the vault; difficulty scales with waves.
  • Deck building — Each faction starts with a deck; players acquire new cards from the guild/loot pool to improve actions.
  • deck-building — Each faction starts with a deck; players acquire new cards from the guild/loot pool to improve actions.
  • enemy waves / threat management — Two waves of heroes attack; players must stop them before they plunder the vault; difficulty scales with waves.
  • expansion-driven team roles — Expansion adds hero meeples and a cooperative Guild Masters Revenge mode where heroes can be played by monsters.
  • Resource management — Collects bones, books, frogs, and money to buy cards and trigger abilities.
  • room-based actions — Rooms provide special abilities and resources; triggering room powers is key to building up and defending.
  • scenario-based setup — There are 20 different scenarios; setup and rules vary per scenario; allows campaign play or standalone play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have had a blast playing it this morning
  • It's a very simple game to learn
  • I love these meeples I love the art and I just like how fun this game is
  • I think this would be a lot of fun to play with the group
  • It looks like a little kids game but it's not
References (from this video)
No references stored for this video.
Video mFoWhIcIEuI Unknown Channel game_review at 0:00 sentiment: positive
video_pk 12758 · mention_pk 124224
Unknown Channel - Keep the Heroes Out! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong co-op dynamic and synergy between monsters
  • Plenty of scenarios and campaign options for replayability
  • Family-friendly with simple rules and cute meeples
  • Accessible entry point for new hobbyists while offering depth for seasoned players
  • No text on cards, aiding bilingual groups and quick onboarding
Cons
  • Downtime can be noticeable with larger player counts
  • Some outcomes rely on luck of the draw, which can feel punitive
  • Game length can be long for casual sessions or bigger groups
Thematic elements
  • Cooperative tower-defense with deck-building conflict between monsters and heroes
  • Fantasy dungeon where monsters defend their loot against waves of heroes
  • Scenario-driven campaigns with variable maps and boss encounters
Comparison games
  • Castle Panic
  • Spirit Island
  • Pandemic
Mechanics (from transcript analysis)
  • boss battler — Boss encounters with chain reactions where activating heroes can trigger additional effects.
  • boss_and_chains — Boss encounters with chain reactions where activating heroes can trigger additional effects.
  • Cooperative Game — All players work together to stop the hero invasion and complete scenario objectives.
  • cooperative_play — All players work together to stop the hero invasion and complete scenario objectives.
  • deck_building — Players build their personal deck over the course of a scenario, adding cards to discard and later drawing into hand to perform actions.
  • scenario_based_campaigns — Multiple scenarios with optional campaigns and escalating challenges.
  • tile_and_room_map — The board consists of rooms and pathways where actions, traps, and monster movement interact with cards.
  • Unique player powers — Each monster/character has unique abilities that shape strategy and synergize with others.
  • variable_player_powers — Each monster/character has unique abilities that shape strategy and synergize with others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tower defense where waves and waves of bad hero Heroes come in
  • This is a deck building game
  • co-op this is good example of a co-op game
  • the rules are simple
  • it's a very cute meeples
  • it's a solid solid and good game
  • no text on the cards whatsoever so even if you're playing a bilingual gaming group it's fine
References (from this video)
No references stored for this video.
Video sKuol-Ojtfg StopCo-op Shop game_review at 0:08 sentiment: positive
video_pk 12716 · mention_pk 125728
StopCo-op Shop - Keep the Heroes Out! video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting deck building mechanic tied to the board rather than traditional money cards
  • Nine different factions providing huge replay value and variety in character abilities
  • 20 scenarios with different dungeon makeups and special rules offering modularity
  • Excellent tactical card play with meaningful choices - cards often have multiple action options rather than obvious play patterns
  • Great cooperative experience with resource sharing and portal placement for helping other players
  • Good amount of predictability and strategy in understanding where heroes could spawn
  • Accessible for family weight players
  • Adorable art
Cons
  • Can experience frustrating card luck where wrong cards get drawn at wrong times
  • Sudden victory endings that can catch players off-guard at higher difficulties
  • Significant downtime in multiplayer games, especially with three or four players as deck builders can create long turns with combos
  • Official two-player variant with three cards per turn cuts down downtime but reduces turn interestingness and combo potential
  • Deck building is not the main focus - limited culling and streamlining compared to traditional deck builders
  • Not all nine factions are equally balanced or fun
  • Not all 20 scenarios are equally engaging
Thematic elements
  • Tower defense with monsters defending against invading heroes
  • Dungeon/Castle environment
  • Game-driven with strategic positioning
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Multiple players coordinate character placement, resource sharing, and hero defense. Players can create teleporting portals to help streamline movement.
  • cooperative play — Multiple players coordinate character placement, resource sharing, and hero defense. Players can create teleporting portals to help streamline movement.
  • Cube tower — Heroes spawn from a deck and advance toward the treasure room. Players must defeat or block them from reaching the treasure chest. Heroes can be blocked by character positioning and taking damage instead of advancing.
  • Deck building — Small deck of upgrade cards divided into four types, used by all factions but working differently depending on faction. Deck building is tied to board locations where resources are created and must be carried to other rooms to build into cards.
  • Faction-based Powers — Nine different factions/monsters with unique decks, life values, meeple counts, and interactions with upgrade cards.
  • tower defense — Heroes spawn from a deck and advance toward the treasure room. Players must defeat or block them from reaching the treasure chest. Heroes can be blocked by character positioning and taking damage instead of advancing.
  • worker placement — Characters move around a dungeon board, activating rooms to get different tokens and resources for deck building.
  • Worker placement / movement — Characters move around a dungeon board, activating rooms to get different tokens and resources for deck building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find the art and keep the heroes out completely adorable but do the gameplay mechanics stand up as well
  • Deck building is not really the main focus here
  • Really great tactical puzzle every turn
  • You have a completely different dungeon makeups with special rules unique cards that go in like the enemy spawning deck
  • Sometimes the game can just end with a sudden victory that can really catch you flat-footed
References (from this video)
No references stored for this video.
Transcript Navigation
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