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Keep the Heroes Out! box art

Keep the Heroes Out!

Game ID: GID0177919
Game Info
Year
2022
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it.

In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After each player, draw and perform cards from the heroes deck.

Your goal as a team in every scenario is to survive the 2 waves of invading heroes by protecting the treasures on each room. If the main treasure is taken, the game ends and you lose, but if you manage to protect the treasures for long enough, you all win.

—description from the designer

Description

An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it.

In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After each player, draw and perform cards from the heroes deck.

Your goal as a team in every scenario is to survive the 2 waves of invading heroes by protecting the treasures on each room. If the main treasure is taken, the game ends and you lose, but if you manage to protect the treasures for long enough, you all win.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video gvn1S3lRJGE Top List at 9:09 sentiment: positive
video_pk 129699 · mention_pk 369018
Keep the Heroes Out! video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks cute but can be brutal
  • Campaign mode offers permanent upgrades
  • Multiple difficulty settings
Cons
  • Can be very difficult initially
Thematic elements
  • Keeping heroes out of a dungeon.
  • A dungeon.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Features a campaign with one-off scenarios that unlock permanent upgrades.
  • Deck Building — Players upgrade their cards as they play.
  • Resource Management — Collect resources to upgrade cards and lay traps.
  • tower defense — Monsters spawn into the dungeon to defend against incoming heroes.
  • Trap setting — Players can lay traps to take out heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I kind of just like what I like, right?
  • So, if you disagree with this, let me know in the comments.
  • Um, if you want to check it out, there may be still stores that you can find it online.
  • So, definitely check out My Little Pony: Adventures in Equestria.
  • It looks cute, which is one of the reasons I like it, but it can be brutal as well.
  • So, definitely check out Dice Throne.
  • So, so many heroes that you can play. So many bad guys you can play against.
  • It is a lifestyle game though. Most people that play this game, this is one of the only games they play cuz there's so much to remember.
  • And if you've haven't stopped watching, make sure you hit the subscribe button.
  • And I will tell you how wrong you are and that I'm right because these are my games. This is my top 10 list of all time and not yours.
References (from this video)
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Video hXQZ3FIxN-o Sir Thecos Other at 23:24 sentiment: positive
video_pk 84102 · mention_pk 213166
Sir Thecos - Keep the Heroes Out! video thumbnail
Click to watch at 23:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promos were available
  • will definitely back the next expansion
Cons
  • promos were already gone when they stopped by
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks really nice, really adorable.
  • This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
  • This year's spiel was, as always, an amazing experience.
  • It's incredible how this fair brings people together, just like board gaming itself does.
  • I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 41:56 sentiment: positive
video_pk 83613 · mention_pk 211025
The Brothers Murph - Keep the Heroes Out! video thumbnail
Click to watch at 41:56 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Highly recommend the boss battle expansion
  • Fun sense of humor
  • Cute wooden meeples and great style
  • Family weight plus, not too difficult
Cons
none
Thematic elements
  • Monsters defending treasure from heroes
  • Dungeon defense
  • Scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards to deploy monsters, move, and attack.
  • cooperative play — Players work together to achieve the objective.
  • scenario play — Features different scenarios that alter the map and gameplay.
  • tower defense — The game has a tower defense-like feel with monsters defending against incoming heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video yQl1_2z4894 Discussion at 0:44
video_pk 69195 · mention_pk 165573
Keep the Heroes Out! video thumbnail
Click to watch at 0:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
  • my most favorite game ever.
  • Did you get them all? Or maybe just a few.
  • This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
  • Here's to more great games, more passionately made videos, and more comments from all of you.
  • See you in the next video, and don't forget to check your comment.
References (from this video)
No references stored for this video.
Video 4aUWIhJE2n4 The Dungeon Dive Playthrough at 0:16 sentiment: positive
video_pk 61283 · mention_pk 153968
The Dungeon Dive - Keep the Heroes Out! video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Charming art and meeples
  • Fun solo play and casual group play
  • Varied scenarios with campaign potential
  • Strategic threat management keeps the game tense
Cons
  • Can become chaotic or difficult as waves progress
  • May feel lighter for players seeking deeper euro mechanics
Thematic elements
  • defense of a dungeon and loot from heroes; incremental threat management
  • Fantasy dungeon setting; cooperative dungeon defense where monsters defend a vault against invading heroes
  • playthrough with humorous, conversational narration; illustrative of scenario setup
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Boss Battler — Two waves of heroes attack; players must stop them before they plunder the vault; difficulty scales with waves.
  • Deck Building — Each faction starts with a deck; players acquire new cards from the guild/loot pool to improve actions.
  • deck-building — Each faction starts with a deck; players acquire new cards from the guild/loot pool to improve actions.
  • enemy waves / threat management — Two waves of heroes attack; players must stop them before they plunder the vault; difficulty scales with waves.
  • expansion-driven team roles — Expansion adds hero meeples and a cooperative Guild Masters Revenge mode where heroes can be played by monsters.
  • Resource Management — Collects bones, books, frogs, and money to buy cards and trigger abilities.
  • room-based actions — Rooms provide special abilities and resources; triggering room powers is key to building up and defending.
  • scenario-based setup — There are 20 different scenarios; setup and rules vary per scenario; allows campaign play or standalone play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have had a blast playing it this morning
  • It's a very simple game to learn
  • I love these meeples I love the art and I just like how fun this game is
  • I think this would be a lot of fun to play with the group
  • It looks like a little kids game but it's not
References (from this video)
No references stored for this video.
Video mFoWhIcIEuI Board Game Hangover Review at 0:00 sentiment: positive
video_pk 12758 · mention_pk 124224
Board Game Hangover - Keep the Heroes Out! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong co-op dynamic and synergy between monsters
  • Plenty of scenarios and campaign options for replayability
  • Family-friendly with simple rules and cute meeples
  • Accessible entry point for new hobbyists while offering depth for seasoned players
  • No text on cards, aiding bilingual groups and quick onboarding
Cons
  • Downtime can be noticeable with larger player counts
  • Some outcomes rely on luck of the draw, which can feel punitive
  • Game length can be long for casual sessions or bigger groups
Thematic elements
  • Cooperative tower-defense with deck-building conflict between monsters and heroes
  • Fantasy dungeon where monsters defend their loot against waves of heroes
  • Scenario-driven campaigns with variable maps and boss encounters
Comparison games
  • Castle Panic
  • Spirit Island
  • Pandemic
Mechanics (from transcript analysis)
  • Boss Battler — Boss encounters with chain reactions where activating heroes can trigger additional effects.
  • boss_and_chains — Boss encounters with chain reactions where activating heroes can trigger additional effects.
  • Cooperative Game — All players work together to stop the hero invasion and complete scenario objectives.
  • cooperative_play — All players work together to stop the hero invasion and complete scenario objectives.
  • deck_building — Players build their personal deck over the course of a scenario, adding cards to discard and later drawing into hand to perform actions.
  • scenario_based_campaigns — Multiple scenarios with optional campaigns and escalating challenges.
  • tile_and_room_map — The board consists of rooms and pathways where actions, traps, and monster movement interact with cards.
  • Unique Player Powers — Each monster/character has unique abilities that shape strategy and synergize with others.
  • variable_player_powers — Each monster/character has unique abilities that shape strategy and synergize with others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tower defense where waves and waves of bad hero Heroes come in
  • This is a deck building game
  • co-op this is good example of a co-op game
  • the rules are simple
  • it's a very cute meeples
  • it's a solid solid and good game
  • no text on the cards whatsoever so even if you're playing a bilingual gaming group it's fine
References (from this video)
No references stored for this video.
Video sKuol-Ojtfg One Stop Co-op Shop Review at 0:08 sentiment: positive
video_pk 12716 · mention_pk 125728
One Stop Co-op Shop - Keep the Heroes Out! video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting deck building mechanic tied to the board rather than traditional money cards
  • Nine different factions providing huge replay value and variety in character abilities
  • 20 scenarios with different dungeon makeups and special rules offering modularity
  • Excellent tactical card play with meaningful choices - cards often have multiple action options rather than obvious play patterns
  • Great cooperative experience with resource sharing and portal placement for helping other players
  • Good amount of predictability and strategy in understanding where heroes could spawn
  • Accessible for family weight players
  • Adorable art
Cons
  • Can experience frustrating card luck where wrong cards get drawn at wrong times
  • Sudden victory endings that can catch players off-guard at higher difficulties
  • Significant downtime in multiplayer games, especially with three or four players as deck builders can create long turns with combos
  • Official two-player variant with three cards per turn cuts down downtime but reduces turn interestingness and combo potential
  • Deck building is not the main focus - limited culling and streamlining compared to traditional deck builders
  • Not all nine factions are equally balanced or fun
  • Not all 20 scenarios are equally engaging
Thematic elements
  • Tower defense with monsters defending against invading heroes
  • Dungeon/Castle environment
  • Game-driven with strategic positioning
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Multiple players coordinate character placement, resource sharing, and hero defense. Players can create teleporting portals to help streamline movement.
  • cooperative play — Multiple players coordinate character placement, resource sharing, and hero defense. Players can create teleporting portals to help streamline movement.
  • Cube Tower — Heroes spawn from a deck and advance toward the treasure room. Players must defeat or block them from reaching the treasure chest. Heroes can be blocked by character positioning and taking damage instead of advancing.
  • Deck Building — Small deck of upgrade cards divided into four types, used by all factions but working differently depending on faction. Deck building is tied to board locations where resources are created and must be carried to other rooms to build into cards.
  • Faction-based Powers — Nine different factions/monsters with unique decks, life values, meeple counts, and interactions with upgrade cards.
  • tower defense — Heroes spawn from a deck and advance toward the treasure room. Players must defeat or block them from reaching the treasure chest. Heroes can be blocked by character positioning and taking damage instead of advancing.
  • Worker Placement — Characters move around a dungeon board, activating rooms to get different tokens and resources for deck building.
  • Worker placement / movement — Characters move around a dungeon board, activating rooms to get different tokens and resources for deck building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find the art and keep the heroes out completely adorable but do the gameplay mechanics stand up as well
  • Deck building is not really the main focus here
  • Really great tactical puzzle every turn
  • You have a completely different dungeon makeups with special rules unique cards that go in like the enemy spawning deck
  • Sometimes the game can just end with a sudden victory that can really catch you flat-footed
References (from this video)
No references stored for this video.
Video MqV3cIfWrqU Sir Thecos Unboxing at 1:09 sentiment: positive
video_pk 11986 · mention_pk 118218
Sir Thecos - Keep the Heroes Out! video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High component quality and appealing meeples
  • Integrated deck-building and dungeon-building provide depth
  • Supports solo and cooperative play with scalable difficulty
  • Expansions add variety and new strategic options
Cons
  • Large table presence and setup time
  • Multiple rulebooks and many components can be overwhelming
Thematic elements
  • Dark fantasy dungeon defense with deck-building and scenario-driven play
  • Dungeon defense where monsters defend a dungeon from heroes
  • Cooperative/semicooperative with scenario-driven objectives
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Each monster type has its own deck and can gain/modify cards as the game progresses
  • Hand Management — Players manage cards to trigger monster abilities and defenses
  • Scenario-based progression — 20 scenarios in the dungeon book drive varied and escalating challenges
  • tile placement / dungeon building — Players place and position dungeon tiles to shape encounters per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is great
  • I'm really looking forward to digging into that
  • This is an amazing cooperative experience
  • Cooperative experience
  • The big expansion we will take a look at in just a moment
  • New ways to adjust the difficulty is nice
References (from this video)
No references stored for this video.
Video BI8vn675OAQ Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 11435 · mention_pk 84078
Rahdo Runs Through - Keep the Heroes Out! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative gameplay
  • can play remotely online or local
  • multiple character options with different abilities
  • multiple difficulty levels
  • unique special rules per level
Cons
none
Thematic elements
  • cooperative dungeon defense
  • digital version showcase
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can only hate this game if you hate fun
  • it's basically poker meets the Mind folks and it is absolutely brilliant
  • Cole has tricked me into playing and liking a war game
  • I've probably played this game two dozen times since it came out I am obsessed with it
  • if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
  • everything just flows wonderfully in this game
  • this is hands down my favorite entry in that genre
References (from this video)
No references stored for this video.
Video JliuEKZNlg4 Meet Me At The Table Unboxing at 0:00 sentiment: positive
video_pk 10721 · mention_pk 120295
Meet Me At The Table - Keep the Heroes Out! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, visually appealing meeples instead of miniatures, improving table presence and accessibility
  • Rich component set (tiles, tokens, dice-like tokens, multiple decks) enhances replayability
  • Strong replay value due to multiple Clans and diverse tactic/loot cards
  • Expansion content (Guild Masters Revenge) adds new modes (one-vs-many) and additional variety
  • Rulebook and setup visuals appear well laid out; multilingual support noted in expansion
Cons
  • High component count and multiple modes may present a learning curve for new players
  • Balance and synergy between Clans and tactics may require actual play to assess
  • Expansion complexity could be intimidating for casual players seeking lighter experiences
Thematic elements
  • Asymmetric cooperative dungeon defense with a monsters-as-defenders twist
  • Fantasy dungeon setting where monsters defend treasures against invading heroes
  • Scenario-driven with one-shot and chronicler (campaign-like) modes
Comparison games
  • Old Sworn
Mechanics (from transcript analysis)
  • asymmetric cooperative play — Players take on monster roles to defend a dungeon against human heroes
  • deck-building / hand management — Players use tactic cards and loot cards to perform actions and upgrades
  • Expansion-driven variability — Expansion content adds new monsters, modes, and deck interactions that alter balance and play
  • monster/meepple components — Monsters are represented by large meeples rather than miniatures for tabletop practicality
  • Resource Management — Gold, bones, potions, and other resources are earned and spent to deploy and upgrade components
  • scenario and chronicler modes — Multiple missions or campaigns with evolving challenges; one-shot vs chronological progression
  • tile-based dungeon layout — Dungeon tiles form the board and define rooms, doors, and connections
  • trap and trap-trigger dynamics — Traps and environments affect hero movement and progress, influencing outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an asymmetric Cooperative dungeon defense game for one to four players
  • this game looks super cool
  • these meeples are out of control these are way way bigger than I expected
  • I think this has a lot of replay value based on the fact that you can choose all these different Clans and all the different tactics cards
  • one versus many type experience where one person can take on on the role of all of the heroes going against other all the other characters
  • this game is multilingual which is pretty cool
References (from this video)
No references stored for this video.
Video GAA5e9cDbWE The Brothers Murph Playthrough at 1:16 sentiment: positive
video_pk 7059 · mention_pk 84891
The Brothers Murph - Keep the Heroes Out! video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Premium components and chunky wooden meeples
  • Playful art and theme with a strong, tactile production
  • Deep deck-building integration with room-based actions
  • Expansions unlock new archetypes (e.g., boss battles, new monsters)
  • Versatile, scalable difficulty with rookies and boss waves
  • Rich thematic flavor and memorable components (e.g., pots, potions, pets)
Cons
  • Expensive components and cards can be costly
  • Rules can be intricate; wizard-dominated turns can slow early game
  • Boss battle introduces a higher difficulty curve that may overwhelm new players
  • Turn length can be long on busy turns, impacting group pacing
Thematic elements
  • Monsters defend a lair against invading heroes
  • A dungeon with heroes attempting to claim treasure
  • Scenario-driven with boss battles and undead monsters
Comparison games
  • Spirit Island
  • Nabari
  • El Grande
Mechanics (from transcript analysis)
  • boss battle phase — A second wave with a boss that has special defeat conditions and deck interactions.
  • cooperative gameplay — Players work together to defend the dungeon and stop heroes from stealing treasure.
  • deck-building — Players start with a personal starter deck and acquire new cards from a market/rooms to improve actions.
  • Resource conversion — Convert bones, books, coins, etc. into new cards or rewards.
  • scenario-based play — Playthroughs are driven by scenarios, including special boss encounters and lab/troll setup.
  • tile/room exploration and movement — Portal-like movement, rooms with traps and books and bones for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love these meeples. Um, dude, they're great.
  • Traps are traps are my my favorite thing of the game.
  • the art and everything is really kind of fun and playful.
  • It's a very spooky edition.
  • Portal Games over here. Shouts out Portal Games, everybody.
  • We are the monsters in the dungeon and there's heroes coming in to steal our stuff.
  • This is cooperative deck builder.
  • the vibe of it is playful, very cute with these chunky and nice.
  • wooden tokens for the heroes are nice and fun to use.
  • I love a bonkers turn and the chaos that comes with boss battles.
References (from this video)
No references stored for this video.
Video G6tJbDO-pw8 Good Time Society Playthrough sentiment: positive
video_pk 5791 · mention_pk 130314
Overall sentiment (raw)
positive
Pros
  • Unique reverse dungeon crawl concept
  • Humorous gameplay
  • Strategic deck management
  • Varied player abilities
Cons
  • Complex rule set
  • High difficulty
Thematic elements
  • Monsters defending their lair from heroes
  • Dungeon
  • Cooperative monster defense
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Monsters try to prevent heroes from reaching the vault
  • Deck Building — Players use cards to move, attack, and defend
  • Push Your Luck — Players can take risks to imprison heroes or gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skins for suckers
  • I heal my wounds deep inside myself
  • We're your family now
References (from this video)
No references stored for this video.
Video -Y0PNXo4lJE Sir Thecos Top List at 10:51 sentiment: positive
video_pk 1962 · mention_pk 94275
Sir Thecos - Keep the Heroes Out! video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
  • This is just my personal ranking. Your list will almost certainly look different.
  • A brilliant little solo game that I happily recommend.
References (from this video)
No references stored for this video.
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