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Keltis box art

Keltis

Game ID: GID0178088
Game Info
Year
2008
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Description

Keltis is a multi-player game based on Lost Cities, with some rules changes, later published with Knizia's original rules and theme as Lost Cities: The Board Game.

Players play cards to move their playing pieces along stone paths. Cards show one of five different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards in either ascending or descending order. As in Lost Cities, it's better to concentrate on a few paths since the final spaces on a path grant high points, but ending early gives negative ones.

The active player plays one card (out of a hand of eight) or discards one, then moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus: either immediate points (counted on the scoring track), an extra move on a path, or wishing stones that are needed at game end to avoid negative points.

The game ends when five playing pieces (from any combination of players) have reached the seventh (or higher) space on their respective paths. Now, scoring happens:

Pieces that moved only 1-3 steps earn negative points (-4, -3, -2).
Pieces with 4+ steps earn points (1, 2, 3, 6, 7, 10).
One piece of each player twice the height of other pieces scores double, either positive or negative.
Holding fewer than two wish stones earns negative points (-3 / -4), while a collection of five or more stones yields a bonus of 10 points.

All endgame points are added to any scored during the game. The player with the highest score wins!

Primary differences between Lost Cities: The Board Game and Keltis:

1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected.

2. In Keltis, you may play your cards in either order, high to low, or low to high. In LCBG, you must go low to high.

Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG.

There are more differences that are non-substantive. (Art, points in LCBG multiplied by 5, etc.)

Description

Keltis is a multi-player game based on Lost Cities, with some rules changes, later published with Knizia's original rules and theme as Lost Cities: The Board Game.

Players play cards to move their playing pieces along stone paths. Cards show one of five different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards in either ascending or descending order. As in Lost Cities, it's better to concentrate on a few paths since the final spaces on a path grant high points, but ending early gives negative ones.

The active player plays one card (out of a hand of eight) or discards one, then moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus: either immediate points (counted on the scoring track), an extra move on a path, or wishing stones that are needed at game end to avoid negative points.

The game ends when five playing pieces (from any combination of players) have reached the seventh (or higher) space on their respective paths. Now, scoring happens:

Pieces that moved only 1-3 steps earn negative points (-4, -3, -2).
Pieces with 4+ steps earn points (1, 2, 3, 6, 7, 10).
One piece of each player twice the height of other pieces scores double, either positive or negative.
Holding fewer than two wish stones earns negative points (-3 / -4), while a collection of five or more stones yields a bonus of 10 points.

All endgame points are added to any scored during the game. The player with the highest score wins!

Primary differences between Lost Cities: The Board Game and Keltis:

1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected.

2. In Keltis, you may play your cards in either order, high to low, or low to high. In LCBG, you must go low to high.

Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG.

There are more differences that are non-substantive. (Art, points in LCBG multiplied by 5, etc.)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video jkvwYzGRmcM Getting Games Discussion at 10:01 sentiment: positive
video_pk 92378 · mention_pk 248207
Getting Games - Keltis video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, enjoyable filler experience (~45 minutes)
  • works well with two players and four players
  • easy to learn yet engaging
Cons
  • luck can impact results
  • not all players may find it equally compelling
Thematic elements
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • card hand management — Five suits numbered 0-10; players play cards in ascending or descending order.
  • Hand Management — Five suits numbered 0-10; players play cards in ascending or descending order.
  • order-based play — You must play cards following ascending or descending sequences.
  • Track Advancement — Playing cards moves stones up tracks to gain victory points and bonuses.
  • track advancement for points — Playing cards moves stones up tracks to gain victory points and bonuses.
  • two-player to four-player flexibility — Works in different player counts with similar experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very interesting small card game
  • it's a neat little game
  • i'm really excited about it
  • the harbor expansion which changes that entirely where you just shuffle all the cards into a deck and you reveal them in a random order
  • i think i'm just going to keep it until the expansion arrives and then play them together
References (from this video)
No references stored for this video.
Video g9SFgUrtHwU Brains On Games Review at 1:55 sentiment: positive
video_pk 90760 · mention_pk 242872
Brains On Games - Keltis video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces additional knot-building variant within Not Dice
  • Maintains strong emphasis on spatial reasoning
  • Compact, quick to learn
Cons
  • Part of a larger set; may be confusing without Not Dice context
  • Availability limited to the Not Dice product line
Thematic elements
  • Celtic knot pattern building
  • Kells—the knot-building puzzle variant within Not Dice
  • abstract/puzzle-focused
Comparison games
  • Not Dice
Mechanics (from transcript analysis)
  • Cooperative/competitive mix — Stories vary; some modes are cooperative, some competitive, within the knot framework.
  • Pattern Building — Roll and place dice to complete Celtic knot patterns.
  • pattern building with dice — Roll and place dice to complete Celtic knot patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that's all about your visual spatial skills.
  • The dice are beautiful, they’re marble_finish with silver patterns that create Celtic knots.
  • There are a dozen different games in the basic set.
  • Not Dice Squared is the expansion mentioned.
  • this episode we're going to talk about a puzzle building game that involves dice
References (from this video)
No references stored for this video.
Video MQ_QVOBukV4 Drive Thru Games Discussion at 10:50 sentiment: positive
video_pk 90360 · mention_pk 241350
Drive Thru Games - Keltis video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love still
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
  • Exposing a child to games is probably a really important thing.
  • It's like baseball cards but you play a game with that seems stupid.
  • I really loved it and got into that
  • I just got sucked back into board game geek because I had you know been on it like in 2005
  • I just got like sucked in
  • I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
  • The DM sucked and I didn't really like it at all
  • He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
No references stored for this video.
Video TUAhRclsLqc Watch It Played Discussion at 1:40 sentiment: positive
video_pk 89818 · mention_pk 239206
Watch It Played - Keltis video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a bloody travesty is what i call it
References (from this video)
No references stored for this video.
Video hQhVJ18Uekg Watch It Played Discussion at 13:07 sentiment: positive
video_pk 89582 · mention_pk 238192
Watch It Played - Keltis video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm a big fan of light games with hidden depth
  • hidden gem
  • learning the rules really really well because that makes everyone happier at the table
  • the burden of owning the board games
References (from this video)
No references stored for this video.
Video SSkE6UddZ0s Board Games UnLocked Discussion at 3:30 sentiment: neutral
video_pk 81404 · mention_pk 201880
Board Games UnLocked - Keltis video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
No references stored for this video.
Video LPS2o_b_0y4 Getting Games Top List at 3:21 sentiment: positive
video_pk 63630 · mention_pk 157114
Getting Games - Keltis video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great decisions and variability
  • replayability due to random dispersion
Cons
none
Thematic elements
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • cardplay into colored columns with ascending/descending values — Play one card each turn into a color column; cards can ascend or descend; tokens move on tracks.
  • random bonus tokens — Tokens are randomly dispersed and influence scoring; variability between plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a pristine version of it
  • it's a push your luck kind of bluffing game
  • it's fully Cooperative
  • it's the best version of gambling without money I've ever seen
  • I love that hand building and simple turn structure
  • ends in only 20 minutes
References (from this video)
No references stored for this video.
Video QJXADk8BYrA Board Stupid Analysis at 26:20 sentiment: positive
video_pk 42681 · mention_pk 129658
Board Stupid - Keltis video thumbnail
Click to watch at 26:20 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • solid Knizia design, approachable yet strategic
Cons
  • not widely in print; limited availability
Thematic elements
  • adventure/adventure-paths via color routes
  • path-based card movement with color-coded routes
  • abstract-link game with Lost Cities roots
Comparison games
  • Lost Cities
  • Celestia (implied)
  • Rising Sun
Mechanics (from transcript analysis)
  • Card Drafting — players select cards to advance along multiple color paths
  • card_drafting — players select cards to advance along multiple color paths
  • path_movement — players choose a path to advance, with focus on a few optimal routes
  • Pattern Movement — players choose a path to advance, with focus on a few optimal routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest one ever in the history of the modern board gaming possibly the biggest one ever
  • Ticket to Ride is a hand management game that's what it is
  • Dominion... it's the deck building game
  • Bear Park feeling
  • it's essentially root building right it's a root building game, much like Ticket to Ride in some way
  • Treat yourself
References (from this video)
No references stored for this video.
Video tDTa-meylOY Board Games for One Review at 1:30 sentiment: positive
video_pk 41000 · mention_pk 152406
Board Games for One - Keltis video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, multi-layered coin-style action selection that rewards careful planning and adaptive play across both sides of the conflict.
  • The four scoring tracks (fear, morale, adoration, dominance) create a nuanced, interconnected victory condition that rewards both expansion and public legitimacy.
  • Clear dual-mode design, supporting two-player competitive play and a solo experience with a symmetrical framework and balancing mechanics.
  • Strong thematic integration; the mechanics mirror political control and counter-insurgency dynamics, offering a coherent and compelling narrative through gameplay.
  • Promising print-and-play potential with a strong production pedigree (Bellum Games and Hive lineage) that suggests high-quality components and thoughtful design.
Cons
  • Rule density and the number of interacting tracks can present a steep learning curve for new players.
  • The combination of influence, retinues, gold, and loyalty can lead to complex bookkeeping and potential analysis-paralysis in longer sessions.
  • Certain mechanics (like the loyalty phase and regional scoring) may feel slow to resolve if players overemphasize micro-optimizations.
  • Print-and-play components may require organization and home production quality to achieve the intended tactile experience.
Thematic elements
  • Power politics and legitimacy under pressure: fear, morale, adoration, and dominance as the levers of control and outcomes in a contested realm.
  • A kingdom teetering on the brink of civil war, with the insurgent movement and the central state contending for regional influence across a varied map.
  • Euro-style insurgency simulation driven by dice-driven action selection and region-based scoring, presented through a clear, teachable play flow rather than a cinematic narrative.
Comparison games
  • Hive
Mechanics (from transcript analysis)
  • Action Drafting — Opponents can block or constrain actions by occupying slots or placing dice in adversarial action spaces, creating a tactical interaction layer.
  • Area Control — Regions on the map are scored as influence and military presence accumulate; the winner of a region paints a scoring marker and region control contributes to dominance, fear, and adoration tallies.
  • area control and regional scoring — Regions on the map are scored as influence and military presence accumulate; the winner of a region paints a scoring marker and region control contributes to dominance, fear, and adoration tallies.
  • block/deny actions via placement — Opponents can block or constrain actions by occupying slots or placing dice in adversarial action spaces, creating a tactical interaction layer.
  • Dice Placement — Players roll or set dice and place them on advisor actions to trigger specific effects (gain gold, influence, retinue, armies, tax, or special actions). The action chosen is determined by the die spot and the advisor slot.
  • dice placement / action selection — Players roll or set dice and place them on advisor actions to trigger specific effects (gain gold, influence, retinue, armies, tax, or special actions). The action chosen is determined by the die spot and the advisor slot.
  • loyalist phase and bribery — A dedicated phase where loyalty actions cost gold and dice are recalled; loyalists provide additional actions and reinforce the state or insurgent position.
  • multi-use action potential — Most advisors provide multiple effects; choosing how to allocate dice can either produce immediate gains or long-term strategic advantages.
  • region-by-region resolution — When the final hex in a region is filled, resolution occurs with a scoring event that balances the four tracks and may swing dominance or adoration.
  • Resource Management — Managing gold, retinues, influence, and loyals to fuel actions and accelerate the state or insurgent capabilities across the map.
  • retinues and armies deployment — Retinues are collected and later deployed as armies to regions; armies contribute to influence and regional strength, impacting scoring and conflict outcomes.
  • scoring tracks (fear, morale, adoration, dominance) — Four interlocking tracks determine victory; advancing on one track can shift regional outcomes and overall control, with a tug-of-war dynamic across tracks.
  • taxing and public sentiment management — Taxing affects the public’s perception, altering fear, morale, and adoration and feeding into scoring dynamics.
  • Track Advancement — Four interlocking tracks determine victory; advancing on one track can shift regional outcomes and overall control, with a tug-of-war dynamic across tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is both a two-player game and a solo coin style game
  • what does coin mean it's a counterinsurgency style game
  • in mettis your kingdom is on the brink of Civil War
  • this is a game of action selection by placing your dice on one of any six advisor actions
  • you'll be gaining gold which you can use to bribe the advisers
  • you also be using your gold to boost the morale of your people
  • we'll look at how the game plays so you can decide is this a game that you would like to back
  • four tracks in mettis that will help you determine Victory or failure fear morale adoration and dominance
  • print and play it is live right now on Kickstarter as of October 2024
  • the goal is for this to be downloadable and ready for you by December
  • I love this
  • Hive that I just featured recently
References (from this video)
No references stored for this video.
Video 3PnMFnUUl6w Board Gaming Ramblings Discussion at 14:51 sentiment: positive
video_pk 39609 · mention_pk 119645
Board Gaming Ramblings - Keltis video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, interactive mechanisms
  • great pacing and two-player suitability
  • engaging and accessible with a good flow
Cons
  • depth and interaction may vary with more players
  • some may find the market manipulation abstract
Thematic elements
  • monetary manipulation and strategic timing
  • economy-driven strategy with fluctuating markets
  • clever and interactive economic design
Comparison games
  • L
Mechanics (from transcript analysis)
  • dynamic economy — players influence the market with decisions that change prices and availabilities.
  • interactive market — players directly affect one another's options and profits through market moves.
  • Market Pricing/Manipulation — players directly affect one another's options and profits through market moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas for board gamers this time of year
  • we're going to cover as many games as possible after we play them
  • it's a gem of a game
  • it's fantastic, just buy it
  • it's a perfect mix between Codenames and Similo
  • come sail away which we only played once ... it was giving me those jiggly feelings of fun
References (from this video)
No references stored for this video.
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