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Keyper box art

Keyper

Game ID: GID0178478
Game Info
Year
2017
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Description

Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter.

Each player starts the game with their own village board, a mini keyp board, 12 village tiles, a keyper (waving meeple) in their player color, and a team of eight multi-colored keyples, including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman, the black keyple is a miner, the orange keyple a clay worker, etc. The white keyples are generalists who can represent any other color.

Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way, some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn, the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term.

The country boards are also noteworthy, in that they can be manipulated and folded at the beginning of summer, autumn, and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy, often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons, e.g., raw materials can be upgraded to finished goods only in spring and summer, after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.

A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village, help with their shipping or mining activities, and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players, when to claim a country board, whether to play on their own or another player's country board, when to use their own village, and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points, usually through pursuing at least a couple of the different strategies.

In addition to the theme and mechanisms, Keyper has similar traits to the earlier Key games: Game actions are positive and constructive, not destructive; player interaction is through the game mechanisms not direct, and like Keyflower, the previous game in the series, there is a lot of player interaction.

A special English-language Kickstarter edition of Keyper with "character" keyples and keypers will also be released.

Description

Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter.

Each player starts the game with their own village board, a mini keyp board, 12 village tiles, a keyper (waving meeple) in their player color, and a team of eight multi-colored keyples, including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman, the black keyple is a miner, the orange keyple a clay worker, etc. The white keyples are generalists who can represent any other color.

Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way, some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn, the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term.

The country boards are also noteworthy, in that they can be manipulated and folded at the beginning of summer, autumn, and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy, often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons, e.g., raw materials can be upgraded to finished goods only in spring and summer, after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.

A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village, help with their shipping or mining activities, and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players, when to claim a country board, whether to play on their own or another player's country board, when to use their own village, and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points, usually through pursuing at least a couple of the different strategies.

In addition to the theme and mechanisms, Keyper has similar traits to the earlier Key games: Game actions are positive and constructive, not destructive; player interaction is through the game mechanisms not direct, and like Keyflower, the previous game in the series, there is a lot of player interaction.

A special English-language Kickstarter edition of Keyper with "character" keyples and keypers will also be released.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–12 of 12
Video qC88i4vY2UA The Dice Tower Analysis at 1:11 sentiment: neutral
video_pk 96786 · mention_pk 265968
The Dice Tower - Keyper video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal.
  • This is look back, a series where I go through uh games that I reviewed last year during this time frame and 5 years ago, 10 years ago, and 20 years ago.
  • And I tell you what I think about the games now, if I think about them at all.
  • Twinkle Twinkle from All Play Games.
  • Men Nefer. This is from Firman Million who did Petoku and the very modern Covenant.
  • Infiltrators. This is a deduction style game, and you are working together trying to figure out these infiltrators at the playing the cards at the right time.
  • And those are the games that I reviewed 1, 5, 10, and 20 years ago.
  • Thanks so much for watching.
  • Hey. Thanks for watching another video here on the Dice Tower.
  • If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower.
  • Until next time though, I'm Tom Vasel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video No_zh1ZQrVg Getting Games Top 20 List at 9:59 sentiment: positive
video_pk 92022 · mention_pk 247073
Getting Games - Keyper video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pleasant surprise
  • interesting board interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • board claiming / area control mechanics — players claim boards to lock in actions for the next round
  • worker placement in modular boards — workers placed to activate actions; boards form the core action set and can be claimed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is amazing
  • it completely blew me away
  • Gaia Project... I enjoyed it more than Terra Mystica
  • Masters Trials did a good job of combating the number one issue of cooperative games
  • it's a really good card game version of a previous game
References (from this video)
No references stored for this video.
Video mt69V6lcLo4 Meeple University Analysis at 2:48
video_pk 91761 · mention_pk 246316
Meeple University - Keyper video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The approach to that is so completely different from the approach that I take when I'm creating a script for a video it you know in some ways it's worlds apart but in other ways there's a lot of connections.
  • It's okay to look at the rulebook okay yeah so I am the main demo person for check games edition and when I go to Gen Con and origins and things like that I demo all of the check games to and somebody will come up and they'll say I want to play dungeon pets well I know dungeon pets I know dungeon vet really well Do I remember exactly what the three player rule is about the green square no is it so so for that point I will look in the rule book now there is a train of thought that says wait a minute you're the official demo person for this game and you're having to look in a rule book and some people might think that's you know wrong but looking in the rule book for something that's you know a very small detail about all the setup instructions how much money does everybody start with oh yeah it's four five five six right okay yeah just little things like that don't be afraid to look in the rule book if you if you need to it's much better to look in the rule book then you know think oh yeah I think I know what the rule is so I'll tell them and then you end up getting it wrong so yeah that would be one thing I would say definitely keep the rule book handy.
  • The problem is by being distracted during the rules explanation you will you will miss certain things yeah so yeah and the other thing as well about people is that they will be constantly asking questions some people you know especially if you've kind of scripted the teach so the teach that I'm gonna do of key market tonight I am planning today to script it not word for word but I am going to have a series of bullet points and I am going to have different parts of right whereabouts am I going to explain this bit and where am I going to explain that of it and then you get somebody interrupting like two minutes in saying what does this icon do here or what does this mean here and you're like yeah I'll get to that later on um and and and this is a thing you've got to be careful that some people don't like that okay so some people if they say what does this icon do here yeah if you don't tell them right then what the icon does they think you're a terrible teacher because they've asked a question and you're not answering it yeah so some people think that but when you know you know you've spent a whole day planning how you're going to teach this game and that icon means absolutely nothing right now and it makes me even if you explain it right now it makes no sense whatsoever yeah it's the way that you would if you say that icon is relevant in the winter phase I'll explain it more in the winter days if I forget remind me so you know basically don't pamper to everybody's needs and desires if they want to know exactly what a specific thing means at that specific time because it can disrupt the flow and it can also end up messing up your flow of information so I believe that there is a there's a right flow of information and if you start focusing on a specific thing specific thing that's going to happen in a specific area of the game and you start Corina just at the start it it kind of messes up and that will disrupt it disrupts that the teach basically.
  • The objective of this exercise for the next three or four hours by the end of it you will have learned how to play forget being competitive right we're all going to try and win obviously but forget being competitive forget all of them my new details just play the game learn the game and learn how all of the bits interconnect and move around yeah because then the game goes a lot quicker if you were to say right we're all going to be super competitive from game one I'm going to read out all of the rules everybody's going to sit there and analyze all of those rules yeah very few people can actually then turn those rules into a workable strategy without actually seeing how the game plays out first.
  • So I had to lick that clip so that it was nice and nice. we're yeah I would then insert it in not on my belt but actually between my trousers and my skin so that it was touching my skin okay yeah and the static went away now Wow what I was doing is I was obviously providing some kind of earth but what I had to it was quite funny I had literally licket and sticky down my pants and a static went away now I have told this story how time to professional sound people yeah and they they didn't believe me and I'm like look it happened and they said well I've never heard of that but it was a combination of fluorescent lights powered lapel mic yeah an unshielded cable yeah and it was all of those things combined but yeah I accidentally fixed it because what I did is I had some headphones in the camera and I was listening back to occurred here this static and there's suddenly the static would go I'm out it's gone oh and then he's come back yeah well he's gone and he's come back and I'm like what's happening and he was when I was holding the clip every time I touch the metal clip it static when so I thought well I can't hold this on camera because I'm so I'll have to lick it and put it down me challenges and I did I did loads of videos like that
  • The mechanics of the game aren't that hard but if you don't know what's coming and what's going to get you most of your points then you're not in a competitive position
References (from this video)
No references stored for this video.
Video detNB5fqxTs Getting Games Top 10 List at 3:15 sentiment: positive
video_pk 90706 · mention_pk 242603
Getting Games - Keyper video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Key to the City London
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i was blown away by how much i loved that game
  • i was blown away by the innovation that was in this game
  • i was blown away at how much fun i had actually playing this one
  • this game is so tense and so tight with such an elegant simple rule set
  • i don't think i actually enjoyed that play
  • i absolutely loved the experience
  • i was completely blown away by this game
  • i hated this game what a surprise
  • it's a top 10 game
  • so unfortunately my biggest surprise game overall is on the negative
References (from this video)
No references stored for this video.
Video 7N5eMmIwhOY Getting Games Qa Session at 21:26 sentiment: positive
video_pk 89767 · mention_pk 238964
Getting Games - Keyper video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • not many people talk about it for years
  • considered underrated among two-player games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 12 years old and i was just i remember uh playing this game feeling like how are more people not talking about this game this game is so neat
  • i decided to play it again and i really enjoyed it
  • i can't give you a good answer on that because like most games that i make videos for i never really actually played it
  • i'm a big champion for pioneers i think that game is really cutthroat and lovely
  • abstract recommendation is home world it's a fantastic game with a mix of tactics and strategy
References (from this video)
No references stored for this video.
Video Zbz89XMqbZY Brains On Games Review at 0:23 sentiment: positive
video_pk 89139 · mention_pk 236442
Brains On Games - Keyper video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful nature photographs as central components
  • Relaxing and fast-paced, good for casual play
  • Strong vocabulary and descriptive language emphasis
  • Low reading burden and language-independent when players share language
Cons
  • Deck can feel limited after several plays; potential need for expansions
  • Optimal experience improves with larger groups; three-four players can reduce discourse variety
  • Predictable card exposure after many sessions
Thematic elements
  • Photography and vocabulary, with the goal of collecting the best and worst photo descriptors
  • Nature photography world; a card-based party game where players describe photos with adjectives/adverbs and vote
  • Description-driven wordplay around visual prompts
Comparison games
  • Apples to Apples
Mechanics (from transcript analysis)
  • group_flow — Rotating curator role ends the round when everyone has a turn
  • hidden_voting — Secret voting with color-coded discs to indicate best or worst match for the chosen word
  • image_selection — Players lay down photo cards that best or least match the curator's word, then vote on them
  • Set Collection — Keepers are won by the most voted cards; players collect keeper cards as points
  • set_collection — Keepers are won by the most voted cards; players collect keeper cards as points
  • Voting — Secret voting with color-coded discs to indicate best or worst match for the chosen word
  • word_descriptions_without_nouns — Curator selects a word describing the photo card, avoiding nouns; players describe with adjectives/adverbs/verbs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keepers is a game that you can play with between three and eight players so it's a little bit of a party game you can play a game in 15 minutes to half an hour and it works with kids age eight and up
  • it's light in terms of its complexity
  • final thoughts about Keepers well this is a game that's quick to play and it's sort of a relaxing game
  • there's nothing else on the card to distract from the artwork
  • this is a relaxing game
References (from this video)
No references stored for this video.
Video pZJiOJk9WPY Grant Lyon Review at 0:02 sentiment: positive
video_pk 84371 · mention_pk 214360
Grant Lyon - Keyper video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good family card game
  • Works for all ages and skill levels
  • More puzzling than you think at first
Cons
none
Thematic elements
  • Spelling the word 'pepper'
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players have a hand limit of three cards and must decide whether to play a card, draw a card, or use a special action.
  • Set Collection — Players try to spell the word 'pepper' by playing cards that meet specific color or number adjacency rules.
  • Take That — Players can use a 'pluck card' to steal a card from another player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pepper is a good family card game.
  • This is a game that works for all ages and skill levels.
  • There's a tension to Do you want to score single points quickly, or do you want to try to build and save up to score a bunch of points at once?
References (from this video)
No references stored for this video.
Video xQ3GJE7H3_4 Tantrum House Discussion at 9:45 sentiment: positive
video_pk 83674 · mention_pk 211393
Tantrum House - Keyper video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stealing cards from each other is fun.
  • Can spell pepper with same color cards for bonus points.
  • Can spell pepper with same color and same number of peppers for even more points.
Cons
none
Thematic elements
  • spelling the word pepper
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of cards to spell the word.
  • Set Collection — Players collect cards of the same color or quantity to spell the word for more points.
  • Take That — Players can 'pluck' cards from other players.
  • Word Game — Players spell the word pepper using cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We laugh, we learn, we level up, too.
  • So, we have some flowers already in the middle, but basically we have a hand of petal cards and we are placing them into the flower.
  • In this game, there's a lot of plucking happening today, actually.
  • It is a Tetris style flip and write from Korea Board Games.
  • It is a dueling game. Who would have thought? For two players.
  • Hello. Welcome to the wall. This is Pana's Hot Takes Christmas edition.
  • So, the question and I are crushing it.
  • This is a great intro builder to deck building.
  • So, if you're looking for a small, easy deck builder that's like super familyfriendly, uh, check out Super Meow from Space Cow.
  • In this game, we have some mascots about to race down the football field.
  • Can they roll over THE FINISH?
  • You're supposed to do stuff.
References (from this video)
No references stored for this video.
Video 3jEX3p_8hNM Ryan and Bethany Board Game Reviews Review at 0:02 sentiment: positive
video_pk 62311 · mention_pk 154816
Ryan and Bethany Board Game Reviews - Keyper video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning nature photography on all cards
  • High-quality physical components (mat, dials, cards)
  • Accessible and easy for kids
  • Engaging negative voting mechanic adds strategy
  • Strong family-friendly entry into the genre
Cons
  • Mechanically not very novel within the 'adjective clue' genre
  • Not pitched as a family game, though it works with children
Thematic elements
  • Adjective-based clue matching using photography cards
  • Photographs of nature; real-world photography used as clues
  • text-free, visual clue game with competitive voting
Comparison games
  • Apples to Apples
Mechanics (from transcript analysis)
  • Card submission and display — Players select a card that matches the clue and submit it face down; the middle display shows all submissions.
  • clue creation — One player gives an adjective or clue for the card they submitted from their hand.
  • Compound Scoring — The card with majority positive votes becomes a Keeper and scores points; the worst example can also score depending on votes; ties are handled by multiple keepers.
  • Deduction — One player gives an adjective or clue for the card they submitted from their hand.
  • End Game Bonuses — If there is a tie for most keepers, tied keepers are shuffled and redistributed for final rounds until the tie is resolved.
  • Endgame tie-breakers — If there is a tie for most keepers, tied keepers are shuffled and redistributed for final rounds until the tie is resolved.
  • Keeper scoring — The card with majority positive votes becomes a Keeper and scores points; the worst example can also score depending on votes; ties are handled by multiple keepers.
  • Voting — Players vote for their preferred card using green (positive) or red (negative) votes; you cannot vote for your own card.
  • Voting system — Players vote for their preferred card using green (positive) or red (negative) votes; you cannot vote for your own card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so captivating and it was so clear and so clean and visually breathtaking
  • it's not pitched as a family game right
  • Keepers was definitely a keeper
  • I had a smile on my face the entire time
  • Keepers I think one of the quotes about that specifically the fact that it's a visual aspect of it is that so many of those games that have the visual component have extremely abstract art
References (from this video)
No references stored for this video.
Video 82mpWYa5JFU Jamie, Tabletoptiktok Rules Teach at 0:03 sentiment: positive
video_pk 61365 · mention_pk 154044
Jamie, Tabletoptiktok - Keyper video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small and portable
  • Easy to teach
  • Fast rounds
  • Great for gatherings
  • Multiple scoring patterns encourage strategic decisions
Cons
  • Requires attention to other players' plots
  • Potential for disruption as cards are discarded or stolen via pluck
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Place cards into your plot to spell the word Pepper.
  • Hand Management — On your turn you may discard any number of cards and draw back up to three.
  • plot/board building — Place cards into your plot to spell the word Pepper.
  • pluck — Play a pluck card to remove a card from any player's plot.
  • word construction and adjacency scoring — Spell Pepper by arranging letters with adjacency rules that depend on color and pepper count; scoring yields 1, 2, or 4 points depending on the pattern achieved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card game for three to eight players where you are just trying to spell the word pepper.
  • It plays very quickly because you're simply taking one of those three options, pick, plant, or pluck.
  • I like it because again, it's small, easy to teach, great to take to gatherings to play with people when you have some downtime.
  • There are a lot of peas in this game.
References (from this video)
No references stored for this video.
Video Zta0K7HZibo The Dice Tower Discussion at 52:20 sentiment: positive
video_pk 38450 · mention_pk 115759
The Dice Tower - Keyper video thumbnail
Click to watch at 52:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking art style
  • Clear, accessible deck-building core
  • Compact 60-minute experience appears well-suited to many groups
Cons
  • Length/structure details unclear from the segment
Thematic elements
  • space adventure, urban-colony vibe
  • Space exploration with a decently stylized aesthetic
  • deck-building with thematic storytelling cues
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — build a deck of abilities to influence actions and progression
  • deck-building — build a deck of abilities to influence actions and progression
  • meeple-based play — utilizes meeples rather than miniature figures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope you survive.
  • There’s the exploration, there’s the story, and then there is the boss fight.
  • I like the art on it.
  • This is a story-driven cooperative game where you are going into the unknown and fight against a giant creature.
  • I think this hits me in everything I’m interested in.
References (from this video)
No references stored for this video.
Video JHXdRPRsErA Board Stupid Award Show at 33:20 sentiment: positive
video_pk 30175 · mention_pk 88678
Board Stupid - Keyper video thumbnail
Click to watch at 33:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong reception in the community
  • enjoyable and accessible
Cons
  • not deeply described in playthrough here
Thematic elements
  • community-recognized game of the year era
Comparison games
  • Birth
  • Mighty Boards catalog
Mechanics (from transcript analysis)
  • Compound Scoring — recognized by community for overall excellence
  • scoring-driven — recognized by community for overall excellence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harmony is pushing toward the middle, maybe the top end of our beginner category
  • it's a fabulous game
  • Barbarian Kingdom is a mosH pit of a game of area control
  • Ironwood such an amazing game
  • Rebirth is absolutely fantastic
  • Lord of the Rings DW is a great pick
  • Joy Ride Survival of the Fastest is an amazingly striking game
References (from this video)
No references stored for this video.
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