Skip to main content
Keyper box art

Keyper

Game ID: GID0178478
Collection Status
Description

Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter.

Each player starts the game with their own village board, a mini keyp board, 12 village tiles, a keyper (waving meeple) in their player color, and a team of eight multi-colored keyples, including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman, the black keyple is a miner, the orange keyple a clay worker, etc. The white keyples are generalists who can represent any other color.

Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way, some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn, the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term.

The country boards are also noteworthy, in that they can be manipulated and folded at the beginning of summer, autumn, and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy, often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons, e.g., raw materials can be upgraded to finished goods only in spring and summer, after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.

A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village, help with their shipping or mining activities, and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players, when to claim a country board, whether to play on their own or another player's country board, when to use their own village, and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points, usually through pursuing at least a couple of the different strategies.

In addition to the theme and mechanisms, Keyper has similar traits to the earlier Key games: Game actions are positive and constructive, not destructive; player interaction is through the game mechanisms not direct, and like Keyflower, the previous game in the series, there is a lot of player interaction.

A special English-language Kickstarter edition of Keyper with "character" keyples and keypers will also be released.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–2 of 2
Video 3jEX3p_8hNM Ryan and Bethany Board Game Reviews game_review at 0:02 sentiment: positive
video_pk 62311 · mention_pk 154816
Ryan and Bethany Board Game Reviews - Keyper video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning nature photography on all cards
  • High-quality physical components (mat, dials, cards)
  • Accessible and easy for kids
  • Engaging negative voting mechanic adds strategy
  • Strong family-friendly entry into the genre
Cons
  • Mechanically not very novel within the 'adjective clue' genre
  • Not pitched as a family game, though it works with children
Thematic elements
  • Adjective-based clue matching using photography cards
  • Photographs of nature; real-world photography used as clues
  • text-free, visual clue game with competitive voting
Comparison games
  • Apples to Apples
Mechanics (from transcript analysis)
  • Card submission and display — Players select a card that matches the clue and submit it face down; the middle display shows all submissions.
  • clue creation — One player gives an adjective or clue for the card they submitted from their hand.
  • Compound Scoring — The card with majority positive votes becomes a Keeper and scores points; the worst example can also score depending on votes; ties are handled by multiple keepers.
  • deduction — One player gives an adjective or clue for the card they submitted from their hand.
  • end game bonuses — If there is a tie for most keepers, tied keepers are shuffled and redistributed for final rounds until the tie is resolved.
  • Endgame tie-breakers — If there is a tie for most keepers, tied keepers are shuffled and redistributed for final rounds until the tie is resolved.
  • Keeper scoring — The card with majority positive votes becomes a Keeper and scores points; the worst example can also score depending on votes; ties are handled by multiple keepers.
  • Voting — Players vote for their preferred card using green (positive) or red (negative) votes; you cannot vote for your own card.
  • Voting system — Players vote for their preferred card using green (positive) or red (negative) votes; you cannot vote for your own card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so captivating and it was so clear and so clean and visually breathtaking
  • it's not pitched as a family game right
  • Keepers was definitely a keeper
  • I had a smile on my face the entire time
  • Keepers I think one of the quotes about that specifically the fact that it's a visual aspect of it is that so many of those games that have the visual component have extremely abstract art
References (from this video)
No references stored for this video.
Video 82mpWYa5JFU Unknown Channel rules_teach at 0:03 sentiment: positive
video_pk 61365 · mention_pk 154044
Unknown Channel - Keyper video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small and portable
  • Easy to teach
  • Fast rounds
  • Great for gatherings
  • Multiple scoring patterns encourage strategic decisions
Cons
  • Requires attention to other players' plots
  • Potential for disruption as cards are discarded or stolen via pluck
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Place cards into your plot to spell the word Pepper.
  • hand management — On your turn you may discard any number of cards and draw back up to three.
  • plot/board building — Place cards into your plot to spell the word Pepper.
  • pluck — Play a pluck card to remove a card from any player's plot.
  • word construction and adjacency scoring — Spell Pepper by arranging letters with adjacency rules that depend on color and pepper count; scoring yields 1, 2, or 4 points depending on the pattern achieved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card game for three to eight players where you are just trying to spell the word pepper.
  • It plays very quickly because you're simply taking one of those three options, pick, plant, or pluck.
  • I like it because again, it's small, easy to teach, great to take to gatherings to play with people when you have some downtime.
  • There are a lot of peas in this game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek