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Kill Chain box art

Kill Chain

Game Info
Year
2025
Players
1-5
Age
14+
Playtime
90 min
Publisher
Fallen Dominion Studios
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Rival hacker syndicates build rigs and run exploits to dismantle megacorporations while fighting over resources on a shared corporate network

Description

Rival hacker syndicates build rigs and run exploits to dismantle megacorporations while fighting over resources on a shared corporate network

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video d9oBMDfVsK0 Rob's Tabletop World Discussion at 14:39
video_pk 154157 · mention_pk 430100
Rob's Tabletop World - Kill Chain video thumbnail
Click to watch at 14:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've always felt making a hobby a job would burn you out on your hobby.
  • You know, when you lose good people you feel it, you think about it and then you start to think about your own legacy.
  • I I I haven't felt better. I actually feel stronger and um and and I think that's a good thing. I think I got a lot of years left in me.
  • So, um yeah, maybe we could work something out.
  • And I I I wish the people that have closed up shop the best in their life, you know, and and all good things.
  • I don't have the money. Just can't afford it on social security in America.
References (from this video)
No references stored for this video.
Video wl8aeQv_ub0 Bower's Game Corner Analysis at 6:14 sentiment: mixed
video_pk 127062 · mention_pk 362120
Bower's Game Corner - Kill Chain video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game itself is kind of a big sandboxy style game in just the choices you can make.
  • You can win by purchasing cards and really focusing on cards.
  • There's jobs that are long-term and short-term and there's different strategies with different jobs.
  • Every game is going to be its own different thing.
  • The game does do really cool stuff.
  • There's a whole bunch of cards and there's like a biro that's constantly changing.
  • Specific cards can really impact your strategy.
  • It's very neat.
Cons
  • The video does such a disservice to the game.
  • The video was not the way to really convey it.
  • The $200 level feels Kickstarter reasonable, but not sold well.
  • Expansion with dual layered boards was not highlighted.
  • The $500 price reveal was hidden in paragraphs.
  • 60 downloadable replayable missions were not the focus.
  • It was not sold very well.
  • Not enough personal touch or small things done.
  • Only 10% of the first 31 backers went for the $500 pledge.
  • The hologram machine component is a concern for production.
  • The main image does not do the game justice.
  • The video goes too quick.
  • There is not a full rule booklet.
  • There is not a full game play.
  • There is not a solo game play.
  • There is not a how to play.
  • Not a lot of expected components are present.
  • Not spotlighting the pedigree enough early on.
  • The main image needs more substance.
  • The game oozes generic from the outside.
Thematic elements
  • corporate hacking
  • futuristic
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Asymmetric factions.
  • Deck Building — Mentioning these things work replacement deck builder.
  • Hacking — Corporate hacking is the theme.
  • Mobile Activation — Mobile activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hard one. Anytime you've actually physically played the game, it's it's hard and I enjoyed it.
  • I don't feel like it was sold well.
  • The game itself is kind of a big sandboxy style game in just the choices you can make.
  • The $200 level feels Kickstarter reasonable, but I don't feel like you sold it nearly as well as you could have.
  • And it doesn't ooze anything except for generic from the outside.
  • The main image does not do this a great disservice.
  • I feel like the video does it a disservice just with how quick it goes.
  • I think not spotlighting the pedigree nearly enough early and and just just mainly, you know, I need more on this main image.
  • This game is it it it does do really cool stuff.
  • It's very neat.
References (from this video)
No references stored for this video.
Video RBAhPVOEGo4 Rob's Tabletop World Preview at 0:45 sentiment: positive
video_pk 119387 · mention_pk 336205
Rob's Tabletop World - Kill Chain video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great company (Fallen Dominion) behind it.
  • High quality components even for a prototype.
  • Visually appealing art.
  • Engaging cyberpunk theme.
  • Deep gameplay with many elements.
  • Potential for exciting player interaction (attacking fellow players).
Cons
  • Prototype arrived late, limiting extensive playtime.
  • The reviewer only scratched the surface of the game.
Thematic elements
  • cyberpunk adventure
  • the future
Comparison games
  • Fallen Land
Mechanics (from transcript analysis)
  • Area Control — Players try to raise 'threat' on syndicates associated with corporations, and having the most threat provides bonuses.
  • Hand Management — Players have a hand of cards which they will be utilizing.
  • Push Your Luck — Gaining 'heat' from actions can attract unwanted attention, suggesting a risk/reward element.
  • Resource Management — Players need to manage 'crypto' and 'bits' to create threats and perform actions.
  • Set Collection — Corporations offer bonuses based on having the most 'threat' on them, implying a collection aspect.
  • Worker Placement — The game uses 'workers' that are placed out to do 'certain and evil deeds'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is going to be Killchain.
  • The art is actually really, really, really cool on this.
  • It's an exploit, an escalation, and a retaliation type of game that really works very, very, very well from what I gather so far.
  • Fallen Dominion does it right. Back them you won't be disappointed.
References (from this video)
No references stored for this video.
Video N8EomlU7TpM Bower's Game Corner Rules Teach at 0:05 sentiment: positive
video_pk 118455 · mention_pk 333978
Bower's Game Corner - Kill Chain video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immediate decisions in every facet of the game.
  • Interesting decisions with trashing cards.
  • Combos can extend turns significantly.
  • Good variability with corporation tiles.
  • Variety of cards offer different strategies.
  • Multiple ways to score rep points (threats, jobs, corporate attacks, market cards).
Cons
  • Trashing cards can benefit other players.
  • Heat is accumulative and bad things stack.
  • Risk of losing control of corporations if attacked.
Thematic elements
  • hacking
  • the dark seedy underbelly
Comparison games
  • Fallen Land
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of corporations by deploying threats, and having the most deployed threats can grant victory points and other bonuses.
  • Card Drafting — Players draw cards from a marketplace and can also draw job cards.
  • Deck Building — Players can upgrade viruses by using cards from the development deck, and the marketplace cards can be purchased and added to hand.
  • Hand Management — Players manage cards in their hand for various uses, including upgrading viruses, playing attack cards, and defending against attacks.
  • Set Collection — Players collect cubes of different colors obtained from trashing cards, which are used for development.
  • Take That — Players can attack other players' viruses, and players can also steal cards from other players' trash piles.
  • Variable player powers — Each player has a unique worker placement spot on their board, and expansions offer asymmetric leaders with special abilities.
  • Worker Placement — Players use workers on various action spots on their player board and other shared boards to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is from Fallen Dominion Studios, who made Fallen Land, which is absolutely brilliant. It is my favorite post-apocalyptic sandbox game in existence.
  • But, the one thing to note of difference is you do have one asymmetric worker placement spot that's different on each one of these boards.
  • So, we're going to get two bits. Awesome. Loop, loop. We're up seven. We'll also receive one crypto. Great. And we get to draw a card.
  • Because by trashing cards, you're not only getting rid of those cards for you to use and put into your thing and mod and do awesome stuff with, but you're essentially letting other people like double down on specific strategies by potentially giving me a very powerful card and then two of them.
  • The game becomes one of those games where you're trying to combo and extend out your uh turns as long as you can.
  • It adds a really unique press-your-luck aspect to this game.
  • And if they win, boom, bye-bye Trojan.
  • Having cards in your hand, not a bad idea.
References (from this video)
No references stored for this video.
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