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Kingdom Crossing box art

Kingdom Crossing

Game ID: GID0180010
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Description

In a faraway land in the midst of a verdant forest crossed by the Crystal River lies the small kingdom of Brightspring, ruled by the wise Queen Beavery, who is facing a problem: Her four regions are separated by seven bridges, and to divide her time evenly between the subjects of these regions, the kingdom would need an eighth bridge...

Help the Queen build a new bridge! Scour the kingdom, recruit the best artisans, gather construction resources, and create magnificent decorations. Note, however, that you can never use the same bridge more than once in the same day.

Kingdom Crossing is inspired by the problem of the "Seven Bridges of Königsberg", and gameplay combines engine-building and programming mechanisms, with a solo mode that features an Automa and four difficulty levels.

—description from the publisher

Description

In a faraway land in the midst of a verdant forest crossed by the Crystal River lies the small kingdom of Brightspring, ruled by the wise Queen Beavery, who is facing a problem: Her four regions are separated by seven bridges, and to divide her time evenly between the subjects of these regions, the kingdom would need an eighth bridge...

Help the Queen build a new bridge! Scour the kingdom, recruit the best artisans, gather construction resources, and create magnificent decorations. Note, however, that you can never use the same bridge more than once in the same day.

Kingdom Crossing is inspired by the problem of the "Seven Bridges of Königsberg", and gameplay combines engine-building and programming mechanisms, with a solo mode that features an Automa and four difficulty levels.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 24 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–36 of 36
Video 42QiJ1u-mWw Rules Teach at 4:24 sentiment: positive
video_pk 99404 · mention_pk 276384
Kingdom Crossing video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a race element for bridge goals.
  • Provides strategic depth with action tile management and route planning.
  • The economy can be tight, requiring careful resource management.
  • Multiple scoring paths through guilds, structures, bridge goals, and queen's favor tokens.
Cons
  • Money can be very tight.
  • Planning routes can be challenging due to the bridge crossing restriction.
Thematic elements
  • Players are Beaver Foremen tasked with building an eighth bridge for the queen. They need to collect resources and recruit other animal critters.
  • A kingdom with four different islands connected by bridges.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of action tiles, which are then used up for the round, with options to rest or work (perform the main action).
  • Area Movement — Players move their beaver foreman piece to different areas to purchase cards.
  • Bridge Building/Crossing — The core theme involves crossing bridges, with a restriction of not crossing the same bridge twice in a round, and gaining points for crossing multiple bridges.
  • Card Drafting — Players draft starting setup cards and queen's favor tokens at the beginning of the game.
  • Resource Management — Players collect and manage four types of resources (lumber, stone, sap, food) which are used for scoring and fulfilling goals.
  • Set Collection — Acquiring a complete set of all five guild cards allows players to place additional houses on the board.
  • tile upgrading — Players can upgrade their action tiles, making their actions more powerful for the rest of the game.
  • Variable player powers — Each player starts with a unique queen's favor token that provides different end-game scoring conditions.
  • Worker Placement — Players move their beaver foreman piece around the board to different areas to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main puzzle of the game. We are trying to figure out how to utilize our action tiles wisely to make a very efficient route around the kingdom.
  • Money can be extremely tight in this game, so you have to be aware of that.
  • This just goes to show you can't rely on midame points. You do have to do something for the endame.
References (from this video)
No references stored for this video.
Video _DGlp5DdASo Totally Tabled Rules Teach at 0:00 sentiment: positive
video_pk 99344 · mention_pk 276176
Totally Tabled - Kingdom Crossing video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Straightforward setup
  • Engaging solo mode
  • Strategic depth from puzzle origins
  • Satisfying engine building
  • Multiple paths to victory through various goals and scoring opportunities
Cons
  • Solo opponent can be difficult to beat on certain goals (e.g., collecting birds)
  • Cost of using the hot air balloon can be prohibitive
  • The game can feel expensive at times
Thematic elements
  • Construction of an eighth bridge in the kingdom of Brightpring.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of action tiles each round, deciding whether to rest or work.
  • Engine Building — Players acquire cards that provide ongoing benefits or improve resource generation.
  • Goal Achievement — Players work to complete various bridge goals and personal objectives for points.
  • Resource Management — Players collect and manage money, wood, stone, sap, and mushrooms.
  • Set Collection — Players collect cards of specific guilds and resources to achieve goals and score points.
  • solo mode — The game features a solo mode against AI opponents called the beaver twins, Paco and Paca.
  • worker movement — Players move their worker pawn across bridges to different regions to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Crossing is a mediumweight worker movement and engine building game based on a famous puzzle, the seven bridges of Konigsberg.
  • The solution to this puzzle by Leonard Ooler in the 1700s led to the branch of mathematics known as graph theory.
  • Setup is extremely straightforward.
  • Our solo opponents for the game are the beaver twins, Paco and Paca.
  • Players take the role of beaver foremen, tasked with collecting resources, decorations, and craft animals to help with construction of an eighth bridge in the kingdom of Brightpring.
  • The reason you want to cross as many bridges as possible is because you can get points for it.
  • It's nearly impossible to beat the solo opponent at that goal, they're just going to rack up these birds.
  • I really want to get another wood so we can jump in there. Get first place.
  • This balloon moving has really screwed me up.
References (from this video)
No references stored for this video.
Video oB4qewrWTIc Tantrum House Review at 0:06 sentiment: positive
video_pk 99175 · mention_pk 275931
Tantrum House - Kingdom Crossing video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever blend of engine building, resource management, and route optimization.
  • Charming woodland theme and presentation with warm, inviting artwork.
  • Good table presence with vibrant board and colorful components.
  • Satisfying variety of custom wooden components with a good tactile feel.
  • Overall production quality is great for a Euro game.
  • Unique central movement mechanic that feels distinct.
  • Plenty of engine building games exist, but few have this spatial puzzle.
  • Every decision matters because movement itself is a resource.
  • Appreciated number of ways to get points during and at the end of the game.
  • Can upgrade different actions throughout the game.
  • Variety of characters, structures, and objectives for replayability.
  • Every game develops differently based on available cards.
  • Combination of engine building, route building, and efficiency.
  • Surprised the host, expecting a family weight but finding a medium weight Euro.
  • Deserves attention with great production, unique interesting things, and depth.
  • Potentially for experienced players.
Cons
  • Looks a lot lighter than it actually is; it's a fairly thinky Euro game.
  • Can accidentally trap yourself if you haven't planned your route well due to bridge restriction.
  • Hot air balloon requires payment, so you need money for it.
  • The puzzle can lead to analysis paralysis, especially for optimizers.
  • Wish the game had a player aid.
  • Rulebook is not laid out well.
  • Can be incredibly difficult to get the cards you want for your strategy.
  • Cards cost money, so if you don't have enough coin, you're out of luck.
  • Not a relaxing, low-stress game.
Thematic elements
  • woodland
Comparison games
  • Galileo Project
  • White Castle
Mechanics (from transcript analysis)
  • action selection — Players upgrade their different actions throughout the game.
  • Engine Building — Described as a clever blend of engine building, resource management, and route optimization.
  • network building — Players build an efficient network across bridges.
  • Resource Management — Mentioned as part of the clever blend of mechanics in the game.
  • route optimization — Described as a clever blend of engine building, resource management, and route optimization.
  • Set Collection — Collecting specific color cards which have score multiplier effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes a board game comes along that takes one simple idea and builds an entire game around it. That's exactly what Kingdom Crossing does.
  • The hook is that movement is a puzzle all by itself.
  • It's a clever blend of engine building, resource management, and route optimization wrapped in a beautiful woodland theme.
  • I think the biggest hurdle with Kingdom Crossing is that it looks a lot later than it actually is.
  • Every decision matters because movement itself is sort of a resource that you have to carefully manage.
  • Kingdom Crossing is one of the games that sort of like surprised me.
  • Kingdom Crossing deserves your attention. It's got some great production, some unique, interesting things going on, and some depth.
References (from this video)
No references stored for this video.
Video EDHMNJqMGE4 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 2:54 sentiment: positive
video_pk 95553 · mention_pk 262717
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Kingdom Crossing video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines engine building and programming mechanisms
  • Medium-weight Euro with strategic depth
  • Inspired by a famous historical puzzle
  • Looks cute but feels chunky and strategic to play
Cons
none
Thematic elements
  • Building a bridge, recruiting artisans, gathering resources, and creating decorations, inspired by the Seven Bridges of Königsberg problem
  • A kingdom where the queen needs a new bridge built
Comparison games
  • Animal Crossing
Mechanics (from transcript analysis)
  • Action tiles — Players use action tiles to move around the board.
  • Engine Building — Players buy cards that build a tableau for engine building and act as multipliers.
  • Programming — The game incorporates programming mechanisms.
  • Resource Track Scoring — Scoring is tied to a resource track that matches a card's color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "A lot of these come in airlifted and they're very limited releases. So, it might be hard to get some of these, but they are theoretically for sale, so you should be able to get some of these."
  • "The card no one drafts... is the dinosaur that moves up an additional space. So, it's one of those things where it's like, 'Oh, I want this one, but if we leave this one, this will move up.'"
  • "I usually don't like legacy games, but this one is on there because of that. You can reset it, you can replay it, you can play them separately. So, in theory, I guess it's not really technically I don't know what the definition of legacy game is."
  • "Forbidden Island came out, I believe, in 2010, and it's the game that sort of got me back into the board gaming hobby."
  • "I was nicknamed the Game Boy, which is why my channel is called Game Boy Geek, actually."
References (from this video)
No references stored for this video.
Video tMQglI4zHjU The Dice Tower Review at 0:18 sentiment: mixed
video_pk 94933 · mention_pk 260319
The Dice Tower - Kingdom Crossing video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The core loop and set collection are fun.
  • Upgrading actions is enjoyable.
  • The game looks very good and has good quality components for its box size.
  • The invest tokens and the decision of how far to advance them before taking money is a favorite element.
  • The bird token mechanism for setup is brilliant and smooth.
  • The game has fun systems and is engaging.
  • Encourages diversifying and doing things in the same spot.
Cons
  • The game looks simple but has hefty and tricky rules.
  • The scoring system is not terribly intuitive.
  • Minor things like how bird tokens are handled can be issues.
  • The top card of the available stacks can be pretty random, leading to frustration.
  • Accidental moments of interaction where another player takes a card you needed can set you back significantly.
  • The randomness of the card deck and scoring limitations make it a heady game.
  • Money can be a weird resource, sometimes abundant and sometimes scarce.
  • The theme and some elements can be thematically bugging.
  • Some players might be put off by the contrast between the cute look and the complex gameplay.
Thematic elements
  • Animals
Comparison games
  • Everdell
  • Animal Crossing
  • Root
  • Hopper
Mechanics (from transcript analysis)
  • action selection — Players select actions from their player board, moving them to the other side to show they've been used.
  • Card Drafting — Players draft cards at the beginning of the game and during rounds, which provide starting resources or bonuses.
  • income engine — Buildings and other elements provide income each round, often based on having multiples of certain symbols.
  • Resource Management — Players track four different resources (e.g., stone), which are not spent but contribute to end-game scoring based on the lowest amount.
  • Route Building/Movement — Players move across bridges, using footprints, with restrictions on re-crossing bridges in the same round. The hot air balloon allows for special movement.
  • Set Collection — Collecting cards or tokens of the same type or color is a key aspect, especially for triggering income or bonuses.
  • Tile Upgrade — Benefits can upgrade player tiles, making actions better.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not Everdell meets Animal Crossing.
  • Buff boars. If you're looking for buff boars, you got it.
  • This looks like a very simple kids game almost to some degree even when you look at it set up, but it is more than that.
  • The description must cite something specific from the transcript. Generic game knowledge is not a vibe.
  • The only way around that is with the hot air balloon.
  • I'm a little over anthropomorphic animals.
  • But man, this game does look, I think, very good.
  • Except I think it belies that. It's like, "Ooh, this looks like it's a simple game." And there's some pretty hefty stuff going on.
  • I love Root, for example, and that's like the quintessential 'Ooh, this game does not look like what it is.'
  • The scoring systems a lot. It is just not terribly intuitive.
  • So, that this feels like honestly like one of the big Eurogames that Board & Dice does, frankly.
  • For me the biggest flaw of this game is you're looking for a specific cards. They may or may not show up.
  • I have to rethink my entire plan cuz the last blue banner card was just taken.
  • It's a pretty heady game.
  • Money's a really weird resource in this game...
  • I think if I did sit there and try to plan this out, I probably wouldn't love it.
  • But then there's also enough of the systems in play where I think... but but there are accidental moments of interaction which is one of my least favorite kinds.
  • I do really want to emphasize I think the core loop. I think the set collection. I think that the getting four cards of the same banner so you can fire off that income.
  • I didn't think the symbology was that difficult. There's a lot of it.
  • I think I like it. I do think it has some weird player count things.
  • The bird tokens at the start around you place on each of the stacks of decks. I thought oh okay during setup go through pull out all the ones that say three and four player if you're playing two. No, you set them out, you flip them over onto the stacks of cards and if if the number is higher than the player count, you take them out. I think that's super smooth, but then it also makes the decks worth different priorities as a mechanism of gameplay. I thought that was brilliant.
  • I want to get better at it, but there's also enough wrinkles in it that I just I don't love.
  • So I'm coming in at 6.5.
  • This game is more than it looks and I I worried that some people are going to be thrown off by it.
  • I just got to loosen up a bit because if I think about the game too much I probably won't like it as much.
  • It's basically Hoppers. Without the avatar part, I guess.
References (from this video)
No references stored for this video.
Video S54FKQH-_sw Tantrum House Top List at 10:49 sentiment: positive
video_pk 93044 · mention_pk 250970
Tantrum House - Kingdom Crossing video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute woodland animals theme
  • Interesting spatial puzzle
  • Really enjoyed this one
Cons
none
Thematic elements
  • Woodland animals crossing bridges to build a new bridge for their queen.
  • Woodland
Comparison games
  • Seven Bridges of Königsberg
Mechanics (from transcript analysis)
  • Pattern Building — Laying tiles to create patterns.
  • Route Building — Players move across bridges, marking them with tokens.
  • Set Collection — Collecting cards to build an engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
  • but the art is what sort of really drew me in.
  • you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
  • I have Night at the Zoo. This is another tiling game. I love laying tiles.
  • really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
  • I thought it was a fun theme.
  • So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
  • With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
  • So, if nothing else, the theme and the components have definitely made me interested in this game.
  • We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
  • My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
  • I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
  • Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video LIbxmEdnx7Q Where There's A Wilz, There's a Play Top List at 47:38 sentiment: other
video_pk 93043 · mention_pk 250953
Where There's A Wilz, There's a Play - Kingdom Crossing video thumbnail
Click to watch at 47:38 · YouTube ↗
Overall sentiment (raw)
anticipated
Pros
  • interesting concept
  • interesting puzzle
Cons
  • a little bit on the high end for Stacy's normal preferences
Thematic elements
  • building a bridge and crossing
  • kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • limited use locations — you can only cross every bridge once
  • Pathfinding — you're trying to make your way across this kingdom
  • Solo Play — It is probably going to be a solo game for me if I do get it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this cover.
  • How does a sloth escape a zoo? Very slowly.
  • This one resonated with me the most and it just looks cute and cozy as well.
  • I'm very intrigued also by the fact that this universe is going to be built through books and games and they're going to connect.
  • Let us know what some of your um top games that were released pre previous to the this year. And let us know what games you are most anticipating as well down in the comments.
References (from this video)
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Video 349MvC1vPsU Board Gaymes James Top 10 List at 2:43 sentiment: positive
video_pk 84596 · mention_pk 215108
Board Gaymes James - Kingdom Crossing video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever math puzzle
  • cozy thematic framing
Cons
none
Thematic elements
  • math puzzle in a cozy environment
  • Seven Bridges problem of Hondesburg
  • puzzle-centric with a light, friendly setting
Comparison games
none
Mechanics (from transcript analysis)
  • graph/path puzzle — plan a route to visit and cross all seven bridges without recrossing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's another week closer to Spiel
  • crunchy yet cozy games
  • don't be deceived. This one is actually quite the think.
References (from this video)
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Video zmKS1nc1e9k Tantrum House Top List at 33:38 sentiment: positive
video_pk 84293 · mention_pk 214111
Tantrum House - Kingdom Crossing video thumbnail
Click to watch at 33:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute animals and artwork
  • Nice components
  • Puzzle aspect
  • Bridge building mechanic
Cons
none
Thematic elements
  • Bridge building
  • Beaver kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Bridge Building — Make bridges bridge builders.
  • Resource Management — So, you're trying to get the resources you need and be efficient
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
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Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 1:27:16 sentiment: other
video_pk 84109 · mention_pk 213352
Board Gaming Ramblings - Kingdom Crossing video thumbnail
Click to watch at 1:27:16 · YouTube ↗
Overall sentiment (raw)
Excited
Pros
  • From designers of a favorite game (Sangu)
  • Based on a known math problem (Seven Bridges of Konigsberg)
Cons
  • Initial copy was lost in shipping
Thematic elements
Comparison games
  • Sangu
  • Seven Bridges of Konigsberg
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
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Video kySA2qMk7vQ Gaming Rules! Discussion at 1:08:00
video_pk 83753 · mention_pk 211639
Gaming Rules! - Kingdom Crossing video thumbnail
Click to watch at 1:08:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
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Video G_tNw6jREI0 Board Gaming Ramblings Analysis at 13:27 sentiment: positive
video_pk 83344 · mention_pk 209738
Board Gaming Ramblings - Kingdom Crossing video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Had a really much fun with this game
  • Tactical but strategical gameplay
  • Engaging puzzle element
Cons
  • Art style looks like a kids game
  • Art style makes it harder
  • Might be a cull when hardcore culling collection
Thematic elements
  • Based around the seven bridges puzzle.
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Moving between areas, using a balloon to fly to other spaces for more movement opportunities.
  • Resource Management — Buying cards, spending money to get things, or getting money.
  • Tableau Building — Cards go into your tableau to set out more houses, get extra income, and build final scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is another batch from mostly from Spiel mostly 2025 titles and we're going to decide if they are and good enough to be kept in the collection because we are at the point where we don't have free space to just keep whatever.
  • It's one of those games on my pile of games that it's fun to play them, but then ultimately they're quite forgettable.
  • Don't judge a board game by its cover, but it kind of speaks to the wrong audience, baby.
References (from this video)
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Video gzX5gQA7s78 Board Gaymes James Playthrough at 1:44 sentiment: positive
video_pk 82730 · mention_pk 207823
Board Gaymes James - Kingdom Crossing video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Clear, straightforward action selection mechanics
  • Fun theme and beaver fantasy setting
  • Engaging endgame scoring
  • Balloon mobility adds strategic choice
Cons
  • Board warping in prototype; production quality concerns
  • Some color symbolism and landscaping may be confusing
  • Complexity can be high for new players
Thematic elements
  • Resource management, engine-building, and network traversal
  • Beavers navigating a forest kingdom to cross seven bridges and complete goals; hot air balloon transport
  • light, whimsical
Comparison games
  • The Seven Bridges of Königsberg
Mechanics (from transcript analysis)
  • Action Drafting — Players draft and execute action cards to move and buy goods.
  • action selection — Players draft and execute action cards to move and buy goods.
  • balloon relocation — A hot air balloon can move players across regions for a cost.
  • bridge crossing constraint — Crossed bridges cannot be reused; relates to the seven bridges problem.
  • deck/draft randomness — Starting tiles and cards are drafted and randomized; some cards provide special abilities (queen favor).
  • End Game Bonuses — Completing sets or reaching end of resource tracks grants endgame bonuses.
  • endgame scoring tokens and sets — Completing sets or reaching end of resource tracks grants endgame bonuses.
  • pawns and houses — Beaver pawns placed on the board; houses built for score and income bonuses.
  • resource income track — Income tracks determine payouts over rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Plus the artwork is beautiful.
  • I actually really like this game.
  • the warping is nasty.
  • the seven bridges problem tells you that you aren't going to be able to do that.
  • This is a action selection game uh where we're going to try and collect resources to complete these goals.
References (from this video)
No references stored for this video.
Video HvELx7M3AuI Top List at 8:07 sentiment: positive
video_pk 82709 · mention_pk 207787
Kingdom Crossing video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • From the designers of Zeng Guo, The First Empire
  • Surprising collection of mechanisms
  • High production value with wonderful components
Cons
none
Thematic elements
Comparison games
  • Zeng Guo, The First Empire
Mechanics (from transcript analysis)
  • Programmed movement — including programmed movement in order to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2026 is shaping up to be a disappointing year for new solo games, and really games in general, but that's a topic for another video.
  • There simply weren't enough games that were clearly marked for sale that I was interested in in order to complete a top 10 list.
  • I have to say light to medium-weight tile-laying games have become a really crowded genre.
  • I'll be honest, I just do not care about this theme at all. This game would be so much higher on this list if it had a fun and engaging theme.
  • I simply just cannot wait to get this one to the table.
  • This is a Eurogame that both sounds and looks like a ton of fun. That's pretty unusual.
  • And with a track record of these designers, I'm confident that this one is going to be one of the best games of the year.
References (from this video)
No references stored for this video.
Video -XKzi3OyxCY The Board Game Garden Discussion at 6:53
video_pk 81836 · mention_pk 204623
The Board Game Garden - Kingdom Crossing video thumbnail
Click to watch at 6:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 204182
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 271032
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 9:06 sentiment: positive
video_pk 81481 · mention_pk 202652
Gaming Rules! - Kingdom Crossing video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, surprising gameplay
  • family-friendly if appropriately grouped
Cons
  • front cover led to expectations that differed from the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video -Bxn88jC0bI The Board Game Garden Discussion at 32:50 sentiment: other
video_pk 81195 · mention_pk 200443
The Board Game Garden - Kingdom Crossing video thumbnail
Click to watch at 32:50 · YouTube ↗
Overall sentiment (raw)
Deeply Loved
Pros
  • Fantastic game
  • Intriguing 'seven bridge theory' mechanic
  • Unique movement and scoring system
  • Engaging tableau building
Cons
  • Complex mechanics can be difficult to explain
  • Requires careful rule teaching (speaker missed a rule previously)
Thematic elements
  • Tableau building with a bridge crossing concept
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Crossing a bridge places a paw print, preventing re-crossing.
  • Movement — Players move a beaver around islands, crossing bridges.
  • Resource Management — Gaining income based on cards in the tableau.
  • Set Collection — Collecting different types of cards for victory points.
  • Tableau Building — Cards collected from islands are added to a personal tableau.
  • variable scoring — A multiplier is applied at the end of the game based on gained resources and coordinating card colors with crossed stars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • April was crazy when it came to board games.
  • I played a ton of new to me games, which was so much fun.
  • Leaf has always been a game that has really intrigued me because it has such a cool mechanism with these different leaves that you're going to be able to play a card that'll then get you a specific leaf shape.
  • And overall, it's such a simple game, but it is just so lovely.
  • I am obsessed with this game. I really want to play this one solo.
  • If you enjoy games where you are bumping tracks, this game right here is the ultimate bumping tracks game.
  • This is such a good game. I am in love with this game.
  • It revolves around this seven bridge theory or concept where there are seven different bridges and you can only go over a bridge once.
  • And this game is a one versus many where the one player and very cool part of this game is you play it in the pitch dark. So fun.
  • It has a very sketched kind of art style to it, which I've always loved. And that game is just so beautiful.
  • And during this game, we were all just being so chaotic and just ending the game just like very abruptly and people just like not being prepared for it and just being chaotic and it was just the funniest thing.
  • And this game really messed with my brain.
  • Can't get enough of it. It's my most played game of April.
  • And this one I did a preview for. is a solo only game from Salt and Pepper Games where you are running a bakery or bake shop and you're trying to achieve these different um customers orders by first folding this piece of pastry which I think is such a unique part of the game.
  • Three Sisters is one of my favorite Roland rights.
  • I'm so sorry that I decided to do 10 games for this video. I will try for future months to only stick to five so these videos aren't too crazy long, but I just could not not talk about all these games cuz I just had a great month of gaming.
References (from this video)
No references stored for this video.
Video rEANdG5IyuU BoardGameCo Review at 18:34
video_pk 80980 · mention_pk 198905
BoardGameCo - Kingdom Crossing video thumbnail
Click to watch at 18:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the fact that there's usually one a week is a problem unto itself.
  • It's sad whenever someone like stops doing something cool, but it's also sad because it always makes me wonder like, 'Okay, were the board games not profitable enough?'
  • It's easy to just get into the They have lots of games in development. It's easy to see photos, send them on, and not really analyze each one, although I but guarantee you they will be looking more closely in the future.
  • BoardGameGeek fires veteran advertising manager for rejecting campaign due to first-hand experiences of demonic possession.
  • You can never make everyone happy in life. And the problem is you always have a mob of pitchforks of people on all sides who are unhappy with the way you are tackling a situation.
  • I do think he should have been fired by the way. That's like I I I think that the extent of of the decisions he made show such poor judgment that while I feel bad that he is fired, I think that is a correct reaction on the half of Board Game Geek.
  • I wish I had more time in the day. Every day. I wish I had more time in the week, more time in the year. I There's so many things that are worth doing in life, and there's not enough time to do them all.
References (from this video)
No references stored for this video.
Video BFmSuR0UweI The Dice Tower Unboxing at 2:47
video_pk 80610 · mention_pk 196684
The Dice Tower - Kingdom Crossing video thumbnail
Click to watch at 2:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxings in the world as we open up stuff that comes into the Dice Tower and we see what it is.
  • So, that is the one of these is the deluxe version for the hot games room in the Dice Tower library and the other one is for the library.
  • All righty, folks. Well, there you go. There's even more stuff, but I had to put some in the library. I got some stuff from the Philippines. We'll show that stuff off in the future. But for now, that's the end of another boring unboxing. This time, really done by me and not Zee.
References (from this video)
No references stored for this video.
Video 1Nt1l4CID2E Board With Steve Top List at 1:43 sentiment: positive
video_pk 80473 · mention_pk 195874
Board With Steve - Kingdom Crossing video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect Euro game
  • Interesting efficiency puzzle
  • Cool mechanic where you can never backtrack
  • Sweet little game
Cons
  • Can be tricky due to card placement and timing
Thematic elements
  • Building bridges to complete the queen's bidding
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — you're taking... the cards that you're drawing
  • Efficiency Puzzle — It's a really interesting efficiency puzzle where you're racing to complete the queen's bidding by building bridges.
  • No Backtracking — It does have a really cool mechanic where you can never backtrack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one could end in divorce, but it also might be one of the best times of your life because I absolutely love Old King's Crown.
  • Make no mistake, you can get butt hurt in this game.
  • If you're into mean games, then honestly, this is my number one choice for you and personally, a top 10 game of all time.
  • This is cozy couples gaming personified.
  • I always come away from this one feeling smitten even if I've lost.
  • It's just relaxing. There's something so relaxing about sitting down, building out your little meadow, and watching it develop over the course of the game.
  • This is just one of those games that you finish, and you feel all content and fuzzy inside.
References (from this video)
No references stored for this video.
Video OIIbtLxGv6s Tantrum House Preview at 0:44
video_pk 80104 · mention_pk 194387
Tantrum House - Kingdom Crossing video thumbnail
Click to watch at 0:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know in the comments which ones you're interested.
  • Let me know in the comments which one you want us to talk about next.
References (from this video)
No references stored for this video.
Video VjfVnPJLsVE Let's Table It Top List at 6:46 sentiment: positive
video_pk 79997 · mention_pk 193859
Let's Table It - Kingdom Crossing video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy
  • Engine building potential
  • Excellent production quality (dual layer boards, screen printed meeples)
  • Cute appearance
  • Good replayability due to scoring complexity
Cons
  • Can be complex to grasp scoring on the first play.
  • Requires careful planning due to one-way bridge crossing.
Thematic elements
  • Crossing bridges, building and optimizing an engine, placing houses.
Comparison games
none
Mechanics (from transcript analysis)
  • action card movement — Players move based on action cards, crossing bridges to take cards.
  • Engine Building — Cards are used to build an engine for income or building bonuses.
  • Resource Management — Players sometimes have to pay for cards.
  • Worker placement (implied) — Placing houses in different areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we've got something a little different. Today we're going to talk about our favorite games that were new to us that we played in June.
  • If I'm honest, June, like I didn't feel like there was anything really maybe in June that really knocked my socks off.
  • Yeah, I don't think it necessarily was, you know, I don't think any of these will appear on a a top 10, you know.
  • It looks so cute, but it is deep. Like there is some strategy. There's a lot going on with this game.
  • We love a good production and it's cute and it's got strategy.
References (from this video)
No references stored for this video.
Video 9cl59hPCJqg The Board Game Garden Discussion at 37:21 sentiment: positive
video_pk 79968 · mention_pk 193737
The Board Game Garden - Kingdom Crossing video thumbnail
Click to watch at 37:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So good
  • Most recent obsession
  • Fantastic solo mode
  • Loved playing solo
  • Loved multiplayer and solo
Cons
none
Thematic elements
  • Animals
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — A solo AI opponent mimics player actions and scoring.
  • Card Drafting — Players draft cards which are then used for scoring or actions.
  • solo mode — Features a robust solo mode against an AI.
  • Tableau Building — Players build a tableau of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey friends, it is Jenna. What is up?
  • And welcome back to the board game garden.
  • June ended up being a very board game-filled month.
  • I still can't get over the fact that we're still playing trick- taking games that are completely different than all other trick- taking games, but I feel like overall the base game of trick taking works really well with being changed and manipulated in different ways.
  • Oh my goodness, this thing broke me.
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video NUXc5hn-xP0 Top List at 0:07
video_pk 79901 · mention_pk 193494
Kingdom Crossing video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These were our top five new to us games
  • that we played
  • from June 2026.
  • One round.
  • Planet.
  • Kingdom Crossing.
  • Sprout.
  • Ecosfera.
  • Check out our full thoughts.
  • Live now on the channel.
References (from this video)
No references stored for this video.
Video Qx_gkwHkrWI Meeple University Rules Teach
video_pk 69851 · mention_pk 166740
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And hi everyone, it's Stella and Tarant. Welcome to MEL University.
  • If you enjoy this video after watching, like, subscribe, comments, you know what to do. Now, let's get to the classroom.
  • Leonardo Oler proved it was impossible in 1736 and even developed a whole new mathematical branches of graph theory and topology to prove it. Well, Oiler lived in the time before the Montgier brothers invented the hot air balloon, and that is what allows you to place seven paw prints in this game.
References (from this video)
No references stored for this video.
Video Qx_gkwHkrWI Meeple University Rules Teach at 0:07 sentiment: positive
video_pk 69851 · mention_pk 214166
Meeple University - Kingdom Crossing video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Collecting resources is for building a bridge after the game.
  • Upgraded tiles offer better bonuses.
  • Generalizing across guilds allows building additional houses.
  • Queen's favor tiles are a critical part of final scoring.
  • Bonus points are awarded for placing as many paw prints as possible in each round.
Cons
none
Thematic elements
  • Contributing to the construction of a new bridge by gathering resources and decorations.
  • The critter kingdom of Brightpring, a realm of four land masses and seven bridges.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from various action tiles, including working with movement, without movement, or resting.
  • Objective Fulfillment — Players complete shared bridge objectives and individual queen's favor objectives for points.
  • Resource Management — Players collect resources and decorations to contribute to a bridge, and these are tracked on player boards.
  • Route Building — Players move across bridges, placing paw prints, to reach destinations and collect cards.
  • Set Collection — Collecting pairs of guild cards to earn points, upgrade tiles, or build houses.
  • Worker Placement — Players choose action tiles from their board and move them to resolve their turn, placing paw prints on bridges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And hi everyone, it's Stella and Tarant. Welcome to MEL University.
  • If you enjoy this video after watching, like, subscribe, comments, you know what to do. Now, let's get to the classroom.
  • Leonardo Oler proved it was impossible in 1736 and even developed a whole new mathematical branches of graph theory and topology to prove it. Well, Oiler lived in the time before the Montgier brothers invented the hot air balloon, and that is what allows you to place seven paw prints in this game.
References (from this video)
No references stored for this video.
Video bQde_dF-c04 Top Games List at 27:16 sentiment: positive
video_pk 66169 · mention_pk 160823
Kingdom Crossing video thumbnail
Click to watch at 27:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant integration of the Seven Bridges puzzle into a euro engine-builder
  • Tight timing and interaction without overt direct conflict
  • Accessible weight with deep engine-building choices
Cons
none
Thematic elements
  • card tableau engine-building with a Kernixburg seven-bridges puzzle
  • island with four land masses connected by bridges
Comparison games
none
Mechanics (from transcript analysis)
  • Bridge-crossing action cycle — Players move along a four-bridge path via chosen actions; four rounds per cycle.
  • Card tableau engine-building — Cards form a tableau that engines scoring and actions; upgrading tiles enhances actions.
  • End-of-round reset — After four turns, bridge steps reset and players start again.
  • Objective-based interaction — Players give each other objectives; completing them yields benefits or penalties.
  • tile upgrading — Flip tiles to more powerful actions, advancing engine strength.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Crossing is like Animal Crossing.
  • It's a light to mid Euro game with very nice mechanism which is based on the seven bridges of Kernixburg problem.
  • The engine building is very satisfying.
  • There are a lot of timing puzzles here. You have to manage your money.
  • Beaver worker… it's cute.
References (from this video)
No references stored for this video.
Video 7rVtCHuv6Zc Gaming Rules! Playthrough at 16:48 sentiment: positive
video_pk 62624 · mention_pk 155343
Gaming Rules! - Kingdom Crossing video thumbnail
Click to watch at 16:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine-building with multiple viable strategies (resources, decoration, and guild progression).
  • Strong production quality and component design (silk-screen pieces, dual-layer player boards, nicely produced tokens).
  • High variability in setups and end-game scoring, encouraging replayability and experimentation.
  • Clear core loop once the rules click, with a satisfying rhythm to noon/income/resolve phases.
  • The balloon mechanic adds a fun timing/patience element and strategic depth.
Cons
  • Rulebook clarity can be uneven; a few terms and interactions require cross-referencing or clarification.
  • Early-game economy can feel tight due to expensive cards and the need to balance spending for movement and actions.
  • The game is longer than some players expect (live session extended well beyond 90 minutes), which may affect pacing for new players.
  • Complexity and interwoven mechanics may present a steeper learning curve for newcomers.
Thematic elements
  • Array
  • Forest kingdom
  • Educational with live commentary
Comparison games
none
Mechanics (from transcript analysis)
  • action tile selection — During the noon phase, each player selects one available action tile to resolve; this drives the turn sequence and the engine-building flow.
  • Balloon Movement — The balloon is a special mobility tool allowing placement of all seven paw markers and flexible repositioning at a cost.
  • Bridge Crossing / Routing — Movement and action resolution are constrained by crossing bridges; crossing un-crossed bridges yields movement bonuses and scoring opportunities.
  • Character Hiring / Deck Building — Players hire characters by paying coins, resolve the character's effect, and place the card in a guild-specific area for ongoing benefits.
  • End-of-Round / Queen Mechanic — Each round features a queen mechanic where meeting the queen yields bonuses, and only one player can meet the queen per round; meeting her also involves claiming a queen card and triggering a special effect.
  • Guild Income / Card Tucking — Guilds grant income based on tucked cards, driving early-round economy and long-term scoring through card accumulation.
  • Multi-Use Cards — There are two types of cards—structures and transports—each giving immediate or ongoing bonuses; transports cost coins and provide bonuses, structures provide ongoing effects.
  • Network/Route Building — Movement and action resolution are constrained by crossing bridges; crossing un-crossed bridges yields movement bonuses and scoring opportunities.
  • Structures and Transports — There are two types of cards—structures and transports—each giving immediate or ongoing bonuses; transports cost coins and provide bonuses, structures provide ongoing effects.
  • Upgrade Action Tiles — Action tiles can be upgraded by flipping them to a cog side, improving their effects and influencing planning.
  • worker movement — Workers (paw markers) move between regions, crossing bridges to reach bonuses and trigger region-based actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forgetful beaver.
  • This game is a sleeper hit.
  • The rule book is relatively good. A couple of odd words that are slightly incorrect but otherwise solid.
  • The balloon is the only way to place all seven paw markers on the main board.
  • Rule book is relatively good; we had to look up a few things, but once you know them it's clear.
References (from this video)
No references stored for this video.
Video UH6mjzINGdM Allies or Enemies Review at 0:10
video_pk 61007 · mention_pk 153394
Allies or Enemies - Kingdom Crossing video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Bridge crossing, set collection, and engine-building mechanics in a whimsical animal-themed world
  • Array
  • Fantasy world with animals; inspired by the Seven Bridges problem of Königsberg (reimagined to a bridge-crossing/engine-building game)
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a game targeted for kids. This is very much a midweight game.
  • Money is incredibly tight in this game.
  • There are so many times as well where I don't really want to move one space, but I need that extra money.
  • The animals look great.
References (from this video)
No references stored for this video.
Video RPYNzVoAmv8 Going Analog Top 10 List at 45:40 sentiment: positive
video_pk 37313 · mention_pk 112068
Going Analog - Kingdom Crossing video thumbnail
Click to watch at 45:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute aesthetic
  • accessible for families
  • engaging tile/board interaction
Cons
  • lighter for non-family groups
Thematic elements
  • family-friendly town building
  • cozy animal-focused worker placement
  • cute and accessible
Comparison games
  • Calico
  • Photosynthesis
Mechanics (from transcript analysis)
  • stacked-action card spaces — players place pawns to access actions with tiered access.
  • Worker Placement — players place workers on stacked card spaces that limit or shape actions.
  • worker placement on stacked cards — players place workers on stacked card spaces that limit or shape actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like drunken mascots
  • it's a quick race, but the system is rewarding
  • the box sells itself
References (from this video)
No references stored for this video.
Video LKQ_xtCSXrA Meeple University Top 20 List at 1:20:55 sentiment: positive
video_pk 29035 · mention_pk 85412
Meeple University - Kingdom Crossing video thumbnail
Click to watch at 1:20:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player tableau with timing
  • movement-restricted bridges and scoring multipliers
  • hidden extra tokens drive strategic choices
Cons
  • initial learning curve to grasp ladder scoring and bridge rules
Thematic elements
  • tableau-building with movement constraints
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yay. There's a rule book about it. So technically, we create our own rule book.
  • It's our video. There's a rule book about it, so technically we create our own rule book.
  • This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
  • Formidably so this is a contract card shading game.
  • Kingdom Crossing is the seven bridges of Königsberg in game form.
References (from this video)
No references stored for this video.
Video YEkK498p4YU Rahdo Runs Through Top List at 59:51 sentiment: positive
video_pk 6420 · mention_pk 19017
Rahdo Runs Through - Kingdom Crossing video thumbnail
Click to watch at 59:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating 7-bridges-inspired puzzle
  • Fast, compulsive euro with strong math humor
Cons
none
Thematic elements
  • Bridge traversing and tile/move economy
  • Fantasy animal kingdom
Comparison games
  • The Seven Bridges of Königsberg
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Meeple University Top List at 14:03 sentiment: positive
video_pk 3453 · mention_pk 10233
Meeple University - Kingdom Crossing video thumbnail
Click to watch at 14:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good game
  • Satisfying engine building
  • Light to midweight Euro balance
  • Nice timing elements keep game competitive until end
  • Solid engine building mechanics
  • Fun production-based gameplay
Cons
none
Thematic elements
  • Crossing kingdoms with bridge building
  • Fantasy/Bridge crossing
  • Thematic
Comparison games
  • Bridge of Cornersburg
Mechanics (from transcript analysis)
  • action selection — Choose between two different action types
  • Engine Building — Buy things to build personal engine
  • Money management — Manage money for purchases
  • Movement actions — Movement-based actions along with economic ones
  • Tile sliding — Move tiles to right side of tableau and perform actions
  • Timing — Timing mechanics keep game live until end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
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Video kTU-_4ieokQ Board With Steve Top List at 15:37 sentiment: positive
video_pk 2710 · mention_pk 7968
Board With Steve - Kingdom Crossing video thumbnail
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep decisions and replayability
  • engaging midweight Euro
Cons
  • complex planning can be punishing
Thematic elements
  • territory and route optimization
  • medieval-engine-building across bridges
  • brainscratchers with strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — buy cards to unlock scoring engines and maximize bridging routes.
  • route optimization — placing footprints to control bridges while preventing backtracking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Starting off with the two-player game, Agent Avenue.
  • It's a boatload of fun and it's another game which I've just brought out and it just never misses.
  • This is another two-player abstract game that I can't stop playing and that's Zenith.
  • Rival Cities takes Tug of War to another level.
  • The production on Shackleton Base is through the roof.
  • Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
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