Skip to main content
KLASK box art

KLASK

Game ID: GID0181021
Game Info
Year
2014
Players
2-4
Age
8+
Playtime
15 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!

Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.

The youngest player starts the game. You score a point if:

The ball ends in your opponent's hole and stays in the hole.
Two or all of the three white magnetic pieces stick to your opponent's gaming piece.
The opponent accidentally pulls their gaming piece into their own goal hole.
If the opponent loses their gaming piece.

Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.

During the game:

If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point.
If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell.
If one or more white magnetic pieces fall over the edges of the board, the game continues.
Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.

Description

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!

Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.

The youngest player starts the game. You score a point if:

The ball ends in your opponent's hole and stays in the hole.
Two or all of the three white magnetic pieces stick to your opponent's gaming piece.
The opponent accidentally pulls their gaming piece into their own goal hole.
If the opponent loses their gaming piece.

Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.

During the game:

If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point.
If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell.
If one or more white magnetic pieces fall over the edges of the board, the game continues.
Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video 5cRRG5jfpY4 Analysis at 0:59 sentiment: positive
video_pk 66148 · mention_pk 160788
KLASK video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A really fun stacking game.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Stacking — A really fun stacking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, I think even though you did skirt with like a little too much theme as opposed to gameplay, I think it was still so short and the humor came across and the artwork came across and you showcased your nice components.
  • This looks like an approachable, easy to learn game with a fun theme and I'm excited to see more about it.
  • Cuz like this is the number 382 family game of all time and I'm pretty sure The game you're trying to sell me is a is is is another family game, right?
  • The Trojan horse is really the 200 deluxe wooden tokens.
  • I just don't feel like they'd be doing worse on Kickstarter, right?
  • Good for BackerKit, by the way. Like cool to a third of a point grade bump up for BackerKit for greasing the wheel enough to pry people away from Kickstarter and Gamefound.
References (from this video)
No references stored for this video.
Video 7P3C8n0CVnA kovray Rules Teach at 0:05 sentiment: neutral
video_pk 63902 · mention_pk 157421
kovray - KLASK video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flock — play three or more cards with the same number into the sky; any cards remaining here at the end of the game will be worth a point each
  • Migrate — play one or more cards into your sky that match a meld in front of any player; melds can be taken to form a larger meld; other players who have a meld matching the number you played must give you one card from their meld
  • Roost — form a run of three or more consecutive cards that share the same suit and place it onto your Island; runs on the Island cannot be taken and will count as points; you can use cards from hand, the Horizon, or your Sky to form runs; feather tokens can modify actions; there is a sunset power to reset the Horizon once per game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are three different actions available to you and you can perform up to two per turn
  • you must play three or more cards with the same number into the sky
  • the last action you have is the roost action
  • you'll score one point for each card in your Sky one point for each card on your Island and one point for every two unused feathers you have
  • if you had to migrate to one space every year what would you pick and why
References (from this video)
No references stored for this video.
Video uUL3036hxZ4 Totally Tabled Top List at 11:05 sentiment: positive
video_pk 34289 · mention_pk 149569
Totally Tabled - KLASK video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to pick up, great for parties and families
  • high replayability at skill ceiling
Cons
  • can be frustrating for beginners
  • small components require care
Thematic elements
  • Magnets, fast reflexes, and magnet-powered play
  • Dexterity magnet-based table sport
  • Competitive, skill-based play with simple rules
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity/physical skill — Magnetic pieces and fast-paced play akin to air hockey.
  • Magnet interaction — Your pawn is controlled by magnets; magnets in board mid-game add penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a perfect fit for this list that's Cosmic Encounter
  • I had to have a card game
  • this is a collectible SL living card game so you're going to be building your own deck
  • this is the absolute definition of a minute to teach a lifetime to master
  • it's Star Wars in a box
References (from this video)
No references stored for this video.
Video kRtFqz3DIFw Might I Suggest A Game Top List at 1:55 sentiment: positive
video_pk 12908 · mention_pk 37766
Might I Suggest A Game - KLASK video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
  • if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
  • it's labeling it a green legacy game and promising a full reset at campaign end
  • this has been a mind at suggested game production and i'm alex your board game sommelier signing off
  • Sonora is a combination of a dexterity and a roll and write game
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ Paula Deming Top List at 2:05 sentiment: positive
video_pk 11065 · mention_pk 32540
Paula Deming - KLASK video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and frantic
  • Easier to store than Crokinole
  • Great for kids
  • Publisher likely to have booth at conventions with copies available
  • Wacky and high-energy
  • Similar to air hockey which some enjoy
Cons
  • Paula frequently scores for her opponent
Thematic elements
  • Magnetic hockey competition
  • Air hockey table
  • Head-to-head dexterity
Comparison games
  • Air Hockey
Mechanics (from transcript analysis)
  • dexterity — Players use magnetic sticks from underneath the board to hit a ball into the opponent's goal
  • Flicking — Players use magnetic sticks from underneath the board to hit a ball into the opponent's goal
  • magnetic interaction — Magnets on the field can stick to the player's stick, causing the opponent to score
  • Self-inflicted Loss — Accidentally knocking your own stick into your goal gives opponent points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video OZol8TsCWHQ Rolls in the Family Top List at 24:03 sentiment: positive
video_pk 10801 · mention_pk 86201
Rolls in the Family - KLASK video thumbnail
Click to watch at 24:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast rounds, high energy
  • Excellent party game for four players
  • Accessible to new players
Cons
  • Requires a flat magnetic surface
  • Biscuits can create distracting playstates
Thematic elements
  • Air-hockey-esque flicking on a tabletop board
  • Two-player strategy with magnetic tokens and a central ball
  • competitive head-to-head with quick rounds
Comparison games
none
Mechanics (from transcript analysis)
  • ball-and-pocket scoring — hit a central ball into the opponent’s goal while avoiding biscuits
  • magnetic control — players manipulate pieces from beneath the board via magnets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beating up on my kids in these games is really what brings my life meaning.
  • this is a shared list. I don't think we clarified that.
  • the box literally becomes the arena that you're playing in.
  • it's cooperative. You're all working as a team here.
  • world championships of this game.
References (from this video)
No references stored for this video.
Video mIn-na2yY0c No Rolls Barred Top List at 8:03 sentiment: positive
video_pk 10570 · mention_pk 31135
No Rolls Barred - KLASK video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent table presence; visually striking
  • Fast, furious, and highly replayable for two players
  • Simple to learn but hard to master
Cons
  • Limited to two players per session
  • Intense pace may deter casual players
Thematic elements
  • compact, aggressive, fast-paced competition
  • Two-player magnet-based table-top duel
  • minimalist, intense, almost sports-like
Comparison games
none
Mechanics (from transcript analysis)
  • ball-and-hole scoring — points scored when the ball falls into the opponent's hole or when mallets lose control
  • magnet-controlled mallets — players move magnets underneath the board to control mallets on top
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the maple syrup of dexterity games
  • it's the best dexterity game ever made
  • this is the collection starter
  • it's almost the cinema of dexterity gaming
References (from this video)
No references stored for this video.
Video K2WAjCFrEWM Board Game Hangover Review at 0:04 sentiment: positive
video_pk 9487 · mention_pk 28071
Board Game Hangover - KLASK video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules
  • Always fun
  • Like air hockey but different
  • Perfect action game
Cons
none
Thematic elements
  • Sports
  • Air hockey-style
  • Dexterity
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When starting out in this hobby, losing is a huge pressure on the newbie. But what if you lose and win together? That's why horrified is a perfect cooperative game
  • Monopoly is simple. You usually roll two dice and have a bad time. Well, in this game, you roll two dice and have a good time
  • Engine builders are really cool because you always start with nothing and then build up from that point on and it makes you feel fantastic
  • This is a game that drew me into this hobby and I'm happy I'm here
  • And we went throughout this whole segment without saying that Monopoly sucks. Isn't that great?
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–8 of 8
Game Deep Dive
View on BoardGameGeek