The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!
Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.
The youngest player starts the game. You score a point if:
The ball ends in your opponent's hole and stays in the hole.
Two or all of the three white magnetic pieces stick to your opponent's gaming piece.
The opponent accidentally pulls their gaming piece into their own goal hole.
If the opponent loses their gaming piece.
Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.
During the game:
If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point.
If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell.
If one or more white magnetic pieces fall over the edges of the board, the game continues.
Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.
- easy to pick up, great for parties and families
- high replayability at skill ceiling
- can be frustrating for beginners
- small components require care
- Magnets, fast reflexes, and magnet-powered play
- Dexterity magnet-based table sport
- Competitive, skill-based play with simple rules
Mechanics (from transcript analysis)
- Dexterity/physical skill — Magnetic pieces and fast-paced play akin to air hockey.
- Magnet interaction — Your pawn is controlled by magnets; magnets in board mid-game add penalties.
Video topics + discussion points
Quotes (from this video)
- it's a perfect fit for this list that's Cosmic Encounter
- I had to have a card game
- this is a collectible SL living card game so you're going to be building your own deck
- this is the absolute definition of a minute to teach a lifetime to master
- it's Star Wars in a box
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
- if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
- it's labeling it a green legacy game and promising a full reset at campaign end
- this has been a mind at suggested game production and i'm alex your board game sommelier signing off
- Sonora is a combination of a dexterity and a roll and write game
References (from this video)
- Fast-paced and frantic
- Easier to store than Crokinole
- Great for kids
- Publisher likely to have booth at conventions with copies available
- Wacky and high-energy
- Similar to air hockey which some enjoy
- Paula frequently scores for her opponent
- Magnetic hockey competition
- Air hockey table
- Head-to-head dexterity
- Air Hockey
Mechanics (from transcript analysis)
- dexterity — Players use magnetic sticks from underneath the board to hit a ball into the opponent's goal
- Flicking — Players use magnetic sticks from underneath the board to hit a ball into the opponent's goal
- magnetic interaction — Magnets on the field can stick to the player's stick, causing the opponent to score
- Self-inflicted Loss — Accidentally knocking your own stick into your goal gives opponent points
Video topics + discussion points
Quotes (from this video)
- I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
- conventions are the perfect place to play a game that requires a larger group
- at a convention the people who signed up to play probably really want to be there
- I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
- it's quick and shouty and silly and it always goes over really well
- it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
- it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
- I mean no accomplishment feels as good as that
- it's so simple and so good and it makes me laugh with my friends
- knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
- it's fascinating that depending on the style of the people I'm playing with the game can feel really different
- it's just it's dang good y'all
References (from this video)
- Very fast rounds, high energy
- Excellent party game for four players
- Accessible to new players
- Requires a flat magnetic surface
- Biscuits can create distracting playstates
- Air-hockey-esque flicking on a tabletop board
- Two-player strategy with magnetic tokens and a central ball
- competitive head-to-head with quick rounds
Mechanics (from transcript analysis)
- ball-and-pocket scoring — hit a central ball into the opponent’s goal while avoiding biscuits
- magnetic control — players manipulate pieces from beneath the board via magnets
Video topics + discussion points
Quotes (from this video)
- Beating up on my kids in these games is really what brings my life meaning.
- this is a shared list. I don't think we clarified that.
- the box literally becomes the arena that you're playing in.
- it's cooperative. You're all working as a team here.
- world championships of this game.
References (from this video)
- Excellent table presence; visually striking
- Fast, furious, and highly replayable for two players
- Simple to learn but hard to master
- Limited to two players per session
- Intense pace may deter casual players
- compact, aggressive, fast-paced competition
- Two-player magnet-based table-top duel
- minimalist, intense, almost sports-like
Mechanics (from transcript analysis)
- ball-and-hole scoring — points scored when the ball falls into the opponent's hole or when mallets lose control
- magnet-controlled mallets — players move magnets underneath the board to control mallets on top
Video topics + discussion points
Quotes (from this video)
- the maple syrup of dexterity games
- it's the best dexterity game ever made
- this is the collection starter
- it's almost the cinema of dexterity gaming
References (from this video)
- Simple rules
- Always fun
- Like air hockey but different
- Perfect action game
- Sports
- Air hockey-style
- Dexterity
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When starting out in this hobby, losing is a huge pressure on the newbie. But what if you lose and win together? That's why horrified is a perfect cooperative game
- Monopoly is simple. You usually roll two dice and have a bad time. Well, in this game, you roll two dice and have a good time
- Engine builders are really cool because you always start with nothing and then build up from that point on and it makes you feel fantastic
- This is a game that drew me into this hobby and I'm happy I'm here
- And we went throughout this whole segment without saying that Monopoly sucks. Isn't that great?