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Description
Kulami, a two-player abstract strategy game, is played on several wooden tiles of different sizes, which are put together in a random fashion to form the board. Players place their pieces on the squares on the tiles. The placement of the previous piece dictates the rows in which the next piece may be placed.
The goal is to claim as many tiles as possible by occupying the majority of squares on a tile. Bonus points can be gained by completing rows or areas.
Year Published
2011
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video 0jwpcCgPSV8
game_review at 0:49 sentiment: positive
video_pk 60614 · mention_pk 153002
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful art and components, with visually appealing cards and map-like presentation
- Clear visual indications of opponent drafting choices and progression
- High replayability through variants and multiple player counts (2-4 players)
- Satisfying tableau-building interactions and recipe-themed synergies
Cons
- Theme feels somewhat separate or not deeply integrated with the mechanics
- Endgame resolution and certain tracks can feel underdeveloped or lukewarm
- Depth for two-player play may be limited and could lead to shorter, repeatable sessions
- Some edition-specific theme labeling (landmarks) can feel inconsistent
Thematic elements
- Array
- kitchen table / cooking theme
- expository / promotional overview with personal impressions
Comparison games
- Seven Wonders Duel
- War of the Ring
Mechanics (from transcript analysis)
- asymmetric player powers — There are multiple asymmetric character options that change how players approach the game.
- card drafting — Players acquire cards from a central pool, selecting options that advance their strategy and trigger costs or bonuses.
- Card Drafting (from a central pool) — Players acquire cards from a central pool, selecting options that advance their strategy and trigger costs or bonuses.
- Combo-driven play — Players create combos by assembling recipes and synergies between cards in their tableau.
- Resource management — Managing resources (money) and specific costs to acquire cards and advance.
- Resource management / economy — Managing resources (money) and specific costs to acquire cards and advance.
- tableau building — Players build a tableau of recipes with abilities, creating a cascading set of effects as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the feeling of a card game mixed in with Tableau building where your Tableau are tons of cool recipes with abilities
- it look absolutely cute and makes me very hungry while playing
- you know me I come from a TCG background and I definitely think it scratches the card game itch like there's tons of asymmetric characters to choose from
- there's tons of variants for two to four players
- Umami friends is constantly expanding
References (from this video)
No references stored for this video.
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