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Land vs Sea box art

Land vs Sea

Game ID: GID0186146
Game Info
Year
2021
Players
2-4
Age
14+
Playtime
40 min
Collection
Your Tier
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Description

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!

Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.

The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.

The game ends once the last tile is placed. The player or team with the most points wins.

The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:
1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.
2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.
3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.

2, 3 & 4 player modes:
You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.

The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

-description from publisher

Description

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!

Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.

The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.

The game ends once the last tile is placed. The player or team with the most points wins.

The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:
1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.
2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.
3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.

2, 3 & 4 player modes:
You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.

The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 9 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 9:52 sentiment: positive
video_pk 98386 · mention_pk 273206
Rolling Dice & Taking Names - Land vs Sea video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good game
Cons
none
Thematic elements
  • Cartography, building islands and waterways
  • Semi-whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Players are building out their islands and waterways through tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 17:45 sentiment: positive
video_pk 90400 · mention_pk 241530
Getting Games - Land vs Sea video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • map building competition
  • land vs sea; cartographer asymmetric variant
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — One player is the cartographer determining how to score best for sea or land
  • tile placement on hex grid — Place hex tiles to score, with asymmetric cartographer role
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video yL7eoFIFguo Brains On Games Review at 0:42 sentiment: positive
video_pk 90120 · mention_pk 240411
Brains On Games - Land vs Sea video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast setup
  • easy to learn
  • modular with expanding rules
  • beautiful components
  • engaging spatial puzzle and decision making
Cons
  • scaling complexity may increase with added rules
  • not ideal for non-spatial players
  • durability of components could be better for outdoor use
Thematic elements
  • territorial conquest and map-building
  • medieval island-building with land and sea territories
  • procedural, demonstration-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score for closing off areas; land closes islands, sea (C) closes seas
  • Hand Management — draw and replenish tiles each turn; some tiles grant extra draws or actions
  • hand_management — draw and replenish tiles each turn; some tiles grant extra draws or actions
  • navigator_variant — in 3-player games, a navigator tile adjusts scoring and rules
  • path_and_closed_area_scoring — score for closing off areas; land closes islands, sea (C) closes seas
  • Set Collection — use stacks of island and sea tiles; the box doubles as the victory point tracker
  • set_collection — use stacks of island and sea tiles; the box doubles as the victory point tracker
  • special_tiles — whirlpool and volcano tiles grant bonus points when a space is closed
  • steal_action — a steel action lets a player steal a tile from an opponent, reducing their options
  • Tile Placement — place tiles to connect land and sea to form closed areas; scoring occurs when islands or seas are enclosed
  • tile_laying — place tiles to connect land and sea to form closed areas; scoring occurs when islands or seas are enclosed
  • waypoints_and_additional_bonuses — waypoints, caravans, mountains, and coral reefs provide additional scoring bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • land versus c a super fun puzzly game
  • it's quick to learn and quick to set up
  • the pieces are beautiful the components are great the box is excellent
  • we immediately wanted to play again and again
References (from this video)
No references stored for this video.
Video 1S5E_0Tw9Aw All You Can Board Top 5 List at 9:12 sentiment: positive
video_pk 89938 · mention_pk 239668
All You Can Board - Land vs Sea video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple base rules but with depth via variants
  • multi-player flexibility (2-4, teams, modular variants)
  • visually appealing with good table presence
Cons
  • some variants may add complexity that detracts for beginners
Thematic elements
  • tile-lane game with land and sea tiles
Comparison games
none
Mechanics (from transcript analysis)
  • area closure scoring — closing off land or sea areas scores points for your team
  • Modular variants — variants adding caravans, ships, mountains to increase complexity
  • multiplayer variants — 4-player team mode (land vs sea) and 3-player asymmetric cartographer role
  • tile-laying with hex tiles — players place land/sea tiles to shape the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my biggest surprise so far of 2021
  • it's a two player card battler we're big fans of card battling games
  • under 30 dollars and it plays quickly
  • it's a beautiful looking game on the table
  • the most laughs we've ever had is when the cards flip over
  • it's basically an excuse to laugh
  • this is one of the meanest games that we own
  • a game of pretty gardens and petty grudges
  • it's a roll and write version of Biblios but it retains a lot of what makes Biblios such a great game
References (from this video)
No references stored for this video.
Video W2rgpqXyzjY Hungry Gamer Discussion at 15:35 sentiment: positive
video_pk 87463 · mention_pk 228614
Hungry Gamer - Land vs Sea video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful aesthetic
  • strong tile-laying feel
Cons
none
Thematic elements
  • tile laying and exploration
  • map-building and exploration
  • table presence with drafting
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • tile laying with drafting — Six tracks; draft cards; place between two cards; reverse drafting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful mess of a game
  • criminally underrated
  • it's a long game
  • I adore Guild Master
  • this is a very clever game
  • it's a fun crazy wacky game
References (from this video)
No references stored for this video.
Video 9tGdvsF86bQ Hungry Gamer Review at 0:14 sentiment: positive
video_pk 84818 · mention_pk 216186
Hungry Gamer - Land vs Sea video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more toys to play with to a game the host already likes.
  • The artwork and components are beautiful and hilarious.
  • The game is adaptable to different table sizes.
  • The new starting tiles make the start of the game faster.
  • The 'menhirs' are a fun and clever scoring mechanism.
  • The cities double scoring for seas and trade routes, making them valuable.
  • Bandits and pirates offer a quick point opportunity.
  • The expansion fixes the score tracker issue of the original game.
  • It's an excellent expansion that improves the original game.
Cons
  • Increases the length of the game by about six or seven turns.
  • Bandits and pirates are the least interesting new additions.
  • Bandits and pirates can sometimes be unused if the board state doesn't favor them.
Thematic elements
  • Making patterns of islands and seas
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring — Normally, this would score one, two, three, four, five. And then whoever placed the final tile would get these two points here. So I would get seven points for that sea normally.
  • line scoring — when you place them [menhirs] on the board, you do your normal scoring... and then nothing happens until there is a second one in a straight line away from it. So, so for example like this right here... and then we look at the line in between the two and we count up all of the x's.
  • multiplier scoring — with the city being connected to this sea, all of the X's become doubled. So now this is worth 1 2 3 4 5 6 7 8 nine points. The other thing the cities do is when you get to the end of the game, they double the scoring for all of the trade routes that are out there.
  • Pattern Building — you are making patterns of islands and seas.
  • placement scoring — the bandits and the pirates. And the way those work, it's very simple. They score when they are placed next to the caravan or the trade routes. So if I were to place these bandits right here, I would score one point for being next to this caravan here.
  • Scoring Layers — there's a variety of different scoring layers that you can add. From the basic, you just get points for creating the islands or the seas all the way up to another five different layers you can add.
  • tile laying — This is a tile laying game where you are making patterns of islands and seas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the prettiest games I've ever seen.
  • It's beautiful on the board. It is adaptable to the size table you have.
  • I love having those new starting tiles. It starts you out with a lot more places to go. Re, I don't think I'll ever play without those again.
  • This expansion does nothing but improve it.
  • This is immediately in the running for expansion of the year for me because it's just that good as an expansion.
References (from this video)
No references stored for this video.
Video qq4Vl_CMCPQ Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 83594 · mention_pk 210916
Jamie, Tabletoptiktok - Land vs Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact board that doubles as a score track, reducing setup complexity.
  • High replayability due to modular expansions and multiple scoring avenues.
  • Strong two-player head-to-head experience with clear tension between land and sea strategies.
  • Immediate feedback on scoring keeps players engaged and reduces end-of-game counting fatigue.
  • Clear iconography and accessible rule interpretation improve onboarding.
Cons
  • Asymmetric two-player focus may deter players seeking larger player counts.
  • Learning curve emerges as players explore multiple scoring options and potential tile interactions.
  • Some tile arrangements can create open ends that are difficult to close if misplayed.
Thematic elements
  • Territory control and route-based scoring across land and sea, plus dynamic scoring via terrain features.
  • Two-player asymmetric tile-laying contest framed as competing land and sea empires, with modular expansion options and explicit scoring tracks on the board.
  • instructional and enthusiastic; focuses on how to play and why it works as a head-to-head puzzle.
Comparison games
none
Mechanics (from transcript analysis)
  • Caravans and ships as scoring motifs — Land tiles can feature caravans and sea tiles ships, which create potential scoring routes and immediate scoring through placement choices.
  • Closed Drafting — On each turn players draft a two-tile hand; what is on the back of a tile remains hidden until the tile is chosen, adding bluff and deduction elements.
  • Double-sided starting tile — The initial setup features one starting tile that designates either land or sea, establishing asymmetric goals from the start.
  • Modular expansions and variable scoring — Expansion options add new scoring methods (bandits, prairies, cities, menes, etc.) and allow players to mix and match to tailor the game experience.
  • Public front-facing tile information — Only the fronts of tiles are visible during play; backs remain hidden until tile is drafted, affecting planning and bluffing.
  • Score track integrated into board — The board itself functions as the score track, providing immediate visibility into progress without separate counting.
  • Steal and extra-turn options — Certain tiles grant the ability to steal a tile from an opponent or grant an extra turn, increasing interaction and tension.
  • Tile drafting with hidden backs — On each turn players draft a two-tile hand; what is on the back of a tile remains hidden until the tile is chosen, adding bluff and deduction elements.
  • Tile-based bonus scoring (X symbols) — X symbols on certain tiles grant bonus points for completing a land or sea area, adding a strategic reward layer independent of basic area completion.
  • Two-player head-to-head emphasis — Base game supports 2-4 players but the reviewer notes it shines as a direct land-vs-sea duel, creating a tight competitive dynamic.
  • Variable Set-Up: Player — The initial setup features one starting tile that designates either land or sea, establishing asymmetric goals from the start.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic puzzly thinky game.
  • Two to four players, but really I feel like this is a two-player game.
  • Everything's compact. And then two, it even shows you right here what some of the symbols mean.
  • The board doubles as the score track.
  • It's modular in that way that you can add what you want at a time.
  • Everything fits in one box, which I so appreciate because I'm at a premium.
References (from this video)
No references stored for this video.
Video 8PLEfptnmBU Meeple University Review
video_pk 70056 · mention_pk 166955
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video VT3FwK1iLlI kovray Rules Teach
video_pk 68881 · mention_pk 165175
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tiles are double-sided"
  • "the board is used as a scoring track"
  • "art in these towels is unbelievable"
  • "it's easy to teach"
  • "land versus sea" discussion highlights a dual nature of the game
References (from this video)
No references stored for this video.
Video VT3FwK1iLlI kovray Rules Teach at 0:16 sentiment: positive
video_pk 68881 · mention_pk 239891
kovray - Land vs Sea video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and set up
  • strong two-player duel dynamic
  • beautiful tile art and production
  • board/box scoring track integration
  • multiple scoring variants add depth
  • supports 3- and 4-player variants with team play
Cons
  • scoring variants can feel messy and overly complex
  • setup can be fairly involved with many moving parts
  • conflict at the table may not appeal to all players
  • can be lengthy; not a short game
  • tile drafting can become repetitive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cartographer/team play — three-player cartographer is added; four-player games can be teams with hidden tile sides
  • Compound Scoring — mountains, corals, caravans, and ships introduce extra scoring rules
  • edge-matching placement — on your turn place a tile so that each connected edge matches
  • Enclosure scoring — enclosing a complete area scores points, with additional bonuses for finishing spaces
  • special terrain scoring — mountains, corals, caravans, and ships introduce extra scoring rules
  • tile actions — tiles may grant actions such as playing another tile or stealing one from an opponent
  • tile drafting — players draft from two piles until each has two tiles
  • two/three/four player variants — game supports 2, 3, or 4 players with different dynamics
  • waypoints scoring — waypoints allow additional scoring and can influence play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "tiles are double-sided"
  • "the board is used as a scoring track"
  • "art in these towels is unbelievable"
  • "it's easy to teach"
  • "land versus sea" discussion highlights a dual nature of the game
References (from this video)
No references stored for this video.
Video SKlAY_lRTHk watch it played Rules Teach sentiment: neutral
video_pk 64433 · mention_pk 157893
Overall sentiment (raw)
neutral
Pros
  • There are lots of fun drawings and elements on the various tiles
Cons
none
Thematic elements
  • territory expansion and area control across land and water features
  • a growing map of land and water on the table as tiles are placed
  • tile-driven spatial puzzle with scoring for completed areas and special actions
Comparison games
none
Mechanics (from transcript analysis)
  • edge-matching placement — tiles must be placed adjacent to the map so that touching edges match land/sea
  • end-of-game scoring — game ends after last tile is played and scores are tallied; highest score wins with ties shared
  • mountain/coral and caravan/ship scoring options — advanced scoring variants add points for mountain/coral edges or ships/caravans across routes
  • play again and steal actions — some tiles have play again or steel symbols; play again lets you place an extra tile; steel lets you steal an opponent's tile under certain conditions
  • Reclaim as Action — some tiles have play again or steel symbols; play again lets you place an extra tile; steel lets you steal an opponent's tile under certain conditions
  • scoring completed areas — score points for completed land/sea areas; additional points for crosses inside the completed area; scoring token movement
  • tile drafting from top of stacks — on your turn you may pick the top tile from one of two stacks; you can peek at its other side after taking it
  • tile replenishment — after your turn you draw tiles until you have two in front of you
  • volcano whirlpool tile — if a hole is created and the volcano whirlpool tile fits, the final tile triggers scoring and a special placement with a bonus
  • waypoint tokens (optional rule) — each player has a waypoint; can place it on a matching feature and scores a bonus if that area completes or the tile becomes surrounded
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to see who can dominate as you create one of the most unique maps to spread across your game table
  • that's how you play the basic game
  • you can use either the mountain and coral scoring or caravan and ship scoring or both together
  • otherwise that's everything you need to know to play land versus c
References (from this video)
No references stored for this video.
Video w0mf8Nq4n84 Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: mixed
video_pk 62286 · mention_pk 154796
Ryan and Bethany Board Game Reviews - Land vs Sea video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact two-player puzzle with clear objectives.
  • Double-sided tiles provide more decision points per turn.
  • Box-integrated score tracker is a clever design touch.
  • Modular scoring variants add variety and replayability.
  • Strong visual art with charming thematic Easter eggs.
Cons
  • Base game can feel underwhelming or leave little lasting impression.
  • Close-enforcement of areas can be time-consuming and tense.
  • May not have a strong memory impulse after play for some players.
Thematic elements
  • territory control and area closure between opposing forces
  • Two-sided hex-tiled map where land and sea players compete to create larger connected land or sea areas
  • procedural puzzle with modular scoring and hidden tile orientation
Comparison games
none
Mechanics (from transcript analysis)
  • area_completion_scoring — Points are earned when land or sea areas are completed or 'closed' by enclosing spaces.
  • Compound Scoring — Optional modules add mountains, coral, caravans, and ships for ongoing and end-game scoring.
  • end_game_condition — The game ends when all tiles are placed; then final scores are totaled.
  • scoring_variants — Optional modules add mountains, coral, caravans, and ships for ongoing and end-game scoring.
  • special_tiles — Certain symbols grant additional actions such as stealing a tile from another player or taking an extra turn.
  • tile_drafting — At the start of a turn, players draft from the top of two stacks; the other side of tiles is hidden until drawn.
  • tile_laying — Players place hexagonal tiles to extend land or sea areas, aiming to connect and enclose regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two-player game at its core.
  • Tile-lane game you're using these hexagonal tiles and you are trying to make either islands of land or lakes of sea.
  • the bigger the areas of land or more tiles you use the more points you're going to get
  • the land player closes off some land they're going to get these extra points in addition to whatever their island is going to be worth
  • if the sea player closes that off they're the ones who are going to get those X's for the land
  • the box score tracker is like super cool cuz it's just in the box
  • I really like how the graphic design and the art for this game too
  • it's really cool at the end of the game I think they did a really great job of like as far as the graphic design and the art for this game too
  • this is a really fine two-player tile-lane game
  • it was pretty challenging to close off your sections
References (from this video)
No references stored for this video.
Video k-Mt5QDCCRo Foster the Meatball Channel Top 10 List at 10:31 sentiment: positive
video_pk 8907 · mention_pk 92801
Foster the Meatball Channel - Land vs Sea video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn
  • Great two-player experience
Cons
  • Limited player count may limit variety
Thematic elements
  • Territory development and area control
  • Two-player tile-laying map conquest
  • Abstract/Minimalistic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Score by surrounding or connecting territory
  • Tile Placement — You place tiles to expand land or sea territories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck of cards that's all it is
  • it's a mean trick taking game that is a bit unique
  • it's very easy to set up
  • open the box that's your arena
  • it's so easy to travel with
References (from this video)
No references stored for this video.
Video UBEL3aUvpS8 Before You Play Playthrough
video_pk 4360 · mention_pk 166615
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be using these tiles to build out a large map
  • the two types of terrain there's c which is blue and then there's land
  • on your turn all you're going to do is you're going to place it adjacent to one of the tiles existing on the table
  • the play again symbol lets you place your second tile
  • steal a tile from an opponent
  • score points by completing land areas or c areas
  • mountains and corals
  • caravans and ships
  • waypoint tokens
References (from this video)
No references stored for this video.
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