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Lata box art

Lata

Game ID: GID0187139
Game Info
Year
2023
Collection
Rating
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Description

The Portuguese canning industry developed throughout the 20th century, going through periods of great splendor and of extraordinary importance in the social fabric of communities close to fishing centers. After the huge growth due to the immense supply of troops in Europe that World War II brought, the industry went through a period of stability with the consolidation of the quality of the products and the establishment of markets abroad.

Lata ("tin can" in English) is the name of the raw material for the containers in which the fish is packed, and it also turned out to be a popular designation for the product. In this game, players manage local canning companies in the 1950s and produce and sell the famous canned sardines or canned mackerel, the two main canned fish in the first decades of the industry, before the appearance of the very popular tuna.

The game takes place over six rounds. In each round, players buy a batch of fish, tomato or olive oil, which they then can use in their factory. These preserves will then be sold to markets. This operation will result in money that will be used to buy scorecards and increase the factory's production capacity.

The order in which each batch of raw materials is chosen is given by an auction of action points that players secretly make by sliding their disk to the left on the action track of their individual board. Whoever gives up more opportunities for action chooses the best lot, but it is clear that having more possibilities for action is vital to produce more and reach the best markets!

The player with the most victory points (VP), which are awarded at the end of the game by the scorecards, wins.

Lata is the second game in the "Quinas Collection", following the success of Café, the first game in the line.

—description from the designer

Description

The Portuguese canning industry developed throughout the 20th century, going through periods of great splendor and of extraordinary importance in the social fabric of communities close to fishing centers. After the huge growth due to the immense supply of troops in Europe that World War II brought, the industry went through a period of stability with the consolidation of the quality of the products and the establishment of markets abroad.

Lata ("tin can" in English) is the name of the raw material for the containers in which the fish is packed, and it also turned out to be a popular designation for the product. In this game, players manage local canning companies in the 1950s and produce and sell the famous canned sardines or canned mackerel, the two main canned fish in the first decades of the industry, before the appearance of the very popular tuna.

The game takes place over six rounds. In each round, players buy a batch of fish, tomato or olive oil, which they then can use in their factory. These preserves will then be sold to markets. This operation will result in money that will be used to buy scorecards and increase the factory's production capacity.

The order in which each batch of raw materials is chosen is given by an auction of action points that players secretly make by sliding their disk to the left on the action track of their individual board. Whoever gives up more opportunities for action chooses the best lot, but it is clear that having more possibilities for action is vital to produce more and reach the best markets!

The player with the most victory points (VP), which are awarded at the end of the game by the scorecards, wins.

Lata is the second game in the "Quinas Collection", following the success of Café, the first game in the line.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video PtKT06JRUe0 watch it played Store Preview at 1:25 sentiment: positive
video_pk 67369 · mention_pk 163463
watch it played - Lata video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art on both sides showing basic vs upgraded goods
  • nice touch in design
  • includes extra units beyond standard set
  • aesthetic cohesion with game theme
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • none — No gameplay mechanics discussed for this item; focus is on physical components and presentation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a classic uve rosenberg game that i'm never a hundred percent sure that i'm pronouncing correctly
  • what the bgg team does with these geek bit sets is really impressive because they retain the aesthetics of the game that these go with
  • i have no idea what any of these symbols mean so i can't tell you what they do
  • this looks like a pretty cool expansion
  • this booster pack which is meant to give you eight more of each of the resources to ensure you have enough to replace the cardboard ones that come in the european expansion
References (from this video)
No references stored for this video.
Video g4nwrIF_uss Unboxing at 0:12 sentiment: positive
video_pk 66879 · mention_pk 162691
Lata video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and cover
  • High replayability due to different cases and random elements
  • Interesting and unique mechanics
  • Good component quality (thick tokens, well-designed index)
  • Versatile play (single game or campaign)
  • Never truly out of the game when a character dies
  • Miniatures add to the visual appeal
Cons
  • Miniature poses do not perfectly match character art
  • Thin card stock for some cards
Thematic elements
  • Solving mysteries and cases
  • Post-apocalyptic LA
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The game involves drawing and playing various types of cards, including fate cards, skill cards, and mystery cards.
  • Case solving — Players are 'going around, trying to find clues, trying to solve mysteries and whatnot' and 'solve cases and whatnot'.
  • cooperative play — Described as a 'one to four player cooperative game' and a 'story-driven cooperative adventure'.
  • Deck building — Players draw from skill decks which can be depleted and reshuffled, with consequences.
  • Modular board — The game features a large map that is comprised of sections, and case setups can modify the game state.
  • Push Your Luck — Mentioned in relation to drawing damage cards, where drawing too many leads to elimination, and also in drawing fate cards.
  • set collection — Implied through the acquisition of different items and skill cards for characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trick or Treat Studios, you guys are geniuses, man. Thank you very much.
  • I do love that cover. Absolutely love that cover.
  • This is basically a um it's not a deduction game, but just a story-driven cooperative adventure where you're trying to go around, trying to solve cases and whatnot.
  • But, this is what we're going to get.
  • man, this game looks so good.
References (from this video)
No references stored for this video.
Video 83bCD1yxNfw Review at 0:20 sentiment: positive
video_pk 66778 · mention_pk 162586
Lata video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very story driven game with strong stories
  • has an open world feel, reminiscent of video games like Red Dead Redemption
  • hilarious and tense combination
  • Arkham Horror DNA
  • challenging race against time
  • conversational storytelling where other players read cards and make decisions
Cons
  • easy to start chasing leveling up and lose sight of the main goal of solving the case
Thematic elements
  • cyberpunk detective
  • neo Los Angeles
Comparison games
  • Arkham Horror
  • Red Dead Redemption
  • Catan Starfarers
  • Dead of Winter
  • Blade Runner
  • Altered Carbon
Mechanics (from transcript analysis)
  • Card drawing — every turn at the beginning of a turn, you're going to draw a card from the darkness deck... And the fate deck may help you. It may give you bonuses and allow you to draw more cards.
  • Case resolution — you will have other cards that come out that are kind of smaller cases you're working on and you put that kind of in an active case area. Well, usually, you're going to resolve these by putting clue tokens on them and you do that by advancing the case. If you advance the case, you spend clue tokens to solve some of these minor cases and gain whatever the reward is.
  • cooperative play — If the darkness token gets all the way to the end of the darkness track, then you have failed. You and your friends lose the game. But, if you are able to solve the case, crack the case, then you and your friends win.
  • Deck building — Everybody has their own deck of cards, and they have kind of their starter cards. You'll be able to get more cards as the game goes, but you are going to be able to play these cards for various effects.
  • Movement — You can move from one location to another.
  • Resource management — You have credits. This is essentially the money of the game. You can spend uh credits in order to purchase uh one of these uh tiles... Another currency you have in the game is karma tokens.
  • Skill checks — what this card will call for is a certain number of certain skills... you go ahead, you actually play those skill cards and then you actually have to draw a card from the fate deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was always under the impression that the phrases I'm sorry and I apologize meant the same thing. Apparently not at a funeral.
  • This is a cyberpunk game from Richard Launius.
  • It really feels like it's got Arkham Horror DNA here.
  • On the Cody scale, I'm going to go ahead, I'm going to give LA 1 Lawan a 7.5 out of 10.
  • I once knew a cannibal private detective. He loved grilling people.
References (from this video)
No references stored for this video.
Video CcmtcLsEcrs Meeple University Review at 0:42 sentiment: positive
video_pk 64345 · mention_pk 157794
Meeple University - Lata video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple mechanics with meaningful decisions
  • fast-paced and easy to learn
  • versatile for different groups, including kids
  • good for meetups
Cons
  • scoring can feel punishing if you accumulate non-duplicates
  • round-based stakes may not appeal to everyone
Thematic elements
Comparison games
  • Uno
  • Backgammon
Mechanics (from transcript analysis)
  • card values — Deck uses numbers 1-6 and a llama; llama is higher than six.
  • Compound Scoring — If you did not get rid of all your cards, you score points equal to the number of non-duplicate cards in your hand.
  • draw option — If you can't play, you may draw one card.
  • End condition — The game goes on until a player reaches 40 points.
  • Limited Points — The game goes on until a player reaches 40 points.
  • Multi-use cards — Deck uses numbers 1-6 and a llama; llama is higher than six.
  • play card that matches or is one higher — On your turn you play a card that matches the previous or is one higher; 'llama' is higher than six.
  • quit for the round — Instead of playing a card, you can quit for the round and be out.
  • round resolution — At the end of a round you may return a counter to adjust points.
  • round structure — The round continues until everyone has quit or someone has played all their cards.
  • scoring — If you did not get rid of all your cards, you score points equal to the number of non-duplicate cards in your hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about playing not about winning
  • it's fast and furious
  • it's extremely simple
References (from this video)
No references stored for this video.
Video OViZdIIlVv8 Jamie, Tabletoptiktok Rules Teach at 0:00 sentiment: positive
video_pk 61348 · mention_pk 154015
Jamie, Tabletoptiktok - Lata video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo modes are fabulous
  • Engaging combination of bidding, resource management, and engine-building decisions
  • Clear thematic tie to the sardine/canning industry
Cons
none
Thematic elements
Comparison games
  • cafe
  • Oliva
Mechanics (from transcript analysis)
  • Action points — Players have nine action points per round to spend in a variety of ways, creating tension over how to allocate actions within six rounds.
  • action_points — Players have nine action points per round to spend in a variety of ways, creating tension over how to allocate actions within six rounds.
  • bidding_for_turn_order — At the start of each round, players bid points to determine the turn order for subsequent rounds; ties are resolved by a specified rule.
  • card_placement_and_covering — Placed cards become part of your factory; you may cover existing cards later by spending action points or money to improve your setup.
  • Compound Scoring — Goods are taken to market to score points based on visible conditions; players can pay coins to reveal or acquire scoring conditions.
  • hidden_information — A shield acts as a player aid that also hides certain information from opponents during play.
  • market_and_scoring — Goods are taken to market to score points based on visible conditions; players can pay coins to reveal or acquire scoring conditions.
  • round_structure — Six rounds per game with a fixed action-points pool each round; no cross-round saving of actions.
  • tinning_goods — Goods (sardines and mackerel) can be tinned in tomato or olive oil, and placement on cards determines benefits and costs.
  • Turn Order: Auction — At the start of each round, players bid points to determine the turn order for subsequent rounds; ties are resolved by a specified rule.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is great.
  • I really love this one.
  • But like I said, I really want to try the newest one, Oliva or Oliva. I'm not quite sure how you pronounce it, but that is Lada.
  • If you have played it, let me know. Give me a like and a follow, and I'll keep bringing you more board game content.
References (from this video)
No references stored for this video.
Video JvCg0N1JVsg Stonemaier Games Analysis at 0:00 sentiment: positive
video_pk 38302 · mention_pk 151081
Stonemaier Games - Lata video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative slow-reveal goal mechanic that enriches the drafting experience
  • Information asymmetry is used to dynamic effect without overcomplicating play
  • Accessible, light-hearted theme that appeals to casual and family players
  • Clear, tangible feedback from drafting decisions through round scoring
  • Workable playtime with a refreshing twist on standard drafting
Cons
  • Some players may prefer full information upfront and feel constrained by partial knowledge
  • If players want heavier weight, the lightweight mechanics may feel thin to them
  • The success of strategies depends on reach of goals and card distribution, which can feel variable
Thematic elements
  • Hidden scoring objectives revealed progressively, emphasizing deduction and drafting strategy over heavy abstraction.
  • A light, whimsical drafting game where players pass cards and secretly vie to meet hidden scoring goals across four rounds.
  • Abstract/puzzle-like, with emphasis on scoring puzzles rather than a narrative arc.
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players receive a hand, select one card to keep for later use, and pass others to neighboring players in a structured sequence (4 left, 4 right, 3, 2, 1).
  • Drafting / Card Passing — Players receive a hand, select one card to keep for later use, and pass others to neighboring players in a structured sequence (4 left, 4 right, 3, 2, 1).
  • End-of-Round Scoring Based on Revealed Goals — After all passes and reveals in a round, players score based on how their hand matches the revealed goals, with progression across rounds influencing total score.
  • hidden scoring cards — Each player secretly selects a scoring card for a round and places it face-down on a round track; these choices drive strategic drafting and risk assessment.
  • Pattern & Set-Collection Scoring — Points are earned for specific card combinations (e.g., pairs or complete sets like A through G) and for meeting particular conditions on revealed goals.
  • Sequential Goal Revelation — Goals are revealed one by one after each pass rather than at game start, gradually informing players' strategy across the round.
  • set collection — Points are earned for specific card combinations (e.g., pairs or complete sets like A through G) and for meeting particular conditions on revealed goals.
  • Simultaneous reveal — Goals are revealed one by one after each pass rather than at game start, gradually informing players' strategy across the round.
  • Whimsical Theme with Lightweight Rules — The tone, components, and scoring are designed to be approachable and family-friendly, keeping playtime brisk while offering meaningful choice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think is my favorite mechanism in this game.
  • the slow reveal of the goals instead of all the goals being up front.
  • Having that slightly limited information actually makes the draft really dynamic and fun.
  • So, that is my favorite reveal.
  • I'd love to hear your thoughts if you've played a game like this and if there's another game that you can think of that has a slow reveal of goals instead of giving players all the goals up front at the beginning of the game.
References (from this video)
No references stored for this video.
Video V4mPm7lk9bw Rolls in the Family Review at 0:08 sentiment: positive
video_pk 35033 · mention_pk 148242
Rolls in the Family - Lata video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely light and accessible
  • easy to teach, making it beginner-friendly
  • high energy with larger player counts
  • interactive table dynamics around the shared discard pile
  • tension and moments of big swings that make the end of a hand exciting
  • replayability due to random card order
Cons
  • high luck factor can dominate in some rounds
  • some rounds may feel like autopilot with limited meaningful decisions
  • depth may be too light for heavier gamers
  • as a very lightweight title, it may not satisfy players seeking strategic complexity
Thematic elements
  • lighthearted, push-your-luck, hand-management
  • Abstract, no specific setting; llama theme used as flavor in a generic card game
  • abstract/game-mechanics-driven with a playful tone
Comparison games
  • Uno
  • Lum
Mechanics (from transcript analysis)
  • Compound Scoring — Points are tracked with chips (1-point and 10-point denominations); going out can return a chip to the supply for a swing
  • discard-value looping — The discard pile value loops around (e.g., connecting sixes back to ones), dynamically influencing decision making
  • hand management — Players manage a starting hand of six cards per player, aiming to drop cards while minimizing total points
  • point-chip scoring — Points are tracked with chips (1-point and 10-point denominations); going out can return a chip to the supply for a swing
  • Push Your Luck — On each turn, players decide to stay in the round or fold, balancing risk and potential payoff as the pile value shifts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Llama is a race to get rid of your cards each round as you try to accumulate as few points as possible.
  • the tension between quitting and pushing your luck that drives the gameplay.
  • it's a really light card game.
  • you could actually try to shoot the Moon by drawing cards to fill in gaps in your hand.
  • the final player unloads a huge sequence of cards turning what looked like a terrible hand into a win.
  • there's surprising amount of interesting decisions that emerge out of such simple gameplay.
  • setup is a breeze, just deal everyone six cards and start; there isn't much setup variability here.
  • shuffle deck will have each hand playing out differently, keeping gameplay fresh.
  • the pile can loop between your turns, and as the table shrinks, the pacing changes in a meaningful way.
  • going out allows you to return a chip to the supply, creating dramatic swings and comeback moments.
  • end-of-round moments are where the game's energy shines and invites a lot of social interaction.
References (from this video)
No references stored for this video.
Video ZacScz9pnBE Chairman of the Board Top List at 2:45 sentiment: positive
video_pk 6740 · mention_pk 113290
Chairman of the Board - Lata video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep Feld engine puzzle with clear card-driven progression
  • dynamic timing as you upgrade your engine
Cons
  • might be too dense for casual players
  • fewer players may not enjoy the triple-info card mechanic
Thematic elements
  • exploration and token collection
  • engine-building with commodity speculation on a map
Comparison games
none
Mechanics (from transcript analysis)
  • 3-piece card information structure — each drawn card provides three bits of data: ongoing power, resource types, and token/value enhancements
  • engine building — cards grant ongoing powers that change over time as you deploy explorers and tokens
  • engine-building with evolving powers — cards grant ongoing powers that change over time as you deploy explorers and tokens
  • Multi-use cards — each drawn card provides three bits of data: ongoing power, resource types, and token/value enhancements
  • resource collection and token management — tokens represent resources used to place explorers and develop engine
  • Resource management — tokens represent resources used to place explorers and develop engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's this real tradeoff of how much do I want to invest in building my engine which cards do I want to hold back to actually reap the benefits from that engine
  • the tempo of the game is dictated by the players
  • you can use the cards as money, to unlock more actions, or to push your engine—it's all about balancing short-term gains with long-term setup
References (from this video)
No references stored for this video.
Video 3ePWx7k5h-w Adam in Wales - Board Game Design Analysis at 5:06 sentiment: positive
video_pk 3485 · mention_pk 104382
Adam in Wales - Board Game Design - Lata video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delightfully quick and funny
  • accessible UNO-like rhythm with a clever scoring twist
Cons
  • may feel light for some players seeking deeper strategy
Thematic elements
  • lightweight take on card shedding with a llama twist
  • humorous, Uno-like feel
Comparison games
  • Just One
Mechanics (from transcript analysis)
  • card shedding — Players play cards in sequence with wrap-around rules; llama cards alter scoring dynamics
  • point-salience scoring — Card values define endgame scoring, with special rules for combinations
  • rapid-fire decisions — Decide when to bow out to optimize your final score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the first time as far as I'm aware that a Spiel des Jahres nominee has been a social deduction game
  • Wingspan is the darling of the current board game world and taking the board game world by storm
  • I think Wingspan would be a travesty if Wingspan didn't win
  • Just One is the simplest, most accessible game I've seen
  • I can't believe that a game like Llama has been nominated for the Spirit Awards
  • Detective stands a real chance because of the innovation
  • I designed the game Doodle Rush
  • I would have gone for Silver and Gold this didn't even get a nod
  • Rolling right games, polyomino tiling games, and a mix of innovation and accessibility are shaping this year
  • I think just one deserves it because of its tight, elegant simplicity
References (from this video)
No references stored for this video.
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