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Leaf box art

Leaf

Game ID: GID0188204
Game Info
Year
2023
Players
1-4
Age
10+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!

—description from the designer

Description

In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 34 · mix 1 · neu 3 · neg 1
Mentions per page
Showing 1–44 of 44
Video E9opAmC04XM Board Game Sanctuary Review at 0:04 sentiment: positive
video_pk 109277 · mention_pk 315009
Board Game Sanctuary - Leaf video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme speaks to the reviewer.
  • Cool wooden components (water drops, fertilizer, sun tokens).
  • Satisfying point scoring mechanism.
  • Strategic player interaction (monitoring and denying).
  • Easy and simple resource management.
  • Perfect gateway game for families.
  • Nice touch with fabric bags.
Cons
none
Thematic elements
  • growing your own plants
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players will be drafting from a hand of resource cards and item cards picking one playing it and passing the rest along.
  • Hand Management — Picking one card and playing it, then passing the rest.
  • Resource Management — Gather enough resources to fulfill a plant's requirement.
  • Set Collection — Fulfilling a plant's requirement to earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes there's a board game where the theme really speaks to me I really love my plants
  • let me show you a really cool card game about growing your own plants
  • the resource management system here is easy and simple to learn and makes for a perfect Gateway game for the family
References (from this video)
No references stored for this video.
Video -YnQ2N2Bzzw Board Game Sanctuary Top List at 5:43 sentiment: positive
video_pk 109288 · mention_pk 315045
Board Game Sanctuary - Leaf video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love a game which can exploit the shape of Nature and use it to create an interesting unique puzzle
  • Very evocative in this game
  • Great and very evocative
Cons
none
Thematic elements
  • cultivating mushrooms and acquiring animal cards using shaped leaves
  • nature
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Connecting leaf tips to trigger actions, and arranging leaves to form a specific pattern for victory points.
  • Resource Management — Collecting sun tokens and mushrooms.
  • Set Collection — Acquiring sets of animal cards.
  • Tile Placement — Players place different shaped and colored leaves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have eight games that I'm super excited about that are coming up very soon so much so that I wanted to share it with you my friends my family and the viewers
  • The whole aim of the game is to kind of cultivate these mushrooms that grow on your leaves acquire sets of animal cards but also create this cool intricate Victory Point generating mechanism using the shapes of the leaves themselves
  • This game is all about moving from the old city into this grandiose new city and starting a new life and decorating and making the streets of the city feel unique
  • Makes for such an interesting interconnected interlocking dot to do puzzle that I cannot wait to play
References (from this video)
No references stored for this video.
Video egEPjjR5wVc Board Game Sanctuary Top List at 13:01 sentiment: positive
video_pk 109191 · mention_pk 314863
Board Game Sanctuary - Leaf video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive nature world
  • Easy to teach with layered strategy
  • Dynamic and engaging
  • Visually cool leaf shapes and colors
Cons
none
Thematic elements
  • Interacting with nature through leaf placement and actions
  • Autumn nature, leaves on the ground, climbing trees
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Placing leaves triggers various actions like drawing cards, acquiring animals, or growing mushrooms.
  • Movement — Squirrels race up a tree for bonus actions.
  • Set Collection — Gathering animals, growing mushrooms, and collecting sun tokens.
  • Tile Placement — Players place leaf tiles with different characteristics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good day everybody do you often struggle to find a really great Christmas gift especially when your board gameer friend has pretty much all the board games that they need well this video is not really for them this video is for those other people in your life who might be just entering the board game hobby for the first time and you just want to give them a little taster of what an amazing Hobby this can be
  • I have a secret genre of board gaming that I really really love
  • Cooperative games might be the preferential choice if that's the sort of family that you might be in
  • Mist over Carcassonne is a unique Twist on the original Carcassonne game yes and I know there's been many iterations of carcassone but this one I think is the first fully Cooperative one
  • well there are some really good games out there that can kind of break the ice especially after dinner or Christmas lunch and and you just want people to kind of relax and you want to get to know people a little bit more especially if you haven't seen them for a long time
  • this is such a dynamically tight very thematically rich Euro that I just definitely could not see past this being an essential add-on to one of my favorite themes of the year
  • I hope your Christmas holiday is a festive one
References (from this video)
No references stored for this video.
Video z_shxd1Jui8 Bower's Game Corner Rules Teach at 0:00 sentiment: neutral
video_pk 94236 · mention_pk 256740
Bower's Game Corner - Leaf video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • placing leaves on a tree
  • on a tree
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — One mode allows players to work together to build the tree, aiming to keep animal eyes visible for a collective score.
  • dexterity — Players must carefully place cards without causing others to fall, central to both competitive and cooperative modes.
  • Set collection (scoring) — In the competitive mode, players collect fallen cards into a scoring pile, with points based on dots on these cards.
  • Take That (Loss Condition) — In the competitive mode, if a player knocks everything off, they immediately lose, and others benefit by drawing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll teach you the competitive version first and then I'll show you how the cooperative version works.
References (from this video)
No references stored for this video.
Video S2TavvnDn3U Watch It Played Travelogue at 12:49 sentiment: positive
video_pk 92572 · mention_pk 248769
Watch It Played - Leaf video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting
Cons
none
Thematic elements
  • time travel and inventing things
Comparison games
none
Mechanics (from transcript analysis)
  • Kickstarter Game — This was a game that was funded through Kickstarter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Multiverse this was a very popular Booth I would have liked to have gotten a demo in but man they were busy all the time
  • Superheroes and cards and it's a Well reviewed game so I'm glad to see them having a lot of success there.
  • had a chance to learn flasho Fire Rescue from David one of our viewers and his friend those two guys were so much fun to play with we were the loudest ones in the library we just barely eak out a win
  • I wanted to pick up my own copy of flasho fire rescue had the designer sign it and it's certainly a game I would consider featuring on our Channel
  • I also want to give a real shout out to the other board game media creators that I had a chance to meet I really respect and admire your work Larry and Tim Lance Joel Cody and John Ryan metler tox the D6 generation and the Big Daddy himself Tom vassel
  • if you get a chance to come out to Gen Con I would highly recommend it it truly is the best four days in gaming
References (from this video)
No references stored for this video.
Video 1faV6zfxZCI Getting Games Variety Vlog at 5:50 sentiment: positive
video_pk 92219 · mention_pk 247741
Getting Games - Leaf video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting asymmetric mechanism via cousin cards and favors
  • adds thematic twists with birth events
Cons
  • potentially slow due to extra steps after each turn
  • unclear balance with new family decks
Thematic elements
Comparison games
  • Legacy (base game)
Mechanics (from transcript analysis)
  • asymmetric family decks and cousin cards — expansion provides five asymmetrical families with deck of cousins and favors; players draw three, offer to opponents, and opponents may pay favors to take them
  • birth events and birth-card mechanics — birth events replace with birth event cards having different backs; outcomes involve costs and bonuses
  • End Game Bonuses — new asymmetric end-game goals add variety
  • end-game goal cards — new asymmetric end-game goals add variety
  • favors tokens and bonus actions — favors tokens can be cashed in for bonus actions such as extra turns or resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about Mystic Veil
  • the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
  • pretty excited about it
  • it's a tester for the market
References (from this video)
No references stored for this video.
Video IzBLjkFgxi4 Gaming with Edo & Jessica Top List at 6:24 sentiment: positive
video_pk 89092 · mention_pk 236089
Gaming with Edo & Jessica - Leaf video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic light to mid-weight game
  • Nature theme is enjoyable
  • Great execution of the leaf mechanic
  • Beautiful and welcoming
Cons
none
Thematic elements
  • Connecting leaves
  • Nature
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players are 'connecting these leaves in a pile earning you at points'.
  • Spending points — Points are earned and then 'spend in a variety of ways'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um my top five Kickstarter games now I'm coming in number five is floating floors
  • um so coming in at number four is 14 frantic minutes
  • um so then numb coming in at number three uh is hidden leaders forgotten Legends
  • um so coming in at number two was a small game called philosophy
  • um is leaf by Tim Eisner and weird City games
  • please keep making fantastic beautiful welcoming nature games that's a great thing
  • I think everyone's doing great from this entire list but like come on Tim keep at it
References (from this video)
No references stored for this video.
Video XubJMCaT5eM Board Game Buzzz Top 10 List at 1:41 sentiment: positive
video_pk 88365 · mention_pk 232805
Board Game Buzzz - Leaf video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cozy autumn vibes
  • attractive leaf tokens
Cons
none
Thematic elements
  • leaves, wind, nature
  • forest floor / autumn
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — placing leaf tokens in combinations and aligning edges to touch in specific ways to score points
  • tile/edge-placement — placing leaf tokens in combinations and aligning edges to touch in specific ways to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I desperately want this you know I want to be able to have Regular honey buz for spring and then have this fall flavors
References (from this video)
No references stored for this video.
Video axvL6V4C0CU Tabletop Tolson Discussion at 17:30 sentiment: positive
video_pk 88206 · mention_pk 232048
Tabletop Tolson - Leaf video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks visually striking and unique in its spatial concept
  • Promises a crisp, elegant engine-building feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 3D spatial tiling — Players fit leaf-shaped tiles, activating actions when tips touch.
  • Resource collection / action alternation — Leaves and acorns drive actions and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puzzle hunt it is just a lovely 2hour puzzling exercise with a team of four
  • I had a fantastic time at working geekon 2023 and I can't wait for next year's
  • I walked away with this game
  • I can't wait to tell you more about this
  • Puzzle hunt and puzzling with the aha moment is really where it's at
References (from this video)
No references stored for this video.
Video gpvYzPnB2Zc Ryan and Bethany Board Game Reviews Discussion at 5:17 sentiment: positive
video_pk 85539 · mention_pk 219439
Ryan and Bethany Board Game Reviews - Leaf video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Prettiest looking game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all about just playing games. There's not a lot of distractions other than just playing games.
  • Basically timeline with music.
  • Bethany wins and I lose. That's in the rule book.
  • My will to dominate arcs in the galaxy has prevailed. I am the clear winner uh with 30 points.
  • This is one of the prettiest looking games in the table.
  • So, the trivia night was largely board game and Lord of the Rings themed.
References (from this video)
No references stored for this video.
Video SzS1mCDD2mo Chairman of the Board Top List at 2:08 sentiment: negative
video_pk 85114 · mention_pk 217519
Chairman of the Board - Leaf video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Novelty of pick up and play
  • Kids are going to understand this one
Cons
  • Nothing too interesting
  • Leagues behind other blackjack variant games like Capital Lux or Ratjack
  • Pure luck fest
  • Decisions weren't really there
  • Quite bland
  • Very predictable
Thematic elements
  • Reveals more information as you play through it
Comparison games
  • Capital Lux
  • Ratjack
Mechanics (from transcript analysis)
  • Blackjack variant — A variant of the blackjack mechanism where players try not to go over a certain number (15) by playing cards from their hand.
  • Hand Management — Players manage a three-card hand limit, choosing to play or draw cards, and are sometimes forced to play cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I rank and review five new to me board games in order of preference.
  • It's a little bit too um I say swingy, but it's a little bit too obvious at times and sometimes if you're doing really well, it's it's very easy to get like a a snowball effect going where you can keep on guessing correctly because information becomes clearer and clearer and one person tends to snowball and win the game by quite some distance.
  • If I want to play a blackjack variant, then so many other games have done it to a much higher standard.
  • It all boils down to what cards in your hand is a pure luck fest.
  • The game gets out of its own way. It doesn't focus on mechanisms or silly little tricks. It's all about using that information to do the fun part, which is the deduction.
  • The twist on this game is that the cards played in the previous round will be the scoring cards for the next round.
  • So, very clever stuff.
  • I just like those little nuances, those little niche rules that just make this one kind of just just pique my interest a little bit more than there would be if this game was just a simple shedding game.
  • I just think this game does everything the original does, but with a bit more interest and and even more fun.
  • But on the downside, the actual tile racks in this game are nowhere near as good as the original because they're just cardboard fold overs.
  • So I can't praise this one enough.
References (from this video)
No references stored for this video.
Video OKBMchaors8 UndeadVikingVideos Discussion at 34:56 sentiment: positive
video_pk 85067 · mention_pk 217268
UndeadVikingVideos - Leaf video thumbnail
Click to watch at 34:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever mechanics with multiple meanings for the name
  • Fun push-your-luck and subterfuge elements
  • Appeals to language enthusiasts with its name
Cons
none
Thematic elements
  • Baking bread and shirking work
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players need to collectively bake enough bread, but there's an element of individual gain.
  • Hidden role — Players contribute work cards secretly, contributing to the subterfuge aspect.
  • Push Your Luck — Players contribute work cards, risking busting out if they don't meet orders.
  • Set Collection — Players aim to have the most value left in their hand at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
  • Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
  • She's badass.
  • The whole team of immortals is badass.
  • Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
  • Do any of you guys watch Yellow Jackets?
  • Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
  • Kabuki Kid says yellow jacket is good.
  • I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
  • I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
  • and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
  • and I remember I mean we couldn't breathe. We were laughing so hard
  • It's absolutely insane.
  • remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
  • The second and third one sucked.
  • I mean um the first one though. I mean uh what was it was magical
  • you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 5:50 sentiment: positive
video_pk 84492 · mention_pk 214731
Board Gaymes James - Leaf video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video 2ng5GBgyj5w Board Games UnLocked Top List at 24:44:16 sentiment: positive
video_pk 83133 · mention_pk 208994
Board Games UnLocked - Leaf video thumbnail
Click to watch at 24:44:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid Euro game
  • Fast turns
  • Building ownership provides benefits
  • Good solo variant
Cons
  • Feed your workers mechanic is disliked
  • Graphic design is dated
Thematic elements
  • Shipping and goods
Comparison games
  • Agricola
  • Puerto Rico
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • action selection — Take all goods of one type or use a building.
  • Engine Building — Buildings have actions and can be owned, providing ongoing benefits.
  • Resource Management — Managing goods and distributing them.
  • Set Collection — Collecting goods and managing them.
  • Worker Placement — Distribute goods and then take an action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
  • It's been one of those things I just haven't gotten to the table much.
  • So, there's 30. Okay. So, 30. There's 30 total factions.
  • It's a crunchier game for a card game.
  • It's almost a four for a deck building game. I mean, that's pretty stout.
  • It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
  • The artwork is just gorgeous, and the components feel really good.
  • It's a game that really pulls you in with its theme.
  • You're building up your deck, but you're also exploring and managing resources.
  • It's just such a satisfying engine builder.
  • Every game feels different because of the cards you draw.
  • Watching the planet change is really cool.
  • The amount of strategic depth is just immense.
References (from this video)
No references stored for this video.
Video -Bxn88jC0bI The Board Game Garden Discussion at 27:43 sentiment: positive
video_pk 81195 · mention_pk 200441
The Board Game Garden - Leaf video thumbnail
Click to watch at 27:43 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Cool and unique leaf connection mechanism
  • Simple yet lovely gameplay
  • Visually engaging components
  • Has a solo mode
Cons
none
Thematic elements
  • Nature
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Connecting leaf tips of specific colors allows for specific actions to be taken a certain number of times.
  • Card Drafting — Gaining more leaf cards to play more.
  • Pattern Building — Leaf shapes connect based on tips and colors to trigger actions.
  • Resource Management — Gaining mushrooms and upgrading them for victory points.
  • Set Collection — Collecting sets of the same animal to score points in a personal den.
  • Tableau Building — Players add leaves to a communal tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • April was crazy when it came to board games.
  • I played a ton of new to me games, which was so much fun.
  • Leaf has always been a game that has really intrigued me because it has such a cool mechanism with these different leaves that you're going to be able to play a card that'll then get you a specific leaf shape.
  • And overall, it's such a simple game, but it is just so lovely.
  • I am obsessed with this game. I really want to play this one solo.
  • If you enjoy games where you are bumping tracks, this game right here is the ultimate bumping tracks game.
  • This is such a good game. I am in love with this game.
  • It revolves around this seven bridge theory or concept where there are seven different bridges and you can only go over a bridge once.
  • And this game is a one versus many where the one player and very cool part of this game is you play it in the pitch dark. So fun.
  • It has a very sketched kind of art style to it, which I've always loved. And that game is just so beautiful.
  • And during this game, we were all just being so chaotic and just ending the game just like very abruptly and people just like not being prepared for it and just being chaotic and it was just the funniest thing.
  • And this game really messed with my brain.
  • Can't get enough of it. It's my most played game of April.
  • And this one I did a preview for. is a solo only game from Salt and Pepper Games where you are running a bakery or bake shop and you're trying to achieve these different um customers orders by first folding this piece of pastry which I think is such a unique part of the game.
  • Three Sisters is one of my favorite Roland rights.
  • I'm so sorry that I decided to do 10 games for this video. I will try for future months to only stick to five so these videos aren't too crazy long, but I just could not not talk about all these games cuz I just had a great month of gaming.
References (from this video)
No references stored for this video.
Video o3oVRw-3SA4 Board Stupid Top List at 20:21 sentiment: positive
video_pk 81053 · mention_pk 199347
Board Stupid - Leaf video thumbnail
Click to watch at 20:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious theme
  • Appealing artwork
  • Funny concept
  • Simple to understand
  • Interactive
Cons
  • Never heard of it before
Thematic elements
  • Critique on working life, doing the minimum amount of work possible ('quiet quitting').
  • Bakery
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Contribute to this amount of bread with cards from your hand.
  • Semi-Cooperative — It's this um semi-op game.
  • Set Collection — The value of the cards that you're going to left um in your hands and left it's going to be your scoring points at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top hidden gems at the UKG show.
  • All these like indie creators, they got beautiful, fantastic game with the great stories behind.
  • This is literally what it is. But this looks it's really fun.
  • It has Owen's amazing art.
  • It's a trick Taking trick taking has been on the crest of the for for a while.
  • You can't iron it? I hate the clock.
  • This is like there's a lot to consider.
  • We're just trying to do the minimum work possible. Kind of like quiet quitting.
References (from this video)
No references stored for this video.
Video xNZa9d3gILM Board Stupid Discussion at 12:09 sentiment: positive
video_pk 80807 · mention_pk 198063
Board Stupid - Leaf video thumbnail
Click to watch at 12:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bloody loved it.
  • Amazing.
  • Fantastic.
  • Really fun.
Cons
  • Matt still hasn't played it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There should not be any gatekeeping gaming.
  • More people the better. It's a beautiful amazing incredible thing. 100%.
  • the smell was insane today. Very sweaty.
  • Last year it was frankly appalling. this year really good
  • It's a standalone expansion, by the way.
  • If you loved um Andromeda's Edge is share the DNA.
  • And I love that idea. I mean, climbing is cool as hell.
  • They always go down that like um the boulevard of broken dream of the nostalgia.
  • It is a push or luck type game.
  • It was fine. I It was not for me. I don't really like Rolling Rights.
  • It's quiet quitting the board game. I loved it.
  • It went a little bit out of hands.
  • It was the best thing I think we've ever done as a channel.
  • we might got in a little bit of trouble for it. But we we apologize for that. But we'll make it right and we're going to do it even better next year.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 6:02 sentiment: neutral
video_pk 80654 · mention_pk 197047
Board Games UnLocked - Leaf video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Very pretty cover
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video lVMGBzQwTyg Board Game Sanctuary Discussion at 0:07
video_pk 80428 · mention_pk 195756
Board Game Sanctuary - Leaf video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Did you know you can find some amazing board games at your local mall?
  • There's my pigs.
References (from this video)
No references stored for this video.
Video U2Auj6ql9_w Top List at 0:39 sentiment: positive
video_pk 72363 · mention_pk 170584
Leaf video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks really cool when finished.
  • Engaging for children.
Cons
none
Thematic elements
  • drafting leaves onto a shared pile to take action and climbing a tree
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Taking actions based on drafted leaves.
  • Drafting — Drafting leaves onto a shared pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a placeholder for all of the ticket to rides we own like five maps to this I think we own like nine if you factor in the sand alone Germany and Europe and London we have a ton of these Maps we really like these games they are extremely streamlined to what a game is
  • this is the game I would recommend every library to purchase if they have a circulating board game collection because it will get played and it will get circulated
  • also a great game by the way it's going to be higher up on my list spoiler alert but this game is also great
  • I just really really like that you don't have to be good at games be good at this game cuz you're just rolling dice like that's it that's all the game is you're just rolling Dice
  • because of that corers is in my heart
  • you are either playing a card you're getting a card or you're picking up your cards and that's it that's all you're doing
  • it's really challenging to know when to do that and when it's going to be beneficial
  • people feel really smart and clever while they're playing it but also not like overwhelmed with all these different things
  • this is a game that you have an action you get to play an action but then everyone to do that exact same action you just have to do a stronger version of it
  • the actions that don't get drafted actually get a little bit of money added to them
  • it's a classic
  • you're trying to draft all these marbles in order to make these drinks
  • there's also some that are not like what you want they will do bad things to you but some of those selections might have just a ton of marbles in them so you're willing to risk it risk this negative thing happening to you in order to gain all of these so you can complete your orders
  • it's really cool with this recessed board as you're putting all of these marbles in all of these places and you're drafting this these cards it just it's a really fun one to play
  • worker placement game but usually worker placement what that means is when you place a worker no one else can go there it's the exact opposite in fact you want to go where you already have people placed
  • my favorite mechanism in this game is you can go and you can arrest other people's groups of people and basically sell them to the jail for money
  • there's kind of this morality track as well as you're um as you're going up kind of building this church this Cathedral as well
References (from this video)
No references stored for this video.
Video b_Yf_LLnfxw Meeple University Rules Teach
video_pk 70232 · mention_pk 167156
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays two to four plays with mechanics such as style placement set collection and hand management the game is of light complexity
  • you are the spirit of the wind
  • playing cards to guide the placement of the leaves
  • Leaf shape from the top of its Supply deck to put in the shed play area
References (from this video)
No references stored for this video.
Video 2jxVO5NdVcA Meeple University Playthrough
video_pk 69988 · mention_pk 166883
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leaf is a tile placement game and the tiles are these leaves
  • The Orange Leaf lets you pick up animal cards and that's a set collection game you'll need to play those sets progressively through the game
  • The aesthetic of this game is super cute indeed
  • this is the most defensive drafty game of leaf you'll ever see
  • it's a thinky game
  • I love the turtle
References (from this video)
No references stored for this video.
Video 2jxVO5NdVcA Meeple University Playthrough at 5:50 sentiment: positive
video_pk 69988 · mention_pk 237070
Meeple University - Leaf video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute, appealing artwork and overall aesthetic.
  • Thinky, depthful decision space that rewards planning.
  • Works well at two players with meaningful interaction.
  • Strong table presence and visual appeal during play.
  • Multiple scoring avenues and strategic choices keep the game engaging.
Cons
  • Noted as a very defensive game, which can slow pace and limit aggressive play.
  • Prototype version visibility may imply evolving rules or balance decisions during development.
  • High cognitive load and frequent zoning of options can induce AP (attention/processing) in players.
Thematic elements
  • nature, trees, animals, seasons
  • forest/woodland ecosystem
  • abstract, simultaneous placement and scoring with seasonal progression
Comparison games
  • tidal blades
  • Wonderland's War
  • Canopy
  • Green Forest
  • Dream Masquerade
Mechanics (from transcript analysis)
  • Alternative paths (short vs long) — Players may choose between a short path with more acorns or a long path with more sun and animals.
  • Compound Scoring — Players Hibernate sets to score; unhibernated animal cards can still contribute points via acorns and other bonuses.
  • End-game and acorn scoring — Acorns are earned and scored; the season track and leaf layouts influence final tallies.
  • Hibernate and scoring — Players Hibernate sets to score; unhibernated animal cards can still contribute points via acorns and other bonuses.
  • Mushroom placement and growth — Red Leaf enables placing or growing mushrooms; mushrooms start as babies and can become fully grown, affecting scoring.
  • Season track and sun tokens — Yellow leaves grant sun tokens used to advance the season track, which governs end-game scoring.
  • Set Collection — Orange Leaf allows picking up animal cards, forming sets which are scored progressively.
  • Tile Placement — Leafs are placed from the hand onto a common area; when a leaf is placed, touching points grant actions from the leaf that was already there.
  • Track Advancement — Brown leaves advance a tree track; higher placement yields points at game end.
  • Tree advancement with Brown leaf — Brown leaves advance a tree track; higher placement yields points at game end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leaf is a tile placement game and the tiles are these leaves
  • The Orange Leaf lets you pick up animal cards and that's a set collection game you'll need to play those sets progressively through the game
  • The aesthetic of this game is super cute indeed
  • this is the most defensive drafty game of leaf you'll ever see
  • it's a thinky game
  • I love the turtle
References (from this video)
No references stored for this video.
Video xeO0n49VeGY Meeple University Discussion
video_pk 64316 · mention_pk 167157
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LWpYzY6Wy7g Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 64322 · mention_pk 157771
Meeple University - Leaf video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and light complexity
  • Nature-themed setting with a seasonal cycle
  • Offers meaningful decisions and strategic depth despite simple rules
  • Promises varied end-game possibilities and score paths
Cons
none
Thematic elements
  • forest restoration, habitat growth, leaf/animal/mushroom collection
  • Forest during a cycle of the seasons (summer, autumn, winter)
  • narration by aForest wind spirit guiding players through seasonal changes
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building: Triggered/Cascading — Crossing certain season thresholds triggers end-game effects, including hibernating animal groups.
  • Hand Management — If you run out of cards, you may lose three points to draw two cards.
  • hand management / drawing penalties — If you run out of cards, you may lose three points to draw two cards.
  • hibernate / end-game trigger — Crossing certain season thresholds triggers end-game effects, including hibernating animal groups.
  • leaf/tiles placement — Play a leaf cut from hand and place the corresponding Leaf shape from the top of its Supply deck into the shed area; each touching leaf edge provides an action depending on color and stem counts.
  • mushroom and animal groups scoring — Growing groups of mushrooms and animal groupings score points; larger groups yield more points; mushrooms can modify leaf points.
  • season track — Tokens advance the season track to gain bonuses; advancing the track can end the game when winter is reached.
  • Set Collection — Orange Leaf allows you to gain animal cards; you aim to collect identical animal sets for scoring.
  • Tile Placement — Play a leaf cut from hand and place the corresponding Leaf shape from the top of its Supply deck into the shed area; each touching leaf edge provides an action depending on color and stem counts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is of light complexity
  • Leaf is a coming towel placement game that has easy rules but some thoughtful decisions need to be made each turn to maximize your points
  • the Orange Leaf gives you an animal card
  • season track is also a way to advance the game because the game end triggers when the winter light is crossed
  • so many possibilities so little time
  • you would want to collect sets of the same ones
References (from this video)
No references stored for this video.
Video 2HhcT95wbwo Meeple University Unboxing at 0:04 sentiment: positive
video_pk 64168 · mention_pk 157650
Meeple University - Leaf video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my gosh I can't wait to play it
References (from this video)
No references stored for this video.
Video jC1vzCvnMVQ Getting Games Review at 0:02 sentiment: mixed
video_pk 63645 · mention_pk 157135
Getting Games - Leaf video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Theme is deeply woven into mechanics, creating a cohesive experience
  • Engine-building feels elegant and driven by one-off cards rather than a sprawling pyramid
  • Downtime is relatively low for an engine-building game, thanks to its card-centric design
  • Missions and endgame bonuses add replayability and variety
  • Good tension and balance across 2-3 players; strong sense of progression and legacy
Cons
  • Turn order can feel imbalanced, especially in four-player games where the starting player gets fewer equal turns
  • Endgame scoring via bottom-endgame conditions and missions can be clunky and hard to teach
  • One-time action discs are introduced randomly and can feel underutilized or underwhelming later in the game
  • Thematic content includes dark/controversial subjects (childbirth complications, gender roles) which may be uncomfortable for some players
  • The game requires a large table and can have high downtime in larger player counts; not ideal at four players
Thematic elements
  • building a family legacy through four generations; arranged marriages; nobility
  • 1700s
Comparison games
none
Mechanics (from transcript analysis)
  • Contributions, titles, and social actions — On the communal board, players choose from six options (e.g., church donation, fertility doctor, mansion, initiate adventure, undertake a mission); these provide money, new friends, income, or victory points and affect the family’s status
  • End Game Bonuses — There are endgame scoring conditions that are activated by mission cards and a bottom section of the endgame card; in generation three, missions are drawn and mostly resolved by taking the top card and placing it face down, which then activates one of two endgame conditions on turns six to nine
  • Endgame scoring via bottom card and missions — There are endgame scoring conditions that are activated by mission cards and a bottom section of the endgame card; in generation three, missions are drawn and mostly resolved by taking the top card and placing it face down, which then activates one of two endgame conditions on turns six to nine
  • Income and social finance decisions — Options to obtain money via friends with varying costs and VP penalties, or to gain money by socializing and acquiring more friends
  • Marriage and family growth — Players can perform marriage actions to pair characters, leading to births and a growing family tree; complications at birth can cause the mother or child to die; children can be born and added to the family with potential gender choices and future marriages
  • Nationality flags and bonuses — Friend cards display nationality flags; nationalities contribute bonuses and influence scoring; nationality considerations affect strategy and interactions with other cards
  • One-time action discs — A set of color-coded, single-use actions (yellow, red, etc.) that can be used on the communal board; yellow must go on yellow slots, red on red; discs provide specific, one-off benefits
  • Turn structure and generation progression — Generations have a defined number of turns (two in generation 1, three in generation 2, four in generation 3); at end of generations, various scoring events occur and new generation-specific components are drawn
  • Worker Placement — Each player has two universal workers; on their turn they place a worker on one of the spaces on their private board or on an open space on the communal board; there are 10 total spots; a space taken on the communal board cannot be used again until the next turn unless a player uses it first
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theme is woven into the very mechanics
  • engine building in this game was designed
  • you feel like you're building a legacy
  • I definitely recommend it
  • it might seem like I've harped quite a bit on some of the negatives that I have
References (from this video)
No references stored for this video.
Video y0e3A0p_Qwg BoardGameGeek Playthrough at 0:45 sentiment: positive
video_pk 62662 · mention_pk 155362
BoardGameGeek - Leaf video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, swingy decisions that reward careful timing and risk assessment
  • Strong theme integration with humorous bakery workplace premise
  • Clear, tense endgame with meaningful player choices and interaction
  • Expandable content adds more order cards and endgame scoring variety
Cons
  • Rules and scoring can be intricate; there are many interacting parts that require careful learning
  • Team dynamics can feel ruthless or sabotaging, which may be off-putting for some players
  • Endgame scoring and tie-break rules can become complex and require attention to detail
Thematic elements
  • Array
  • Bakery workplace
  • Casual, humorous banter
Comparison games
none
Mechanics (from transcript analysis)
  • Boss review cards (happy vs disappointed) — After an order, a review card is drawn that can either benefit or penalize players and triggers card discard/return interactions.
  • Card discard and manipulation interactions — Several card interactions allow players to discard from hand or manipulate another player's discard, creating strategic tension.
  • Compound Scoring — Players contribute cards to meet a target order value; totals are compared to the goal to determine success.
  • Deck Manipulation — Several card interactions allow players to discard from hand or manipulate another player's discard, creating strategic tension.
  • End Game Bonuses — At game end, remaining work cards and reputation bonuses determine final scores; endgame bonuses may apply from review cards.
  • Endgame scoring with remaining cards and reputation — At game end, remaining work cards and reputation bonuses determine final scores; endgame bonuses may apply from review cards.
  • Endgame tie-break rules — If there is a tie, the lowest reputation wins; if still tied, it's a shared win.
  • Expansion and variant components (double-sided cards, endgame modifiers) — There are expansions with additional orders and reviews that modify endgame scoring and add new card effects.
  • Goal-based scoring round (order goals) — Players contribute cards to meet a target order value; totals are compared to the goal to determine success.
  • Hand Management — Players manage a hand of cards (values 0–11) and discard or keep them for endgame considerations.
  • Reputation track with positive/negative values — A reputation track moves up and down; reaching extremes triggers firing or endgame scoring modifiers.
  • Simultaneous action selection — All players secretly choose a card from their hand to play; cards are revealed simultaneously.
  • Simultaneous Actions — All players secretly choose a card from their hand to play; cards are revealed simultaneously.
  • Track Advancement — A reputation track moves up and down; reaching extremes triggers firing or endgame scoring modifiers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme of this game is hilarious
  • This is such an interesting tricky little game. Like really trying to figure out exactly like when to play your high cards, when to play your low cards.
  • Yes, the game works. Amazing.
  • It's swingy.
  • the theme of the game, which is do just enough, you know
  • We did deserve that.
References (from this video)
No references stored for this video.
Video 1pbu-3GDq04 Let's Table It Review at 0:00 sentiment: positive
video_pk 61992 · mention_pk 154614
Let's Table It - Leaf video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Leaves connect nicely; thoughtful geometry
  • High component quality and nice box organization
  • Multiple scoring pathways (acorn, mushrooms, seasons)
  • Elegant tile-laying puzzle with visual appeal
Cons
  • Box setup can be confusing; small components need careful storage
  • Some players may run into -3 point penalty if not enough leaves
  • Rules can be subtle; setup time may be longer than expected for a light game
Thematic elements
  • Seasonal growth, place leaves to maximize scoring
  • Autumn forest / seasonal leaf gathering
  • Spatial puzzle / tile-laying with color-based actions
Comparison games
none
Mechanics (from transcript analysis)
  • Animal cards / den hibernation scoring — Gaining animal cards and choosing winter hibernations for scoring
  • color-based actions — Leaf color determines available actions (green/orange/brown/yellow/red)
  • Compound Scoring — Mushrooms grow and score; acorns are earned and tallied
  • Mushroom and acorn scoring — Mushrooms grow and score; acorns are earned and tallied
  • Resource conversion — Leaves and tokens exchange into points at end
  • Season track / Sun tokens — Earn Sun tokens to advance the season track
  • Tile Placement — Place leaf tiles to connect tips and gain bonuses
  • Tile/leaf placement — Place leaf tiles to connect tips and gain bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing I've seen in this game is just how the leaves connect with each other
  • Ultimately the game is a simple tile laying game of leaves that activate actions depending on its color
  • the quality of the tiles are good
  • Tim's geometry skills are on par
References (from this video)
No references stored for this video.
Video OmUiRJTohH0 Let's Table It Top List at 1:18
video_pk 61975 · mention_pk 154592
Let's Table It - Leaf video thumbnail
Click to watch at 1:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Nature and leaves forming a forest floor through tile placement
  • Array
  • Forest floor tile-laying
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • geometry in the game is amazing
  • oh so so good
  • it's such a beautiful game
References (from this video)
No references stored for this video.
Video XbQlTPkVJp0 Board Game Sanctuary Rules Teach at 0:00 sentiment: positive
video_pk 50899 · mention_pk 139813
Board Game Sanctuary - Leaf video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging leaf-placement puzzles that reward forward-thinking setup and pattern recognition
  • Beautiful, tactile components (wooden leaves) and a welcoming aesthetic that appeals to families
  • Accessible to a broad audience while offering meaningful decisions for casual and hobby gamers
  • Clear micro- and macro-mechanics that provide satisfying interdependencies and synergy
  • Strong thematic coherence between leaf shapes, colors, and the actions they trigger
Cons
  • Rules and interactions can be subtle; new players may need a guided introduction to fully grasp color-touch mechanics
  • Initial setup and the visual state can feel busy or chaotic, potentially intimidating for first-time players
Thematic elements
  • Pattern-building and resource management through leaf-placement; nature-inspired visuals and whimsical, family-friendly interactions that reward thoughtful placement and foresight.
  • A forest canopy and a flat leaf field laid out on a tree-inspired play surface, featuring colorful leaf cards, mushrooms, animals, and squirrels as part of the scoring ecosystem. The environment emphasizes a whimsical, nature-forward aesthetic where leaves become both artwork and strategy tokens.
  • Abstract, whimsical, and lightly narrative; emphasis on puzzle-like decision-making rather than a single linear story.
Comparison games
none
Mechanics (from transcript analysis)
  • Color-adjacency action triggering — The color of leaf tips that touch other leaves or board elements designates which actions are activated (e.g., collecting mushrooms, drawing animal cards, or moving tokens). This creates a rich layer of interaction where subtle placements shift strategy mid-game.
  • Combo-driven scoring — Strategic leaf placements create scoring combos, where chaining patterns yields higher points and unlocks additional actions, encouraging players to anticipate future placements.
  • Compound Scoring — Strategic leaf placements create scoring combos, where chaining patterns yields higher points and unlocks additional actions, encouraging players to anticipate future placements.
  • Leaf placement / pattern-building — Players place leaf-shaped cards on a field so that touching tips (and sometimes colors) determine which actions become available. The arrangement itself becomes the central puzzle, with evolving opportunities as more leaves are placed.
  • Resource growth (mushrooms) — Certain actions can cultivate mushrooms, potentially growing smaller mushrooms into larger mushrooms, providing a tangible resource that interacts with scoring and other mechanics.
  • Resource Management — Certain actions can cultivate mushrooms, potentially growing smaller mushrooms into larger mushrooms, providing a tangible resource that interacts with scoring and other mechanics.
  • Set Collection — Actions may involve collecting animal cards, introducing a set-collection element that rewards tracking specific card types and sequences as the field evolves.
  • set collection / animal cards — Actions may involve collecting animal cards, introducing a set-collection element that rewards tracking specific card types and sequences as the field evolves.
  • Token movement along a tree — Squirrels are moved along a vertical tree track, adding a spatial progression mechanic that influences end-game scoring and strategic positioning.
  • Track Advancement — Squirrels are moved along a vertical tree track, adding a spatial progression mechanic that influences end-game scoring and strategic positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's in disarray there's actually a huge sense of organization that goes into these Leaf shapes the tip of every leaf
  • you place your leaves depending on what color leaves your tips actually touch
  • will determine what actions you take
  • it might be growing smaller mushrooms into bigger mushrooms
  • it might be collecting animal cards or moving these squirrels
  • up this really flat tree it's a game
  • about collecting different points and
  • generating combos based on how you place
  • the leaves out in this little scattered
  • Leaf field connect more points get more
  • actions and you'll discover some
  • interesting cool synergies like this
  • wooden Leaf it's a beautiful family
  • weight game where there's a lot of
  • puzzlin to it and I love it
References (from this video)
No references stored for this video.
Video hPF1VekLDdA Tabletop Tokki Discussion at 11:29 sentiment: positive
video_pk 40107 · mention_pk 211478
Tabletop Tokki - Leaf video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great with four players
  • versatile across player counts
Cons
  • the balance of work vs rewards could be improved
Thematic elements
  • team-based efficiency, balancing work and rewards
  • bakery/lazy worker theme
  • casual, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative goal with penalty for shortfall — bakers contribute work, if target not met, penalties apply
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm in love with this game.
  • I would love to play and explore more of these in the future.
  • This is a really cool implementation of taking known game mechanics and sprucing them up with new cards and new abilities.
  • I definitely felt like Origin Story overstayed its welcome and could have been more concise.
  • Dice Pool Party is a roll and write game, but not like any other ones I've ever seen.
References (from this video)
No references stored for this video.
Video VXtCKmdTSEw Meeple Mountain Review at 0:11 sentiment: positive
video_pk 38996 · mention_pk 117574
Meeple Mountain - Leaf video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration with leaf placement
  • accessible rules while offering meaningful decisions
  • clear visual language for actions and scoring
  • season track provides a compelling end-game pressure
  • variety in scoring through animals and mushrooms
Cons
  • prototype components and placeholder artwork
  • negative scoring mechanic when unable to play (drawback if mismanaged)
  • end-game scoring can feel opaque without final component polish
  • potential balance questions with player count and turn ordering
Thematic elements
  • seasonal growth, habitat formation, and simple ecological interactions
  • Autumn transitioning to winter in a forest, with mushrooms and animals shaping the landscape
  • abstract/nature-inspired theme-driven
Comparison games
none
Mechanics (from transcript analysis)
  • area_group_scoring — groups of animals and mushrooms score based on placement and adjacency to leaf clusters
  • Compound Scoring — groups of animals and mushrooms score based on placement and adjacency to leaf clusters
  • Hand Management — players draw and manage leaf cards to maintain playable options each turn
  • hand_management — players draw and manage leaf cards to maintain playable options each turn
  • resource_conversion — sun tokens, acorns, and mushroom tokens drive scoring and end-game bonuses
  • season_track — colorful season tokens advance a track that eventually triggers end-game and determines acorn scoring
  • Tile Placement — players place leaves on a shared forest tableau, aiming to connect tips and stems to maximize actions and scoring opportunities
  • tile_placement — players place leaves on a shared forest tableau, aiming to connect tips and stems to maximize actions and scoring opportunities
  • Time Track — colorful season tokens advance a track that eventually triggers end-game and determines acorn scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype and so the final version will have actual tiles and the components will fill and look better
  • your leaf placement will be the most important decision in this game and it will reward you with certain actions and a different number of them each turn
  • the leaves are designed so that their tips connect with others while opening up the potential placement spots
  • the game from start to finish really strengthens the theme as you see more leaves growing out on the table
  • lay down leaves on the forest floor with your family and friends
References (from this video)
No references stored for this video.
Video 0NL3mxDpd3Y The Board Game Garden Top 10 List at 29:31 sentiment: positive
video_pk 35263 · mention_pk 105206
The Board Game Garden - Leaf video thumbnail
Click to watch at 29:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Rosenberg design with deep tableau-building
  • High production quality; visually appealing
Cons
  • Quite challenging and heavier weight
Thematic elements
  • Medieval-inspired economy with ships
  • Resource management with tableau-building
  • Economic/building focus
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Feed ships/people; manage food alongside card effects
  • Resource management / feeding — Feed ships/people; manage food alongside card effects
  • Tableau Building — Build a grid of buildings with cards and ship tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the gallerist was my number one for February
  • it's a trick-taking game that has a solo mode and I am so intrigued to see how that game plays solo
  • I really enjoyed laav ... it's absolutely beautiful
References (from this video)
No references stored for this video.
Video wTOX4TumgBw BoardGameBollocks Discussion at 2:29 sentiment: neutral
video_pk 10991 · mention_pk 104483
BoardGameBollocks - Leaf video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Engaging long-term campaign potential
Cons
  • Awaiting players to grow into the experience
  • Limited availability/no long-term play planned
Thematic elements
  • Continuation of a legacy gaming approach
  • Legacy-style campaign experience; evolving narrative across sessions
  • Story-driven, evolving campaign
Comparison games
  • Betrayal at House on the Hill
Mechanics (from transcript analysis)
  • Campaign progression — content evolves with player choices over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player
  • it's a very popular game you know it's spawn loads and loads of expansions
  • we back the deluxe version with the big box and all the scenarios in there
  • it's a wonderful going we have done our unboxing
  • it's a deck of cards with all these celebrities and superhero characters all just different types of people
  • times up right so we've talked about it almost also but on the showdown this is a surprisingly fantastic party game
References (from this video)
No references stored for this video.
Video DxHuai-94pY Getting Games Discussion at 48:30 sentiment: positive
video_pk 9018 · mention_pk 26625
Getting Games - Leaf video thumbnail
Click to watch at 48:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong visual appeal and emergent forest-floor patterns
Cons
none
Thematic elements
  • aesthetic leaf placement with connections
  • forest floor leaf ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • leaf tile placement touching mechanics — tiles representing leaves with touch-based benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to split this into two parts today.
  • I'm going through the board game geek Pages for each one of them in alphabetical order.
  • I think it's time to start talking about these games.
References (from this video)
No references stored for this video.
Video q2S--act-9A Gaming with Edo & Jessica Review at 0:50 sentiment: positive
video_pk 8290 · mention_pk 24311
Gaming with Edo & Jessica - Leaf video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful aesthetic and production design; eco-friendly packaging
  • Innovative leaf-placement creates rich shape-puzzle and scoring decisions
  • Diverse scoring options (mushrooms, animals, sun, acorns) and season progression add depth
  • Engaging for families and casual players; scalable to different player counts
Cons
  • Can take 30-40+ minutes; may feel longer with more players
  • Some players may find color-based scoring a bit confusing until explained
  • End-game pacing relies on season track timing; planning required
Thematic elements
  • Acorn collection, leaf connections, ecosystem interactions
  • Forest floor, nature-themed woodland with seasonal progression
  • mechanistic puzzle with natural imagery
Comparison games
  • Canopy
Mechanics (from transcript analysis)
  • area/shape matching — Leaf shapes and their attachment generate unique pattern opportunities and bonuses.
  • color-to-effect mapping — The color of the placed leaf is irrelevant for future turns; bonuses come from what it touches.
  • leaf placement / pattern building — Place leaf cards to connect with existing leaves and create scoring points via touch points.
  • season progression / end-game trigger — Progress through spring, summer, autumn, and winter; end the game when a season track advances.
  • set collection / resource interaction — Collect animals, mushrooms, sun tokens, and acorns to maximize scoring opportunities.
  • triggered abilities from touches — Each touch point between leaves yields a specific bonus (draw, animal, move, sun, mushroom).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leaf is super cool and super beautiful.
  • The leaf mechanic is fantastic.
  • The core experience is driven by playing the leaf and generating as many sort of ability value as you can.
  • It's medium, you know it doesn't play in 20 minutes, it plays in 30 or 40 minutes.
  • Easy to recommend this is Leaf.
References (from this video)
No references stored for this video.
Video bHfqdwbOkQQ The Broken Meeple News at 9:57 sentiment: positive
video_pk 8089 · mention_pk 23783
The Broken Meeple - Leaf video thumbnail
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game with nice wooden components
  • Pleasant nature theme
  • Colorblind-friendly design with symbols
  • Good artwork
  • Designed by Tim Eisner who made Canopy
  • Solo mode available
  • Sustainable focus reducing plastic
  • Fair shipping costs
Cons
  • Deluxe edition is expensive premium jump
  • Complex to explain mechanics
Thematic elements
  • Nature-themed game about guiding leaves through seasons
  • Forest setting with focus on nature
  • Abstract nature simulation
Comparison games
  • Canopy
  • March of the Ants
Mechanics (from transcript analysis)
  • Abstract action selection — Players take actions to guide leads and build meadows
  • Tile Placement — Players place and connect leaf tiles
  • Variable player powers — Different animals and abilities affect gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is here to stay whether you like it or not
  • I give my honest opinions regardless of whether someone a hero or not
  • Just because the creator of pandemics on it doesn't make it an instant hit
  • This is the best fantasy based story driven campaign game I've ever played
  • The value you get is obnoxious... it's obscene
  • Put the how to play Early in the campaign all right not miles at the end
  • Board games just aren't worth this kind of money anymore
  • I'm not spending 330 on this thing
  • Money is tighter the world economy has gone to pot
  • Quick turns and simple actions is such a marketing tool line that I can't place any reliance on
References (from this video)
No references stored for this video.
Video -7iZsmLaHsU Board Game Hangover Top List at 3:34 sentiment: positive
video_pk 6776 · mention_pk 84774
Board Game Hangover - Leaf video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and long-term planning
  • Multiple mechanisms beyond deck-building add texture
Cons
  • Can feel heavy or time-consuming for casual players
  • Campaign can be intimidating to newcomers
Thematic elements
  • Legacy-style progression with evolving rules and permanents
  • A river and dam-building metaphor frames a long-running campaign gameplay.
  • Campaign-based evolution with deck-building as core
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Acquire cards to improve future turns and influence longer-term outcomes.
  • legacy_campaign_mechanisms — Rules evolve over time with permanent changes to the game state.
  • resource_management — You balance uses of bought cards and future opportunities to avoid 'overflow' moments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck building action selection game where you're trying to be the spirit who first accomplishes a certain objective
  • Star Realm's is purely a deck builder there's nothing else there
  • Legendary is a game system which kind of comes from a game called Ascension
  • Legacy you have to build like a dam before the river overflows
  • amazing production
  • it's one of the friendliest games here
  • it's a deck building game, it is a push your luck deck building game so it's quite unique
  • Dominion—it's purely deck-building and it showed the world what deck-building is
  • you get tons of new cards in this game
  • the whole game is based on the universe and it’s all about that
References (from this video)
No references stored for this video.
Video iUIz4uHhI3Y Might I Suggest a Game Review at 0:05 sentiment: positive
video_pk 4854 · mention_pk 14406
Might I Suggest a Game - Leaf video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging tile-placement puzzle that feels like a fresh take on polyomino placement and set-collection mechanics.
  • Stunning art direction and thematic forest-floor presentation that enhances immersion.
  • Multiple viable paths to scoring, boosting replayability and tactical depth.
  • Balanced action economy thanks to hand/state constraints, which simplifies decision-making without dulling options.
  • Beautiful end-state visuals and cohesive theme that encourage broader interest in nature.
Cons
  • Scoring balance can be hard to predict on initial plays; some actions may feel under- or over-valued early on.
  • Endgame can arrive quicker than expected, catching some players off guard if the engine kicks into gear late.
  • Some randomness exists in components and draw order; players may need to mitigate luck with experience.
Thematic elements
  • Seasonal change, habitat health, and woodland stewardship
  • Autumn forest floor, preparing for winter within a forest ecosystem
  • eco-themed, nature-inspired, procedural
Comparison games
  • Patchwork
  • Lanterns
  • The Harvest Festival
  • Azul
Mechanics (from transcript analysis)
  • color_based_actions — Each leaf color provides a unique action; greens draw a new Leaf card, yellows yield Sun tokens, oranges fetch animal cards, browns climb the tree for resources and actions, reds grow mushrooms.
  • end_game_scoring — End-game scoring tallies hibernating animals, completed mushroom sets, and Acorn tokens to determine winner.
  • leaf_placement — Place five different leaf shapes on the forest floor to create connections and trigger actions.
  • mushroom_growth — Red leaves enable mushrooms; adjacent mushrooms can be grown to score Sun tokens and eventual points.
  • season_track — Sun tokens advance a season track toward winter, awarding Acorn tokens and points along the way.
  • Time Track — Sun tokens advance a season track toward winter, awarding Acorn tokens and points along the way.
  • tree_bonus — A big tree bonus track grants better rewards as you climb higher, influencing resource gain and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leaf at its core is a lightweight tiling and set collection game for two to four players that plays at about 20 minutes per player.
  • The end state of the game looks like a forest floor in the fall which is incredibly thematic.
  • There's certainly multiple paths to victory for this one which for me means lots of tactical decisions and a lot of replayability.
  • If you're looking for a light combo finding tile placement game that's easy to pick up but tough to master and looks just as beautiful on the Shelf as it does on the table, Leaf.
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 6:43 sentiment: positive
video_pk 4840 · mention_pk 118420
The Dice Tower - Leaf video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of Fast Forward series
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video DPCLs9ojzt8 3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 4158 · mention_pk 105099
3 Minute Board Games - Leaf video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focused decision space where a single main action per turn concentrates strategic planning
  • Rich engine-building arc with meaningful feedback loops from resource conversion to cash generation
  • High interaction via shared buildings, entry fees, and the potential to block other players’ efficiency
  • Flavorful theme with tangible economic tension and a clean thematic through-line
Cons
  • Steep learning curve due to interlocking rules and multiple phases
  • Maintenance of ships and timing of shipping can feel fragile if players neglect key infrastructure
  • Rule interpretation and bookkeeping can become dense as the game scales
Thematic elements
  • Industrial capitalism, resource processing, and shipping logistics drive the conflict and competition between players.
  • An industrial waterfront scenario where ships dock, resources flow through a network of factories, and local towns drive a bustling economic engine.
  • Thematic engine-building with a tight, linear action economy that emphasizes planning, timing, and market-aware decision-making.
Comparison games
none
Mechanics (from transcript analysis)
  • Building action economy — Building actions let players construct new buildings (including town buildings) or utilize others’ buildings, injecting interaction and potential entry costs.
  • Debt / liquidity management — Cash is necessary to power operations; running out can force loans, affecting risk and long-term planning.
  • Engine building / resource chaining — Raw resources are progressively refined into higher-value goods through a chain of productions, enabling higher income and more powerful actions as the game unfolds.
  • Resource gathering and transforming — Resources are gathered from supply spaces and then transformed or upgraded into more valuable commodities for shipping or building requirements.
  • Shipping / market flow — Ships power a round’s activities and contribute to end-game scoring; market dynamics are influenced by production, blockades, and the availability of high-value goods.
  • Worker Placement — Players place a worker on spaces to gather resources, claim opportunities on offers, or activate building actions. Placement order and space availability create tension and competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Laav is a game for one to five players
  • it's a little bit worker placement
  • Gathering it's kind of a tycoon game
  • the boat moves to the next open space
  • you can ship goods at any point but no one really does
  • it's a really complex game on the other it has a really focused decision space because you only get one main action per turn
  • Laav is simply that much fun
References (from this video)
No references stored for this video.
Video Avo685cKIHI Foster the Meeple Discussion at 11:36 sentiment: positive
video_pk 2280 · mention_pk 6628
Foster the Meeple - Leaf video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and components
  • shared board reduces direct aggression while keeping tension
  • high replayability via many scoring cards and objectives
Cons
  • requires careful planning; can be punishing if misplayed
  • mostly two-player play noted in session; more players untested in video
Thematic elements
  • area control and set collection built around leaf tiles
  • forest leaves and animal-themed interactions
  • puzzle-focused, nature-inspired presentation
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / set collection — gather animals and objectives to score across rounds
  • Card Drafting — play leaf cards and place shapes to build a connected pile
  • card drafting/placement — play leaf cards and place shapes to build a connected pile
  • Compound Scoring — every leaf placement must touch at least two tips on another leaf to score
  • season track — endgame is triggered by season progression; options to push or slow endgame
  • Time Track — endgame is triggered by season progression; options to push or slow endgame
  • touch-based scoring — every leaf placement must touch at least two tips on another leaf to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very abstract
  • it's very puzzly and honestly a very unique theme that I've not really seen anywhere else
  • it's the travel game
  • it's combo-rific
  • I would definitely recommend checking this out if it sounds like something you might be interested in
  • it's really cute
  • you move the dogs into their forever homes
References (from this video)
No references stored for this video.
Video XhmK-POafSw Our Family Plays Games Discussion at 12:04 sentiment: positive
video_pk 1783 · mention_pk 5162
Our Family Plays Games - Leaf video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly weight
  • beautiful autumn theme
  • engaging yet calming engine-like feel
Cons
  • some players may want more depth
Thematic elements
  • tile placement and set collection in a fall forest
  • forest autumn, tree and leaf growth
  • calm, nature-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / resource management — gather acorns, sun tokens, and mushrooms to progress and score.
  • set up to end via seasonal markers — season progression and frost/winter endgame trigger.
  • Tile Placement — place leaf tiles to touch tips and maximize actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game is a banger"
  • "it's mainly about The Vibes"
  • "I would give this game a nine"
  • "the art is adorable"
  • "go check it out on BGA"
  • "hilarious prompts"
References (from this video)
No references stored for this video.
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