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Legendary: A Marvel Deck Building Game box art

Legendary: A Marvel Deck Building Game

Game ID: GID0189138
Game Info
Year
2012
Collection
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Description

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, Red Skull in the base game), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

Hero decks in the base game: Gambit, Black Widow, Hawkeye, Emma Frost, Thor, Spider-Man, Iron Man, Storm, Captain America, Nick Fury, Rogue, Cyclops, Hulk, Wolverine, Deadpool

Description

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, Red Skull in the base game), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

Hero decks in the base game: Gambit, Black Widow, Hawkeye, Emma Frost, Thor, Spider-Man, Iron Man, Storm, Captain America, Nick Fury, Rogue, Cyclops, Hulk, Wolverine, Deadpool

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Total mentions: 15
This page: 15
Sentiment: pos 9 · mix 1 · neu 1 · neg 2
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Video Ow_IErFsIyw Watch It Played Preview
video_pk 68916 · mention_pk 165210
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
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Video w8VEh3ZV9wU Watch It Played Preview
video_pk 68918 · mention_pk 165212
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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Video T4KSM5CBL4k Other at 10:35 sentiment: positive
video_pk 67971 · mention_pk 164292
Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Assembling Marvel's finest heroes to combat masterminds and thwart their schemes
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Deck building — Mentioned as 'legendary and marble deck building'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
  • I'll be honest, some of these are easier than others.
  • Let it be written. So let it be done.
  • That's a man that's speaking from personal experience.
  • Sometimes you learn things about games when you look at their taglines.
  • I don't like the question master anymore.
  • It's confusing without a question master.
  • Why didn't I go with my gut? Why did I change my mind?
  • Everything has value. the most democratic place on earth.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 3:41 sentiment: neutral
video_pk 66684 · mention_pk 162475
Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Recognized as a great deck-building game
Cons
  • Host came to the series late, with many other deck-building games already available
  • Fell through the cracks and the host isn't sure why
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Recognized as a 'great deck-building game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video lRs_ShVTM5Y watch it played Rules Teach at 0:36 sentiment: positive
video_pk 65959 · mention_pk 160189
watch it played - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Box is set up for easy organization of cards, including with sleeves.
  • Game board has a great summary of setup and rules.
Cons
none
Thematic elements
  • Superheroes thwarting evil masterminds and villains
  • Marvel Universe
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to defeat the mastermind and win the game.
  • Deck building — Players build their own decks of cards over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we believe that you'll be able to decide for yourself whether or not the game would be a good fit for you your family or your gaming group
  • this is a cooperative deck building game for one to five players and it's by upper deck
  • at its heart this is a card game and it comes with over 550 cards thankfully the box is set up so you can easily organize them with dividers and space not just for the cards but even if you sleeve the cards they'll still fit all nicely in this box with plenty of space left over for what future expansions of course
  • this is the evil objective that the mastermind is trying to achieve and each scheme will impact the way the game is played
  • now on your turn you do three things the first is very simple you draw the top card from the villain deck and you play it
  • keep in mind though villains in the city only get pushed forward by other villain cards entering their space not by bystanders twists or strikes being drawn from the villain deck
  • recruiting heroes and fighting villains
  • at the end of your turn you're going to take them you'll put them in your discard pile any cards you didn't play you're also going to put those in your discard pile and then you're going to draw a new hand of six cards
  • if at the end of the game you've managed to defeat the mastermind everyone should give themselves a pat on the back for doing a good job but someone always wants to have bragging rights
References (from this video)
No references stored for this video.
Video th1Y19im2JQ Rodney Smith Discussion at 1:02 sentiment: positive
video_pk 65960 · mention_pk 160190
Rodney Smith - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hopefully will be a fun one to do together
Cons
none
Thematic elements
  • Marvel universe
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Described as Upper Deck's new deck building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just wanted to give you guys a couple of quick updates and tell you a little bit about the next game that we're going to be playing and get your help with that.
  • My father actually was diagnosed with prostate cancer when I was younger, so it's certainly affected me in a personal way and it's certainly something that I I support.
  • When we do come back, we're going to be playing Upper Deck's new deck building game, Legendary, which takes place in the Marvel universe.
  • So, I'm going to put a poll up on Facebook.
  • Now, listen. I know you don't know what any of the cards do. Don't worry about that. Who cares? Pick the hero that you just like the best or would be the most interested in seeing.
  • Our fundraiser is going great. We just crossed the $8,000 mark.
  • If you've witnessed Luke's lucky dice rolling, you get to claim that achievement.
  • Now, this is not something I plan to get into on our channel on an ongoing basis, but I wanted to try it at least once.
  • And I picked zombie side.
References (from this video)
No references stored for this video.
Video l5hLWjEow0E Watch It Played Rules Teach at 0:04 sentiment: positive
video_pk 65477 · mention_pk 159155
Watch It Played - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed playing the game
  • High replayability due to variable setup
  • Satisfying to hit Dr. Doom for a win
Cons
  • Hulk was upset about not being voted into the game
  • Taking wounds when failing to reveal specific hero types
Thematic elements
  • Cooperative superhero gameplay against a mastermind.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together against a common threat (the Mastermind).
  • Copying Powers — One hero allows copying the powers of another card played this turn.
  • Deck building — Players recruit heroes to add to their decks, improving their capabilities over time.
  • Escape Effects — Villains have escape effects that trigger when they are not defeated.
  • hand management — Players manage cards in their hand to perform actions.
  • Hero Powers — Heroes have unique abilities that can be used during the game.
  • KOing Cards — Players can KO cards from their hand or discard pile.
  • Recruiting Heroes — Players use recruit points to add new heroes to their decks from a common pool.
  • Scheme twists — These cards are added to the game that can lead to losing if too many are drawn.
  • Villain Combat — Players attack villains to prevent them from achieving their schemes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hulk smash puny viewers
  • me Smash not smash
  • we won together that's right
  • Whoever ends up with the most points in the victory proba the end of the game will really be the Supreme the legendary hero
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 13:31 sentiment: mixed
video_pk 62523 · mention_pk 155218
Board Game Critique - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessibly thematic with familiar IP
  • expansion bundles add depth
Cons
  • Expansion bloat is real; rules can become unwieldy
  • setup can be lengthy with multiple boxes
Thematic elements
  • deck-building with superhero powers and encounters
  • fighting through iconic Marvel adventures
  • cooperative/competitive superhero ensemble
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — work with other players to defeat villains and complete objectives.
  • cooperative play — work with other players to defeat villains and complete objectives.
  • Deck building — acquire cards to improve your hero and abilities.
  • deck-building — acquire cards to improve your hero and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video F1LNKq0te2E Board to Death TV - Board Game Reviews Rules Teach at 0:00 sentiment: positive
video_pk 11829 · mention_pk 126817
Board to Death TV - Board Game Reviews - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique Mastermind mechanic with a persistent scheme that can cause the game to end as a loss or a win for all players depending on the wind conditions.
  • Familiar deck-building core with a Marvel character lineup (Wolverine, Forge, Colossus) that ties into the theme and IP.
  • Clear recruitment and combat economy that encourages planning and gadget-like deck optimization.
  • Thematic and cinematic feel through the scheme and boss-battle structure, which aligns well with comic-book storytelling.
Cons
  • Inherent complexity with multiple card types (Heroes, bystanders, wounds, villains) can be daunting for newcomers.
  • As a cooperative game driven by a Mastermind, some players may feel the difficulty is high or opaque without guidance.
  • The flow can be lengthy as players chase optimal deck builds and the Mastermind’s scheme escalates over time.
Thematic elements
  • heroic team-up, world-saving, mastermind schemes against a group of heroes.
  • Marvel Universe in a present-day, comic-book-inspired scenario where heroes band together to stop a Mastermind villain.
  • comic-book tone with a scheme-driven, episodic boss-battle structure; the scheme sets the wind/lose conditions and tone.
Comparison games
none
Mechanics (from transcript analysis)
  • Attack points — A separate currency from recruit points used to attack villains; attack values allow players to defeat villains and push them into the victory pile.
  • Bystanders and wounds — Bystanders are civilians to rescue and wounds clog or slow players; various card effects interact with these elements.
  • Deck building — Players start with a small shared starting deck (e.g., Shield agents and Shield officers); they acquire new Heroes and cards to add to their deck, which reshuffles into their hand on subsequent turns.
  • deck-building — Players start with a small shared starting deck (e.g., Shield agents and Shield officers); they acquire new Heroes and cards to add to their deck, which reshuffles into their hand on subsequent turns.
  • hand management — Players manage a hand of cards each turn, using recruit and attack points to acquire Heroes and defeat villains while maintaining a build strategy.
  • hidden victory points — Each defeated villain carries victory points; after the Mastermind is defeated four times, players tally points to determine the winner.
  • Mastermind and scheme — The opposing Mastermind acts as the primary villain; a scheme card sets wind/lose conditions and governs when the Mastermind or board forces a loss occurs.
  • Recruit points — A currency used to recruit Heroes from the HQ; costs are shown on each Hero card; players reveal and recruit as they spend points.
  • Reveal and recruit flow — When recruiting, new Heroes can be revealed from the HQ to see additional options before committing to a purchase.
  • Simultaneous reveal — When recruiting, new Heroes can be revealed from the HQ to see additional options before committing to a purchase.
  • Turn and hand management — Players manage a hand of cards each turn, using recruit and attack points to acquire Heroes and defeat villains while maintaining a build strategy.
  • Victory Points — Each defeated villain carries victory points; after the Mastermind is defeated four times, players tally points to determine the winner.
  • Villains and henchmen — Villains (e.g., Mastermind’s forces) require a set amount of attack points to defeat; defeated villains go to the victory pile and contribute victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game can actually win and defeat all the players
  • defeat The Mastermind four times
  • the way we actually accomplish that goal is by recruiting Heroes
  • he's a badass
  • that's kind of how the recruiting system works
References (from this video)
No references stored for this video.
Video Ehy370iVcn0 3 Minute Board Games Review at 0:07 sentiment: positive
video_pk 9823 · mention_pk 28955
3 Minute Board Games - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for cooperative game enthusiasts
  • Deep Marvel theme with many characters and expansions
  • Solid co-op deck builder with good customization
  • Low rules overhead, accessible to diverse groups
  • Template for modern co-op deck building games
  • Extensive replayability with variable setup
Cons
  • Game can be pretty swingy with villain deck randomness
  • Bad draws from villain deck can heavily impact difficulty
  • Weak player identity - difficult to distinguish individual character roles
Thematic elements
  • Cooperative superhero defense against villains and masterminds
  • Marvel Universe, city under attack
  • Nefarious mastermind scheme vs heroes protecting the city
Comparison games
  • Dominion
  • Marvel Champions
  • Sentinels of the Multiverse
  • Legendary: Aliens
Mechanics (from transcript analysis)
  • AI Villain System — Villains act based on drawn villain cards with randomized activation
  • card management — Cards have sets and teams that can be combined for powerful effects
  • cooperative play — Players work together to defeat the mastermind by hitting them four times
  • Deck building — Players start with basic cards and add more powerful ones during gameplay
  • Resource management — Resource cards spent to buy new cards, attack cards used to defeat villains
  • set collection — Heroes are combined for synergistic effects based on symbols and teams
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you like cooperative games, marvel and deck building this game is 100% made with you in mind
  • and like dominion sometimes the first game to do something gets a lot right
  • a solid co-op deck builder with good customization and low rules overhead suitable for just about any group that likes co-op play
  • the best thing about this game is if you like the core gameplay you can add so many variables to it
  • however the game can be pretty swingy and bad draws from the villain deck can really make the difference between an easy and hard go of it
  • legendary marvel i really hope you like shuffling cards
References (from this video)
No references stored for this video.
Video 2YOEVwKri_o Chairman of the Board Top List at 11:44 sentiment: positive
video_pk 9850 · mention_pk 29020
Chairman of the Board - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability through many heroes and masterminds
  • fun IP integration with adjustable difficulty via scenarios
  • easy entry for new players who know Marvel
Cons
  • expansions can explode component count
  • some combos may feel overpowering without balance checks
Thematic elements
  • deck-building combat against masterminds and villains
  • Marvel Universe with iconic heroes and villains
  • cinematic, modular
Comparison games
none
Mechanics (from transcript analysis)
  • deck_building — Construct a deck from a pool of hero cards to defeat masterminds and villains.
  • hand_management — Manage your hand to optimize combat and abilities.
  • thematic_synergy — Characters' abilities interact with the narrative of each scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game puts you under a bit of pressure by forcing you sometimes to bite off more than you can chew
  • this game was very much at the Forefront of these kind of lightweight eurocentric games and it did introduce me to the worker placement mechanism
  • it's a timeless evergreen of a design is a simple auction style game as you're bidding for these properties having a very fixed amount of cash
  • I love the master builder mechanism here
  • the idea of working with my friends to overcome these scenarios was a really cool novel concept to me
  • mindblown... the feeling that the initial plays of the resistance Avalon had on me
  • this one opened the floodgates in terms of me wanting to explore more intricate game design
References (from this video)
No references stored for this video.
Video f9x0DLrug4Y Board Game Coffee Discussion at 2:58 sentiment: positive
video_pk 8029 · mention_pk 23629
Board Game Coffee - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gateway to deck-building with a beloved IP
  • Solid two-player and multiplayer experiences
  • Broad expansion ecosystem adds variety
Cons
  • Expansion synergy can be tricky and messy
  • Over-saturation can dilute balance if not curated
Thematic elements
  • Cooperative deck-building against villains
  • Marvel Universe with iconic heroes and villains
  • Episodic encounters with evolving villain schemes
Comparison games
  • DC Deck-Building Game
  • Marvel Legendary: X-Files (thematic offshoots)
Mechanics (from transcript analysis)
  • Cooperative play framing with villains — Team up to meet villain schemes and thwart the plan
  • deck-building — Acquire cards to build a stronger hero deck and defeat villains
  • Looter-ish expansion interoperability — Mix and match expansions with care to avoid power imbalances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best game ever
  • this game is a nut job
  • the art is amazing the storytelling is amazing
  • Nemesis is fan Fantastic so it's it's semi-cooperative I guess it depends
  • it's the best alien game I've ever played that's not the alien license
  • Photosynthesis is a beautiful game
  • the core box is amazing
  • it's so heavy but it's worth it
  • awaken Realms sponsor this they’re so awesome
References (from this video)
No references stored for this video.
Video gpjhduhuZZQ Chairman of the Board Top List at 12:07 sentiment: positive
video_pk 6143 · mention_pk 18195
Chairman of the Board - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • huge variety and theme integration with characters
  • excellent card synergies between heroes
Cons
  • can require lots of expansions to reach full potential
  • can be table-tight with a large group
Thematic elements
  • superhero team-building, cooperative play against villains
  • Marvel Universe
  • comics-inspired, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — acquire hero cards to form an effective team and attack masterminds
  • semi-cooperative play — play cooperatively against a villain/scenario while competing for optimal deck synergy
  • variable hero/villain combos — expansions provide hundreds of variants for engines and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that really impressed me
  • the strategy in this one is a lot deeper than your standard deck building game
  • this is an amazing fun game probably one of the big hits of last year for me
  • you can really strategize and focus on what you want all through the use of building your different decks
  • the engine building in this game is fantastic
  • Concordia is one of the best games out there in my opinion
  • Legends is legendary, Marvel deck-building game
References (from this video)
No references stored for this video.
Video WJJwI4qUCIA The Broken Meeple Top List at 9:50 sentiment: negative
video_pk 3766 · mention_pk 129891
The Broken Meeple - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The Marvel IP appeal and a wide roster of heroes
  • Solid base mechanic for light to moderate play sessions
Cons
  • Bloated with expansions; memory and deck-building can become unwieldy
  • Difficulty spikes can undercut early game experience
Thematic elements
  • Cooperative deck-building against villains and masterminds
  • Marvel Universe
  • theme-driven campaigns with evolving antagonist rogues
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — New expansions ramp up difficulty and power levels with added villains.
  • Cooperative Game — Players collaborate to defeat the mastermind and their schemes.
  • cooperative play — Players collaborate to defeat the mastermind and their schemes.
  • Deck building — Players purchase cards to improve their deck and capabilities.
  • deck-building — Players purchase cards to improve their deck and capabilities.
  • encounter/villain scaling — New expansions ramp up difficulty and power levels with added villains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be wary if you're a completionist.
  • The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
  • Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
No references stored for this video.
Video JkDOKh-50Yo AzureDeath | Solo Board Gaming Discussion at 0:19 sentiment: negative
video_pk 1912 · mention_pk 100056
AzureDeath | Solo Board Gaming - Legendary: A Marvel Deck Building Game video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • nostalgic recall of early experience with the game
  • acknowledgement that the Legendary system exists and has some fans
Cons
  • feels flat and lacking meaningful tension in solo play
  • cooperative aspect not strong enough to resolve the tension between highest-score win condition and teamwork
  • market/decision points don’t feel impactful, especially in solo mode
  • expansions and extra components (e.g., Dark City) were overhyped purchases that did not improve the solo experience
  • personal regret about purchasing a heavy, space-consuming box
Thematic elements
  • cooperative villain containment with hero team synergy
  • Marvel Universe / superhero ensemble
  • episodic comic-book feel with escalating masterminds and schemes
Comparison games
  • Apex Theropod
  • Alien Legendary
  • Star Realms
  • Shards of Infinity
  • Matrix (Legendary system) game
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to defeat the mastermind and thwart schemes, aiming for a collective victory.
  • cooperative_play — Players work together to defeat the mastermind and thwart schemes, aiming for a collective victory.
  • Deck building — Players acquire hero cards to add to their deck to improve offense, defense, and synergy over time.
  • deck-building — Players acquire hero cards to add to their deck to improve offense, defense, and synergy over time.
  • hand management — Turn-by-turn decisions about which cards to play and when to maximize team effects.
  • hand-management — Turn-by-turn decisions about which cards to play and when to maximize team effects.
  • hero_synergy_and_set_collection — Collecting and combining hero cards to unlock stronger combos and synergies.
  • villain_mastermind_and_encounter_mechanisms — A central mastermind with a tailored scheme and a rotating encounter deck creates tension and threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Legendary felt felt absolutely flat for me.
  • The Cooperative element isn't that strong and I tried many things.
  • I should not go all out with a system that I'm not familiar with.
  • it's a big heavy box that was occupying space in my shelves.
  • I strongly suggest you stay away from this if you're a mainly a solo boardgamer.
  • I finally found a home for it.
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