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Leviathan Wilds box art

Leviathan Wilds

Game ID: GID0190922
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
90 min
Collection
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Description

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

Description

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 47
This page: 47
Sentiment: pos 39 · mix 2 · neu 1 · neg 0
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Showing 1–47 of 47
Video aAHZPNQox-I Board Gaymes James Event Coverage at 46:27
video_pk 93429 · mention_pk 253590
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Pros
  • Hilarious component
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, we got Guardian Club here from Chris Couch Games.
  • Yes, lots of shiny map rocks.
  • Uh, it's very light. It's lighter than our neck.
  • We got poop shuffle as well over here.
  • We're just putting it out as cards instead.
References (from this video)
No references stored for this video.
Video wN7Q9vL6U1w Watch It Played News at 3:42 sentiment: positive
video_pk 89751 · mention_pk 238909
Watch It Played - Leviathan Wilds video thumbnail
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Overall sentiment (raw)
positive
Pros
  • has pedigree
  • looks cool
Cons
none
Thematic elements
  • Restoring frenzied leviathans
  • The wilds
  • Connected campaign mode built around the game story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — a connected campaign mode built around the game story with each of 20 included scenarios
  • Climbing/Movement — climbing their cloths or bodies to deplete the crystals controlling them.
  • cooperative play — players confronting a leviathan which will be depicted across the spread of a spiral-bound storybook.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TdUA1gfwInA Watch It Played Discussion at 4:19 sentiment: positive
video_pk 88833 · mention_pk 234997
Watch It Played - Leviathan Wilds video thumbnail
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Overall sentiment (raw)
positive
Pros
  • cooperative gameplay with a strong thematic hook
  • demo experience and positive impressions
Cons
none
Thematic elements
  • cooperative rescue/earth restoration
  • cooperative world about climbing to save leviathans
Comparison games
none
Mechanics (from transcript analysis)
  • climb_solve_puzzles — themes of climbing and saving leviathans with challenges
  • Cooperative Game — players work together to complete goals
  • cooperative_play — players work together to complete goals
  • Ladder Climbing — themes of climbing and saving leviathans with challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank legacy two Acquisitions Incorporated darkest magic was announced
  • wow that's a title
  • the mega hit deck building and dungeon delving game cranked and turned it into a legacy experience
  • it's a modern classic that embodies Elegance in board game design
  • the moves are simple on a turn you move and then build as you tried to get to the third Rebel of a building to win
  • Leviathan Wiles is a game we covered here a while ago
  • it's inspired in part by the mega Hits video game Shadows of the Colossus
References (from this video)
No references stored for this video.
Video xCE-ForhXH4 slickerdrips Top List at 1:23 sentiment: positive
video_pk 86609 · mention_pk 224643
slickerdrips - Leviathan Wilds video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So much packed into this game
  • Encourages coordination and cooperation
  • Lots of different character/class combinations
  • Many different leviathans with unique shapes
  • Positional strategy is important
Cons
  • Leviathans attack between turns
Thematic elements
  • calming angry leviathans corrupted by blight
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to overcome challenges.
  • Deck Building — Players use decks of cards representing characters and classes.
  • Hand Management — Player's hand represents stamina, and running out can cause a fall.
  • positional movement — Players need to navigate different platforms and avoid attacks.
  • Variable player powers — Characters have unique skills and combinations of character and class.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is my favorite game of the year and probably of many years
  • just for bringing slay the Spire kind of accurately like adapting it so well to the tabletop I would be so so impressed just with that
  • the fact that we can also play it cooperatively and that like ra can join me on these runs just makes it Excel just makes it sing
  • I can't fault it in any way whatsoever
  • there's so many good things it's really hard to cut it down
  • we're starting out with number 10 but I'm going to say the numbers wrong in a minute because I'm reading off a spreadsheet and I've done row numbers wrong
  • I mainly play solo or two players uh and a lot of the two players is not exclusively but a lot of it is cooperative games
  • if they are competitive then there is little to zero like negative interaction between the players no Fighting No Stealing anything like that have zero interest in doing that against another player
References (from this video)
No references stored for this video.
Video xMux54u74_k Getting Games Discussion at 30:27 sentiment: positive
video_pk 86583 · mention_pk 224449
Getting Games - Leviathan Wilds video thumbnail
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like Vegas for board gamers
  • it's a blank canvas you could go there and do no events
  • it's like heaven
References (from this video)
No references stored for this video.
Video RZjlLiL3Yq8 Hungry Gamer Analysis at 0:12 sentiment: neutral
video_pk 86517 · mention_pk 224023
Hungry Gamer - Leviathan Wilds video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • cute creatures in a skirmish
  • Fantasy/synergy between sea-dwelling creatures
  • story-lite
Comparison games
  • Factions of Soul
  • Fractured Sky
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually the copy of fractured sky that you can win
  • there is nothing cute about a hog for beatric the board game dog
  • the box cover here of weirdwood Manor
References (from this video)
No references stored for this video.
Video ecpUwJ8Btlc The Cardboard Herald Top List at 13:05 sentiment: positive
video_pk 86525 · mention_pk 224082
The Cardboard Herald - Leviathan Wilds video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Replayability due to different factions/combinations.
  • Factions from less explored regions.
  • Smart and creative mechanics.
  • Intuitive system for predicting enemy actions.
  • Original character abilities.
Cons
  • Nitpicky rules.
Thematic elements
  • Campaign-esque dungeon crawl
  • Story of progressively more dangerous leviathans
Comparison games
  • Shadow of the Colossus
Mechanics (from transcript analysis)
  • Campaign — Plays through a story of progressively more dangerous leviathans.
  • cooperative play — Heroes work together to climb the leviathan.
  • Deck building (variant) — Heroes are a combination of class and hero cards played as if it were a deck-building game, but without additions throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 44:52 sentiment: positive
video_pk 86278 · mention_pk 222792
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Overall sentiment (raw)
positive
Pros
  • Does many things right
  • Great game
  • Celebrated for being a novel thing from a new studio
Cons
  • Slightly rough edges
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 9:13
video_pk 85601 · mention_pk 219759
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video qKPiWBUeIac One Stop Co-op Shop Top List at 9:50 sentiment: positive
video_pk 84107 · mention_pk 213236
One Stop Co-op Shop - Leviathan Wilds video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tons of variety
  • Great tactical puzzle
  • Amazing game
  • Fun even when losing horribly
  • Great co-op
Cons
  • Don't love the true solo mode (prefer playing two-handed)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character Variety — Tons of variety in the climbers and the classes.
  • modularity — Modularity of all the modes.
  • Monster variety — Tons of variety in the monsters you're going against.
  • Survival — Trying to survive with all these special rules.
  • Tactical movement — Tactical puzzle of moving around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video C7MmqL1ROzE Board Games UnLocked Top List at 46:40 sentiment: positive
video_pk 83493 · mention_pk 210494
Board Games UnLocked - Leviathan Wilds video thumbnail
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Overall sentiment (raw)
highly positive
Pros
  • adds more Leviathans and climbers
  • varied and challenging Leviathans
  • outstanding gameplay
  • potential for future expansions
Cons
  • some Leviathans are fiddly
  • expansion lacks a mutation pack like the base game
Thematic elements
  • Battling sea monsters
Comparison games
  • Leviathan Wilds
  • Shattered Peak
Mechanics (from transcript analysis)
  • Action Point Allowance — you pick your action points. You have to get rid of a card that each turn to tell you how many action points you're going to have
  • Monster battling — pick a Leviathan to go out and fight
  • Variable player powers — It adds more Leviathans and more and more climbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't like I had to force myself to pick the six, but but there really wasn't a huge pool to take from.
  • None of these are really expansions. maybe one that I would turn around and be like, "This is a must-have expansion."
  • It's just lots a lot of them are just more stuff, you know.
  • This game sucks. I don't get it.
  • So, I mean, that's what you're looking at right there is all that's in that pack I gave you. It's just one one sheet of eight tokens. There's those cards and those sets of rules. That's it. But it adds another layer.
  • Again, it's got the Detroit art, which is outstanding.
  • This one was my favorite of the two.
  • Ultimately, it's still Lost Ruins of Arnak. So I guess if you don't like Lost Ruins, you're not going to these aren't going to do anything for you.
  • This is a very solid expansion. I think it's a great sendoff to Lost Ruins of Arnak because they're done.
  • This game set big time needs is more bosses which we both agree on that.
  • Unstoppable has three bosses, two of which are basically identical.
  • I don't imagine I would ever play this game without this expansion.
  • This honestly is an expansion that comes in and in my opinion fixes the game
  • I absolutely love Leviathan Wilds, I think when we reviewed Leviathan Wilds, like from the get-go, this is one of those games that I'll see on my shelf and I'll be like, I kind of want to play that, you know?
  • All extremely solid, all worth checking out. Um, almost none of them I think are musthaves, but I think they they're all expansions to great games.
References (from this video)
No references stored for this video.
Video 6M1fTw_NArs Board Games UnLocked Top List at 1:35 sentiment: positive
video_pk 83132 · mention_pk 208972
Board Games UnLocked - Leviathan Wilds video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Jumps up seven spots from last year
  • Excitement for new content
  • Awesome art and characters
  • Relatively inexpensive to produce
Cons
  • A couple of Leviathans in the newest expansion were a little tedious.
Thematic elements
  • Clearing taint crystals
Comparison games
  • Shadows of the Colossus
Mechanics (from transcript analysis)
  • Action Point Allowance — Players must balance playing cards for action points with their abilities, as higher action point cards also have good abilities.
  • cooperative play — The game is a co-op game where players work together to achieve a common goal.
  • Deck Building — Each hero has their own deck, and players must play a card and put a card down as their action points for the round.
  • Modular Board — The game features a flip book map with different Leviathans, each offering a different play experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not much of a looker.
  • this is a two-player deduction game where you have two demi gods that you draw from a deck
  • Orléans, you know, was one you showed me a long time ago.
  • this was my really kind of my first bag builder experience
  • This game is not intuitive in any way.
  • this game has theme.
  • this game feels really really video game like.
  • have your family be a glor glorious and famous family is kind of what you're working towards.
  • if you like perfect information 1v one fighting games, then BattleCon is probably the best
References (from this video)
No references stored for this video.
Video 4nvuLLjzdh8 Board Games UnLocked Top List at 51:03 sentiment: positive
video_pk 82929 · mention_pk 208381
Board Games UnLocked - Leviathan Wilds video thumbnail
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Overall sentiment (raw)
Positive
Pros
  • Boss is the entire focus of the game.
  • Drastically changes how the game is played.
  • Love the card system (action points vs. ability).
  • Decking out isn't the worst thing.
  • Love the mix-and-match character/class combos.
  • High variety of bosses.
  • Great character variety and distinct roles (mobility, attack, support).
  • Thematically aligned with Shadow of the Colossus and ICO.
  • The game has many bosses (around 20 in the base game).
Cons
  • Not a traditional boss battler where you defeat the boss's health pool directly.
  • The red ring on the boss boards is too big.
  • Some expansions did not include mutations.
  • Works better with more people due to card conditions referencing highest/lowest health.
Thematic elements
  • monsters
  • underwater
Comparison games
  • Boss Fighters QR
  • Dragon Eclipse
  • Tidal Blades 2
  • Heat
  • Gambler
Mechanics (from transcript analysis)
  • Boss Battler — The boss is the primary focus, though players fight corrupted crystals that are the cause of the boss's attack, rather than directly attacking the boss's health pool.
  • character customization — Players can mix and match characters and classes to create desired combos.
  • Deck Building — Players use cards for either their action point value or their ability, with their deck serving as their grip.
  • Dice Rolling — The boss has corrupted crystals which act as their health, and players relieve them of these dice to win.
  • Modular scenarios — The game has a large number of bosses and modularity, with expansions adding new environments and bosses.
  • Resource Management — Running out of cards leads to 'falling', which is not necessarily the worst outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is up there with my top games of all time. Like it's probably in the number three or number four slot
  • the bosses are super unique. Uh they each have their own special rules and conditions.
  • the characters are insanely diverse and they just keep on going.
  • It's great. It's just uh it can be mean.
  • it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
  • I'm completely enamored with the with this one.
  • It just does everything in my opinion. It does everything right. uh for me in a boss battler
  • Sentinels of the Multiverse is my number one.
  • The bosses are crazy varied.
  • this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
  • It is a little awkward for certain player counts.
  • it's famous for having a lot of effects to track.
  • It's just like nothing else does this.
  • Aon Trespass Odyssey is easily my number one.
  • there's way more mitigation. It's a cleaner, tighter boss fight.
  • the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
  • there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
  • the enemies in this game are extremely creative and varied.
References (from this video)
No references stored for this video.
Video oVze6_9rCJg Board Games UnLocked Top List at 2:10:13 sentiment: positive
video_pk 82604 · mention_pk 207554
Board Games UnLocked - Leviathan Wilds video thumbnail
Click to watch at 2:10:13 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Absolutely love this game.
  • Quick to play and immediately want to play again.
  • Every boss is completely unique.
  • Randomization of boss attacks increases replayability.
  • Combination of class and character offers many unique abilities.
  • Dual-use cards (ability or action points) are very cool.
  • Comparison to Shadow of the Colossus is apt.
  • Moon Crab appears to be supporting the game with new content.
  • Shattered Peak expansion adds three new climbers.
  • Excited for future expansions.
  • Components are screen-printed meeples and cards.
Cons
  • No miniatures, just meeples.
  • Storage solution is needed for expansions.
  • The price of expansions could warrant a big box deal.
  • Speaker wonders if 'climbers' refers to character/class combinations or just characters.
Thematic elements
  • Fighting giant creatures (Leviathans) on their bodies
Comparison games
  • Shadow of the Colossus
  • Deep Veil
  • Shattered Peak
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use action points from cards to perform actions.
  • Boss Battler — Players fight against massive Leviathans.
  • Hand Management — Dual-use cards can be used for abilities or action points.
  • modular board / scenario-based — Features different locations like Deep Veil and Shattered Peak.
  • Variable player powers — Players choose a class and character combination for unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, this one for the price of the game and for what you get like all those monuments and stuff that you get or the you know the the wonders.
  • They're like painted. They're all like chunky wood stuff. you know, it's a they're that's just retail relief and it's super nice.
  • This game is just so good. I really this theme that I just absolutely love.
  • That Cuphead style, what is a rubber hose animation?
  • So it completely changes the way that you're that you fight them versus all the other ones.
  • The components are outstanding for this game.
  • This one was one of those that I saw the cover, I nabbed it, and it's was such a a surprise for me, you know, like uh it's it's because it uses that brand.
  • Technically, you are not fighting the boss, but you're fighting things on the boss and the boss is fighting back for you.
  • I this one I just absolutely love it.
  • Every single boss is completely unique in in their their systems and mechanisms.
  • If you played Shadow of the Colossus, uh, then you're going to love I I feel like it's just a shoe.
  • Plays super well solo.
  • Phenomenal cooperative game.
  • It has so much content. There's so many uh spirits for this game that are all 100% unique.
References (from this video)
No references stored for this video.
Video 7YzsTssgtYA One Stop Co-op Shop Discussion at 5:20 sentiment: positive
video_pk 82112 · mention_pk 206185
One Stop Co-op Shop - Leviathan Wilds video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • vigorous theme and crunchy decisions
  • great for family play with depth
  • strong expansion potential
Cons
  • prototype rules can be dense
  • component costs can be high
Thematic elements
  • mythic struggle against colossal foes
  • solo co-op climbing giant monsters in a fantasy world
  • boss-focused, mechanistic progression
Comparison games
none
Mechanics (from transcript analysis)
  • co-operative play — players work together to climb monsters and break crystals
  • Combat: Dice — combat is dice-influenced with unique monster abilities
  • Cooperative Game — players work together to climb monsters and break crystals
  • Dice-based combat — combat is dice-influenced with unique monster abilities
  • modular/scenario-driven content — new climbers and classes alter play each session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one continues to be amazing.
  • I'm usually not a FOMO buy everything kind of guy, but I wanted to have every single faction for this one.
  • Love Leviathan Wild. Very happy that my son loved it too and requested to play it multiple times.
  • I could see myself culling the original Unstoppable.
  • It's like you're solving word puzzles almost like Wordle ish, but you're moving around like this little map with this card-based action system.
References (from this video)
No references stored for this video.
Video dDxpju4G7tI 3 Minute Board Games Review at 0:14 sentiment: positive
video_pk 81149 · mention_pk 200076
3 Minute Board Games - Leviathan Wilds video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Goals for each mission are straightforward.
  • Simple core rules.
  • Special cards create a massive decision space.
  • Allows players to specialize and coordinate.
  • Simple game setup.
  • Clever card system for the Automa.
  • Varied Leviathans in appearance and challenge.
  • A lot of gameplay in a small box.
  • Does something a little different for a co-op game.
Cons
  • Unsure where to place things on the board, leading to confusion.
  • Doesn't really understand the setting or unifying thread.
Thematic elements
  • Climbing massive beings called Leviathans, removing blight that is hurting them, and healing them.
  • A world full of massive beings, Leviathans, which were once gentle giants but have been driven mad and are agents of calamity.
Comparison games
  • Aeon's End
  • Oathsworn
Mechanics (from transcript analysis)
  • Action Point Allowance — Cards indicate the number of action points a player has.
  • automa — The opponent is run by a deck of cards.
  • card management — Cards represent player actions and grip strength.
  • cooperative play — All players win and lose as a team.
  • Deck building/Tucking — Players shuffle their discard into their draw pile.
  • Player Turn — Players choose from different Leviathans and characters/classes.
  • Set Collection — Collecting tokens like mushrooms to prevent damage.
  • Variable player powers — Each player has a unique set of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All players win and lose as a team.
  • This is a fantastic co-op game that does something a little different.
  • Best thing about this game is how much is in the small box in terms of gameplay.
  • Leviathan Wilds, big monsters, tiny meeples, gold medal game.
References (from this video)
No references stored for this video.
Video C69jLxyl1_s Gaming Rules! Discussion at 3:48 sentiment: positive
video_pk 80919 · mention_pk 198637
Gaming Rules! - Leviathan Wilds video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's just been a fun game.
  • It's really really quick.
  • It's good fun.
  • It's an hour per scenario per per leviathan.
  • It's been played a lot.
Cons
none
Thematic elements
  • Boss battler where climbers shatter crystals that have taken over big beasts.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Players play cooperatively against a boss beast.
  • Cooperative — Players play cooperatively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
No references stored for this video.
Video fKMVGZBQwfI Board Game Critique Top List at 16:43 sentiment: positive
video_pk 80906 · mention_pk 198614
Board Game Critique - Leviathan Wilds video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • High quality cooperative game.
  • Unique tactical puzzles on each Leviathan.
  • Engaging deck and hand management.
  • Deeply collaborative experience.
  • Moments of chaotic urgency are thrilling.
  • Excellent action economy at three players.
  • Base game is excellent, expansion improves it.
Cons
  • Invisible due to lack of marketing/IP/minis.
  • BGG rating is much higher than its visibility.
  • Does not have a massive crowdfunding campaign.
Thematic elements
  • Climbing to remove binding crystals that have corrupted the creatures; saving them rather than slaying.
  • Ascending enormous creatures called Leviathans
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Cards are used for both action points and ability effects.
  • cooperative play — Players work together to achieve a common goal.
  • Deck Building — Players build a small deck by combining character type and class, which represents their 'grip'.
  • Hand Management — Managing the deck (grip) is crucial; running out of cards means falling.
  • Modular Board — The board is a spiral-bound book with double-page spreads representing different Leviathans.
  • Threat Escalation — A threat deck escalates over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three players is the most underserved count in board gaming and we have got 10 games that prove the hobby has been hiding some of its best work right under our noses.
  • Every interaction is triangular, alliances are unstable, and you can never completely ignore either of the other people at the table.
  • This is the meaty Euro recommendation we keep making to people who say nobody in their group has played it.
  • Carnegie is the kind of game that produces long silences. Not frustrated silence. The silence of three people simultaneously realizing that someone has just triggered the one action that sets everyone else back two turns, and there's nothing any of them can do about it.
  • The most conceptually ambitious game on this list.
  • This is not a flavor layer. It is a genuine functional supply and demand engine.
  • Chaotic, urgent, deeply collaborative in a way most co-ops only achieve intermittently.
  • The gap between its quality and its profile is the greatest injustice on this list in our view.
References (from this video)
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Video _SsbkrSlxjs Board Games UnLocked Top List at 33:44 sentiment: positive
video_pk 80526 · mention_pk 196131
Board Games UnLocked - Leviathan Wilds video thumbnail
Click to watch at 33:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Insane replayability due to many Leviathans, climbers, classes, and adventure hubs
  • Strong emphasis on teamwork
  • Challenging encounters
  • Narrative choices have a significant impact
  • Good for teaching experienced gamers
  • Encourages table talk
Cons
  • Spiral-bound rulebook could be improved
  • Damage markers can be hard to see on some versions
  • Threat can increase quickly with more players
Thematic elements
  • fantasy
Comparison games
  • Deep Vale
  • Dragon Eclipse
  • Tainted Grail
Mechanics (from transcript analysis)
  • Boss battling — The core gameplay involves fighting large monsters (Leviathans).
  • Campaign play — The game is played over multiple cycles with persistent choices.
  • cooperative play — Players work together to defeat Leviathans.
  • Deck Building — Players have their own skill decks.
  • Variable player powers — Characters have different roles and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
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Video P9J_AaAcH24 Top 10 List at 4:59 sentiment: positive
video_pk 74239 · mention_pk 178678
Leviathan Wilds video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever spatial puzzle
  • varied and interesting class combos
  • cooperation feels meaningful and unique
Cons
  • not the deepest game on this list
Thematic elements
  • cooperative exploration and rescue against overwhelming monsters
  • rugged climbers scaling enormous living mountains called Leviathans
  • heroic, collaborative
Comparison games
none
Mechanics (from transcript analysis)
  • hen management and action points — players manage a crew and use actions to scale monsters, combining class abilities to stay alive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just do it now.
  • My life is ruined.
References (from this video)
No references stored for this video.
Video 8v_6qx1Xq1Q Before You Play Playthrough
video_pk 69822 · mention_pk 166675
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main goal is just to destroy all of The Binding crystals that are represented by the purple and blue dice.
  • If at any point your two markers either share the same space or need to pass each other your climber becomes defeated and you're essentially out of the scenario and all other players will have one more turn each to defeat the Leviathan.
  • Wow, is it we did it. That was hard. Wow that it got a little dark for a second there. I wasn't confident that we would make it out.
References (from this video)
No references stored for this video.
Video K2Xgixihb3g Meeple University Rules Teach
video_pk 69939 · mention_pk 166830
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathan Wilds is a game of climbing and therefore also a game of falling
  • great replayability without bringing overwhelming complexity
  • a clever puzzle well suited to Solitaire and cooperative play
  • a unique gameplay in optimizing movement and using the efficiencies of gravity at the best moments
  • your deck is your grip
References (from this video)
No references stored for this video.
Video 8v_6qx1Xq1Q Before You Play Playthrough at 0:04 sentiment: positive
video_pk 69822 · mention_pk 227850
Before You Play - Leviathan Wilds video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative boss battle with a vertical climbing element.
  • Strategic depth through managing action points, cards, health, and blight.
  • Satisfying combo potential with character skills and card plays.
  • The challenge of retrieving relics while fighting the leviathan adds another layer of strategy.
  • The variety of leviathans and character/class combinations offers replayability.
Cons
  • Losing grip (discarding cards) can quickly become a problem.
  • The game can become very challenging with multiple enraged threat cards.
  • Careful management of health and blight is crucial, as crossing certain thresholds leads to defeat.
  • The combination of mechanics requires careful planning and execution.
Thematic elements
  • Climbers working together to heal frenzied leviathans by destroying binding crystals.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend action points to perform various actions on their turn.
  • Bligh Tracking — Players gain 'blight' which negatively impacts their character, potentially leading to defeat.
  • Boss battling — Players confront and attempt to defeat a large, powerful entity.
  • cooperative play — Players work together towards a common goal.
  • Deck Building — Players have unique climber decks composed of character and class cards.
  • Hand Management — Players use cards from their hand to perform actions and use skills.
  • Injury Deck — Players can draw injury cards that add further challenges.
  • Set Collection — Players need to collect Old Kingdom relics as a win condition.
  • Threat resolution — Players reveal and resolve threat cards that represent the leviathan's actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main goal is just to destroy all of The Binding crystals that are represented by the purple and blue dice.
  • If at any point your two markers either share the same space or need to pass each other your climber becomes defeated and you're essentially out of the scenario and all other players will have one more turn each to defeat the Leviathan.
  • Wow, is it we did it. That was hard. Wow that it got a little dark for a second there. I wasn't confident that we would make it out.
References (from this video)
No references stored for this video.
Video K2Xgixihb3g Meeple University Rules Teach at 0:09 sentiment: positive
video_pk 69939 · mention_pk 234897
Meeple University - Leviathan Wilds video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great replayability without overwhelming complexity
  • Unique gravity-based movement optimization
  • Puzzle feel that works for Solitaire and cooperative play
Cons
  • Prototype rules and components may not be final
Thematic elements
  • healing mighty leviathans by removing crystals while avoiding their wrath
  • the world has been torn apart by the leviathins mighty beasts of nature, stricken by binding crystals
Comparison games
none
Mechanics (from transcript analysis)
  • Crystals and blight — Players remove binding crystals; blighted crystals are present and interact with attacks; striking crystals blights the attacker.
  • Deck Building — Each character has a unique deck created by mixing halves from a climber and a class, yielding 49 possible combinations.
  • Deck construction — Each character has a unique deck created by mixing halves from a climber and a class, yielding 49 possible combinations.
  • End of turn redraw — Players redraw to three cards; there is an option not to redraw to three cards.
  • Healing and blight — Health is repaired with a basic heal action; blight is harder to heal.
  • Movement — Move one space orthogonally for one action point; glide diagonally downward at a discount; or jump up/across at higher cost to avoid hazards.
  • Resting and deck reshuffle — Resting at a ledge reshuffles the discard pile under your deck, which can be critical to longevity.
  • Threat cards — At the start of each turn you reveal a threat card foreshadowing how the Leviathan will attack; threat cards can flip to enraged as rounds progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathan Wilds is a game of climbing and therefore also a game of falling
  • great replayability without bringing overwhelming complexity
  • a clever puzzle well suited to Solitaire and cooperative play
  • a unique gameplay in optimizing movement and using the efficiencies of gravity at the best moments
  • your deck is your grip
References (from this video)
No references stored for this video.
Video _RSFQEk-S7A Analysis at 0:18 sentiment: positive
video_pk 69248 · mention_pk 165659
Leviathan Wilds video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Knowing what is below is important to not waste time climbing back up.
  • Cards represent endurance and should be managed.
  • Having a plan for blight is crucial as it's permanent damage.
  • Cooperative nature means everyone is a generalist and works in tandem.
  • Foreshadowing of monster actions allows for adaptive strategy and mitigation of bad effects.
Cons
  • Losing grip (running out of cards) or falling results in a colossal waste of time.
  • Blight is permanent and hard to recover from.
  • Being overly prescriptive about player roles can be detrimental.
Thematic elements
  • Climbing enormous monsters
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The feed of actions that are a little bit better than the stock actions you might otherwise have.
  • Area Movement — Climbing, scaling enormous monsters, what's below you is important... falling to a ledge or if there's no ledge beneath you then plummeting all the way to the bottom of the board which is a colossal waste of time to have to climb back up.
  • Combat — Take an attack action against one of the blue teal Crystal dice thingies. You need to be aware at the beginning of not just what your climber but every climber's capacities are for the blight shielding cards that you can use as your primary action card for the turn or when all outs fails just making sure that those crystals are attacked with big chunky attacks that do as much damage in as few attack actions as possible.
  • event cards — The monster the the Titan the Leviathan forh Shadows what they're going to be doing as far as the bad stuff generally happening at the end of your turn.
  • Hand Management — Don't burn through all your cards because the consequences of doing so are well what we covered in tip number one it ain't good when you fall at an inopportune time and those cards are your endurance in this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your biggest enemy in this game is going to be time and you can lose a lot of it if you lose your grip.
  • This is by far the worst damage that you can receive in this game because it's a permanent form of damage that you can't really recover from.
  • You're a generalist first and foremost everyone is climbing this thing to smash these crystals complete whatever side objectives there might be before the time runs out and the monster goes haywire.
References (from this video)
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Video VGXnSLYgyD0 Discussion at 0:00 sentiment: positive
video_pk 69067 · mention_pk 165388
Leviathan Wilds video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh and innovative gaming experience
  • Unique card-driven mechanisms
  • Thematic and strategic concept
  • Practical and enjoyable setup
  • Feels fresh with every play
Cons
none
Thematic elements
  • Climbing Leviathans and smashing crystals
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven mechanisms — The transcript mentions "unique card-driven mechanisms" as a core aspect of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathan Wilds offers a fresh and innovative gaming experience with its unique card-driven mechanisms.
  • The concept of climbing Leviathans and smashing crystals is both thematic and strategic and also it's a lot of fun.
  • The spiral brown notebook of Leviathan simplifies setup making it as practical as it is enjoyable.
  • It's a truly standard game that feels fresh with every play.
  • Expeditions is a highly enjoyable game, even with its somewhat over-the-top production.
  • While the oversized tiles and mechs can feel totally excessive, the strategic card management and gameplay depth more than make up for it.
  • The expansion speeds up the game, which I appreciate, as it enhances the overall experience.
  • Despite its sprawling components, this is a game I can't resist returning.
References (from this video)
No references stored for this video.
Video 5Oa-vVSY3bI Unboxing at 0:03 sentiment: positive
video_pk 68524 · mention_pk 164791
Leviathan Wilds video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing art
  • Digestible rulebook
  • Concept of climbing to complete missions/battle bosses
  • Dual purpose cards
  • Easy to understand iconography
  • Generous space for sleeved cards
Cons
  • Blank back side of player boards
Thematic elements
  • Boss battling and saving massive creatures
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — your action points, um, that can be spent.
  • Boss battling — Leviathan Wilds is a one to four player boss battling board game about climbing and saving massive creatures.
  • Card Drafting — We have some of the cardboard uh tokens here. ... And then we have um kind of like the the decks I guess for each of the different Leviathans.
  • Climbing — There's a concept in this game where you'll be kind of starting from the bottom and climbing up to uh complete your mission or to battle the boss.
  • Dice Rolling — We have a total of one, two, three, four, five, six of the blue dice and six of the purple dice.
  • Player boards — Have a board for each player. This will be where you're tracking kind of like I don't know the the frost.
  • Set Collection — And we have some cubes. ... purple cube, four red, and then like four teal.
  • Skill Usage — And then you'll be able to put something here, which I'll show you when I unbox those components, um, to use a skill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, Danielle here. I'm doing an unboxing of Leviathan Wilds.
  • Leviathan Wilds is a one to four player boss battling board game about climbing and saving massive creatures.
  • So, this looks uh very digestible.
  • So, there's there's a concept in this game where you'll be kind of starting from the bottom and climbing up to uh complete your mission or to battle the boss.
  • So, as you can see, there's kind of dual purpose depending on the orientation of the card.
  • Frost is what it is. The teal teal dice. Okay, that was the unboxing of Leviathan Wild Founders Edition.
References (from this video)
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Video yglBg34gYmE Playthrough at 0:02 sentiment: positive
video_pk 68116 · mention_pk 164447
Leviathan Wilds video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting climbing mechanics
  • Thematic integration of saving the Leviathan
  • Visually appealing components (mushrooms)
Cons
  • Potential for mistakes in a first playthrough
  • Falling mechanics can be punishing
Thematic elements
  • saving a massive magic turtle (Leviathan) by removing things (dice) from it
  • mountain pass into the wilds
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Cards played as actions provide a certain number of action points to spend on various moves.
  • Climbing — Players move up the Leviathan, with different movement types like climbing, jumping, and gliding.
  • Deck building/Hand management — Players draw cards from a deck (grip) and use them for actions, with consequences for running out of cards.
  • Dice removal — Dice on the Leviathan represent attack values or health that players must reduce through striking actions.
  • Set Collection — Players can forage for mushrooms that provide power-ups or abilities.
  • Terrain types — Spaces on the board have different terrain (harmful, difficult, open, ledge) that affect movement and cause consequences.
  • Threat cards — Cards revealed each round present challenges or effects that players must resolve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not an official how to play.
  • "After weeks of travel, we made it through the mountain pass into the wilds, and already we're gearing up for our first Leviathan encounter. this massive magic turtle."
  • So, you have to try to keep in mind that if I am moving, I'll be moving one spot further down.
  • It's pretty repetitive in terms of how the turns work. But the most interesting part of this game is obviously you don't know what's coming up in terms of the threat and you don't know uh what cards will be presented to you that could give you the best shot at getting to all of these different um and they call these crystals. You're trying to take you know remove the crystals from the Leviathan so that they can continue moving and living.
References (from this video)
No references stored for this video.
Video O-ARLrEFnzg Playthrough at 0:04 sentiment: positive
video_pk 68107 · mention_pk 164436
Leviathan Wilds video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New Leviathans are really, really cool and complex.
  • New Leviathans have great themes and mechanics.
  • Edge is a really fun climber with the focus ability.
  • Harvester class is awesome with unique mechanics.
  • Deep Veil is awesome and adds more content to Leviathan Wilds.
Cons
  • Only one new climber and one new class in the expansion.
  • The new classes/climbers might not be a significant addition if you haven't played the original game much.
  • The base game Leviathans can feel basic without mutations.
Thematic elements
  • Retrieving a key and destroying crystals in a colossal doorway of an old kingdom.
Comparison games
  • Leviathan Wilds
Mechanics (from transcript analysis)
  • card abilities — Various cards provide movement, striking, defense, and other effects.
  • Coin flips — Certain cards or effects involve flipping a coin (heads/tails) to determine outcomes.
  • Damage and Blight — Players take damage (heart) and blight damage, with different effects and immunities.
  • dice manipulation — The Harvester's dice start at one and increase, and players can manipulate dice outcomes with 'focus'.
  • focus — A state that can be used to add one to the text of any card's ability.
  • Grip management — Players can lose grip to activate abilities or to mitigate damage.
  • Harvesting — A mechanic involving dice that increase when harvest effects are resolved, leading to powerful cards.
  • Injury — A negative status that can be incurred, potentially requiring specific actions to remove.
  • Key retrieval and transport — Players can pick up a key, throw it to allies, and must have it on a starting space to win.
  • Objective-based win condition — Win by having the key on a starting space after defeating all crystals.
  • pushing — Players can be pushed down or sideways by game effects.
  • resting — Players can rest to recover cards and potentially other resources.
  • Threat resolution — Environmental effects or enemy actions resolve, often causing damage or status effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The keeper, uh, which is unique in that you are going down to grab this key, and then you have to bring it back up as well as destroying all the crystals.
  • Reality Rift is the best movement card in the game.
  • This might be a loss, y'all. Maybe I should have played on normal.
  • The new Leviathans are really, really cool.
  • Leviathan Wilds was one of my favorite games from last year, one of my favorite games in recent memory just in general.
References (from this video)
No references stored for this video.
Video yo-Wdxc6ng0 The Dungeon Dive Review at 0:17 sentiment: positive
video_pk 61247 · mention_pk 153935
The Dungeon Dive - Leviathan Wilds video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and art
  • Compact, well-designed box with an excellent insert
  • Excellent variety and strong theme-mechanism integration
  • Rich for two players or solo play with shared deck concept
  • Expansion options (Mutation Pack) add meaningful replayability
Cons
  • Rulebook can be dense and occasionally conflicting due to many interacting systems
  • Steep learning curve and intense decision-making can be stressful
  • Color-blind accessibility concerns regarding crystal colors
  • Limited retail availability post-cunding; second printing planned
Thematic elements
  • team-based ascent and purification of gigantic creatures, blending platforming/climbing with strategic combat and resource management
  • Cooperative boss-battling in a world where players climb and interact with 17 leviathans whose bodies form the map; crystals corrupt the leviathans and must be destroyed.
  • episodic, with each leviathan presenting its own flavor and rules; no overarching campaign progression
Comparison games
  • Shadow of the Colossus
Mechanics (from transcript analysis)
  • Character variety and synergy — Eight climbers and eight classes create numerous deck combinations; a two-player variant can combine decks.
  • color accessibility considerations — Crystals use color cues that may be problematic for color-blind players; color differentiation could be improved.
  • Cooperative Game — Players work together to climb leviathans, manage resources, and destroy corrupting crystals before climbers die.
  • cooperative gameplay — Players work together to climb leviathans, manage resources, and destroy corrupting crystals before climbers die.
  • deck-building / multi-use cards — Each climber class provides a deck; cards offer action points and special skills with multiple uses on a single card.
  • difficulty scaling and rage — Seventeen leviathans with varying stats; difficulty increases with gear level and an enraged/advanced attack phase.
  • expansions and injuries — Mutation expansion adds extra variety; an injuries deck introduces lasting penalties for failed encounters.
  • grip / stamina system — Draw up to three cards per turn; grip depletes with actions, and if it runs out the climber falls.
  • movement and terrain navigation — Climbers move across ledges, jumps, glides, anchors, and mushrooms; terrain can deal or mitigate damage.
  • mushroom power-ups — Mushrooms placed on the map grant grip, health, or special abilities when harvested or consumed.
  • setup and player aids — Rulebook provides setup flow and threat trackers; reviewer notes a desire for more player aids or pass-out cards.
  • threat and end-of-turn resolution — Leviathan threats are revealed and resolved at the end of each turn, affecting adjacent spaces and dealing damage.
  • Variable Set-Up: Player — Rulebook provides setup flow and threat trackers; reviewer notes a desire for more player aids or pass-out cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production value is just I think off the charts good Everything feels really good the box is nice and small it has a great insert that holds everything perfectly
  • the marriage of mechanisms and theming in this game is really strong
  • I absolutely love the variety I like how you mix the various characters with the classes and you can make all kinds of different combinations and they do feel different
  • the art in this game is so good I love it
  • Shadow of the Colossus and that you are playing as these climbing Heroes
References (from this video)
No references stored for this video.
Video j_j6OcG7gRs One Stop Co-op Shop Discussion at 0:03 sentiment: positive
video_pk 60284 · mention_pk 152697
One Stop Co-op Shop - Leviathan Wilds video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Slipstream Leviathan and its wing-rotation mechanic feel dynamic and fresh
  • New climbers and classes expand strategic options and combos
  • Warp crystals and warp deck add new strategic layers and unpredictability
  • High replay potential due to varied class/crystal interactions
  • Expansion enriches the cooperative puzzle-solving and risk management
Cons
  • Wing-flap and orientation mechanics can be fiddly or punishing in some scenarios
  • Some players may find warp crystals less exciting than other core mechanics
  • Verticality of Slipstream may limit horizontal maneuverability compared to other Leviathans
Thematic elements
  • Cooperative ascent and survival atop a colossal, shifting creature with dangerous, vertigo-inducing terrain
  • Aerial, high-altitude expedition aboard a living flying leviathan during the Shattered Peak event
  • Expansion-driven campaign feel with evolving leviathans, classes, and new mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Anchoring, climbing, and focus actions — Players anchor to ledges, climb, and focus to gain advantages and stabilize position during perilous ascents.
  • Blight and environmental hazards — Certain crystals deal blighted damage; blight, slime, and other hazards raise the stakes and risk with every action.
  • Card Crafting — Warp crystals introduce a third crystal type; warp cards provide immediate effects, teleports, or push effects that affect play area.
  • Character classes with unique abilities — New climbers (Dare, Alchemist, Recoil, Geommancer) provide varied action economy and synergy opportunities.
  • Cooperative Game — Players work together to navigate a perilous sky-borne environment and defeat the leviathan threats.
  • cooperative play — Players work together to navigate a perilous sky-borne environment and defeat the leviathan threats.
  • Crossbow tokens, reload and ranged actions — Recoil uses crossbow tokens with a reload ability and crossbow-based strikes that may push or damage players if misused.
  • Falling risk and immediate defeat on certain falls — Falling off the leviathan or into dangerous zones can end a climber’s run, emphasizing careful positioning.
  • Prep tokens, ingredient tokens, and brewing recipes — Alchemist collects prep/ingredient tokens to brew recipes that grant extra effects such as extra actions or movement.
  • Resting on crystals to become focused — Climbers can rest on crystal spaces to become focused, enabling powerful future turns and combo possibilities.
  • Unique Player Powers — New climbers (Dare, Alchemist, Recoil, Geommancer) provide varied action economy and synergy opportunities.
  • Warp crystals and warp deck — Warp crystals introduce a third crystal type; warp cards provide immediate effects, teleports, or push effects that affect play area.
  • Wing orientation and ledge mechanics — Leviathans’ wings flip orientation, rotating the map and activating or deactivating ledges; failure can mean a fall and defeat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Slipstream is basically a giant uh snaky dragony thing that you are riding up to the Shattered Peak.
  • I love Slipstream. I think it's a really cool mechanic.
  • If you already like Leviathan Wilds, I think this one is a no-brainer.
  • The new Leviathans look great and I'm sure there will be a lot more.
  • This expansion just makes it even better.
References (from this video)
No references stored for this video.
Video LdMIJ9yzkdQ Neon Gorilla Review at 0:00 sentiment: positive
video_pk 59478 · mention_pk 152022
Neon Gorilla - Leviathan Wilds video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Movement and spatial depth are highly engaging; the map interactions invite thoughtful positioning and strategic risk-taking.
  • Leviathans provide a strong variety of encounters; different monsters create memorable asymmetrical experiences and replayability.
  • Character classes introduce meaningful asymmetry and interesting tempo shifts, enabling varied play styles across sessions.
  • Threat cards, blight, and ledge mechanics contribute to a tense, strategic decision space that rewards careful planning and coordination.
Cons
  • Card play can feel underpowered or underwhelming at times, especially for certain classes, which dampens excitement despite the overall polish.
  • Three-card starting hands can constrain early-game branching and decision-making, making some turns feel straightforward rather than deeply strategic.
  • Solo mode is less appealing or balanced than two-player or larger co-op configurations, limiting perceived accessibility for solo players.
  • Several classes and some skill effects do not significantly alter the feel of play, which can reduce perceived depth for part of the player base.
Thematic elements
  • team-based exploration and strategic disengagement from peril; the leviathans function as dynamic playgrounds with unique boss-like behaviors.
  • Cooperative fantasy-adventure where players operate on a map laid across colossal leviathans; the objective is to remove crystals while managing threats and blight as they traverse diverse terrain on the beasts.
  • procedural, tactical co-op with asymmetric powers and modular boss encounters; emphasis on movement, risk management, and deck-driven decision-making.
Comparison games
  • Spirit Island
  • Defense of the Wild
Mechanics (from transcript analysis)
  • Action Points — In each round players spend action points to perform basic actions (climb, jump, glide) and to activate class-specific skill cards. The balance between using a high-impact skill card now or saving it for a later moment creates a marshmallow-test-like tension that guides pacing and risk management.
  • Arcane tokens and gadgeteer tokens — Certain classes introduce tokens (arcane, gadgeteer) that modify the power and effect of skills. Tokens can flip or refresh, adding a layer of long-term planning where you weigh whether to deploy a strong skill now or reserve for more potent future moments.
  • Blight and negative tracking — Blue crystals introduce blight that advances toward danger markers. If blight stacks or interacts in certain ways (for instance when markers overlap or pass too close), the player risk escalates toward a failing condition. This mechanic injects a harsh but measurable pressure to steadily reduce threat and complete objectives.
  • Boss Battler — The leviathans themselves are dynamic bosses with different abilities and interactive zones. Each boss variant (e.g., Watcher, Turtle, hungry plant archetypes) reshapes the map’s hazards, rewards, and required sequencing, creating a varied strategic playground each game.
  • Character asymmetry and class cards — Each player selects a class that comes with a distinct set of cards (typically eight), delivering asymmetric abilities and playstyles. The class choice influences what your three-card hand can do on a given turn, which adds layers of strategic planning and potential synergies with teammates.
  • Crystals and HP depicted via dice — Crystals act as the primary removable targets; each crystal has a value tied to a dice result that effectively serves as a health measure (HP). Players must allocate actions to knock crystals off the leviathan while managing the risk of taking damage from the environment and threat cards.
  • Grip and deck management — Grip represents how many cards remain in a player’s deck. When the deck runs out, a fall occurs or near-fatal consequences may ensue depending on location and other effects. Resting and drawing from the deck are core to maintaining options—balancing tempo, risk, and recovery.
  • Ledges as safe havens — Ledges function as safe spaces where players can rest and recover cards. They also act as strategic anchors to plan movements and avoid spatial penalties, turning mid-map positioning into a meaningful choice rather than a simple path to the objective.
  • Leviathan roster (boss variety) — The leviathans themselves are dynamic bosses with different abilities and interactive zones. Each boss variant (e.g., Watcher, Turtle, hungry plant archetypes) reshapes the map’s hazards, rewards, and required sequencing, creating a varied strategic playground each game.
  • Movement and action points — Players spend action points to move across the map, jump between climberable terrains, and glide to reach distant crystals. Movement becomes the primary strategic lever, shaping positioning, reach, and timing to minimize risk and maximize opportunities to remove crystals.
  • Mushrooms and one-time benefits — Mushrooms scattered on the map grant one-time benefits when collected. They provide a tactical boost or modifier that can turn a tight sequence in a favorable direction, contributing to the tactical depth without being overly game-breaking.
  • Once-Per-Game Abilities — Mushrooms scattered on the map grant one-time benefits when collected. They provide a tactical boost or modifier that can turn a tight sequence in a favorable direction, contributing to the tactical depth without being overly game-breaking.
  • Rest, refresh, and deck balance — Resting not only refreshes cards but also helps manage the balance between risk and reward. Wrong timing can deplete your deck too quickly, reducing options and increasing the likelihood of being overwhelmed by threat effects or gravitational hazards.
  • Skill cards and action points — In each round players spend action points to perform basic actions (climb, jump, glide) and to activate class-specific skill cards. The balance between using a high-impact skill card now or saving it for a later moment creates a marshmallow-test-like tension that guides pacing and risk management.
  • Threat cards — A row of threat cards is revealed prior to each player’s turn, telegraphing what will happen next. These effects introduce a strategic layer that can force players to adapt, brace for impact, or alter their planned sequence of moves. They help balance luck with informed decision-making.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fine
  • it's perfectly fine
  • it's a good game
  • the movement is absolutely excellent
  • Leviathans are the highlight in this entire game
  • Spirit Island is my gold standard
  • Defense of the Wild is a good comparison
  • the marshmallow test analogy
  • I am what I am
  • this game is built on a rock solid foundation of mechanics
References (from this video)
No references stored for this video.
Video CAn9HmNCBWs Neon Gorilla Review at 0:01 sentiment: mixed
video_pk 59477 · mention_pk 152021
Neon Gorilla - Leviathan Wilds video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative gameplay focus and emphasis on teamwork
  • High anticipation and hype around the title prior to release
Cons
  • Expressed as not grabbing the player strongly or maintaining broad engagement
  • Described as 'fine' rather than 'glowing' or compelling
Thematic elements
  • Cooperative survival and collaboration against a looming, intelligent sea-beast in a high-stakes exploration scenario.
  • An oceanic expedition aboard a colossal Leviathan, a fantastical mega-creature that frames the exploration and peril at sea.
  • Emergent and player-driven, shaped by shared objectives and evolving game state rather than a fixed scripted arc.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete shared objectives, manage resources, and mitigate threats presented by the Leviathan Wilds.
  • cooperative gameplay — Players work together to complete shared objectives, manage resources, and mitigate threats presented by the Leviathan Wilds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best co-op of 2024
  • arrived and I've played it probably a dozen times over the last two to three days
  • Leviathan Wilds is fine doesn't quite grab you
  • not glowing
  • fine and good aren't going to get clicks
  • not even making this video whatsoever
References (from this video)
No references stored for this video.
Video 27J4DBU-cUE The Board Gaming Doctor Review at 2:48 sentiment: positive
video_pk 39524 · mention_pk 119288
The Board Gaming Doctor - Leviathan Wilds video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight cooperative experience with minimal quarterbacking
  • engaging real-time feel and cohesive turn flow
  • asymmetric character powers create varied playstyles
  • puzzle-like deck management paired with spatial planning
  • strong thematic integration and boss-battle feel
Cons
  • potential quarterbacking in some groups depending on interaction dynamics
  • component quality is mixed for some players (noted spiral notebook versus other parts)
  • intro Leviathans can be straightforward; some expansions may be needed for long-term replayability
  • limited depth for heavier gamers due to relatively light ruleset
Thematic elements
  • Cooperative boss-fight energy with tight, time-pressured decision making and reach-for-the-edge risk/reward play.
  • A blighted, perilous world where small teams navigate a leviathan battlefield to destroy elemental crystals and stabilize the environment.
Comparison games
  • Shadow of the Colossus
  • Aon's End
  • Spirit Island
  • Pandemic
  • Sentinels of the Multiverse
  • Marvel United
  • Marvel Champions
Mechanics (from transcript analysis)
  • board movement with edges/ledges — Character positioning around the Leviathan's space, using ledges to access different areas and approach crystals safely.
  • boss-like battle with pattern memory — Threat cards reveal attack patterns for the Leviathan; players must anticipate and react to these patterns to survive.
  • Cooperative Game — Players must coordinate actions and card effects to support one another, mitigate damage, and progress on the board.
  • cooperative play — Players must coordinate actions and card effects to support one another, mitigate damage, and progress on the board.
  • Hand Management — Players build and use a deck of 10 cards, choosing actions, movement, and special abilities to advance toward victory.
  • Risk Management — Tracking health, blight, and grip creates tension; players balance aggressive plays with protection and healing.
  • risk/reward management — Tracking health, blight, and grip creates tension; players balance aggressive plays with protection and healing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the sense of speed and time here is really impressively done.
  • I just love that kind of feel of real time movement.
  • the flow between turns is pretty seamless.
  • you can chip in and offer the help.
  • there are 17 characters, an absurd amount.
  • the decks here really made a huge difference.
  • this feels very similar to Sentinels of the Multiverse, Marvel United, and Marvel Champions in how asymmetric powers drive the experience.
  • the game offers a nice middle ground between co-op engine sharing and individual deck management.
References (from this video)
No references stored for this video.
Video uIKtgiHs4DU The Dice Tower Top List at 11:51 sentiment: positive
video_pk 36220 · mention_pk 108455
The Dice Tower - Leviathan Wilds video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gnarly boss battles, streamlined system
Cons
  • rules may feel light for some; replay variety depends on encounters
Thematic elements
  • Boss-battler, cooperative/solo potential
  • Gloomy oceanic fantasy world
  • Accessible, gnarly and gnarly-simple
Comparison games
  • Primal
  • The Dungeon
Mechanics (from transcript analysis)
  • boss battle / modular encounter booklet — Character class combinations with modular monster encounters; simple to run.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's such a clean idea. It's so incredibly simple. But I love that you can teach this game in a minute.
  • This is the game that kind of put Awaken Realms on a map.
  • One surface in which you roll or flip and write. In every one of these games, everybody has their own sheet.
References (from this video)
No references stored for this video.
Video eUoRKGoEZOs The Board Gaming Doctor Top 10 List at 7:21 sentiment: positive
video_pk 32315 · mention_pk 95532
The Board Gaming Doctor - Leviathan Wilds video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to get into
  • spiral-bound notebook aids play
  • focused on cooperation without quarterbacking
Cons
none
Thematic elements
  • cooperative adventure with individual character progress
  • Cooperative exploration with a spiral-bound notebook
  • collaborative discovery
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings Duel for Middle Earth is better than A Just Robin Hood in my view.
  • Leviathan Wilds is the easiest to get into and play, and the spiral-bound notebook helps a lot.
  • The Fellowship plays quicker than Slay the Spire, and it still has that new-game feel.
  • Arcs is the most innovative in this category.
  • Fromage does a great job; it’s mechanically and thematically innovative.
References (from this video)
No references stored for this video.
Video o9yGssl17Z8 Board With Steve Top 10 List at 4:12 sentiment: positive
video_pk 28463 · mention_pk 83552
Board With Steve - Leviathan Wilds video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Joyful and fun core experience that captures the spirit of Shadow of Colossus.
  • Accessible, breezy to learn while delivering thematic moments.
  • A solid distillation of computer-game energy into a board game form.
Cons
  • May feel lighter for players seeking deeper, heavier mechanics.
  • Some players might crave more direct combat complexity.
Thematic elements
  • Saving creatures rather than eliminating them; mythic, empathetic interface with beasts.
  • A solo board game inspired by epic monsters and mythic sea-creature battles with a Shadow of Colossus vibe.
  • Narrative progression through mechanic-driven encounters and beast puzzles.
Comparison games
  • Shadow of Colossus
Mechanics (from transcript analysis)
  • card-count pressure — Running out of cards causes you to fail certain actions, increasing tension.
  • climbing-based challenge — Beasts present climbing-style encounters that scale in difficulty with the Leviathan tier.
  • Hand Management — Your hand is used as the primary grip to climb or maneuver, influencing success and risk.
  • hand-as-grip mechanic — Your hand is used as the primary grip to climb or maneuver, influencing success and risk.
  • Ladder Climbing — Beasts present climbing-style encounters that scale in difficulty with the Leviathan tier.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's basically Space Invaders, the board game.
  • Deduction and survival. The way that the deduction works in this game is fantastic.
  • The best thing easily about this game is the stories that it tells. It's really well written. I love all of the characters.
  • The explosive dice mechanic is just so sick.
  • Playing solo board games has completely changed the way that I look at board gaming.
References (from this video)
No references stored for this video.
Video NYP1HiUXm-g One Stop Co-op Shop Top 10 List at 12:40
video_pk 28187 · mention_pk 82570
One Stop Co-op Shop - Leviathan Wilds video thumbnail
Click to watch at 12:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bosses are also quite varied in their activations and they have multiple forms and different ways to defeat them.
  • You can stun lock the bosses and do kind of silly things.
  • components and the storage solution. It's just really nice miniatures, nice components, and they all go in the box extremely well.
  • simple stamina card system that gives you cool card combos and gives your characters different attacks to try out.
  • emergent storyline, crazy events that can happen, upgrades and penalties, and the amazing enemy activation system
  • incredible modularity. You’ve got the different bosses, each with their own unique deck and mechanics.
References (from this video)
No references stored for this video.
Video L_DyNmrgDJU The Cardboard Herald Top List at 16:34 sentiment: positive
video_pk 12526 · mention_pk 36545
The Cardboard Herald - Leviathan Wilds video thumbnail
Click to watch at 16:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique world vision and aesthetic
  • variety in maps and class/character mashups provides replayability
Cons
  • cooperative focus may not appeal to all players
Thematic elements
  • heroic tactical exploration with verticality as antagonist/ally
  • cooperative dungeon crawl world
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration — Players team up to explore and overcome challenges driven by map layouts.
  • verticality as primary challenge — Three-dimensional positioning or multi-layered maps influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is the completely biased unadulterated Jack's personal top 10 list of 2024"
  • "it's a wonderful year to be a gamer with the partner gamer in your life"
  • "Leviathan Wilds is a midweight game that doesn't take a lot to get to the table"
  • "Harvest is a game that got me into gaming in the first place"
  • "this year has been bonkers... I'll remember forever"
References (from this video)
No references stored for this video.
Video Gf7J7LhtZBg The Cardboard Herald Interview at 0:28 sentiment: positive
video_pk 12411 · mention_pk 36248
The Cardboard Herald - Leviathan Wilds video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined rules that keep AI overhead to five cards
  • strong verticality and gravity theme that differentiates from typical dungeon crawlers
  • solid foundation for expansion with room to add new mechanics and components
Cons
  • community desire for more content (more climbers and more classes) indicates a need for future expansions
Thematic elements
  • Ascension and exploration within a gravity-influenced, tactically-focused dungeon crawl
  • Vertical, gravity-sensitive dungeon exploration around colossal leviathans, featuring modular scenarios.
  • Scenario-driven with concise cards and focused rules to keep gameplay flowing
Comparison games
  • Deep Veil expansion
  • Shattered Peaks expansion
Mechanics (from transcript analysis)
  • AI via five-card deck — Enemy actions are driven by a small, reveal-one-card-per-turn deck for streamlined AI.
  • climbers and classes — Playable character roles with distinct abilities that shape traversal and combat options.
  • gravity-based movement — Central mechanic that affects how climbers progress and interact with the vertical board.
  • scenario-based play — Scenarios are contained on cards to minimize rule bloat and keep play snappy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That is an instant hook for everyone.
  • you shuffle build your characters. You only have the five enemy cards. I mean, that that's often my pitch is like, hey, you love all these tactical dungeon crawl games, but like, wouldn't it be nice if all of the AI overhead were just five cards, reveal one a turn, and then you react to it throughout your turn and see what is going to happen at the end.
  • The no gravity one in Deep Veil was one that was teetering on the edge for a long time until we finally got to okay, this works and is simple enough to still like feel like it's part of the experience.
  • Warp crystal, and when you strike it, it teleports to another location. It adds a little bit of that puzzle where instead of just, you know, like I'm going to trundle over to this crystal and hit it as hard as I can, now you got to start to plan a little bit being like, okay, this is we got a few of these that we have to deal with.
  • Arctic themed expansion. Uh, as the Alaskan, I'm hoping there's going to be like a moose or a caribou or polar bear or raven or something in there, but I'm waiting to be surprised.
References (from this video)
No references stored for this video.
Video rj3krBN4qZ4 The Dice Tower Top List at 7:54 sentiment: positive
video_pk 10819 · mention_pk 31943
The Dice Tower - Leviathan Wilds video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous artwork and modular design per Leviathan
  • strong teamwork with distinctive Leviathan personalities
Cons
  • gear and setup can be involved
  • some scenarios may feel similar after repeated plays
Thematic elements
  • team-based monster encounter with deck-building and role assignment
  • fantasy world where explorers confront giant leviathans
  • shared narrative beats with boss-like battles
Comparison games
  • Descent-style boss games
  • Zombicide-like team-ups
Mechanics (from transcript analysis)
  • cooperative boss encounter — teams work together to identify gem points and defeat the leviathan.
  • deck-building — characters customize capabilities through a card-based progression.
  • tile/board per page — each Leviathan presents a distinct board layout and fight style.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is incredibly impressive and players can work together to try to solve these cases.
  • There are thousands of cases; it scales in complexity and replayability.
  • There are so many scenarios so that every game doesn't feel the same.
  • This one is back to being really unique because this is based in the entire Dungeons and Dragons world.
  • Two versions of it. There's retail and the miniatures, and they both play the exact same, which is what I love.
References (from this video)
No references stored for this video.
Video _yrEDrhvkFg Getting Games Discussion at 1:42 sentiment: positive
video_pk 7830 · mention_pk 23122
Getting Games - Leviathan Wilds video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative feel with clear teamwork and discussion around table
  • thematic integration and visuals feel like a ‘Shadow of the Colossus’ vibe translated to a board game
  • teaching curve is approachable and simpler than Spirit Island
  • variety across Leviathans and the potential for strong replay value
Cons
  • end-of-turn effects and escalation can overwhelm new players
  • administrator-like options can be confusing on first plays
  • only one Leviathan was played in the session described; other Leviathans may shift balance or experience
Thematic elements
  • cooperative rescue mission; teamwork to save a colossal creature; notable thematic nods to Shadow of the Colossus.
  • Giant leviathans roaming the Earth, infested with crystals; players climb and destroy crystals to aid the leviathans.
  • emergent, round-table discussion-driven with player-specific abilities guiding actions.
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • action-point, grid-based climbing — players spend action points to climb the Leviathan on a square grid, progressing toward higher areas.
  • cooperative play — all players cooperate to defeat the Leviathan and manage escalating threats.
  • end-of-turn Leviathan effects — a Leviathan card is flipped at the end of each turn, potentially affecting multiple players and increasing difficulty.
  • heal and risk management — health and a secondary negative status require healing and careful positioning to avoid defeat.
  • personal deck construction / hand management — each player builds a starting deck from their character and a partner’s cards; no ongoing deck-building later.
  • round tracker escalation — as rounds advance, Leviathan behavior shifts from easy to hard, increasing threat level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fully Cooperative game and right off the bat if you're familiar with my tastes that might be a little surprising
  • Shadow of the Colossus the board game
  • the teach is way simpler than Spirit Island
  • I bought the game, I pre-ordered it, and I really want to play this game more
  • it's wonderful
  • this game has a lot of fire off effects that you don't have control over
  • it's still a comboy kind of game
  • I won by a squeaker
References (from this video)
No references stored for this video.
Video nIU8RQaxFHE Sir Thecos Top List at 2:25 sentiment: positive
video_pk 6036 · mention_pk 17860
Sir Thecos - Leviathan Wilds video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative deck-building approach
  • quick setup with quick play sessions
  • unique theme and feel
Cons
  • rules complexity can be high for some
  • requires understanding of card interactions
Thematic elements
  • card-driven leviathans, exploration, and combat
  • mythic oceanic frontier
  • bold, strategic
Comparison games
  • Living Forest
  • Cascadia
Mechanics (from transcript analysis)
  • card-drafting — cards are used to drive actions and encounters
  • set collection/packing — assembling a deck to maximize efficiency against leviathans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of my favorite puzzle games in a small format
  • it's a purely solo game with just 18 cards
  • no two sessions are alike
  • the solo mode is simple yet challenging
  • this is my updated top 50 solo board games 2024 Edition
  • it's a must try in my opinion
References (from this video)
No references stored for this video.
Video K6XE540CG6w Might I Suggest a Game Top List at 29:13 sentiment: positive
video_pk 4302 · mention_pk 12566
Might I Suggest a Game - Leviathan Wilds video thumbnail
Click to watch at 29:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tons of play time
  • Distinct Leviathans feel unique and fun
Cons
  • Heavy and pricey
Thematic elements
  • asymmetric powers and custom decks
  • Cooperative boss-battler with leviathans
  • epic, RPG-lite
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has unique decks/powers
  • asymmetric roles — Each player has unique decks/powers
  • Boss Battler — Players combine powers to defeat a larger threat
  • Cooperative boss battles — Players combine powers to defeat a larger threat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nobody expects the Spanish Inquisition.
  • The only thing you can count on in this game is chaos.
  • If you've got a rowdy and loud family, Hot Streak is going to be for you.
  • Beige box belies its depth.
  • This is a no-brainer for any Lord of the Rings fans.
References (from this video)
No references stored for this video.
Video Lxa9n1Xq8Yc The Dice Tower Top List at 1:14 sentiment: positive
video_pk 4056 · mention_pk 11858
The Dice Tower - Leviathan Wilds video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging behemoth-boss feel
  • Dynamic moments and thematic setting
Cons
  • Rules can be tricky and finicky
  • Some players dislike card-driven engine interactions
Thematic elements
  • boss battler in a monstrous encounter setting
  • Fantasy behemoths and climactic battles
  • story-driven encounter
Comparison games
none
Mechanics (from transcript analysis)
  • Behemoth encounter/resolution — Climb and damage sections of a giant creature to progress
  • Card-driven actions — Play cards to move, attack, and trigger effects in a boss-battle flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only trick-T game that is really clever.
  • It seems to be the MO—the cleanest, most straightforward way possible.
  • Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
No references stored for this video.
Video jklfTOYeyME The Dice Tower Review at 0:38 sentiment: mixed
video_pk 2771 · mention_pk 145910
The Dice Tower - Leviathan Wilds video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds a large set of Leviathans with varied behavior and terrain requirements
  • Harvester class offers dynamic, high-variance decisions
  • Edge climber adds flexibility through focus mechanics
  • Integrates smoothly with the base game and expands the feel of the campaign
Cons
  • Limited introduction of entirely new mechanics beyond Leviathan-specific rules
  • Want more new classes and climbers for greater long-term variability
  • Character variability and replay potential felt narrower than hoped
Thematic elements
  • cooperative boss battler with exploration and macro threats
  • subterranean/abyss exploration featuring colossal Leviathans
  • narrative-driven boss encounters with variable Leviathans
Comparison games
none
Mechanics (from transcript analysis)
  • Activation economy — cards and actions with action points and delayed payoff, encouraging choice and tempo
  • dual-sided card choice — on drafting, players choose between Reality Rift (high mobility/scale) or Unleash (strike-oriented)
  • focus and grip system — the Edge climber uses focus tokens to boost actions; you can lose grip to gain focus once per activation
  • gravity and terrain modulation — new terrain layouts and gravity variants affecting access points and crystals
  • harvester die and harvest action — a die that advances on harvest; when it cycles back to one, you draft a powerful dual-sided card
  • Leviathan variety — seven new Leviathan characters with distinct behaviors and terrain interactions
  • new climber class — the Harvester and Edge introduce different playstyles and synergy with the base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathans are fantastic
  • I really like everything in this box
  • it's going to fit in really smoothly
  • I'm only going to come down to a 7.5 on it
  • the Harvester class is very dynamic and engaging
References (from this video)
No references stored for this video.
Video g7dB7e9lvBA Beyond Solitire Interview at 1:05:26 sentiment: positive
video_pk 1299 · mention_pk 3841
Beyond Solitire - Leviathan Wilds video thumbnail
Click to watch at 1:05:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to play
Cons
  • Less thematic depth noted in discussion
Thematic elements
  • accessible space-themed exploration
  • Space exploration, exploratory campaign
  • light-to-moderate narrative emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Easy-to-pick-up exploration — Simple setup and approachable exploration with quick sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • found families are the through line
  • this is a campaign game that has this like dark medieval fantasy vibe
  • Andromeda's Edge has become like one of my favorite sci-fi games
  • I post once a day, every single day. And then on TikTok specifically, I post twice a day on weekdays.
References (from this video)
No references stored for this video.
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Game Deep Dive
DISCLOSURE: This overview was compiled by MindForge's AI from 14 community video discussions. Watch the featured videos above for the full human perspective.
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