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Linko box art

Linko

Game ID: GID0192405
Collection Status
Description

In Linko! (a.k.a. Abluxxen), you take turns playing number cards, and the more cards of the same number you play, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if you can't use them later, and end the game with cards in hand, they'll cost you points.

In more detail, the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards, and six cards are laid face-up next to the deck. On a turn, a player lays down one or more cards of the same value, adding jokers if desired; if she already has cards on the table, she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value, then the active player "abluxxes" those opponents — that is, the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards, either from the display or the deck; if she doesn't take these cards in hand, then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own, and they are considered to be higher than all values.)

As soon as the deck runs out of cards or a player has no cards in hand, the game ends immediately, even if the player would normally abluxx an opponent. Each player scores one point for each card on the table in front of him, then loses one point for each card in hand. Whoever has the highest score wins. If players wish, they can play multiple rounds and sum their scores over the rounds to determine a winner.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–9 of 9
Video KdFoyxYmshI Allies or Enemies game_review at 4:59 sentiment: positive
video_pk 61071 · mention_pk 153505
Allies or Enemies - Linko video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction and social tension during passes
  • Tense decision-making with last-card dynamics
  • Clear end-game objective with meaningful penalties and bonuses
Cons
  • Requires 3-5 players; not ideal for two players
  • Aesthetics can feel bland to some players
Thematic elements
  • risk, negotiation, and strategic card drafting through passing and bonuses
  • high-interaction, table-talk driven drafting game
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw two cards, look at one, and pass cards around until all are assigned
  • Card drafting with pass-and-choose — Players draw two cards, look at one, and pass cards around until all are assigned
  • End-of-round scoring with 10-card threshold — Round ends when someone has 10 cards; points are adjusted based on card counts
  • Limited Points — Round ends when someone has 10 cards; points are adjusted based on card counts
  • Passing mechanic — Cards circulate the table; last player ends up with the final set
  • Run/bonus cards and special abilities — Consecutive cards grant special ability cards; runs yield bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this feels like those little slide puzzles that you play with as a kid
  • you always have to slide the number in you can't ever just add it to an empty spot
  • it's really satisfying when you can take two numbers that are far apart and make them come together
  • it's a puzzle that you are figuring out
  • a spatial puzzle that constantly evolving and shifting
  • this is one that we're going to keep
  • you only have half of the information when you see the cards
  • depending on how many cards you have dictates what bonus or negative you'll get
  • the silent passing between players creates a fun bit of social interaction
  • it's interesting that you can't talk about the card you looked at
  • this is definitely four to five players and it's a mean card game
References (from this video)
No references stored for this video.
Video VbDisMDmcqE Unknown Channel playthrough at 0:03 sentiment: positive
video_pk 60818 · mention_pk 153264
Unknown Channel - Linko video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to grasp and learn
  • Clear, simple art style
  • Direct and understandable mechanics
  • Engaging combo system with potential depth
  • Accessible entry point for deck-building games
Cons
  • Potential for increasing complexity as you progress (noted as a possibility)
  • Some enemy states/effects (e.g., buffs) aren't fully explained until encountered
  • Narration occasionally includes typos or informal phrasing in the transcript
Thematic elements
  • Array
  • Fantasy forest exploration
  • Narrative-driven with encounters and chronicle progression
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • Card Draw / Energy Optimization — Draw cards and optimize energy usage to maximize turns.
  • Card Upgrades — Between fights, players upgrade cards to improve their power.
  • Chronicle Meter — Chronicle points accumulate to fill a meter, granting benefits and curses.
  • Combo System — Playing cards with matching icons fills combos, unlocking special effects.
  • Deck building — Player constructs a personal deck of attack, defense, and utility cards used during combat.
  • Energy/resource management — Cards have energy costs; player energy is tracked each turn.
  • Gold and Route Purchases — Earn gold and purchase routes to expand your map and options.
  • Map Exploration / Encounters — Traverse a node-based map; fog is lifted and encounters are revealed.
  • Network/route building — Earn gold and purchase routes to expand your map and options.
  • Resource management — Cards have energy costs; player energy is tracked each turn.
  • Status effects and debuffs — Apply and manage status effects like freid/freight, torn, crumpled, sharpness, dodge.
  • Temporary Ideas / Curse Cards — Temporary ideas drop after battles; curses can be drawn and used or discarded.
  • Turn-based combat — Engage in turn-based combat where energy is spent to play cards and manage health.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm loving the art here. It's so simple. I'm not confused on what something does.
  • If you like Slay the Spire, I think this is one you might enjoy as well.
  • This game is pretty easy to play and learn.
  • Inkorn is a very, very cool game.
  • I'm really enjoying the combos.
References (from this video)
No references stored for this video.
Video NfKTDT2JMIo Unknown Channel rules teach at 0:05 sentiment: positive
video_pk 60426 · mention_pk 152823
Unknown Channel - Linko video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear setup and rules
  • flexible clue system with covering/uncoveing cards
  • supports solo, co-op, and team play
  • multiple difficulty levels
  • competitive and cooperative variants
Cons
  • depends on group discussion; can slow down with larger groups
  • may be challenging for players who dislike word-based clues
Thematic elements
  • word association and deduction
  • word cards and clues in a cooperative word-deduction game
  • Array
Comparison games
  • Link to Food
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Link Two is a one to ten player Cooperative trivia game designed by Joel Ganyon and Marie Eve Lupian.
  • and that's Link Two.
  • you can also keep score if you would like points will be scored for how many tries it takes you to get the correct guess and how many clues you've managed to correctly match with words in the game
References (from this video)
No references stored for this video.
Video JGcZ0uMTatM Board Gaming Doctor general_discussion at 16:41 sentiment: positive
video_pk 36740 · mention_pk 110294
Board Gaming Doctor - Linko video thumbnail
Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly fun abstract with quick rounds
  • Approachable for casual players and non-gamers
Cons
  • Luck can influence tile availability; replays depend on tile draw
Thematic elements
Comparison games
  • Tic-tac-toe
  • Rock-Paper-Scissors
Mechanics (from transcript analysis)
  • abstract strategy — Tic-tac-toe style objective with top-over flipping and rock-paper-scissors overlays.
  • Rock-Paper-Scissors — Tic-tac-toe style objective with top-over flipping and rock-paper-scissors overlays.
  • tile flipping / overlay mechanic — You layer tiles and use matching icons to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and so I really like that the ramping difficulty is really nice as well
  • thematic integration the push your luck mechanism of brewing your beers feels what I imagine to be very thematic
  • I soundly lost
  • I feel like it is a marriage between The Best of Both Worlds
  • I would happily play if someone recommended it
  • I really enjoyed the puzzle that this game provides
References (from this video)
No references stored for this video.
Video qbE0w_IhDXg Unknown Channel top_10_list at 0:26 sentiment: positive
video_pk 11776 · mention_pk 100877
Unknown Channel - Linko video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging word-linking mechanic
  • encourages outside-the-box thinking
  • fun party game with minimal downtime
Cons
  • reliant on players' clue quality
  • possible frustration if clues are too ambiguous or too similar
Thematic elements
  • word association and clue sharing
  • Tabletop party game
  • team-based word linkage with individual clue writing
Comparison games
none
Mechanics (from transcript analysis)
  • communication / clue giving — Players give clues to link answers to a secret word.
  • deduction — Players deduce the secret word from linked clues.
  • social interaction / race — If two players give the same clue, they race; clues are hidden from the guesser.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Skull, every player has a set of coasters. Most of them are flowers, but one of them is a skull.
  • You are all giving a clue to try to get them to guess that word.
  • But the trick is if you write the same clue as somebody else, you have to race your clues and the person doesn't get to see them.
  • you want to think outside of the box, but not so outside of the box that it's not helpful.
References (from this video)
No references stored for this video.
Video gr6g5bQHUMI Chairman of the Board top_10_list at 12:19 sentiment: positive
video_pk 10703 · mention_pk 92961
Chairman of the Board - Linko video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant linking mechanic and pivot points
  • Tight, fast decisions with late-game tension
Cons
  • Abstract scope may deter newcomers
  • Learning curve for optimal use of junctions
Thematic elements
  • Pattern building through color stacks
  • Abstract color collection and control
  • Abstract strategy with color-based pivot points
Comparison games
  • Gip / Gip series
Mechanics (from transcript analysis)
  • Abstract area control by color stacks — Claim colors and control top pieces
  • Catch-up — Momentum shifts as you gain top positions
  • Endgame catch-up via shifting color control — Momentum shifts as you gain top positions
  • Gip linking mechanism / junctions — Use colors as pivot points to route and move around board
  • Piece gobbling and top-of-stack control — Capture opponent pieces and keep yours on top to gain control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game looks gorgeous and especially the planet tiles they look so like hyper realistic just a wonderful artwork
  • I don't like that core mechanism of just rolling dice to try and hurt your opponent
  • it's a strong strong design that's for sure
  • the strongest the next strongest die on the board is taken away
  • this is a brilliant little abstract game
  • probably my favorite catch-up mechanism of all time
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board top_25_list at 11:39 sentiment: positive
video_pk 9011 · mention_pk 26565
Chairman of the Board - Linko video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video d4C2pzhuzOM Unknown Channel general_discussion at 3:35 sentiment: positive
video_pk 6711 · mention_pk 19955
Unknown Channel - Linko video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, elegant, and fast; great with 4-5 players
  • high replay value; remains a favorite card shedding title
Cons
  • can feel light for solo or very long sessions
Thematic elements
  • competition, quick deduction and discard
  • card shedding environment with dynamic play across islands/regions
  • light, fast-paced card shedding with social interaction
Comparison games
none
Mechanics (from transcript analysis)
  • hand_management — manage a hand to shed cards efficiently
  • melding — combine cards to optimize shedding and scoring
  • open_drafting — draft cards openly to influence play flow
  • take_that — snatch action allows disrupting opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For a quick two-player game, it really packs a punch.
  • I'm thrilled to see Baron make a comeback with a new addition, allowing even more players to experience this fantastic and elegant game.
  • Linko remains one of my favorite card shedding games, and I continue to enjoy it often.
References (from this video)
No references stored for this video.
Video XXF-U69mBtA Unknown top_20_list at 51:33 sentiment: positive
video_pk 5418 · mention_pk 16140
Unknown - Linko video thumbnail
Click to watch at 51:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, fast-paced; great with 4-5 players
Cons
  • some may find the take-that element light
Thematic elements
  • clever take-that card shedding
  • card shedding with snatch action
  • light and brisk
Comparison games
  • Kramer/Kiesling duo's other shedding games
Mechanics (from transcript analysis)
  • hand management — Manage and shed cards to reach goals
  • open drafting — Draft cards openly to build a strategy
  • snatch action — Take cards from others via a confrontation mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love showcasing fun and unique non-mainstream games.
  • Crazy Corgi is wild, chaotic, and a lot of fun.
  • Riverwoods is simply outstanding and could be my top hidden gem of 2025.
  • Pandora is a gem with depth and multiple modes that keep sessions exciting.
  • Baron is a comeback with a new edition, expanding the player count and interaction.
  • Big Shot is one of my all-time favorite games; essential in any collection.
References (from this video)
No references stored for this video.
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