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Lorenzo il Magnifico box art

Lorenzo il Magnifico

Game ID: GID0194829
Game Info
Year
2016
Players
2-5
Age
12+
Playtime
90 min
Collection
Ratings
Expansions & Family
Masters of Renaissance: Lorenzo il Magnifico – The Card Game
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.

In Lorenzo il Magnifico, each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is, victory points (VP) — than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards.

Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members...

You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.

Description

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.

In Lorenzo il Magnifico, each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is, victory points (VP) — than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards.

Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members...

You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 59
This page: 50
Sentiment: pos 35 · mix 4 · neu 5 · neg 1
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Showing 1–50 of 59
Video PRlq8LBCZvc Board Games UnLocked Top List at 1:36:35 sentiment: positive
video_pk 134287 · mention_pk 383234
Board Games UnLocked - Lorenzo il Magnifico video thumbnail
Click to watch at 1:36:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Gameplay mechanics are sharp and engaging.
  • Visually appealing components.
  • The expansion with variable player powers greatly enhances the game.
Cons
  • Can sound generic when described, but plays differently.
  • The original base game might be less engaging without the expansion.
Thematic elements
  • Family influence and construction in Florence
  • Renaissance Italy
Comparison games
  • Merlin
Mechanics (from transcript analysis)
  • Dice Placement — Players use colored dice, placing family members on towers associated with those dice colors to take actions.
  • Resource Management — Players gather resources and other elements to perform actions.
  • Tile Placement — Players explore and add tiles to expand their play area.
  • Track Advancement — There is a religion track where players move up, with options to gain victory points but fall back on the track.
  • Worker Placement — Players place family members onto specific locations (towers) to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The setup is always different at the beginning of the game as well.
  • This game is so much fun I I was just I got the feeling that I got when I first played it.
  • The gameplay is still extremely solid uh it's a very very difficult Cooperative game but that's what you want.
  • Every single one you've brought up and this is not like a knock on you just even if I was describing them it's like uh you're Gathering resources and going up on a track they all sound the [ __ ] same but I know when you play them they they all play differently and feel different.
  • This game has the most video game feel versus other board games that try to incorporate that.
  • This is topnotch if you like seven seven wonders duel this is a better version of Seven Wonders duel.
  • Thank you from the bottom of my heart to everyone who has shown concerns about my health after a long diagnostic process I have been diagnosed with ALS and we are still coming to terms with the news.
References (from this video)
No references stored for this video.
Video qUOSTsTw4KA Board Stupid Analysis at 6:57
video_pk 106462 · mention_pk 307749
Board Stupid - Lorenzo il Magnifico video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I'm wondering, Matt, if it's too much.
  • And there are there are so many games that I'm kind of like probably more more than ever.
  • I'm feeling less of the hype. Definitely less of the FOMO because come on, all these games I'm I'm coming to to um to retail. They're all coming.
  • crowdfunding fatigue.
  • The games aren't good. Like we're not saying that the game the games are great and they went to retail. So why is they well why are they being smashed onto this platform which is basically a pre-order pushing down I think uh all of those games that wouldn't necessarily get a retail release and need that uh need that money and need that funding and kind of almost bullying them out just through the amount of marketing money that goes into them.
  • It's kind of annoying and upsetting at the same time.
  • From that was birth the idea of being able to bring your ideas to life.
  • It's a 200 hours campaign. It's going to cost people £150. There is no way people will buy this game.
  • It's basically what looks like straight reprints or very simple reimplementations of games. These are also going onto the platform.
  • It's essentially anti-consumer practice which something I deeply annoy. I deeply adore. I do not like it at all.
  • It is a double risk aversion strategy.
  • We keep falling for it time and time.
  • It just became like and we got requested at all times every day and and the answer is always same we don't really do it.
  • The industry is more commonly and more regularly relying on the hype of a game more than the substance and the reality of a game rather than the game itself.
  • It is a continuous cycle of hype which is yeah and FOMO of course I mean we know the industry at least the crowdfunding industry feeds off of FOMO right it is again anti-consumer it is feeding on people that you know uh preying on people that may be prone to to that kind of marketing right so and it is you like me
  • But what do we do about it?
  • I really I really don't have an answer at this point. Uh because because I'm I'm part of the problem.
  • You tell us. Do you know?
  • Do you know? Let us know in the comments below what you think of the current state of crowdfunding.
References (from this video)
No references stored for this video.
Video ia98PTRmzaU Cranio Creations Rules Teach at 0:07 sentiment: positive
video_pk 105132 · mention_pk 303176
Cranio Creations - Lorenzo il Magnifico video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Acquiring new development cards (territories, characters, buildings, ventures).
  • Immediate effects from cards with a flash symbol.
  • Activating harvest and production abilities on cards.
  • Transforming resources using buildings.
  • Gaining coins, servants, military points, or council privileges at the market.
  • Gaining privileges and coins at the council.
  • Vatican report phase can award victory points for supporting the church.
  • Victory points awarded for territories, character cards, venture cards, military track position, and leftover resources.
  • Leader cards add requirements and unique abilities.
Cons
  • Minimum value required to access an action space.
  • Must spend at least one servant for the neutral family member.
  • Paying three coins to the supply if there are already family members in the same tower.
  • Cannot have two family members on the same color in the same tower.
  • Penalty of minus three to member value in the larger harvest action space.
  • Need enough military points to acquire territories.
  • Resources must be present before activating transforming effects.
  • Suffering excommunication if faith points are not sufficient at the end of a period.
  • Must spend all faith points to avoid excommunication if choosing to support the church.
Thematic elements
  • Family's struggle for control of the city during an economic and cultural flourishing.
  • Florence during the Italian Renaissance
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Z7laxJni19w Rolling Dice & Taking Names News at 1:11:20 sentiment: positive
video_pk 95196 · mention_pk 261282
Rolling Dice & Taking Names - Lorenzo il Magnifico video thumbnail
Click to watch at 1:11:20 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Excellent medium-weight euro.
  • Unique and well-implemented mechanics.
  • Satisfying gameplay loop.
  • Good design for a CMON game without miniatures.
Cons
  • The 'punishment track' was not a personal favorite for one of the hosts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Euro — Dice Euro like that when it makes sense it just clicks really well
  • Dice Placement — Dice are rolled and players utilize them, with outcomes affecting everyone.
  • Eurogame — Dice Euro like that when it makes sense it just clicks really well
  • Set Collection — Players collect sets of cards.
  • Worker Placement — Features a 'reverse work replacement' where players take components from the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video 4SkX1z7pYdA Rolling Dice & Taking Names Discussion at 28:35 sentiment: mixed
video_pk 95063 · mention_pk 261014
Rolling Dice & Taking Names - Lorenzo il Magnifico video thumbnail
Click to watch at 28:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The bidding for family cards was enjoyable.
  • The expansion provides unique family abilities.
Cons
  • The family abilities can drive the strategy too much, causing players to neglect other aspects.
  • The extra tower and family abilities might not be needed in every game.
  • The game became less about meticulous engine building and more focused on the family card.
Thematic elements
  • Building a dynasty/family influence
  • Renaissance Italy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a rondel.
  • auction/bidding — Players bid for family abilities.
  • Engine Building — Players build up an engine to achieve goals.
  • Set Collection — Collecting resources or building structures.
  • Variable player powers — Family cards provide unique abilities.
  • Worker Placement — Players use workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is much smaller than 40k is and instead of sort of planning on a grand scale the board of smaller far less units you want to really like you know play small think small and really think on your feet for this one
  • it has the feel of 40k but it's streamlined
  • instead of spending three hours playing a game instead they want to play a low point game loped model count game and maybe about an hour or so but still get that same feel of 40k
  • it has almost like of an RPG element where you can make your own characters you name your own characters and then you can make them specialists
  • the rotation of cards which is I think the key mechanic in this game
  • there is only one token in this entire game
  • this game right out of the box you just need cards no tokens no bits no dice
  • the timing is critical in this game
  • it's a TCG and a lot of people will automatically be turned off
  • the starter decks only gonna get you the taste
  • the turn structure is really straightforward
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 20:19 sentiment: neutral
video_pk 94842 · mention_pk 259524
Rolling Dice & Taking Names - Lorenzo il Magnifico video thumbnail
Click to watch at 20:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • An update is coming to address UI and graphical issues.
Cons
  • The UI does not really match the board well.
  • Graphical issues were noted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video IKFk7WnuJRI Rolling Dice & Taking Names Top List at 28:51 sentiment: positive
video_pk 94845 · mention_pk 259571
Rolling Dice & Taking Names - Lorenzo il Magnifico video thumbnail
Click to watch at 28:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A game that will always be kept in the collection.
  • Can be taught and played any time.
Cons
none
Thematic elements
none
Comparison games
  • Coimbra
Mechanics (from transcript analysis)
  • Dice Rolling — Uses a dice mechanic that is similar to Coimbra.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lorenzo that's that is the number one game I would not get rid of
  • This is a game that I think people who like thinking games would like this as a filler
  • for me a lot of rolling rights I've played has been like a pusher luck
  • Castles of Burgundy was kind of a thinkI game and also think it translated well from the board game to the to the dice game this is the same thing
  • The two things you like in games quick and dice and that's exactly what a rolling ride is exactly
  • This game is a very hard game to master it will challenge you it will frustrate you but it was fun but special relations are not a thing for me
  • A mark of a good game for me am i when I look at these things is a game that I even though if it hurts and I'm not good at it I always look at and say I can do better I will play it again so I can prove to myself that I can do better
  • The Game Designers Documentary is a behind the scenes look at designers in their process for making games
  • if you missed it you got a chance to go and be able to get a copy and get a digital copy you can get a physical copy but this is one project that was very interested in
  • you may not realize you know the people behind the games were these designers and this stuff that they have to go through
  • that is the outburst game table that is currently they'll be on Kickstarter on June 27th
  • He's a pinball wizard and that's as far as I can go man
References (from this video)
No references stored for this video.
Video K3hNtfupP28 Rolling Dice & Taking Names Discussion at 3:41 sentiment: positive
video_pk 93541 · mention_pk 253267
Rolling Dice & Taking Names - Lorenzo il Magnifico video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid euro game with good mechanics.
  • Enjoyable engine building and resource management.
  • Good replayability due to card distribution.
  • Simple rules that are easy to teach.
  • Strategic depth despite simple mechanics.
Cons
  • Felt like there was never enough money.
  • The faith track felt like a forced mechanism.
  • Doesn't necessarily exceed other euros on the shelf.
Thematic elements
Comparison games
  • Pandemic
  • Dead of Winter
  • Ethnos
  • Splendor
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are rolled at the beginning of each round to determine the value of workers.
  • Engine Building — Players acquire cards and buildings that create a 'nice little victory point engine' or generate resources.
  • Hand Management — Players build and manage a hand of cards that allow for various actions.
  • Set Collection — Players collect sets of cubes to acquire victory point cards.
  • Track Advancement — Players advance on military and faith tracks, which impact scoring and game state.
  • Worker Placement — Players use workers to purchase buildings that have varying values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait one day when they can will you let me not name these stupid things anymore
  • We met at our Caroline tabletop game store in Pineville North Carolina plug
  • My goodness Tony you and I used to play a war machine right we used to you always play a lot of war machine and it was a it was a lifestyle game
  • So I stepped my toe into Warhammer 40k and you and I can play we could talk about it later on
  • It's just the little things like that I enjoy I wish some of more of the board games had those little neat mechanics to it you know
  • This is the exact same thing and Tony I think this is one that your group would really like except except you said interaction is to take that type of element no it only plays five players
  • So my pitch is that I have a seamless soulless cube pushing euro game where you're just treating cubes for other cubes to trade cubes for victory points
  • I'll go on record and say I do enjoy playing splendor so I think it's a fine game
  • I think this is a solid euro game I think everybody that said to this table said this is really really good
  • I'm really digging these games that the when you read the rules it's like oh that's pretty simple that's probably just a really simple quick little game but there's enough meat behind it to where you enjoy it but it doesn't overstay its welcome and it's played in under an hour
References (from this video)
No references stored for this video.
Video o_qLJUb_1Pc Getting Games Discussion at 6:03 sentiment: positive
video_pk 92138 · mention_pk 247435
Getting Games - Lorenzo il Magnifico video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool, communal dice mechanic with a solid tableau engine
  • intriguing combination of dice control and engine-building
Cons
none
Thematic elements
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • area/spot blocking — spots on the board are competitive; taking a spot can limit others’ options (with penalties to go to occupied columns)
  • Dice modification — spend resources (servants) to increase a die value for more powerful actions
  • shared die mechanic — dice results are communal, tying outcomes to a common luck pool
  • Tableau/engine building — build a personal tableau from cards/advisors that provide ongoing or one-time benefits
  • Worker Placement — roll dice associated with workers; place workers on public board; modify dice values by spending resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am completely sold and I really want to check this out
  • I cannot wait to give this one a try
  • Patchwork kind of style thing
  • this is probably a better Gateway version of pandemic than even the original pandemic
  • the Beast is the cat and there are a whole bunch of mice
References (from this video)
No references stored for this video.
Video tG0uTH6M700 Getting Games Top 10 List at 23:51 sentiment: positive
video_pk 92118 · mention_pk 247362
Getting Games - Lorenzo il Magnifico video thumbnail
Click to watch at 23:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variable worker strengths add tension and variability
  • robust engine-building with multiple card interactions
  • layered decision-making and drafting depth
Cons
  • long play time; potential balance/timing concerns
  • risk of feeling resource-starved if territories are not acquired early
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • four workers with dice-generated strengths — rounds use color dice to determine worker strengths; values influence available actions and penalties.
  • territories and engine-building tableau — place workers to draft cards, activate territories, and tuck cards to build an engine with rubbles to clear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lizboa definitely my number one of the convention.
  • Holy bleep, that is amazing.
  • I love the idea of building those tableau in front of you.
References (from this video)
No references stored for this video.
Video KLn021EPXNc Getting Games Top 10 List at 25:26
video_pk 92000 · mention_pk 247005
Getting Games - Lorenzo il Magnifico video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build a network of actions and resources to maximize output and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top ten mechanisms and board games
  • this is probably the most kind of headspace II type of mechanism that I enjoy
  • engine building is such a solid wonderful aspect to games
  • incentivization is my favorite board gaming mechanism
References (from this video)
No references stored for this video.
Video JIVy1PYnJdk Nights Around a Table Discussion at 1:18 sentiment: mixed
video_pk 91260 · mention_pk 244712
Nights Around a Table - Lorenzo il Magnifico video thumbnail
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Overall sentiment (raw)
mixed
Pros
none
Cons
  • Illustrated by the supremely untalented Klemens Franz
Thematic elements
  • Patron of the arts
  • Italian Renaissance
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Since it's such a busy season, it's hard to make the meticulously edited board game video that i usually do for you, so... my wife Cheryl suggested i make a low-effort video (WHICH THIS IS) and ask "Hey: what board games did you get for Christmas?"
  • This is by a company called Splotter, a European company that makes a very very heavy strategy games, and they're known for it.
  • They even advertise, you see, on the front: "100% dice-free!"
  • The... the components here are very very spare - sparely designed. They're kind of drab you might say, compared to something like Scythe.
References (from this video)
No references stored for this video.
Video 0wEAE3gtIV4 Getting Games Discussion at 6:46 sentiment: mixed
video_pk 90942 · mention_pk 243538
Getting Games - Lorenzo il Magnifico video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • marble grid mechanic is cool in theory
  • elegant integration of resource storage and engines
  • sophisticated, thematic flavor with evolving decks
Cons
  • noted heavy randomness and some frustration in plays
  • felt imbalance in endgame pacing and decision importance on first play
Thematic elements
  • engine-building with resource collection and card-driven actions in a Renaissance setting
Comparison games
  • Lorenzo Magnifico
Mechanics (from transcript analysis)
  • card-based engine running — buy development cards from the center; cards come in tiers with varying costs and effects; run the engine by activating owned cards to produce more resources
  • deck evolution and city unlocks — players unlock new cities via cards; each player’s deck evolves differently and unlocks unique actions for that city
  • depots and storage restrictions — resources go into depots with limited capacity; cannot store the same resource in multiple depots; overfilling grants faith/prayer points to opponents
  • endgame faith track and thresholds — faith track progression yields points; being first to a threshold triggers scoring for all near that track
  • Engine Building — buy development cards from the center; cards come in tiers with varying costs and effects; run the engine by activating owned cards to produce more resources
  • marble tray action economy — a central tray with three columns and four rows (plus a 13th marble); on a resource action you pick a row/column and take all matching resources; the 13th marble is inserted to that row/column, displacing another marble
  • treasure chest vs depots — produced resources go into a large treasure chest, bypassing depot storage limits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are very simple to teach
  • losing the battle to win the war
  • pan am is going to just dominate the air paths essentially
  • i was actually pretty disappointed with this one play of the game
  • the marble grid seemed super neat and i like it in theory
  • there is a lot of randomness can have a huge impact on the play
  • if the time track had ended at 24 instead of 36 i probably would have enjoyed the game more
References (from this video)
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Video JnqWwGDVXQs Nights Around a Table Other at 2:51:57 sentiment: negative
video_pk 90346 · mention_pk 241282
Nights Around a Table - Lorenzo il Magnifico video thumbnail
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Overall sentiment (raw)
negative
Pros
none
Cons
  • Host owns only one game from this publisher, and it's uncharacteristic
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're working I'm working I don't know just have me on in the background and I'll be yapping and yammering
  • editing a video seems extremely complicated or am I wrong
  • I refuse oh this shot's very blurry
  • I'm a numerophobe
  • it's the stupidest is that not the stupidest thing you've ever heard in your life
  • I can't believe I'm remembering all this stuff on the spot
  • I am horrendous at math like just awful with numbers they freak me out
  • If you can get yourself properly micked people will forgive dim imagery but they won't forgive crappy audio
References (from this video)
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Video 9CxzgJobmoY Chairman of the Board Top List at 13:02 sentiment: positive
video_pk 86197 · mention_pk 222368
Chairman of the Board - Lorenzo il Magnifico video thumbnail
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Overall sentiment (raw)
Positive
Pros
  • Satisfying combos
  • Lots of different strategies
  • Tight gameplay encouraging repeat plays
  • Fantastic expansion adds unique abilities
Cons
  • Not enough time to do everything
Thematic elements
  • Family dynasty building
  • Renaissance Italy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — you're collecting through this worker placement system where you have Columns of cards
  • Dice Rolling — the strength of your workers is determined by a random roll of a D6
  • Engine Building — do you want to build up your Green Engine or your or your Yellow Engine
  • Resource Management — you are still collecting resources in order to buy those cards in the first place
  • Set Collection — or are you going to collect you know blue cards to give you just pure scoring or purple ones that will give you discounts and things
  • Worker Placement — where you have Columns of cards and basically the the higher up the columns these cards sit means the stronger worker you need to get that card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite engine building game
  • such satisfying combos you can build up uh with these cards you're collecting through this worker placement system where you have Columns of cards and basically the the higher up the columns these cards sit means the stronger worker you need to get that card
  • the strength of your workers is determined by a random roll of a D6 and that might sound pretty um you know pretty cheesy but it's actually not because those dice are going to determine the colors of those workers for all of the players
  • loads of different strategies you can go for here like do you want to build up your Green Engine or your or your Yellow Engine and where you are activating a certain spot on the board and those cards you collected are spitting out and churning out resources at really high high rates or are you going to collect you know blue cards to give you just pure scoring or purple ones that will give you discounts and things
  • not enough time to do everything which is one of the things that keeps me coming back to Lorenzo IL magnifico
  • it also has a fantas fantastic expansion where you can start with unique abilities and even bid for the ones that you really want
  • this is kind of the big box version of you know Russian railroads American railroads German railroads and I think there's even another one in there
  • this is such a fun worker placement game that just is super satisfying because each round your generating huge amounts of points by climbing up these tracks
  • the turn Ang or the worker placement in my opinion is super high in this game and for me that is kind of one of the essentials that you need in a good worker placement game there needs to be that kind of uh turna when it's not your turn and someone's grabbed the spot that you want um there's got to be that frustration there's got to be that that again that real sense of urgency to get the spots that you want and for me um ultimate railroads really has that
  • I love the variability on the different ways you can play game um especially love the ones where you can update or upgrade your personal player board to get some unique track on there so when you reach certain check points you'll get some abilities that only you can get and nobody else can
  • this is just such a rewarding and fun game that every time just feels amazing
  • the only nitpick I'd have with this game is that if somebody does start running away with things earlier in the um in the phases then it's quite hard to make up that lost ground because know generally speaking it's a game where you constantly picking up momentum rather than falling behind again so again if you fall behind too early it can be difficult to create to bridge that Gap
  • it scales extremely well actually I actually really like this game at two players um but it also works every other player count too
  • it's just such a well um polished and well iron out design that is Ultimate railroads
References (from this video)
No references stored for this video.
Video VkSXXVWTYqc Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 85999 · mention_pk 221680
Chairman of the Board - Lorenzo il Magnifico video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best engine builders
  • Terrific game
  • Still a top 10 game
Cons
  • Took longer than expected
  • Excommunication can be punishing
  • Mistakes with excommunication and engine building can lead to not being able to afford cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The strength of workers is dictated by dice rolls.
  • Engine Building — The host focused on their yellow engine and mentioned booster cards that increased its strength.
  • Set Collection — Players went for different routes such as the religious track and collecting purple endgame scoring cards.
  • Track Advancement — Players pushed far on the religious track.
  • Worker Placement — The game is described as a dice driven worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have played over the last couple of weeks
  • Lorenzo and I think this was the first time I've ever played the game at four players I think three is the sweet spot if I'm honest
  • this is still one of the best engine builders out there I love this game I think it is terrific and it is still a top 10 for me
  • I think my strategy was mainly based on the buildings here so I got quite a few buildings down and I manag to push right to the top of the building track
  • for me this is one of the kind of modern Euro greates because it's just so well refined and so well polished and every time I play it I'm just left impressed
  • this one I always say is probably one of the cleanest examples of having a lot of things going on in such a streamlined system
  • it really is an efficiency puzzle because there's only like two rounds and there's very little slack and very little kind of room for or you know to make mistakes or you know not be efficient
  • I would say maybe the longevity isn't quite there
  • this one I'm definitely encourage you pick up if you want to try something a bit different I'm definitely being overlooked and underrated because it's a very well-designed game
  • this one I always compare to the famous coloretto works almost identically to be honest except the scoring system is different
  • it feels like a a clean Evergreen and if you want a simple easily easily approachable card game in your collect that pretty much anybody can play actually it's it's super simple but still engaging
  • splitter a game I've not played a lot recently actually but I always Advocate this little roll and white
  • it's really good fun extremely punishing actually if you make a mistake
  • Rat Jack a game I speak quite highly of when I when I first played it and reviewed it I still really like this game
  • if you like those kind of pushy luck black Jack style games but with a lot more interaction and some take that then rat Jack is a good one to look at
  • I have to admit I was very I would even say lukewarm I was quite cold in it to be honest I didn't get a lot of enjoyment from it
  • I did I still did not enjoy this one I think it's a little bit too fussy and a bit too fiddly
  • I'm not a big fan of this build a poah hand system and based on these cards because you don't know what's going to come out next and you don't really know what to you know to work towards
  • I find the um the symbology very tiny and it's not the most comfortable to look at
  • I find it a a little bit too swingy and too luck dependent
  • it kind of just feels like the game is playing you
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:04:06 sentiment: positive
video_pk 84991 · mention_pk 216933
Gaming Rules! - Lorenzo il Magnifico video thumbnail
Click to watch at 1:04:06 · YouTube ↗
Overall sentiment (raw)
Positive (based on app play)
Pros
  • Considered a very good game.
Cons
  • Only played on the digital app.
  • Never played the physical game.
  • Does not own a copy.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 54:06 sentiment: mixed
video_pk 83125 · mention_pk 208897
The Broken Meeple - Lorenzo il Magnifico video thumbnail
Click to watch at 54:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Card system is fine
  • Column system and engine generation is okay
  • Building up a tableau engine is enjoyable
Cons
  • Looks horrible and beige
  • Goddamn restrictive and punishing
  • Dice system is random and dictates ability to do anything
  • Negative points for various things
  • Can be screwed out by other players
  • Dice can randomly screw you over
Thematic elements
  • Renaissance Italy
Comparison games
  • Masters of Renaissance
Mechanics (from transcript analysis)
  • Dice Drafting — Dice are rolled and dictate player abilities for the round.
  • Engine Building — Players build up a tableau of cards to create an engine.
  • Set Collection — Collecting resources and points.
  • Worker Placement — Players place workers on various action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 7:43 sentiment: positive
video_pk 82279 · mention_pk 206785
Chairman of the Board - Lorenzo il Magnifico video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Has all expansion material, including Pazzi Conspiracy and Houses of Renaissance
Cons
none
Thematic elements
  • Medici family/influence
  • Renaissance Italy
Comparison games
none
Mechanics (from transcript analysis)
  • expansion — Mentioned with 'all the expansion material with the the Pazzi Conspiracy as well as the the Houses of Renaissance'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 8:26 sentiment: positive
video_pk 82273 · mention_pk 206676
Gaming Rules! - Lorenzo il Magnifico video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • would happily play it again
Cons
none
Thematic elements
Comparison games
  • Golem
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video BNoUKmYxB94 Unboxing at 0:01 sentiment: positive
video_pk 79295 · mention_pk 192681
Lorenzo il Magnifico video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host loves dice worker placement games.
  • Friend Jay says it's great and one of his top games.
  • Rulebook is not too terrible, full-color with examples, and not daunting.
  • The board looks gorgeous and the paisley pattern is nice.
  • Components are described as pretty, lovely, cool, and fun.
  • The game appears surprisingly intuitive based on component and art synergy.
Cons
  • The host initially thought it was a dice worker placement game but later doubted it due to only having three dice.
  • The publisher spent money on die-cutting rounded edges for the boards, which the host found strange.
  • The card corners are very sharp.
  • The box has a 'well-style non-insert' where all stuff is dumped.
Thematic elements
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • Card Play — The host observes decks of cards and how they might fit into towers on the board.
  • Dice — The host notes the presence of dice but questions if it's a dice worker placement game due to the small number of dice.
  • Worker Placement — The host initially suspects it's a dice worker placement game based on the back of the box.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i know nothing about it, so i can't say anything, except that it is illustrated by the immensely untalented, but inexplicably popular, Kemens Franz!
  • i think this is the only CMON game i own in my entire collection, and i am under the impression that they're known for their Zombicide game...?
  • The back of the box promises, or suggests, or hints, that perhaps this is a dice worker placement game.
  • i looove dice worker placement games!
  • That's a really strange decision.i'm surprised that the publisher spent money on that.
  • Whatchoo doin'? Come on. You got... family to feed over here.
  • Nice-looking board, but i'd almost rather play on the BACK of the board.
  • i can almost teach this game to myself without reading any rules.
References (from this video)
No references stored for this video.
Video qLBNWSomlLM Meeple University Review
video_pk 70156 · mention_pk 167057
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi it's Stella from evil University
  • this is Stella short and sweet for Masters of Renaissance
  • Thanks for watching guys if you have any questions for me please run the comment sections below you would help us by subscribing to Nepal University and hit the bell so you won't miss anything from us I also share my board games Ginny on Instagram so hopefully I'll see you there too until next time
References (from this video)
No references stored for this video.
Video qLBNWSomlLM Meeple University Review at 0:04 sentiment: positive
video_pk 70156 · mention_pk 244582
Meeple University - Lorenzo il Magnifico video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great engine building game
  • marble as resources manipulation mechanics
  • enough interactions between players
  • moving around the marble is the most fun bit
Cons
none
Thematic elements
  • Increase your fame and prestige as an influential citizen
  • Florence
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Card Drafting — Plays with mechanics such as car drafting engine building and resource management.
  • Engine Building — Plays with mechanics such as car drafting engine building and resource management.
  • Resource Management — Plays with mechanics such as car drafting engine building and resource management. Plays need to collect and manage resources to build profitable buildings for points and resources on the place.
  • Set Collection — take a development card from common area and place it in one of your three spots on your play board entry
  • Worker Placement — take resources from common market tray which you get by choosing a row or column then put onto your limited storage then moving the spare marble onto that row or column to take a development card from common area and place it in one of your three spots on your play board entry activate your production on your built buildings and these can get to advance your faith track or resources which you can place in unlimited storage space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi it's Stella from evil University
  • this is Stella short and sweet for Masters of Renaissance
  • Thanks for watching guys if you have any questions for me please run the comment sections below you would help us by subscribing to Nepal University and hit the bell so you won't miss anything from us I also share my board games Ginny on Instagram so hopefully I'll see you there too until next time
References (from this video)
No references stored for this video.
Video vyJGpXIdhjM Top List at 29:21 sentiment: positive
video_pk 67341 · mention_pk 163408
Lorenzo il Magnifico video thumbnail
Click to watch at 29:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice placement and action selection
  • Satisfying progression and scoring
  • Expansion adds valuable variability
Cons
  • Fell in rank due to lack of play time.
Thematic elements
  • Building influence and wealth in Renaissance Florence
  • Renaissance Italy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The decisions you make in this is really cool.
  • Dice Placement — you have certain colors of dice, you roll them, and then you place them in certain spots to take actions or gain whatever.
  • Set Collection — You're going to be like expanding your your um land.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video gHKvcjpPnA4 Board with Steve Top 10 List at 6:44 sentiment: positive
video_pk 65319 · mention_pk 158973
Board with Steve - Lorenzo il Magnifico video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super super tight
  • Very difficult, which is fun
  • Uses brain to do something other than work
  • Uses dice placement to choose cards
  • Usually wins this one
  • Competitive, likes to win
  • Good win ratio
  • Deeply satisfying when beating Steve
  • Dice roll impacts everyone
  • Randomness can be mitigated
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You're using dice placement to choose which cards you want to buy to score as many points as possible at the end of the game.
  • Dice Placement — It is a dice placement game.
  • Set Collection — You're using dice placement to choose which cards you want to buy to score as many points as possible at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a good mix of strategy and tactics in a game and this one is the perfect blend.
  • Life of the Amazonia is like Cascadia on acid.
  • Terraforming Mars is the ultimate engine building game.
  • Every action in a Gria is critically important.
  • Five Tribes is the game that if I had to get rid of everything else from the collection and only have one game for the rest of time, it would be Five Tribes.
References (from this video)
No references stored for this video.
Video BGiAd56uHxc Meeple University Top List at 7:31 sentiment: positive
video_pk 64806 · mention_pk 158314
Meeple University - Lorenzo il Magnifico video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever mechanism where shared dice rolls create mutual feast and famine.
  • Mitigation of dice luck due to shared numbers benefits players who struggle with dice rolls.
  • Unique mechanic where everyone shares the same dice numbers, unlike other dice worker placement games.
Cons
  • Can be tough for everyone in one round.
  • Certain things can become easier for everyone in one round.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice worker placement — Dice are rolled at the start of the round, representing the base value of workers for all players. Players can spend to increase worker power for certain actions.
  • Shared dice values — All players use the same set of dice rolls for their workers, creating a shared experience of good or bad rolls and opportunities for mitigation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
  • The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
  • We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
  • Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
  • This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
  • I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
  • Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
References (from this video)
No references stored for this video.
Video Omht9F-ZGz8 Meeple University Rules Teach
video_pk 64759 · mention_pk 167085
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the market is fluid as well
  • there is no bad feelings in it
  • the game can end in two ways
  • two to four players as a base
  • I am also a tactile person so I like touching it and moving things around on the ball
References (from this video)
No references stored for this video.
Video QPlqqRlXkMY Rolls in the Family Review at 0:00 sentiment: positive
video_pk 63233 · mention_pk 156577
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine-building is varied and interesting
  • optional modules add excitement and direction
  • leader cards provide objectives and power boosts
  • expansion features add extreme player powers and flavor
  • turn order adds strategic depth and tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice_restriction — dice often limit you to just one strong worker
  • Engine Building — building two mini engines through territory and building rows; higher-value cards require higher worker values
  • Engine Building: Triggered/Cascading — production triggers when gaining a territory (from expansion)
  • engine_building — building two mini engines through territory and building rows; higher-value cards require higher worker values
  • excommunication — excommunication mechanics with known penalties; avoiding it is common but possible to navigate
  • extra_worker — extra worker for the entire game (expansion)
  • leader_cards — leader cards drafted at the start give objectives and powerful abilities
  • multi_worker_puzzle — with four workers, one of which has a value of zero, each round becomes a tight dynamic puzzle
  • private_action_space — leader cards can grant a private action space
  • production_triggers — production triggers when gaining a territory (from expansion)
  • tower_card_selection — taking a card from a tower adds a three-coin fee for everyone else
  • turn_order_importance — turn order is incredibly important and can determine access to key resources
  • Worker Placement — placing workers to take actions with strategic choices; turn order influences affordability and resource access
  • worker_as_six — treating a worker as a six
  • worker_placement — placing workers to take actions with strategic choices; turn order influences affordability and resource access
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With only four workers, one of which has a value of zero, each round becomes a tight dynamic puzzle.
  • Most of the time, you'll want to avoid excommunication at all costs.
  • The optional modules push it into something special.
  • They are the kind of big, bold abilities that make you excited to play just to see which one you will get.
  • These effects dramatically increase the excitement of engine building, while also giving you direction early on.
References (from this video)
No references stored for this video.
Video NOL9XfYOht4 Rolls in the Family Analysis at 0:00 sentiment: positive
video_pk 63234 · mention_pk 156578
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • noble family competition for fame through territories, buildings, and ventures
  • Italian Renaissance
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Wide range of possible actions narrows, creating tension in turn order and timing.
  • action selection tension — Wide range of possible actions narrows, creating tension in turn order and timing.
  • buildings row — Buildings go into a row that can be triggered to convert resources and score points.
  • characters and ventures — Characters provide ongoing abilities; ventures typically reward victory points.
  • Development cards — Development cards are acquired and refresh every round.
  • Engine Building — As the game progresses, players build powerful engines that enable doing more.
  • faith/excommunication — Every two rounds you need to pay faith points to avoid excommunication or suffer a negative effect.
  • Grid Building — Buildings go into a row that can be triggered to convert resources and score points.
  • neutral worker and towers — Cannot place in the same tower twice unless using the neutral worker, which has base value zero and can be boosted with servants.
  • shared dice pool — The strength of all players' workers is determined by a shared roll of three dice.
  • territories harvest boost — Territories boost the harvest action, allowing collection of larger resource amounts.
  • territory row activation — Territories are added to a row that can be activated for resource production.
  • tower/take card — Pay three gold to take a card from a tower that already has a worker.
  • Worker actions — Players use a limited number of worker actions each round to perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That tension might sound frustrating, but the game rewards you for pushing through it.
References (from this video)
No references stored for this video.
Video 1q4l66Ak-yU Rolls in the Family Review at 0:12 sentiment: positive
video_pk 63235 · mention_pk 156579
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion content (Houses of Renaissance) adds meaningful decisions and powerful abilities
  • two interconnected engines increase strategic depth
  • high interactivity due to worker placement and tower fees
  • tight constraint and satisfying payoff when the engine clicks
  • flexible strategy with leaders and house powers
  • expansion adds new tactical variety (fifth tower, new tokens)
Cons
  • punishing if core systems aren't grasped early
  • early rounds can be difficult and there can be big gaps in scoring
  • end results can be lopsided; first place often blows out others
  • some players may dislike the high-power, potentially unbalanced abilities
Thematic elements
  • fame by conquering territories, constructing buildings, influencing characters, and completing ventures
  • Italian Renaissance
  • engine-building with two interconnected engines (territory and building rows)
Comparison games
  • Terraforming Mars
  • Voyages of Marco Polo
  • Agricola
Mechanics (from transcript analysis)
  • building row activation — buildings go into a row that can be triggered to convert resources and score points
  • development card refresh — development cards refresh every round
  • dice-driven action strength — the strength of all players' workers is determined by a shared roll of three dice
  • dual-engine design — engine development occurs through territories and buildings, creating two interlinked engines
  • Engine Building — engine development occurs through territories and buildings, creating two interlinked engines
  • expansion modules — optional modules expand power and add new interactions (e.g., Houses of Renaissance)
  • faith/excommunication mechanic — every two rounds you need to pay faith points to avoid excommunication or suffer a negative effect
  • leader/character powers — leaders provide ongoing abilities and ventures reward victory points
  • neutral worker and servant economy — neutral worker with base value zero; usually requires servants to make it useful
  • territory row activation — territories are added to a row that can later be activated for resource production
  • tower-based card drafting — to take a card from a tower, pay three gold; you can't place in the same tower twice unless you use the neutral worker, which has a base value of zero
  • Worker Placement — use workers to acquire development cards and take other actions on the board; four worker actions per round; values of the dice constrain options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of our all-time favorites.
  • honestly one of the best expansions of all time in my opinion.
  • This is definitely a game for players who enjoy tight constraints and solving difficult puzzles.
  • that magic start of game formula that we love.
  • sleeper game
References (from this video)
No references stored for this video.
Video fyKid_dkx1c Rolls in the Family Top List at 1:07:27 sentiment: positive
video_pk 41076 · mention_pk 124597
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 1:07:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, dry Euro with strong engine-building
  • expansion options add meaningful depth
Cons
  • high cognitive load; not for casual players
Thematic elements
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • Engine Building — build an engine via worker placement towers with rolling dice values.
  • engine-building with worker placement towers — build an engine via worker placement towers with rolling dice values.
  • excommunication and house rules via expansions — expansions introduce new house rules and choices at setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanic of pulling chips and push your luck is so much fun
  • it's a brain burner because everything is connected
  • the dice mechanism... it's tight and open information
  • the narrative tension of Final Girl keeps delivering memorable moments
  • the balance of speed versus efficiency in Great Western Trail is brilliant
  • Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
No references stored for this video.
Video MyNdYLS0Wx8 Board Game Dad Discussion at 4:36 sentiment: positive
video_pk 40022 · mention_pk 120950
Board Game Dad - Lorenzo il Magnifico video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • rich thematic integration
  • deep strategic decisions
Cons
  • can be heavy and fiddly
  • initial learning curve
Thematic elements
  • worker placement with engine-building
  • Renaissance Italy
Comparison games
  • Dominion
  • Food Chain Magnate
  • Hansa Teutonica
Mechanics (from transcript analysis)
  • roll-and-write balancing — Dice are used to determine round setup and options.
  • Worker Placement — Place workers to gain resources and perform actions.
  • Workers placement — Place workers to gain resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luck is a flavor.
  • Strategy is overhyped and luck is the true hero.
  • Luck deserves more credit.
  • Board games are not only luck; agency matters.
References (from this video)
No references stored for this video.
Video Rap4ET12btw The Brothers Murph Playthrough at 2:04 sentiment: positive
video_pk 39620 · mention_pk 119675
The Brothers Murph - Lorenzo il Magnifico video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
neutral-to-positive
Pros
  • rich engine-building with historical ambiance
  • deep strategic decisions and long-term planning
Cons
  • complex scoring and dense rule book
  • tableau can be unwieldy for casual players
Thematic elements
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • Engine Building — Develop a scoring engine with layered bonuses, set collection, and strategic timing.
  • engine-building and scoring — Develop a scoring engine with layered bonuses, set collection, and strategic timing.
  • Worker Placement — Place workers to activate actions, gather resources, and develop your city and economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ultimate Railroads because I'm trash at that game and I deserve uh, to learn and try to get a little better.
  • this beator right here is my favorite thing of all time.
  • This might be like a top 10 game for me. I love word games, spell games, and this is Slay Fire, but with words.
  • really enjoyed it. All the dice mitigation and stuff.
  • Let’s play Root.
References (from this video)
No references stored for this video.
Video nNbCrNBDeMU Rolls in the Family Year In Review at 14:49 sentiment: positive
video_pk 39567 · mention_pk 119459
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic engine-builder
  • expansion options (Houses of Renaissance) add depth
Cons
  • heavy and potentially swingy
Thematic elements
  • engine-building and resource management
  • renaissance Italy
  • planning and optimization
Comparison games
  • Veil of Eternity
  • Planet Unknown
Mechanics (from transcript analysis)
  • area control / scoring optimization — score based on evolving engine synergies and cards
  • Engine Building — build engines to generate actions and points
  • engine-building — build engines to generate actions and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a life-changing moment
  • polyomino game
  • the most improbable sequence of events in this
  • Perfect 28 to take the lead
  • engine rolling, I mean, the gap often just continues to separate
  • this is the epitome of rolls in the family
  • this game is amazing
  • Hanabi? Nah, Hanabi
References (from this video)
No references stored for this video.
Video 5HRk9XRs_BQ Before You Play Top 50 List at 27:41 sentiment: positive
video_pk 38548 · mention_pk 116116
Before You Play - Lorenzo il Magnifico video thumbnail
Click to watch at 27:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, punishing decision space with high strategic depth
  • Excellent engine and strategic density
Cons
  • Hard to master; feel punishing for mistakes
  • Thematic density can overshadow clarity for new players
Thematic elements
  • family influence, contracts, and city-building
  • Renaissance Italy with four towers and noble families
  • heroic family strategy with intense action selection
Comparison games
  • Brass: Birmingham
  • Terra Mystica
Mechanics (from transcript analysis)
  • Area Control — Score via contracts, city-building, and controlling tiles as the game progresses.
  • Area control and contracts — Score via contracts, city-building, and controlling tiles as the game progresses.
  • Roll-and-write-like rondel with dice — Four towers, three dice representing cylinders, and limited placement slots drive action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so good. This is a fun one to bring out.
  • Two teams trying to figure out the words each other's words by using numerical codes.
References (from this video)
No references stored for this video.
Video Y5OoE4e6TPE ON TABLE Board Games Top List at 21:08 sentiment: positive
video_pk 37556 · mention_pk 112824
ON TABLE Board Games - Lorenzo il Magnifico video thumbnail
Click to watch at 21:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and elegant components
  • variety of pathways to scoring
Cons
  • can be long and heavy for casual players
Thematic elements
  • workers, investment towers, and family prestige
  • Renaissance Florence and Florentine noble families
  • historical, elegant
Comparison games
  • Maracaibo
  • Great Western Trail
Mechanics (from transcript analysis)
  • card drafting and tower placement — choosing which cards and towers to claim for scoring
  • tower and card drafting — claim towers and draft cards that shape scoring
  • worker dispatch and action selection — players send workers to board locations for benefits
  • Worker placement with card-driven actions — send workers to positions for bonuses and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today the first place or actually the last place in my ranking is smallworld
  • we will fight for control over the areas
  • it's a wonderful world really great game
  • I really like to play this board game and definitely recommend it if you don't know it yet
  • screens are a lovely mechanic for hiding your money during bidding
  • the decisions of how to allocate the dice and the results behind the screens are the best moment
References (from this video)
No references stored for this video.
Video uIKtgiHs4DU The Dice Tower Top List at 37:12 sentiment: positive
video_pk 36220 · mention_pk 108462
The Dice Tower - Lorenzo il Magnifico video thumbnail
Click to watch at 37:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine, expansion adds depth
  • clean starting setup
Cons
  • expansion-heavy once you know it
Thematic elements
  • Worker-placement with dice-driven workers
  • Renaissance-era workshop and commerce
  • Elegant Euro design
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • Dice Placement — Three workers whose dice determine their actions; starting abilities and expansion options add depth.
  • dice-placement / resource bidding — Three workers whose dice determine their actions; starting abilities and expansion options add depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's such a clean idea. It's so incredibly simple. But I love that you can teach this game in a minute.
  • This is the game that kind of put Awaken Realms on a map.
  • One surface in which you roll or flip and write. In every one of these games, everybody has their own sheet.
References (from this video)
No references stored for this video.
Video Gi8iH43rBj8 The Board Gaming Doctor Analysis at 0:00 sentiment: positive
video_pk 34324 · mention_pk 229256
The Board Gaming Doctor - Lorenzo il Magnifico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quicker play compared to the base game
  • Strong medium-weight strategic experience
  • Low luck factor
  • Unique marble pushing resource mechanism
Cons
  • Balance of leader cards
  • Components quality
Thematic elements
  • engine-building and resource management with marble economy
  • Renaissance-era Italian city-states
  • engine-building through leader and development cards
Comparison games
  • Lorenzo il Magnifico
  • Golem
  • Splendor
Mechanics (from transcript analysis)
  • development cards track — Tracking advancement on a card-based progression.
  • Engine Building — Developing an engine via leader and development cards.
  • engine-building — Developing an engine via leader and development cards.
  • Leader cards — Using leader cards to influence engine progression.
  • Resource Management — Managing resources with marble pushing and collection.
  • Track Advancement — Tracking advancement on a card-based progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for its quickness and low luck
  • strategy which gives Vibes of Splendor
  • I enjoyed my experience with this game
  • masters of Renaissance stands out and offers a unique experience
  • what do you think about this game
  • similarities with its Parent Game
References (from this video)
No references stored for this video.
Video Gi8iH43rBj8 The Board Gaming Doctor Analysis at 0:02 sentiment: neutral
video_pk 34324 · mention_pk 102227
The Board Gaming Doctor - Lorenzo il Magnifico video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strong integration of card-driven engine-building
  • Deep strategic options for experienced players
Cons
  • Potentially heavier and more complex for casual players
Thematic elements
  • civic development and resource management through card-driven engine
  • Renaissance Italy
  • historical-renaissance business simulation
Comparison games
  • Masters of Renaissance
Mechanics (from transcript analysis)
  • Card Drafting — Use cards to boost actions and strategy.
  • card drafting / management — Use cards to boost actions and strategy.
  • Engine Building — Builds engine through cards and actions.
  • engine-building — Builds engine through cards and actions.
  • Resource Management — Manage resources to develop and score.
  • Worker Placement — Place workers to gather resources and activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for its quickness and low luck
  • strategy which gives Vibes of Splendor
  • I enjoyed my experience with this game
  • masters of Renaissance stands out and offers a unique experience
  • what do you think about this game
  • similarities with its Parent Game
References (from this video)
No references stored for this video.
Video kgEHmWkGN0E The Board Gaming Doctor Discussion at 0:02 sentiment: neutral
video_pk 33492 · mention_pk 149862
The Board Gaming Doctor - Lorenzo il Magnifico video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • thematic flavor tied to a recognizable Renaissance setting
  • potentially deep strategic decision space via card and resource choices
  • beta-testing context may surface useful balance and pacing feedback
Cons
  • beta status implies unfinished balance and potential rule clarifications
  • missing publisher/designer data makes it harder to assess historical fidelity
Thematic elements
  • historical economic and political maneuvering in a Florentine context, emphasizing development, influence, and strategic card/resources choices.
  • Renaissance Florence, a bustling city-state where merchants, politicians, and planners vie for influence and prestige.
  • historical-economic simulation with a focus on city-building and influence expansion rather than heroic storytelling.
Comparison games
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • area influence / political leverage — players contend with Florence-specific influence arcs, attempting to widen their footprint across districts or factions.
  • Card Drafting — players select or buy cards that grant actions, bonuses, or end-game scoring opportunities, shaping their strategies.
  • card drafting / purchasing — players select or buy cards that grant actions, bonuses, or end-game scoring opportunities, shaping their strategies.
  • Influence Points — players contend with Florence-specific influence arcs, attempting to widen their footprint across districts or factions.
  • Resource Management — players gather and allocate resources to finance card acquisition and to expand influence in the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • collect resources and buy cards to expand their influence in Florence
  • as gardeners using colored pencils to develop bamboo Groves on their sheets
  • aiming to complete their Groves first and become the most skilled gardener
  • here are more games in beta testing on
References (from this video)
No references stored for this video.
Video kgEHmWkGN0E The Board Gaming Doctor Discussion at 0:05 sentiment: neutral
video_pk 33492 · mention_pk 149863
The Board Gaming Doctor - Lorenzo il Magnifico video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • familiar Renaissance theme for fans
  • compact, card-driven interaction may yield tight game pacing
  • potentially appealing to players who enjoy engine-building dynamics
Cons
  • specific card interactions may be opaque without playtesting
  • as a beta entry, balance and clarity may require refinement
Thematic elements
  • card-driven interpretation of a broader Lorenzo il Magnifico-era setting, focusing on influence, wealth, and prestige among noble families.
  • Renaissance Italy, primarily Florence and surrounding city-states, with emphasis on commerce, family power, and strategic resource use.
  • historical strategy with economic and political competition rather than cinematic storytelling.
Comparison games
  • Masters of Renaissance
Mechanics (from transcript analysis)
  • Card Drafting — players draft or utilize cards to drive actions, with timing and synergy impacting scoring opportunities.
  • card drafting / action selection — players draft or utilize cards to drive actions, with timing and synergy impacting scoring opportunities.
  • economic engine / optimization — players optimize a scoring engine by combining card effects and resource flows to maximize points.
  • Resource Management — players manage coins, goods, and favors to fund actions and buy powerful cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • collect resources and buy cards to expand their influence in Florence
  • as gardeners using colored pencils to develop bamboo Groves on their sheets
  • aiming to complete their Groves first and become the most skilled gardener
  • here are more games in beta testing on
References (from this video)
No references stored for this video.
Video 2vshqDnCDz0 Board Gaming Ramblings Top 100 List at 0:00
video_pk 33399 · mention_pk 99265
Board Gaming Ramblings - Lorenzo il Magnifico video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's mostly going to be like a check it out yes if we have played it or not
  • the counter for how many games that we have played
  • we are inspired by Foster Maple Series
  • it's a free world and you can comment on stuff
  • we have played it and we own it
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 1:15:26 sentiment: positive
video_pk 31638 · mention_pk 93205
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 1:15:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, satisfying engine-building with high variability
Cons
  • can feel over-the-top or opaque to new players
Thematic elements
  • deep engine-building with tight worker placement
  • Renaissance-era city development
  • dry, strategic historical flavor with expansion-y depth
Comparison games
  • Viticulture
  • Ankh: Gods of Egypt
Mechanics (from transcript analysis)
  • Card Drafting — cards unlock powerful abilities and combos
  • card drafting and engine-building — cards unlock powerful abilities and combos
  • house/leader drafting — leaders with powerful abilities guide strategy
  • tight worker placement — limited actions force careful planning
  • Worker Placement — limited actions force careful planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video htxCgrRnYPg Board With Steve Top List at 1:57 sentiment: positive
video_pk 28811 · mention_pk 148296
Board With Steve - Lorenzo il Magnifico video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly tight, engaging engine-building
  • expansion adds powerful, fun asymmetrical powers
  • two-player game remains blisteringly tight
Cons
  • expansion power balance can feel broken if misused
  • can be punishingly punishing if you fall behind
Thematic elements
  • engine-building with tight economy and competitive resource pathways
  • renaissance-era grid where players build engines and accrue points
  • dense, puzzle-like, highly strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — dice-based action selection with spatial constraints
  • Engine Building — developing a sequence of actions to generate points efficiently
  • Worker Placement — placing workers to perform actions and generate resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
Video ZBYmFNdynq8 Board Gaming Ramblings Discussion at 12:16 sentiment: neutral
video_pk 28035 · mention_pk 81947
Board Gaming Ramblings - Lorenzo il Magnifico video thumbnail
Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we haven't slept in a week
  • we brought all the games up here
  • sixty games, so it's gonna be an hour or so
References (from this video)
No references stored for this video.
Video nr94pOTSKlc Rolls in the Family Top List at 24:17 sentiment: positive
video_pk 13250 · mention_pk 99653
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and tactical depth
  • strong engine-building core
  • great with expansion content and modular play
Cons
  • dice luck can influence timing and spacing
  • initial learning curve can be steep
Thematic elements
  • family influence, city-building, and resource management
  • Renaissance Italy
  • engine-building with competitive drafting and worker interactions
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven worker placement — dice determine worker value each round; spaces and actions scale with dice
  • engine-building — leaders and blue cards enable ongoing bonuses as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is tachu
  • it's fun I mean plant and I mean so you obviously I would say do you like that kind of having to siphon through
  • the real MVP comment Micah down below
  • Kay's number one game of all time tune in next year geez
References (from this video)
No references stored for this video.
Video 7K8fkuv9KPc Rolls in the Family Top List at 1:01:36 sentiment: positive
video_pk 13173 · mention_pk 38533
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 1:01:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, high-variance engine-building with lots of planning depth
  • strong thematic resonance and elegant complexity
Cons
  • learning curve can be steep
  • some players may find it too dense
Thematic elements
  • economic engine-building with a focus on standing and influence
  • Renaissance trading and banking simulation
  • deep strategic tableau with varied setup across plays
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • book/resources and innovations — new book-like resources and innovations introduce powerful, randomized effects
  • engine-building and tableau — players build a personal engine from actions and cards
  • Worker Placement — competition for limited action spaces and strong inter-player dynamics
  • worker placement with high interaction — competition for limited action spaces and strong inter-player dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Innovation feels like it delivers the pinnacle experience of that kind of whole system.
  • Twilight Struggle is a borderline masterpiece.
  • The arc of Twilight Struggle is so exciting; tension grows across the board.
  • This is Mage Knight Ultimate Edition—changing it to cooperative mode is incredible; I’d never go back.
  • Eldritch Horror highs are the top board game experiences I’ve had.
  • Agricola is the best board game we have ever played and it has stayed at the top for years.
References (from this video)
No references stored for this video.
Video UBWD1-4dF48 Rolls in the Family Top List at 40:11 sentiment: positive
video_pk 13008 · mention_pk 112735
Rolls in the Family - Lorenzo il Magnifico video thumbnail
Click to watch at 40:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, strategic system
  • strong variability with leaders
  • three paths to score
Cons
  • heavy for new players
Thematic elements
  • Commerce, strategy, and leadership
  • Italian city-state expansion
  • Economic engine with variable powers via leaders
Comparison games
none
Mechanics (from transcript analysis)
  • Leader cards with unique conditions — Draft leaders that unlock powerful abilities when specific conditions are met
  • Worker Placement — Draw green cards and take actions to power your engine
  • worker placement / engine-building — Draw green cards and take actions to power your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the improvements or twists I guess that they make on the original Splendor formula are so much fun
  • this game is going to be a keeper in the collection
  • the overbuilding rules... room for creative strategic plays
  • this mission was just tight and interesting
  • Best in Class in terms of worker placement engine building
  • three win conditions and deeds tokens make the game dynamic
References (from this video)
No references stored for this video.
Video 7SRZJRX_k3Y The Secret Cabal Gaming Podcast Review at 0:24 sentiment: positive
video_pk 12471 · mention_pk 36394
The Secret Cabal Gaming Podcast - Lorenzo il Magnifico video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building core that rewards planning and sequencing
  • Beautiful art by Clemens Franz that enhances accessibility of a heavy game
  • Strong theme integration with interaction via timing and dice
  • Multiple viable strategies (production focus, faith/Vatican tension, and card-driven development)
Cons
  • AP and decision fatigue due to many cards and possible combos
  • Dice randomness can frustrate players seeking pure Euro determinism
  • Excommunication can create heavy penalties if mismanaged
  • New players may face a steep learning curve and load of card evaluation
Thematic elements
  • Noble families vying for influence and Vatican favor
  • Florence, Italy during the Renaissance
  • Historical flavor with abstract, engine-building gameplay
Comparison games
  • Agricola
  • Le Havre
  • Rosenberg's other games
Mechanics (from transcript analysis)
  • area/territory acquisition — Claim territories that yield points or resources and support engine progression.
  • Card Drafting — Four towers hold cards across four categories; players acquire cards to build their engine.
  • card drafting from towers — Four towers hold cards across four categories; players acquire cards to build their engine.
  • dice-driven worker placement — Three dice determine the value of your family members; you place them on action spaces with matching die faces.
  • Engine Building — Produce resources via a production row and harvest row; chaining effects as you run the engine.
  • engine-building — Produce resources via a production row and harvest row; chaining effects as you run the engine.
  • Set Collection — Acquire notable characters, buildings, and ventures to maximize scoring potential.
  • set collection / ventures — Acquire notable characters, buildings, and ventures to maximize scoring potential.
  • Vatican faith track and excommunication — Faith track progression enables Vatican support; excommunication tiles impose ongoing penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually a very very good game
  • I love a good brain burning Euro game with a lot of Unique Mechanics
  • it's 100% an engine building game
  • Randomness you know you can't figure for
  • I really really really like that
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 30:08 sentiment: positive
video_pk 11787 · mention_pk 129348
Getting Games - Lorenzo il Magnifico video thumbnail
Click to watch at 30:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Work placement with strong engine-building potential
Cons
  • Activation can be hard; gas-like resources may bottleneck
Thematic elements
Comparison games
  • Concordia
  • Golem
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
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