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Lost Ruins of Arnak box art

Lost Ruins of Arnak

Game ID: GID0195403
Game Info
Year
2020
Players
1-4
Age
12+
Playtime
120 min
Collection
Ratings
Expansions & Family
Lost Ruins of Arnak: Twisted Paths
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

Description

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 287
This page: 50
Sentiment: pos 34 · mix 8 · neu 2 · neg 1
Mentions per page
Showing 1–50 of 287
Video kmWIJIguXTg Banter and Boards Top List at 0:14
video_pk 151346 · mention_pk 424985
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Lost Ruins of Arnak is a deck-building worker placement game.
  • Worker Placement — Lost Ruins of Arnak is a deck-building worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some games can look incredibly intimidating.
  • So, I have 10 games I believe are worth every minute it takes to learn them.
  • Are there any other games that you think that are hard to learn, but worth to teach? Comment down below. I'd love to hear it.
References (from this video)
No references stored for this video.
Video KQDTB-0-5xU Top List at 23:14 sentiment: positive
video_pk 151338 · mention_pk 424974
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Overall sentiment (raw)
positive
Pros
  • Great mashup of deck building and worker placement
  • Fun puzzle of trying to get as much done as possible
  • Always a fun time
  • Always in the collection
Cons
  • Dropped quite a bit on the list
  • Not reached for as often as before
Thematic elements
  • Exploring a lost island, uncovering its secrets, and researching artifacts.
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Deck Building — Building a deck of cards to use for actions.
  • exploration — Discovering new locations on the island.
  • Resource Management — Managing resources to perform actions and gain benefits.
  • Worker Placement — Placing workers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Apologies for taking such a big break on this series.
  • It was simply just a vacation to just go, hang out with friends, enjoy some time just playing some games, which guys, I played some very good games.
  • It is a fantastic worker placement game, I guess.
  • The guest part of the game is probably one of my favorite things with the kind of deck-building aspect of the game, where you're going to be able to gain more guests and more prestigious guests that are going to get you more and more rewards and better rewards.
  • It is probably one of the most unique games within the board game hobby.
  • It's really interesting because where you start the bid is not going to be where a player is going to be able to place a building.
  • This game is just absolutely fantastic.
  • This is my number 57, Merchants Cove, a very large, very heavy box that now my arm is hurting.
  • Um, and you're actually like not physically chopping the dice in half, but you are kind of thematically chopping the dice in half.
  • So, really love that part.
  • The main board has this really cool action system with this almost rondel that you're going on and you are going to be choosing different actions and then moving it along.
  • If you guys have seen the channel before, you know how much I love close drafting.
  • So, you're really being mindful of the numbers that you're taking and not making huge jumps between numbers because if you do, you're kind of blocking off that chunk of numbers that you're going to be able to place into your gardens.
  • This is such a cool game to me.
  • Where basically you're going to have a hand of cards. They're going to be a bunch of suits of different animal suits as well as numbers. And you're going to have to play cards into these five different areas based off of some different rules.
  • My favorite trick-taking game.
  • You are actually trying to avoid tricks, which maybe that is why I like this trick taking game so much cuz I feel like when it comes to trick taking games, I personally am better at avoiding tricks than I am winning tricks in a typical trick taking game.
  • The suit that has been played the most is the only suit that matters.
  • So, that's I think probably my favorite part of the game is just trying to get rid of those cards that you know are most likely going to win you a trick which you don't want to happen.
  • This is the first one in this list that I don't have physically, but this is definitely one that I would consider purchasing for the collection.
  • There are so many things in Raja the Ganges that I really enjoy.
  • It is a dice worker placement which I just love that mechanism so much.
  • I really need to get Rajas of the Ganges back to the table.
  • This is such a good game still. It is still in my top 100 games of all time.
  • It is a great mashup of deck building as well as worker placement, and going into a round trying to achieve as much as you possibly can with the cards that you have, the workers that you have, and just chaining into different things is just so much fun to me.
  • It's always just such a fun puzzle of trying to get as much done as possible.
  • Coimbra is my number 51.
  • It is such a fantastic game.
  • Bumping tracks, tableau building, dice worker placement, all of my like favorite mechanisms in one game.
References (from this video)
No references stored for this video.
Video wHdIJsrqlHk Board Game Dad Review at 0:00 sentiment: mixed
video_pk 142937 · mention_pk 406244
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Overall sentiment (raw)
mixed
Pros
  • Well-designed game
  • Cool tension when taking risks
  • High table presence
  • More appealing than Great Western Trail or Terraforming Mars
Cons
  • Endgame drags on
  • Causes decision paralysis/feeder
  • Can be a chore to play
Thematic elements
  • Exploration and research in a lost ruin.
Comparison games
  • Everdell
  • Great Western Trail
  • Terraforming Mars
Mechanics (from transcript analysis)
  • asymmetric characters — The Expedition Leaders Expansion adds asymmetric characters, giving players a stronger starting direction.
  • Set Collection — Players use multi-purpose cards with icons to support worker placement actions.
  • Track Advancement — Research actions allow players to move up tracks to unlock bonuses or improve abilities.
  • Worker Placement — Players will attempt to place their workers in the best place that they can afford, supporting the placement with the icons on their multi-purpose cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I actually think it's a very welldesigned game, I just don't really enjoy playing it.
  • To me, the game is all about optimizing your efficiency with a set number of rounds and a set number of workers.
  • It's a bit of a chore to play, even though I have to give it a few nods because the table presence is like off the charts.
References (from this video)
No references stored for this video.
Video opv5piG89ZI Top List at 11:11 sentiment: mixed
video_pk 134377 · mention_pk 383362
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Overall sentiment (raw)
mixed
Pros
  • Feels like being an archaeologist
  • One of the better worker placement games
Cons
  • Dropped from number 19 to 59
  • Hasn't been played in a while
Thematic elements
  • Exploring and discovering ancient ruins
  • Archaeological expedition
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire cards to improve their deck's efficiency and options.
  • exploration — Players explore new locations on the board to uncover resources and bonuses.
  • Worker Placement — Players place workers on action spots to gain resources or take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a racing game that Rethinkulous.
  • It needs to get higher. It will get it will go up, I'm sure.
  • If you want to see a T-Rex fight Deadpool who fights Sherlock Holmes, you can do that.
  • It is one of the best experiences of a tabletop that I've ever had in my life.
  • This is the clue killer. I call it the clue killer.
  • It's one of the best AEG games out there, I think.
  • This is the die of Christmas past and Christmas present and Christmas future.
  • We are witnessing this with us. We're not joking. This is not It's stressing us out, honestly.
References (from this video)
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Video kG-lloZbEVc Top List at 33:42 sentiment: positive
video_pk 134297 · mention_pk 382902
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Overall sentiment (raw)
positive
Pros
  • Perfect thematic integration
  • Smooth gameplay
  • Challenging
  • Soothing
Cons
  • Speaker admits to sucking at it and not scoring well.
Thematic elements
  • adventure, exploration
  • temple exploration
Comparison games
  • Scythe
  • Castles of Burgundy
  • Trajan
Mechanics (from transcript analysis)
  • Set Collection — Implied through the objective cards and scoring mechanisms.
  • tile laying — Players explore and overcome creatures, which then help them, in order to score points.
  • Worker Placement — Implied through the exploration and overcoming creatures mechanic, suggesting strategic placement of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fun to do and I I think you should try it too cuz it's super fun it will surprise you
  • The Lost Ruins of Arnak: The theme is integrated perfectly into the game, making players feel immersed in the world.
  • Ark Nova: All of these little kind of combinations of things were happening and I was planning where to put my action card and I had to plan a couple of steps ahead
  • Ark Nova: Oh oh good brain oh yeah this is still still my favorite game
  • Ark Nova: It's all about performing conservation acts and partnering with universities and partnering with other zoos
  • Ark Nova: It's pretty long it's a long game
  • Ark Nova: I love love love this game
  • Ark Nova: It right now it's my number one favorite game of all time
References (from this video)
No references stored for this video.
Video C7cA0WdY5aA Board Games UnLocked Top List at 34:02 sentiment: positive
video_pk 134288 · mention_pk 383586
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Overall sentiment (raw)
positive
Pros
  • Excellent thematic integration
  • Flawless blend of worker placement and deck building
  • Rewarding free actions upon defeating guardians
  • Expansions add significant value and asymmetry
Cons
  • Can be a long game
  • Scoring can be difficult to grasp initially
  • Minor interaction through cards forcing discards
Thematic elements
  • Discovering ancient ruins
  • Island exploration
Comparison games
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Deck Building — Items and relics are incorporated into the player's deck.
  • Resource Management — Managing resources is necessary for various actions.
  • Set Collection — Collecting items and relics contributes to the game's progression.
  • Track Advancement — Progressing on a research track is central to the game.
  • Variable player powers — Expansions like Expedition Leaders introduce asymmetric player abilities.
  • Worker Placement — Players have limited workers to defeat guardians, scout new locations, and gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty game on the table anyway
  • the thing everybody talks about with this game is um the wealth track and I want to say like the maybe the fame track or Prosperity something I can't remember but they both start and once they meet once somebody gets those two to meet then that's they win
  • Yep this is a a Euro game
  • well that's it everyone that is our next segment so last or the next one will be the last segment of the top 50 then we really jump into some good games
References (from this video)
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Video isyeRJbsWlg Top List at 5:56 sentiment: positive
video_pk 134237 · mention_pk 382083
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Overall sentiment (raw)
positive
Pros
  • Engaging gameplay loop
  • Satisfying discoveries
  • Exciting progression
Cons
none
Thematic elements
  • Archaeological exploration and monster fighting
  • Island exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competing for control of locations on the board.
  • Deck Building — Building a deck of cards to use for actions.
  • Resource Management — Gathering and spending resources.
  • Worker Placement — Using workers to explore and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want to give you a little bit of a heads up on our criteria, how we made our lists this year, just in case you haven't watched our other videos, although you should.
  • My number 30 was 29 last year.
  • Number 26 on my list is the White Castle.
  • This is a game that had me at hello.
  • No, this is such a good game. We have had a great time playing this game.
  • My number 25 was number 14 last year.
  • My number 24 was 49 last year. So it has definitely come up.
  • I cannot believe it is this high on your list.
  • It is my favorite of the Span games.
  • Fantasy Realms. Yes.
  • My number 22 was 21 last year.
  • My number 23 was not on the list last year.
  • My number 21 was number six last year.
  • Space Base is so good.
  • All right, my number 21 is Space Base.
  • Two crossovers? In the same video.
  • Now we want to hear from you guys. Tell us down below in the comments, what are your numbers 30 to 21 games of all time?
  • We're counting down our top 50 games of all time. In this video, we're doing 30 to 21. Let's jump right in.
  • my number 22 was 21 last year. Um and it is Lord of the Rings: The Fellowship of the Ring trick-taking game. So, it hasn't really changed that much at all. This is a super fun cooperative trick-taking game with an awesome IP. We love Lord of the Rings.
  • Number 21 on my list was number six last year. It's come out of my top 10, but I love this game. It is one of my favorite quick games of all time. Space Base.
  • All right, my number 21 is Space Base. No way. Two crossovers? In the same video. Wow. Yeah, true crossover. That is wild.
  • Now we want to hear from you guys. Tell us down below in the comments, what are your numbers 30 to 21 games of all time? We want to hear about it.
  • Thanks for watching and we'll see you next time.
References (from this video)
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Video cbBI9A1c3GY Top List at 30:28 sentiment: positive
video_pk 134240 · mention_pk 382149
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Overall sentiment (raw)
positive
Pros
  • Became much more enjoyable after understanding the mechanics
  • More fun when playing competitively
  • Expansions add depth with asymmetrical abilities
Cons
  • Was not on the list last year
  • Required significant playtime to fully appreciate
  • Online platform may lack expansions
Thematic elements
  • Exploration and artifact discovery
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — players build their own deck of cards
  • exploration — Lost Ruins of Arnak
  • Resource Management — they give you different resources and things that you can then use to score points
  • Worker Placement — you go out to the different planets and they give you different resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the greatest time of the year for board gaming. We are ranking our top 50 games of all time.
  • Pub Meeple is so easy, it makes it a lot easier to do that because then it does a lot of the heavy lifting for you, and then you can just kind of work off of that.
  • We don't know what the other person's list is. We have intentionally kept it a secret from each other so that we can be surprised along with you.
  • And these are games that I want to play as of March 2026. These are my top games. Next week, they could change, so you can't hold us to anything, but this is just like when I made this list, this is like what I was really excited about, really wanted to play right now.
  • And so that's just generally what it's going to be. That's right.
  • So, this is another one that we go to when we want to introduce people to the hobby. For sure.
  • Everybody draws out of their bag at the same time and you get to go as long as you want to.
  • And so, that was really a a good thing for me. Like I was like, "Oh, that's that's really clever that they did that."
  • Boop is a two-player cat kitten game. And you place out kittens and try to get three in a row and then once you do they turn to cats and then you're trying to get three cats in a row but they boop each other all over the place.
  • this is a game that we've only played one time. But if it was a great experience a really good experience. Like it was worth it to me to put it in the top 50.
  • Just One is like the perfect party game to me.
  • And there's so many different characters now that you can play and they're all over the board. Like there's so many different people. So it's like you can battle against all kinds of crazy scenarios.
  • the light bulb just came on all of a sudden.
  • And I'm having a blast with it. Yes. And so yeah, we we've played it a bunch now and I'm I'm actually competitive now in the game to where before I was just getting destroyed every time.
References (from this video)
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Video wrqBQJawohg Top List at 32:02 sentiment: positive
video_pk 134232 · mention_pk 382011
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Overall sentiment (raw)
highly positive
Pros
  • Does a fantastic job with deck building and worker placement.
  • The progression track is a favorite part.
  • Excellent resource management.
  • Thematic immersion is strong, delivering well on its theme.
  • Well-made components.
  • Likely to remain popular for years to come.
Cons
none
Thematic elements
  • Exploration and discovery
  • Indiana Jones / Tomb Raider theme
Comparison games
  • Scythe
  • Wingspan
  • Incan Gold
Mechanics (from transcript analysis)
  • Area Control — the different areas of the board reinforcing other areas and for like encouraging you to have a diverse area of play.
  • Deck Building — does a fantastic job with the deck building
  • Resource Management — the resource management in this game is really fun.
  • Set Collection — monsters in the middle also like make the game.
  • Worker Placement — with like the worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It has cute animals, my guy.
  • I played so many new games this year. We both did. Like I think we played like a new, not like not repeat, not extra plays, just brand new to us, like 150 games or something this year.
  • This game does something, in my opinion, that's kind of wild. It's kind of the same thing Scythe does. It's so popular that I'm surprised these big games are as popular as they are.
  • That like level of lateral thinking is just it's a transcendent moment in gaming that I don't think any other game can comes close to.
  • So it's more like Magic Gathering Terraforming Mars had a baby and that makes me very happy.
  • It's a classic. When it comes to two-player games, this is sometimes the first game people think of because it's just it's such a two-player classic.
  • It is nothing but a logic puzzle to the extreme and that's what I love.
  • Ravensburger is going to keep releasing these as long as Disney is a company. So I'm here for it.
  • The fact that you actually
  • Villainous. Uh Ravensburger is going to keep releasing these as long as Disney is a company. So I'm here for it.
  • The move is not make Hans a villain, it's make Elsa the villain.
  • It's higher cuz it has that factor of playability. Like I can play this with most anybody.
  • I'm just really good at this game. It works well with my brain. I like I really enjoy the mechanics.
  • Give me Give me the puzzle and I'll solve it and that's this game.
  • Here like as you're buying properties and you get a larger space you can take a small one off and put a bigger one on.
  • I left him in a lose lose situation and that's like it doesn't matter what you do I'm scoring a ton of points.
References (from this video)
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Video 6dAPFca69yM Top List at 1:00:50 sentiment: positive
video_pk 134266 · mention_pk 382545
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Overall sentiment (raw)
very positive
Pros
  • best worker placement game
  • on point deck building
  • perfect game length
  • satisfying research track progression
  • love the components
  • leaders expansion is essential for variable player powers
Cons
  • want more content for it
Thematic elements
  • archaeology, exploration, adventure
  • archaeological dig sites
  • borderline mythosish
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — you have deck building. The deck building is so on point and it lasts just enough to where you it like some games I think go on too long, some games go on too short. This just is right at that sweet spot every single time.
  • Resource Management — You're getting these resources, finding all these cool artifacts, turning them into do all these great things, and then fight these creatures that come out of freaking nowhere.
  • Variable player powers — the leaders expansion I think is almost essential. And I say that because it gives everybody uh variable player powers kind of thing.
  • Worker Placement — best worker placement game ever that I've ever played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solid worker placement game.
  • I know it doesn't sound exciting. No, it doesn't. It's like why would I want to make wine?
  • Talk about a perfect drafting game, man.
  • This is the best worker placement game ever that I've ever played.
  • Can we just quit the video and play this right now? Like, it's that good. It's that good.
  • This literally feels like you're playing the game.
  • It's like for people who don't play video games, I think this is like the one that you just need to play.
  • It is like probably I think it's my favorite hand management game really overall.
  • this game is so thematic and so like you're in it to to just watch
  • It's stressful. Like you're actually like stressed like you're in it.
  • Brutally, brutally. I mean, arms torn off like just blood g. It's a board game, but you can imagine.
References (from this video)
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Video PRlq8LBCZvc Board Games UnLocked Top List at 1:04:51 sentiment: positive
video_pk 134287 · mention_pk 383229
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Overall sentiment (raw)
positive
Pros
  • Unique artifact mechanic
  • Tight worker placement
  • Satisfying combo potential
  • Good component quality
  • Well-supported with expansions
Cons
  • Research track can be seen as repetitive by some
  • Game length might be a factor for some
Thematic elements
  • Exploration and artifact discovery
Comparison games
  • Brass: Birmingham
  • Gloomhaven
  • Dune: Imperium
  • Everdell
  • Root
Mechanics (from transcript analysis)
  • Area Control — Controlling locations on the board.
  • Deck Building — Players acquire cards to improve their deck, with artifacts having unique immediate effects upon purchase.
  • Resource Management — Gathering and managing various resources.
  • Worker Placement — Players use a limited number of workers to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The setup is always different at the beginning of the game as well.
  • This game is so much fun I I was just I got the feeling that I got when I first played it.
  • The gameplay is still extremely solid uh it's a very very difficult Cooperative game but that's what you want.
  • Every single one you've brought up and this is not like a knock on you just even if I was describing them it's like uh you're Gathering resources and going up on a track they all sound the [ __ ] same but I know when you play them they they all play differently and feel different.
  • This game has the most video game feel versus other board games that try to incorporate that.
  • This is topnotch if you like seven seven wonders duel this is a better version of Seven Wonders duel.
  • Thank you from the bottom of my heart to everyone who has shown concerns about my health after a long diagnostic process I have been diagnosed with ALS and we are still coming to terms with the news.
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Video 6xeIDzS-QnI Top List at 152:41:20 sentiment: positive
video_pk 134261 · mention_pk 382343
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Overall sentiment (raw)
Positive
Pros
  • Great combination of mechanics
  • Satisfying progression
  • Good replayability
Cons
  • Can feel a bit samey after many plays
  • Some find the iconography a bit much
Thematic elements
  • Exploration
  • Expedition Site
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players improve their decks over the course of the game.
  • exploration — Players discover new sites on the island.
  • Resource Management — Players manage various resources.
  • Worker Placement — Players place workers to take actions on a central board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite co-op game on the planet.
  • It's a beast of a game, it's really complex, it has a steep learning curve.
  • The components are absolutely massive and beautiful.
  • It's a game that feels huge on the table.
  • This is a fantastic game, it combines deck building and worker placement.
  • I love the feeling of exploring and discovering new things on the island.
References (from this video)
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Video bPBm6HEJ3J0 Top List at 8:03 sentiment: positive
video_pk 134220 · mention_pk 381874
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Overall sentiment (raw)
positive
Pros
  • Great game
  • Deep world-building by designers
  • Satisfying progression of turns
  • Expansions offer more content
  • Knowing it's the final version is appreciated
Cons
  • Can have bad games where you don't get the ball rolling
  • Feels like it could be a quick game, but amps up significantly
Thematic elements
  • Archaeologists trying to learn more about the lost ruins of Arnak.
  • A huge island with different spaces.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Fighting guardians on the island can open up new spaces.
  • Deck Building — There are two decks of cards that can be bought to make actions better.
  • Resource Management — Players collect resources like compasses and arrowheads.
  • Set Collection — Collecting sets of items or completing tracks leads to victory points.
  • Track Advancement — Players move up different tracks to gain rewards and points.
  • Worker Placement — Players use workers to take actions on different spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think they're as similar as everyone says they are.
  • Sanctuary is the Arc Nova smaller version.
  • The biggest critique I've heard about this game comes from Arc Nova fans who also... It's like, it's the biggest critique of this game was that it wasn't Arc Nova.
  • This game gives me so much joy.
  • I have played this game for over 500 times. Let that sink in.
  • You want to play board games? Start with this one.
  • This is a gateway game.
  • I really enjoy Trajan. I really do. But I'd rather play...
References (from this video)
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Video kiVqWsSpftI Board Game Buzzz Analysis at 3:58
video_pk 130510 · mention_pk 371898
Board Game Buzzz - Lost Ruins of Arnak video thumbnail
Click to watch at 3:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It literally feels like a board game just threw up over this entire room.
  • The front cover is pretty cool, too. Let's see. The front cover is pretty cool, but that back cover, I had no idea looked like that.
  • Um but, we still have I mean, seriously, we have so many games it's actually insane.
  • I believe I'm finally to the point where I have enough games kind of on the shelf and organized semi okay so far where we can actually start clearing off this table.
  • I have come to the conclusion that this table is absolutely too big for this room. But you know what? I'm not changing a thing about it because I love this table.
  • We have a clean board game table. Oh my gosh. I never thought I would see this day, but we're here. We made it. We have a clean board game table.
References (from this video)
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Video siPvws_oGDM Board Gaymes James Top List at 0:48 sentiment: mixed
video_pk 128755 · mention_pk 366263
Board Gaymes James - Lost Ruins of Arnak video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Still felt the same way.
  • I did still get destroyed in that game.
Thematic elements
  • An adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — worker placement style game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No. What's on second?
  • I don't know who's on third.
  • So, that means I'm going first.
  • The last person to have getting glory is the person who gets to go first.
  • Amazing game. Highly recommend this one and it's an older one.
  • Randomly determine who receives the first player moose.
References (from this video)
No references stored for this video.
Video SCA33iNv8xE Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 115780 · mention_pk 328254
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal game
  • Amazing presentation
  • Beautiful art
  • High quality components
  • Thematic
  • Minimal but crucial worker replacement
  • Efficient deck building
  • Artifacts can be used immediately
  • Excellent scoring
  • Variety in the base game
  • Good monster design
  • Thematic integration of mechanics
  • Satisfying progression and engine building
Cons
  • Can have turns where you do very little
  • Need to pass early sometimes
  • Monster difficulty might not always equate to location rewards
  • Disconnect between travel symbology and monster requirements
  • Can be overwhelming
  • Requires more expansions for ultimate replayability
Thematic elements
  • archaeological exploration
  • an island
Comparison games
  • Title Blades
  • Fireball Island
  • Tyrants of the Underdark
  • Aeon's End
  • Alchemist
Mechanics (from transcript analysis)
  • Area exploration — Players explore different locations on the board, which may reveal monsters or provide resources.
  • Deck Building — Players purchase cards that go to the bottom of their deck, and the game explains thematically why this happens. Fear cards can be used for other purposes besides being negative points.
  • Resource Management — Players manage resources like gold, exploration tokens, and compass tokens to perform actions and acquire items.
  • Set Collection — Collecting artifacts and items is part of the gameplay loop.
  • Worker Placement — Players have a limited number of workers, and placing them is crucial for optimal positioning and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all those reviews were absolutely right
  • this game is phenomenal for me
  • man metal coins
  • this game is extremely thematic in my eyes
  • this is probably one of cge's best games that i can see
  • this theme is is miss on is slept on a lot
References (from this video)
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Video NIDicjHG2z4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115779 · mention_pk 328253
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting discovery of artifacts and exploration.
  • Strategic depth requiring careful resource management.
  • Engaging archaeological theme.
  • Challenging but rewarding gameplay.
Cons
  • The game can be "stupid hard" according to one player.
  • A player expresses frustration with not having the right resources at the right time.
  • One player feels they are bad at deck builders and this game is a "weird deck builder".
Thematic elements
  • uncharted island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of different sites on the board.
  • Card Drafting — Players acquire new cards to add to their hand or deck.
  • Combat — Players can overcome guardians by spending resources.
  • Deck Building — The game involves building a deck of cards over time, though one player notes they don't click with deck builders.
  • Resource Management — Players must carefully manage various resources like money, exploration tokens, and specific item types.
  • Set Collection — Players collect sets of items or resources, like tablets and arrowheads, to achieve goals or overcome challenges.
  • Worker Placement — Players place workers on sites to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're a big company but but i know we made seven million dollars on this but we do not want to hire a rules editor
  • this game is [ ] hard
  • the problem with having all those artifacts is i need tablets now to be able to use them
  • i think i'm bad at things to do
  • i'm gonna flip this to get him money
References (from this video)
No references stored for this video.
Video n7KbDUrkhAc Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114993 · mention_pk 327272
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely clean and streamlined solo variant
  • Solo variant feels like you can actually play it solo
  • Solo opponent's decisions can hinder yours like another player
  • Solo opponent doesn't collect resources or block spots indefinitely
  • Solo opponent only does a limited number of actions
  • Solo variant isn't broken because the opponent doesn't get resources for free
  • You can keep up with the solo opponent due to synergy and free actions
  • Resources are relatively easy to get in the solo variant
  • You don't have to race the solo opponent on the research track
  • Solo variant is very good and plays like the normal game
  • Solo variant allows for normal gameplay with an AI opponent
  • AI opponent can get in the way by taking desired cards or artifacts
  • Solo opponent explores before you because they are trying to make a collection of idols
  • Solo opponent goes up on the research track
  • Solo opponent's actions to overcome guardians are handled differently, not requiring spending resources
  • Solo opponent's guardian removal is tied to specific situations
  • Solo opponent's actions are not debilitating
  • The game is not as grueling to get items needed as in other games
  • Solo variant is very enjoyable
  • Solo variant lets you play the game even if you don't have another player
  • The game is short (around an hour) and the solo variant is not overloaded
  • Solo variant rules are simple, requiring minimal reading if you know the base game
  • Difficulty can be increased
  • Solo variant was not a blowout and did not feel like struggling
  • The solo variant is extremely clean and very satisfying
Cons
  • Solo variant doesn't quite replicate another player
  • Solo opponent has many workers which can block spots
  • Solo opponent blocks up a lot of spots
  • The solo opponent doesn't know how to make combo decisions
  • The solo opponent might take a card or artifact you want
  • Solo opponent's actions, like removing an assistant when you can only have two, seem odd
  • While the solo variant allows you to play normally, the AI can get in the way
  • It's hard to know how you are doing in the game due to endgame scoring
  • Solo opponent may have taken a card you needed
Thematic elements
  • research
Comparison games
  • Arnak
  • Anachrony
  • Tricarion
Mechanics (from transcript analysis)
  • action selection — The solo opponent performs a limited number of actions.
  • Deck Building — The game is a deck builder.
  • Resource Management — Players need to collect resources to progress on the research track.
  • Set Collection — The solo opponent aims to collect idols.
  • Worker Placement — The game is a worker replacement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wow it is actually extremely clean this is such a streamlined solar variant
  • it does feel like you can actually play this solo and the decisions that it's making will still sometimes hinder the decisions that you're making like another player would but it's not debilitating
  • it's so good because another thing about solo variants that i tend to either love or hate is when it makes you as the player we have to do all this weird stuff to play the game solo i don't i just like i just want to play the game like you like let me play the game that i like and have a ai enemy
  • you get to play lost ruins of arnac like if you don't have another player to play with and you're just like well i really want to play this game you can very much get this as a solo game because you get to play like normal
  • on a scale of one to ten i gotta give this a 10. like god damn it is so good
  • this was extremely extremely clean i am very very satisfied with how the solar variant went
References (from this video)
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Video nI_z0_AlYu0 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 114994 · mention_pk 327702
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combos
  • Strategic depth
  • Good resource management
  • Satisfying exploration
  • Excitement from overcoming guardians
Cons
  • Frustration with certain mechanics (e.g., not being able to get underneath items)
  • Difficulty managing resources at times
  • Solo opponent can feel obstructive
Thematic elements
  • Exploring ruins, archaeological discovery
  • Arnak
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — New cards become available in a central row, and players can acquire them.
  • Combat/Guardian overcoming — Players can overcome guardians, often by using specific items like the revolver.
  • Deck Building — Players acquire new cards to add to their deck, influencing their available actions and strategies.
  • exploration — Players explore sites on the board to discover new locations and gain benefits.
  • Resource Management — Players must manage various resources such as coins, compasses, tablets, and arrowheads to perform actions.
  • Set Collection — Players collect sets of items or resources, indicated by the need for specific combinations of tablets, arrowheads, and coins.
  • Worker Placement — Players place workers on the board to take actions or gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I got a combo going if he doesn't screw me over but he always goes first
  • Oh my goodness you can't get underneath them I absolutely I hate that so much
  • I think researching is of course kind of the main goal
  • I really wanted that revolver but I think activating those campsites without having to actually go there is going to be a little bit better
  • I am determined to explore at least one location I ain't no coward
  • Holy shit 70-63
  • All right I won that's amazing uh by seven points holy shit I did not I didn't expect it to be to be that close
References (from this video)
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Video XMkN3Z50fwE Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113631 · mention_pk 325936
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The captain leader provides an extra worker, which is beneficial.
  • The game offers different leaders with unique abilities.
  • Chapter three feels well-paced and doesn't drastically change the core game.
  • The Wicker Cart artifact provides significant utility.
  • The game offers a good solo experience.
Cons
  • The curse guy leader didn't work out well in a previous attempt.
  • Chapter two felt restrictive due to a shorter round count and the need to rush the track.
  • Gaining fear cards can be a negative consequence.
  • Some items are difficult to acquire.
  • The rival, Antoinette, has specific conditions (ignoring sites with guardians) that can affect gameplay.
Thematic elements
  • exploring ruins, uncovering secrets
  • temple's chambers, tunnels
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Overcoming guardians at tunnel sites is necessary to access those sites, implying a form of control over the game board.
  • Card Drafting — Players acquire new cards and items throughout the game.
  • Deck Building — The game involves drawing cards from a deck and potentially adding new cards to it.
  • Push Your Luck — The risk of gaining fear cards when dealing with guardians suggests a push-your-luck element.
  • Resource Management — Players manage various resources like gold, compasses, arrowheads, and tablets to perform actions.
  • Set Collection — Collecting specific sets of artifacts (e.g., five artifacts) or resources is a way to achieve goals or gain benefits.
  • Worker Placement — Players send workers (archaeologists) to various sites on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tunnels of Terror scarcely have you set foot inside the tunnels when you spot a colorful feather
  • The captain is pretty straightforward he just gets an extra worker yay
  • I'm enjoying chapter three a little bit better because it feels well chapter chapter one chapter three so far have felt the best just because it didn't change the game too much
References (from this video)
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Video WUf0N5aDvVk Board Games UnLocked Analysis at 0:17 sentiment: positive
video_pk 113638 · mention_pk 325411
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The campaign has interesting narrative elements revealed through flavor text.
  • The Mystic character's ability to manipulate fear cards and perform rituals is unique.
  • The chapter introduces new mechanics and challenges, such as the rival's movement and specific objectives.
Cons
  • The host struggled with managing fear cards and felt limited by a lack of money at times.
  • Difficulty in achieving specific campaign objectives due to resource constraints or lack of required components (e.g., idols, guardians).
  • The campaign can be challenging, with the host expressing surprise at how close the score was.
Thematic elements
  • treasure hunting, exploration
  • arnak
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host is playing through a campaign, referencing chapters, campaign sheets, and specific chapter rules.
  • Deck Building — The host mentions manipulating their deck by adding and exiling cards, specifically fear cards.
  • Item/Artifact Acquisition — The host buys items and artifacts from a card row, which provide various benefits.
  • Resource Management — The host uses various resources like money, tablets, and compasses to perform actions and acquire items.
  • Ritual/Exile Mechanic — The host uses a special ability to exile cards and perform rituals, which has various effects.
  • Rival AI — The host plays against a rival AI (Antoinette) that moves on a track and affects the game's pace and objectives.
  • Set Collection — The host aims to collect specific symbols or card types to achieve objectives.
  • Worker Placement — The host places workers on various locations to take actions like gaining resources, discovering sites, or buying items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I figured being able to manipulate fear for his effects should work out in my favor I'm hoping
  • I don't really redo scenarios for the channel because I find that to be a waste of everyone's time
  • I have to get an idol and the only Idols that are available are at the level two spots
  • so when I research instead of paying the usual cost to move on the track I may discard a guardian instead
  • The chapter only lasts four rounds hence why I have this red I'm not using the variant that red thing is to remind me that it only is going to last four rounds and to win I have to reach the temple before Antoinette
  • I think I'm I think I made the right decision with the Mystic because they have rituals they can use
  • This is hard the cleansing cauldron I could do one two three four now it's still six
  • I really want that Steamboat
  • I have a lot of fear cards which I could which a lot of my cards let me Exile
  • I thought this was gonna be easy because they're not researching but they're gonna start double researching I have to get to the temple before they do
  • I totally thought I was gonna like completely like just pump out a bunch of Mystics or a bunch of fear to then defeat Guardians Guardian
  • I did not get a single of those achievements totally thought I would I I had full confidence but I never had to um I never had two idols and never had three Guardians and I never got the fourth one this one this is uh this is not easy
  • I still won that is impressive I guess I must have done just enough uh rituals to get get some fear because I thought this deck was riddled with it
References (from this video)
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Video L-MZykcDFQA Board Games UnLocked Analysis at 2:14
video_pk 113600 · mention_pk 325359
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 2:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Archaeological exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Core mechanic of the game.
  • Worker Placement — Core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest negative was the campaign sucks in two players so I just didn't do it too and had a fantastic time playing it solo.
  • No brainer, no-brainer 10 expansion for me.
  • it's definitely an expansion for people who love Lost ruins.
  • I think this is a home run expansion.
References (from this video)
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Video nzd8yz8hcp4 Board Gaymes James Discussion at 2:41 sentiment: negative
video_pk 111291 · mention_pk 320348
Board Gaymes James - Lost Ruins of Arnak video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Great two-sided board
  • Adventure-driven
  • Love the theme and the idea of it
Cons
  • Felt the same every time
  • Track progression overshadowed exploration
  • Felt like a Euro track game
Thematic elements
  • Adventure-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — This is a deck builder.
  • Two-Sided Board — It's got two different sides to the board, which is great.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes you get a game and it just doesn't click or it sits on your shelf for a while and some of these games cost quite a lot of money.
  • buy with intent.
  • It's an okay game. Um I don't mind it, but I don't feel like I need to own it after playing it on BGA and that's kind of a consensus that might be happening with a lot of more games that I have lately is that I have been selling some games that I'm like, okay, this is easier to play in a digital version than it is in the board game version cuz there's too much setup or it's too physically heavy to take with me places, um or the game is too short that um it's quicker to play the game than it is to set up the game.
  • Those are 10 different games that I kind of regret buying. My collection is constantly recycling, too, so don't take any of these as a you shouldn't get them, but that you need to buy with intent. You should think about, am I going to get this to the table? Is this the types of mechanics I like? Is this the types of themes I like?
References (from this video)
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Video 0ZwaZAFkajM Board Game Sanctuary Analysis at 3:42 sentiment: positive
video_pk 109826 · mention_pk 315896
Board Game Sanctuary - Lost Ruins of Arnak video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well worth exploring.
  • Introduces nice simple touches that integrate well.
  • Gives more of what you already like.
  • Expedition leaders are the feature, channeling players into strategies.
  • Small tweaks like the red moon stuff change how you sift through decks.
Cons
  • The threat level in the lizard pyramid has definitely been amplified.
Thematic elements
  • finding artifacts and treasure, exploration, researching at the temple, defeating creatures
  • lost ruins
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric leaders — Introduction of different personalities with unique asymmetric playstyles.
  • Combat — Defeating creatures is part of the gameplay.
  • Deck Building — Described as a deck building game.
  • Red Moon — Red moon stuff helps replace items on artifacts, allowing players to see more things.
  • research tracks — Two new research tracks make temple exploration more varied.
  • Worker Placement — Described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board game expansions are dangerous.
  • However, there are some board game expansions that are essential to the game itself.
  • I think you need to expand your board game shelf.
  • This Nightfall expansion is no walk in the park.
References (from this video)
No references stored for this video.
Video T5Djna-Dnlw Board Game Sanctuary Analysis at 11:00 sentiment: mixed
video_pk 109855 · mention_pk 316033
Board Game Sanctuary - Lost Ruins of Arnak video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Exploration
  • Deck building
  • Worker placement
  • Research track progression
Cons
  • Difficult to choose over Dune Imperium
Thematic elements
  • Archaeological exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Building a deck and improving its ability and efficiency.
  • exploration — Traveling further and further out on the board.
  • Resource Management — Acquiring resources.
  • Worker Placement — Deploying workers and playing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's something really satisfying about uh playing a game that feels like a Euro where you're competing for different objectives and then trying to uh develop a strategy that helps you to achieve those goals
  • I would definitely pick a board game with a really good strategy just because I love crunching the numbers kind of working my Tableau a little bit and Building engines using dice to try and create combos
  • Grand Austria Hotel is probably one of my favorite dice SL Euro games that I own in my collection
  • I think when I first was uh new to board game competitive games were definitely my flavor I just really wanted to win
  • but I think over time I've actually come to develop a really nice appreciation for Cooperative games
  • ultimately I'm going to have to lean towards Ticket to Ride there's a visual appeal to this and the fact that you brings that sense that the more times you play it you feel more rewarded for it
  • I am one to say that I don't like being I'm not a lucky roller and i' probably never ever kind of gamble or anything like that but I do like the feeling of rolling Dice and using Dice
  • if you were stuck on a deserted island which of these games you can only pick one would you take and play a lost ruins of arac thematic I'll give it or D Imperium also thematic cuz it's a deserted island and there's sand and the beach I guess that's kind of the connection there
  • I don't know I feel like a campaign experience is fun and I love the Miniatures and the potential for different character and story arcs and opening boxes something like Gloom Haven for example or the seventh continent but I don't know I'm just really drawn to how things fit together and puzzles and how they work
  • gaming is all about for me relationships and connections and just want to connect in with people and just sharing that enjoyment and excitement over and over again
References (from this video)
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Video zh53xZOBkeg Board Game Sanctuary Analysis at 18:47
video_pk 109283 · mention_pk 315038
Board Game Sanctuary - Lost Ruins of Arnak video thumbnail
Click to watch at 18:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Starting with a basic deck and purchasing other cards throughout the game to evolve the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
References (from this video)
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Video 71R8bIoC8cQ Board Game Sanctuary Analysis at 9:27 sentiment: neutral
video_pk 108985 · mention_pk 314564
Board Game Sanctuary - Lost Ruins of Arnak video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a mechanic that players often search for in other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes the perfect board game
  • different board games are for different people and not every board game is going to suit every everyone
  • your perception of a game does really influence what you think the perfect game is for you
  • if a board game makes you feel really safe but also really excited to play it that marriage of the two kind of equates to a lot of the enjoyment that you have
  • having an emotional connection and an emotional feeling with a theme is something that will influence and often influences me as to whether I think a game will be perfect
  • there are no games with an overall average Board Game Geek rating of 10 out of 10
  • 10 times out of 10 that game is not going to be the perfect game for you
  • using the word perfect implies that there are no imperfections there's nothing wrong with the game something that is perfect cannot exist in the board gaming World
  • the imperfections in the game make it a really good fit for me
  • how you know you find when you found the right game for you the right game for your collection it's because it fits so neatly into your life
References (from this video)
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Video aXghJcmN4b0 Board Games UnLocked Analysis at 22:51 sentiment: positive
video_pk 108301 · mention_pk 312532
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 22:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines worker placement and deck building effectively
  • Multi-use cards add strategic depth
  • Synergistic engine building
  • Thematic resource management
  • Expansions add more tracks and variety
Cons
  • Originally considered a level one, moved to level three due to complexity
  • Expansions can add significant complexity (more tracks)
Thematic elements
  • Exploration and discovery
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Cards are acquired and go to the bottom of the deck. Some cards provide free actions or have combos. Cards have multiple uses.
  • Resource Management — Managing gold, compasses, rubies, arrowheads, and tablets is crucial for performing actions and advancing on tracks.
  • Track Advancement — Players advance on two tracks (magnifying glass and journal) for rewards.
  • Worker Placement — Players send workers to discoverable sites or fight guardians, requiring specific resources and card discards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is meant to hopefully help you in what kind of uh you know what what level of difficulty you're at.
  • The expansions never really added complexity. It added variety.
  • I have it at level two for this one. Especially if you've played, you know, the two level one games that I've mentioned, I think this is a decent amount of adjustment.
  • The reason why I have it at level two though is because of the cooperative nature because there there is a decent amount going on.
  • The dual purpose nature of the cards, the fact that you need a variety of resources to be able to buy cards and then use some cards and then use those cards for various effects of free actions to combos to gaining resources to move up on this track. It all synergizes extremely well.
  • However, I also think this game has while not as many expansions, it gets way more complex than I think Marvel Legendary does.
  • This one I think is easily more complex than Lost Ruins of Arnac.
  • The biggest difference is the fact that whenever you lose in Slay the Spire, that's that's it. That was the run.
  • This is the quintessential game that people bring up when they're talking about overly complex deck builders specifically.
  • So, yeah, I think this one, unlike all the other true deck builders that I that I mentioned with Dominion or Chemical Overload, uh, or Legendary Marvel, this one has so many effects that are out in front of you.
References (from this video)
No references stored for this video.
Video rPuUdaZJ__E The Dice Tower Top List at 21:29 sentiment: positive
video_pk 106686 · mention_pk 308194
The Dice Tower - Lost Ruins of Arnak video thumbnail
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprise shipment is exciting
  • Fits in the Adventure Box
  • Will be the last expansion for the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign expansion — A new expansion for the game that fits into the Adventure Box and is stated to be the last expansion for the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh they have Forbidden Legacy, which I'm excited to play.
  • Um yeah, so it's a new Sushi Go Party game that has all new cards.
  • So it is tons of fun. I gave it, you know, big astounding review.
  • My number one is not a specific booth. It is an area. Um that's because I try to find a new one in this area each year and this is Artist Alley as well.
  • Uh I just released. It is the new expansion to Marvel Champions is out now.
  • And it has Daredevil in it, finally.
  • The other character is Echo. It's looks really cool, too.
  • And it took me 2 years to make it over to Lucas Oil Stadium. I finally made it last year.
  • You know, and that's like a whole 'nother section of Gen Con, you know.
References (from this video)
No references stored for this video.
Video 5IT7ZCBf3iU Board Games UnLocked Top List at 17:27 sentiment: mixed
video_pk 105436 · mention_pk 303887
Board Games UnLocked - Lost Ruins of Arnak video thumbnail
Click to watch at 17:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Worth revisiting
  • Expansions can improve it
Cons
  • Hiccups with the track
  • Can be reductive to say 'all you do is go up on that track'
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — blend of worker placement and deck building.
  • Worker Placement — blend of worker placement and deck building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
No references stored for this video.
Video Y7wOUlJKdn4 Allies or Enemies Analysis at 0:40 sentiment: mixed
video_pk 94659 · mention_pk 258618
Allies or Enemies - Lost Ruins of Arnak video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds new maps for those who play a ton of Arnak
  • New maps offer unique gameplay interactions (dark tablets, owl temple tiles, secret passages)
  • Includes many new components like site tiles, assistants, and monsters
  • Provides harder solo mode options and racing scenarios
Cons
  • Only recommended if you play a lot of Arnak and are 'tired of all of the maps you already have'
  • The core appeal is limited to the new maps, with other components being secondary
Thematic elements
  • Exploration of temples with specific characteristics (dark vs. light)
  • Owl temple; Spider temple / night dark temple
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Combined Resource Tokens — Some new tokens feature 'gold slash compasses' for both idols and research track tokens.
  • dark tablets — Special tokens collected from sites and the research track, usable to play artifact cards for free, but worth negative points at the end of the game, with additional negative points for high usage.
  • New Assistants — Eight new assistants are included.
  • new monsters — Adds a 'bunch of new like monsters'.
  • New Site Tiles — Four new tiles that 'interact with the assistants'.
  • Oversized double-sided map — Introduces a much larger board compared to previous overlays, allowing for more diverse gameplay scenarios on the spider temple and owl temple sides.
  • Owl Temple Tiles — Half-puzzle pieces that, when combined, create extra free slots for idols, bypassing the need to cover idol points.
  • Secret Passages & Lantern — Allows players to place their magnifying glass and move a lantern up the research track for additional end-game points.
  • solo mode enhancements — Includes harder solo mode cards and special scenarios where players race against the bot to complete objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of the Swiss Army knife of Arnak expansions.
  • I would never play without this one. I think it's a must-have for Lost Ruins of Arnak.
References (from this video)
No references stored for this video.
Video OCV3Pu5CPJQ Getting Games Top 26 List at 17:56
video_pk 90957 · mention_pk 243593
Getting Games - Lost Ruins of Arnak video thumbnail
Click to watch at 17:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am definitely interested in learning more about this.
  • I like Roland Wright style games.
References (from this video)
No references stored for this video.
Video n1KERjFGB9c Box of Delights Playthrough at 0:04 sentiment: mixed
video_pk 90816 · mention_pk 243069
Box of Delights - Lost Ruins of Arnak video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging decisions
  • Satisfying resource conversion
  • Exciting artifact plays
  • Rewarding research track progression
  • Interesting artifact effects
Cons
  • Low point accumulation early on
  • Rival player taking desired sites
  • Tough choices leading to missed opportunities
  • Difficulty in managing hand of cards
  • Costly actions for desired outcomes
Thematic elements
  • exploring ruins
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Rival player discovering sites, impacting point collection.
  • Card Drafting — Drawing cards from a deck and using their effects.
  • Push Your Luck — Deciding whether to take immediate smaller gains or risk for larger gains later, influenced by drawing cards and potential discoveries.
  • Resource Management — Collecting and spending various resources like gold, tablets, compasses, and arrowheads.
  • Set Collection — Collecting idols and arrowheads.
  • Variable player powers — Upgrading assistants provides unique abilities and bonuses.
  • Worker Placement — Placing archaeologists onto campsites and sites to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really love this game and i love all the tough decisions that are coming
  • so this is so frustrating
  • this is tough this is tough
  • oh i've messed up i have messed up for some reason i was thinking this could activate the campsite but it doesn't
  • i really need to do some discovering i've not discovered anything in this game it's very unusual actually to not
References (from this video)
No references stored for this video.
Video Kk2btNlMNMk Meeple University Playthrough at 2:29 sentiment: positive
video_pk 90823 · mention_pk 243094
Meeple University - Lost Ruins of Arnak video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Prototype is solid and visually appealing; artwork described as detailed and intentional.
  • Balanced gameplay with multiple viable strategies and no obvious broken combos.
  • Two-player tension is well-structured; competitive action spaces heighten the stakes.
  • Strong thematic integration with archaeology and exploration; exciting engine-building potential.
Cons
  • Rules interaction around artifact deck top card and how flipping works was not fully clear during the discussion, indicating need for rule clarification in the prototype.
  • Prototype components may have minor misalignments; some physical production details could be improved.
Thematic elements
  • archaeology, exploration, artifact collection, guardians
  • Archaeologists in the 1930s exploring ancient ruins
  • progressive exploration with a research track and site discoveries
Comparison games
  • The Castles of Burgundy
  • Castle of Tuscany
  • Alchemists
  • Clank!
Mechanics (from transcript analysis)
  • artifacts_vs_items — Artifacts can be used multiple times (spending stone tablets for repeats); items go to the bottom of the deck and can be used immediately or later.
  • Compound Scoring — The game is played over five rounds; end-of-game scoring aggregates track points, idols, and other bonuses.
  • Deck Building — Players start with a small hand and gradually improve their deck by buying artifacts and items, then use those cards to take actions on the board.
  • deck_building — Players start with a small hand and gradually improve their deck by buying artifacts and items, then use those cards to take actions on the board.
  • end_of_round_refresh — At round end, archaeologists are returned, cards are shuffled and placed on the bottom, assistants are refreshed, and new artifacts/items are revealed.
  • exploration_and_sites — Exploration reveals new sites with various bonuses; players decide when to explore and what costs to pay (transport icons, etc.).
  • guardians_and_fear — Guardians can be fought or bribed for bonuses; fear cards impose negative points unless mitigated.
  • Multi-Use Cards — Certain cards provide discounts or immediate actions; some artifacts provide special abilities (e.g., Sea Turtle, Monkey Medallion).
  • research_track_and_assistant — Advancing on a research track yields points, with certain spaces granting assistants who can be used each round.
  • Resource Management — Five basic resources (money, compasses, stone tablets, arrowheads, Jewels) plus fear as a negative card; artifacts and items interact with these resources.
  • resources — Five basic resources (money, compasses, stone tablets, arrowheads, Jewels) plus fear as a negative card; artifacts and items interact with these resources.
  • rounds_and_scoring — The game is played over five rounds; end-of-game scoring aggregates track points, idols, and other bonuses.
  • special_actions_and_discounts — Certain cards provide discounts or immediate actions; some artifacts provide special abilities (e.g., Sea Turtle, Monkey Medallion).
  • Track Advancement — Advancing on a research track yields points, with certain spaces granting assistants who can be used each round.
  • Worker Placement — Two workers per player at five basic action spaces, with exploration allowing access to distant sites and guardians.
  • worker_placement — Two workers per player at five basic action spaces, with exploration allowing access to distant sites and guardians.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is primarily a deck building game
  • prototype but it is a very good prototype just like some of the little components might have a slight misalign but apart from that it is pretty good
  • artwork is really detailed it means something
  • not about big broken combos ... about gradually getting all of the resources you need to progress
  • two spaces are competitive in the two player game
References (from this video)
No references stored for this video.
Video poLX7r--nyY Getting Games Discussion at 2:38 sentiment: positive
video_pk 90771 · mention_pk 242897
Getting Games - Lost Ruins of Arnak video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
  • Jump into the pool without preparing yourself
  • i love answering all these questions
References (from this video)
No references stored for this video.
Video -IdNBzy5mtM Getting Games Discussion at 8:42 sentiment: positive
video_pk 90792 · mention_pk 242963
Getting Games - Lost Ruins of Arnak video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was like three or four a week which is just kind of bonkers
  • a fire hose honestly i'm not used to publishing that many videos
  • everything is fine
References (from this video)
No references stored for this video.
Video PBkNglciPEM The Mill Discussion at 9:10 sentiment: positive
video_pk 90782 · mention_pk 242919
The Mill - Lost Ruins of Arnak video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dune Imperium
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • take care of yourselves and really take care of each other because we don't know what other people are going through
  • facial hair is not something that i can grow well; it just looks bad and creepy
References (from this video)
No references stored for this video.
Video q0WP0awz050 Getting Games Discussion at 28:27 sentiment: positive
video_pk 90737 · mention_pk 242760
Getting Games - Lost Ruins of Arnak video thumbnail
Click to watch at 28:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • the magic of board games involves another human being
  • practice makes perfect
  • it's such an amazing resource
  • 2020 has permanently changed my life
  • i love board games and i want to keep giving this a shot
References (from this video)
No references stored for this video.
Video 4LijCXvWXZk Meeple University Top 10 List at 41:17 sentiment: positive
video_pk 90718 · mention_pk 242675
Meeple University - Lost Ruins of Arnak video thumbnail
Click to watch at 41:17 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Perfect interlocking of existing mechanics
  • Satisfying gameplay
  • Encourages tight deck building
  • Strategic turn order is a puzzle
  • Allows for efficient combos
Cons
  • Nothing truly innovative
Thematic elements
  • Discovery and research
  • Island exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — it is a deck builder that has a board placement which has a light worker placement
  • Resource Management — there's five different resources in your trading resources for other resources and gaining resources
  • Track Advancement — moving up on a research track and it's all it's all about working your way up these different things that give you victory points
  • Worker Placement — light worker placement with tablet building this mixes light worker placement with deck building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 10 games of 2020
  • it's the games we associate with this year
  • all the games i really liked were mid-weight games
  • i haven't seen any party games in 2020
  • i'm not a stagnant object i vary from time to time
  • i was super surprised when i played the crew and i love it love it love it
  • it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
  • it is the most innovative thing that I've seen in gaming this year
  • oh my gosh that game oh i blew my mind
  • there is nothing innovative in this game
  • it is just a perfect interlocking of things that already exist to make something that is really satisfying
  • what is your top ten from the comment sections below
  • it is subjective because this is what we personally like
References (from this video)
No references stored for this video.
Video KHGnhZrsFfE Nights Around a Table Review at 0:00 sentiment: positive
video_pk 90638 · mention_pk 242346
Nights Around a Table - Lost Ruins of Arnak video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The artwork is top-notch and gorgeous.
  • The production values and component quality are excellent.
  • Daisy-chaining mechanics are a favorite, allowing for orchestrated sequences.
  • The theme is integrated and essential to the gameplay.
  • The game is easy to learn and not a pain to get into.
  • The rules are smooth and integrated, allowing players to focus on fun.
Cons
  • There's no insert, making setup and teardown a pain.
  • The endgame involves quite a bit of min-maxing, leading to analysis paralysis.
  • There's nothing particularly novel about the mechanics or theme; they've been seen before.
Thematic elements
  • exploration, uncovering secret lost temples, discovering clues, fighting guardians
  • ruined remnants of a fictional ancient civilization, Mesoamerican jungle-y kind of civilization
Comparison games
  • Century: Spice Road
  • Keyflower
  • Lords of Waterdeep
  • Everdell
  • Pearlbrook
  • Trickerion
  • Caverna
  • Coimbra
  • Lost Cities
  • Raiders of the Lost Ark
  • Schindler's List
Mechanics (from transcript analysis)
  • card drafting / tableau building — Laying down a card, then another, building a tableau, bouncing cards off each other.
  • Hand Management — Mentioned as a core mechanic of the game.
  • Resource Management — Using a series of resources of increasing values to parley and trade for bigger resources to buy bigger stuff.
  • Set Collection — Collecting resources on tiles to gain a bigger benefit.
  • tile laying — Building out action spaces to the board.
  • Worker Placement — Throwing worker placement into the mix, buying action spaces that are generally available to one player at a time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a GORGEOUS game, and you're gonna notice that right from the word "go," from the cover of the box, to all of its gorgeously illustrated, individualized tiles that get to put on the board. The card artwork is beautiful. Everything is - oh, mwah! Chef's kiss! It's incredible!
  • Lost Ruins of Arnak: every mechanic is in service of the theme.
  • So Lost Ruins of Arnak may not be... uh... a crucial game, or a ground-breaking game, but this is not "Find the Groundbreaking-ness." This series isn't called "Find the Crucial." This is called "Find the Fun"! And my friends... Lost Ruins of Arnak is fun.
  • The experience is smooth like buttah.
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 12:10 sentiment: positive
video_pk 90625 · mention_pk 242311
Getting Games - Lost Ruins of Arnak video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expressed strong affinity for the title
Cons
none
Thematic elements
Comparison games
  • Merv
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video uJtABP6BOIQ Watch It Played News at 5:16 sentiment: positive
video_pk 90420 · mention_pk 241647
Watch It Played - Lost Ruins of Arnak video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo campaign
Cons
none
Thematic elements
  • exploration
  • uncharted waters of the Pacific Ocean
  • campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turns out I'm not inflammable. I mean infallible.
  • We now know Funko is planning to bring us 40 games and I said that I thought there would be family games with big IPs attached I'm imagining a roster of family weight games with a host of intellectual properties attached to them.
  • The Goonies: Never Say Die being designed by Prospero Hall the design team behind Villainous, FunkoVerse, Pan Am, Top Gun, Wonder Woman, talk about Fast and Furious which they also designed.
  • Maximum Apocalypse Wasted Worlds is the anticipated continuation of the cooperative roguelike game series.
  • It's that most wonderful time of the year where we all gather around our festive monitors and rekindle our love for board games by saying things like what on earth is that game.
  • Fantasy Realms is really a four year old game I suppose it's new release in German makes it eligible for a nomination but it does strike me as an odd choice as it's an older game but it's fun just maybe kind of weird to see.
  • It's not controversial but it's interesting and I like talking about board games give me a break.
  • The Goonies: Never Say Die is a one versus all asymmetrical game full of skill checks and minis and traps and treasure and puzzles and challenges as you try as a group to find hidden riches before the Goondox master which definitely has the acronym GM can undo your plans by sending the outlaw Fratelli family or even One-Eyed Willie himself after you.
  • The Adventures of Robin Hood is a storybook driven game as you live out ever evolving daring deeds.
  • MicroMacro which started its promotion last year as a series of cryptic social media posts and postcards as you solve 16 cases that span an intricate massive map.
  • Zombie teens evolution is the sequel to Zombie Kids Evolution where you'll be working to collect ingredients to find the zombie antidote before time runs out.
  • CGE has begun their launch of the solo campaign for the Lost Runes of Arnak with a free four chapter solo campaign named the Search for Professor Cuttle.
  • In the campaign the famous Professor Cuttle's expedition has vanished somewhere in the uncharted waters of the Pacific Ocean while searching for a mysterious island nobody believed existed which it seems the professor may have found but no one knows what happened to him or his expedition.
  • What an incredible burden I don't know how I do it.
  • Brass Birmingham digital has been more formally announced following last year's tease about the possibility it's allegedly most likely going to be making its way onto Steam and other platforms sometime in the very near future.
  • Dominion is getting an app now you might say to yourself Dominion already has an app is two of them and a website you can play it on but this is different and new Temple Gates Games are fitting the new app with a whole bunch of artificial intelligence which is of course deliciously ominous because it's smart enough to be able to play even win with cards that have yet to be designed essentially the AI doesn't learn how the cards work it instead learns how each element of each card works meaning that those elements when they're used on new cards you'll already know how to use them against you as you play against it.
  • Looks like an Elder Scrolls board game is on the horizon.
  • There Will Be Ghosts a new game by Isaac Vega of Dead of Winter fame.
  • It's slated as actually being a scary board game which is a concept I couldn't be more excited about.
  • The new game is being specifically designed to be a horror game that will legitimately try to frighten its players.
  • We'll be there the whole darn team to play games hold events and generally support the convention in any way we can so it's an exciting venture and we really think you'll enjoy the con.
References (from this video)
No references stored for this video.
Video 5e-B_UXGIuQ All You Can Board Discussion at 9:35 sentiment: neutral
video_pk 90416 · mention_pk 241616
All You Can Board - Lost Ruins of Arnak video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are moving studios that is happening
  • thank you so much for all the support
  • we're hoping to attend conventions we want to start meeting some of you guys
References (from this video)
No references stored for this video.
Video QTGQnUHy_8A Drive Thru Games Analysis at 33:21 sentiment: positive
video_pk 90326 · mention_pk 241206
Drive Thru Games - Lost Ruins of Arnak video thumbnail
Click to watch at 33:21 · YouTube ↗
Overall sentiment (raw)
Positive, but superseded by another game
Pros
  • Still enjoyable after multiple plays
  • Fun when revisited after a break
Cons
  • Becomes abstract and predictable at optimal play
  • Online play diminishes the shine
  • Deck building feels 'bolted together'
  • Outshone by Dune: Imperium for the host
Thematic elements
Comparison games
  • Dune: Imperium
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in comparison to Dune: Imperium.
  • Resource Management — Implied by needing to collect resources to achieve objectives.
  • Worker Placement — Implied by finding artifact tiles and monster tiles, and optimal play scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one i can't recommend enough
  • it was really fun it was just a lot of fun again
  • man i really recommend this game especially when you get a good mix of players at the table four or five players and you can just really kind of slice each other's throat
  • personally I prefer doing imperium because again it's got that nasty cutthroat you know throat slice to it
  • it's not really fair to compare them because they're they're two different vibes although the mechanically they're very similar but the vibe of them is very different
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 2:21 sentiment: positive
video_pk 90099 · mention_pk 240255
Allies or Enemies - Lost Ruins of Arnak video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme
  • Strong component aesthetics
Cons
  • Rule complexity can challenge new players
Thematic elements
  • Indiana Jones–style archaeology adventure
  • Archaeological expedition on a newly discovered land
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Acquire and utilize action-oriented cards to gain items and abilities.
  • deck-building — Acquire and utilize action-oriented cards to gain items and abilities.
  • Item-based progression — Use items gained from sites to explore and defeat guardians.
  • Track Advancement — Use items gained from sites to explore and defeat guardians.
  • Worker Placement — Send workers to sites and guardians to obtain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video BECEUQMWP_Q Allies or Enemies Top 100 List at 33:08 sentiment: positive
video_pk 90115 · mention_pk 240389
Allies or Enemies - Lost Ruins of Arnak video thumbnail
Click to watch at 33:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant combination of engine-building and exploration
  • Beautiful components and theme fit
Cons
  • Can feel tight in early rounds
Thematic elements
  • Temple explores, discovery, and artifact collection
  • Exploration and adventure on a lost island
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — Acquire and play cards to generate actions and progress.
  • deck-building — Acquire cards to enable actions and engine progress.
  • deck-building with engine-building — Acquire and play cards to generate actions and progress.
  • Worker Placement — Send workers to temples or temples' areas to collect and build.
  • worker placement with exploration — Send workers to temples and explore the island for benefits.
  • worker placement with resource management — Send workers to temples or temples' areas to collect and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video F8-na7gnjSk Drive Thru Games Review at 0:27 sentiment: positive
video_pk 90018 · mention_pk 240020
Drive Thru Games - Lost Ruins of Arnak video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i highly recommend this expansion
  • if you enjoyed the base game at all you 100 should get this
  • it's actually elevated the base game up much higher than it was
  • it's one of my favorites to be honest with you and it's one of my favorite solitaire experiences
  • it's really gonna just re-energize the game i think
  • supremely recommend it with the little campaign expansion they put out
References (from this video)
No references stored for this video.
Video Lm3dDZNkQg8 Drive Thru Games Top List at 6:52 sentiment: positive
video_pk 89989 · mention_pk 239920
Drive Thru Games - Lost Ruins of Arnak video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion improved the game
  • Print and play solo expansion with a narrative campaign
  • Great combination of mechanics
  • Good solo vibe
  • Excited to play through the narrative campaign again
  • Asymmetric powers of characters add depth
  • One of the best solo experiences ever had
Cons
  • The original game was fine with other players, but the list placement is for the solo experience.
Thematic elements
  • narrative campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — all the different special abilities and asymmetric powers of those characters on top of that great sort of deck building engine kind of idea
  • Deck Building — marriage of all of the really awesome mechanics and deck building worker placement stuff from the original game was great stuff with kind of that solo vibe to it
  • Worker Placement — marriage of all of the really awesome mechanics and deck building worker placement stuff from the original game was great stuff with kind of that solo vibe to it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man that really makes it sing
  • All the other parts of the game just really make it a fun fun play
  • This one boy Ankh is really good man
  • This is one of my favorite games of all time now by far
  • The solo app is freaking amazing
  • It's like a subversion of about what power is
  • The way that those all those things kind of swirl together is really really cool
  • Don't sleep on this one if you can get it
  • Heroquest is great
  • The solo mode is really cool though
  • The solo mode is really really well done
  • Third edition has been great mostly like mostly great
  • The narrative stuff is what sucks it and pulls it all the way at the top of the list again
  • This is basically the same game as clash of cultures it's just way better
  • Clash of cultures is definitely in my top 10 games of all time
  • Which is totally new game but also kind of just Frostgrave in space
  • I've had a really a lot of fun playing Stargrave
  • The solo stuff is much better I think in Stargrave than it is in Frostgrave
References (from this video)
No references stored for this video.
Video dTWSEdVRDT8 Ryan and Bethany Board Game Reviews Shopping Guide at 14:10 sentiment: positive
video_pk 90016 · mention_pk 240008
Ryan and Bethany Board Game Reviews - Lost Ruins of Arnak video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Density of meaningful decisions
  • Strong thematic coherence and tension
Cons
none
Thematic elements
  • ancient ruins, exploration, and resource gathering
  • Indiana Jones-inspired exploration
  • tense, rewarding decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — explore, gather resources, and build an engine to score
  • exploration / engine-building — explore, gather resources, and build an engine to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple it's so slick our four-year-old can play it
  • this is crazy chaotic fun
  • this is a hilarious dexterity game
  • it's the most advanced but at the same time the rules themselves are easy
  • you can level it to your child
  • it's engaging for literally all ages
  • it's a game that can be played for players age like 4 to 99
  • love it it is a great one
References (from this video)
No references stored for this video.
Video w2Qxas_xwc8 3 Minute Board Games Other at 7:53 sentiment: mixed
video_pk 89931 · mention_pk 239623
3 Minute Board Games - Lost Ruins of Arnak video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very solid game
  • Excels at combining deck building and worker placement
Cons
  • Doesn't ignite the reviewer's passion
  • Runner-up in patron choice award
Thematic elements
Comparison games
  • June Imperium
Mechanics (from transcript analysis)
  • Deck Building — Has an element of deck building to them.
  • Worker Placement — One of two very similar games that are both worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All award shows including this one are just opinion pieces
  • Board games are constantly evolving it's one of the things I love about the hobby is game Games come out that do something different games come out that take an approach on something that's just a little unusual a little weird and you go huh why didn't someone think of this earlier
  • it's living proof that games that are pretty and come with a cosmetic sort of element don't have to be rubbish
  • They've taken a great board game one of the best board games out there and they have done a near perfect job of implementing it as an app and for me that is board game at Perfection
  • it took a genre I really really didn't care for and made me relook it and go okay maybe there's something here maybe there's something worth me looking at more games in this genre
  • just because a game's IP has been locked away because of lawyers and all that kind of carryon the mechanics can still be rebranded reorganized and repackaged into a way that can resonate that can work and that can still entertain
References (from this video)
No references stored for this video.
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