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Lowlands box art

Lowlands

Game ID: GID0196080
Collection Status
Description

The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities here rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents here are constantly torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in this harsh landscape.

In Lowlands, you carve your farm out of this unforgiving land, gathering and spending resource cards to transform your farmyard into pastures that allow you to profit from breeding sheep. Adding expansions to your farm will unlock new options and score you victory points, but helping to build the dike that collectively protects all players is also rewarded. No matter what, the tide will rise and, if the dike isn't high enough, it could rush in and sweep away your hard-earned profits. Will you sacrifice your own farm for the good of the community, or will you pursue your own agenda? The choice is yours.

Even without the poor weather, life on a farm is one of constant work where you find yourself tending flocks of sheep, extending their pastures, and looking for the right moment to sell them for a profit. To complete all these tasks, Lowlands gives you a group of farmers that you can assign to various tasks around your farm. To get the most out of them, you must think strategically, deciding which actions you want to take and the best time to take them. Once they've been assigned, your farmers help you build a bustling farm where there was once scrubby bushes, trees, and lakes. You begin the game with only two sheep and a small pasture, but your farmyard is rife with possibilities, its many empty spaces inviting you to customize your farm as you see fit.

While you could simply focus on creating more area for your sheep to roam, the game also provides plenty of options for customizing your farm with various buildings and features. Not only are these tiles worth victory points at the end of the game, they also make your farm more efficient and more profitable. You might add a feeding trough to your farm, for example, to immediately earn another sheep and the ability to house two sheep per pasture space instead of just one. Or you could construct a lake cabin on your property to get away from it all for a bit. While this tile doesn't give you any special abilities, it increases the value in victory points of the farmyard spaces immediately adjacent to it. Ultimately, you are free to pursue whatever strategy you see fit, building a farm wholly your own.

On top of the challenges of building a successful farm, of course, you also have to deal with the tempestuous weather that comes with living on the wave-battered coast of the North Sea. Here, the tides always seem to rise a little higher, threatening to take a dent out of your profits by sweeping away some of your flock. To ensure that this doesn't happen, you always have the opportunity to send your farmers to contribute to the dike instead of working on your farm. When you do, you also commit resources to creating dike elements that are added to the board as a buffer against the rising waters. Add enough of these pieces and you might prevent disaster for everyone. The tide turns repeatedly, bringing with it new flood pieces. If there are enough dike elements in place to hold back the rising waters, players' farms are spared. If the dike breaks, however, you could be forced to take dike breach tokens that have adverse effects at the end of the game.

While lending a hand with the dike at the expense of your own farm is certainly a nice gesture that keeps everyone safe from the floodwaters, it has rewards of its own. For each resource you contribute to the dike, you advance one step up the dike track. Not only does advancing far enough on this track grant victory points, it also amplifies your reward if the dike holds and lessens the blow when it breaks. It is in your best interest, then, to keep pace with other players on the dike in order to protect your investments back home one the farm.

—description from the publisher

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video J5Lp6zHoRiA Board Gaming Doctor game_review at 0:05 sentiment: positive
video_pk 34691 · mention_pk 103342
Board Gaming Doctor - Lowlands video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interactivity via contributing to the Dyke is refreshing among medium-weight Euro games
  • Each game feels distinct due to varied building tiles and the dynamic Dyke interaction
  • Strong thematic integration with Rosenberg-style mechanisms and a unique semi-cooperative goal
  • Balanced tension and storytelling that evolves with endgame outcomes
  • Playtime and weight align well for 2-4 players and 50-100 minutes
  • The Dyke mechanism creates meaningful decisions about aiding others vs pursuing personal scoring
Cons
  • Resource card randomness can influence Dyke contributions and endgame timing
  • Replayability may wane as buildings and strategies become familiar after multiple plays
  • Some players may find decisions straightforward with limited room for big, dramatic combos
  • Three-player games may limit exploration of tile variety and strategic depth
  • Expansion is discussed by designers, but no publisher-backed expansion was available at the time
  • Direct interaction beyond Dyke contributions is somewhat limited, reducing disruptive play dynamics
Thematic elements
  • dyke-building, flood defense, and sheep farming central to scoring
  • A rural Lowlands farm setting facing rising waters, where farms must build a Dyke to protect sheep as a storm surge approaches.
  • semi-cooperative with social tension and evolving endgame outcomes
Comparison games
  • Agricola
  • Glass Road
  • Earth
Mechanics (from transcript analysis)
  • Building variety and tile variety — A variety of buildings and storm-surge objectives provide different paths and endgame scoring opportunities per game.
  • card-driven randomness — Resource cards drive acquisition and availability; a market of four cards introduces unpredictability to draws and timing.
  • Dyke track / water management — A shared Dyke track advances as players contribute; if the Dyke fails, penalties and altered endgame scoring apply.
  • end game bonuses — Endgame can end via Dyke holding or Dyke breaching, with different scoring and penalties depending on which occurs.
  • endgame conditions — Endgame can end via Dyke holding or Dyke breaching, with different scoring and penalties depending on which occurs.
  • Resource management — Three resource types (wood, clay, stone) are drawn and spent; resources are incorporated via cards and a market, and only one resource can be contributed to the Dyke at a time.
  • Sheep management and pasture defense — Sheep are bred and housed on pastures; fencing and resource expenditure defend against Dyke breach and influence scores.
  • tableau building — Each player constructs a personal tableau of buildings and features that interact with actions, resources, and scoring.
  • worker placement — Players place workers to take actions; the power or availability of actions is influenced by their tableau and building levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is kind of a semi-cooperative game—the first feature is that all competitors need to contribute to the Dyke.
  • The sweet tension of cooperating with your competitors while trying to maximize your own scoring opportunities.
  • The endgame has two different endings: either the Dyke holds or breaches.
  • The game hinges around three types of resources: wood, clay and stone.
  • I would love to see more variety in the form of building tiles to flesh out the game's depth.
References (from this video)
No references stored for this video.
Video 6JVMgTqpZyc John Gets Games top_10_list at 40:06 sentiment: positive
video_pk 11862 · mention_pk 34743
John Gets Games - Lowlands video thumbnail
Click to watch at 40:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong social-dynamic tension and push-pull between players
  • fresh take on euro mechanics with cooperative dyke-raising and endgame multipliers
  • ample room for strategic variation and player interaction
Cons
  • thematic presentation may feel light for some players
  • can be punishing if players overcommit to the dyke at the wrong time
Thematic elements
  • dykes, sheep, and communal defense against rising water
  • cooperative fief-like community in a low-lying, flood-prone landscape
  • emergent narrative of communal defense and dyke-building
Comparison games
none
Mechanics (from transcript analysis)
  • breeding sheep for endgame points — sheep population generates points; managing tide and dyke contributions affects endgame value
  • shared dyke-building track — players collectively spend actions to strengthen dikes against rising water
  • sliding endgame multiplier — more dyke contributions reduce endgame points, creating a tension between cooperation and personal scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the asymmetries which are really wonderful
  • every turn is the main engine; you're trying to build up these combos
  • this game is a big winner
  • holy cow this is amazing
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemire Games general_discussion at 23:26 sentiment: positive
video_pk 2933 · mention_pk 8579
Stonemire Games - Lowlands video thumbnail
Click to watch at 23:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique dyke mechanic creates a different tension
  • compares directly with Agricola-family design space
Cons
  • semi-cooperative aspects may be off-putting for some
  • requires careful planning to maximize synergy
Thematic elements
  • agrarian management with communal infrastructure
  • sheep farming with a dyke-building semi-cooperative puzzle
  • gentle farm-building with social coordination
Comparison games
  • Agricola
  • Aviary
Mechanics (from transcript analysis)
  • Resource management — sheep growth and feeding mechanics influence points
  • semi-co-op puzzle — dyke-building and shared infrastructure affect scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play top_50_list at 40:12 sentiment: positive
video_pk 2336 · mention_pk 81610
Before You Play - Lowlands video thumbnail
Click to watch at 40:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, procedural euro with strong engine-building
  • excellent replayability with multiple clans
  • tight planning and strategic depth
Cons
  • hefty learning curve
  • component complexity can intimidate new players
Thematic elements
  • economic engine, market manipulation
  • farming/land management with a medieval European flavor
  • thinky, strategic
Comparison games
  • Terra Mystica
  • Caverna
Mechanics (from transcript analysis)
  • asymmetric clans (multi-clan variant) — different clan powers shape strategies
  • asymmetric player powers — different clan powers shape strategies
  • Market Pricing/Manipulation — buy/sell in a simulated market affecting costs
  • simultaneous market pricing — buy/sell in a simulated market affecting costs
  • worker placement — place disks between action pairs to choose two actions in sequence
  • worker placement on a grid with action crossroads — place disks between action pairs to choose two actions in sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
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