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Description
As you enter the Cathedral, you're suddenly gripped by the magnitude of the challenge ahead. Compose with color and light to leave your competitors in the shadow!
In this trick taking game, hold your cards in your hand without looking at them. While you know the suits, only your opponents know the values of your cards.
Look at your opponents' hands to deduce the value of your cards and bet the number of tricks you think you will win.
—description from the publisher
Year Published
2024
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video w0UOfe60rYM
game_review at 0:14
video_pk 63236 · mention_pk 156580
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The entire game is like playing Street Fighter and only using the leg sweep.
- Memorizing cards / combos doesn't make this fun.
- Some sort of tension or real theme might have made this better.
- The game is either over very quickly or drags on until the person in last place ends it to end their suffering.
References (from this video)
No references stored for this video.
Video dPA3HL3yiLY
Unknown Channel game_review at 0:51 sentiment: positive
video_pk 61345 · mention_pk 154012
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and quick to learn with a high degree of variability due to changing rules
- The dog theme is playful and broadens appeal for family play
- Supports solo mode and multiple players, with play times ranging from short to moderately long
- Keeps players engaged through continuous rule changes and evolving goals
Cons
- The variability and chaos from constant rule changes can be overwhelming for some players
- Luck of the draw and the impact of creepers can undermine strategy for some groups
- Theme-specific variants require familiarity with standard Flux to fully appreciate flavor differences
Thematic elements
- dogs, pets, and light chaos created by shifting rules
- Flux universe where rules change each turn, presented here as a dog-themed edition
- explanatory demonstration of gameplay with live rule-shifting examples
Comparison games
- Flux
- Mystery Flux
- Pirate Flux
- Cat Flux
Mechanics (from transcript analysis)
- Action cards — Action cards trigger effects (e.g., moving creepers, forcing certain plays) that influence turn structure and player position.
- Creeper Cards — Generally bad cards that can hinder progress or endanger victory; they may be passed to others or discarded under certain effects.
- Draw and Play with a Changing Rule — Each turn begins with the base rule to draw and play one card, but rule cards can override the base rule, creating a dynamically evolving set of rules.
- End Conditions via Goals — The game ends when a player meets a goal under current rules; goals and creepers interplay creates tense finish moments.
- end game bonuses — The game ends when a player meets a goal under current rules; goals and creepers interplay creates tense finish moments.
- Goal cards — Goal cards set the conditions for winning; goals are mutable and can be replaced as play progresses.
- hand management — Hands can be rotated among players, increasing interaction and unpredictability of future draws and plays.
- Keeper cards — Keeper cards represent win conditions placed in front of a player; collecting the right keepers drives victory.
- Rotate Hands — Hands can be rotated among players, increasing interaction and unpredictability of future draws and plays.
- Rule-Change Cards — New rule cards overwrite existing rules, allowing the game state to shift dramatically mid-game.
- Thematic Variants — The dog-themed edition maintains Flux's core mechanics while swapping flavor (e.g., cat variants, pirate flux) to fit themes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- rules are always in flux
- If you are dealt a creeper or draw one at any time, you must play it immediately
- This can be the goal, but this goal can be replaced by a different goal such as doggy bedrooms
- So, this is a great version that is out now
- If you enjoy Flux and you enjoy dogs, this is a great version that is out now
- There’s been mystery flux, there’s been pirate flux, there’s been so so so many
References (from this video)
No references stored for this video.
Video Jgfi1jMTwHs
Broken Mele general_discussion at 15:40 sentiment: positive
video_pk 41417 · mention_pk 125609
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, colorful card art that is easy to read and distinguish by suit
- Compact, quick rounds with a clever bidding mechanism that adds tension and memory elements
- Good balance between luck and planning; supports multiple player counts well
Cons
- Bead bidding can feel imbalanced if round values are uneven between players; values between rounds could be harmonized
- Rounds are short, but eight rounds can still feel lengthy for some players
- The theme is minimal, which may affect immersion for players seeking strong narrative contexts
Thematic elements
- Theme is largely non-existent, serving as an aesthetic backdrop for the mechanics
- Abstract, color-rich card game with a theme that is largely aesthetic rather than narrative
- Focused on tactile and visual appeal rather than story
Comparison games
- Fishing
- Nikosu Dice
- The Crew
Mechanics (from transcript analysis)
- memory and information shifting — Players pass a hand around so others can see back-of-card information while the bidder cannot see their own hand; players deduce from others' plays and bids.
- trick-taking with bidding beads — Players bid on how many tricks they expect to win using beads; a blue bead acts as a safety buffer with different scoring implications per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Work is work. You don't wake up in the morning going I get to go to work today.
- Two pretty good little trick takers I found for a total of less than £20.
- This is a clever little trick taker because you've got the familiar rules in there and the cards with these little effects are not complicated.
- Beast of leisure not familiar but yeah dude you are becoming a rare thing a reviewer I actually trust to critique a game properly.
- IGN is one of the worst things to be put on media in terms of reviewing anything.
- This one ticks a lot of boxes. It is a benchmark level game.
- Seven Wonders is evergreen; it remains strong as a drafting game and still holds up as a top tier title.
- Spirit Island is a unique benchmark co-op game that is very thinky and thematic.
References (from this video)
No references stored for this video.
Video kf4cpqpukvk
Adam Porter general_discussion at 9:41 sentiment: neutral
video_pk 2259 · mention_pk 104092
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Simple entry point
- Chaotic yet engaging
Cons
- Rules can become chaotic with multiple card effects
Thematic elements
- Rule-changing mechanics
- Abstract card game with evolving rules
- Tutorial-like onboarding via card-driven rules
Comparison games
none
Mechanics (from transcript analysis)
- draw one, play one; evolving rules — players draw and play cards; certain cards add or remove rules, changing gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
- Strong promises will motivate players to tolerate the arduous process of learning rules.
- The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
- Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
- Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4