Game Info
Year
2024
Collection
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Description
As you enter the Cathedral, you're suddenly gripped by the magnitude of the challenge ahead. Compose with color and light to leave your competitors in the shadow!
In this trick taking game, hold your cards in your hand without looking at them. While you know the suits, only your opponents know the values of your cards.
Look at your opponents' hands to deduce the value of your cards and bet the number of tricks you think you will win.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 8 ·
mix 0 ·
neu 1 ·
neg 1
Showing 1–11 of 11
Video ih9Nr7o_tE0
Watch It Played Discussion at 41:28 sentiment: positive
video_pk 91356 · mention_pk 245125
Click to watch at 41:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Publisher interest.
Cons
- Doesn't know anything about the game itself.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
- I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
- don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
- I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
- I can't think of any well I put this a different way yes all the time
- The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
- The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
- what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
No references stored for this video.
Video bQp0P4M-oas
BoardGameBollocks Top List at 1:56 sentiment: positive
video_pk 88144 · mention_pk 231669
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ultimately worth the effort
- Loads of satisfaction playing
Cons
none
Thematic elements
- German elections
- 1980s Germany
Comparison games
none
Mechanics (from transcript analysis)
- Elections — Go through different elections trying to get more seats in the parliament.
- Influence Voting — Attempting to influence the voting rights of Germany.
- Policy Influence — Trying to influence different types of policy whether it be social policy or different types of energy production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you're struggling to keep up with the level of intense boredom in this series of videos you are free to live there's a [__] door over there just walk through it yeah it's not that difficult
- Russian railroads is notoriously difficult to get hold of
- Who would have thought that the German elections would be this engrossing
- Friedrich is like a sort of a bug standard war game with a twist right
- 1812 invasion of Canada is one of the most simple war games and also one of the most enjoyable war games that you can get
- This game uses a soundtrack did come with something called a CD which for people that are under the age of 25 was like an MP3 that had been baked onto a piece of plastic with a hole in it
- Terror mystica looks like dog [__] on the outside but there's loads and loads of strategy on the inside
- Coconut's one of the best dexterity games of all time some people say this is a toy in which case I say you can shove that dildo up be bum bum
- It's the human beings that are the greatest threat in this game
- if this is making your brain bleed come back next time to listen to my monotone droning voice waffle on about another 10 ball games that you probably haven't played
References (from this video)
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Video k9LepsTDgSc
Our Family Plays Games Top List at 34:47 sentiment: positive
video_pk 85686 · mention_pk 220194
Click to watch at 34:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun game
- References to detectives
- Mystery Flux is fun
Cons
- The regular Flux doesn't have seasoning.
- Exchanging hands can be upsetting when you know what cards you have.
Thematic elements
- References to different detectives
Comparison games
none
Mechanics (from transcript analysis)
- card-driven gameplay — The cards determine the current rules of the game.
- Rule changing — By playing cards, you change numerous aspects of the game, including how to draw cards, how many cards to play, and even how to win.
- Set Collection — Players aim to collect sets of cards based on changing rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is the is the is the filler game of 2024. It really it is the filler game of 2024.
- Players give gifts to each other while trying to remember who gave what and which gift they have in front of them.
- You got to say it with confidence, you got to say it's a bat.
- Straight memory.
- It's like Black Mirror, y'all.
- Buttonshot probably has one of the most tariff resistant business models.
- It's all about memory and and bluffing.
- The more people are sitting at the table, the more things you got to remember.
- You got to bluff with a straight face.
- This is straight memory. It's straight memory.
- trio is straight memory game with a little bit of go fish in there.
- It's quick to learn, quick to play. You know, before you know it, you've played like three, four, five rounds in just a few minutes.
- I would like to hear about uh Aldi from BGG.
- I say Star Wars so we can have DC Star Wars.
- We are going to BGG Spring.
- The $6 million man. If they do a re ru reboot. A reboot. It would be the $6 billion man today due to inflation.
- The weather is horrible.
- We love the weird of Portland. We love the weird.
References (from this video)
No references stored for this video.
Video DOJ-k52YDOE
Going Analog Discussion at 36:41 sentiment: positive
video_pk 81456 · mention_pk 202344
Click to watch at 36:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool twist on trick-taking.
- Deductive bidding is interesting.
- Strategic decisions about winning or losing tricks.
- Players will be playing this more.
Cons
- Some found it too easy and achieved a perfect game.
- Not perfect information, as some cards are in a hidden pile.
Thematic elements
Comparison games
- Skull King
Mechanics (from transcript analysis)
- bidding — Players bid on the number of tricks they expect to win, with options for safety bids.
- Hidden Information — Card values are hidden from the player holding them.
- Logic deduction — Players deduce hand compositions based on visible cards and bidding.
- Trick-Taking — Players play cards in tricks, with the highest card of the trump suit winning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're not going Analog Podcast anymore. It's the Going Analog Show.
- So, we're going to do a pal- pallet cleanser, right?
- This is not a campaign on the website like this is not a campaign cuz that's what you think because even on the back of the box I'm looking at right now it says non-campaign
- from that tableau, you're trying to combine some um different cards that your word qualifies for, but they have to be orthogonally adjacent, and you have to be able to trace a pathway through the cards that you're going to score.
- There's this extra puzzle element of not just like, oh, I'm not rewarded for just the longest word. I might have the longest word, but that doesn't necessarily mean it's going to score well.
- if I pick these scoring word scoring tiles over here, I can make a pretty good word. But, if other people also use the same scoring cards, then the value of that card goes gets lower and lower.
- So, if you've played Point Salad, this feels very much like Point Salad. There's going to be a But with fruit.
- Each basket will have its own scoring condition based on what fruits are in that basket.
- the rocks then you could keep them in your discard pile. They're worth a point each or fill up your bonus baskets with rocks, which eats up one of those three spots.
- It is mean, but because it's so easy just to get more fruit and more baskets, it's not that big a deal.
- he threw a rock down making it impossible for me to meet that goal because I need three specific fruit for a high value and now he a rock is eating up one of those spaces.
- It is mean, but at the same time it's like Too mean, but adds a layer of strategy to the game, you know?
- It's It was garbage day when we were recording today.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI
The Dice Tower Top List at 21:43 sentiment: negative
video_pk 80001 · mention_pk 193884
Click to watch at 21:43 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Surprise moments
- Things changing in the game
Cons
- Terrible execution
- Don't mix two games together
- Don't play with 12 people
Thematic elements
none
Comparison games
- Pandemic Legacy
Mechanics (from transcript analysis)
- legacy — Like a legacy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
- I think I think we live in a more innocent time and I miss that.
- This was a huge, huge disappointment for me because I wanted to like it so much.
- Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments and we still tried to play through so much.
- my number one is what my clear number one because it was the worst execution possible of any game.
- And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video 6OfMU1rhZ9c
Getting Games Discussion at 5:16 sentiment: positive
video_pk 63478 · mention_pk 156888
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and light, easy to learn
- Fun with family and non-gaming groups
- Llama twist adds novelty without complicating rules
Cons
- May feel luck-driven or light for some groups
Thematic elements
- Uno-inspired with llama cards
Comparison games
none
Mechanics (from transcript analysis)
- Catch-up and round thresholds — Rounds continue until a player reaches around 40–50 points; tokens can be used to catch up via point tokens.
- Llama as wildcard — Llama cards wrap around, enabling continued play (7 or 0) and allowing play of another llama or a 1 after a llama.
- Quitting a round — If you can't play, you can draw or quit; quitting ends the round for you, and players reveal cards and score.
- Scoring and duplicates — Points equal the value of all cards in a player’s hand at round end, with duplicates not adding extra points.
- Uno-style discard/draw/quit mechanic — There is a discard pile and a deck with cards 1–6 and llamas; you play to match the previous card or go one higher, with llamas acting as a wraparound (7 or 0).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game does a really good job of packing a good amount of punch in like a 30 minute or so game
- the artwork in this game is just stunning
- it's a party style game let's just keep it going
References (from this video)
No references stored for this video.
Video w0UOfe60rYM
Rolls in the Family Review at 0:14
video_pk 63236 · mention_pk 156580
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The entire game is like playing Street Fighter and only using the leg sweep.
- Memorizing cards / combos doesn't make this fun.
- Some sort of tension or real theme might have made this better.
- The game is either over very quickly or drags on until the person in last place ends it to end their suffering.
References (from this video)
No references stored for this video.
Video dPA3HL3yiLY
Jamie, Tabletoptiktok Review at 0:51 sentiment: positive
video_pk 61345 · mention_pk 154012
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and quick to learn with a high degree of variability due to changing rules
- The dog theme is playful and broadens appeal for family play
- Supports solo mode and multiple players, with play times ranging from short to moderately long
- Keeps players engaged through continuous rule changes and evolving goals
Cons
- The variability and chaos from constant rule changes can be overwhelming for some players
- Luck of the draw and the impact of creepers can undermine strategy for some groups
- Theme-specific variants require familiarity with standard Flux to fully appreciate flavor differences
Thematic elements
- dogs, pets, and light chaos created by shifting rules
- Flux universe where rules change each turn, presented here as a dog-themed edition
- explanatory demonstration of gameplay with live rule-shifting examples
Comparison games
- Flux
- Mystery Flux
- Pirate Flux
- Cat Flux
Mechanics (from transcript analysis)
- Action cards — Action cards trigger effects (e.g., moving creepers, forcing certain plays) that influence turn structure and player position.
- Creeper Cards — Generally bad cards that can hinder progress or endanger victory; they may be passed to others or discarded under certain effects.
- Draw and Play with a Changing Rule — Each turn begins with the base rule to draw and play one card, but rule cards can override the base rule, creating a dynamically evolving set of rules.
- End Conditions via Goals — The game ends when a player meets a goal under current rules; goals and creepers interplay creates tense finish moments.
- End Game Bonuses — The game ends when a player meets a goal under current rules; goals and creepers interplay creates tense finish moments.
- Goal cards — Goal cards set the conditions for winning; goals are mutable and can be replaced as play progresses.
- Hand Management — Hands can be rotated among players, increasing interaction and unpredictability of future draws and plays.
- Keeper cards — Keeper cards represent win conditions placed in front of a player; collecting the right keepers drives victory.
- Rotate Hands — Hands can be rotated among players, increasing interaction and unpredictability of future draws and plays.
- Rule-Change Cards — New rule cards overwrite existing rules, allowing the game state to shift dramatically mid-game.
- Thematic Variants — The dog-themed edition maintains Flux's core mechanics while swapping flavor (e.g., cat variants, pirate flux) to fit themes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- rules are always in flux
- If you are dealt a creeper or draw one at any time, you must play it immediately
- This can be the goal, but this goal can be replaced by a different goal such as doggy bedrooms
- So, this is a great version that is out now
- If you enjoy Flux and you enjoy dogs, this is a great version that is out now
- There’s been mystery flux, there’s been pirate flux, there’s been so so so many
References (from this video)
No references stored for this video.
Video Jgfi1jMTwHs
The Broken Meeple Discussion at 15:40 sentiment: positive
video_pk 41417 · mention_pk 125609
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, colorful card art that is easy to read and distinguish by suit
- Compact, quick rounds with a clever bidding mechanism that adds tension and memory elements
- Good balance between luck and planning; supports multiple player counts well
Cons
- Bead bidding can feel imbalanced if round values are uneven between players; values between rounds could be harmonized
- Rounds are short, but eight rounds can still feel lengthy for some players
- The theme is minimal, which may affect immersion for players seeking strong narrative contexts
Thematic elements
- Theme is largely non-existent, serving as an aesthetic backdrop for the mechanics
- Abstract, color-rich card game with a theme that is largely aesthetic rather than narrative
- Focused on tactile and visual appeal rather than story
Comparison games
- Fishing
- Nikosu Dice
- The Crew
Mechanics (from transcript analysis)
- memory and information shifting — Players pass a hand around so others can see back-of-card information while the bidder cannot see their own hand; players deduce from others' plays and bids.
- trick-taking with bidding beads — Players bid on how many tricks they expect to win using beads; a blue bead acts as a safety buffer with different scoring implications per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Work is work. You don't wake up in the morning going I get to go to work today.
- Two pretty good little trick takers I found for a total of less than £20.
- This is a clever little trick taker because you've got the familiar rules in there and the cards with these little effects are not complicated.
- Beast of leisure not familiar but yeah dude you are becoming a rare thing a reviewer I actually trust to critique a game properly.
- IGN is one of the worst things to be put on media in terms of reviewing anything.
- This one ticks a lot of boxes. It is a benchmark level game.
- Seven Wonders is evergreen; it remains strong as a drafting game and still holds up as a top tier title.
- Spirit Island is a unique benchmark co-op game that is very thinky and thematic.
References (from this video)
No references stored for this video.
Video q29C0PNF500
The Board Game Garden Discussion at 16:41 sentiment: positive
video_pk 35663 · mention_pk 217361
Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant deduction in a competitive, press-your-luck format
Cons
- Unavailable in North America at the time of discussion
Thematic elements
- deduction under imperfect information
- hidden-information trick-taking
- competitive deduction
Comparison games
- Hannabi
Mechanics (from transcript analysis)
- Deduction — use others' cards to infer your own hand
- information deduction — use others' cards to infer your own hand
- Trick-Taking — players bid and play tricks while not seeing their own cards
- trick-taking with hidden information — players bid and play tricks while not seeing their own cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's going to be a long one because I have a lot of games to talk about.
- I really enjoyed Sir Ocelot's Cave.
- Faeya's Swamp is fantastic.
References (from this video)
No references stored for this video.
Video kf4cpqpukvk
Adam in Wales - Board Game Design Discussion at 9:41 sentiment: neutral
video_pk 2259 · mention_pk 104092
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Simple entry point
- Chaotic yet engaging
Cons
- Rules can become chaotic with multiple card effects
Thematic elements
- Rule-changing mechanics
- Abstract card game with evolving rules
- Tutorial-like onboarding via card-driven rules
Comparison games
none
Mechanics (from transcript analysis)
- draw one, play one; evolving rules — players draw and play cards; certain cards add or remove rules, changing gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
- Strong promises will motivate players to tolerate the arduous process of learning rules.
- The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
- Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
- Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Transcript Navigation
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