Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound.
In Machi Koro 2, veteran players will notice some big changes. Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!
The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!
—description from publisher
- familiar family-friendly engine with refinements
- less broken than the original according to the speaker
- rule familiarity required; the speaker was unsure how to play at first
- family-friendly urban development
- city-building with a light, accessible theme
- casual and approachable
- Machi Koro 1
- Harbor expansion (referenced)
Mechanics (from transcript analysis)
- dice-based city-building — dice determine income/actions; core to Machi Koro family play
- set of strategies — original Machi Koro had a few viable strategies; the sequel aims to reduce perceived brokenness
Video topics + discussion points
Quotes (from this video)
- I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
- the first one is Trolls and Princesses... I thought it was a cute theme.
- Beacon Patrol is a Cooperative tile placing game.
- it's a draft and write records a game about building a band.
- I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
- the White Castle is a dice worker placement game which I love. I love engine building.
- Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
- Clear engine-building loop that remains accessible
- Interactive income generation that benefits all players
- Fast-paced and easy to teach
- Dice luck can dominate early progress
- Limited depth for veteran euro players
- dice-triggered income and property development
- Modern city building and development
- Analytical overview of engine-building and accessibility
- Monopoly
Mechanics (from transcript analysis)
- Dice rolling — Income is triggered by dice results, and those results can affect all players with matching cards.
- Dice-driven income — Income is triggered by dice results, and those results can affect all players with matching cards.
- engine building — Players acquire cards that generate income; buildings synergize to increase revenue over time.
- Investment — Investments accumulate as players buy more cards to extend income streams.
- Set/portfolio growth — Investments accumulate as players buy more cards to extend income streams.
Video topics + discussion points
Quotes (from this video)
- Monopoly is the bestselling branded board game of all time
- engine building is what makes these games addictive
- Isle of Sky what makes this game so cool is you're acquiring let's say properties again but in this case it's tiles
- it's such an active game it's practically chaos
- no thanks is a game for three to seven players
- everyone's in the game until the very end
- Isle of Sky is my favorite game on this list
References (from this video)
- Easier than the original Machi Koro
- Simplified landmark system (only 3 instead of 4-5)
- Fun card selection
- Random dice rolling adds excitement
- Take that can feel mean sometimes
- City development and commerce
- Building a city
- Light theme
- Machi Koro (original)
Mechanics (from transcript analysis)
- Card Collection — Collecting different establishment cards (cafe, bank, farm, flower shop)
- Dice rolling — Rolling dice to determine card activations
- take that — Players can affect each other negatively
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- accessible for families
- quick plays between sessions
- some players may seek deeper strategy
- light, family-friendly city management
- city-building with dice
- humorous, casual
Mechanics (from transcript analysis)
- Card drafting / set collection — acquire buildings to build your own city
- Dice rolling — dice determine which buildings activate
Video topics + discussion points
Quotes (from this video)
- We love you and we will always love you.
- these are games your family will enjoy.
- I love Unmatched.