Skip to main content
Mage Knight Board Game box art

Mage Knight Board Game

Game ID: GID0197934
Game Info
Year
2011
Players
1-4
Age
14+
Playtime
240 min
Collection
Your Tier
Loading…
Expansions & Family
Mage Knight Board Game: The Lost Legion Expansion
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

Description

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 66
This page: 50
Sentiment: pos 28 · mix 6 · neu 3 · neg 1
Mentions per page
Showing 1–50 of 66
Video RTcVbs6zsHs BoardGameGeek Top List at 19:37 sentiment: positive
video_pk 98381 · mention_pk 273243
BoardGameGeek - Mage Knight Board Game video thumbnail
Click to watch at 19:37 · YouTube ↗
Overall sentiment (raw)
Highly Anticipatory Positive
Pros
  • Highly acclaimed as a solo game.
  • Combines RPG, deck-building, and adventure elements.
  • Can be played solo, cooperatively, or competitively.
  • Features a cool fantasy setting and acclaimed designer.
Cons
  • Haven't played it yet.
Thematic elements
  • Adventure, exploration, combat, deck-building
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure card game — Players go on adventures, building up troops and reclaiming land.
  • Competitive play — Can be played competitively.
  • cooperative play — Can be played cooperatively.
  • Deck Building — Deck building is mixed in with the gameplay.
  • role-playing game (RPG) — Has elements similar to an RPG, with character building and choice.
  • Solo Play — Highly recommended as a solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are ashamed of a few that we haven't played.
  • It's dead simple. It's super quick. People love for sale. And I've never played it.
  • Truly shameful that we haven't played it [Tigris and Euphrates].
  • Weird that we've never played considering how many other kind of related games around this that I really, really love. And this is going to be Agricola.
  • From what we hear from many, many, many people is this is like the ultimate solo game. For so many folks, this is their favorite game to play solo. [Mage Knight]
  • It's weird that we have it. We love these games. We literally have it. We got to get Terramisk to the table.
  • Again, it's easy to get caught up in the new hotness, but those classics are classic for a reason, right?
References (from this video)
No references stored for this video.
Video 8wfnktJqnBc Rolls in the Family Discussion at 4:37
video_pk 94813 · mention_pk 259339
Rolls in the Family - Mage Knight Board Game video thumbnail
Click to watch at 4:37 · YouTube ↗
Pros
  • Fits in the new Besta shelving unit with custom shelf heights.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here for fitness game collection.
  • This is Rolls in the Family.
  • Um Yep. And Daniel finally got his priorities straight
  • We're going to argue where you put things on a board game shelf.
  • This is we're already to our first big controversial moment here.
  • No, it's best.
  • The wall is also nonstructural.
  • People think this is easy. I tell you what they're think
  • This is what the they tune in for.
  • You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
  • Structurally sound, folks. Structurally sound.
  • Can you imagine the thumbnail? We could like catch it midshelves falling on us.
  • This is where we start to test the industrial integrity of these shelves.
  • Oh, it better.
  • We learned that you can turn a box.
  • Millennium Blades is the weird one.
  • You actually didn't get enough shelves.
  • Primal takes up the same space as like nine games.
  • Why play games? You can just move them around.
  • We have slightly different taste.
  • I'm more willing to sacrifice that for games that like feel like they should be next to each other.
  • I love aesthetize their whole collection by color.
  • It's like disregard for function.
References (from this video)
No references stored for this video.
Video lzUmqsoh6mI Watch It Played Unboxing at 6:14 sentiment: positive
video_pk 92604 · mention_pk 248865
Watch It Played - Mage Knight Board Game video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • while Luke's doing that I want to give you guys a couple of quick updates
  • so I'll probably need a bit of time to sort through all the the paperwork and and the work involved with that so appreciate your patience
  • but one of the things that I want to do as soon as possible is the deciders perk
  • I hope you'll just bear with me I want to give an online retailer a little plug
  • they're located in mississaga onario um in Canada they have excellent shipping rates in Canada and they also have great rates to the states and they'll ship internationally as well
  • one of the things that I appreciate the most about them is that they're Gamers themselves so they don't just sell games but they play games as well
  • just lets them know that supporting us helps support them
  • he was really interested in donating it to us and seeing if we'd like to to take a look at it
  • I think probably many of you when you watch our series after you've watched the instructional part and maybe a couple of turns you probably feel like you understand how the game works
  • but I really believe games have a a pace to them and sometimes a game has a really great start and you know that can be deceptive
  • so by showing you the whole the whole game we hope that we can really give you an informed idea about whether or not the whole package really appeals to you
  • so that might provide an interesting challenge if it turns out we like the game and want to do a series on it
  • the game just has a whole lot of things going on and definitely intrigued me from what I've seen and been able to read about it
References (from this video)
No references stored for this video.
Video LsMuzsj7nkM Watch It Played Analysis at 5:00 sentiment: neutral
video_pk 92474 · mention_pk 248522
Watch It Played - Mage Knight Board Game video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in the context of a daughter's imminent birth, suggesting a future introduction to gaming.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
No references stored for this video.
Video VKIIkN3hc5U 3 Minute Board Games Review at 0:03 sentiment: mixed
video_pk 92003 · mention_pk 247014
3 Minute Board Games - Mage Knight Board Game video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very good solo mode
  • Deep and complicated puzzle that will never be solved the same way twice
  • Rewards analysis and problem-solving
  • Satisfying city sieges
  • Frequently voted best solo game
Cons
  • Exceptionally complex, more of a learning cliff
  • Prone to analysis paralysis and overthinking
  • Can lead to a lot of time spent waiting for others' turns
  • Thin theme, light on adventure elements
Thematic elements
  • Fantasy adventure
Comparison games
  • Spirit Island
  • Fallout
Mechanics (from transcript analysis)
  • card management — Each player has a deck of cards that represent their abilities. Almost all actions in Mage Knight are card driven.
  • Character development — This game has many ways to improve your character from buying spells and abilities with influence to recruiting armies and gaining loot through leveling up and gaining extra abilities.
  • Combat — There is a lot to Mage Knight such as combat, encounters, wounds, and healing.
  • Dice Rolling — Roll dice for the source. This is a collective resource of mana that players share.
  • Hand Management — Draw cards as shown on your character icon. This starts at 5. Play cards to move, attack, recruit, recruit using influence and other special effects.
  • Resource Management — Timing, planning, card and resource management, and some audacity is required to excel at the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mage Knight has frequently voted the best solo game on the market by board game fans and it's not surprising.
  • The game is a deep and complicated puzzle that will never be solved the same way twice
  • it's exceptionally complex and there is less of a learning curve and more of a learning cliff
  • The theme is also thin for a fantasy adventure game
  • for another brain burner the requires a lot of thinking I recommend spirit island
  • for a much lighter more story driven game with character development, exploring, and encounters, you could try fallout
References (from this video)
No references stored for this video.
Video VoIyClbclZA Drive Thru Games Top List at 13:12 sentiment: positive
video_pk 89700 · mention_pk 238657
Drive Thru Games - Mage Knight Board Game video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Excellent solo experience.
  • Lots of fun and different scenarios/heroes.
  • Excels as a solo game with a cool puzzle.
Cons
  • High cognitive weight and barrier to entry due to rules recall.
  • Easy to play rules incorrectly, leading to frustration.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck management — Managing the decks of cards, the artifacts and the spells and the abilities and the stuff that you interact with as you you're exploring the countryside with your mage knights.
  • exploration — Exploring the countryside with your mage knights and trying to get to you know kind of the final bosses in the big cities.
  • scenario play — There's a lot of different scenarios and heroes and stuff like that you can go after.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion takes the solo game from like an eight... up to a 10.
  • You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
  • It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
  • Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
  • I would rather play this solo than with players but I would still play with players.
  • I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
  • They just need to straight up reprint that sucker.
  • It scratches that D&D itch like nothing else.
  • It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
No references stored for this video.
Video rsrz9boRJgY Drive Thru Games Top List at 20:50 sentiment: positive
video_pk 89445 · mention_pk 237479
Drive Thru Games - Mage Knight Board Game video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worth your time investment
  • Very rewarding
Cons
  • Too much for me (solo)
  • Takes an hour to remember rules
Thematic elements
  • Adventure
Comparison games
  • Mage Knight
  • Magic Realm
Mechanics (from transcript analysis)
  • Card Adventure — It's just a big beefy card adventure you know game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are for like the wave two ships
  • I don't remember really hearing about this game until I was at Gen Con
  • I played the game I was like whoa this is going to be great
  • it's been huge it's been lasting
  • it's still around there's been a second edition atomic mass games has it you know there's still tournaments it's just really lasted
  • I don't think this actually came out back then
  • it was a couple of years later
  • it's a big like 400 box
  • it's a campaign game and there's tactical battle elements like you see in a dungeon crawl
  • it's like you're building a civilization in hell almost
  • it's a huge investment
  • it's a lifestyle game all by itself really
  • you know it's kind of dark and gross and stuff in a lot of ways
  • it's crazy
  • so that's not for everybody
  • this game's been around I still hear people talking about this today
  • this is the expansion for lords of waterdeep
  • really cool expansion i still have the game and the expansion on my shelf
  • you did not see lords of water deep anywhere on the previous list because it kind of came a little bit out of nowhere
  • Dungeons and dragons euro game a worker placement game
  • the expansion really makes the game in my opinion
  • it really adds some extra elements and layers and a little bit of depth there to the game that is you know made it stay in my collection
  • this is definitely an evergreen for wizards of the coast or hasbro whoever
  • it's cool that it's kind of neat to see this be the number one
  • turned out to be a really good expansion
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 58:12 sentiment: mixed
video_pk 89113 · mention_pk 236242
Shelfside - Mage Knight Board Game video thumbnail
Click to watch at 58:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 37:00 sentiment: other
video_pk 88545 · mention_pk 233708
Meeple University - Mage Knight Board Game video thumbnail
Click to watch at 37:00 · YouTube ↗
Overall sentiment (raw)
very heavy and difficult
Pros
  • High complexity
  • Can be played cooperatively
Cons
  • Very heavy and stodgy
  • Difficult rules
  • Hard to get things done
  • Slow exploration
  • Difficult to feel like progress is being made
  • Competitive mode is likely tougher
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Mentioned as a way it was played, with competitive play speculated to be tougher.
  • Deck Building — Implied through action cards.
  • exploration — Features slow exploration.
  • Hand Management — Implied through action cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video EVlt0BQd9M8 Tabletop Minions Discussion at 1:44:55 sentiment: other
video_pk 86862 · mention_pk 226287
Tabletop Minions - Mage Knight Board Game video thumbnail
Click to watch at 1:44:55 · YouTube ↗
Overall sentiment (raw)
Nostalgic
Pros
  • Pre-painted miniatures got them into the hobby
Cons
  • Models are soft and rubbery
  • Models have poor detail
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The idea behind 3D printing is that I can go onto my minifactory and find a really weird specific interesting to me type of model that probably wouldn't sell well out in the real world if it was made in plastic
  • We're not constantly line goes up up because not only do we have no shareholders we have to make happy we also don't have to do this this isn't our day job
  • it's the more Choice um I don't really think it's actually about saving money
  • the point of the game is to try and crawl to the highest spot so there's a lot of rules for pushing people off of things and falling off of things and stuff like that and climbing and things like that
  • but they were a lot of fun to paint and they were very interesting and whatnot
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 57:14 sentiment: positive
video_pk 86249 · mention_pk 222612
UndeadVikingVideos - Mage Knight Board Game video thumbnail
Click to watch at 57:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good game
  • challenging
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer — I need to play multiplayer and not solo
  • solo — and not solo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video vLPelkEGfeM Rob's Gaming Table Playthrough at 18:08 sentiment: positive
video_pk 85335 · mention_pk 218418
Rob's Gaming Table - Mage Knight Board Game video thumbnail
Click to watch at 18:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is episode two. Episode one already happened. Surprise.
  • It's down below in the video description. There is a playlist and you can find past and future episodes there.
  • I did it a long time ago and now I see people do it.
  • This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
  • This is the best dungeon crawler ever made.
  • It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
  • It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
  • For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
  • I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video 5Ac3Xhkyu68 Gaming Rules! Rules Teach at 2:37 sentiment: positive
video_pk 85130 · mention_pk 217574
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one favorite game for many years
  • Phenomenal game
  • Rewarding complexity
  • Emerging narrative
  • Can be played solo, multiplayer, competitively, or cooperatively
  • Great replayability due to variability
  • Requires brain power and rewards experience
Cons
  • Not for players who want simple dice rolling and monster fighting
  • Mentally exhausting
  • Can be slow if not played efficiently
Thematic elements
  • exploration-y combat game
  • fantasy
Comparison games
  • Too Many Bones
  • Through the Ages
Mechanics (from transcript analysis)
  • Action Point Allowance — The host discusses movement points generated by cards to perform actions like moving and exploring.
  • Combat — The game involves "combat" and fighting monsters.
  • cooperative play — There is a way that you can play the game "cooperatively where you need to defeat the cities."
  • Deck Building — The game has "deck building elements to it".
  • exploration — The game involves "exploring the land."
  • Leveling up — Players are "leveling up your character."
  • Set Collection — The game involves collecting points, and the host mentions "two types of tiles, countryside and core tiles. Somewhere in these four tiles are two cities."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mage Knight is my number one favorite game.
  • It's a hardcore serious game for serious gamers who want to put in the effort to work, you know, spend the brain power on the puzzle.
  • If you're not a fan of Mage Knight, you you might be watching this video just for entertainment value, but hopefully you can appreciate that people who like this kind of game, this is the perfect game for people who like this.
  • I've forgotten how mentally exhausting this game is.
  • This has been, you know, the best week off work ever.
  • This game is phenomenal. This game still has not been beaten for me 14 years now, and this has been my number one favorite game.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 56:24 sentiment: positive
video_pk 85160 · mention_pk 217716
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 56:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Number one favorite game.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:01:20
video_pk 84991 · mention_pk 216927
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 1:01:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:41:00 sentiment: positive
video_pk 84991 · mention_pk 216951
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 1:41:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The host could sit down and teach 99% of the rules without referring to the rule book.
Cons
none
Thematic elements
none
Comparison games
  • Through the Ages
  • Voidfall
  • Great Western Trail
  • Marikbo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 10:11 sentiment: positive
video_pk 84782 · mention_pk 216018
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Remains the reviewer's number one favorite game after 12 years
  • Phenomenal and thoroughly enjoyable solo playthrough
  • Still a favorite even with many new great games released
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The context implies a scenario or campaign setting.
  • Solo Play — The game was played as a solo playthrough.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video bjB0N5jxFg4 The Brothers Murph Playthrough at 97:18:20 sentiment: neutral
video_pk 84784 · mention_pk 216049
The Brothers Murph - Mage Knight Board Game video thumbnail
Click to watch at 97:18:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Desire to try the game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't know what you're talking about, it just sounds ridiculous.
  • So blow so addictive that Slay the Spire for me.
  • It's very slay the spire but with dice.
  • The game itself in terms of the rules overhead is not that high.
  • But then yeah, figuring out how you want to do it and then how you manage constantly getting more and more and more of these cards is tough.
  • The artwork is a slight disappointment in this board game.
  • It's very interesting the way it all works.
  • I get why people dig it.
  • We really like Speak easy a lot, but could very well be our favorite Lera.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 8:47 sentiment: positive
video_pk 84712 · mention_pk 215597
The Brothers Murph - Mage Knight Board Game video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • widely regarded as the best solo experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM Gaming Rules! Interview at 1:32:59 sentiment: positive
video_pk 84719 · mention_pk 215672
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 1:32:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Ricky Royal's solo playthroughs helped establish the game's popularity.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — Ricky Royal (Richard Wilkins) is primarily a solo gamer and did solo playthroughs of Mage Knight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video hmzSalWCM7E Gaming Rules! Discussion at 2:20
video_pk 84598 · mention_pk 215114
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 2:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a component that was blended to create Mage Knight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ever since then, everything he's ever done, I've been the guy behind the guy.
  • He's a fraud, I'm telling you.
  • He's got a little seritious thing in his ear, that's me whispering every single move the man has made.
  • You're you're a pioneer in the in the YouTube business in board gaming. And it's because of you that people like me have channels and decided to do the things we do.
  • Paul, uh, remind me again, is this gaming rules or gaming cruelty?
  • Screw you, Paul.
  • Always be cheating.
  • Paul Grogan is great, but Colin Colin is legendary.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:25:45 sentiment: positive
video_pk 84207 · mention_pk 213835
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 1:25:45 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Number one favorite game of all time.
  • Can be played in four or five hours.
Cons
none
Thematic elements
Comparison games
  • Elder Scrolls
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video meL8VE9-ay0 Board Game Critique Top 7 List at 4:53 sentiment: positive
video_pk 83922 · mention_pk 212499
Board Game Critique - Mage Knight Board Game video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy tactical adventure with an expansive sandbox
  • Sandbox, one-person army feel
Comparison games
none
Mechanics (from transcript analysis)
  • Card-Driven Action Dictionary (multi-use cards) — A deck of multi-use cards powers movement, blocking, attacking, etc.
  • Multi-Use Cards — A deck of multi-use cards powers movement, blocking, attacking, etc.
  • Resource Management — Mana, dice and crystals power effects and enable combos.
  • Resource Management (mana, crystals, dice) — Mana, dice and crystals power effects and enable combos.
  • Tile Exploration and City Sieges — Explore tiles, recruit units, cast spells, and siege cities.
  • Turn Building and Combo Routines — Line up actions and use red crystals to power combos; discard dead cards for more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Invaders meets dice placement brilliance.
  • The solo puzzle is when to flip.
  • Delicious pain.
  • You play two cards each round, one top, one bottom, managing stamina like it's your last coffee.
  • The chaos bag that laughs at your hubris.
  • By round eight, I had zero fires because storms kept wrecking my roof.
  • Zero health left. Victory by a whisker.
  • Mage Knight hands you a toolbox and says, 'Build the meta yourself.'
  • I lined up concentration to juice the next action.
  • The genius. Know the timing windows. Use fast powers to reposition trouble, then slow powers to finish.
  • Solving that turn felt like cracking a safe.
  • Better than any AI opponent I've ever outsmarted.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 8:05 sentiment: positive
video_pk 83753 · mention_pk 211608
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New expansion 'Apocalypse Dragon' released after 10 years.
  • Vast amount of content in the expansion.
  • Includes rules for PvP combat.
  • The expansion integrates existing PvP rules in an interesting way.
Cons
  • Limited play of the new expansion (only one scenario played).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat with enemies.
  • cooperative play — Players can play cooperatively.
  • Deck Building — Players build their decks of cards.
  • exploration — Players explore a map.
  • PvP rules — Includes rules for player-versus-player combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video OqC4Z794YLU Rob's Tabletop World Discussion at 21:32 sentiment: positive
video_pk 82377 · mention_pk 206986
Rob's Tabletop World - Mage Knight Board Game video thumbnail
Click to watch at 21:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not going to chase developers or or or or uh cu- um companies and try to be, you know, Cult of the New, the guy that that y- y- you know, gets that thing out first or gives you a lot of y- you know, clickbait and crap like that.
  • But I think more than ever I have been been trying to figure out. I go, you know something? I can do this. You know, I never quit on anything in my life.
  • The best way to put it, okay? I'm never going to beat the guy, okay? But I'm going to give everything I can.
  • If you don't adapt, you die. And uh I'm adapting.
  • So, I started retooling the site and I ran a little poll and you know, almost 60% of you liked the changes I made.
  • I want to experience things. I want to share that with with you guys and that's what's inspiring me.
  • If I'm not having fun, what's the point? What's the point, right?
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 11:22
video_pk 82224 · mention_pk 206543
Rob's Tabletop World - Mage Knight Board Game video thumbnail
Click to watch at 11:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 50:08
video_pk 82273 · mention_pk 206691
Gaming Rules! - Mage Knight Board Game video thumbnail
Click to watch at 50:08 · YouTube ↗
Pros
none
Cons
  • Cannot say which character is a favorite.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video ew6yniAetNA Rob's Tabletop World Discussion at 23:06:12
video_pk 82278 · mention_pk 206735
Rob's Tabletop World - Mage Knight Board Game video thumbnail
Click to watch at 23:06:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's really a good thing, you know.
  • And I think that's a good thing. I think this is going to be a very, very busy summer uh for new games.
  • And that's a good thing. We also have taxes this week.
  • Um, the ones that usually do are are corrupt.
  • Um, I'm really enjoying myself. And, that's the most important thing, I think.
  • Um, I'm not complaining. It's It's good.
  • Um, the channel's really doing a lot better.
  • Um, the quality's going to keep getting better.
  • Um, I I mean, I can go on and on with all the stuff and I'm really happy about it.
  • Um, I think I paid three times the amount that I wanted to pay for it.
  • Um, and and and and and and we're overcoming some of the things that we have going.
  • Um, I love the AI artwork. I think they're doing it's doing such a great job and I really like it and um
  • Um, and look to the future.
  • Um, a lot of my friends are are hanging it up and it's sad.
  • Um, I have a small little following and just uh play to that.
  • Um, very sad about Marco.
  • All right? So, if it doesn't work, we'll figure it out from there.
References (from this video)
No references stored for this video.
Video J20i5PVZ4-Y Meet Me At The Table Playthrough at 0:00 sentiment: mixed
video_pk 82213 · mention_pk 206490
Meet Me At The Table - Mage Knight Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep tactical depth and card interaction
  • Rich content from expansion tiles and new mage Coral
  • Dynamic boss (Apocalypse Dragon) with multi-head mechanics
Cons
  • Very high complexity and long setup
  • Expansion-driven variability can be overwhelming for new players
Thematic elements
  • Heroic conquest, tactical combat, resource management, progression via artifacts and skills.
  • Fantasy realm with knights, mages, dragons; modular tiles and day/night exploration.
  • Epic, campaign-like progression with escalating threats and boss-like dragon mechanics.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players manage a hand of action cards to perform moves, attacks, blocks, and influence.
  • combat resolution — Block/attack with armor, resistances, and special effects; multiple heads for dragon.
  • Modular Board — Expansions add new sites and events, including horsemen and apocalypse boss.
  • Modular expansion tiles and scenarios — Expansions add new sites and events, including horsemen and apocalypse boss.
  • Movement and terrain — Movement costs depend on terrain; day vs night affects movement and options.
  • Turn progression and day/night cycle — Day and night phases influence actions and combat options.
  • Unit Management — Recruit and manage units, some become wounded, can be healed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dragon has five total heads.
  • Mage Knight really sings.
  • There are plethora of scenarios here.
References (from this video)
No references stored for this video.
Video aJSyaLusUsM Hungry Gamer Discussion at 1:05:46 sentiment: mixed
video_pk 81399 · mention_pk 201863
Hungry Gamer - Mage Knight Board Game video thumbnail
Click to watch at 1:05:46 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Deeply engaging gameplay loop.
  • Highly regarded as a solo experience.
  • Fun even with high complexity and a steep learning curve.
Cons
  • Cooperative mode has low player interaction.
  • Movement puzzle can be a detractor.
  • Extremely complex ruleset.
Thematic elements
Comparison games
  • Dungeon Crawler Carl
  • Star Trek Mage Knight
Mechanics (from transcript analysis)
  • cooperative play — The co-op mode is described as having minimal player interaction, to the point where Dungeon Crawler Carl has more interaction. Players barely interact with each other a lot.
  • Deckbuilding — The core gameplay loop involves building and managing a deck of cards.
  • Modular Board — Implied by the campaign expansion and the nature of the game, suggesting varied setups.
  • rulebook complexity — Known for its extensive and intricate ruleset that requires significant time to learn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Dungeon Crawler Carl more than the original Unstoppable. I would say by a reasonable amount.
  • It retroactively makes the mechanics of unstoppable make more sense and be more thematic like the whole upgrading of cards.
  • Dungeon crawler Carl has actual bosses that come out and it's great because again this thematically linked to the book.
  • The mechanics that have been tweaked for dungeon crawler car unstoppable make it the best version of Unstoppable so far, I think.
  • The mana is a resource that builds up every round, you can keep it round to round and it makes the card design more interesting because they give a resource you can spend.
  • Mage knight co-op is not a great cooperative experience. Like you barely interact with each other a lot.
  • The biggest problem biggest problem in Dungeon Universalis is there's no index. I mean, there is an index, but it has like four pages listed. Like, it's just a disaster of an index.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 37:03 sentiment: neutral
video_pk 81273 · mention_pk 200852
Neon Gorilla - Mage Knight Board Game video thumbnail
Click to watch at 37:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Only played once a year
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — The speaker plays Mage Knight solo once a year.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video iDmc2xLeXko Neon Gorilla Interview at 10:40
video_pk 81223 · mention_pk 200539
Neon Gorilla - Mage Knight Board Game video thumbnail
Click to watch at 10:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
  • if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
  • Pandemic has a lot of problems with this. Alpha player will creep in.
  • I do think some games like you can design against alpha player without like totally hiding everything.
  • The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
  • The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
  • I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
  • I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
No references stored for this video.
Video Kw9MD3qHA6s Board Game Critique Analysis at 8:30 sentiment: mixed
video_pk 81166 · mention_pk 200188
Board Game Critique - Mage Knight Board Game video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • One of the most acclaimed designs in the modern hobby.
  • Revised rulebook in Ultimate Edition is an improvement.
Cons
  • One of the hardest games to learn from its own documentation.
  • Dense and poorly sequenced structure.
  • Cannot learn the game linearly because it's not written linearly.
  • Community FAQ document has hundreds of specific rules questions.
  • Official documentation never became trustworthy enough to stand on its own.
Thematic elements
  • Exploration and conquest
Comparison games
none
Mechanics (from transcript analysis)
  • conquest — Adventure of conquest.
  • Cooperative — Acclaimed design for cooperative play.
  • day-night cycle — Part of the complex systems.
  • exploration — Adventure of exploration.
  • Mana system — Part of the complex systems.
  • solo — Acclaimed design for solo play.
  • wound management — Part of the complex systems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great games shipped with terrible rulebooks.
  • The problem isn't the design, it's the documentation.
  • When the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The rulebook is supposed to be the gate that lets you into the experience.
  • This isn't getting better. We're not talking about ancient games... we're talking about high production releases from the last few years that arrived with rulebooks that simply do not work.
  • That's not a learning curve, that is a wall.
  • The rulebook tried as hard as it could to hide all the weird stuff.
  • The cruelty of it is the context. This is a re-release.
  • A reprint is supposed to be your second bite at the apple, your chance to sand down every rough edge.
  • The BGG threads at launch were just flooded with rules questions, and people were asking whether later retail copies shipped with a corrected version, which is the most damning signal a rulebook can possibly send.
  • The publisher rewrites the rulebook and releases the new version as a paid product.
  • The irony is doing some heavy lifting there. That's almost too perfect.
  • Players blame themselves first.
  • And that is the real damage of a bad rulebook. It makes people feel stupid.
  • There is a difference between density and dysfunction.
  • A good rulebook scaffolds complexity. It layers information in the order a player needs it.
  • The structure is so dense and so poorly sequenced that you consistently have to read it multiple times across multiple sessions before anything coheres.
  • Community-built rule summaries became the standard learning tool, more reliable and more frequently consulted than the rulebook the game shipped with.
  • More than a decade after release, the standard recommendation for new players is still to skip the rule book and watch a video tutorial first, which is a clear signal that the official documentation never became trustworthy enough to stand on its own.
  • That's not an FAQ, that is a corrective supplement to a deficient primary document.
  • That's what bad rule books generate, this cottage industry of third-party fixes that should never have been necessary.
  • At some point, a pattern is a policy.
  • The rule book was written for people who already know how to play.
  • A game asking players to invest significantly in both time and money should not require that players outsource explanation to volunteer fans online.
  • Simplicity is no protection.
  • Writing a clear rule book is a separate skill from designing a clear game.
  • When you've spent that much money and waited that long, opening the box to find a document that cannot explain how to play feels like a betrayal of the implicit contract between publisher and backer.
  • Complexity is not an excuse for poor structure.
  • Game designers are not naturally positioned to ask that question because they already know everything. They need editors who do not.
  • Professional technical writers exist. Rule book editors exist as a dedicated specialty within the hobby now.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation, and players will keep arriving at what should have been a great first session armed with a document that sets them up to fail.
  • Every single game we've talked about today is worth playing.
  • The rulebook failures we've documented are a reason to seek out community tutorials and third-party summaries and how to play videos before your first session. They are not a reason to avoid the games entirely.
  • The rulebook is supposed to be the gate that lets you into the experience. And when the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The Conan rule books were universally panned, and that experience cost Monolith both bad press and the additional expense of rewriting and posting replacement rule books to backers.
  • That's the line that should be tattooed on every studio's wall. A game designer understands their game completely and intuitively, which is exactly why they are poorly positioned to write the document that explains it to someone with zero context.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation...
References (from this video)
No references stored for this video.
Video Kw9MD3qHA6s Board Game Critique Analysis at 20:07 sentiment: positive
video_pk 81166 · mention_pk 200196
Board Game Critique - Mage Knight Board Game video thumbnail
Click to watch at 20:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • One of the great solo experiences
Cons
  • Rulebook issues necessitate community tutorials/summaries
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great games shipped with terrible rulebooks.
  • The problem isn't the design, it's the documentation.
  • When the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The rulebook is supposed to be the gate that lets you into the experience.
  • This isn't getting better. We're not talking about ancient games... we're talking about high production releases from the last few years that arrived with rulebooks that simply do not work.
  • That's not a learning curve, that is a wall.
  • The rulebook tried as hard as it could to hide all the weird stuff.
  • The cruelty of it is the context. This is a re-release.
  • A reprint is supposed to be your second bite at the apple, your chance to sand down every rough edge.
  • The BGG threads at launch were just flooded with rules questions, and people were asking whether later retail copies shipped with a corrected version, which is the most damning signal a rulebook can possibly send.
  • The publisher rewrites the rulebook and releases the new version as a paid product.
  • The irony is doing some heavy lifting there. That's almost too perfect.
  • Players blame themselves first.
  • And that is the real damage of a bad rulebook. It makes people feel stupid.
  • There is a difference between density and dysfunction.
  • A good rulebook scaffolds complexity. It layers information in the order a player needs it.
  • The structure is so dense and so poorly sequenced that you consistently have to read it multiple times across multiple sessions before anything coheres.
  • Community-built rule summaries became the standard learning tool, more reliable and more frequently consulted than the rulebook the game shipped with.
  • More than a decade after release, the standard recommendation for new players is still to skip the rule book and watch a video tutorial first, which is a clear signal that the official documentation never became trustworthy enough to stand on its own.
  • That's not an FAQ, that is a corrective supplement to a deficient primary document.
  • That's what bad rule books generate, this cottage industry of third-party fixes that should never have been necessary.
  • At some point, a pattern is a policy.
  • The rule book was written for people who already know how to play.
  • A game asking players to invest significantly in both time and money should not require that players outsource explanation to volunteer fans online.
  • Simplicity is no protection.
  • Writing a clear rule book is a separate skill from designing a clear game.
  • When you've spent that much money and waited that long, opening the box to find a document that cannot explain how to play feels like a betrayal of the implicit contract between publisher and backer.
  • Complexity is not an excuse for poor structure.
  • Game designers are not naturally positioned to ask that question because they already know everything. They need editors who do not.
  • Professional technical writers exist. Rule book editors exist as a dedicated specialty within the hobby now.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation, and players will keep arriving at what should have been a great first session armed with a document that sets them up to fail.
  • Every single game we've talked about today is worth playing.
  • The rulebook failures we've documented are a reason to seek out community tutorials and third-party summaries and how to play videos before your first session. They are not a reason to avoid the games entirely.
  • The rulebook is supposed to be the gate that lets you into the experience. And when the gate is broken, it doesn't matter how amazing the garden behind it is.
  • The Conan rule books were universally panned, and that experience cost Monolith both bad press and the additional expense of rewriting and posting replacement rule books to backers.
  • That's the line that should be tattooed on every studio's wall. A game designer understands their game completely and intuitively, which is exactly why they are poorly positioned to write the document that explains it to someone with zero context.
  • Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation...
References (from this video)
No references stored for this video.
Video -QynTg_NjFs The Brothers Murph Discussion at 0:23
video_pk 80967 · mention_pk 198871
The Brothers Murph - Mage Knight Board Game video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So we always like to talk about what we got.
  • So we spent $70 today.
  • So for 70 bucks, looking at this collection, how do you think we did?
References (from this video)
No references stored for this video.
Video GsSQqvXuQkQ Other at 6:38
video_pk 79502 · mention_pk 192952
Mage Knight Board Game video thumbnail
Click to watch at 6:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • wizard in armor
Comparison games
  • Mage Wars
  • Captain's Chair
  • Star Trek Frontiers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On this episode, we give you terrible descriptions of games and hope you figure it out and don't get lost in the shuffle.
  • We are going to receive five, believe it or not, terrible game descriptions.
  • They say if you can get through the rulebook, you're the real winner. Thank God for Paul Grogan.
  • Do you know there's a whole thing, Mage Knight miniatures game? Before, that's why it's called Mage Knight the board game.
  • I don't feel very lucky at all. In fact, I feel like you might be an idiot.
  • Look I know sometimes people say that games are just spreadsheets but this is just a spreadsheet, right?
  • What's a game with a bunch of ducks, but not enough ducks?
  • If you are out there and you got a perfect score, let us know down the comments so that I can celebrate your life.
References (from this video)
No references stored for this video.
Video Ecsgx58pLNw Review at 0:16 sentiment: positive
video_pk 78727 · mention_pk 191779
Mage Knight Board Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun game.
  • Lots of actions to go through.
  • Love exploring new tiles.
  • Love trying to figure out how to defeat characters.
  • Modifying deck is enjoyable.
  • Getting new spell cards and units is good.
  • Leveling up character is good.
  • So much stuff going on.
  • Phenomenal solo game.
  • Super fun as a cooperative game.
Cons
  • Seem to play it wrong every single time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players level up their characters.
  • Deck Building — Players modify their decks to improve their capabilities.
  • Tile Placement — New map tiles are explored during gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So what do you get if you put a duck in a cement mixer? Quacks in the pavement.
  • Mage Knight: The Apocalypse Dragon, if you like Mage Knight, I cannot recommend this one enough.
  • I think this is an exceptional expansion and I think if you are a fan of Mage Knight, this is one you need to get.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 42:21 sentiment: negative
video_pk 77041 · mention_pk 185404
Mage Knight Board Game video thumbnail
Click to watch at 42:21 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Deck building mechanics
Cons
  • Lack of direction
  • Feels like a Euro game with a pasted theme
  • Punishing random encounters
  • Expensive
Thematic elements
  • Exploration and objective completion
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure game — Implied by exploration and encountering challenges.
  • Deck Building — Mentioned as a 'cool stuff to it with the deck buildingness of it'.
  • sandbox — The game is described as a sandbox where players are 'dropped into it'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video z5tN4-cTxOk Unboxing at 3:36 sentiment: positive
video_pk 68490 · mention_pk 164760
Mage Knight Board Game video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Dirt and Dust.
  • It's about Rally Car Racing.
  • This video is not being sponsored.
  • It's a deck building game with simultaneous play, dice placement, damage control.
  • The D6s are normal D6s, but the bite ones are custom dice.
  • I do like the art in the game.
  • It's a rally themed card game where players build their ultimate support team and fine-tune their cards to perfection by acquiring new cards.
  • Players map stages to collect speed points, repair their cars when needed, and push their runs to the limit to impress spectators with their daring maneuvers.
  • More games should do this. You know, an example of the round. I actually see it being played out. That's always really useful.
  • As I say, keep an eye on the channel. I can't remember exactly when I'm doing a playthrough of it, but I am.
References (from this video)
No references stored for this video.
Video T3jN6Rthlt0 Review at 0:25 sentiment: positive
video_pk 67035 · mention_pk 162940
Mage Knight Board Game video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the favorite games of all time.
  • Never leave my collection.
  • One of the funnest games you will ever play, especially solo.
  • Apocalypse Dragon expansion adds new hero (Coral) and painted mini.
  • New expansion has tons of content including scenarios and campaign.
  • Rulebook is surprisingly thick with many scenarios.
  • Pre-painted minis are a home run.
  • Fantastic scenarios, especially solo ones.
  • A must-have in your collection.
Cons
  • The Apocalypse Dragon expansion cost almost 70 bucks with shipping.
Thematic elements
Comparison games
  • HeroClix Mage Knight
Mechanics (from transcript analysis)
  • Campaign play — Players can track their campaign progress using a campaign sheet, and reputation is important.
  • Card Play — Players pay certain cards to move, attack, or block, and the cost to use abilities is decided by how cards are paid.
  • Deck Building — The game involves a deck of cards which represents the player's capabilities and the expansion adds more cards.
  • scenario-based play — The expansion includes a campaign book with different scenarios and the host mentions solo scenarios.
  • Tile exploration — Players move through tiles, with terrain affecting movement costs, and new tile types like pyramids and oases are introduced.
  • token management — Various tokens are used for damage, destruction, quests, factions, and skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games that will never leave my collection.
  • And it was one of the funnest games that you will ever play. And it's especially fun solo.
  • Pre-painted painted I mean pre-painted minis are always a home run for me.
  • This game is just fantastic. Brings back a lot of memories.
  • A must have in your collection if you are a board gamer.
References (from this video)
No references stored for this video.
Video hWV-e_fOAGE Top List at 5:16 sentiment: positive
video_pk 66934 · mention_pk 162802
Mage Knight Board Game video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chock full of adventure
  • Variable map ensures replayability
  • Puzzly and thematic
  • Ambiguous moral choices
Cons
  • Can be complex and heavy
Thematic elements
  • conquering cities, adventure
  • unknown land
  • card-driven actions
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • conquest — Players aim to conquer cities and capture keeps.
  • Deck Building — Utilizes a deck of cards for actions and progression.
  • Dungeon crawling — Features elements of exploring and overcoming challenges in a dungeon-like environment.
  • Tile Placement — Uses tiles to create a map that varies each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 1:10:55 sentiment: positive
video_pk 66676 · mention_pk 162463
Mage Knight Board Game video thumbnail
Click to watch at 1:10:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super super good at solo.
  • Very, very long, drawn out, super complex game.
  • Has deck building and an adventure side.
  • The Ultimate Edition includes all expansions.
  • Apocalypse Dragon expansion adds a campaign mode.
  • A Jaws of the Lion style entry-level version is coming to teach new players.
  • The new entry-level version adds more enemy types for veterans.
  • Has had a bit of a resurgence.
  • Outstanding outstanding solo game.
  • Very, very good if you're in the mood for a really meaty, lot of stuff to keep track of with some deck building.
Cons
  • The Apocalypse Dragon expansion box does not fit in the Ultimate Box without a custom insert.
  • It was tough for the speaker to put this game at #8 on their list, implying it could be higher.
Thematic elements
  • Adventure, exploration, combat
  • Fantasy world
  • Player-driven
Comparison games
  • Lord of the Rings: The Card Game
  • Nemo's War
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • Adventure — Players embark on adventures, exploring and interacting with the game world.
  • Complex rules — Known for its depth and complexity.
  • Deck Building — Core mechanic involves building and utilizing a deck of cards.
  • scenario-based — Played through various scenarios, with expansions adding campaign modes.
  • solo-centric — Considered a premier solo gaming experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 5KGkpdo27TY Allies or Enemies Top 100 List at 6:02 sentiment: positive
video_pk 65803 · mention_pk 159618
Allies or Enemies - Mage Knight Board Game video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep and rewarding
  • strong solo play
Cons
none
Thematic elements
  • heroic dungeon-crawl feel with deck management
  • fantasy quest world
  • epic, campaign-like scale
Comparison games
  • Distilled
  • Gaia Project
Mechanics (from transcript analysis)
  • complex action economy — careful planning of actions with gems and map engagement
  • Deck Building — build and utilize a powerful action deck
  • deck-building — build and utilize a powerful action deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 100 is In the Footsteps of Darwin.
  • this is a stone cold classic.
  • it's just really lovely.
  • Just super silly, super fun.
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 1:45 sentiment: mixed
video_pk 65751 · mention_pk 159516
Mage Knight Board Game video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Legitimized solo gaming
  • Challenging solo experience
  • Influential for solo gaming community
Cons
  • Boring
  • Thematically disconnected
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Gaming — The game is highlighted for its strong solo play and its influence on the solo gaming community.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video gZKAT0jm-Hk watch it played Discussion at 4:30 sentiment: positive
video_pk 65398 · mention_pk 159056
watch it played - Mage Knight Board Game video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I haven't seriously considered it when I was younger I created a lot of half-made games that never got finished
  • I do play shorter games more often just because of the convenience so when there's an opportunity to play a longer game i'll jump at that
  • I am pretty fussy about my games i do like to keep them in good condition
  • I think the main positives is just public speaking and having to think on your feet and the practice they get doing that through the series
  • Not so much starstruck but definitely there's a sense of admiration excitement when you play the game where you have a lot of fun with it and you get to meet the person who designed it
  • If I don't like the game I get rid of it but if i play it and i enjoy it it's probably going to stay
  • not really Barry I used to a lot but I find when I have time to play games now it's usually of the cardboard or plastic variety
  • I wouldn't say I get discouraged sometimes i get a little overwhelmed and maybe a little overtired because i'm trying to release a lot of videos within a certain timeframe and I'm only one person
  • I get such satisfaction out of what I'm doing I never get frustrated that i'm doing it I just wish I could do more
  • I'm not exactly sure but I know it was within the last year because Luke wanted to play and I'm not going to say no when my kids want to play a game no matter what it is
  • I'm used to losing games but I never take it hard it is natural to me as the way I pronounce card my videos are here so your gameplay never falters
References (from this video)
No references stored for this video.
Video g5Blb7iq24Q watch it played Analysis at 2:35 sentiment: positive
video_pk 65311 · mention_pk 158959
watch it played - Mage Knight Board Game video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Insert organizes components neatly with trays that can be used on the table.
  • Accommodates all expansions and the base game.
  • Trays underneath the main insert hold all the tiles, including expansions.
Cons
  • Setup was a total nuisance due to the variety of components and baggies.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • the utterly useless insert
  • it becomes a glorious mess
  • I've resigned myself in most cases to just opening it up chucking that insert and then bagging everything up into Bunches of little baggies
  • it's it's a nuisance
  • I'm a gamer I want to get the game out and on the table and be playing it as soon as possible
  • I'm always on the lookout for a better alternative
  • I did want to share them with you
  • so I thought this elder tour insert was excellent
  • not anymore look at these trays
  • so everything can be sorted and organized neatly
  • and then this insert arrived
  • he's done a great job once again of organizing everything
  • so you can keep them like that at the table if you want I imagine that's exactly what I'm going to do
  • and then when I'm ready to put it all way how simple is that going to be
  • if you don't have the time or the interest to put into something like this but you have a game in your collection that you'd like to upgrade with these great great inserts then I'd suggest you check out his website
References (from this video)
No references stored for this video.
Video yX5LIG4oEZM Allies or Enemies Top List at 3:33 sentiment: positive
video_pk 61038 · mention_pk 153447
Allies or Enemies - Mage Knight Board Game video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enormous sandbox with diverse mage playstyles
  • Expansions add depth and variety
  • Rich thematic feel
Cons
  • Very steep learning curve
  • Rulebook is dense with few examples
Thematic elements
  • Open-ended, sandbox-style adventure with heavy tactical puzzle
  • Fantasy world with mages and temples
  • Array
Comparison games
  • Mage Knight: Ultimate Edition
Mechanics (from transcript analysis)
  • Card-driven actions / hand management — Players plan and execute actions via a deck that represents abilities and movement
  • Modular Board — Tiles form a large, exploratory map where players navigate and develop their capabilities
  • Modular map / temple exploration — Tiles form a large, exploratory map where players navigate and develop their capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode is so simple, but works so well.
  • It is amazing because the bot actually makes sensible decisions.
  • the puzzle in all the different puzzles because every spirit that you use is just such a different puzzle.
  • It is so much randomness. It is so much randomness. But it is surprisingly interesting and surprisingly a really like emergent narrative from a game that's really just random dice rolling.
References (from this video)
No references stored for this video.
Video m5muFUayl4Q Rolls in the Family Analysis at 0:00 sentiment: positive
video_pk 60544 · mention_pk 152924
Rolls in the Family - Mage Knight Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, puzzle-driven hand management where each draw creates meaningful decisions
  • satisfying progression from zero to hero as upgrades unlock new capabilities
  • cooperative play aligns with puzzle-solving aspects and enhances group dynamic
  • varied finale options (cities or bosses) depending on play mode, providing replayability
Cons
  • notoriously complex and unforgiving; mastery requires time and dedication
  • potential for stalling if a hand dramatically lacks movement or key actions
  • heavy setup and potentially long playtime may deter casual players
  • steep learning curve around optimizing deck-building and encounter strategies
Thematic elements
  • heroic progression through deck-building and personal upgrades, culminating in a climactic finale
  • Fantasy world with cities and dungeons explored via a modular map during a single-session playthrough
  • episodic, finale-driven structure with boss encounters; heavy emphasis on cooperative puzzle-solving
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move across a map to reach encounters, resources, and objectives, with freedom to choose paths
  • Character progression / leveling up — Progression between encounters or sessions unlocks new cards and powers, driving a sense of growth from zero to hero
  • combat / monster encounters / boss battles — Engagements with monsters and bosses require strategic planning and resource management to prevail
  • Cooperative Game — Two-player cooperative mode is highlighted as a preferred method, allowing players to collaborate on puzzles and plans
  • cooperative play — Two-player cooperative mode is highlighted as a preferred method, allowing players to collaborate on puzzles and plans
  • Deck Building — Players draw from a personal deck and add new cards to shape actions, enabling strategic synergies and combos
  • deck-building — Players draw from a personal deck and add new cards to shape actions, enabling strategic synergies and combos
  • exploration / map movement — Players move across a map to reach encounters, resources, and objectives, with freedom to choose paths
  • Hand Management — Players must manage a hand of cards, balancing movement, attack, and defense while facing luck of the draw
  • hand management / action selection — Players must manage a hand of cards, balancing movement, attack, and defense while facing luck of the draw
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And Mage Knight is a game that probably is the closest I've seen in a board game.
  • the puzzle of this game in every hand is just so interesting.
  • cooperative which I would be our favorite way to play
  • it's going to be one of the cities or what a boss depending on what play mode you're doing.
  • going off and leveling up but ultimately coming back together to try finale
References (from this video)
No references stored for this video.
Video FGrjuy0TT1M Rolls in the Family Top List at 51:30
video_pk 60545 · mention_pk 152932
Rolls in the Family - Mage Knight Board Game video thumbnail
Click to watch at 51:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can be the most unlike unlikable person, but if you can just get one person to agree to play with you.
  • you get to play both roles within a session.
  • this is one of the most playable games I think on our list here in terms of just you could play this a 100 times and still be seeing situations you haven't seen before.
  • not an easy game to learn.
References (from this video)
No references stored for this video.
Video 15QzKOnUoyg Totally Tabled Top 10 List at 13:39 sentiment: positive
video_pk 39543 · mention_pk 226774
Totally Tabled - Mage Knight Board Game video thumbnail
Click to watch at 13:39 · YouTube ↗
Overall sentiment (raw)
high_positive
Pros
  • Classic, enduring solo puzzle experience
  • feels like endless strategic possibilities with hands of cards
Cons
  • Complex rulebook; heavy setup for new players
Thematic elements
  • puzzle-driven, card-based exploration and combat
  • Fantasy realm with knights, monsters, and sieges
  • epic, strategic, highly solvable as a solo puzzle
Comparison games
  • Frost Punk
  • The Loop
  • Voidfall
Mechanics (from transcript analysis)
  • exploration and combat — Player explores and fights within a modular map using card-driven actions.
  • hand management with multi-use cards — A large deck with multiple uses per card, driving movement, combat, and actions.
  • Multi-Use Cards — A large deck with multiple uses per card, driving movement, combat, and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle is so light I'd personally rather just make the decisions myself
  • it's all about Adventure and exploration
  • I want to have the time to be able to think out each turn
  • I want to be in control and chart my own path
  • the buck stops with me
  • these are great solo experiences they feel complete
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 66
Game Deep Dive
View on BoardGameGeek