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Mansions of Madness: Second Edition box art

Mansions of Madness: Second Edition

Game ID: GID0201102
Game Info
Year
2016
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Description

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 10 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video a2dsq2GsMSs watch it played Rules Teach at 0:31 sentiment: positive
video_pk 65126 · mention_pk 158756
watch it played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Companion app integration for dynamic scenarios and immersion
  • Modular board setup for replayability
  • Variety of actions available to investigators
  • Cooperative gameplay focused on mystery and survival
Cons
  • Risk of investigator elimination due to damage or horror
  • Potential for game difficulty to increase
  • Requires companion app for play
Thematic elements
  • investigating a haunting, stopping madness
  • mansion
  • app-driven narrative, scenario-based with changing elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — On their turn, investigators can perform up to two actions, which can be the same or different.
  • Barricades — Barricade tokens can block doors, requiring strength tests to move or pass through.
  • Combat — Investigators can attack monsters using weapons or spells, which involves performing skill tests. Monsters also have actions and can attack investigators.
  • Companion app — The game utilizes a companion app for setup, scenario management, narrative delivery, and dynamic generation of game elements.
  • Condition Management — Investigators can suffer damage and horror, leading to effects from damage and horror cards, and potentially gaining conditions like 'wounded' or 'insane'.
  • evade — If an investigator is in a space with monsters and wants to move out or perform certain actions, they must pass an evade test against the monster with the highest awareness.
  • exploration — Investigators can use an action to activate explore tokens, revealing new areas of the board with additional tiles and tokens.
  • Fire spread — Fire tokens can be placed and spread under certain conditions, affecting investigators and monsters in spaces with fire.
  • Modular board — The game uses double-sided map tiles that are revealed during play to build the game's environment.
  • Puzzle solving — Certain interactions require investigators to solve puzzles presented by the app, such as slide, code, or lock puzzles, which can be attempted using skill values and clue tokens.
  • Resource management — Players manage items, clue tokens, and potentially fire and darkness tokens, which affect gameplay and can be gained or lost.
  • Skill Tests — Investigators perform tests using one of six skills, rolling dice equal to their skill value, with successes determined by symbols on the dice. Clue tokens can be spent to convert results into successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is depending on you so join me at the table and let's learn how to play
  • players will be working together to try to unravel the mysteries of the scenario and figure out what they have to do to win all the while avoiding death and insanity
  • if you have any questions at all about anything that you saw here don't hesitate to put them in the comments below and i'll gladly answer them as soon as i get a chance but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video HlmLCf-10mE watch it played Rules Teach at 0:35 sentiment: positive
video_pk 65119 · mention_pk 158750
watch it played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging backstories and character introductions.
  • Interactive element for viewers to decide the next investigator and actions.
  • Use of an app to deliver narrative and information is highlighted.
Cons
none
Thematic elements
  • investigation of supernatural occurrences
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — The application provides a lot of the information in the game, and the host states they will not be showing it on screen very often, instead describing what it tells them.
  • character abilities — Harvey's ability allows him to give a clue token to a character within range as an action, once per round. William's ability grants him a clue whenever a monster is defeated. Minai's ability allows her or another investigator in range to roll one die during a test once per round.
  • Horror Management — William's ability involves discarding up to two face-down horror, and flipping over a card for a new effect. Minai's ability allows discarding one horror.
  • Item Usage — The 2x4 is described as a heavy weapon that can be dropped and placed against a door to act as a barricade, then picked up again. A fire extinguisher doubles as a heavy weapon and was brought knowing cultists' recklessness with fire. A spell to instill bravery allows discarding horror. Candles are brought due to potentially untrustworthy lighting.
  • Scenario Selection — The host chose a new game and selected 'The Cycle of Eternity' from the available scenarios. They also made selections for investigators.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cult bashing Professor Harvey Walters I had to have him in this investigation.
  • William York a downtrodden actor who just couldn't land a solid gig and in desperation turned to a career in grave digging.
  • The character who got the most votes from all of you was William York.
  • A lot of the information in this game is going to be provided to us by the application.
  • In the comments below I'd like you to tell me which investigator we should activate first and what actions they should take.
References (from this video)
No references stored for this video.
Video VEfudDRXvAM watch it played Review at 1:06 sentiment: positive
video_pk 65121 · mention_pk 158752
watch it played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good evening and welcome to the Mansions of Madness
  • hi welcome to watch it played my name is Rodney Smith and on July 14th 2011 I started my first board game video series here on YouTube with that exact corny opening and I begged you not to leave and thankfully some of you didn't and I'm still here years later in this exact same spot shooting more board game videos
  • I thought it might be fun since we're going to do a playthrough of mansions of Madness again this time the second edition to come back and pay tribute to the original set
  • I have a full instructional video teaching you how to play this second edition of mansions of Madness and I'll put a link to that in the description of this video if you'd like to check it out
  • I want to give you a chance to have some influence over the game that we play by voting on The investigators that will be be using
  • we're going to be playing through the cycle of Eternity scenario
  • all of the second edition figures painted which was done by my friend Cole Fisher of peninsula painting services and you can find information about how to commission him for your own projects if you're interested in the description of this video
  • one character that we'll for sure be using is Harvey Walters
  • now you just need to watch the rest of this video read over the characters and their effects and determine which one you'd most like to see us use then go to the link in the description below which will take you to a poll and vote on your favorite character
  • we'll pick the top two voted ones for our playthrough and they'll join Harvey Walters
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 2:40 sentiment: negative
video_pk 63582 · mention_pk 157020
Getting Games - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video Ez8QiIeFlYI Shelfside Review at 0:52 sentiment: positive
video_pk 60771 · mention_pk 153212
Shelfside - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App-driven management reduces setup and bookkeeping dramatically across platforms (iOS, Android, Windows, Mac).
  • Smooth UI with clear labeling; unobtrusive interface that integrates narration and flavor text well.
  • Excellent sound design, narration, and contextual flavor that heighten immersion.
  • Puzzles are quick to set up and easily randomized; map variation supports replayability.
  • Four scenarios offer thematic variety; expansions and paid digital scenarios add long-term value.
  • Investigators are distinct with interesting starting distributions and scenario-driven goals.
  • Insanity mechanics add memorable tension and player interaction/role-playing moments.
Cons
  • Menu and end-of-game prompts can be easy to misinterpret, risking accidental game termination without undo.
  • Monster stands and physical minis can be fiddly; storage and stand durability are concerns.
  • Physical component storage is not well organized; home storage solution can be pricey or cumbersome.
  • Solo play is notably harder; some Sandy/“insanity” elements are more punishing with fewer players.
  • Darkness and fire mechanics on the live map would benefit from clearer in-map cues.
  • Some players may find balance issues or randomness frustrating in lower player counts.
Thematic elements
  • Cosmic horror, mystery, and sanity under pressure
  • Lovecraftian investigations across cities, graveyards, docks and mansions
  • Narrative-driven with app-managed state, prompts, and flavor text
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
  • App Assisted — Companion app handles much of the bookkeeping, map progression, clues, NPCs, and story prompts.
  • App-driven state management — Companion app handles much of the bookkeeping, map progression, clues, NPCs, and story prompts.
  • Combat and weapon dynamics — Weapons interact with monster mechanics; app accounts for weapon damage and situational bonuses.
  • Combat: Damage Based — Physical and mental damage is tracked with face-up/face-down cards; wounds and insanity introduce persistent effects.
  • Dice rolling — Players perform stat-based dice checks; elder signs provide successes or failures, sometimes with target numbers.
  • Health and horror tracking via damage cards — Physical and mental damage is tracked with face-up/face-down cards; wounds and insanity introduce persistent effects.
  • Insanity and wind conditions — Insanity alters behavior and objectives; severe insanity can end or drastically shift gameplay dynamics.
  • Investigator vs mythos phases — Rounds alternate between investigator actions and mythos phases, where the game advances the story and triggers events.
  • Narrative choice — Dialogue choices provide information or influence NPCs, enriching storytelling.
  • NPC dialogue trees and flavor text — Dialogue choices provide information or influence NPCs, enriching storytelling.
  • Puzzles and investigations integrated via app — In-app puzzles and prompts drive clues and progression, reducing GM setup time.
  • Scenario-driven maps and tokens — Four scenarios with map tiles, tokens, NPCs, and multiple locations; map layouts vary per scenario.
  • Skill checks with dice and elder signs — Players perform stat-based dice checks; elder signs provide successes or failures, sometimes with target numbers.
  • Two actions per investigator turn — Each investigator has two actions per turn and can repeat actions; decisions drive puzzle solving and exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this app just saves so much time
  • a great UI where nothing's obtrusive and symbols are clearly labeled
  • the narration at the beginning and end of each scenario it just really pulls you into the world
  • you can download another one for five dollars from a collection of three and start playing right away
References (from this video)
No references stored for this video.
Video fX1HHko617I No Pun Included Review at 2:12 sentiment: positive
video_pk 29557 · mention_pk 86817
No Pun Included - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App handles heavy lifting of rules and provides tension and ambiance
  • Randomized maps for replayability and new experiences
  • Seamless learning curve; quick to pick up for a big box game
  • Cohesive Lovecraftian experience with strong thematic integration
  • Accessible setup and play experience that still delivers depth
Cons
  • High initial price
  • Puzzles can be uneven in difficulty; one Mastermind-style puzzle was very time-consuming
  • Reliance on the app may reduce the tactile feel of the first edition's components
  • Launch content feels limited in scope with fewer scenarios and similar endings
Thematic elements
  • Lovecraftian cosmic horror, investigation, sanity, and atmospheric suspense.
  • A Lovecraftian mansion with shifting rooms and ancient horrors, explored by investigators under the watch of a Keeper.
  • emergent, app-driven story where the Keeper seeds events and players uncover clues and threats.
Comparison games
  • Star Wars: Rebellion
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App Assisted — The app handles setup, map generation, event narration, and many rule aspects, shaping pacing and tension.
  • App-assisted rules and narration — The app handles setup, map generation, event narration, and many rule aspects, shaping pacing and tension.
  • Combat resolved by dice and resource tracking — Combat uses dice and Elder Sign mechanics to determine success; damage is tracked and monsters are managed via cards.
  • Combat: Dice — Combat uses dice and Elder Sign mechanics to determine success; damage is tracked and monsters are managed via cards.
  • Cooperative Game — Players work together to solve puzzles, discover clues, and survive threats.
  • cooperative play — Players work together to solve puzzles, discover clues, and survive threats.
  • Puzzle solving — In-game puzzles must be solved to progress, with a variety of puzzle types created or guided by the app.
  • Sanity/insanity tracking — Insanity cards and sanity tracks affect players, driving tension and roleplay opportunities.
  • Tile/room exploration — Modular, expandable board with rooms and doors that players explore to uncover hazards and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best game experiences we've had this year
  • the app is a winner it's incredibly seamless
  • the experience you get in mansions of madness is terrific
  • the puzzles are handled really well in the app
  • the app does most of the heavy lifting of the rules
  • it replaces the cumbersome combat mechanic with roll some dice
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY Before You Play Top List at 20:28 sentiment: mixed
video_pk 12149 · mention_pk 115044
Before You Play - Mansions of Madness: Second Edition video thumbnail
Click to watch at 20:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive storytelling and scenario variety
  • strong cooperative experience
Cons
  • lengthy sessions
  • text heavy; reading can bog down play
Thematic elements
  • cooperative mystery solving with monsters
  • Lovecraftian mansion, mystery and exploration
  • narrative-driven scenarios guided by an app
Comparison games
  • Time Stories
  • Chronicles of Crime
Mechanics (from transcript analysis)
  • App Assisted — An app directs setup, monsters, and scenario progress.
  • app-assisted scenarios — An app directs setup, monsters, and scenario progress.
  • cooperative exploration — Players explore rooms, solve mysteries, and combat monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
  • the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
  • gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 11754 · mention_pk 34474
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Horror
  • Mystery
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video FyuIeobM7Yw Going Analog Review at 0:18 sentiment: positive
video_pk 7292 · mention_pk 21553
Going Analog - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative drive with tense cooperative gameplay
  • Convenient app-driven setup and scenario variety
  • High replayability through variable layouts and expansions
  • Atmosphere and tension-building pacing that evokes Lovecraftian horror
Cons
  • Expensive expansions and a few component quirks (notably bases)
  • Some fiddly rules and occasional long play sessions
  • High upfront cost and uneven value across expansions due to mission count
Thematic elements
  • Cooperative investigation, puzzle-solving, and survival under simulated time pressure within a story-driven scenario
  • A Lovecraftian haunted mansion in the Arkham universe, with investigators exploring a sprawling estate and confronting eldritch threats
  • Narrative-driven, scenario-based play guided by a companion app that reveals content and progression
Comparison games
  • Resident Evil (video game/franchise)
  • Arkham Horror (board game)
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App-assisted game master — A companion app runs the scenario, tracks monsters, reveals clues, and advances the story
  • cooperative play — Players collaborate to achieve shared objectives while managing scarce resources
  • Exploration and puzzle solving — Investigators explore rooms, interact with the environment, and solve puzzles to progress
  • Resource management — Limited ammo, healing items, and time influence choices and risk assessment
  • Variable scenarios and replayability — The app and expansions alter layouts, monsters, and content for differing playthroughs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The app makes this setup breezy.
  • Losing is really fun in this game.
  • This game is a perfect example of that.
  • It's a very cutthroat game.
  • The app will switch out the layout, switch out the tiles, switch out the monsters.
  • This game is narrative-driven and highly thematic.
References (from this video)
No references stored for this video.
Video 98t-R9G5Iqw The Dice Tower Top List at 21:18 sentiment: positive
video_pk 7200 · mention_pk 21317
The Dice Tower - Mansions of Madness: Second Edition video thumbnail
Click to watch at 21:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly immersive with app integration
  • Excellent miniatures and components
  • Cohesive story-driven scenarios
  • Great for game night centerpiece
  • Extensive content with expansions
  • Best Fantasy Flight Cthulhu game
Cons
  • Difficult to get to table
  • Requires significant time commitment (1-4 hours)
  • Needs shorter scenarios
Thematic elements
  • Cthulhu investigations and mysteries
  • Lovecraftian horror
  • App-driven cooperative narrative game
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • app integration — Mobile app controls scenarios and surprises
  • cooperative investigation — Team solves puzzles and mysteries
  • Miniature-Driven Board — High-quality miniatures on beautiful board
  • Scenario Variation — App provides different scenarios and mysteries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a gumbo. You want to have a little bit of worker placement? Cool. You want to have a little bit of interesting card play? Cool.
  • You're trying to colonize the moon, baby.
  • I love that there's just positive interaction that is people trigger the incomes.
  • When do I kill my people? Like when do I use them for such a strong action and then reset them down to one?
  • This game is stupid good.
  • Don't be an alpha player. Done. This game is fantastic.
  • Look what we all made.
  • I'm so sorry I'm over here. (Said repeatedly in Project Elite)
References (from this video)
No references stored for this video.
Video jsVkwdoTLtY The Broken Meeple Top List at 23:52 sentiment: positive
video_pk 5964 · mention_pk 100029
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 23:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenario-based length makes it accessible
  • App does excellent job maintaining immersion
  • Great Lovecraftian atmosphere and theming
  • Can be played solo or multiplayer
  • Soundtrack and ambient sound effects enhance immersion
  • Quality writing and narrative
Cons
  • Miniatures are poor quality and distracting
  • Miniature placement is cumbersome
  • Miniatures difficult to identify with expansions
Thematic elements
  • Investigation of cosmic horror mysteries
  • Lovecraftian mansions and locations
  • Scenario-based storytelling with app integration
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • App Assisted — App provides story guidance, sound effects, and narrative elements
  • App-driven gameplay — App provides story guidance, sound effects, and narrative elements
  • Combat System — Narrative-driven combat with descriptive options
  • deduction — Players solve puzzles throughout scenarios
  • Puzzle solving — Players solve puzzles throughout scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good mechanics will make a game good but a good theme will bring me back for the second play
  • Luke's law: theme makes a game a lot better for me
  • immersion is not just a case of oh the game has a good theme but it's how immersed in the world am I
  • there is a little bit of a difference between the two [thematic and immersive]
  • it doesn't matter how rich that story you make it would still suck as a game
  • I feel like I'm just basically telling my own MCU movie
  • the world feels alive and therefore I'm going to get immersed in it
  • when I'm playing the game I don't feel like I'm just playing a bunch of mechanics I feel like I'm telling my character story
  • I am invested in what people are doing I am role playing my character
  • this is a very dark game okay and not for the fainthearted not for the easily triggered
  • I have never sweated in a card game so much before
  • you will be sucked into this world and you will care about the characters
  • the king of all campaign story driven games that I know of
  • some of the best writing I have seen in any campaign game to date
  • regardless of what kind of world you'd find yourself immersed in remember to come back to reality at some point and still remember it's only a game
References (from this video)
No references stored for this video.
Video sfynkh_guXM Foster the Meeple Top List at 6:04 sentiment: positive
video_pk 4798 · mention_pk 14079
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App creates atmosphere and tone
  • Diverse scenarios
  • Recently got new expansion
  • Character specialization
Cons
  • Very difficult
Thematic elements
  • Cthulhu horror
  • app-driven atmosphere
  • investigation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box
  • We are talking about objectively the best games in the whole wide world
  • The limit does not exist
  • As mean as a game as you can play
  • I love not knowing what's going to happen
  • It's perfect
  • Root is my type of game
  • Most played game of all time
  • This is phenomenal
  • If you're in a horror movie is not everything dependent on luck
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 8:53 sentiment: positive
video_pk 1806 · mention_pk 5217
The Secret Cabal Gaming Podcast - Mansions of Madness: Second Edition video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative flow and puzzle variety
  • Enhanced app-driven experience improves immersion
Cons
  • Complex setup and occasional app glitches
  • Some players felt setup loads the table with tedium
Thematic elements
  • Story-driven, puzzle and exploration focus
  • Arkham Horror universe; Lovecraftian exploration
  • App-driven narrative with modular story tiles
Comparison games
none
Mechanics (from transcript analysis)
  • App-driven exploration — the app guides exploration and story events
  • cooperative exploration — players work together to solve puzzles and progress
  • Modular tiles / scenarios — randomized rooms and encounters shape each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
References (from this video)
No references stored for this video.
Video dKtNBEs5vQI Our Family Plays Games Discussion at 6:18 sentiment: mixed
video_pk 554 · mention_pk 1664
Our Family Plays Games - Mansions of Madness: Second Edition video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive theme
  • strong atmosphere
Cons
  • long playtime
  • setup complexity
Thematic elements
  • mystery, exploration
  • Mansions, Lovecraftian horror
  • app-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — an app controls exploration, monsters, and puzzles
  • cooperative play — players work together to solve scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the apps really made it immersive in Mansions of Madness
  • open drafting, set collection, take-that in Buried Treasure
  • please play as many games as possible and listen to other podcasters
  • truth is the state of being the case
References (from this video)
No references stored for this video.
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