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Mansions of Madness: Second Edition box art

Mansions of Madness: Second Edition

Game ID: GID0201102
Game Info
Year
2016
Players
1-5
Age
14+
Playtime
180 min
Collection
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Description

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Description

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 33 · mix 5 · neu 3 · neg 3
Mentions per page
Showing 1–50 of 52
Video -De3ZXWS_oA Rolling Dice & Taking Names Top List at 1:06 sentiment: positive
video_pk 93549 · mention_pk 253962
Rolling Dice & Taking Names - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addresses complexity of setup and keeper's turn time from first edition
  • App-managed setup, narration, monsters, and maps
  • Fluid gameplay
  • Allows players to get invested in characters and story
  • Mechanics do not bog down the gameplay
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My top thematic games had to be ones where i was so engrossed in the theme and the experience that the mechanics of the games were just washed away they were only their help move the story forward without distracting from the gameplay.
References (from this video)
No references stored for this video.
Video dr-LEGYgGiE Rolling Dice & Taking Names Review at 4:34 sentiment: mixed
video_pk 93555 · mention_pk 253977
Rolling Dice & Taking Names - Mansions of Madness: Second Edition video thumbnail
Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The app significantly improves setup and gameplay flow.
  • Enhances the theme with music and narrative.
  • Provides a 'choose your own adventure' experience.
  • Good for introducing new players to the Arkham Horror Files series.
  • Scenarios change with each playthrough due to app randomization.
Cons
  • Miniature assembly and component quality issues were noted.
  • Text on some components is difficult to read.
  • Longer scenarios can lead to players skimming app text.
  • It's an investment game with additional expansions/DLC available.
Thematic elements
  • Investigators exploring haunted locations and fighting monsters.
  • Arkham
  • App-driven narrative
Comparison games
  • Mansions of Madness First Edition
  • Eldritch Horror
  • Arkham Horror
  • Elder Sign
Mechanics (from transcript analysis)
  • App-assisted gameplay — An app manages the game's narrative, monster actions, and setup.
  • cooperative play — Players work together to achieve scenario objectives.
  • Dice Rolling — Used for skill checks and combat.
  • Hand Management — Players manage cards for actions and abilities.
  • Modular Board — The game board is built using tiles revealed during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The oldest and strongest emotion of mankind is fear and the oldest and strongest kind of fear is fear of the unknown.
  • We're just we're flying by the seat of our pants we're bunch of flying squirrels around here tonight.
  • For the price of that game let me say C Mon FFG you boys need to go take some lessons right now.
  • If I were to tell someone to go out and pick a game I'll say you really need to check out that theme before you pick between the two.
  • It felt like I was doing and I was enjoy and I enjoyed that part of it.
  • For a bunch of soon to be 50 shutouts ok we had a blast playing this game.
  • It's just a brawl 2vs2 brawls you go in there you fight each other try to beat the crap out of the other person and if you do you win it's a quick game but some really cool mechanics I can't wait try it out.
  • I'm not willing to compromise the quality of the vacation that I'm going to put on in order to try and do it at a time that wouldn't be ideal for what I'm trying to do.
References (from this video)
No references stored for this video.
Video pi0u-l_HcNY Rolling Dice & Taking Names Analysis at 2:25
video_pk 93545 · mention_pk 253950
Rolling Dice & Taking Names - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Modify result after roll — Players can spend clue tokens to convert investigation results on the dice to successes after a dice roll during a skill check.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dice has become synonymous with games including board games rpgs miniature games and crafts
  • personally I like a little bit more control over the use outcome of dice and that's my games that give me a little bit of that control help me become less frustrated when things don't go my way keep me honest
  • if you make a skill check you can spin clue tokens to convert investigation results on the dice to successes
  • when you're moving you could decide to spend a fuel card in this fuel card will spew from having to roll that exposure die so then you know that you're going to be safe
  • when in doubt err toward omission
  • there are some games that allow you to modify the result after the dice a roll
  • there are just going to be sometimes in the game where you do not have that fuel card and you realize I have got to get from here to here for us to have a chance to win
  • when dice involved you never really have a hundred percent chance at success I just fight games where it allows me to change the odds more towards my favor that adds a whole new strategy to the game
  • that is the tension that dice can add to a game which is also very exciting
  • what are some of your favorites let me know in the comments
References (from this video)
No references stored for this video.
Video daQfvVW6Ny4 Rolling Dice & Taking Names Analysis at 3:53 sentiment: positive
video_pk 93496 · mention_pk 253792
Rolling Dice & Taking Names - Mansions of Madness: Second Edition video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlines setup and gameplay.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — The app streamlines the setup and running of the game, making the experience more efficient compared to the first edition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was really surprised to see a lot of people are like yeah I really don't want technology as a part of my board game I don't want technology integrated into my board games
  • this isn't a substitute for a rule book it's not a replacement there will still be a rule book for these games it's simply a supplement and it's one that I totally welcome
  • you've kicked open a door here that oh people are gonna look at and go that's a pretty good idea
References (from this video)
No references stored for this video.
Video HkC0bY_WfG8 Watch It Played Discussion at 0:27
video_pk 92177 · mention_pk 247547
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it play
  • again thank you everyone so much for your support
  • we had seaall Mansions of Madness second edition a playthrough of potion explosion Cuisine lard bloodborne pharmageddon
  • if you'd like to have any figures painted for your board games maybe you don't have the time or the talent to do it then you can reach out to Cole
  • if you are not already set up in your Indiegogo profile to receive email updates when I submit campaign updates please do so
  • the biggest thing that I find people forget is they forget to put their country in their mailing address don't forget I'm in Canada so if you're in the US you need to include your country because otherwise the Canadian postal service won't know where to send your letter
  • don't worry we'll have much much more coming for you and until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 26:59 sentiment: positive
video_pk 92188 · mention_pk 247595
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 26:59 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • App greatly improves setup and gameplay
  • Allows for cooperative play where everyone is an investigator
  • Randomly generated scenarios provide high replayability
  • Strong nostalgic connection for the host
Cons
  • Potential for app dependency
Thematic elements
  • Lovecraftian horror and investigation.
  • Investigating haunted mansions
  • App-driven scenario generation.
Comparison games
  • Mansions of Madness First Edition
  • Lord of the Rings: The Living Card Game
Mechanics (from transcript analysis)
  • App-assisted gameplay — Uses an app to manage the scenario, map, monsters, and events.
  • cooperative play — All players work together as investigators.
  • Legacy-like elements (app-driven) — The app dynamically changes the game environment and events, offering a different experience each playthrough.
  • scenario-based play — Each game involves exploring a randomly generated mansion based on the app's scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 34:11 sentiment: positive
video_pk 92188 · mention_pk 247603
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 34:11 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Extremely exciting
  • Will be playing it
Cons
none
Thematic elements
  • horror
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Mentioned as a 'technology integrated game' that is more complicated to do instructional videos for.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video in2XdLpdnPU Watch It Played Discussion at 1:34:47 sentiment: other
video_pk 92119 · mention_pk 247390
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:34:47 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video oacAhFAWWvM Watch It Played Discussion at 5:26
video_pk 91947 · mention_pk 246841
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 5:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well the way I think of it is one day we'll have a situation where the live show went perfectly last time so we'll start the next one we won't have to ask that it'll just be without a hitch
  • If you get nothing else from this yeah that's the important they say 72-hour window if you don't hit it within 72 hours oh you're you're likely an experience of bad things so yes to get on it quick if you think you might be getting experiencing shingles
  • I really enjoy I look big conventions are fun they're exciting yeah small conventions yeah I just do now I agree
  • I love deck builders it's probably one of my favorite types but eventually unless you're adding a very new mechanic it does just become like when I walking by the market yeah buy the most expensive card that's available pick up cards that let you draw more cards like it's cold
  • For both of us to be thinking that simultaneously and find each other it was just perfect it was perfect
  • It's not everyone's looking for a hug damn thing right it's like get a feel at it a little bit
  • I avoid pre-announcing games that we might feature because our schedule can change and I just don't want disappoint
  • It's nice to go back and play some older ones I wouldn't only get to and it was nice to see a lot of people there
  • The point is it's really to the show yeah it was fog of love the gameplay we did for fog yes yeah yeah yeah I really enjoyed that particular gameplay because I don't want to remove like a fog of disbelief that everyone has but not everything we do in every part of every gameplay happened in that moment no right absolutely not
  • Mr. Rogers neighborhood all day long I yeah I mean Bob Ross is great but I watched Mister Rogers
  • It's nice to have a moment of silence we're both going where is it where is it
References (from this video)
No references stored for this video.
Video cKiaPxwghIQ Watch It Played Live Stream at 1:20:03 sentiment: neutral
video_pk 91272 · mention_pk 244755
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:20:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
  • the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
No references stored for this video.
Video ttqY2ZIfX-A Watch It Played Discussion at 35:22
video_pk 91107 · mention_pk 244225
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 35:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
No references stored for this video.
Video VeNfYzGlUUM Shelfside Top 10 List at 18:33 sentiment: positive
video_pk 90269 · mention_pk 240957
Shelfside - Mansions of Madness: Second Edition video thumbnail
Click to watch at 18:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive Lovecraftian vibe with strong app integration
  • epic finales and varied scenarios
Cons
  • learning curve for new players
  • can be heavy for casual groups
Thematic elements
  • cooperative investigation, story-driven scenarios
  • haunted mansion with Lovecraftian mystery
  • narrative-driven with app integration
Comparison games
  • Arkham Horror
  • Call of Cthulhu
Mechanics (from transcript analysis)
  • App Assisted — app handles heavy lifting and flavor text
  • App-assisted gameplay — app handles heavy lifting and flavor text
  • cooperative mystery solving — team investigates a haunted mansion to solve scenarios
  • End Game Bonuses — epic finales driven by player actions
  • finales and twists — epic finales driven by player actions
  • Insanity mechanic — mental damage can alter win conditions
  • scénario-based exploration — map layouts and items vary per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theming for hilarious gameplay meeting that theme
  • there's the regions of wall street brooklyn queens and even central park where you can stash money
  • this game is a gangster game so you have control of turf and man can the politics get interesting
  • there's actually an incredible skill ceiling here
  • i could see myself playing this game for forever honestly
  • ashes just feels like a very thoughtful hybrid between traditional trading card games and board games
  • don't focus on the late game or getting a crazy top deck combo just ponder the mana possibilities and outwit your opponent
  • this game just rewards good planning and skill level so well
  • Blood Rage is all about getting the most glory as a Viking clan
  • the card drafting where you draft your hand cards for each of the three eras
  • there's viking ships nordic monsters and of course when you die you go to Valhalla
  • this is one of those economic games that just blew me away
  • this is the one and only War of the Ring
  • the four different victory conditions make each game so dynamic
  • this is like civilization on the board
  • this game just saves me from so much work
  • the app handles all the heavy lifting with bookkeeping and flavor text
  • there's almost always epic finales that just make sense based off what you've been doing
  • TI4 is my number one longer game I'm going to introduce to friends who are new to board gaming
  • it's the epic scale with a clean command token mechanic
References (from this video)
No references stored for this video.
Video or2bS6LgX-E Nights Around a Table Review at 0:13 sentiment: positive
video_pk 89039 · mention_pk 235855
Nights Around a Table - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • Thematic and atmospheric writing
  • App integration enhances immersion and storytelling
  • High replayability due to randomized map elements and monster spawns
  • Challenging gameplay
  • Visually appealing artwork and components
Cons
  • App dependency can be a concern for some players
  • Can be very difficult and time-consuming
  • Fiddly component setup (miniatures falling over)
  • The hybrid board game/video game format might not appeal to everyone
  • Can feel random due to dice rolls
  • Finding tiles can be tedious
Thematic elements
  • Investigating mysterious happenings, Lovecraftian horror
  • Coastal town of Innsmouth
  • App-driven narrative with environmental descriptions
Comparison games
  • Scooby-Doo Escape From The Haunted Mansion
  • The Mirroring of Mary King
  • Psychic Pizza Deliverers Go To The Ghost Town
  • Alchemists
  • Zombicide
  • The Seventh Continent
  • Hero Quest
  • Catan
Mechanics (from transcript analysis)
  • App-assisted gameplay — The game utilizes a dedicated app for scenario setup, narrative delivery, monster AI, and event triggers, creating a dynamic and story-driven experience.
  • Combat — Players can engage monsters in combat using weapons and spells, while monsters have their own attack and movement patterns dictated by the app.
  • cooperative play — Players work together to achieve scenario objectives, sharing resources and coordinating actions.
  • Horror and Damage System — Characters can suffer physical damage and horror, leading to potential insanity or wounds that impose penalties on actions.
  • Inventory management — Players manage a hand of items, spells, and unique clues gathered during exploration, which can be traded between investigators.
  • Puzzle solving — Some scenarios involve mini-puzzles, such as reassembling torn documents, which require specific skill checks or actions.
  • Skill checks — Players resolve tests by rolling dice against their characters' various skills (e.g., Agility, Observation, Strength, Lore) to overcome obstacles and challenges.
  • tile laying — The game board is constructed dynamically by players laying down map tiles as they explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple until they're not.
  • This is an app-supported game.
  • If you don't play the whole thing, it's not a huge big deal.
  • I'm down with losing even faster than that.
  • The Deep one hybrid moves two spaces toward the nearest investigator then it attacks the investigator in its space with the highest strength.
  • This is why I don't fight, DJ Murphy, it's scary bad.
  • HP Lovecraft's writing kind of stinks a little bit.
  • I think it's brutally difficult.
  • It's like a game that had sex, I mean, like if you're gonna play with a bunch of friends, yeah.
References (from this video)
No references stored for this video.
Video 11CKoNbHOno slickerdrips Playthrough at 5:57 sentiment: positive
video_pk 86913 · mention_pk 226504
slickerdrips - Mansions of Madness: Second Edition video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and app integration.
  • Good balance of investigation, combat, and puzzle elements.
  • Atmospheric and thematic.
  • Scenario allows for player agency in dealing with threats (e.g., pulling pins to detach cars).
Cons
  • Can be complex to learn, with some rules not immediately clear.
  • Player actions can feel limited at times.
  • Potential for player elimination or debilitating conditions (insanity, poison, being lost).
Thematic elements
  • Investigating strange occurrences and conspiracies on a train, potentially involving eldritch horrors.
  • A train journey through the New England countryside.
  • Scenario-driven with app integration providing narration and story progression.
Comparison games
  • Eldritch Horror
  • Journey to Middle Earth
  • Imperial Assault
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn to move, investigate, interact, etc.
  • app integration — An app is used to manage scenarios, provide narration, and track game state.
  • Combat — Players can fight monsters using weapons and spells.
  • Dice Rolling — Dice are used for skill checks, combat, and other tests.
  • Horror checks — Players must make 'horror checks' and can suffer consequences like going insane or becoming stunned.
  • Investigation — Players search locations, gather clues, and examine evidence to progress the scenario.
  • Movement — Players move their investigator tokens across the game board tiles.
  • Puzzle solving — Players engage in mini-games or puzzles, such as sliding puzzles or code-breaking.
  • Rifts — Rifts represent weaknesses in reality, leading to monsters appearing or investigators becoming lost.
  • Sanity loss — Investigators can suffer horror, leading to potential insanity and unique win/loss conditions.
  • Set Collection — Players collect clues and items to aid their investigation.
  • Skill checks — Players test various skills (e.g., strength, observation, lore) to overcome challenges.
  • traitor mechanic — While not explicitly enacted in this playthrough, the game can include traitor elements where one player may have a hidden objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadows grow long and the Sun's light Fades as the train winds through the New England Countryside you are all a bit rattled after the investigation you just concluded but your fellow investigator Harriet has been particularly on edge.
  • I know what's happening thanks Ra it's too late now.
  • The horrors described in these research notes are too graphic for the mind to comprehend.
  • You feel along the table's bottom while looking around the floor to see if the key dropped but find nothing sneaky key.
  • The train is getting swallowed into a rift farther along the train one of the pins looks loose enough that you could pull it if cars get too dangerous to keep around.
  • The train begins to chug and roll away from the station it's not accelerating very fast though.
  • The furnace Burns hot and the smoke pours thick from the locomotive as it Roars down the tracks the iron Behemoth surges free of the grip of the Subterranean realm as coruscating light from Harriet's ritual knits the portal closed behind you.
  • The investigation is complete.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 12:37 sentiment: negative
video_pk 85080 · mention_pk 217388
Board Gaming Ramblings - Mansions of Madness: Second Edition video thumbnail
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • didn't have that same nostalgia feeling
  • didn't play as much
  • freaking hard
  • so hard
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 4:11 sentiment: positive
video_pk 84712 · mention_pk 215565
The Brothers Murph - Mansions of Madness: Second Edition video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It also seems like it's fun to play.
Cons
  • Ranked at a hilarious number.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 1:01:01 sentiment: positive
video_pk 84169 · mention_pk 213645
Gaming Rules! - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:01:01 · YouTube ↗
Overall sentiment (raw)
Positive (new release, well-received)
Pros
  • Narrative-driven gameplay
  • Cooperative Cthulhu experience
Cons
  • Limited copies available
Thematic elements
  • Narrative-driven horror investigation
  • Cthulhu mythos
  • Narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven — Implied by the 'narrative-driven' aspect and common in modern iterations of such games.
  • cooperative play — Players collaborate to achieve objectives.
  • Storytelling — Emphasizes a narrative experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video FL4hBq7MdOg The Discriminating Gamer Top 10 List at 10:15 sentiment: positive
video_pk 82150 · mention_pk 206280
The Discriminating Gamer - Mansions of Madness: Second Edition video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric horror with strong cooperative play.
  • Evolving map and story elements heighten suspense.
Cons
  • App dependency can complicate setup and teardown.
  • Can be narrative-heavy for some groups.
Thematic elements
  • Cooperative mystery-solving with atmospheric tension.
  • Lovecraftian horror in a haunted mansion.
  • App-guided experiences with branching rooms and events.
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — App handles room setup, sequencing, and events.
  • app_driven_gameplay — App handles room setup, sequencing, and events.
  • app_driven_play — An app guides room placement, sequencing, and events.
  • Cooperative Game — Investigators work together to solve mysteries and overcome threats.
  • cooperative_puzzle_solving — Players work together to uncover clues and progress.
  • dynamic_map_evolution — Rooms and doors are revealed to create a changing map.
  • dynamic_map_revelation — Rooms and doors open in response to app prompts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Carcassonne.
  • It's incredibly fun to watch the board evolve.
  • One of the best 4X games out there.
  • Clank Catacombs is amazing. I love it.
  • Mansions of Madness is a fantastic horror board game.
References (from this video)
No references stored for this video.
Video cH-UxTUcl_4 Neon Gorilla Interview at 36:45
video_pk 82063 · mention_pk 205923
Neon Gorilla - Mansions of Madness: Second Edition video thumbnail
Click to watch at 36:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta keep throwing spaghetti at the wall, man.
  • I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
  • That is what I wish I would have done from the get-go.
  • Clip that.
References (from this video)
No references stored for this video.
Video r7INm8pZNPQ The Board Gaming Doctor Discussion at 14:22 sentiment: negative
video_pk 81575 · mention_pk 203312
The Board Gaming Doctor - Mansions of Madness: Second Edition video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Long play time
  • Scenarios felt repetitive over time
Thematic elements
Comparison games
  • Spirit Island
  • Cooperative games in general
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first time in the earliest that it dawned on me that I could do something strategic in a board game.
  • I enjoyed the simplistic roll and move mechanism.
  • This was my first cooperative experience in board gaming, I think, and in fact was one of the first games I purchased for our own collection.
  • Ark Nova was the next game that really stood out to me ... everything made total sense of how to play this game just from watching that video.
  • I discovered Wingspan as well, which felt very similar with like the card play, the theme of it as well is just really nice.
References (from this video)
No references stored for this video.
Video PGxFZMyf4nE The Discriminating Gamer Top List at 8:54 sentiment: positive
video_pk 80826 · mention_pk 198168
The Discriminating Gamer - Mansions of Madness: Second Edition video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App integration
  • Great storytelling
  • Variety of stories
  • Cooperative fun
  • Makes you smile
Cons
none
Thematic elements
  • Investigators trying to stop monsters and cultists.
  • Various locations
  • App-driven storytelling
Comparison games
  • Cthulhu: Death May Die
Mechanics (from transcript analysis)
  • app integration — Uses an app to drive the narrative and gameplay.
  • cooperative play — Players work together to complete scenarios.
  • exploration — Players explore locations, with the app revealing details.
  • scenario-based — Features different scenarios to play through.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10, Cthulhu Wars.
  • My number nine is a game that I played recently.
  • My number eight is based, of course, on Tolkien.
  • My number seven is Conan.
  • My number six is a game that I actually haven't played this one in a while.
  • My number five is from the great author Frank Herbert.
  • My number four, getting back to HP Lovecraft, this is Cthulhu: Death May Die.
  • My number three, also an HP Lovecraft game.
  • My number two, back to Frank Herbert.
  • Okay, before I say my number one, I have a number of honorable mentions here.
  • All right, let's go ahead and take a look at my number one game based on a book or story.
  • Well, ladies and gentlemen, those are my favorite games based on books and stories, my favorite literary games.
  • What do you think? What are your favorite games based on books and stories?
  • Please like this video and subscribe to the channel if you haven't already.
References (from this video)
No references stored for this video.
Video r3CjARURbRQ The Discriminating Gamer Top List at 14:52 sentiment: positive
video_pk 80277 · mention_pk 195144
The Discriminating Gamer - Mansions of Madness: Second Edition video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Excellent app integration
  • Great miniatures
  • Compelling story
  • Fun exploration
  • Creepy atmosphere
  • Scenarios based on Lovecraft stories
Cons
  • First edition had a very long and difficult setup
  • First edition's 'gatekeeper' role was prone to errors
Thematic elements
  • Investigation, horror
  • Lovecraftian
  • App-driven scenarios
Comparison games
  • Mansions of Madness first edition
  • My Father's Work
Mechanics (from transcript analysis)
  • app integration — the second edition has an app. And the app is great cuz it manages all of that stuff.
  • Modular Board — even though it had the cool modular board
  • scenario-based — it's a great scenario-based game where there's all sorts of different scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Cthulhu games. I think they're so much fun. I love that world. I've read I think I believe I've read every one of Lovecraft's stories.
  • But man, I love this game. It is so much fun. I love the dice, the way you use dice in this game and how you're leveling up, but it's also driving you insane.
  • So, there's a lot of replayability with these interactions between these monster boxes and the episodes. Really love Cthulhu: Death May Die. Brilliant game.
  • Um Arkham Horror the board game, the second edition, which I played, never really thrilled me. I liked it, I didn't love it.
  • my number one Cthulhu Mythos game of all time, Mansions of Madness second edition.
  • the second edition has an app. And the app is great cuz it manages all of that stuff.
  • It's a really really fun and creepy game.
  • great app integration, great minis, great story that comes out of these games, and just a lot of fun.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q Shelfside Analysis at 10:03 sentiment: positive
video_pk 80206 · mention_pk 194802
Shelfside - Mansions of Madness: Second Edition video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • might be the most dungeon crawlery in the truest sense.
  • solved all the setup and bookkeeping problems by having an app do all of that.
Cons
  • only has rooms, so there's no hex's or squares.
  • characters can degrade and go insane.
  • you don't know what your true mission is all the time or your mission can change and you go insane for fighting monsters so you don't want to take every single fight.
  • some people just don't like app integrations
Thematic elements
  • Lovecraftian
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — solved setup and bookkeeping problems by having an app do all of that.
  • One-shots — character doesn't progress because it's all oneshots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
  • The genre is getting stretched in all these new creative ways to become more of a vibe.
  • And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
  • And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
  • Fly, you fools.
  • Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
  • So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
  • So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
  • And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
  • cooperative board gaming just didn't really exist back then.
  • These are the moments that cause the high fives and make you remember game night.
  • But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
  • This might be the most dungeon crawlery in the truest sense.
  • Wow, this is actually a pretty good comparison.
  • It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
  • We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
  • And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
  • Yeah, I was actually chocked by this.
  • It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
  • For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
  • My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
  • And that makes my life as a reviewer more complicated, but also a lot more fun.
  • It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
  • So, what do I play now? Like what what?
  • And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
No references stored for this video.
Video GedBWnn7jmA The Discriminating Gamer Top List at 9:44 sentiment: positive
video_pk 80052 · mention_pk 194227
The Discriminating Gamer - Mansions of Madness: Second Edition video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic
  • still playing it (occasionally)
  • trumped the first edition due to app integration
  • great Cthulhu mythos game
  • amazing experience
  • my number one Cthulhu mythos game
Cons
  • haven't played it for about a year
Thematic elements
  • Cthulhu mythos, investigative horror
Comparison games
  • Mansions of Madness first edition
  • My Father's War
Mechanics (from transcript analysis)
  • app-driven — The game uses an app to manage setup and gameplay, solving issues from the first edition.
  • clue finding — Players find clues and talk to people.
  • procedurally generated areas — Investigators move through areas that are procedurally generated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I once had a girlfriend who borrowed $100 from me. A few years later, she returned exactly $100. I lost interest in that relationship.
  • I remember this one hurt. Uh I uh when I moved to Texas, I gave it away. Uh this one hurt. I I I I really like the game, but yeah, I just I couldn't take everything with me.
  • This is one of those games that seems it almost kind of transcends being a game and becomes just this magical experience, as stupid as that sounds. That's what it feels like.
References (from this video)
No references stored for this video.
Video GTDp9BwlIrk Unboxing at 0:06 sentiment: positive
video_pk 79388 · mention_pk 192795
Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The app integration makes the game worthwhile.
  • High production values with thick, sturdy components.
  • Nice artwork and illustrations.
  • Pre-assembled miniatures.
  • The game is delivering good components and artwork so far.
Cons
  • The game is physically thick and expensive (over $100).
  • The reviewer is not a Lovecraft fan, finding the 'indescribable' theme potentially weak.
  • The initial unboxing feels like a lot of air and empty space.
  • The reviewer expresses concern about finding people to play with due to the game's potential length and complexity.
Thematic elements
  • horror
Comparison games
  • Alchemists
Mechanics (from transcript analysis)
  • App-driven gameplay — The game utilizes a companion app to manage monsters, events, and story progression, replacing a traditional Game Master.
  • Card Play — Small format cards represent objects, items, or possibly events and character abilities.
  • cooperative play — Players work together as a team to achieve game objectives.
  • Dice Rolling — 8-sided dice are used, presumably for skill tests or combat, with certain results indicating wounds or losses.
  • miniatures — The game includes miniatures for investigators and monsters.
  • tile laying — Players lay down tiles to build out the game's environment, such as rooms in a house.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So the fact that he uses that device a lot - 'Omigod - it's so CRAZY i went - ahhh! - i went nuts! i couldn't even - ahhh! - My brain broke!'
  • So this is like - you know when you get a bag of chips from the store, and it feels so full, and then you open it and the first half of it is, like, AIR, and only the bottom half is chips?
  • The prospect of it just... terrifies me so, it... it's ... it's indescribable!
  • It's... it's driving me MM.... (bell tolls twice)
References (from this video)
No references stored for this video.
Video kLTZP5TghQY Watch It Played Playthrough at 0:29 sentiment: positive
video_pk 68620 · mention_pk 247346
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and scenario progression.
  • Community involvement in decision making.
  • Dynamic monster and environmental challenges.
  • Satisfying skill test resolutions (e.g., Harvey's evade).
Cons
  • Monsters spawning behind investigators can create difficult situations.
  • The feeling of being overwhelmed by simultaneous threats.
Thematic elements
  • Investigating cult activity and demonic entities
  • A mansion
Comparison games
none
Mechanics (from transcript analysis)
  • Combat/Monster Encounters — Monsters like a cultist, hunting horror, and deep one appear and attack investigators, requiring tests to avoid damage and horror.
  • Crowdsourcing Decisions — Player actions are determined by community suggestions with the most votes from the audience.
  • exploration — Players explore new areas by moving into doorways, revealing new game elements like a conservatory with a ritual circle.
  • Horror checks — Investigators must make horror checks against monsters to avoid gaining horror, which can affect their mental state.
  • Movement — Characters move spaces on the board, with specific actions like pushing other characters. The board can dynamically change, like a corridor stretching.
  • Objective Completion — Players have specific objectives, such as disrupting a ritual circle, which require them to interact with game elements and overcome challenges.
  • Skill Tests — Players perform tests using investigator stats like agility, will, and lore to overcome obstacles, negate damage, or achieve objectives.
  • Unique Item — A unique item, the brass key, is required to unlock specific doors and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone welcome back to Watch It Played
  • The smell of soil and rotting plant matter greets you as you open the door to the dimly lit Conservatory.
  • What are you doing on my property you are meddling in things you do not understand and you will die for it
  • We're told that this latest figure is a priest of Dagon who is actually William Vanderbilt buil himself.
  • The application has also told us that we must now interrupt the ritual taking place before it is complete so this is really the point in the game where we recognize what our objective is.
  • I think she's obsessed
  • Harvey's going to suffer Two Face Down damage but an agility test will negate it.
  • Wow we are doing so good this is this is very good because now William will not suffer any additional damage if anything he should give damage to the monsters.
  • The cultist swings a staff wildly about with great fervor and little skill Harvey's going to suffer Two Face Down damage but an agility test will negate it.
  • You don't have to tell me I can already see you're the leader of this circus of fools you'd have to be with a goofy looking hat like that.
  • Harvey will suffer one horror and it's going to be face up and this one says Ah it's a minor shock this has no additional effect it just flips back over face down.
  • Harvey is now suffering a total of four horror but he can withstand quite a bit.
  • I think our little plan over here worked Harvey's distracted the other two and Min and William can now go and disrupt this ritual disturb it and just be like ruin it all.
  • We need your help to find out so let us know in the comments below what you want us to do and if you like what someone says give him a thumbs up if you don't like it propose your own suggestion maybe that will get some votes.
References (from this video)
No references stored for this video.
Video YQFXLmOHoQc Watch It Played Playthrough at 0:30 sentiment: positive
video_pk 68618 · mention_pk 247338
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The monster Vanderbilt was defeated.
  • The investigators escaped the mansion.
  • The cult will surely be destroyed.
Cons
  • Min is in danger from spreading fire.
  • Harvey is eliminated due to damage.
  • Min takes face down damage from fire.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Agility Test — Harvey has to test his agility, which is only two, and needs two successes to succeed.
  • Attack action — Harvey attacks Vanderbilt again, using his 2x4 (treated as a cane). He tests his strength, which is three, and needs two successes.
  • damage calculation — Harvey's weapon connects with his attacker's chest, dealing damage equal to the test result. Three more damage is needed to defeat Vanderbilt.
  • damage mitigation — William suffers three damage, but a strength plus one roll (rolling five dice) will negate it. He has an Elder Ward, allowing him to roll one extra die. They spend a token to convert one die to a success, so William suffers no damage.
  • Damage Negation — Harvey suffers two face down damage, but agility negates one. He takes one damage, which is his fifth. All face down damages are removed, and he gains a wounded condition, limiting his move action and eliminating him due to reaching his health limit.
  • Escape Condition — The investigation is complete if an investigator escapes the mansion with a ritual component unique item. Min has the item and escapes.
  • Horror Check — Each investigator must resolve a horror check against a monster within range with the highest horror rating. William rolls against the hunting horror, testing his observation of four, needing two successes. Harvey performs a horror check against the cultist, suffering two face down horror unless observation plus one negates it. Harvey has an observation of four, rolling five dice.
  • Monster Attack — The hunting horror attacks William, attempting to drag him away. William tests his agility of three and needs two successes. If successful, William holds his ground and bats the beast away.
  • monster movement — The Deep One moves two spaces towards the nearest investigator, William, and attacks the investigator in its space with the lowest strength.
  • Movement through Fire — When an investigator enters a space with fire, they take one face down damage. Min runs towards the door, entering a space with fire.
  • Mythos Event — A Mythos event affects the investigator with a light source and the lowest observation. Fire spreads from the investigator's light source to her hand and then around her and adjacent spaces.
  • Strength Test — William rolls four dice for his strength to push a monster, needing three successes. The target number is the monster's 'Brawn', which is a value of three.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The investigators burst through the front door of the mansion and run for their vehicle desperately clutching the components from the ritual site incontrovertible evidence of the cult and proof of their connection to the disappearances
  • Min throws open the door and flees into the night carrying the proof of Vanderbilt's pinous crimes with her
  • Good riddance to you and your horrible schemes and tragic sense of hat fashion
References (from this video)
No references stored for this video.
Video 7JAZnG7N_bE Watch It Played Playthrough at 0:30 sentiment: mixed
video_pk 68619 · mention_pk 247345
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successfully disrupted the ritual.
  • Min's ability to use evidence to gain successes.
  • Harvey gained a 'Focused' condition after taking damage, which can be beneficial.
  • Harvey and William avoided horror from Vanderbilt's actions due to successful checks.
Cons
  • William's initial lore test was insufficient, leading to damage.
  • Investigators suffered damage and horror from wall effects.
  • Harvey suffered multiple hits and a 'Dazed' condition.
  • Min suffered a significant horror effect ('Auralia') impacting future lore tests.
  • Harvey's flashback condition required discarding a clue they didn't have.
  • The hunting monster movement creates an obstacle for escaping with the objective.
  • Investigators must resolve horror checks against Vanderbilt.
Thematic elements
  • mansion
Comparison games
none
Mechanics (from transcript analysis)
  • App-driven gameplay — An application is used to manage the game's narrative, events, and outcomes, providing a dynamic story experience.
  • Conditions — Investigators can gain conditions like 'Focused' or 'Dazed', which modify their abilities or actions during the game.
  • Damage and Horror — Investigators can suffer both physical damage and mental horror, which can accumulate and lead to negative effects or conditions.
  • Dice Rolling — Used for skill tests like Lore and Strength, with successes needed to overcome challenges and failures resulting in negative consequences.
  • Monster movement and attacks — Monsters move towards investigators and attack based on specific AI rules, inflicting damage and horror.
  • Skill Tests — Investigators must test skills such as Lore and Strength to perform actions, with varying difficulty and outcomes based on dice rolls.
  • Unique Items — The ritual components are gained as a unique item, suggesting special abilities or objectives associated with them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody welcome back to watch it played my name is Rodney Smith and this is Luke Smith and we're here to continue our playthrough of Manion of Madness second edition
  • we've had so many different people provide contributions that have then been voted up it hasn't been the same person or mostly the same person providing suggestions sometimes happens that sometimes happens we I think almost every time if not every time we've had someone different getting voted in which has been a lot of fun
  • the investigators have put an end to the Cults vile scheme
  • things are not great in the old Mansions of Madness Adventure they're good and bad right we disrupted the ritual that's that's a good thing but now we have too many monsters around
References (from this video)
No references stored for this video.
Video 86RJGXXc7vg Watch It Played Playthrough at 0:30 sentiment: positive
video_pk 68622 · mention_pk 247395
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful attack leading to monster defeat.
  • Successfully used 'Feed the Mind' spell for focus.
  • Successfully used 'Instill Bravery' spell to remove a hallucination.
  • Minimal negative effects during the Mythos phase.
Cons
  • William failed a lore test and suffered horror.
  • Min's lore test for 'Instill Bravery' had an additional effect if not successful (though it was).
Thematic elements
  • investigating a house
  • mansion
  • weaving a story
Comparison games
none
Mechanics (from transcript analysis)
  • Attack action — William performs an attack action, testing his strength and dealing damage to a monster.
  • Character Ability — William gains a clue token upon defeating a cultist due to his character's ability.
  • Condition Removal — The 'Day's condition' affecting William is removed at the end of his turn.
  • Damage — Monsters suffer damage equal to the weapon's damage plus the test result. The cultist was defeated with four damage.
  • discarding cards — Min uses the 'Instill Bravery' spell to discard one 'wh' (presumably a card or token representing a hallucination).
  • exploration — The investigators need to decide which of the two doors to explore next.
  • focus condition — The 'Feed the Mind' spell places a Focus condition on William.
  • Horror — William suffers one face down horror after failing a lore test. All investigators suffer one face down horror during the Mythos phase.
  • Lore Test — William needs to test his lore (three) for the 'Feed the Mind' spell. Min also needs to test her lore (three) for the 'Instill Bravery' spell.
  • Movement — After attacking, the monster is moved one space, forcing investigators to move if they don't have a ranged weapon.
  • Mythos phase — The Mythos phase involves a scream and investigators suffering horror. No new monsters appeared.
  • Spellcasting — William uses the 'Feed the Mind' spell, and Min uses the 'Instill Bravery' spell.
  • Strength Test — William's strength is tested at four to determine the success of his attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sick of these weirdos in their strange dresses
  • I think it's time to rearrange your wardrobe
  • William was sort of losing his memory but through casting this spell the fluff text here totally coincidentally fits right into that
  • I must do something to separate this fiction from reality
  • so as her second action Roman wants Min to use the instill bravery spell this will allow her to discard one wh and Roman thought we should get rid of those hampering hallucinations
  • when the scream begins the investigators believe it to be a human being crying out in fear but by the time the last echoes die they can only conclude it is some sort of wild beast far closer than they would like
  • I have a feeling whatever nefarious schemes that these cultists are up to they're not going to give us all the Time in the World to to track them down and find them
References (from this video)
No references stored for this video.
Video CGEq0xXZun0 Watch It Played Playthrough at 0:30 sentiment: neutral
video_pk 68623 · mention_pk 247406
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The Elder Ward allows William to roll one additional die when being attacked by a monster.
Cons
  • William suffers one face down horror and gains the dazed condition.
  • William suffers Two Face Down damage.
  • William suffers one horror.
  • William suffers one additional face down damage from the panic card.
Thematic elements
  • investigation
  • mansion
Comparison games
none
Mechanics (from transcript analysis)
  • Agility Test — We need to do an Agility Test. William only has an agility level of three and we need at least two successes. Each success on an agility role will negate some of that.
  • Clue tokens — William has a clue token which we'll spend to gain the second success. Dazed condition which means he cannot use clue tokens while he has this condition to convert investigation symbols to successes.
  • Horror Check — Each investigator must now resolve a horror check against the monsters within range with the highest horror rating. William suffers one horror but a will test can negate that.
  • Investigation — Min finds what looks like a personal planner picking it up a brass key clatters from between the pages. The person using it once per round can convert an investigation symbol into a success Elder Sign.
  • push action — To help get Harvey into the library.
  • Search Action — Harvey would be able to move and still perform a search action on his next turn. Harvey will perform a search action.
  • Trade action — This allows him and any players in his space to pick up and exchange items.
  • Will Test — A will test can negate that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people are explaining why the characters are doing what they're doing, which is sort of what we're trying to do here as we do this play through
  • If we smash the urn someone's going to get angry.
  • Either way, something bad could happen to us.
  • William suffers one face down horror and gains the dazed condition.
  • The ritual is nearly complete. Someone stop them.
  • William will now suffer Two Face Down damage but each success on an agility role will negate some of that.
  • William is getting quite used to cultist popping out of random spots in this Mansion he's really not bothered by them.
  • panic says that William now suffers one additional face down damage and then this effect is flipped back face down meaning later it could get flipped back over again causing us to suffer addition damage.
References (from this video)
No references stored for this video.
Video dJm0FzgpHyY Watch It Played Playthrough at 0:30 sentiment: positive
video_pk 68631 · mention_pk 247462
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Defeated a monster
  • Healed up Harvey
  • Advanced the investigation
  • Resolved search tokens
Cons
  • Too many items to keep track of
  • Min is in trouble
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clue token — Clue tokens can be used to change dice results.
  • Damage — Monsters can inflict damage on investigators.
  • Horror — Investigators can suffer horror.
  • search — Investigators can search locations for items or clues.
  • Trade action — Investigators can use a trade action to give items to other investigators.
  • Will Test — A will test can negate the effects of horror.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we wanted a challenge
  • I wish we could say that's why it was actually because we have too many items I can't keep track of all these items I don't know if we're on an investigation or a scavenger hunt here
  • if I was going to hide a key I'd put it somewhere dangerous with lots of hiding places I'll bet that key is in the library
  • useless stars and planets where could it be
  • you can kind of imagine that the characters always close doors whenever they go through them which blocks their line of sight to such Terrors as cultists running around in flaming red robes
  • William did my eyes to see me or is that a big floating eyeball don't worry Harvey that's just the whiskey talking
References (from this video)
No references stored for this video.
Video ev-RJjjtRi8 Watch It Played Playthrough at 0:30 sentiment: mixed
video_pk 68632 · mention_pk 247464
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successfully defeated a hunting horror.
  • Defeated the deep one, leaving it wounded.
  • Successfully used a spell to damage the deep one.
  • Successfully passed a horror check to track creature movement.
Cons
  • Investigators are starting to get wounded and suffer horror.
  • Failed a lore test when attempting to cast a spell.
  • Harvey suffered two horror and became dazed.
  • Harvey failed a horror check, suffering two face up horror and becoming dazed (though already dazed).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — The game uses an app to provide information and track game state, with players interacting by tapping on tokens on the board.
  • Clue tokens — Clue tokens can be spent to re-roll dice or change die values into successes.
  • Condition Effects — Characters can suffer conditions like 'stunned' and 'dazed', which limit their actions or abilities.
  • damage and health tracking — Monsters and investigators have health and suffer damage, which is tracked during combat.
  • Dice Rolling — Dice are rolled to test character stats like agility, strength, and lore, with successes needed to overcome challenges or defeat enemies.
  • Horror checks — Investigators must perform horror checks, which can result in suffering horror or becoming dazed.
  • Movement — Monsters move spaces towards investigators, and investigators can move to clear distances.
  • Rerolling dice — Players have the option to reroll dice using character abilities or tokens, which can be crucial for succeeding on a test.
  • Spell Casting — A character uses a 'wither spell' by testing their lore and spending clue tokens to potentially damage an enemy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • we're here continue our playthrough of maner mad's second edition
  • you guys will have to let us know you definitely don't want to wait too long to patch up your investigators because once you get in the thick of things you might not have the time that you need
  • so that's something for you to consider propose in the comments below what you think we should do if you like what someone says give them a thumbs up if you don't like it propose your own suggestion whichever one gets the most votes that's what we'll come back and do
References (from this video)
No references stored for this video.
Video Xh1X7X0yYYo Watch It Played Playthrough at 0:30 sentiment: mixed
video_pk 68636 · mention_pk 247468
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game presents increasing challenges.
  • The application provides clear instructions for tests and outcomes.
  • Investigator abilities, like Elder Ward, can be helpful in certain situations.
  • Spending clue tokens can be crucial for success.
Cons
  • Forgetting specific abilities or rules can happen, requiring adjustments.
  • Harvey is taking on more than he can handle, causing concern.
  • Harvey becomes dazed and stunned, limiting his actions.
  • Investigators can suffer damage and negative conditions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Involves attacking enemies, often requiring strength or other skill tests. Damage is dealt based on the test result, and defeating enemies can yield rewards like clue tokens.
  • exploration — Players explore different locations, such as a library, by moving their investigators and interacting with doors and plaques. New areas can be discovered and entered, which may trigger events or encounters.
  • Horror Check — Investigators must pass horror checks against monsters, often requiring willpower or other skills, to avoid negative consequences like becoming dazed or stunned.
  • Item Interaction — Investigators can find and interact with unique items, such as the 'old journal', which can provide narrative information or grant abilities when used in conjunction with the game's application.
  • Skill test — Tests are performed by rolling a number of dice based on the investigator's relevant skill. Successes are needed to overcome challenges, with extra dice sometimes awarded by abilities or game effects. Clue tokens can be spent to convert dice results into successes, and some abilities modify dice rolls or outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we forgot when William was fighting the cultists that he actually had to roll one extra die because he has the elder ward
  • whoa I'll tell you what happened that was a great roll three successes
  • William stares incredulously at the hooded figure looking at with an evil demonic grin
  • we're once again testing strength but this time is telling us we get +1 die
  • Harvey smiles I have no doubt will be required to unlock all manner of doors before we are through today
  • a deep one has been summoned from some terrible place and is now in the library
  • Oh good call Luke for half a moment Harvey's face goes pale but then his hand grips the top of his cane he sets his teeth and looks that deep one in the eye
  • get off me you overgrown soggy salmon
  • Harvey's willingness to take danger head-on is concerning and this would be one of those times
  • I'm concerned for Harvey I feel like Gaby he's taking on more than he can handle
References (from this video)
No references stored for this video.
Video o1lmuvSha50 Watch It Played Playthrough at 0:30 sentiment: positive
video_pk 68638 · mention_pk 247473
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of items and resources collected.
  • Successful navigation of challenges and tests.
  • Good progress in the scenario.
Cons
  • Min's mental state seems to be affected by the house.
  • William's past actions with arcane texts might have future consequences.
Thematic elements
  • investigating a mystery
  • application-driven narrative with player embellishments
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn, which can be augmented by spending clue tokens.
  • Combat — A cultist attacks William, requiring him to test his strength.
  • Horror checks — Investigators must resolve horror checks, which can lead to negative effects if not negated.
  • Item collection — Players can find and collect various items, such as bandages, grotesque stone statuettes, and books, which have in-game effects.
  • Movement — Characters move between different rooms and locations within the game environment.
  • Puzzle solving — Specific puzzles are presented within the application that require player input and actions to solve.
  • Skill Tests — Players use character stats like observation, strength, and lore to overcome challenges and resolve tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think most of it is the application but we add in little quips.
  • This place has me a little spooked
  • The app doesn't actually know physically where Min is in the house so it's actually pretty cool how the narrative is weaving together here.
  • I'm actually a little concerned that Min was so comfortable with whatever text she read I'm worried the Mansion might be getting under her skin.
References (from this video)
No references stored for this video.
Video b7UJzppv9Hg Watch It Played Playthrough at 0:30 sentiment: positive
video_pk 68639 · mention_pk 247508
Watch It Played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Investigators are gathering spells and items quickly.
  • Mythos phases have been favorable so far.
Cons
  • Anticipation that the game will be punishing later due to current favorable Mythos phases.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clue token — A clue token can be spent to turn an investigator side over to a success for a will test.
  • explore action — An explore action is used, and one of the two spaces moved was given freely by this action.
  • Focused Condition — The focused condition allows a player to discard it to convert all investigation results to Elder Signs, which are successes when resolving a test.
  • Horror — William suffers one face down horror from visions and alien words.
  • move action — Harvey executes a move action and an explore action.
  • Search Action — A search action is used on a stack of papers to find a weathered page with a strange script and a note.
  • Special Ability — Players can save special abilities for the Mythos phase where normally bad things can happen, or use a token for an extra success if needed.
  • Spellcasting — William gains the Feed the Mind spell, allowing him to grant the focused condition to himself or another investigator.
  • Will Test — Harvey must make a will test to negate damage and horror during the Mythos phase. Successes on the test negate the effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've been trying to save it for the yeah the Mythos phase where normally you know bad things can happen then and we've been very fortunate the last two Mythos phas nothing's happened so it has been kind of wasted but I know personally I prefer not to use it if we have the option to use a token I'd rather use it when we roll and we don't have the option to use tokens and we really need that extra success
  • speak these words words for great power
  • The Wither spell and at what cost we don't know but this is a ranged spell attack with a damage of two and Min up to this point hasn't had a weapon so this could prove quite useful
  • This is the craziest kitchen I've ever been in by Thunder I've got to get out of here
  • it's going to take more than a few Whispers drifting down the hall to unsettle him
References (from this video)
No references stored for this video.
Video a2dsq2GsMSs watch it played Rules Teach at 0:31 sentiment: positive
video_pk 65126 · mention_pk 158756
watch it played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Companion app integration for dynamic scenarios and immersion
  • Modular board setup for replayability
  • Variety of actions available to investigators
  • Cooperative gameplay focused on mystery and survival
Cons
  • Risk of investigator elimination due to damage or horror
  • Potential for game difficulty to increase
  • Requires companion app for play
Thematic elements
  • investigating a haunting, stopping madness
  • mansion
  • app-driven narrative, scenario-based with changing elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — On their turn, investigators can perform up to two actions, which can be the same or different.
  • Barricades — Barricade tokens can block doors, requiring strength tests to move or pass through.
  • Combat — Investigators can attack monsters using weapons or spells, which involves performing skill tests. Monsters also have actions and can attack investigators.
  • Companion app — The game utilizes a companion app for setup, scenario management, narrative delivery, and dynamic generation of game elements.
  • Condition Management — Investigators can suffer damage and horror, leading to effects from damage and horror cards, and potentially gaining conditions like 'wounded' or 'insane'.
  • evade — If an investigator is in a space with monsters and wants to move out or perform certain actions, they must pass an evade test against the monster with the highest awareness.
  • exploration — Investigators can use an action to activate explore tokens, revealing new areas of the board with additional tiles and tokens.
  • Fire spread — Fire tokens can be placed and spread under certain conditions, affecting investigators and monsters in spaces with fire.
  • Modular Board — The game uses double-sided map tiles that are revealed during play to build the game's environment.
  • Puzzle solving — Certain interactions require investigators to solve puzzles presented by the app, such as slide, code, or lock puzzles, which can be attempted using skill values and clue tokens.
  • Resource Management — Players manage items, clue tokens, and potentially fire and darkness tokens, which affect gameplay and can be gained or lost.
  • Skill Tests — Investigators perform tests using one of six skills, rolling dice equal to their skill value, with successes determined by symbols on the dice. Clue tokens can be spent to convert results into successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is depending on you so join me at the table and let's learn how to play
  • players will be working together to try to unravel the mysteries of the scenario and figure out what they have to do to win all the while avoiding death and insanity
  • if you have any questions at all about anything that you saw here don't hesitate to put them in the comments below and i'll gladly answer them as soon as i get a chance but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video HlmLCf-10mE watch it played Rules Teach at 0:35 sentiment: positive
video_pk 65119 · mention_pk 158750
watch it played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging backstories and character introductions.
  • Interactive element for viewers to decide the next investigator and actions.
  • Use of an app to deliver narrative and information is highlighted.
Cons
none
Thematic elements
  • investigation of supernatural occurrences
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — The application provides a lot of the information in the game, and the host states they will not be showing it on screen very often, instead describing what it tells them.
  • character abilities — Harvey's ability allows him to give a clue token to a character within range as an action, once per round. William's ability grants him a clue whenever a monster is defeated. Minai's ability allows her or another investigator in range to roll one die during a test once per round.
  • Horror Management — William's ability involves discarding up to two face-down horror, and flipping over a card for a new effect. Minai's ability allows discarding one horror.
  • Item Usage — The 2x4 is described as a heavy weapon that can be dropped and placed against a door to act as a barricade, then picked up again. A fire extinguisher doubles as a heavy weapon and was brought knowing cultists' recklessness with fire. A spell to instill bravery allows discarding horror. Candles are brought due to potentially untrustworthy lighting.
  • Scenario Selection — The host chose a new game and selected 'The Cycle of Eternity' from the available scenarios. They also made selections for investigators.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cult bashing Professor Harvey Walters I had to have him in this investigation.
  • William York a downtrodden actor who just couldn't land a solid gig and in desperation turned to a career in grave digging.
  • The character who got the most votes from all of you was William York.
  • A lot of the information in this game is going to be provided to us by the application.
  • In the comments below I'd like you to tell me which investigator we should activate first and what actions they should take.
References (from this video)
No references stored for this video.
Video VEfudDRXvAM watch it played Review at 1:06 sentiment: positive
video_pk 65121 · mention_pk 158752
watch it played - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good evening and welcome to the Mansions of Madness
  • hi welcome to watch it played my name is Rodney Smith and on July 14th 2011 I started my first board game video series here on YouTube with that exact corny opening and I begged you not to leave and thankfully some of you didn't and I'm still here years later in this exact same spot shooting more board game videos
  • I thought it might be fun since we're going to do a playthrough of mansions of Madness again this time the second edition to come back and pay tribute to the original set
  • I have a full instructional video teaching you how to play this second edition of mansions of Madness and I'll put a link to that in the description of this video if you'd like to check it out
  • I want to give you a chance to have some influence over the game that we play by voting on The investigators that will be be using
  • we're going to be playing through the cycle of Eternity scenario
  • all of the second edition figures painted which was done by my friend Cole Fisher of peninsula painting services and you can find information about how to commission him for your own projects if you're interested in the description of this video
  • one character that we'll for sure be using is Harvey Walters
  • now you just need to watch the rest of this video read over the characters and their effects and determine which one you'd most like to see us use then go to the link in the description below which will take you to a poll and vote on your favorite character
  • we'll pick the top two voted ones for our playthrough and they'll join Harvey Walters
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 2:40 sentiment: negative
video_pk 63582 · mention_pk 157020
Getting Games - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video Ez8QiIeFlYI Shelfside Review at 0:52 sentiment: positive
video_pk 60771 · mention_pk 153212
Shelfside - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App-driven management reduces setup and bookkeeping dramatically across platforms (iOS, Android, Windows, Mac).
  • Smooth UI with clear labeling; unobtrusive interface that integrates narration and flavor text well.
  • Excellent sound design, narration, and contextual flavor that heighten immersion.
  • Puzzles are quick to set up and easily randomized; map variation supports replayability.
  • Four scenarios offer thematic variety; expansions and paid digital scenarios add long-term value.
  • Investigators are distinct with interesting starting distributions and scenario-driven goals.
  • Insanity mechanics add memorable tension and player interaction/role-playing moments.
Cons
  • Menu and end-of-game prompts can be easy to misinterpret, risking accidental game termination without undo.
  • Monster stands and physical minis can be fiddly; storage and stand durability are concerns.
  • Physical component storage is not well organized; home storage solution can be pricey or cumbersome.
  • Solo play is notably harder; some Sandy/“insanity” elements are more punishing with fewer players.
  • Darkness and fire mechanics on the live map would benefit from clearer in-map cues.
  • Some players may find balance issues or randomness frustrating in lower player counts.
Thematic elements
  • Cosmic horror, mystery, and sanity under pressure
  • Lovecraftian investigations across cities, graveyards, docks and mansions
  • Narrative-driven with app-managed state, prompts, and flavor text
Comparison games
  • Eldritch Horror
Mechanics (from transcript analysis)
  • App Assisted — Companion app handles much of the bookkeeping, map progression, clues, NPCs, and story prompts.
  • App-driven state management — Companion app handles much of the bookkeeping, map progression, clues, NPCs, and story prompts.
  • Combat and weapon dynamics — Weapons interact with monster mechanics; app accounts for weapon damage and situational bonuses.
  • Combat: Damage Based — Physical and mental damage is tracked with face-up/face-down cards; wounds and insanity introduce persistent effects.
  • Dice Rolling — Players perform stat-based dice checks; elder signs provide successes or failures, sometimes with target numbers.
  • Health and horror tracking via damage cards — Physical and mental damage is tracked with face-up/face-down cards; wounds and insanity introduce persistent effects.
  • Insanity and wind conditions — Insanity alters behavior and objectives; severe insanity can end or drastically shift gameplay dynamics.
  • Investigator vs mythos phases — Rounds alternate between investigator actions and mythos phases, where the game advances the story and triggers events.
  • Narrative Choice — Dialogue choices provide information or influence NPCs, enriching storytelling.
  • NPC dialogue trees and flavor text — Dialogue choices provide information or influence NPCs, enriching storytelling.
  • Puzzles and investigations integrated via app — In-app puzzles and prompts drive clues and progression, reducing GM setup time.
  • Scenario-driven maps and tokens — Four scenarios with map tiles, tokens, NPCs, and multiple locations; map layouts vary per scenario.
  • Skill checks with dice and elder signs — Players perform stat-based dice checks; elder signs provide successes or failures, sometimes with target numbers.
  • Two actions per investigator turn — Each investigator has two actions per turn and can repeat actions; decisions drive puzzle solving and exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this app just saves so much time
  • a great UI where nothing's obtrusive and symbols are clearly labeled
  • the narration at the beginning and end of each scenario it just really pulls you into the world
  • you can download another one for five dollars from a collection of three and start playing right away
References (from this video)
No references stored for this video.
Video W_fLVq7bCZI Stonemaier Games Discussion at 1:43 sentiment: positive
video_pk 36655 · mention_pk 208650
Stonemaier Games - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme
  • strong narrative integration with app
  • cooperative problem-solving
Cons
  • complex setup
  • app learning curve
Thematic elements
  • horror investigation
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — An accompanying app manages clues, scenes, and events to drive narrative.
  • App-assisted gameplay — An accompanying app manages clues, scenes, and events to drive narrative.
  • Cooperative Game — Players work together to uncover mysteries and solve puzzles.
  • cooperative play — Players work together to uncover mysteries and solve puzzles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app acts as that player and reads the right thing
  • this is poker but cooperative
  • the action system is really elegant and streamlined
  • you could even play three in a row. It was just an hour
References (from this video)
No references stored for this video.
Video F1wpHvQMvcc Game Night Picks - Pair Of Dice Paradise Discussion at 1:54 sentiment: positive
video_pk 34830 · mention_pk 103833
Game Night Picks - Pair Of Dice Paradise - Mansions of Madness: Second Edition video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • tightly designed scenarios
  • immersive atmosphere
Cons
  • narrative rails can limit player agency
  • can be lengthy per scenario
Thematic elements
  • cooperative horror investigation
  • Lovecraftian mansion exploration
  • story-driven with scripted adventures
Comparison games
  • Twilight Imperium
  • Istanbul
Mechanics (from transcript analysis)
  • App Assisted — digital app guides scenarios, automating setup and cues
  • app-assisted narrative — digital app guides scenarios, automating setup and cues
  • cooperative exploration — players work together to uncover clues and solve mysteries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had an amazing time but that's a game that you're super engaged with the players and the game for three to four hours so the time kind of flew
  • the time kind of flew
  • it's funny you say that because I have a built-in clock even if a game is long if there's some element that eventually will wind down and the game will end I love that
  • Scheduling in advance is really the way to go
  • I rarely actually rarely get to play a three plus hour game
References (from this video)
No references stored for this video.
Video fX1HHko617I No Pun Included Review at 2:12 sentiment: positive
video_pk 29557 · mention_pk 86817
No Pun Included - Mansions of Madness: Second Edition video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App handles heavy lifting of rules and provides tension and ambiance
  • Randomized maps for replayability and new experiences
  • Seamless learning curve; quick to pick up for a big box game
  • Cohesive Lovecraftian experience with strong thematic integration
  • Accessible setup and play experience that still delivers depth
Cons
  • High initial price
  • Puzzles can be uneven in difficulty; one Mastermind-style puzzle was very time-consuming
  • Reliance on the app may reduce the tactile feel of the first edition's components
  • Launch content feels limited in scope with fewer scenarios and similar endings
Thematic elements
  • Lovecraftian cosmic horror, investigation, sanity, and atmospheric suspense.
  • A Lovecraftian mansion with shifting rooms and ancient horrors, explored by investigators under the watch of a Keeper.
  • emergent, app-driven story where the Keeper seeds events and players uncover clues and threats.
Comparison games
  • Star Wars: Rebellion
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App Assisted — The app handles setup, map generation, event narration, and many rule aspects, shaping pacing and tension.
  • App-assisted rules and narration — The app handles setup, map generation, event narration, and many rule aspects, shaping pacing and tension.
  • Combat resolved by dice and resource tracking — Combat uses dice and Elder Sign mechanics to determine success; damage is tracked and monsters are managed via cards.
  • Combat: Dice — Combat uses dice and Elder Sign mechanics to determine success; damage is tracked and monsters are managed via cards.
  • Cooperative Game — Players work together to solve puzzles, discover clues, and survive threats.
  • cooperative play — Players work together to solve puzzles, discover clues, and survive threats.
  • Puzzle solving — In-game puzzles must be solved to progress, with a variety of puzzle types created or guided by the app.
  • Sanity/insanity tracking — Insanity cards and sanity tracks affect players, driving tension and roleplay opportunities.
  • Tile/room exploration — Modular, expandable board with rooms and doors that players explore to uncover hazards and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best game experiences we've had this year
  • the app is a winner it's incredibly seamless
  • the experience you get in mansions of madness is terrific
  • the puzzles are handled really well in the app
  • the app does most of the heavy lifting of the rules
  • it replaces the cumbersome combat mechanic with roll some dice
References (from this video)
No references stored for this video.
Video qbuHaYk7Q-w The Broken Meeple Top 50 List at 31:55 sentiment: positive
video_pk 27797 · mention_pk 81176
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 31:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong immersive storytelling with ambient app cues
  • great setup for narrative campaigns
  • excellent integration of app to enhance atmosphere
Cons
  • setup can be lengthy and table-heavy
  • app can be essential, which affects accessibility
Thematic elements
  • narrative horror and exploration
  • Lovecraftian mansion investigations with an app-driven setup
  • immersive story-based adventures with modular rooms and scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — App manages story, combat, and progress through scenarios
  • app-assisted adventure — App manages story, combat, and progress through scenarios
  • cooperative exploration — Players cooperate to solve mysteries and survive
  • Cooperative Game — Players cooperate to solve mysteries and survive
  • Tile/room exploration — Tiles and rooms form the map of the mansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the third of five videos we have got dedicated to this top 50 of updated 2026.
  • Galactic Cruise is still a really good, fun, heavy Euro.
  • Underwater Cities is the best Vladimir Suhi design that we have. Hands down.
  • The rules are dead simple. The app helps you with a lot of the rules.
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY Before You Play Top List at 20:28 sentiment: mixed
video_pk 12149 · mention_pk 115044
Before You Play - Mansions of Madness: Second Edition video thumbnail
Click to watch at 20:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive storytelling and scenario variety
  • strong cooperative experience
Cons
  • lengthy sessions
  • text heavy; reading can bog down play
Thematic elements
  • cooperative mystery solving with monsters
  • Lovecraftian mansion, mystery and exploration
  • narrative-driven scenarios guided by an app
Comparison games
  • Time Stories
  • Chronicles of Crime
Mechanics (from transcript analysis)
  • App Assisted — An app directs setup, monsters, and scenario progress.
  • app-assisted scenarios — An app directs setup, monsters, and scenario progress.
  • cooperative exploration — Players explore rooms, solve mysteries, and combat monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
  • the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
  • gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 11754 · mention_pk 34474
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Horror
  • Mystery
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video FyuIeobM7Yw Going Analog Review at 0:18 sentiment: positive
video_pk 7292 · mention_pk 21553
Going Analog - Mansions of Madness: Second Edition video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative drive with tense cooperative gameplay
  • Convenient app-driven setup and scenario variety
  • High replayability through variable layouts and expansions
  • Atmosphere and tension-building pacing that evokes Lovecraftian horror
Cons
  • Expensive expansions and a few component quirks (notably bases)
  • Some fiddly rules and occasional long play sessions
  • High upfront cost and uneven value across expansions due to mission count
Thematic elements
  • Cooperative investigation, puzzle-solving, and survival under simulated time pressure within a story-driven scenario
  • A Lovecraftian haunted mansion in the Arkham universe, with investigators exploring a sprawling estate and confronting eldritch threats
  • Narrative-driven, scenario-based play guided by a companion app that reveals content and progression
Comparison games
  • Resident Evil (video game/franchise)
  • Arkham Horror (board game)
  • Mansions of Madness (First Edition)
Mechanics (from transcript analysis)
  • App-assisted game master — A companion app runs the scenario, tracks monsters, reveals clues, and advances the story
  • cooperative play — Players collaborate to achieve shared objectives while managing scarce resources
  • Exploration and puzzle solving — Investigators explore rooms, interact with the environment, and solve puzzles to progress
  • Resource Management — Limited ammo, healing items, and time influence choices and risk assessment
  • Variable scenarios and replayability — The app and expansions alter layouts, monsters, and content for differing playthroughs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The app makes this setup breezy.
  • Losing is really fun in this game.
  • This game is a perfect example of that.
  • It's a very cutthroat game.
  • The app will switch out the layout, switch out the tiles, switch out the monsters.
  • This game is narrative-driven and highly thematic.
References (from this video)
No references stored for this video.
Video 98t-R9G5Iqw The Dice Tower Top List at 21:18 sentiment: positive
video_pk 7200 · mention_pk 21317
The Dice Tower - Mansions of Madness: Second Edition video thumbnail
Click to watch at 21:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly immersive with app integration
  • Excellent miniatures and components
  • Cohesive story-driven scenarios
  • Great for game night centerpiece
  • Extensive content with expansions
  • Best Fantasy Flight Cthulhu game
Cons
  • Difficult to get to table
  • Requires significant time commitment (1-4 hours)
  • Needs shorter scenarios
Thematic elements
  • Cthulhu investigations and mysteries
  • Lovecraftian horror
  • App-driven cooperative narrative game
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • app integration — Mobile app controls scenarios and surprises
  • cooperative investigation — Team solves puzzles and mysteries
  • Miniature-Driven Board — High-quality miniatures on beautiful board
  • Scenario Variation — App provides different scenarios and mysteries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a gumbo. You want to have a little bit of worker placement? Cool. You want to have a little bit of interesting card play? Cool.
  • You're trying to colonize the moon, baby.
  • I love that there's just positive interaction that is people trigger the incomes.
  • When do I kill my people? Like when do I use them for such a strong action and then reset them down to one?
  • This game is stupid good.
  • Don't be an alpha player. Done. This game is fantastic.
  • Look what we all made.
  • I'm so sorry I'm over here. (Said repeatedly in Project Elite)
References (from this video)
No references stored for this video.
Video jsVkwdoTLtY The Broken Meeple Top List at 23:52 sentiment: positive
video_pk 5964 · mention_pk 100029
The Broken Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 23:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenario-based length makes it accessible
  • App does excellent job maintaining immersion
  • Great Lovecraftian atmosphere and theming
  • Can be played solo or multiplayer
  • Soundtrack and ambient sound effects enhance immersion
  • Quality writing and narrative
Cons
  • Miniatures are poor quality and distracting
  • Miniature placement is cumbersome
  • Miniatures difficult to identify with expansions
Thematic elements
  • Investigation of cosmic horror mysteries
  • Lovecraftian mansions and locations
  • Scenario-based storytelling with app integration
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • App Assisted — App provides story guidance, sound effects, and narrative elements
  • App-driven gameplay — App provides story guidance, sound effects, and narrative elements
  • Combat System — Narrative-driven combat with descriptive options
  • Deduction — Players solve puzzles throughout scenarios
  • Puzzle solving — Players solve puzzles throughout scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good mechanics will make a game good but a good theme will bring me back for the second play
  • Luke's law: theme makes a game a lot better for me
  • immersion is not just a case of oh the game has a good theme but it's how immersed in the world am I
  • there is a little bit of a difference between the two [thematic and immersive]
  • it doesn't matter how rich that story you make it would still suck as a game
  • I feel like I'm just basically telling my own MCU movie
  • the world feels alive and therefore I'm going to get immersed in it
  • when I'm playing the game I don't feel like I'm just playing a bunch of mechanics I feel like I'm telling my character story
  • I am invested in what people are doing I am role playing my character
  • this is a very dark game okay and not for the fainthearted not for the easily triggered
  • I have never sweated in a card game so much before
  • you will be sucked into this world and you will care about the characters
  • the king of all campaign story driven games that I know of
  • some of the best writing I have seen in any campaign game to date
  • regardless of what kind of world you'd find yourself immersed in remember to come back to reality at some point and still remember it's only a game
References (from this video)
No references stored for this video.
Video sfynkh_guXM Foster the Meeple Top List at 6:04 sentiment: positive
video_pk 4798 · mention_pk 14079
Foster the Meeple - Mansions of Madness: Second Edition video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App creates atmosphere and tone
  • Diverse scenarios
  • Recently got new expansion
  • Character specialization
Cons
  • Very difficult
Thematic elements
  • Cthulhu horror
  • app-driven atmosphere
  • investigation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box
  • We are talking about objectively the best games in the whole wide world
  • The limit does not exist
  • As mean as a game as you can play
  • I love not knowing what's going to happen
  • It's perfect
  • Root is my type of game
  • Most played game of all time
  • This is phenomenal
  • If you're in a horror movie is not everything dependent on luck
References (from this video)
No references stored for this video.
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