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March of the Ants box art

March of the Ants

Game ID: GID0201692
Game Info
Year
2015
Players
1-5
Age
10+
Playtime
90 min
Collection
Your Tier
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Description

As spring dawns the great thaw begins. Deep beneath the lush meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own.

In March of the Ants, you create the shared Meadow board by sending your ants to explore it, revealing and strategically placing two dozen unique tiles like Fern, Pebble, and Nest of Centipedes.

Populate new territory by breeding larvae and marching your ants onto collection sites. Will you engage competing colonies in battle, seeking to claim the land for yourself? Or will you establish peaceful, symbiotic relationships and share the spoils? All of this must be done while carefully managing the resources in your underground nest.

Forage for Event Cards like Strange Appetite, Cold Snap, and Fungal Outbreak to impact the entire board – or just one unlucky opponent.

Mutate your colony with special Evolution Cards like the Trap Jaw head, Weaver thorax, and Leaf Cutter abdomen. What weird and wondrous path will your colony’s evolution take: advanced Workers, fearsome Soldiers, or a fertile Queen?

Emerge triumphant by scoring Colony Points as your ants explore and control the Meadow. Search for Colony Goals like Epic Stores, Followers of the Eyeless, and Extensive Tunnels to plan your route to victory.

March of the Ants takes strategy underground…literally!

Description

As spring dawns the great thaw begins. Deep beneath the lush meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own.

In March of the Ants, you create the shared Meadow board by sending your ants to explore it, revealing and strategically placing two dozen unique tiles like Fern, Pebble, and Nest of Centipedes.

Populate new territory by breeding larvae and marching your ants onto collection sites. Will you engage competing colonies in battle, seeking to claim the land for yourself? Or will you establish peaceful, symbiotic relationships and share the spoils? All of this must be done while carefully managing the resources in your underground nest.

Forage for Event Cards like Strange Appetite, Cold Snap, and Fungal Outbreak to impact the entire board – or just one unlucky opponent.

Mutate your colony with special Evolution Cards like the Trap Jaw head, Weaver thorax, and Leaf Cutter abdomen. What weird and wondrous path will your colony’s evolution take: advanced Workers, fearsome Soldiers, or a fertile Queen?

Emerge triumphant by scoring Colony Points as your ants explore and control the Meadow. Search for Colony Goals like Epic Stores, Followers of the Eyeless, and Extensive Tunnels to plan your route to victory.

March of the Ants takes strategy underground…literally!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 12 · mix 5 · neu 1 · neg 0
Mentions per page
Showing 1–21 of 21
Video XXuVjRZ_p7s kovray Discussion at 28:11 sentiment: positive
video_pk 87468 · mention_pk 228682
kovray - March of the Ants video thumbnail
Click to watch at 28:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
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Video cXfwLRQqw7k The Broken Meeple Analysis at 1:16:11 sentiment: other
video_pk 84885 · mention_pk 216569
The Broken Meeple - March of the Ants video thumbnail
Click to watch at 1:16:11 · YouTube ↗
Overall sentiment (raw)
Looking forward to trying
Pros
  • Cool theme and artwork.
  • Interesting asymmetric abilities for ants.
  • Combines area control with the theme effectively.
  • Claims to provide a 4X feel in under 90 minutes.
  • Simple rules.
Cons
  • The claim of a 4X feel in under 90 minutes is bold and many don't succeed with it.
Thematic elements
  • Ant colonies clashing for territory, battling centipedes, digging tunnels for food, and evolving into new forms.
Comparison games
  • Rats of Wisar
  • Evergreen
  • Canopy
  • Leaf
Mechanics (from transcript analysis)
  • Area Control — Clashing with opposing colonies for territory.
  • Asymmetric Player Powers — Players create their own versions of ants with unique abilities.
  • Evolution — Colonies rapidly evolve into multiple new forms, with three aspects of the ant providing abilities or boosts that can be tailored.
  • Resource Management — Workers dig tunnels in search for food.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
  • It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
  • All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
  • It's a very dry mechanical game.
  • This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
  • I like Underwater Cities. It's on my shelf. Um I like this game a lot.
  • Cascadia, which is already probably one of the best gateway games in existence.
  • So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
  • This is an expansion that's not going to really add that much to the game?
  • It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:27:38 sentiment: other
video_pk 84342 · mention_pk 214289
The Broken Meeple - March of the Ants video thumbnail
Click to watch at 1:27:38 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
  • Theming of building an ant colony sounds pretty cool.
  • Artwork is very pretty and clear.
  • Aggressive area control can work if the game is short and theming fits.
  • Cool cover and theme.
  • Simple rules could make it fun.
  • 60-90 minute playtime is good for an area control game.
  • Solo mode sounds pretty cool.
  • Re-implementing an older version allows for improvements based on feedback.
  • Production, art, and theme are interesting.
Cons
  • Host is not a big fan of bugs.
  • Playing with five players might not be a good idea.
  • Doesn't see this working well as a two-player game.
Thematic elements
  • Ant Colony
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Described as a 4X nature game with revised mechanics.
  • Area Control — The game features area control as a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 20:11 sentiment: mixed
video_pk 84169 · mention_pk 213619
Gaming Rules! - March of the Ants video thumbnail
Click to watch at 20:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The host is intrigued by it as a 4X game.
  • It's a second edition of an older game, which may have addressed issues from the first edition.
Cons
  • A person whose opinion the host used to respect did not like it and explained why.
  • It is not going to be released at Essen, but they are demoing it.
Thematic elements
  • Ant colony
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — It's a 4X game. Typically when you do 4X, it's usually got spaceships and and lasers and missiles and things like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
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Video FuMmQWQsf90 UndeadVikingVideos Discussion at 3:20:27 sentiment: mixed
video_pk 84200 · mention_pk 213756
UndeadVikingVideos - March of the Ants video thumbnail
Click to watch at 3:20:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The theme was described as interesting.
  • The art on one of the covers looked interesting.
  • The mechanics involved in action selection and area majority seemed appealing.
  • The game is by Ken Franklin, who is considered a good designer.
  • March of the Ants is a remake of a beloved game.
Cons
  • The art was described as looking rough, like clip art.
  • The game seemed a little too light for Lance's taste.
  • The mechanics seemed a little too light for Lance's taste.
Thematic elements
  • Ants; take care of an aquarium, lion fish, fish food
Comparison games
  • Evolution
Mechanics (from transcript analysis)
  • action selection — On your turn, play one card from your hand and choose one of three actions for it. You may not pick the same action you took on your previous turn.
  • Area Majority — Players compete to gain area majority over lucrative islands.
  • Set Collection — Players collect dice, gears, and programs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
  • Antagonist of Temple of Doom.
  • Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
  • Vantage looks cool.
  • this is basically an escape room. 18 cars.
  • 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
  • You saw a full length escape room using just 18 playing cards.
  • Lay your tracks to revolutionize the Japan railway industry.
  • Oh, that looks pretty euro.
  • it's not euro, but I do like his designs.
  • Bomb busters.
  • Bombbusters.
  • That is awesome.
  • Yokohama is also awesome. Yokohama is an awesome game.
  • Tracerian Anniversary Edition.
  • It's a big giant box, right?
  • Build your Anglo-Saxon kingdoms.
  • It's got a weird It's got a weird thing going on there.
  • It's like a draft maybe or something. I don't know.
  • Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
  • Survival of the planet.
  • Escape from the prison planet.
  • Oh, I don't like that.
  • Some hack. Schneider.
  • My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
  • That sounds really fun.
  • You can already buy it on Amazon.
  • Formidable.
  • Fulfill wishes of the village population with the supply of field crops and rewards.
  • Propolis.
  • I have played propolis propulolis.
  • Isn't that uh that's a bee thing.
  • Yeah, it's bees.
  • it's basically like a splendor but with like a little extra.
  • It wasn't It's like a seven out of 10 for me. You know, it was good, but like
  • It's Splendoric, you know.
  • Oh my gosh, what a depressing theme.
  • 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
  • Oh, that's intense.
  • Wow.
  • Well, those looping games are pretty deep. Like the small box that they're coming in.
  • They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
  • Yeah. You wouldn't see that today.
  • People over machines.
  • Yeah.
  • what a depressing theme.
  • Penguin Kaboom.
  • red carpet, the leprechaun lararseny, baby.
  • Iliad, a game of trust, tragedy, and the unknown.
  • All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
  • Shinjakor that puts you in a Victorian Victorian area ghost story area.
  • This game is either fully cooperative or one versus all.
  • Only you have no way of knowing which one.
  • Yeah, I like the cover.
  • Purple Lantern Games. Never even heard of them.
  • they've only made two games.
  • This is what they've made.
  • Purple Lantern Games. Let's go to your website.
  • Get the game we made.
  • They value your privacy.
  • I I I am I am convinced it does nothing. It does absolutely nothing.
  • Well, stay tuned next week everybody for our indepth
  • our in-depth analysis of the eight
References (from this video)
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Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 46:46 sentiment: positive
video_pk 84109 · mention_pk 213331
Board Gaming Ramblings - March of the Ants video thumbnail
Click to watch at 46:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic game of underground empires.
  • Players guide their colony to victory.
Cons
none
Thematic elements
  • ants, colony building
  • underground
  • epic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by guiding a colony to victory and underground empire themes.
  • Colony building — Players act as an ant queen guiding their young colony to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
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Video FKFTI29Oj6c The Broken Meeple Discussion at 50:45 sentiment: positive
video_pk 84051 · mention_pk 212994
The Broken Meeple - March of the Ants video thumbnail
Click to watch at 50:45 · YouTube ↗
Overall sentiment (raw)
Very positive, highly anticipated.
Pros
  • Fantastic theme
  • Streamlined yet meaty gameplay
  • Evolving ant species mechanic
  • Good production quality
  • Easy to follow
  • Thematic integration
Cons
none
Thematic elements
  • Ant colony expansion and survival
  • Ant colonies
Comparison games
  • Canopy
  • Leaf
Mechanics (from transcript analysis)
  • Area Control — This is an area control game.
  • Species Evolution — This mechanic where you actually create an ant species, so you start off as a basic one, but then you have evolve. You got the head, you got the body, and you got the tail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
  • Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
  • The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
  • This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
  • They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
  • This is a two-player area control game um where basically you have followers, dudes on the map.
  • But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
  • Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
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Video zxbW8uEpUJ8 The Broken Meeple Analysis at 6:53 sentiment: positive
video_pk 83756 · mention_pk 211655
The Broken Meeple - March of the Ants video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People requested this one heavily on Patreon.
Cons
none
Thematic elements
  • Ants
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
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Video A6kOIiinGCw The Dice Tower Top 10 List at 4:13 sentiment: positive
video_pk 81700 · mention_pk 204062
The Dice Tower - March of the Ants video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new edition has beautiful artwork and improvements
  • concept of evolving ants and direct conflict is engaging
Cons
  • not strictly Euro; includes conflict elements that may deter some players
Thematic elements
  • growth of ants, conflict with centipedes
  • ant kingdom / ant farm
  • growth and battle with evolving ants
Comparison games
none
Mechanics (from transcript analysis)
  • ant/unit customization via card placement — Place cards in front of your ant to modify its capabilities and interactions.
  • Area Control — Fight centipedes and other players for control areas.
  • area control / conflict — Fight centipedes and other players for control areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven giant heavy games. Good grief.
  • The ideas are cool, but there's just something missing from Space Bureau.
  • This is not a bad game. My rating for Antiquities is a 6 out of 10.
  • frankly the new version is a lot better.
References (from this video)
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Video dXuEaygfC6Y Board Gaming Ramblings Review at 14:19 sentiment: mixed
video_pk 81472 · mention_pk 202539
Board Gaming Ramblings - March of the Ants video thumbnail
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting ant-upgrade options
  • lots of card variety
Cons
  • not a favorite overall; 4X with insects
Thematic elements
  • 4X style game with ants
  • ant civilization
Comparison games
none
Mechanics (from transcript analysis)
  • 4X / exploration — ants explore, expand, and exploit territories with cards representing body types.
  • card-driven / body-type variations — cards change ants' abilities; tactical movement to grab locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very little bluffing game.
  • It's a double keep.
  • One, two, three. Boom.
  • I actually like this even though I'm culling it.
  • This is a tableau building game.
References (from this video)
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Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:35:31 sentiment: positive
video_pk 81162 · mention_pk 200162
Rahdo Runs Through - March of the Ants video thumbnail
Click to watch at 1:35:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Seems promising.
  • Controls an ant colony.
  • Pretty short (about an hour).
  • Very slimmed down 4X game.
  • Moving ants from hex to hex and fighting at the end of the round is satisfying.
Cons
  • Speaker has only played it twice, once on TTS.
  • Speaker is unsure of exact feelings about it.
  • Has the 'evolved edition' but only played the original.
Thematic elements
  • Ant colony management, territorial expansion
  • Nature
Comparison games
  • Ants
Mechanics (from transcript analysis)
  • 4X — Exploration, Expansion, Exploitation, Extermination elements.
  • Area Control — Fighting at the end of the round implies control over territories.
  • Hex and counter — Movement of units (ants) between hexes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
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Video UsPEDQGIxKg 3 Minute Board Games Review at 0:13 sentiment: mixed
video_pk 80420 · mention_pk 195709
3 Minute Board Games - March of the Ants video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Small bonus reactions from other players' actions keep people invested.
  • Playtime is significantly shorter than typical 4X games.
  • Exploration is a strong component.
  • The great tunnel battle has good rewards.
  • Offers a shorter, tighter 4X game experience.
Cons
  • The mechanic of getting stronger each time you upgrade a body part is nonsensical and forces adaptation to drawn cards.
  • Tends to fall into common 4X traps, with attacking often not being worth it.
  • Event cards are very swingy.
Thematic elements
  • You are an ant queen looking to break off from the main colony and form your own.
Comparison games
  • Empires of the Void 2
  • Eclipse
Mechanics (from transcript analysis)
  • Action Point Allowance — It costs one point to move a larvae to the great tunnel and one point for each space an ant moves.
  • action selection — When it is your turn, you will pick one of these five actions to take.
  • Area Control — Controlling areas is key to winning the game.
  • card management — Cards can be used as events and colony goals.
  • Combat — Battles occur. You start with a big battle in the great tunnel, with the winner getting the shown a reward, then fight each tile battle separately. You compare ant numbers plus your combat strength and then you may play a card to boost gaining strength shown. The highest number wins and the winner does one hit per ant, while the loser does one hit for each two ants.
  • Hand Management — For rest, you draw three cards to hand and then discard any one card.
  • Income — Then collect income based on the areas you control, including ones you just won.
  • Movement — You can march, which gives you six points of movement. It costs one point to move a larvae to the great tunnel and one point for each space an ant moves.
  • Reactions — On all actions other than rest, the player sitting either side of you will get a reaction.
  • Set Collection — The blue card is a colony goal and will score you points at the end of the game. Green cards modify body part, giving you a special rule for one. And events are special one-off actions you can take.
  • Tile Placement — Draw a tile from the top of the stack. It will have locations for ants. The blue one is the control side. But each side will grant you the matching income later. Place down the tile in a way that has at least one connection back to the great tunnel and move any number of your ants from the adjacent tunnel to the hex.
  • Variable player powers — They can also represent different body parts and special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants, nowhere near as different as I'd hoped.
References (from this video)
No references stored for this video.
Video AnjC9pCfeyU Review at 0:00 sentiment: positive
video_pk 79615 · mention_pk 193155
March of the Ants video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The new version is a lot better.
  • You have an ant in front of you and you are placing cards and changing how that ant looks.
  • There's a lot of things that they did in this that I enjoy a lot.
Cons
none
Thematic elements
  • ants
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — You are placing cards and changing how that ant looks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants came out 10 years ago and I gave it a five out of 10, but they remade the game. So, I decided to give the new version a look at and frankly the new version is a lot better.
References (from this video)
No references stored for this video.
Video B6S8Nb89ykU Review at 0:12 sentiment: positive
video_pk 79616 · mention_pk 193156
March of the Ants video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The new version is a lot better.
  • Beautiful artwork.
  • Did a much better job on this evolved edition.
  • You have an ant in front of you and you are placing cards and changing how that ant looks.
  • It works now, streamlined enough, made it better.
  • Maintains the fun theme of ant kingdoms and growth of ants.
  • Does a really good job at bringing in this concept of conflict back and forth between players.
  • A lot of things that they did in this that I enjoy a lot more.
  • This reprint is very fun.
Cons
  • Didn't particularly love that part of the game [original version's ant farm theme].
  • If you are someone who is sort of a well, I just, you know, let's all get along, you like cooperative games or what have you, I think March of the Ants is really going to throw you off.
Thematic elements
  • building an ant farm
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — There's a lot of area control.
  • Card placement — You are placing cards and changing how that ant looks.
  • Combat — There are ways where you can go after other players and there's going to be centipedes that show up that you are constantly fighting.
  • Tile Placement — There's also bonus tiles that you take when you pass.
  • Variable player powers — You might be good at attack, good on defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants came out 10 years ago and I gave it a five out of 10.
  • frankly, the new version is a lot better.
  • I think they did a much better job on this evolved edition of March of the Ants.
  • I think it works now. I think they streamlined it enough, made it better where maintains the fun theme of ant kingdoms and this growth of ants, but also does a really good job at bringing in this concept of the conflict back and forth between players.
  • While I was not a big fan of the original, I find this reprint to be very fun.
  • So, a seven out of 10.
References (from this video)
No references stored for this video.
Video pqL-om5NTO4 Meeple University Playthrough at 2:55 sentiment: positive
video_pk 70053 · mention_pk 240367
Meeple University - March of the Ants video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Early design with clear, thematic meadow setting
  • Nice variant of growth and exploration mechanics
Cons
none
Thematic elements
  • ant colonies evolving with powers to gather food
  • meadow
Comparison games
none
Mechanics (from transcript analysis)
  • 4x-style elements — players control ant colonies, evolve ants with powers, and explore hexes to gather food
  • Set Collection — evolutions give ants special powers for scoring and interaction
  • set collection / powering up ants — evolutions give ants special powers for scoring and interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canopy's my most recent one with uh weird city games
  • it's primarily a two-player game
  • the art is done by Vincent du Treay which is oh it is amazing you see it
  • this tabletop simulator mod they built these buttons so if we press pass it automatically goes back here
  • Tabletop Simulator... it's available, it's free if you want to play
References (from this video)
No references stored for this video.
Video 1iBk24TDLNE Let's Table It Review at 0:14 sentiment: positive
video_pk 61891 · mention_pk 154520
Let's Table It - March of the Ants video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic depth and strong theme integration
  • Accessible core rules with meaningful choices
  • High interaction through player reactions on each turn
  • Flexible strategies via Evolution cards and colony goals
  • Works with 2-5 players and includes variants
Cons
  • Prototype status; rules may evolve before final release
  • Learning curve for new players and potential downtime with larger player counts
Thematic elements
  • ant life, colony management, territorial control, evolution
  • Underground ant colonies around a central Great Tunnel with meadow tiles arranged nearby
  • procedural evolution and tactical combat within a modular hex map
Comparison games
  • Sim Ant
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of hexes adjacent to the Great Tunnel via placement of ants on collection sites.
  • area_control — Players vie for control of hexes adjacent to the Great Tunnel via placement of ants on collection sites.
  • Card Drafting — Forage action draws cards; players select and upgrade with card text and abilities.
  • card_handling_and_drafting — Forage action draws cards; players select and upgrade with card text and abilities.
  • combat_and_battle_mechanics — Battles occur in contested hexes; ferocity, army size, and head Evolution bonuses determine outcomes.
  • Combat: Damage Based — Battles occur in contested hexes; ferocity, army size, and head Evolution bonuses determine outcomes.
  • evolution_and_slot_management — Evolution cards grant permanent bonuses placed in head, thorax, and abdomen slots with stacking effects.
  • multi_phase_turn_structure — Turns have worker, soldier, queen phases with reactions from other players; high interaction.
  • Resource Management — Resources (food, larvae, cards) are managed; feeding dictates survival and end-game scoring.
  • resource_management_and_feeding — Resources (food, larvae, cards) are managed; feeding dictates survival and end-game scoring.
  • scoring_and_end_game — Points from collection sites, battles, colony goals, and end-of-game bonuses.
  • Tile Placement — Exploration adds hex tiles that connect to tunnels; wormholes connect locations for movement.
  • tile_features_and_mechanics — Special tile features (wormholes, centipedes) add variability and strategic considerations.
  • tile_placement — Exploration adds hex tiles that connect to tunnels; wormholes connect locations for movement.
  • Variable Phase Order — Turns have worker, soldier, queen phases with reactions from other players; high interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is nothing like Sim Ant but it kind of fulfills a spot for me
  • Rarely are you looking back through the rule book in this game
  • It's not super complicated yet there is a lot of choices and a lot of combos that you can do to change things up
  • The game has a great theme
References (from this video)
No references stored for this video.
Video 8vQVv0l8Ots Board Game Sanctuary Review at 0:08 sentiment: positive
video_pk 32078 · mention_pk 94690
Board Game Sanctuary - March of the Ants video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple viable paths to victory that support diverse strategies and counterplay choices across games
  • Cohesive integration of exploration, evolution, and combat within a shared tunnel-network sandbox
  • Clear, repeatable round structure with distinct phases that ease onboarding for new players while sustaining depth for veterans
  • Strong thematic coherence and flavor that reinforce asymmetrical growth between different colonies
  • Significant player interaction through reactions, counter-moves, and strategic timing that sustains engagement across rounds
Cons
  • Potential learning curve for newcomers due to the combination of card types, evolutionary options, and phase timing
  • Ambiguities in early rule explanations around card interactions or edge-case mechanics, which can hinder quick onboarding
  • Risk of analysis paralysis if players over-optimize their evolution paths or overthink tile placement and timing
Thematic elements
  • Ant civilization as a compact ecosystem of growth, adaptation, resource capture, and intermittent conflict. The game foregrounds colony management, evolution of a modular species, and territorial expansion across a living hex-grid world.
  • A meadow environment where a colony of ants awakens in spring, spreads across the meadow rimming with life, and vies for space, resources, and dominance through tactically evolved ants and tunnel networks.
  • Informational, explanatory, and promotional in tone, designed to guide new players through the flow of turns, the sequence of actions, and the strategic aims without heavy narration or fictional storytelling.
Comparison games
none
Mechanics (from transcript analysis)
  • Ant evolution and adaptation — Ant colonies can evolve by modifying head, thorax, and abdomen, enabling new abilities and improved effectiveness in tasks such as movement, combat, or resource gathering. This modular upgrade path supports diverse strategic archetypes and provides a clear, tangible sense of progress that players can tailor to their preferred playstyle.
  • Card diversity and utility — Three card types exist: events that trigger immediate or delayed effects, goals that provide scoring opportunities, and evolution cards that unlock new capabilities for your ants. Card play injects timing decisions, risk assessment, and interaction with the evolving board state.
  • Direct competition in the Great Tunnel — Ant species may clash in the Great Tunnel, introducing direct competitive interactions that affect territorial control, resource acquisition, and tempo. These confrontations serve as a focal point for player interaction and provide a tangible risk-reward dynamic within the broader strategic framework.
  • Exploration and tile drawing — Players draw new hex tiles to add to the meadow, expanding the playable area and creating new opportunities for resource extraction and space for tunnel-building. The mechanic ties spatial expansion to future scoring opportunities, as each newly connected tile can unlock additional actions and resource income.
  • Hexagon Grid — Ant units move across hex tiles and through tunnel connections, with tactical positioning influencing exploration reach, resource access, and combat outcomes. The spatial element fosters planning, disruption of opponents’ plans, and counterplay through adjacency, range, and pathing decisions.
  • Movement and positioning on hex grid — Ant units move across hex tiles and through tunnel connections, with tactical positioning influencing exploration reach, resource access, and combat outcomes. The spatial element fosters planning, disruption of opponents’ plans, and counterplay through adjacency, range, and pathing decisions.
  • Multi-Use Cards — Three card types exist: events that trigger immediate or delayed effects, goals that provide scoring opportunities, and evolution cards that unlock new capabilities for your ants. Card play injects timing decisions, risk assessment, and interaction with the evolving board state.
  • Phase-based gameplay — Each round comprises four phases, with the worker phase centering on actions such as exploring, foraging, marching, or playing cards. The phase structure gives players a reliable rhythm, supports strategic timing, and creates a cadence that players can learn and optimize over multiple sessions.
  • Resource Management — As the meadow expands, players accumulate resources that fuel actions, evolution choices, and potential card plays. The flow creates a dynamic economy where timing and reservation of resources matter, since each round’s options are shaped by what has been discovered and what opponents have claimed.
  • Resource management and foraging — As the meadow expands, players accumulate resources that fuel actions, evolution choices, and potential card plays. The flow creates a dynamic economy where timing and reservation of resources matter, since each round’s options are shaped by what has been discovered and what opponents have claimed.
  • Variable Phase Order — Each round comprises four phases, with the worker phase centering on actions such as exploring, foraging, marching, or playing cards. The phase structure gives players a reliable rhythm, supports strategic timing, and creates a cadence that players can learn and optimize over multiple sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In March of the Ants, the meadow is a living environment where destiny is shaped by exploration, adaptation, and the battles to defend your tunnel network.
  • The game emphasizes a cohesive network of play-to-player interactions, where every action prompts a reaction from opponents and influences the board state.
  • Three card types—events, goals, and evolutions—provide a versatile toolkit that drives forward momentum and gives players meaningful choices.
References (from this video)
No references stored for this video.
Video x0Y5OJecLzE Tabletop Turtle Discussion at 19:11 sentiment: mixed
video_pk 29543 · mention_pk 86776
Tabletop Turtle - March of the Ants video thumbnail
Click to watch at 19:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep upgrade paths and engaging area control
  • shared board with impactful decisions
Cons
  • not intuitive for all players
  • thematic cohesion can feel disjointed
Thematic elements
  • 4X-like ant civilization expansion and conflict
  • Meadow exploration with rival ant colonies
  • Ant-colony optimization and upgrade race
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Compete for control of meadow areas and resources.
  • card-driven upgrades — Head and tail cards upgrade ants with specialized powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terescape is rad.
  • I freaking love this game.
  • This is a fantastic family game.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 1:57 sentiment: neutral
video_pk 28179 · mention_pk 82506
Neon Gorilla - March of the Ants video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video 8-f9r7ON6_E Board to Death TV - Board Game Reviews Review at 0:52 sentiment: positive
video_pk 13184 · mention_pk 38581
Board to Death TV - Board Game Reviews - March of the Ants video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong player interaction and fast-paced dynamics
  • Thematic and mechanically coherent with ant-life
  • High replay value with multiple modes (solo, co-op, advanced)
  • Well-designed rulebook with good examples
Cons
  • Card balance issue where some cards are clearly better with few drawbacks
  • Rulebook can miss steps despite aids, causing pauses
Thematic elements
  • ant colony survival, expansion, and battles
  • Underground ant colony across seasons with meadow and tunnels
  • procedural, emergent gameplay driven by player choices
Comparison games
  • Eclipse
Mechanics (from transcript analysis)
  • Area control / territory hex control — Players compete to control hex tiles via ant pieces and evolution cards.
  • combat resolution — Battles on contested tiles resolved with army strength and cards.
  • Deck/building / evolution cards — Use evolution cards to enhance ants and gain abilities.
  • Resource Management — Manage food, larvae, and cards to fuel actions.
  • Variable player powers / evolutions — Body parts (head/thorax/abdomen) grant bonuses.
  • Worker, soldier, queen, and slumber phases — Structured phases per round to manage actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how this game could easily have gone with a fantasy or sci-fi theme but it didn't
  • it's refreshing and not only that but its theme is very well implemented
  • the game play is very solid as well it offers players lots of choice and venues for different tactics and strategies
  • we strongly recommended and it's staying in our gaming Library
  • March of the ants gets 8.5 Army strength out of 10
  • there's no downtime with the great reaction mechanics and player interaction is high
  • the imbalance in the game is not overwhelming so strategy and tactics Prevail over luck
  • the rule book is extremely well written with great examples
References (from this video)
No references stored for this video.
Video eLDUjK7BqUw The Dice Tower Unboxing at 1:34
video_pk 509 · mention_pk 1500
The Dice Tower - March of the Ants video thumbnail
Click to watch at 1:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxings on the planet Earth
  • Even your life's more interesting than this.
  • Until next time, I'm Tom Vassel and this is the Dice Tower.
  • What is this? This box really has some heft to it.
  • Thanks for watching.
References (from this video)
No references stored for this video.
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