Maria is a game based on the War of the Austrian Succession, between 1740 and 1748, where Austria was attacked by Prussia, France, Bavaria and Saxony, while only Great Britain, Hanover and the Netherlands (by forming the so-called Pragmatic Army) helped her.
Maria is primarily a 3 player game. One player is Austria, the second is France plus Bavaria, while the third player plays as Prussia (Austria's enemy) and the Pragmatic Army (Austria's ally) at the same time. This is made possible by the division of the map into two parts, the Flanders map and the Bohemia map.
Maria is derived from the award-winning Friedrich: Anniversary Edition, but has its very own character, including politics, hussars, force marches, imperial election, Saxony's betrayal and Prussia's annexation of Silesia. Subtle maneuvers, seizure of fortresses, prudent retreats, and Machiavellian politics are the keys to victory. However, players must be careful: whoever uses his Tactical Cards unwisely in battle can suddenly find himself not on the highway to glory but on the road to ruin.
Maria takes you to the era of the 18th century's ruthless struggle for power. It can be played in 2 variants: the shorter, simplified introductory game or the longer but richer advanced game, with its simultaneous campaigns in Bohemia and Flanders.
Masmorra - Game Play 3
Ryan Makes a Mess.
- It was fine
- Didn't like it too much
- C rank
- Can't remember how it worked
- Cactus fruits
Mechanics (from transcript analysis)
- Card game — simple card game
- Push Your Luck — a little bit of push your luck in there.
- Set Collection — trying to like get like the best number here with these cactus fruits
Video topics + discussion points
Quotes (from this video)
- "I think Dominion is just the purest form of deck building."
- "I think Terraforming Mars is a masterpiece."
- "Wingspan is my most favorite board game."
- "Root is such a unique game."
- "Spirit Island is a fantastic cooperative game."
- "Ark Nova is a really solid game."
- "Gloomhaven is an epic experience."
- "The Castles of Burgundy is a classic for a reason."
- "Terra Mystica is a brilliant game."
- "Founders of Gloomhaven is an interesting city builder."
References (from this video)
- Plays in about an hour.
- Offers hard decisions at the start of the game and during building statues.
- Provides a good 'Civ feel' for a lighter game.
- The mechanic of reducing card costs based on colors is liked.
- The military aspect doesn't feel like traditional Civ combat.
- The special purple cards can be a crapshoot.
- Played better for the reviewer than for the rest of the group.
- Civilization building
- Civilization
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from multiple decks based on a rotating wheel.
- income phase — Players gain income based on their position on the income track.
- Pillage/Integrate — Players can choose to pillage for money or integrate colonies for social benefits.
- Resource Management — Players must manage resources to feed their nation, discarding cards if they cannot meet the food requirements.
- tech tracks — Players increase various tech tracks on their player board, including coin, agriculture, and military.
- Victory Points — Victory points are abundant, found on cards, civilizations, and through purchasing silver or gold coins.
Video topics + discussion points
Quotes (from this video)
- Got me under pressure.
- I know you are dealing with a complete incompetent co-host.
- It's like when you get stuck into one genre of music to expand your horizons and listen to different things and realized there's a lot of good stuff out there.
- It's not like we're trashing the system we're just saying that if you've never played any RPGs you're gonna have a bit of a learning curve here if you have played there's still a little bit of a learning curve just causes a little bit of the confusion over I think it's I think is a decent beginner box.
- I'm kidding people getting no he's not actually I actually just want side note here we've had to do this a couple times where we've had things that we want to ship and we can only ship to the US and people who are outside the US I mean that stings I can't participate.
- The game can end very quickly because somebody just gets a spectacular turn where they complete reduced everybody to zero health which should give you four victory points and then complete all achievements which would potentially give the other five to win you the game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- our taste have changed over the years
- getting older sucks
- I think I finally at my old age settled into a rut of things that I really like and now by scope of games that I like that I must have must play want to play is really small
- I've gone from one thing to another thing to another thing
- the length the duration of the game
- the theme of the game is not what's really doing it for me but some of the mechanics in the game is what I really like
- oh I like the strategy of a spreadsheet
- I started diving in to mechanisms
- I realized wait a minute you mean it's possible for me to have a theme I really really like and the mechanisms of the game I really enjoy
- I need theme and I need something fun to play
- there are a lot of Euro style games where the theme you see is pasted on pasted on themes
- as my mental state deteriorates over time
- my ability to comprehend rulebooks my ability to teach games
- these very simple Ticket to Ride type games to complex thought-provoking engine building
- what games will I when I want to get to gain to the table with people what do I need to have on my shelf
- I've always lik history and there are some really cool themes games out there that's really interesting to me but there's some really brilliantly designed games that are a lot of fun to play
- I found that I've always liked games that have told me how I can change history
- it's not just the stor games heck
- I am super hyped for that and it has nothing to do with history
- I don't have a steady group to game with to do that
- my shelves shifted a little bit
- I'm a Star Trek fan I know that what's some of my favorite episodes anything to deal with changing time time jumps
- the theme meshed so well with what we were doing in the game
- those experiences stick with me when I can apply the theme with the game
- my taste changed over time it's beginning to be structured around events in my life more than anything
- the theme just isn't grabbing me
- it's just that's personal preference at that point
- theme really drives well me personally into stuff that I like
- it's got to be both or I'll play it once twice and maybe never again
- what what mechanic is there what mechanic do I enjoy the most
- our requirements of what's going to stay on our Shelf probably is getting narrower and narrower over time
- it'll probably be towards the one with a theme that I like the most
- I really will
- the brain has saturated the gray matter has soaked up as much as it can
- I Just Want to Have Fun and now my my window of fun is kind of narrow to what I see what I what's going to fit that hole
- give me a good game mechanic get me some dice on the table for an hour and a half I'll be a happy camper
References (from this video)
- Deep strategy and clever mechanics.
- Brilliant supply line system.
- Engaging card usage for multiple purposes.
- Historically thematic and engaging.
- Surprising depth for a game of its age.
- Difficult to find copies of the game.
- Rules are dense and have a steep learning curve.
- Complex alliances and political maneuvers can be confusing.
- Initial setup can be challenging.
- Game can feel like it's dragging initially before mechanics click.
- Geopolitical conflict and military strategy
- 1740s, War of the Austrian Succession
Mechanics (from transcript analysis)
- Area Control — Players vie for control of territories on the map to gain victory points.
- Card Drafting — Players draft cards to use for various actions like combat, bidding, and purchasing troops.
- Combat — Card-driven combat system where the suit of the card determines legality based on the area.
- diplomacy — Players can form alliances, which dictates who they can and cannot attack.
- Supply chain management — Maintaining proximity to supply cubes is critical for generals' effectiveness.
- Victory Points — Players win by depleting their pool of victory points, often gained through territorial conquest or political actions.
Video topics + discussion points
Quotes (from this video)
- Hey y'all it's time for Rolling Dice and taking names
- Oh my gosh how long you keeping these dogs
- I curse you for getting me back in that game I curse you
- It was the first one give me a that's why we asked people to put him in our Discord Channel
- Hey y'all thanks for listening
References (from this video)
- Can score a lot of points
- Multiple scoring paths
- Interactive bumping mechanic
- Engine building potential
- Interesting knowledge cap mechanic
- Knowledge can be a cap that limits scoring
- Can get stuck if resources aren't managed well
- Scoring can be complex with multipliers and caps
- Civilization building and resource management
- Ancient Mesopotamia (Tigris and Euphrates)
Mechanics (from transcript analysis)
- Area Majority — Scoring based on having the most of certain elements (e.g., temples, cities, mountains) at the end of the game.
- Engine Building — Actions like building mines enhance future resource production.
- Resource Management — Managing lapis and papyrus for actions and building.
- Rondel — The game features two rondelles, one for wanderers and one for ships, used for action selection.
- Set Collection — Collecting landscape tiles, multiplier tiles, and potentially sets of scoring elements.
- Take That — The ability to 'bump' opponents off rondel spaces.
- Variable player powers — The 'invention' tiles grant special abilities, such as increased movement.
- Worker Placement — Players move wanderers and ships to action spaces on the rondelles.
Video topics + discussion points
Quotes (from this video)
- Rondell cowards make single rondell's. We're not about that life here.
- Things we do for you.
- The ramp up in this game is crazy.
- What kills me in this game is my priest gets very far away from what I actually want to build.
- You're you're literally called a wanderer. You got to keep wandering. You're like a shark. Always in motion.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just another incentive to shop at the store
- you're going to need to register for the tournament
- the winners will get paired against the other winners and the losers will get paired against the other losers
- if you lose in the first round to the guy for example who wins the entire tournament that happened to me during ashes you are going to have some of the best tiebreakers in the game
- you probably want to check whenever you go to the tournament whether they're okay with it being like out and around the stuff the cards and everything but it's something you probably should have with you
- you don't want to have a couple bags and just imagine if everybody at a tournament you went to had a suitcase with them
- you can't have any sort of markings on your cards you have to make sure everything's very uni form
- you should just be courteous in general when it comes to game and yeah there's some maners in Etiquette around a tournament isn't there
- you might go oops I didn't mean to do that and it might be up to the discretion of your opponent whether or not they're going to let you
- it's just like really yeah and and again I understand where he's coming from because that is something you can get a game loss for
- I think your whole attitude and approach I mean yeah definitely a lot of times these tournament have disclaimers where they're saying look we're trying to grow a community here the number one thing is being fair being respectful of each other being treated the way you'd want to be treated
- you got to got to be a good you got to be a good winner and you got to be a good loser too you don't want to be a sore loser
- you might as well because you can see what other kind of decks people are play this might be a future opponent you're going to be facing
- hey man you know you need to like not get involved this is let them figure it out themselves this is their game
- there's a storm coming and it was related to some of the cards in his hand had the name storm in them
- instantly like he's just like you know judge and he got to um he got to restart that match which was nice
- little comments and just you know I'm really glad to hear I'm really glad to hear that was his reaction cuz you hear the GFF but it's nice he recognize hey I made a mistake and I don't want to affect somebody else's game
- you have a responsibility right when you're observing
- intently staring at someone's hand can be a little intimidating when you're playing
- it can be a little intimidating right
- n times out of 10 it's going to be like a Swiss tournament
- it's so that everyone's going to have a good time
- so how did you lose your last couple games like what are the other guys playing
- it's not a complete surprise when someone starts dropping all these combinations on you that you weren't expecting
- by the end of it when it was actually time to start the tournament I know I knew I wasn't going to win the tournament but I felt like I knew how my deck worked I felt confident about the sort of things I might see and I felt good about the way it played win or lose I liked what it was doing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I finally decided that it's something that I should try to see how much money I'll actually make
- it's something I've been putting off for years like literally since I very first started this channel
- 80% is still well and good enough for me to go ahead with this
- sound is a bit magical in my old career that I've been doing for like 12 years
- I am planning on leaving them on as they are right now for the foreseeable future
- I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Winning isn't everything it's the only thing
- I'm here for the party I'm here for the friends I'm here for the fun
- we win together with your friends there's no losers or we lose together
- I would rather try out a new strategy
- I've had way more memorable fun moments in losing than I have in winning
- it's not about winning it's about playing with other people
- I love cooperative games for instance where everybody's around the table everyone's engaged
References (from this video)
- High subscriber counts in the hundreds of thousands.
- Miniature wargaming
Mechanics (from transcript analysis)
- miniatures — Focus of the channel's content.
Video topics + discussion points
Quotes (from this video)
- collectible card games like magic and pokemon they pulled in 745 million dollars of revenue
- board games pulled in 495 so almost 500 million
- mini war games he had down as 355 million
- role playing games was only 80 million
- the critical role has like 1.7 million subscribers and it's probably like the biggest sort of table tabletop you know analog gaming channel out there
- board games i think for the most part don't seem to be played like at a location as part of a community like a healthy shop won't really necessarily have like a big board game club kind of thing
- is magic really that much bigger than the board games and miniature games and rpgs
- the only thing you can really look at here is the money spent
- everybody's always talking about how board games are you know they're becoming part of the mainstream
- isn't i mean magic is part is the mainstream i think you know
References (from this video)
- Haven't gotten to it
- Feel really guilty about not getting to games that were sent
- A lot of games I haven't gotten to this year because of stuff happening
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
- In a different box
- Boxed away before we moved
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
- Solitaire game.
- Plays in approximately 20 minutes.
- Tense and clever puzzle.
- Good rule clarification in the second edition.
- resistance agents achieving goals like blowing up trains or publishing underground newspapers
- town
Mechanics (from transcript analysis)
- variable goals — Players have different goals to achieve.
- Worker Placement — Player places resistance agents on spaces around town to achieve goals.
Video topics + discussion points
Quotes (from this video)
- we are big fans of the original patchwork
- holiday theme variations is a trend that more games should follow
- this game variation may be the smartest idea i've ever heard
- something like that but not terrible
- players use the numbers and effects on their cards to eliminate the other players and accomplish their own secret agendas
- this game is sure to be hotter than a thermal detonator
- i'm often drawn to games in which the beneficial choices that players make will also benefit their opponents in some way requiring players to find that balance between helping and hindering their score with every single action they take
- from the pictures i've seen it looks like there's quite a bit of variation between the different pages and i'm hoping this means it might have the potential to tell more of a storyline than most rolling rights would
- this is one of my picks for the game of the year replacing my old game of the year which was just half a pack of cards i found in a laundrette parking lot so yeah
- i don't want to feed into the hype but i think the game really is that good
- i picked this game because i really like games with deduction and hidden movement and this one is based on a comic book series so it's really visually interesting on top of being fun to play and a real battle of wits between you and your opponents
- it made for a tense clever puzzle where i was continually balancing the need to push my luck for those big important moves but at the same time having to play conservatively enough that i wasn't losing my forces unnecessarily
- i finally got a chance to check out this card crafting game through the very well implemented steam app and i loved it
- john d claire spot as my top game designer remains secure
- all of the gameplay in ankh including combat is streamlined and designed to be non-random
- there's no fickle dice or unpredictable decks to foil one's omnipotent plans here instead players must compete and win solely by their godly wits alone
- this is an entry-level card-driven game that i think can help draw a lot of new players into card-driven war games plus it looks wonderful
- this is hands down one of the best games we played in 2021
- it's an extremely immersive experience
References (from this video)
- It's a quick, approachable drafting/placement game
- Strong color palette and production values
- Language independent and family-friendly
- Tropical beach theme with intuitive mechanics
- Board can feel quite thin in places
- Crab mechanic can be punishing and potentially harsh on scoring
- Giveaway is restricted to Australia and New Zealand
- tile drafting and pattern matching using towel motifs and shoreline elements
- tropical beach island environment with towels, water and pearl tokens
- Azul
Mechanics (from transcript analysis)
- Board variants — A double-sided board variant exists: one side includes crabs that punish towels; the other side removes the crabs for a longer game.
- end-of-round and end-of-game — The game ends when someone fills all 12 columns; scoring tallies pearls and steps, with leftovers giving additional points.
- pearls and steps scoring — Points come from matching towels (steps on tracks) and pearls; some bonuses grant extra steps.
- placement and matching — Tiles are placed in columns and you must match at least one towel from the previous tile to advance on towel color tracks; more matches yield more advancement.
- Resource Management — Sand dollars are used to purchase towels; they are collected from two piles to fund tile acquisition.
- special actions and penalties — There are negative points for placing towels near water or brush; a 'bathtub' tile acts as a 'get out of jail free' option for a bad turn.
- tile drafting — On your turn you can either take a towel tile (costing 0, 1, or 2 sand dollars) and place it into your next column.
Video topics + discussion points
Quotes (from this video)
- it's a really quick drafting tile placement game which you'll see
- I love the color palette of this gig
- it's language independent and coralu's niece could play it I think young audience family is all fine
- this is a new game by Plan B games who brought out Azul
References (from this video)
- tight solitaire design
- replayability from variable goals
- solo-driven strategy with variable goals
- solitaire worker placement with narrative goals
- storytelling through decisions and endings
Mechanics (from transcript analysis)
- Narrative Choice — narrative choices influence outcomes
- story-driven choices — narrative choices influence outcomes
- Worker Placement — solitaire worker placement with variable goals
Video topics + discussion points
Quotes (from this video)
- the power of gaming
- this is a big old game with a bunch of expansions
- crunchy and clever
- the king of crunchy games does it again
- the power of God and the people
References (from this video)
- Dinosaur plane
- Dinosaurs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you could inhabit the world of any board game which one would you most like to live in?
- Don't want to choose one that would kill me!
- That's scary as hell!
- The Elder Gods approaching Earth slowly is... is reality?
- Think about what's happening right now in the world we live in!
References (from this video)
- Made a billion dollars
- Platforming
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Giving out one deck is sort of like what are you gonna do in one deck?
- The cards look amazing.
- it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
- great filler weight game
- The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
- it has an ending that makes you think and makes you actually go whoa that's huge
- it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
- it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
- it is it is a extremely difficult watch
- the ending has stuck with me for like days
- it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
- it's like the monster's not gonna come out of the movie
- the one genre that will be affected least by the strike will be horror because most horror films are independent
- Mario made a billion bucks let's not discredit that
- the sound is like unreal it was like one of the best sounding movies I've ever heard
- Dunkirk had the rapid noise
- I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
- 250 000 views and you only got 30 bucks
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
- interesting card placement mechanism (overlapping)
- hard choices
- puzzly nature
- high replayability due to variable objectives
- surprised reviewer in a great way
- plays in about 30 minutes
- animals
Mechanics (from transcript analysis)
- Card Drafting — cards are being passed around and you are drafting cards to then add to your grid
- Set Collection — all of the different animals are going to score you points
- Tile Placement — where you are placing cards down building a grid and to place a new card you have to cover up a bit of a card that is already placed
- Variable objectives — and there are a ton of different objective cards in the game and you only play with a few of them each game
Video topics + discussion points
Quotes (from this video)
- This is the closest to a card game on this list
- There are these really cool little magazine tiles and the magazine tiles are getting you points at the end of the game in different ways
- I think that's just a really cool way to do an auction to have to arrange your hand in a specific way before we even start drafting at all before we start bidding at all
- This was also my top two-player Only Game of the Year
- Every card that can be purchased by one side or the other can also be destroyed by the opposing side before that person can buy them and add them to their deck
- I constantly have to agonize over whether I want to spend my resources to hurt you or to buy a card that helps me
- There is a board a little board element to this game where there is a force and the force is sort of going back and forth between either side
- I had a bet with my brother that I could hit 10,000 subscribers by the end of the year and it looks like I am going to lose that bet
References (from this video)
- Unique historical setting
- building a thriving community using resources and waste from 5,000 years ago
- ory islands of Northern Scotland
Mechanics (from transcript analysis)
- drafting cards — Mentioned as a part of how players will take turns to gather resources.
- Worker Placement — Mentioned as a mechanic used to furnish, cook, craft, clean, and trade.
Video topics + discussion points
Quotes (from this video)
- happy New Year everyone we have two player remakes exciting gamelines being extended and a new city revealed
- this is your board game news
- there's apparently an actual ring to wear for the ring bearer and something very interesting is that the cards in your hand are partly visible to you and partly visible only to the other players as other players can play cards from your hand
- I'm unreasonably excited about this one it's a straight up new game in the line with racing elements and dice to use so I can't wait to see what else it has in store
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- a zombie side I really like that game
- would be wingspan and so it said like love birds
- Dice Throne is perfect because you literally can throw in like any characters
- final girl because horror cannot be bound to a single holiday
- Destinies and Witchwood are mentioned in context of story-driven games
- Race for the Galaxy is one of my favorite games
- Magic: The Gathering (Magic) is his favorite
- the font on this card is weird
- pandemic
- I texted you during church
- I would play this for Valentine's Day
References (from this video)
- Extremely high production quality and component beauty.
- Unique and interesting component design.
- Visually stunning artwork.
- Multiple playable roles with unique boards.
- Kickstarter backers receive journals for lore.
- Claims of not ending and having save states like a video game.
- The sheer amount of components might make fitting them back into the box difficult.
- The reviewer is going in completely blind due to lack of prior knowledge.
- Some components are described as being 'glued' or friction-fit, making them hard to remove.
- Rebuilding/settling a mythical valley
- Mythical Valley
- Story-driven with journals and flavor text
- Stars of Acarios
- Pia
Mechanics (from transcript analysis)
- Asymmetric Player Powers — The reviewer notes that the player boards are unique configurations for each role (Farmer, Crafter, Ranger, Merchant).
- Resource Management — Mention of 'crops', 'livestock', 'money', 'perks', 'skills', and 'abilities' suggests resource management.
- Tile Placement — The reviewer mentions a 'hex pattern' for placing 'city things' and that 'all of these little chits that we saw fit in these little pegboard space is here'.
- Worker Placement — Implied by the different player boards and roles (Farmer, Crafter, Ranger, Merchant).
Video topics + discussion points
Quotes (from this video)
- This is gorgeous what a lovely production
- It doesn't end am I right about that you just go and you play and you just do things and when you're done doing things it's got a Save State
- The every picture I've seen of this looks wonderful and marvelous and I'm jazzed about it
- 8,000 chits yeah what is it 60 wooden animals and over 80 other wooden tokens God help us
- It is very much like strangely it's like a fantasy version of void fall
References (from this video)
- Redo of Raw
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
- this system was had its cool things it had some cool things but it also had just some garbage ideas
- it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
- the Marvel superheroes game was like the Marvel Universe
- spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
- it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
- I think it's in my top 25 or 50 games of all time
- the game just chef's kiss
- Shadows of Brimstone game and it's just like yeah doing nothing
- Brimstone is our money maker they they'll milk the dead
- it's sort of a Rog likee and I think it doesn't get enough credit
- like you're doing the same thing just longer and more tedious and more like that's that's bad
- the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
- it was it was insane yes crazy what people go foil covers bring to the end
- the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
- the cards were tiny
- Shadows of Brimstone game and it's just like
- we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
- it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
- I hate those things yeah I pick every box sleeve off of every game I've ever got
- we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
- the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
- I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
- I don't make anything so what's the point of
- I don't have to pay $5 just so sit at a [ __ ] table now
- we're not coming here anymore you come to my house for board game night that's it
- well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
- I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
- It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
- The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
- My favorite part of John Conan was this year my hug
- I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
- I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
- I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
- It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
- I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
- I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
- So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
- There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
- I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
- I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
- I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
- they're hex tiles with these like spools on them
- you get actual string and you string together all these conspiracy theories
- sold out every day fairly quickly
- how's your hand he's like it really started to cramp up
- The Cat In The Box hat they had in the booth 50 bucks
- it's a really good game
- it's so good brilliant
- You're gonna be sad you passed on that
- perfect game for me
- it's a meaningful ending apparently
- and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
- was landmarks one of the very few games I did play was things in ring
- if you don't advertise with me f off
- I will not be blackmailed with money but I will be blackmailed with chocolats
- there's a lot of dark chocolate
References (from this video)
- Beautiful box art
- Beautiful artwork of mushrooms
- Funded by Split Stone Games
- Exist two versions with the same title
- Host found mushrooms scary as a child
- Mushrooms
- Wingspan
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pixies blew us away I love it love it love it love pixies
- the actual comic covers win you over the comic covers are great
- if you a comic lover you're going to probably love this game but if you're someone like me it's going to be all right
- the gang um it is poker on steroids now
- it is not a co-op game it's a it's on the box contrary to what it's on the box contrary to what is written on the box TR they made a mistake it is not Co-op
- we lost every time we played that thing what seven times
- some people don't know how to build a poah hand
- the thing about the game you can't talk so there's no Alpha gamer
- I'm confused most of the time with this gambling stuff that's why I don't do it in Vegas
References (from this video)
- Visually appealing.
- Likely a drafting or Euro-style game.
- No specific gameplay details were discussed.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Could enhance background context for First Monday in October
- First Monday in October
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my only fear is that it runs too long
- it's so much but now I am
- it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
- heaviest game I've ever played non war game
- my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
- perfectly forgettable in a sense that it's just the same old
- the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
- The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
- if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
- it's a lot of work and a lot of fun
- I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
- it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
- half y'all still don't subscribe I don't I I just don't get it
- my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
- it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
- I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
- I think the concept in the theme of Cerebria is fantastic
- Nemo's War that's a great way to end the year
- The Colonist that's a game I could get back into I miss that
- stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
- stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
- Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
- just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
- Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
- happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
- Perfect fusion of war game, Euro, and historical elements
- Time flies when playing
- Magical game
- Pinnacle of its kind
- Best three-player experience
- Long play time (3+ hours)
- Hard to find (out of print)
- Austrian secession
- Austrian Succession
Mechanics (from transcript analysis)
- Euro Game — Incorporates Euro mechanisms.
- Political elements — Includes political elements.
- Three-player — Best experienced as a three-player game.
- war game — Incorporates war game elements.
Video topics + discussion points
Quotes (from this video)
- Do you know what just happened? I have no idea what the game was. I couldn't get it. Like, not.
- Maria usually takes about three plus hours to play but it doesn't feel like it time flies by and it is a magical game.
- it is a in my opinion the absolute perfect Fusion of like war game Euro mechanism hybrid historical game.
- Halls of heger is my favorite soliter game.
- it's probably the first deck builder I played.
- it is the single most influential game in terms of game design.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best time to do it was January 1st 2025 it seemed like a good breakoff point
- the second best time to do something is maybe yesterday the second best time to do something is now
- I’m hoping to do more live stuff ... connecting with people
- I am hoping to do more live I I want to do even just a little bit more live stuff to connect with people
References (from this video)
- Clever trick taker
- Makes you think about when to take tricks
- Interesting scoring
- Trick taking with dice.
- Tango
Mechanics (from transcript analysis)
- Dice Rolling — Players use dice instead of cards in some instances.
- Set Collection — Players try to get the majority of specific cards.
- Trick-Taking — A trick-taking game with dice.
Video topics + discussion points
Quotes (from this video)
- You can keep it just because like I would justify this box I won't call it even a box, like the size of the game, it's a wallet game.
- It's a challenge adventure so it's going to be oh you randomly got killed by a bear.
- Morii is, I thought it was a clever trick taker because you the cards that you're most likely to win the trick with the higher values have negative points on them and the lower values have plus points basically on them.
- This was really fun I really like this you have, you play cards to put out different units on the map.
- This is not the worst roll and right I have played.
- The thing about this game, which we also saw another game recently did the same thing, is that you're spending a lot of brain power on the things that are not fun.
- Horrible game, let's get rid of it and never talk about it again.
- I really enjoy that, it's kind of going to be weird to not have it on the shelf because it's always been here.
References (from this video)
- Innovative use of a moving opponent/element on the board
- Dice pips are functional, not good or bad
- Allows for diverse manipulation of the game state
Mechanics (from transcript analysis)
- Dice Rolling — the Pips the numbers aren't good or bad they just are different things that you're able to do
- Movement programming — you're going around this circled in order to figure out what you're doing but there's also this Merlin character that's moving the opposite direction on the circle
Video topics + discussion points
Quotes (from this video)
- you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
- it's another chill two-player game
- this is a push your luck game where you are trying to go down into the water and get the best treasure
- this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
- the Pips the numbers aren't good or bad they just are different things that you're able to do
- this is this is a monster Euro but it is oh so satisfying
- this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
- I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
- we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
- Really really great card system
- 3 player
Mechanics (from transcript analysis)
- Card system — The card system is described as 'really really great'.
Video topics + discussion points
Quotes (from this video)
- the colonist and I feel so bad for whoever had to sort that afterwards
- Yakob this is how you should store your games you're never going to play them more than once
- ah World War II war game number 567
- this is Atlantic Chase
- we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
- stress btic Odyssey is still set up on the table
- it's going to take me a solid 40 minutes to put up stress spct Odyssey
- this feels like a a worthy game for a giveaway
- this is Weather Machine from VTO lerta
- what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
- I'd like to hear that as well that's that's actually a really great idea
- the community is really amazing uh inclusive welcoming Comm Community
- if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
- still like Marbo
- Pirates of Marbo makes it so you can get 80% of the same feeling in 80% less time
- Pirates of Marbo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Wingspan is great. You probably know all about it.
- Scout is a clever card game and yeah, it's a ladder climbing shutting game.
- Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
- Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
- The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
- Electropolis is a great game. One of my favorite city building games.
- Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
- Cooper Island. That's number one for the reasons.
References (from this video)
- memory of it before I play it again after we played Pirates of Marbo is still super good
- Pirates of Marbo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Wingspan is great. You probably know all about it.
- Scout is a clever card game and yeah, it's a ladder climbing shutting game.
- Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
- Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
- The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
- Electropolis is a great game. One of my favorite city building games.
- Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
- Cooper Island. That's number one for the reasons.
References (from this video)
- Azul
Mechanics (from transcript analysis)
- abstract strategy — Implied by comparison to Azul.
- Pattern Building — Implied by comparison to Azul.
Video topics + discussion points
Quotes (from this video)
- Nontaku Temple of the Ice. This is a cosmos game by designer Kane Keno. Fantastic game drafting set collection. Building a three-dimensional pyramid area control. Not super heavy. It's pretty light, but it's probably a little too heavy for the spiel. This is a perfect kenner spiel pick.
- Aqua, Biodiversity in the Oceans from the OP. Uh, another great one that is again a little heavier than a Spielus. A puzzly game where you're tile laying, you're trying to attract animals to your coral and then have bigger animals eat the animals that you've already got. It's a puzzly game. Very good. Little too heavy for Spiel, I think, but perfect for Ken Spiel.
- This next one is probably the heaviest of this list. Craft Wagon Age of Engineering. This is a re-implementation of a of a heavier mediumweight Euro game, Craft Wagon.
- And the last one I'm going to mention is Enaria demo by Michael Keesling. This is like a step heavier than Azul, but has lots of similarities to Azul. Uh so, but it's definitely heavier.
- I'm sure I'm going to get a lot of hate mail in the comments just like I did last year when I or two years ago when I uh was blasting the the the challengers whole debacle and then the Sky Team thing. I'm sure I'm going to get a lot of people from Germany hating this video, but this is how people outside of Germany feel about the award and it doesn't seem like the Germans really care.
References (from this video)
- Fits seamlessly into Dice Throne
- Crisis Protocol is also considered cool and fun
- Superhero IP
- Dice Throne
- Marvel Crisis Protocol
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- O, this is a fun one. IPs that absolutely need a board game.
- So, I think Marvel has been done time and time again, and it just fits so seamlessly in Dice Throne specifically that I don't really need to see Marvel in any other games because Dice Throne is the perfect fit to it.
- I want Mortal Kombat to have a lot more depth than that because you might as well make a trading card game if it's going to be something like that.
- With that said, if you made the end, go ahead and comment RPG because we want our IPs translated with more depth. And I feel like having an RPG will set up the stage for more involved, deeper, complex IP translation.
References (from this video)
- Has a lot of potential
- Only played once, unsure of long-term appeal
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The big thing is on the parallel version, you can only play or commit neutral cards or cards of your current role.
- I think that this is a huge sort of change to make Lola a little bit less restrictive in that regards while also still having that kind of flavor that Lola Hayes had originally that made her a little bit more a little more like limitations for that to to go with it.
- I think that these are so much better than the original version that they had in the deck.
- So this guy is pretty mean. This guy uh does kind of cause some problems and throw a wrench into your plan.
- I think that the new parallel Lola I think is a very powerful investigator.
References (from this video)
- really really good
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
- Greatest three-player games ever designed
- Adds a political phase
- Events mirror real historical events
- Relatively heavy rulebook
- Some people might prefer other games like Churchill
- Players take on the role of a faction (Prussia, France) in a war, allied with another player but potentially betraying them.
- War
- Political phase and events mirroring real historical events.
- Friedrich
- Churchill
Mechanics (from transcript analysis)
- Area Control — Implied by factions and warfare.
- Hidden Roles — Prussia has a schizophrenic attribute, relying on and betraying its ally.
- political maneuvering — Political phase with marker movement.
Video topics + discussion points
Quotes (from this video)
- So, this is number 80 down to 71. So, this is still in the dog [ __ ] ended part of the sticker territory.
- Remember, if your top 100 games aren't on this list, then that's because A, we haven't played them or B, we think they're complete and utter dog [ __ ].
- It is long. It's 4 hours plus. Yeah, I know there's going to be people out there saying it's not that long, but I don't care what you [ __ ] think. [ __ ] off.
- It's almost as if Peter Hall has uncovered the simplest equation to how the brain interprets fun. Yeah. Albeit by using some stuffy old cubes that have been pulled out from under someone's foreskin. Yeah. Not literally.
- If you've got Zo Legends of the Drift system and you ain't own that expansion, then you're a [ __ ] fuckard.
- Sometimes you roll a D20 in this game and it's going to put a cucumber up your bum bum, which isn't always welcome depending on what day it is and what time it is actually.
- No [ __ ] [ __ ] Right. Newer trains that you build are going to cover greater distances cuz they're obviously more efficient technologically, right?
- This is one of them games that's like a hybrid game. It borrows a lot of mechanics from other games. You see elements of katan in here, a lot of Stephen Feld [ __ ] going on. And it's almost as if it just blends it all into one big massive [ __ ] dough pile and then lets you gorge on all of your favorite mechanics at once.
- It's one of them rare occasions where the hype is real.
- If you are struggling for a free player game and you don't mind trolling through a relatively heavy rule book, then Maria is possibly greatest free player war game ever made. I know some people are going to say that Churchill or one of them games is better, but I ain't played it so you can kiss my ass.
References (from this video)
- Preferable to Great Western Trail for the speaker
- Has a great expansion that adds modular elements
- Strong solo mode with multiple AI opponents
- Can be less streamlined than Great Western Trail
- Exploration and trading
- Islands
- Great Western Trail
- Great Western Trail: New Zealand
- The Pirates of Maribo
Mechanics (from transcript analysis)
- Area Majority — Players can 'fight for the three nations.'
- Campaign play — The game has a 'Euro campaign' and a 'story mode.'
- Set Collection — Players can collect cards.
- Variable player powers — The expansion adds asymmetrical player powers.
- Worker Placement — Players can 'place helpers' on spots to perform actions.
Video topics + discussion points
Quotes (from this video)
- this one um I've said this before when this has come up.
- Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
- This one is a scenario-based game as well.
- This is pretty to look at.
- It has a good solid solo mode as well
- I love that.
- this would be a game though if we did the two top 100s and average it out be higher for me.
- one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
- one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
- The way it handles the enemies is very very clean.
- So uh this game and stalker I think do do NPC movement very very well.
- the brass mags were an awesome addition to this. too to give that 3D effect.
- Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
- The network board was always a cool little mini game because that was like a mini game itself.
- this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
- this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
- You get two actions every round.
- But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
- This one also has the solo variant.
- it's so simple to set up and play and it's just it's an easy teach.
- Um, and uh, and yeah, I mean, that's cool.
- Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
- But its dice system and its bosses are so bad.
- But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
- There's nothing out there that's like that's that really even comes close to this.
- So the writing is superb for this one.
- So, that is my 41.
- This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
- Providing a secure and familiar environment for a pet during a move.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of Aaron's favorite games.
- Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
- maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
- And if you can, take a second, if you haven't already, look at the survey down in the description below.
- Three questions about games that you've already played.
- Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
- fast relative to larger civ games, with depth and choices
- lots of decision points per turn
- some players view it as still heavy and long with base rules
- civilization development with resource management
- ancient civilizations (example Rome)
- turn-based with single action per turn
Mechanics (from transcript analysis)
- card-driven tech and development — technology cards drive development rather than a full tech tree
- Resource Management — produce resources to build cities, warriors, and technologies
- Resource production and spending — produce resources to build cities, warriors, and technologies
- single action per turn — players perform only one action per turn
- Tech Trees — technology cards drive development rather than a full tech tree
Video topics + discussion points
Quotes (from this video)
- "This game really surprised me. I loved it."
- "It's a must-have for me. I'm saying it now."
- "I would love to play it again and beat Mr. Cy to bits again."
- "This is the last time I'm saying the full name of the game because before each game, you'll start a timer."
References (from this video)
- Based on an old computer game series (Lords of Midnight).
- Hexes are keyed with terrain and points of interest.
- More detailed events and encounters.
- More narrative focus than the Drifter series.
- More complex and involved than the Drifter series.
- Text can be a little small in the book.
- May be too complex for some players compared to the Drifter series.
- barbarian
- detailed events and encounters, more narrative focus
Mechanics (from transcript analysis)
- Detailed events — Features more detailed events and encounters compared to the Drifter series.
- Hex Crawling — Exploration on a hex map where hexes are keyed with terrain and points of interest.
Video topics + discussion points
Quotes (from this video)
- This is one of the best tools for hex crawling that I know of.
- It just works so effortlessly.
- This little snap box here has everything that you would need to have a little solo hex crawl.
- So just a really really neat little pocket uh hex crawl.
- This isn't a game in and of itself. You will need a game. You will need a system.
- This is one of my favorite subgenres of the tabletop hobby.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I wonder what this does.
- Can't run forever
- Where do you think you're going?
- Ow. What is What is that hit box?
- My cranium.
- I don't know what I was thinking right there.
- Adios, amigo.
- I know it's your fault that I'm trapped in this Roblox world.
- Wait, I clicked the wrong button. My bad.
- Your strength is useless. Wouldn't you agree with me?
- The world had your chance, but now you just threw it all away.
- I've always wondered what you look like under that mask.
- You shouldn't have done that.
- Four. Huh? made you flinch.
- It's just you and me now. I'll make this quick and simple
- If having two lives is your special power, then what are you without it?
- Promise that you'll catch me.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Magical Athlete
- Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
- Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
- It's uh fate. It's fate. It's fate.
- The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
- It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
- Elder Scrolls? Really?
- It's the most thematic game.
- Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
- Procured a copy through BGG, seller gifted it for shipping cost.
- Will be streamed on the channel.
- Will likely work with Rudy on the campaign.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And everything from the gang was played on up to High Frontier.
- Orville was probably the game of the convention. I would argue.
- Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
- You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
- The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
- And without those discussions, um Ryan Courtney the designer never happens.
- Whoa. Okay.
- If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
- It's not a space issue. It's a when I cut things off, I cut things off.
- My answer is going to be a lot different than probably most.
- And so, yeah, usually Saturday morning, that moment is is pretty cool.
- It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
- Um, like dude, settle on a design and develop it.
- It's it's it's not worth talking about at this point.
- There's there's a pacing there's to the to the to the story of the hand.
- Bro, you know exactly what you did. Just just don't do that. That's all I said.
- You have an absolute maniac.
- Bro, what are we even doing here?
- If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
- Staggering negligent play on his part.
References (from this video)
- Fully cooperative
- Meant as a vehicle to get girls into the board game hobby
- Fun
- Mediocre promise
- Might be a notorious liar
- Teenage witches working together to break their mother's curse on Prince Murray
- Prince Murray
- Players play teenage witches
Mechanics (from transcript analysis)
- cooperative play — The game is fully cooperative.
- Variable player powers — Players play as teenage witches, implying different abilities or roles.
Video topics + discussion points
Quotes (from this video)
- Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
- Don't all volunteer at once, y'all.
- I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
- So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
- I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
- Offers hours of gameplay for the cost.
- Keeps gameplay varied with different scenarios and unexpected events.
- Provides opportunities for healing and aura regeneration.
- Systems for stealth, combat, puzzles, and map overlays are all cool.
- The game is replayable with different choices.
- The game has many surprises.
- The game can be punishing at the beginning.
- Scaling can be wonky, making early levels feel like you're meant to lose a lot.
- The game can feel unbalanced and poorly scaled to player count.
- Some mechanics, like losing weapons due to failed skill checks, can feel frustrating.
- The rulebook and symbol system can be difficult to learn initially.
- The game can be unforgiving on advanced stealth tracks.
- The game might not be fun for everyone if they don't value the designer's intent.
- roleplay adventures
- Elder Sign
- Arkham LCG
- Mansion of Madness second edition
- Arkham Horror third edition
Mechanics (from transcript analysis)
- Campaign play — The game is played in a campaign with multiple books, where players progress through a story.
- Character progression — Characters level up during the campaign, allowing players to improve stats like dexterity, strength, and gain new talents, impacting their abilities in skill checks and combat.
- Combat — The game involves combat encounters with enemies, requiring strategic use of character abilities, weapons, and dice rolls.
- dungeon exploration — The game features dungeon exploration with specific tiles, setup rules, and event cards that introduce new challenges and scenarios.
- Item Management — Players acquire and manage weapons, items, and equipment, with limits on carrying capacity and the need to consider item stats for skill checks.
- Resource Management — Players manage resources like aura points, gold, and possibly other items to use for abilities, buying equipment, or passing skill checks.
- Skill checks — Players perform skill checks to overcome challenges, with results influenced by dice rolls, character stats, and spending resources like aura.
- stealth mechanics — Players can attempt to move stealthily, with different modes (e.g., advanced stealth) affecting the difficulty and consequences of actions.
Video topics + discussion points
Quotes (from this video)
- So, content-wise, hours of gameplay versus dollar, that's like pretty crazy.
- The scaling in this game is a little wonky. It feels like the game is scaled for you to get your ass kicked for the first four or five levels.
- But I'm not a fan, and I've learned this in other campaign games, when I'm spending hard-earned upgrades, which we're doing right now, leveling up, and you only get to do it like every 10 hours, 10 to 12 hours of playing a game, and you finally get to level up, and it feels so impactful. This little min minuscule change you're doing, you're finally getting an improvement, and then the game steals the weapon away that that improvement helped you use.
- But I don't think that's how the world works at least not in the North American world probably.
- Awaken Realms are published like they know how to make a game look hype and get you to back it.
- It's always different stuff and like Yeah, sometimes I'm not know like like right now I'm like I'm going to give three hours today. I'm going to play this game and I see we're cutting up to the 3 hours and then it's like you never know how much is left. Like yeah, when I go to a new entry in the book, I never know what's going to happen.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, my throat is like a piece of sandpaper that I've used to wipe my ass with.
- if you have been living under a [__] rock for the last 20 years, the UK Games Expo is the UK's biggest exhibition of tabletop games.
- I don't know, just felt kind of lame.
- So, [__] that. I'm not I'm not going to spend that much money on this dexterity game.
- it was a drab looking game. Kind of like too much work for what it was.
- This could quite easily have been done with a couple of tokens that you flip over. But fact that it comes with these little gimmicky dog things made it absolutely fantastic.
- one of the best Dexterity games, if not the best Dexterity game that we've ever played.
- it is a timeless classic that is only going to grow in stature in the future.
- Birmingham is vile, but luckily for you, the NEC is nowhere near that steaming hole.
- If you've never been or you turn your nose up, then you are missing out and you're a [__] idiot.
- I don't give a [__] what games you picked up.
- I only attack certain people. A people that use breath smells, people with BO, and people who are under 5' 3.
References (from this video)
- Delightful trick play
- Adds a lot of fun with the martini shaped hand extension
- Pavlova
Mechanics (from transcript analysis)
- Suit hierarchy system — Uses a system where the hierarchy of suits can change.
- Trick-Taking — A card game genre where players play cards in rounds (tricks).
Video topics + discussion points
Quotes (from this video)
- This iceberg in and of itself is maybe, in fact, the tip of an even bigger iceberg.
- What's great about all of them is you just need some traditional sets of dominoes.
- Because they have two big big things. What are those two things? Well, the aforementioned concept of the numbers, orientation, and all that, but also the physical component, the delectable clicketity clack, that tactile nature.
- I already know that dominoes make games better from a physical standpoint.
- The game is just so satisfying when playing with the dominoes in their true clicketity clacky forms.
- It was so funny to have that revelation, that realization that wait a minute, I like that in games and Domino's are just already bringing that to the table.
- That means dominoes have been hiding in the games you've been playing and you didn't even know it.
- I think dominoes need to be given a little love.
- you can get a Domino set or two anywhere. And for a few dollars, you're opening yourself up to a tremendous world of gaming that is just hidden right there beneath the surface.
- Dominoes really are infectious, and I have put out two domino designs now on Board Gamegeeek.
- Dominoes make games better. Yeah. Yeah.
- I've fallen for it. I've fallen for the delightful sounds of the clicketity clacky.
- I'm buried in bones.
- If you have any questions, comments, or want to discuss any of the games mentioned here, please, please do.
- get yourself some dominoes, fall down the rabbit hole, and don't forget to play board games.