Game Info
Year
2020
Collection
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Description
Build the most renowned amusement park of all time in Meeple Land! Buy the most beautiful attractions, offer the best services, and accommodate as many meeples as possible with buses and advertising. Meet the expectations of the meeples, and success will be yours! Do not neglect any of your meeples, however, for the unsatisfied ones will tarnish your reputation...
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video NinWJN6q4sE
Watch It Played Discussion at 34:47 sentiment: positive
video_pk 90805 · mention_pk 243057
Click to watch at 34:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is not the core game of blood rage
- the code is the last name of the designer for blood rage
- we will do the draw for this at the end of the episode
- blood rage digital physical components
- it's a wonderful video from rules girls
References (from this video)
No references stored for this video.
Video d9e2buy6SB4
Watch It Played Game News And Announcements at 7:54 sentiment: positive
video_pk 88233 · mention_pk 232179
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- novel take on worker placement and game publishing
- potentially strong thematic hook for hobbyists
Cons
none
Thematic elements
- board game publishing industry as the core world
- alternative 1970s where humans and meeples coexist
- industry-focused, aspirational
Comparison games
none
Mechanics (from transcript analysis)
- resource_management — balancing concepts, artwork, and mechanisms to publish games
- worker_assignment — assigning workers to jobs across the board game factory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tiny Epic Thulu is a one to4 player Cooperative game that aims to immerse players in the world of spinning Madness
- Diablo the board game is coming from glass Canon and plug the company behind the digital cardboard crossovers such as Frost Punk Dying Light and Apex Legends
- Terraria the board game coming from paper for games who recently gave us cosm octopus
- this is the updated and streamlined successor to dual of Ages which has won 29 game awards
- God of War the board game coming from seon
- two-player operation Barkley coming from Salt and Pepper games
References (from this video)
No references stored for this video.
Video rulAqJiPHds
UndeadVikingVideos Discussion at 289:29:08 sentiment: mixed
video_pk 88101 · mention_pk 231380
Click to watch at 289:29:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nice art
- Clever mechanics
- Thematic ecosystem simulation
Cons
- A little too abstract
- Needs more complexity
- Pieces can fall over
Thematic elements
- Building the best animal sanctuary in a limited space with changing objectives
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Collecting sets of animal species for points.
- Worker Placement — Players place workers on intersections on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's one of those games where you are freaking out about the game ending
- You got your special little tiles to build the map with and then you got your different colored tokens that go on the board
- They all have special abilities that are different
- The end game scoring can be brutal, but it's so good
- You can spend like an hour trying to figure out the rules and then you still don't understand some of the rulings
- It's really satisfying placing your little tiles and seeing how the map grows and develops
References (from this video)
No references stored for this video.
Video mXFHlUll858
Allies or Enemies Top 10 List at 9:25 sentiment: positive
video_pk 87880 · mention_pk 230345
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive (favorite)
Pros
- Strong, iconic theme; Freddy Krueger integration is highly appealing.
- Two-state mechanic adds tension and novelty.
- Memorable dream sequences and setup cards enhance atmosphere.
Cons
- Dream phase complexity may slow play for casual players.
Thematic elements
- Nightmare on Elm Street homage; dream vs. waking life with a nightmare mechanic.
- Elm Street-inspired neighborhood with dream invasion by a famous horror villain.
- Two-state gameplay (awake vs asleep) with cinematic dream sequences.
Comparison games
none
Mechanics (from transcript analysis)
- Dream mini-card game — When asleep, a small card-based sequence drives the dream interactions and risk.
- Dream vs wake states — Two distinct states; actions and consequences differ between awake and asleep conditions.
- Mini-Games — When asleep, a small card-based sequence drives the dream interactions and risk.
- Trust-based rescue mechanic — Players must win the trust of residents to enter their houses and save them from dream-induced harm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the actual Cree Manor is awesome it's one of my favorites of the locations
- it's vertical you can jump out of Windows going around the different rooms
- the events in this one are probably my favorite of anything in this series they've got just these terrific ones especially this golf cart
- it's hard this one is so hard
- these extra track cards for Incan yamba and another one for the sacred grove
- this is the one everyone says to start out with and for good reason
- it's basically Elm Street and there's all these people in these houses
- you've got to win their trust and get into their houses in order to save them from being murdered in their dreams
- two states in this one of being awake or asleep and when you're asleep you do this really fun but really simple little mini card game
- Maple Lane and Nightmare on Elm Street and I can't even it would take a whole video to talk about my love of Nightmare on Elm Street
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc
Heavy Cardboard Top List at 32:18 sentiment: positive
video_pk 85982 · mention_pk 221569
Click to watch at 32:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic trick-taking game
- Interesting bidding system
- Good at four players
- Partnership changes every hand
Cons
- Difficult to understand initially
- Reprint removed an element (not specified)
Thematic elements
- Trick-taking
Comparison games
none
Mechanics (from transcript analysis)
- bidding — Players bid by putting cards on the table, which provides information about their hand.
- partnership — It's a three versus two partnership game where the chief picks a partner.
- Trick-Taking — A fantastic trick-taking game with a bidding system.
- Trump selection — The chief and vice set a trump.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
- The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
- Dice Throne is exciting. It plays quickly. It's satisfying.
- Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
- Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
- Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
- Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
- Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
- Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
- Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
- Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video zIYjLV_7e1g
watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64573 · mention_pk 158041
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- building and managing a park with attractions and services
- amusement park
- instructional, step-by-step teaching of gameplay
Comparison games
none
Mechanics (from transcript analysis)
- advertisements — You can buy advertisement tiles; these give meeples from supply and are placed on the bottom of the stack; they can be added to your park or entrance when gained.
- entrance and visitor placement — Visitors (meeples) are placed on attractions by color, with service requirements and gates that must be connected to attractors; fountains allow any visitor allocation.
- passing and grant collection — If you pass you collect a bus and meeples; at round end you receive a grant amount according to round marker.
- plot extensions and entrances — Tiles that extend the main park grid or add new entrances; each player can buy one plot extension and one entrance.
- revenue phase — Gain one dollar for every visitor in your park; some spaces give extra dollars to meeples with dollar signs.
- Scoring and end of game — After the fourth round, you score based on number of attractions; fountains count as attractions but service tiles do not; penalties for unused meeples and cut-off paths; tie rules.
- Tile Placement — On your turn you may buy a face-up tile or plot extension or entrance; you place the tile on your park grid and ensure it connects to a path.
- tile purchase and placement — On your turn you may buy a face-up tile or plot extension or entrance; you place the tile on your park grid and ensure it connects to a path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- in meeple land each player will be buying and placing attractions and services in their park
- a poorly built perk will cost you points
- once you place a tile in your park it cannot be moved or rotated later
References (from this video)
No references stored for this video.
Video bZ_eolu0m28
Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 62347 · mention_pk 154859
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Charming, adorable meeples and a highly engaging table presence
- Smooth pacing with a clear ramp that remains accessible yet offers strategic depth
- Theming that resonates with nostalgia for classic amusement parks and fits the mechanic design nicely
- Compact decision space that scales nicely in a two-player game, keeping rounds tight and dynamic
Cons
- Box insert is high quality but lacks compartmentalization, making setup and teardown fiddly
- The game could benefit from a way to refresh or cycle the attraction pool without spending a turn or money, as noted by one player
- For some players, the likelihood of overbuilding early could produce negative scoring if not managed carefully
Thematic elements
- Theme centers on nostalgia for classic amusement parks, crowd management, and the playful tension between keeping attractions stocked and drawing visitors through clever layout, all conveyed through tiny colored meeples and a cute aesthetic.
- A whimsical amusement park built and run by tiny meeples, where players draft a variety of attractions and associated amenities, then place meeples to ride and operate them across a four-round game.
- Array
Comparison games
- Roller Coaster Tycoon
- Railroad Tycoon
Mechanics (from transcript analysis)
- endgame scoring variety — Final scoring rewards both variety in attractions and the distribution of meeples, encouraging a balanced and well-rounded park rather than a narrow focus.
- Market Pricing/Manipulation — Prices on attractions guide drafting and allow players to steer their own acquisition power toward cheaper or more powerful options, influencing risk assessment.
- pacing curve and income timing — The game introduces a ramp that reduces money early on and then requires players to accelerate income to keep pace, creating tension between immediate spending and long-term readiness.
- resource allocation and crowd management — Players allocate meeples to attractions to maximize attendance while avoiding bottlenecks that would trigger penalties or limit future capacity.
- Tile Placement — Placing a tile with stronger adjacency or synergies can increase income or capacity, rewarding players who optimize both layout and occupancy in tandem.
- tile price manipulation — Prices on attractions guide drafting and allow players to steer their own acquisition power toward cheaper or more powerful options, influencing risk assessment.
- value-based placement decisions — Placing a tile with stronger adjacency or synergies can increase income or capacity, rewarding players who optimize both layout and occupancy in tandem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really loved how adorable and tiny these meeples were they were just so cute and I really liked them
- the two-player game was specifically very very fast-paced you push you know you buy a tile you buy tile buy a tile
- the table presence is fantastic and the theme ties into classic amusement parks in a nostalgic way
- the ramping income and the shift to points at the end of the game make the experience feel like a continuous progression rather than a simple set collection
- the meeples are actually part of the scoring structure which is a delightful twist on a typical drafting game
- the insert is beautiful but the lack of compartments makes organization a little painful after the first play
- refreshing the pile would have been a nice option so we could see more variety without paying a turn to do it
- you want to push for variety to maximize points but you also have to manage the crowd and capacity
- the endgame scoring rewards both variety in attractions and the distribution of meeples, which encourages a balanced approach
- this game has great table presence it feels nostalgic and the theme works with the mechanics in a fun way
- I thought the ramping income and the shift to final scoring was a clever design choice that ties gameplay to a real-world business arc
- the cute meeples really do a lot of work for the mood and atmosphere of the session
- the pacing makes it easy to play multiple rounds in one sitting without feeling sloggy or overly heavy
- if you like light to midweight games with a strong theme and decent strategic depth, Meeple Land is worth a try
- see the variety of attractions grow over the rounds and you get a real sense of building something larger than yourself
References (from this video)
No references stored for this video.
Video GWVbYkT88Xg
Rolling Dice & Taking Names Discussion at 14:43 sentiment: positive
video_pk 4812 · mention_pk 14151
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- accessible for all ages
- variety of rides increases strategic depth
- beautiful artwork and components
Cons
- can feel repetitive for some players after multiple plays
Thematic elements
- tile-laying and route planning inside a park
- amusement park design
- thematic, family-friendly gateway strategy game
Comparison games
- Carcassonne
Mechanics (from transcript analysis)
- bidding/selection — select rides and facilities via bids and tile draws
- meeple allocation — manage different colored meeples that influence scoring
- Tile Placement — place tiles in a grid to build rides and facilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the fact that people are getting educated in how the market works is just good for everyone
- it's a tile lane game
- co-op, 100% co-op
- everybody wins
- the memes have changed over the year
- you cannot rotate the tile you have to lay it down
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8