Skip to main content
Mexica box art

Mexica

Game ID: GID0208300
Game Info
Year
2002
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.

Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately.

Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size.

In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points.

Only districts are scored in the first scoring round.

In the second scoring round at the end of the game, all land areas are scored, not just districts.

The player with the most points wins.

Mexica is the third game in the Mask Trilogy.

Description

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.

Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately.

Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size.

In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points.

Only districts are scored in the first scoring round.

In the second scoring round at the end of the game, all land areas are scored, not just districts.

The player with the most points wins.

Mexica is the third game in the Mask Trilogy.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 8 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–13 of 13
Video -bSGZVU2bb8 Chairman of the Board Top List at 0:36 sentiment: positive
video_pk 86734 · mention_pk 225530
Chairman of the Board - Mexica video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Each game feels different
  • Excellent game
  • Fantastic fun
Cons
  • Scope for nastiness
  • Scope for AP
Thematic elements
  • Carving up an island and controlling areas
Comparison games
  • Mask series
Mechanics (from transcript analysis)
  • Action Point Allowance — Using action points as your allowance to move around the board.
  • Area Majority — Controlling different areas on the board.
  • Pick-Up and Deliver — Selling down the rivers and teleporting from one place to another.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody and welcome back to my top 100 ball games of all time this video is the third installment so it will cover game 80 all the way up to number 71
  • So that is Mexica at number 80
  • Excellent little game criminally underrated that is Ohanami at number 79
  • It's number one for a reason the reason it's Fallen is because um you know I feel like I've played this enough now to kind of get my fix from it now objectively is a fantastic game but the desire to play it has slightly Fallen but it's a difficult one to rate because the game is that good but the desire has kind of lessened over time but that is Brass Birmingham at number 78
  • So that is Devon at number 77
  • So that is Scout at number 76
  • So that is Marra bunter at number 75
  • So that is World exchanges at number 74
  • So that is Air Land and Sea at number 73
  • So that is Suah I definitely don't don't um bypass this one based on the that dry Dusty euro look it's not you know not the best look at in the game but it is a fantastic game in terms of game play so again sell at number 72
  • So that that is Saal Landy at number 71
  • So there we have it that concludes another portion of my top 100
  • Hopefully you have enjoyed it and discovered a game or two if you have please be sure to hit like And subscribe to the channel check out my other video too and of course keep your eye out for the remainder of the series for everybody else I'll see you next time on chairman of the board bye-bye
  • this is a dry Dusty Euro where you are trying to collect these tokens and push up the value of the tokens you've collected based on this kind of commodity speculation mechanism
  • lots of blind bidding in this game as you are trying to you know V for majorities trying to bid enough to get to obviously win the round to get some extra bonuses but not too much where you're overspending
  • I definitely don't don't um bypass this one based on the that dry Dusty euro look it's not you know not the best look at in the game but it is a fantastic game in terms of game play
  • this is one of the newest Kia root building style games as you are trying to build up chains of these hot air balloons by venturing into different territories and then launching those fleets to score as many points as possible
  • I actually do like the way that the game kind of keeps you on the straight and narrow and forces you to make a decision within a confined space
  • I personally like it it's very Charming
References (from this video)
No references stored for this video.
Video v2B6qiErqJ8 Chairman of the Board Analysis at 8:45 sentiment: negative
video_pk 83871 · mention_pk 212264
Chairman of the Board - Mexica video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Fell a bit
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video A_D2gIZTV0Y BoardGameCo Top 10 List at 6:08 sentiment: neutral
video_pk 81480 · mention_pk 202634
BoardGameCo - Mexica video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Host sees more joy in the decisions and potential cool moves.
Cons
  • Felt like too much min-maxing.
  • Too cutthroat and too much work to protect oneself.
Thematic elements
Comparison games
  • Irish Gage
Mechanics (from transcript analysis)
  • Area Control — It's described as an area control game where players block off sections of the board to create areas for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But you're basically gathering movies. That's what you're doing. You're kind of a you're taking a turn to either buy better seats for your theater or buying movies to play in your theaters.
  • The first game on its own would have been like a 2.5, maybe a three. Without the cards that make the game interesting, it's a forgettable yatsi-ish game where you get one reroll, not two. It's an okay game. Nothing bad about it, just like it's been done before. The cards made it interesting. and the Cars made it fun.
  • It's straightforward. It's straightforward. It's fine. I don't think again definitely didn't wow me. Like the more I talk about it, the more I'm like, I will never buy this game. Nothing against it. I just I think it's a fun enough game to play on boardame arena. I don't think it does anything particularly special to make it a game that I feel the need to own in my collection.
  • Overall, you're going around a rondell. You're kind of working around this map. It's basically it's it's a rondelle, but it's a map. You move around the board. You stop at various locations. You place down your crew. You buy various cards. You engage in combat. It's kind of reminiscent to Pirates of Marbo, just less fun so far. It really feels like Pirates of Marabo is just a straightup better game
  • It's just such a good game of just trying to figure out how to optimize.
  • My most favorite game on this list is Darwin's Journey.
  • It is not the easiest game to learn, but it's also not the hardest game to learn. one of my favorite games of all time. Incredible game. Absolutely amazing.
References (from this video)
No references stored for this video.
Video hs4qFJntJM8 Board Stupid Discussion at 14:54 sentiment: positive
video_pk 80824 · mention_pk 198156
Board Stupid - Mexica video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Looks awesome
  • Old school Euro style
Cons
none
Thematic elements
  • Area Control
Comparison games
  • Mask trilogy
Mechanics (from transcript analysis)
  • Area Control — Described as an old school Euro area control game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There was a a new version of Mexico which is actually part of the Mask trilogy of games. And this new version looks absolutely awesome.
  • if you like old school Eurogames like I do, go check that out. It's an old school Euro area control game.
  • It's take Flip Seven, mix it with craps.
  • The really cool things that they've done, you can play without, but there is an app that actually takes away all the mean math that you normally have to do with Flip Seven, for example.
  • Ubongo is a cooperative dexterity game and it is the dumbest, most amazing thing. It's so stupid.
  • This is the perfect pub game.
  • Ridiculous fun.
  • Worth a pop for like 15 quid. Great fun. We had a blast with it. Very silly. Very, very fun.
  • I met Hugo Myatt who played the original Treguard in uh, in Nightmare and uh, my face just absolutely lit up.
  • the Eden game was can't wait and I couldn't wait can't win, sorry. I couldn't I couldn't wait to go and grab it. It's it's all gone. Sold out. It was sold out literally like 10 minutes after the the show was open.
References (from this video)
No references stored for this video.
Video r5XK979AXt8 The Dice Tower Discussion at 35:16 sentiment: positive
video_pk 80862 · mention_pk 198391
The Dice Tower - Mexica video thumbnail
Click to watch at 35:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice components
  • Beautiful upgraded editions from Super Meeple with thick cardboard and resin mini pieces
  • Visual overhaul in the new edition
  • Potentially more portable and easier to bring to the table
Cons
  • Questionable if it's the definitive edition compared to existing beautiful Super Meeple editions
  • Some may prefer screen-printed wood over chunky resin pieces
Thematic elements
  • area control
Comparison games
  • Teocal
  • Java (Cusco)
  • Gaea's
  • Carcassonne
  • El Caballero
  • Princes of Florence
Mechanics (from transcript analysis)
  • Area Majority — Area majority game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, my man [laughter] loves paths.
  • You're going to be going across crumbling bridges, but beware each bridge crossed will collapse behind you, changing the landscape.
  • They're going smaller. We're going to be able to fit all these on your shelf, yeah.
  • Now, this one before you get to what it's about, I had it myself a shame for a while only because the components were so nice, right?
  • Beautiful editions of those games, right? Now, this looks very nice to me.
  • Our focus has been in ensuring that it's the definitive version, including a visual over overhaul.
  • When you compare against any of those three Super Meeple games, those are stellar productions.
  • It's more portable. It's a little easier to bring to the table cuz you need less footprint, you know, things like that.
  • Now, that I'm I'm intrigued by making this game a little bit shorter.
  • It could be very mean like uh all of these games kind of could be.
  • I do worry that they're kickstarting or crowdfunding, I don't know how uh all of these at once in the same project.
  • Roll and write, flip and write.
  • Smack and write.
References (from this video)
No references stored for this video.
Video bGizpRc8oB8 Get into games Other at 17:49 sentiment: positive
video_pk 80709 · mention_pk 197428
Get into games - Mexica video thumbnail
Click to watch at 17:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looked beautiful on the table
  • Wooden pieces like pyramids and bridges
  • Area control type game
  • Good table presence
  • Visually interesting
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — and it's like area control type game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played Return to Dark Tower because we decided to pick another massive game.
  • So, Sunday is always the day we take the kids. It's a little bit more chilled.
  • I feel like more people took care of their hygiene.
  • The artwork is beautiful, especially on those foily ones. Really nice.
  • It was a truth or dare game.
  • The main problem is the Shop and Drop boxes are small and board game boxes are not small.
  • It's like Christmas. It's going to be like this. It's going to be amazing.
  • It's clear that UKGE isn't the one for new releases because new releases of Gen Con and Essen.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 72:58:00
video_pk 80556 · mention_pk 196368
All You Can Board - Mexica video thumbnail
Click to watch at 72:58:00 · YouTube ↗
Pros
  • Inspired Rain Forest, a game the reviewer loves.
  • Part of a trilogy of games by highly regarded designers.
Cons
none
Thematic elements
Comparison games
  • Tikal
  • Java (Kusco)
  • Torres
  • Rain Forest
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video cnRvvG946BI Top List at 3:06 sentiment: positive
video_pk 69606 · mention_pk 166205
Mexica video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cutthroat
  • Requires players to be on the ball and hyper alert
Cons
  • Can be very frustrating when opponents complete regions you invested in
  • Opponents can sneak in and place just enough to win a region
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Moving around the board can cost action points, which can be manipulated by other players.
  • Area Control — A traditional area control style game where players compete for influence by placing temples.
  • Majority Control — Players compete for majorities in regions.
  • Tile Placement — Players place river tiles to carve up the board and create regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games where you need to be prepared to get a bit nasty in order to overcome your opponents
  • it is a brutal game it's vicious I wish I could play it more because it does require higher player counts but it's not a social deduction game but it's social deduction almost adjacent um and it is just so so good
  • it's always described as kind of a knife fight in a phone booth because again you can't move without getting or rubbing shoulders with the other players
  • notoriously known as one of the meanest games out there
  • by far the most brutal card game I've ever played
  • by far the most cutthroat the most mean and nasty game that I have ever ever played
  • during the game all bets are off I'm going to do whatever I can to win it
References (from this video)
No references stored for this video.
Video TrwkNt9rwMw Watch It Played Live Chat at 56:05 sentiment: positive
video_pk 68670 · mention_pk 248047
Watch It Played - Mexica video thumbnail
Click to watch at 56:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't watched the gameplay yet and you plan to then stop watching
  • we won just at the last minute on the last thing we couldn't have anything else go wrong
  • Steve we're on you yeah we're on you Steve
  • who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
  • I don't like to use my platform to share opinions of games
  • you want to just stick a GoPro on my forehead I'll do whatever
  • I did promise that I would do Arkham Horror eventually
  • I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
  • I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
  • I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
  • my mom always said don't talk to strangers
  • people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
  • you're really about it's about sort of betting do I have what I think I have
  • Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
  • I don't want to make supporting our show be similar to your electric bill
  • I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
  • my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
  • I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
  • Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
  • this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
No references stored for this video.
Video rFXl2HCeb54 The Cardboard Herald Review at 0:00 sentiment: mixed
video_pk 60281 · mention_pk 152695
The Cardboard Herald - Mexica video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun and engaging activity
  • Intuitive and quick to learn
  • Aesthetically pleasing
  • Approachable for kids and adults
Cons
  • Depth is limited; may not satisfy players seeking heavy strategy
  • Rules are soft and can be underspecified
  • Not highly innovative within the stacking/party game niche
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cat-token — If a cat token is drawn, the cat must be hung in competitive play.
  • Cooperative Game — Game supports cooperative play to reach a height or competitive play where toppling ends the round.
  • cooperative_vs_competitive — Game supports cooperative play to reach a height or competitive play where toppling ends the round.
  • Cube Tower — Draw cubes to reveal the color of the tower you must place.
  • dice-rolled color/placement — Roll dice to determine which color tile to place and into which quadrant.
  • draw-cubes — Draw cubes to reveal the color of the tower you must place.
  • height_as_objective — The goal is to build the tallest towers possible within the rules.
  • shared_decision_points — Players influence placement by voting or choosing color for the next layer when required.
  • topple-based_win_condition — In competitive mode, the round ends when a tower is toppled; generally, the non-toppler wins.
  • tower-placement — Place towers so wires do not exit the board, touch the board, or touch other wires.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Necima is wild.
  • It's not particularly smart.
  • not exactly revolutionary, but it is a blast to play.
  • There's something going on here.
  • it's a shallow game yet also very tall at the same time.
  • I've played a lot of stacking games and it's hard to say that this one is particularly great, especially because it's so soft in its rules.
  • as an activity, it just continues to be fun.
  • If you like puzzly sorts of games, ones where the emphasis is less on the mechanics and more on the activity itself
  • Necima has a good chance of being that for you.
References (from this video)
No references stored for this video.
Video PlAZqDPiD3k Getting Games Review at 0:00 sentiment: positive
video_pk 28824 · mention_pk 84601
Getting Games - Mexica video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth that rewards careful planning and adaptive play.
  • Engaging and tense majority scoring that remains accessible despite underlying complexity.
  • Dynamic map evolution with canals, bridges, and temples creating varied pathways and threats.
  • Rule set is straightforward and approachable, enabling quick teaching yet offering substantial tactical nuance.
  • Three-player games feel solid; potential for interesting balance and interaction with four players.
Cons
  • High potential for analysis paralysis, especially as APs accumulate and players consider multiple future turns.
  • Wasted or non-productive actions can occur when players move away from regions only to return later, potentially slowing the game.
  • Board Game Arena play lacks end-of-turn takebacks, which can exacerbate misplays and hinder learning from mistakes.
  • Balance and pacing can shift with player count; four players may intensify competition and lengthen play time.
  • Complexity of tracking region ownership and temple distribution can be fiddly without careful attentiveness.
Thematic elements
  • Territory control and area majority through deliberate path-building and temple placement within a canal network.
  • Grid-based canal and temple construction in a stylized version of colonial Mexico, where players collaboratively shape regions and compete for majorities.
  • abstract strategy with a strong thematic veneer; players narrate a dynamic territorial contest rather than a narrative-driven story.
Comparison games
  • Tall
  • Java
  • Tikal
Mechanics (from transcript analysis)
  • Action point allocation and spending — On each turn, a player has a fixed pool of action points (AP) to spend on moving their worker, placing canals, or placing temples, with some actions consuming more points than others.
  • Action Points — On each turn, a player has a fixed pool of action points (AP) to spend on moving their worker, placing canals, or placing temples, with some actions consuming more points than others.
  • area majority / area control — Players strive to establish majority in enclosed regions by placing temples; scoring rewards the leaders in those regions at mid-game and end-game phases.
  • Blocking / locking regions — Players can block or flood spaces with low-level temples to deny opponents access, influencing scoring opportunities and end-state configurations.
  • Movement along bridges and canals — A single worker can travel from bridge to bridge via canals, enabling strategic positioning and response to opponents' temple placements.
  • Teleportation (high AP cost) — Teleporting the worker is possible but costly, consuming a large portion of AP and often used only in tense late-game situations.
  • Temple placement restricted to occupied regions — Temples may be placed only within regions where the player's worker currently resides, creating a tension between relocation and regional expansion.
  • tile/board modification — Canals are placed on the board to carve out regions; as play proceeds, the board becomes more populated and regions shift in potential value.
  • Worker Placement — Temples may be placed only within regions where the player's worker currently resides, creating a tension between relocation and regional expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really smart game.
  • Movement can get really fast.
  • The positioning of temples is super important.
  • This game is fascinating.
  • I quite enjoyed it.
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:17 sentiment: mixed
video_pk 12868 · mention_pk 37629
Adam in Wales - Board Game Design - Mexica video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • stunning resin pieces
  • beautiful production
Cons
  • least favorite of Mask trilogy
  • quite mean area control game
Thematic elements
  • Aztec
  • area control
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
  • Tile Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video mlRT7tbHk5U Chairman of the Board Top List at 13:42 sentiment: positive
video_pk 5001 · mention_pk 14878
Chairman of the Board - Mexica video thumbnail
Click to watch at 13:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of rivers and majorities in scoring
  • deep strategic options with strong spatial planning
Cons
  • can feel abstract and unforgiving to new players
  • pacing can be tense due to heavy planning
Thematic elements
  • city-building and control via temples and rivers
  • Aztec/Mexican civilization
  • abstracted, area-control with regional scoring emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — six action points per round used to move, lay temples, or manipulate map features
  • AP (action point) style planning — six action points per round used to move, lay temples, or manipulate map features
  • Area Control — map is partitioned by rivers and lakes; control yields majority points
  • Area control with river/lake division — map is partitioned by rivers and lakes; control yields majority points
  • Temple placement and teleport — powerful temples provide high action costs but significant benefits; can shift control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is this more injected element of player interaction
  • it's a genius twist
  • the market is completely driven by the players
  • money is such a tight resource in this game
  • the rules overhead is very low
  • a timeless design
  • you can bet your funds on other people being right
  • loads of things to weigh up, a complete package of the game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–13 of 13
Game Deep Dive
View on BoardGameGeek