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MicroMacro: Crime City box art

MicroMacro: Crime City

Game ID: GID0208819
Game Info
Year
2020
Players
1-4
Age
12+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
MicroMacro: Crime City – Full House MicroMacro: Crime City – All In MicroMacro: Crime City – Showdown
Mechanic profile
Percentile rank vs. all games
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Description

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Description

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm / 29.5 x 43 inches) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

The second edition of MicroMacro: Crime City now marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 24 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–31 of 31
Video uJtABP6BOIQ Watch It Played News at 3:51 sentiment: positive
video_pk 90420 · mention_pk 241640
Watch It Played - MicroMacro: Crime City video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting trend of cooperative games
Cons
none
Thematic elements
  • crime solving
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turns out I'm not inflammable. I mean infallible.
  • We now know Funko is planning to bring us 40 games and I said that I thought there would be family games with big IPs attached I'm imagining a roster of family weight games with a host of intellectual properties attached to them.
  • The Goonies: Never Say Die being designed by Prospero Hall the design team behind Villainous, FunkoVerse, Pan Am, Top Gun, Wonder Woman, talk about Fast and Furious which they also designed.
  • Maximum Apocalypse Wasted Worlds is the anticipated continuation of the cooperative roguelike game series.
  • It's that most wonderful time of the year where we all gather around our festive monitors and rekindle our love for board games by saying things like what on earth is that game.
  • Fantasy Realms is really a four year old game I suppose it's new release in German makes it eligible for a nomination but it does strike me as an odd choice as it's an older game but it's fun just maybe kind of weird to see.
  • It's not controversial but it's interesting and I like talking about board games give me a break.
  • The Goonies: Never Say Die is a one versus all asymmetrical game full of skill checks and minis and traps and treasure and puzzles and challenges as you try as a group to find hidden riches before the Goondox master which definitely has the acronym GM can undo your plans by sending the outlaw Fratelli family or even One-Eyed Willie himself after you.
  • The Adventures of Robin Hood is a storybook driven game as you live out ever evolving daring deeds.
  • MicroMacro which started its promotion last year as a series of cryptic social media posts and postcards as you solve 16 cases that span an intricate massive map.
  • Zombie teens evolution is the sequel to Zombie Kids Evolution where you'll be working to collect ingredients to find the zombie antidote before time runs out.
  • CGE has begun their launch of the solo campaign for the Lost Runes of Arnak with a free four chapter solo campaign named the Search for Professor Cuttle.
  • In the campaign the famous Professor Cuttle's expedition has vanished somewhere in the uncharted waters of the Pacific Ocean while searching for a mysterious island nobody believed existed which it seems the professor may have found but no one knows what happened to him or his expedition.
  • What an incredible burden I don't know how I do it.
  • Brass Birmingham digital has been more formally announced following last year's tease about the possibility it's allegedly most likely going to be making its way onto Steam and other platforms sometime in the very near future.
  • Dominion is getting an app now you might say to yourself Dominion already has an app is two of them and a website you can play it on but this is different and new Temple Gates Games are fitting the new app with a whole bunch of artificial intelligence which is of course deliciously ominous because it's smart enough to be able to play even win with cards that have yet to be designed essentially the AI doesn't learn how the cards work it instead learns how each element of each card works meaning that those elements when they're used on new cards you'll already know how to use them against you as you play against it.
  • Looks like an Elder Scrolls board game is on the horizon.
  • There Will Be Ghosts a new game by Isaac Vega of Dead of Winter fame.
  • It's slated as actually being a scary board game which is a concept I couldn't be more excited about.
  • The new game is being specifically designed to be a horror game that will legitimately try to frighten its players.
  • We'll be there the whole darn team to play games hold events and generally support the convention in any way we can so it's an exciting venture and we really think you'll enjoy the con.
References (from this video)
No references stored for this video.
Video P-Y1g9l8rzQ Watch It Played Discussion at 6:00 sentiment: positive
video_pk 90405 · mention_pk 241560
Watch It Played - MicroMacro: Crime City video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • additional cases for extended play
  • fits with base game
Cons
none
Thematic elements
Comparison games
  • MicroMacro Crime City
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a clever idea. I knew this set was coming for a while and I have to say, I'm pretty thrilled with it.
  • I played the heck out of Tapestry when it first released and I have to say, seeing these bits kind of has me jonesing to play it again.
  • Here you get all 80 character tokens, 40 generals and 40 financiers, all showing art from the game, so they'll fit right into your set.
  • This promo card has three additional missions, which I'll avoid spoiling here, but as a little tease, it features the Canada arm, a real pride and joy of Canadians everywhere.
  • These are two additional cases for the base game. I can't show them to you because of course, that would spoil them.
References (from this video)
No references stored for this video.
Video FJOyECXifKI Drive Thru Games Discussion at 18:55 sentiment: mixed
video_pk 90312 · mention_pk 241154
Drive Thru Games - MicroMacro: Crime City video thumbnail
Click to watch at 18:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Neat game
  • Innovative
  • Appreciated design
Cons
  • Not for everyone
  • Host personally dislikes the 'Where's Waldo' style activity
Thematic elements
  • Solving crimes by following clues and evidence within a large, detailed city image.
  • A city with various scenes like markets, fairs, and streets.
  • The narrative unfolds through discovering clues and following a 'daisy chain trail' of evidence.
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Clues lead to further clues, unraveling the story and solving the crime.
  • Hidden Object — Players search a large, detailed image for clues and characters to solve a crime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games are like a creation of a puzzle uh to solve
  • games are setting up a language exercise in a lot of ways
  • we're setting up a chill time together we're agreeing on a system to be happy to chill to be content
  • there is something to be kind of said there to kind of step back and look at what is the difference between happiness and contentment
  • the whole time i was playing it i'm like oh i'd rather just go fire up tabletop simulator and call billy and say hey let's uh you want to play another game of return to dark tower
  • the mechanism of production and progress and you know making of stuff which is part of board games which is very very strange
  • to me there is a certain amount of like ceremony and ritual and exercise involved when you sit down and play a game
  • carving out those times of leisure so when you're happy and fed and safe and all that stuff you have those moments because otherwise what the hell is the point
References (from this video)
No references stored for this video.
Video QYvSESu_iWI Tabletop Tokki Discussion at 1:24 sentiment: positive
video_pk 88971 · mention_pk 235599
Tabletop Tokki - MicroMacro: Crime City video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deduction on a large map
  • Accessible for group play
Cons
  • Can require a large display and close viewing
Thematic elements
  • detective work and deduction
  • A modern city landscape used to hunt down criminals
Comparison games
  • Panic Lab
Mechanics (from transcript analysis)
  • observation-based search — Players scan a large illustrated map to locate clues and identify suspects based on police reports.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just really great to have that option here
  • Sunday is the day to go most of my plays were at home but we have almost an equal amount on BGA again that definitely contributes to the frequency and how many games I was able to play it's just really great to have that option here
  • I think the one thing that was a letdown for me was that you're not accounting for where you are in the lane
  • I'm really loving these in hand micro games lately
  • I would rather play ashes in the future
References (from this video)
No references stored for this video.
Video IR_HUA9tRO4 Watch It Played News at 4:51 sentiment: positive
video_pk 88483 · mention_pk 233276
Watch It Played - MicroMacro: Crime City video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many new crimes just waiting to be solved.
Cons
none
Thematic elements
  • Insidious individuals with murderous intentions and greedy thieves stalk the streets; solve numerous new crimes.
  • Crime City
Comparison games
  • MicroMacro Crime City
Mechanics (from transcript analysis)
  • Deduction — A one to four player deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • essential is around the corner which means there's more board games being released right now than any one person could reasonably play in a lifetime
  • board games are just great aren't they
  • This one is a worker placement game that takes place over five rounds it looks absolutely charming and I really can't wait to try it out
  • ah that was a lot of games but that is not all
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 6:17 sentiment: positive
video_pk 84676 · mention_pk 215372
The Cardboard Herald - MicroMacro: Crime City video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting experience
  • Felt like Micro Macro
  • Adds to replayability of Micro Macro
Cons
  • Difficult jigsaw puzzle
  • Could be better with multiple people
Thematic elements
  • Micro Macro Crime City map
  • Where's Waldo style questions
Comparison games
  • Micro Macro Crime City
Mechanics (from transcript analysis)
  • Case solving — After building the map, players can solve 'Where's Waldo' style questions and standard cases.
  • jigsaw puzzle — A 500-piece jigsaw puzzle based on the Micro Macro Crime City map.
  • Map building — Players build the map of Micro Macro Crime City.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video g5h-Og3KtEM Stonemaier Games Top List at 16:55 sentiment: positive
video_pk 82076 · mention_pk 206011
Stonemaier Games - MicroMacro: Crime City video thumbnail
Click to watch at 16:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of a large map to show time dilation
  • everyone can be involved
  • really fast gameplay
Cons
none
Thematic elements
  • crime investigation
  • city
  • visual storytelling
Comparison games
  • Sherlock Holmes Consulting Detective
Mechanics (from transcript analysis)
  • cooperative play — all players are standing over the table pouring over this map, with different players focusing on different areas.
  • Hidden Movement — seeing different parts of the timeline of events for a crime across the map.
  • Storytelling — you're kind of storytelling out loud about what you're seeing and what's happening as you're doing it.
  • visual deduction — using your eyes to solve when a crime started and how it ended by connecting events on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is about a game where you start out with maybe very little information and you end up solving the mystery at the end of the game.
  • the QR codes do some really cool things in this game. My favorite is similar to that time stories example where you get to pull up your phone and you kind of you for a location and you get to really look around that location. like as you move the phone, it it makes you feel like you were inside a room looking around.
  • You feel super clever whenever I find something in the newsletter that really helps us solve the mystery.
  • The reason in games like this that other players can't see what you see is that we all see the world through a different lens.
  • The one catch that I'll mention for this and many other detective and mystery solving games if you're trying to design one yourself is uh I think sometimes and some of the reason the maybe the one reason that I sometimes bounce off these types of games is when there aren't really limits to how long players are actively talking with each other.
  • I think it does have a little bit of a spooky carnival feel to it.
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 9:32
video_pk 81233 · mention_pk 200634
BoardGameGeek - MicroMacro: Crime City video thumbnail
Click to watch at 9:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video 6bxpbnGhmxk Meeple University Review
video_pk 70077 · mention_pk 166976
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a capture in time it's a capture in many time periods
  • the introductory case here is so cute it's the top hat
  • it's a cooperative game of course
  • this is not a game this is a puzzle
  • the illustration is very simple but they're very cute
  • it's very intuitive
  • it's not a game it's packaged up in a game box
References (from this video)
No references stored for this video.
Video 6bxpbnGhmxk Meeple University Review at 0:32 sentiment: positive
video_pk 70077 · mention_pk 241599
Meeple University - MicroMacro: Crime City video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute simple illustrations
  • intuitive puzzle flow
  • cooperative puzzle-solving across a map
  • introductory scenario straightforward
  • escaperoom-like puzzle experience
  • magnifying glass component aids searching
Cons
  • not a traditional board game; more puzzle than game
  • packaged as a game box but debated as to whether it is a game vs. puzzle
  • classification debate may frustrate purists who want a conventional game
Thematic elements
  • crime solving; case investigations
  • a city depicted on a large poster illustrating different time periods
  • case-based, story fragments revealed by flipping cards and following clues across a map
Comparison games
  • Exit: The Game
  • Where's Wally
  • Oath
Mechanics (from transcript analysis)
  • card-driven narrative prompts — flipping a card reveals a bit of story that guides the investigation.
  • case progression across a city map — the narrative leads players to different locations on the map as clues are uncovered.
  • cooperative clue-finding — players cooperate to locate clues on a map to progress the case.
  • Deduction — players cooperate to locate clues on a map to progress the case.
  • physical components — the game comes with a magnifying glass to aid searching the map.
  • visual search puzzle — players search the illustrated map (e.g., pubs, sausage stands) to find required elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a capture in time it's a capture in many time periods
  • the introductory case here is so cute it's the top hat
  • it's a cooperative game of course
  • this is not a game this is a puzzle
  • the illustration is very simple but they're very cute
  • it's very intuitive
  • it's not a game it's packaged up in a game box
References (from this video)
No references stored for this video.
Video SCvQuz_HFKE kovray Rules Teach
video_pk 68872 · mention_pk 165166
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really like this game it's fun and it reminds me of like where's waldo
  • the map is very gigantic and it's pretty awesome
  • cooperative as well so there's no competition
  • it's not a typical board game
  • it takes up so much table space
References (from this video)
No references stored for this video.
Video SCvQuz_HFKE kovray Rules Teach at 0:52 sentiment: positive
video_pk 68872 · mention_pk 239148
kovray - MicroMacro: Crime City video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More crimes to solve and more stories to build
  • Accessible entry with continued cooperative play
  • Maintains the distinctive big-map experience
Cons
  • May require more table space and could cause discomfort with long sessions
  • Potential for one person to drive the story pace again
Thematic elements
  • crime solving/detective work
  • The same giant city map expanding with additional crimes
  • timeline-based prompts and evolving stories
Comparison games
  • Where's Waldo
Mechanics (from transcript analysis)
  • difficulty progression — Preserves or enhances the progression of difficulty across additional cases.
  • expanded case set — Includes more crimes (the Full House expansion) while maintaining the core mechanics of cooperative solving.
  • large map component — Utilizes the same giants map concept with more content.
  • timeline-based prompts — Continues to use prompts and flavor text to guide investigation across the map.
  • Track Advancement — Preserves or enhances the progression of difficulty across additional cases.
  • Variable Map — Utilizes the same giants map concept with more content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really like this game it's fun and it reminds me of like where's waldo
  • the map is very gigantic and it's pretty awesome
  • cooperative as well so there's no competition
  • it's not a typical board game
  • it takes up so much table space
References (from this video)
No references stored for this video.
Video SCvQuz_HFKE kovray Rules Teach at 1:00 sentiment: positive
video_pk 68872 · mention_pk 239147
kovray - MicroMacro: Crime City video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large table presence that invites collaboration
  • Prompts help guide players when they get stuck
  • Cooperative experience without competition
  • Progressive difficulty and replayability across many cases
Cons
  • Potential back/neck strain due to table setup and size
  • One player can dominate the narrative and pace
  • Not a grind-heavy game; may not appeal to players seeking heavier mechanics
Thematic elements
  • crime solving/detective work
  • A giant city map used to solve crimes
  • timeline-based prompts and evolving stories
Comparison games
  • Where's Waldo
Mechanics (from transcript analysis)
  • case selection/difficulty — Before starting, players select the difficulty level of the case they want to pursue.
  • cooperative deduction on a city map — Players work together to locate suspects and gather clues by following prompts on cards laid across a large city map.
  • Deduction — Players work together to locate suspects and gather clues by following prompts on cards laid across a large city map.
  • large map component — A gigantic map central to gameplay that needs to be visible to all players.
  • prompts-based gameplay — Players read flavor text and follow prompts on their cards to advance the investigation.
  • timeline-based clues — The game presents clues across various times of the day, allowing a time-travel-like exploration on the same map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really like this game it's fun and it reminds me of like where's waldo
  • the map is very gigantic and it's pretty awesome
  • cooperative as well so there's no competition
  • it's not a typical board game
  • it takes up so much table space
References (from this video)
No references stored for this video.
Video w0o1fKg_HyU Top 10 List at 4:45 sentiment: positive
video_pk 66508 · mention_pk 162070
MicroMacro: Crime City video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive map-based detective experience
  • Encourages careful observation and exploration
  • Engaging for players with good eyesight
Cons
  • Map details can be visually demanding and strain eyes over long sessions
Thematic elements
  • crime investigation through observation
  • a gigantic city map with multi-layered scenes
Comparison games
none
Mechanics (from transcript analysis)
  • case_based_progression — Cases guide players to uncover how crimes happened, who did them, and why.
  • observation_puzzle — Players search a highly detailed map to trace clues and follow characters to solve cases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tile laying rules are so simple and obvious.
  • This is one of the simplest, easiest to get into, and yet extremely satisfying to play.
  • The Last Lighthouse is my number one simple solo.
  • If you're a fan of a game like Cascadia or, you know, even Carcassonne, I think there's a lot of similarities here.
References (from this video)
No references stored for this video.
Video CeNlQtOFSOg News at 4:25 sentiment: positive
video_pk 66418 · mention_pk 161730
MicroMacro: Crime City video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third standalone sequel.
  • Opens the next district of the metropolis.
  • Huge new city map.
  • Conceals 16 tricky crime cases.
  • Sophisticated stories compared to the second game.
Cons
none
Thematic elements
  • Crime solving
  • Black and white metropolis
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players act as amateur detectives to solve crime cases.
  • Map exploring — A crime-solving map exploring game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know it just wouldn't be uh every other friday without some board game news
  • millennials of mystery not on my watch
  • so if you wanted to pick something up then now is a great time to grab a bargain
  • i was very excited to see that his previously polish game was getting an english language reimplementation
References (from this video)
No references stored for this video.
Video Kd1KGo3Vf4c Neon Gorilla Top List at 1:30 sentiment: positive
video_pk 63739 · mention_pk 157241
Neon Gorilla - MicroMacro: Crime City video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive, immersive map that invites discussion
  • engaging for families and curious players
  • recognition through awards underscores appeal
Cons
  • non-traditional board-game structure may feel unusual to some
  • space and reading effort required can be off-putting for very young players
Thematic elements
  • cooperative detective work and observation-driven discovery within a sprawling urban landscape.
  • a vast, wall-sized, black-and-white city map with illustrated scenes where players search for clues to solve crimes.
  • case-based, puzzle-like exploration that unfolds as players follow leads across the map.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players share information and collaborate to assemble clues and decide on theories to solve the mystery.
  • cooperative_play — players share information and collaborate to assemble clues and decide on theories to solve the mystery.
  • Deduction — players scan full-color scenes on a large map to locate clues, locations, and items that connect to a case.
  • observation/deduction — players scan full-color scenes on a large map to locate clues, locations, and items that connect to a case.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got great presentation and wood pieces
  • it's a staple that I'll probably have forever for the non-board gamer
  • there's a ton of luck in this; it's really literally any age I think can play this game
  • this game won a bunch of awards like a year or two ago
  • not really a game there's this giant map
  • the Mysteries are fairly thinky and fun and the kids really loved circling around the table
  • you're looking for Clues as you go around the map
  • the idea of this game is so cool
  • there's two ninjas
  • you rotate that floor in order to actually collect it
  • if you mess up and you fall the other player can kind of booby trap your floor
  • teeny tiny little box
  • it’s not really a game there’s this giant map
References (from this video)
No references stored for this video.
Video bjQ8L6Hm5D0 Totally Tabled Gift Guide at 6:54 sentiment: positive
video_pk 37227 · mention_pk 111752
Totally Tabled - MicroMacro: Crime City video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative, brain-friendly deduction format
  • Great family appeal
Cons
  • Map exploration may be visually dense for some
Thematic elements
  • search-and-solve detective activity on a layered city map
Comparison games
  • Where's Waldo
  • Dinosaur Escape
Mechanics (from transcript analysis)
  • Deduction — explore a large map with layered scenes to solve a case.
  • spot-and-solve deduction — explore a large map with layered scenes to solve a case.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are an often forgotten part of the board game hobby, and I think they make the best gifts, especially for families with kids.
  • Clask is fast and frantic and just so much fun.
  • The best dexterity board game of all time, Clask.
  • A toy factor and table presence is essential for a great gift.
References (from this video)
No references stored for this video.
Video _BCwZsOYNxo Meeple University Discussion at 5:20 sentiment: positive
video_pk 36473 · mention_pk 109408
Meeple University - MicroMacro: Crime City video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative visual puzzle experience
  • Great for cooperative play with a focus on observation
Cons
  • May feel abstract or 'puzzle-first' to some players
  • Requires careful setup and sharing of map space
Thematic elements
  • detective work and puzzle solving
  • Open-world crime investigation in a big city map
  • narrative-driven, puzzle-like discovery
Comparison games
  • Puzzle hunts
  • Where in the World is Carmen Sandiego (style investigations)
Mechanics (from transcript analysis)
  • nonlinear exploration — Players piece together clues from disparate map panels
  • Puzzle solving — Players search for clues by scanning a large visual map and answering questions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "If you want to play Yahtzee, just play Yahtzee! We invented Yahtzee!"
  • "Beep beep. Uh, hello board gamers rental service. Could you please send me four people who want to spend four hours playing a game and then finish with –27 points?"
  • "Coal for him."
  • "Howard Langston! Arnold Schwarzenegger's character from Christmas classic Jingle All the Way. The very same. You've gone too far this time."
  • "Let them have their house rules and their quirks and their fun in their own way. Let them have their Christmas."
References (from this video)
No references stored for this video.
Video udmbZ_wYqZw Board Of It Top 10 List at 18:54 sentiment: positive
video_pk 35189 · mention_pk 240238
Board Of It - MicroMacro: Crime City video thumbnail
Click to watch at 18:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • darkly funny
  • great party/quick-session game
Cons
  • can feel chaotic for some players
Thematic elements
  • detective work, dark humor
  • city map with crime scenes
  • spot-the-crime; hidden-picture investigation
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players share clues and discuss to identify criminals
  • Deduction — players share clues and discuss to identify criminals
  • hidden-picture deduction — scan a detailed map to locate suspects and solve cases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly simple to play
  • it's relaxing
  • this is a stupid game
  • it's a devilish, massive, fun game
  • it's the most played since we've started the channel
  • there's nothing that quite gets everyone yelling at each other like this game
References (from this video)
No references stored for this video.
Video peZ0uCcC53s No Pun Included Review at 1:27 sentiment: mixed
video_pk 34770 · mention_pk 103646
No Pun Included - MicroMacro: Crime City video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging, high-energy detective experience with a strong narrative through-line
  • Innovative use of a large city map to drive exploration and clue discovery
  • Cohesive integration of cases that builds a sense of a larger, interconnected story
  • Expert mode provides a fresh angle and extended playability
  • Vivid world-building and character presence that make the city feel alive
Cons
  • Over-reliance on familiar detective tropes, with some twists feeling predictable
  • Content concerns: some tropes and depictions are regressive or insensitive (eating disorders referenced as punchlines)
  • The physical footprint is large, and setup/cleanup can be cumbersome for casual play
  • Box labeling suggests suitability for children, but some topics require careful handling and discussion
Thematic elements
  • Detective investigation and detective-fiction storytelling set against a sprawling urban backdrop.
  • A stylized, expansive city map that reappears across multiple cases with recurring characters, creating a living, breathing urban crime landscape.
  • Non-linear, case-driven storytelling where players uncover a larger narrative through interconnected cases and character threads.
Comparison games
  • Where's Waldo (Where's Wally)
  • Sherlock Holmes Consulting Detective
  • Colombo (TV show) as narrative reference
Mechanics (from transcript analysis)
  • Case progression via envelopes and leads — Each case provides a sequence of clues and leads printed on cards/envelopes that guide the investigative flow.
  • Case-specific discovery and deduction loops — Each solved case feeds into the next, with new questions emerging from resolved leads, driving a continuous investigative arc.
  • cooperative deduction — A collaborative process where players discuss interpretations of clues and decide together where to search next.
  • Deduction — A collaborative process where players discuss interpretations of clues and decide together where to search next.
  • Expert mode variation — An advanced mode that alters the starting state or required approach, increasing difficulty and reducing guided hints.
  • large-map exploration — Players physically interact with a large city map, scanning, loom-reading, and tracing paths to locate clues, suspects, and leads.
  • Non-linear storytelling and cross-case pattern recognition — Recurring figures and locations across multiple cases allow players to weave a larger narrative and detect patterns.
  • Physical interaction with the investigation space — Players loom, scan, and trace on a physical map and supporting materials, creating tactile engagement beyond card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best whodunit board game i have laid these hands on in a long time
  • take the structure of Colombo at the start of every episode you're not only shown who committed the murder but how why where and with what
  • this is my favorite solver mystery game ever made
  • the process is the beating heart of every good detective story
  • the stories in micro macro are predictable and so over-reliant on tropes that it's almost comical
  • it's the process and this box... this process distilled
  • micro macro uses logic logic
  • what's inside this box is not just a game but a method of detective thinking
  • the expert mode insists you think in the abstract rather than follow a deck of prompts
References (from this video)
No references stored for this video.
Video o18h1HLTYwA Meeple University Analysis at 0:00 sentiment: mixed
video_pk 34333 · mention_pk 102252
Meeple University - MicroMacro: Crime City video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative use of a large, atlas-like map as an investigative device
  • Strong emphasis on collaboration and discussion among players
  • High engagement for players who enjoy detective themes and spatial reasoning
Cons
  • Ambiguity about what constitutes a win or success in the absence of a traditional scoring system
  • Can feel more puzzle-like than game-like to those seeking conventional turns and mechanics
  • Requires careful reading of clues and a potentially long setup/coach time to contextualize the map
Thematic elements
  • Investigation and deduction within a cooperative, map-driven framework
  • A bustling urban city map used as a connected crime scene database; players traverse the map to identify criminals and piece together incidents.
  • Nonlinear, visual-spatial clue hunting that guides players toward a solution through evidence gathered on the map
Comparison games
  • Sherlock Holmes Consulting Detective
  • Detective: A Modern Crime Board Game
Mechanics (from transcript analysis)
  • cooperative deduction — Players work together to identify criminals and solve crimes by interpreting a sprawling city map full of clues.
  • Deduction — Players work together to identify criminals and solve crimes by interpreting a sprawling city map full of clues.
  • Hidden information / clue interpretation — Clues are embedded in illustrated scenes on the map and become actionable through collective questioning and mapping.
  • Pattern Recognition — Players scan the map for visual cues, overlaps, and connections between disparate clues to narrow suspects and incidents.
  • Pattern recognition and search — Players scan the map for visual cues, overlaps, and connections between disparate clues to narrow suspects and incidents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pil isn't a game.
  • Does spiel mean game? Yes, spiel means game or play.
References (from this video)
No references stored for this video.
Video 653SOX1nl_o Toly Tabled Top 10 List at 1:00 sentiment: positive
video_pk 34357 · mention_pk 161315
Toly Tabled - MicroMacro: Crime City video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly unique mashup of Where's Waldo-style search with a murder mystery
  • Innovative space-time map mechanic creates a fresh puzzle experience
  • Cooperative play emphasizes observation and deduction
Cons
  • Requires a large play area and careful organization
  • Some players may find the detective process slow or fiddly
Thematic elements
  • crime solving / detective work
  • Urban cityscape where a murder is investigated via a large, superimposed map that encodes space and time
  • cooperative deduction, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — Players collaboratively examine a sprawling map to deduce who committed a murder, where, and when.
  • Deduction — Players collaboratively examine a sprawling map to deduce who committed a murder, where, and when.
  • spatial-temporal puzzle — The map overlays different moments of time to reveal connections and clues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's definitely nothing else like this in board gaming
  • I like to call this game The Pinnacle of the take that card game
  • this is the most thematic and cinematic card game I've ever played
  • the added tension is just terrific
  • it's almost like every game is a completely new experience
References (from this video)
No references stored for this video.
Video znDrntkVSaU Board Game Hangover Top List at 5:17 sentiment: positive
video_pk 13111 · mention_pk 38331
Board Game Hangover - MicroMacro: Crime City video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique two-player experience
  • appealing visuals and accessibility
Cons
  • map scanning can be slower for impatient players
Thematic elements
  • detective work on a large city map
  • Hidden-object search map solving crimes
  • puzzle-driven, observational
Comparison games
  • Two-five person co-ops
Mechanics (from transcript analysis)
  • cooperative deduction — two players collaborate to solve cases by sharing clues
  • Deduction — two players collaborate to solve cases by sharing clues
  • hidden information / observation — scan a large map to locate suspects and clues based on prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my pick is colorado
  • it's the perfect board game for people right after let's play
  • unlock is the best escape room game that i have ever played
  • it's like Waldo, the board game
  • Spirit Island ... highly highly suggested as a heavy game for a couple
  • my wife’s all-time favorite game
  • it's a really decent economic game
References (from this video)
No references stored for this video.
Video kRtFqz3DIFw Might I Suggest A Game Top List at 1:46 sentiment: positive
video_pk 12908 · mention_pk 37759
Might I Suggest A Game - MicroMacro: Crime City video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique visual deduction experience
  • Great for families and groups
Cons
  • Requires careful reading of dense imagery
Thematic elements
  • detective work
  • urban crime scene investigation
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — Players work together to identify crimes from large illustrated scenes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
  • if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
  • it's labeling it a green legacy game and promising a full reset at campaign end
  • this has been a mind at suggested game production and i'm alex your board game sommelier signing off
  • Sonora is a combination of a dexterity and a roll and write game
References (from this video)
No references stored for this video.
Video kMiyUrEz7fw Foster the Meeple Top 50 List at 1:28 sentiment: positive
video_pk 12658 · mention_pk 108848
Foster the Meeple - MicroMacro: Crime City video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh, accessible deduction experience
  • great entry point for new hobbyists
  • strong visual design
Cons
  • may feel abstract for some players
  • solitaire moments can dominate in certain play patterns
Thematic elements
  • crime solving
  • urban detective city
  • puzzle-like investigative noir
Comparison games
  • Calico
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Deduction — players use a large, comic-strip style map to locate clues and infer crimes
  • observational deduction — players use a large, comic-strip style map to locate clues and infer crimes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
  • i really really like tapestry
  • it's simple but fun
  • the fan track keeps you relevant when you're behind
  • it's a bundle of fun
  • i love calico
  • radlands is a fantastic two-player card dueling lane fighter
References (from this video)
No references stored for this video.
Video 1KoFar5WVnw Board Game Hangover Top List at 4:56 sentiment: positive
video_pk 11254 · mention_pk 129290
Board Game Hangover - MicroMacro: Crime City video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Where's Waldo version for adults
  • Perfect for two players
  • Perfect for non-gamers
  • No setup needed to start playing
Cons
none
Thematic elements
  • Solving crimes by finding clues on map
  • City crime scenes
  • Detective puzzle
Comparison games
  • Where's Waldo
Mechanics (from transcript analysis)
  • Deduction — Follow crime trails across map
  • Hidden Object — Find people and clues on huge map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Does your wife ever tell you what to do all the time especially what board games to play
  • My wife loves games where she beats your ass
  • This was the game we took to the hospital when my son was born
  • I'm afraid for the calendar its days are numbered
  • What does a sprinter eat before a race? Nothing, they fast
References (from this video)
No references stored for this video.
Video 3FBkXtOBRvQ Foster the Meeple Top List at 35:27 sentiment: positive
video_pk 9797 · mention_pk 97257
Foster the Meeple - MicroMacro: Crime City video thumbnail
Click to watch at 35:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative, accessible, great family weight
Cons
  • solitaire-feeling for some players after repeated plays
Thematic elements
  • detective work in a playful, abstract form
  • a single, expansive city map with hidden clues
  • puzzle-driven, clue-finding
Comparison games
  • Mysterium Park
  • Mystery City games
Mechanics (from transcript analysis)
  • cooperative deduction — team works together to track suspects and solve cases
  • Deduction — players search for pictorial clues to solve crimes
  • hidden clue spotting on a map — players search for pictorial clues to solve crimes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy one for me
  • locking it in
  • we're not big fans of the crew
  • it's not close
  • open-world sandboxy exploration
References (from this video)
No references stored for this video.
Video BusM-8VYQrE Might I Suggest A Game Review at 0:16 sentiment: mixed
video_pk 9162 · mention_pk 112645
Might I Suggest A Game - MicroMacro: Crime City video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique blend of hidden-object/search with deduction and interpretation
  • Nostalgic vibe reminiscent of I Spy/Where's Waldo, but with a deductive twist
  • Accessible entry point with scalable difficulty
  • Cooperative play fosters discussion and teamwork
  • Cases are quick to pick up and can lead to satisfying 'aha' moments
Cons
  • Tiny, intricate map can be visually taxing and hard for players with poor eyesight
  • Limited replay value once all cases are solved unless you reset the map to play again
  • Requires a large table and strong lighting; can feel crowded with four players
  • No strong central narrative; fewer “story” rewards beyond puzzle solving
Thematic elements
  • Dark humor, crime investigation, and deduction embedded in a visual search
  • A modern sprawling city map used as a shared crime scene for detective work
  • Cooperative, episodic cases with time-framed scenes
Comparison games
  • I Spy / Where's Waldo
  • Escape room style games
  • Hidden object games
  • Whodunit deduction games
Mechanics (from transcript analysis)
  • case-based progression — There are 16 cases in the base box, each with escalating difficulty.
  • Cooperative Game — Players collaborate to search a large map and piece together clues across cases.
  • cooperative team play — Players collaborate to search a large map and piece together clues across cases.
  • Progressive difficulty — Cases can be chosen by difficulty, allowing accessible entry and later challenge.
  • Spot-the-scene / visual search — Players identify scenes on the map that correspond to task card prompts.
  • Time-framed scene mapping — The map contains frames from setup, crime, and aftermath that must be matched to tasks.
  • Turn Order: Progressive — Cases can be chosen by difficulty, allowing accessible entry and later challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Micro Macro Crime City is a really simple concept and is super easy to just pick up and start playing
  • combines both of these concepts so seamlessly
  • there's a place for it in any collection
  • I love games that require that sort of lateral thinking
References (from this video)
No references stored for this video.
Video 6TpY0MyFsxU Adam Porter Analysis at 3:24 sentiment: positive
video_pk 8820 · mention_pk 85939
Adam Porter - MicroMacro: Crime City video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlock it's brilliant isn't it as an evocative title for an escape room game
  • Seven Wonders yeah I love it
  • Code Names is I'm reluctantly giving it an 8 here
References (from this video)
No references stored for this video.
Video VwVs5egZsM4 Adam in Wales - Board Game Design Top List at 0:42 sentiment: positive
video_pk 2289 · mention_pk 127594
Adam in Wales - Board Game Design - MicroMacro: Crime City video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • not a traditional board game, unique category
  • beautiful illustrated city map
  • fun detective storytelling
  • engaging group activity
  • increasing complexity across 16 cases
  • great gift option
  • works with any group size
Cons
  • competitive element adds frustration
  • not truly a board game
  • limited replayability
Thematic elements
  • detective_work
  • crime_solving
  • urban_exploration
  • visual_puzzle
Comparison games
  • Where's Wally
Mechanics (from transcript analysis)
  • cooperative_search
  • Deduction
  • Pattern Recognition
  • pattern_recognition
  • progressive_puzzle_complexity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm adam porter and this is my board gaming vlog and it's my annual top 10 board games of the year
  • this is not an authoritative list of the best games of the year or anything like that it is just the 10 games that i've enjoyed the most
  • the game is ultimately endlessly replayable even though there's only something like nine different final solutions
  • i find the game thoroughly entertaining
  • this is exactly the sort of game i wish i could design something that simple that streamlined that looks that beautiful
  • this game pretty much got us through lockdown
  • it's gone immediately right to the top as far as my wife is concerned this is one of her favorite games of all time
  • i'm really hoping for a better 2021
References (from this video)
No references stored for this video.
Video q7BQEhUy39c Board Game Hangover Discussion at 0:33 sentiment: positive
video_pk 1040 · mention_pk 111853
Board Game Hangover - MicroMacro: Crime City video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique cooperative deduction experience
  • appealing for families and guests
Cons
  • requires time and attention to solve cases
  • can be lengthy for some sessions
Thematic elements
  • investigation and deduction
  • urban detective setting focused on crime solving
  • cooperative puzzle-solving with a large map and visual clues
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players collaborate to solve crimes
  • cooperative play — players collaborate to solve crimes
  • Deduction — use a magnifying-glass style apparatus to trace clues and follow a path
  • visual deduction — use a magnifying-glass style apparatus to trace clues and follow a path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's still a must have
  • the twist to this role play is that you all text in a WhatsApp group
  • it's a semic which means you all are stuck in the ship and want to get out together
  • it's not fantastic, not even fantastic; it's very good
  • the game is not simple
References (from this video)
No references stored for this video.
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