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Middle Ages box art

Middle Ages

Game ID: GID0209018
Game Info
Year
2024
Players
2-5
Age
10+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom.

In Middle Ages, you explore the economics of medieval urban life through eight distinct tiles: fields, farms, villages, forts, markets, barracks, churches, and palaces. Each tile features its own scoring system, yet it's linked to others, offering an immersive gaming experience. Unleash strategic maneuvers, from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph! With an ever changing tile board, you need to be able to plan ahead but adapt to changing circumstances to make the best moves.

The richest player at the end of the 16th round wins.

—description from the publisher

Description

You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom.

In Middle Ages, you explore the economics of medieval urban life through eight distinct tiles: fields, farms, villages, forts, markets, barracks, churches, and palaces. Each tile features its own scoring system, yet it's linked to others, offering an immersive gaming experience. Unleash strategic maneuvers, from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph! With an ever changing tile board, you need to be able to plan ahead but adapt to changing circumstances to make the best moves.

The richest player at the end of the 16th round wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 34
This page: 34
Sentiment: pos 27 · mix 3 · neu 3 · neg 0
Mentions per page
Showing 1–34 of 34
Video njiOemm7trQ Rolling Dice & Taking Names Discussion at 20:44 sentiment: positive
video_pk 96383 · mention_pk 265024
Rolling Dice & Taking Names - Middle Ages video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Brilliant design with simple rules and iconography.
  • Satisfying drafting and engine-building mechanics.
  • Excellent production quality with interlocking tiles.
  • Interactive 'take that' elements add fun chaos.
  • Quick playtime of around 30 minutes.
  • No tedious in-game scoring.
Cons
  • Can be strategically exploited by new players focusing on specific buildings like Mills.
  • Requires players to be aware of opponents' strategies to mitigate 'take that' elements.
Thematic elements
  • Constructing a medieval village
  • Medieval village building
Comparison games
  • Majesty: For the Realm
Mechanics (from transcript analysis)
  • Engine Building — Players build combinations of buildings that provide ongoing benefits or points.
  • Set Collection — Players collect specific building types to create engines and score points.
  • Take That — Specific buildings (like the Meal and Barracks) allow players to steal coins from opponents based on set collection goals.
  • tile drafting — Players draft tiles from a central display, which then form their village tableau.
  • Worker Placement (indirect) — Player markers are placed on tiles to determine draft order and selection for the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was more strategic than I anticipated.
  • Setup is immediately way quicker than trying to set up these square tiles.
  • Now there's a whole new element of tactics that comes into play play when it comes to Elevation.
  • This is where the game gets fun and chaotic.
  • It is brutal where you feel like haha I stole something from you.
  • Players must be vigilant in positioning their forces with the constraint of a maximum of one unit per province which is key keep an eye on their opponents and take advantage of their asymmetrical two asymmetrical powers.
  • Big surprise for me Barbarian kingdoms.
References (from this video)
No references stored for this video.
Video XXuVjRZ_p7s kovray Discussion at 26:58 sentiment: positive
video_pk 87468 · mention_pk 228679
kovray - Middle Ages video thumbnail
Click to watch at 26:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:42
video_pk 87342 · mention_pk 228054
UndeadVikingVideos - Middle Ages video thumbnail
Click to watch at 2:55:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video bbA715UCxHQ Tabletop Tolson Review at 0:04 sentiment: positive
video_pk 87220 · mention_pk 227475
Tabletop Tolson - Middle Ages video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely, thick, high-quality components and artwork
  • Fast, tabletop-friendly turns with replayability due to variable layouts and events
  • Clean integration of drafting, initiative, and scoring mechanics
  • Nice balance of strategic depth and accessibility for 2-5 players (and up to 4 in rounds described)
  • Clear potential to outmaneuver opponents via initiative and defense tiles
Cons
  • There is an attack/defense dynamic that can disrupt others; some players may find it punishing
  • Endgame penalties if a player misses a building type may feel harsh to some players
Thematic elements
  • Resource management, construction, defense, and initiative-driven growth
  • Medieval village management in a scalable, tile-based kingdom
  • Strategic placement with evolving player boards and competitive economy
Comparison games
  • Majesty for the Realm
  • King Domino
Mechanics (from transcript analysis)
  • endgame scoring and penalties — Players must represent each building type; failure to do so incurs a 10-point penalty at game end.
  • Event cards and round structure — Event cards are revealed at rounds 4, 8, 12, and 16, altering scoring conditions and adding variability.
  • Events — Event cards are revealed at rounds 4, 8, 12, and 16, altering scoring conditions and adding variability.
  • Initiative-based placement — Who acts first in the next round is determined by the position on the initiative track; earlier placement yields first pick.
  • tile drafting and placement — Players draft from a pool of tiles and place them onto their kingdom board, expanding the eight building locations.
  • Tile economy and bonuses — Tiles grant cash bonuses and trigger end-of-round scoring based on tile types when placed.
  • Tile Placement — Players draft from a pool of tiles and place them onto their kingdom board, expanding the eight building locations.
  • Token bonuses and tile interactions — Special tokens match tile types and grant ongoing bonuses, encouraging strategic stacking of tile types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this board is going to be your kingdom and it has eight different locations for buildings
  • this is going to be like your armaments this is where you defend yourself
  • this is going to be your attack space or your fight
  • the tiles fit in so nicely and they are nice and thick and the art the graphic design actually plays out it just looks so beautiful when you put it together
  • 16 rounds it it it almost never feels like enough
  • King Domino initiative fashion
  • Majesty for the Realm
References (from this video)
No references stored for this video.
Video jYEdchjHRjA Chairman of the Board Top List at 11:20 sentiment: positive
video_pk 86639 · mention_pk 224880
Chairman of the Board - Middle Ages video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightweight Euro, engine builder
  • Gorgeous design with stained glass medieval artwork
  • High component quality
  • Fast playtime (around 30 minutes)
  • Doesn't outstay welcome
  • Tense drafting
  • Pleasant game, potentially evergreen
Cons
  • Be prepared for a bit of take that (though mitigated)
  • Polarizing mechanism due to destructive potential of 'take that' elements
Thematic elements
  • Engine building with tile drafting and kingdom development.
  • Medieval
Comparison games
  • Majesty for the Realm
Mechanics (from transcript analysis)
  • Engine Building — Tiles added to a player's board activate powers and generate money (points) based on collected tiles and symbols.
  • scoring diversity — Players lose points for uncollected tiles but are encouraged to stockpile same tiles for cash supply.
  • Take That — Some tile powers allow attacking other players, though it's mitigated by rebuilding options. It's fast enough not to be too disgruntled.
  • tile drafting — Players draft tiles with numbers, influencing initiative for future rounds. Higher numbers mean lower initiative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • The production value is absolutely insane and not an EAS it Gorge to look at.
  • I think it's a gorgeous design this is like my tailor made style of artwork kind of has this kind of stained glass medieval look that suits the game perfectly.
  • My oh my is this game fantastic.
  • This one for me is like s tier Kia like the best of the best.
  • Could not recommend this one enough if you like the style of games that I do.
References (from this video)
No references stored for this video.
Video VNDJ_6uIHWE Chairman of the Board Discussion at 4:16 sentiment: positive
video_pk 86585 · mention_pk 224467
Chairman of the Board - Middle Ages video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family friendly
  • Love the drafting system
Cons
none
Thematic elements
Comparison games
  • Splendor
  • King domino
Mechanics (from transcript analysis)
  • Drafting — More of a kind of a Euro drafting Euro as you're building up these Columns of tiles getting more money as you do so each tile has a kind of unique use and what they can do.
  • Tile Placement — Building up these Columns of tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Joy Ride which is kind of a a stolen version of power boats
  • Ramy uh tiny little card game where you're drafting these cards Ramy style trying to complete these objectives and that will also tailor your point scoring at the end
  • take a Seat this is a you know a polyomino Style game as you're trying to fill up seats uh in a cinema with variable objectives looks like this quite a bit going on here but you know generally speaking I like polyomino style games especially when they tackle that idea from a different perspective
References (from this video)
No references stored for this video.
Video T1Qxa7UtJPk The Brothers Murph Review at 1:01:19 sentiment: positive
video_pk 85645 · mention_pk 220056
The Brothers Murph - Middle Ages video thumbnail
Click to watch at 1:01:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Still enjoying it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
  • I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
  • When did we decide to start making um paperbacks way bigger?
  • Paperback books are just the size of hard covers now.
  • I literally will only I will only actively seek out a place that sells it in the normal paperback size.
  • I do. I'm very mean to my books.
  • I dogge earring all day.
  • I hate reading series that aren't done. It drives me crazy.
  • The library in this is true for a lot of libraries around has so much more stuff than you think.
  • So free. So free. So incredibly free.
  • The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
  • I listen to more lecture series than probably anything else on Audible.
References (from this video)
No references stored for this video.
Video HeJNlbCySPc Rolling Dice & Taking Names Discussion at 18:56 sentiment: mixed
video_pk 84796 · mention_pk 216104
Rolling Dice & Taking Names - Middle Ages video thumbnail
Click to watch at 18:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed playing the game again.
  • Engaging core mechanics.
Cons
  • The 'take that' aspect of stealing can be problematic if not checked.
  • Two buildings dedicated to stealing might be one too many.
  • New players may not understand how to counter aggressive strategies.
  • Requires players to actively keep each other in check.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions each turn, such as building, gathering, or military actions.
  • player interaction — Mechanisms exist for players to interact, including stealing resources or blocking actions.
  • Resource Management — Managing resources like wood, clay, and stone is crucial for upgrading and building.
  • Worker Placement — Players use worker placement to gather resources and build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just tastes better. Match days deserve Pepsi.
  • No, every song I wanted to use, we've used before.
  • If you say Christopher Reeves with Richard Prior, I'll say that was trash. It It was trash.
  • The fighting spirit of the fighter is good at absorbing damage from a monster, maybe making the monster skip the fighter phase.
  • He spent the entire time stealing from everybody.
  • I'm still not a fan.
  • It's a push your luck bluffing game.
  • This is a very puzzly game. It's very solitaryish.
  • This is a really fun, clever game.
  • The unique mechanism about this for for me was do I take the tiles from the sun portion of a tile.
  • Despite its quality, the game seems to be a 'hit or miss' with people for some reason.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 44:16:00 sentiment: neutral
video_pk 80733 · mention_pk 197613
BoardGameCo - Middle Ages video thumbnail
Click to watch at 44:16:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Don't feel the need to play it further
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 164:43:20 sentiment: positive
video_pk 80733 · mention_pk 197654
BoardGameCo - Middle Ages video thumbnail
Click to watch at 164:43:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • He enjoyed playing it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video ne1qagIvizI BoardGameCo Review at 0:02 sentiment: mixed
video_pk 80692 · mention_pk 197327
BoardGameCo - Middle Ages video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple, straightforward, charming, and fun tile drafting experience.
  • Strategic depth in planning turns in advance and reading opponents.
  • Adaptive gameplay required due to variable events and player actions.
  • Accessible and easy to learn.
  • Has a little bit of bite, making it more engaging than purely peaceful games.
Cons
  • Not great at two players, sweet spot is three to four players.
  • Events don't significantly change up the gameplay despite adding variability.
  • The shine of a new game wears off, with not a lot of extra things keeping it engaging long-term.
  • The strategy can become predictable after a few plays.
  • Can be a little mean with tile and money loss.
Thematic elements
Comparison games
  • Let's Go to Japan
  • Cities
  • Sorcerer City
Mechanics (from transcript analysis)
  • Grid Building — Players place drafted tiles into their own grid, with tiles interacting with each other and other players.
  • player interaction — The game features interaction through attacking and destroying other players' tiles and taking money, as well as comparing offensive and defensive tiles.
  • Set Collection — Players aim to collect as many of the eight tile types as possible to avoid negative points at the end of the game.
  • tile drafting — Players draft tiles from a row, with one more tile than the number of players, and place them into their own grid. The tiles are ordered from least to most powerful.
  • variable events — Events occur at the end of every four rounds, introducing variability and impacting gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In general, this is a simple, straightforward tile drafting game.
  • I think the sweet spot is really three to four players.
  • I do think Middle Ages is a very charming game
  • it's just another good game.
  • Overall, it's a 3.5 out of five.
  • For me, it's just another good game.
References (from this video)
No references stored for this video.
Video zm_0BYwYLSo Discussion at 7:54 sentiment: positive
video_pk 69397 · mention_pk 165883
Middle Ages video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Prefer it to Splendor
  • More interesting than Splendor
  • Gorgeous looking game
  • Windmill strategy can be very lucrative
  • Versatile game
  • Avoided take that elements
Cons
  • Maybe a little simpler than I would like
  • Could be 20% heavier
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Engine Building — Went really heavy for a windmill strategy which means that each time you take a windmill um every opponent with fewer windmills than you will give you coins which is your points essentially.
  • Objective Fulfillment — And again you're trying to do pick up these tasks which will all score in slightly different ways.
  • Tableau Building — As you are building up this little Tableau of tiles.
  • Take That — Managed to avoid quite a lot of the take that things going on as well.
  • tile drafting — Using this kind of King Domino drafting system where the earlier tile you draw or draft in the previous round will SL will decipher how early you go in the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise is a fantastic Euro um that all about climbing tracks and it really does have this kind of roll and right feel um as when you move up some tracks it'll push you up other tracks which will give you other bonuses it really does have that kind of combo domino effect scoring um all well that's what this game is all about really and I don't think any other game does it better than rise does.
  • This is such a cool game that I must admit I do need to be in the right mood to play because it is quite cerebral it's a bit of a game of attrition where you need to be patient and know when to strike and know when to sit back.
  • What a wonderful game it's so smooth and so streamlined but still offers so many options and it's exactly what I want for a game in my collection.
  • This is probably the most competitive game of bble that I've had um very cut Thro as we were tearing each other's temples down switching temples off to the other side.
  • Really cool Euro again criminally underrated and overlooked um but maybe the new addition will get this one back into the spotlight so that is ayia.
  • I actually prefer this game to Splendor because um it's it's just a bit more bit more interesting in my opinion.
  • Kind of really does walk that tight rip of being a Euro but also an abstract strategy game.
References (from this video)
No references stored for this video.
Video Ewa4YEboVZY Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 63857 · mention_pk 157374
Meeple University - Middle Ages video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear step-by-step explanation
  • Demonstrates setup, round structure, and tile interactions
Cons
  • Dense with many mechanics and terms
Thematic elements
  • engine-building and wealth accumulation in a medieval setting
  • Middle Ages
  • rules demonstration with examples
Comparison games
none
Mechanics (from transcript analysis)
  • column actions and incomes — After placing a tile, a column's actions are resolved and incomes are earned for that column.
  • End Game Bonuses — At the end, penalties apply for empty columns; the winner is determined by money, with tie-breakers including palaces, churches, and barracks.
  • end-of-game penalties and tie-breakers — At the end, penalties apply for empty columns; the winner is determined by money, with tie-breakers including palaces, churches, and barracks.
  • event cards and round-end effects — Every 4 rounds, an event is drawn and resolved; brown events grant income and red events can reduce wealth.
  • Events — Every 4 rounds, an event is drawn and resolved; brown events grant income and red events can reduce wealth.
  • income calculation per column — Incomes are calculated per column based on the tiles present (e.g., fields, mills, markets).
  • round-based play over 16 rounds — The game progresses through 16 rounds with turns in left-to-right order; tiles are added each round and events resolve at specific milestones.
  • scout and mobility via Scout marker — A Scout marker can be placed on certain tiles to influence future tile selection and incomes.
  • tile drafting and placement into fom — Players place Lords on tiles in the top row and add tiles to their fom to gain wealth and determine turn order.
  • tile types and incomes — Blue and orange tile decks are used depending on player count; tiles such as Fields, Mills, Ramparts, Market, Barracks, Village, Church, and Palace determine incomes and interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how you build your land is up to you
  • the player with the most wealth will be the winner
  • these are the events which will resolve at the ends of Round 4 8 12 and 16
  • the game ends after the 16th round
References (from this video)
No references stored for this video.
Video 0BqSAo8PAb0 Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61509 · mention_pk 154161
Jamie, Tabletoptiktok - Middle Ages video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open drafting with visible planning ahead
  • High replayability due to variable tile order
  • Nice components; solid production
Cons
  • Can be dense with interactions; requires careful tracking
  • Balancing multiple areas is necessary to avoid heavy penalties
Thematic elements
  • Resource management and territorial development in a stylized medieval setting
  • Medieval kingdom-building with tile-based areas
  • Abstract puzzle-driven drafting with competitive interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Open drafting where tiles are revealed in rows and players select tiles based on turn order.
  • end_game_scoring — At game end, areas without tiles lose points; players must balance coverage across multiple areas.
  • event_cards — Event cards trigger global changes every four rounds.
  • Events — Event cards trigger global changes every four rounds.
  • Set Collection — Collect different tile types to unlock coins and bonuses.
  • set_collection — Collect different tile types to unlock coins and bonuses.
  • Tile Placement — Place drafted tiles into your personal board to build and activate regions.
  • tile_interaction — Tiles interact with other tiles and influence scoring, e.g., markets affecting Mill tiles.
  • tile_placement — Place drafted tiles into your personal board to build and activate regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game because it's different every time you play
  • it's open drafting you can see what's coming a couple rounds ahead
  • I definitely enjoy Middle Ages
  • I've been playing it a lot on BGA with other people
  • I would love to know if you've played it what do you think of it
References (from this video)
No references stored for this video.
Video 5c3bIyg141M The Board Game Garden Top 10 List at 38:03 sentiment: positive
video_pk 41234 · mention_pk 125104
The Board Game Garden - Middle Ages video thumbnail
Click to watch at 38:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach with deep strategic depth
  • Aesthetically pleasing with satisfying engine rhythm
  • Good balance of interaction without being harsh
Cons
  • Some players may find the slotting/tile interactions dense
  • Moderate setup time for new groups
Thematic elements
  • Feudal growth, infrastructure development
  • Medieval landscape with a drafting/engine-building theme
  • Engine-building through tile drafting and upgrades
Comparison games
  • Agricola
  • Majesty for the Realm
Mechanics (from transcript analysis)
  • Engine Building — As you place tiles, you build chains on tracks/coins yielding future benefits.
  • Take That — Certain tiles can disrupt rivals and force adjustments.
  • take-that elements — Certain tiles can disrupt rivals and force adjustments.
  • tile drafting — Draft tiles to trigger actions and upgrade paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had such a good time with it that I ended up going by the 25th Century games booth and picking this up myself.
  • I'm really, really happy that I'm getting to this early because last month so the July wrap-up I filmed like mid August.
  • I love deduction games and bringing in kind of this deduction element into just a quick card game I think is genius.
  • Lost Ruins of Arnac with the Missing Expedition campaign was my favorite of August.
  • Nestlings is a fantastic bird-themed game with a surprisingly deep engine behind a simple regimen.
References (from this video)
No references stored for this video.
Video uLyKk0fD2TA BoardGameCo Discussion at 7:45 sentiment: positive
video_pk 40368 · mention_pk 122215
BoardGameCo - Middle Ages video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming and accessible; good on Board Game Arena
  • Solid for casual play; enjoyable in digital format
Cons
  • Not as strong in-person as in digital; still worth keeping for some
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great games don't stay. Great games do leave. There's just too many games.
  • I am a little behind on giveaways from this series. I'm trying to catch up.
  • I'm Alex Radqu from Board Gameco. Hope you enjoyed this video and as always, I hope you have a good one.
  • I love the progression that Dead Cells gives you, both in the video game and the board game, but I didn't like the gameplay.
References (from this video)
No references stored for this video.
Video us8ErlxJeVw Board Stupid Discussion at 17:36 sentiment: positive
video_pk 39688 · mention_pk 119825
Board Stupid - Middle Ages video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful interlocking artwork
  • tight town-building pacing
  • interactive when tiles trigger bonuses
Cons
  • rules complexity not fully explored in the clip
Thematic elements
  • medieval city-building with interlocking art
  • medieval town building
  • tile drafting tableau-building
Comparison games
none
Mechanics (from transcript analysis)
  • jigsaw interlock / interdependent artwork — tiles are designed to fit together with matching art across edges
  • tile drafting — players select tiles from a row to place into their town layout
  • variable income / bonuses — placing certain tiles triggers active effects and income flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The UK Games Expo is the biggest board game convention in the UK and one of the biggest in the world.
  • This is undisputedly now the biggest UKGE has ever been.
  • Press passes are a great little perk that let us see the previews and get early access.
  • Mass Effect like — the IP is a huge selling point for many people.
  • Two-thirds of a game of World Wonders — you pick your map and try to fit wonders in with unique placement rules.
  • First Rat is a game about rats attempting to launch a rocket into space.
References (from this video)
No references stored for this video.
Video FLJuUh2efBg The Board Game Garden Discussion at 0:00 sentiment: positive
video_pk 38838 · mention_pk 117039
The Board Game Garden - Middle Ages video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated; attractive components; solo potential noted
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ginormous Gen Con haul
  • I am so so blessed and thankful for what I do for a living
  • we are so close to hitting 30,000 Garden members
  • Phil Walker Harding ... thank you so much
References (from this video)
No references stored for this video.
Video ZjmDuEQbG_8 Board Game Dad Top List at 19:12 sentiment: positive
video_pk 38404 · mention_pk 115656
Board Game Dad - Middle Ages video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent family appeal with layered strategic thinking
  • Clear tile-drafting tension and forward planning
  • High replayability with multiple boards and sequences
Cons
  • Can be more complex for very young players
  • Historically heavy feel may not suit every family
Thematic elements
  • medieval expansion and development
  • A medieval-themed tile drafting city-builder
  • elevated by a robust, strategic framework
Comparison games
  • King Domino
  • Tile-laying family staples
Mechanics (from transcript analysis)
  • asymmetrical, double-sided boards — Players may choose different board sides for replayability and strategy.
  • multi-tile scoring and actions on each tile — Each tile has scoring, abilities, and actions that shape decisions.
  • tile drafting with future tiles in view — Rounds show current and upcoming tiles, influencing planning and turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games satisfy the same three criteria of all of my countdown family lists which is first of all they are accessible for all ages meaning none of the games on the list have very complex rules you can teach these games in less than 10 minutes and play it with anybody
  • Planet Unknown is easily my favorite game on this list
References (from this video)
No references stored for this video.
Video DSVoGVLH4Fw The Board Gaming Doctor Discussion at 5:16 sentiment: positive
video_pk 38184 · mention_pk 114805
The Board Gaming Doctor - Middle Ages video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • presents a lighter drafting experience with meaningful decisions
  • foresight-based pacing that can resemble more complex euros without being overwhelming
Cons
  • not as flashy as heavier euros
  • some players may find it less thematic
Thematic elements
  • drafting and tableau development
  • medieval Europe
  • strategy-light with future planning
Comparison games
  • Sushi Go
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • Area Majority — aim to be the majority of building types for points
  • Drafting — you draft buildings into your tableau
  • Majority Control — aim to be the majority of building types for points
  • reserve / sequencing — some buildings can be reserved for later turns
  • Tableau Building — each building provides points and may offer special abilities
  • tableau-building — each building provides points and may offer special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a fun trick-taking game that wasn't too hard to learn.
  • I like the predictive puzzle of not only guessing how much you will win but also where to play certain numbers.
  • The game has that factor that there is a high skill level and high ceiling of play for this game.
  • I would play it again if someone else brought it out.
References (from this video)
No references stored for this video.
Video bDS4cLRkkJM Board Stupid Discussion at 4:09 sentiment: positive
video_pk 35391 · mention_pk 105650
Board Stupid - Middle Ages video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rewarding build-up with a satisfying arc
  • elegant engine-building flow
  • strong integration of cards to create combos
Cons
  • may skew heavier for new players
  • longer playtime can reduce accessibility for some groups
Thematic elements
  • tableau-building and engine-building in a market-like setup
  • medieval setting with tableau-driven development
  • progressive engine-building with turning points
Comparison games
  • King Domino
Mechanics (from transcript analysis)
  • area control / scoring through tableau impact — Your tableau and claimed cards drive end-game scoring and lead to a cumulative arc.
  • Tableau Building — Players assemble a tableau using collected cards to create combos and engine growth.
  • tile/center-draft from a pooled market — Players claim cards from a central area in a manner reminiscent of King Domino-style drafting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a murder mystery kind of uh... set in Paris in the 1920s
  • the arc at the end goes bam
  • it's a tug of war game because you have two boards going on
  • this is the Dark Horse of the show
  • Pac-Man edition of corridor doesn't come in this size regularly
  • it's a pushy luck dexterity game
  • the whole concept of hate drafting I know that very well
References (from this video)
No references stored for this video.
Video LQo8CUl3jZg The Board Game Garden Discussion at 12:06 sentiment: positive
video_pk 33325 · mention_pk 98993
The Board Game Garden - Middle Ages video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stained glass-like look
  • gold foil accents on tiles
Cons
  • white background with art can be plain unless detail is strong
Thematic elements
  • tile drafting / stained glass aesthetic
  • medieval/heritage with stained-glass motif
  • visual-art-forward rather than story-driven
Comparison games
  • Sagrada
Mechanics (from transcript analysis)
  • Tile drafting / set collection — glass-like, circular motif with gold foil accents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirits of the Forest. Absolutely gorgeous box cover. I am just obsessed.
  • I can't stop staring at it.
  • Mysterium's box cover is gorgeous.
  • I love the box art for Portals—the circle and portal motif just draws you in.
  • Flamecraft is just so, so pretty.
References (from this video)
No references stored for this video.
Video B4AcZGIHvdk BoardGameCo Top 15 List at 8:18 sentiment: positive
video_pk 32264 · mention_pk 95376
BoardGameCo - Middle Ages video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible weight with charm
  • Low barrier to entry yet still flavorful
Cons
  • Lower rating may reflect lighter depth
Thematic elements
  • simple, accessible medieval town management
  • historical/simulated medieval tableau
  • light, approachable
Comparison games
  • Leaders
Mechanics (from transcript analysis)
  • Area Control — control of spaces or influence on a map
  • Hand Management — managing actions/cards for efficient turns
  • hand-management — managing actions/cards for efficient turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 2026 now, which means it's time for that thing that I like to do every single year
  • I want to play 30 of the 35 games I set out for myself
  • Three games a month would make it doable
References (from this video)
No references stored for this video.
Video kI74L10zh1A The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 31505 · mention_pk 92807
The Board Gaming Doctor - Middle Ages video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great lightweight drafting experience
  • Forward planning without heavy memory or tracking
  • Playable at higher player counts
Cons
  • Could feel lengthy for a lightweight title
  • Some players may desire stronger penalties for random drafting
Thematic elements
  • City-building through strategic drafting and tableau completion
  • Medieval European city-building and development
  • Tableau-driven engine with open drafting and scenic progression
Comparison games
  • Kingdomino Framework
  • Sagani (Rosenberg)
  • Seven Wonders Duel
  • Majesty for the Realm
Mechanics (from transcript analysis)
  • Drafting — Open drafting where players choose from a shared pool of buildings laid out for several turns.
  • Open information / memory-light scoring — Public information reduces memory demands compared to closed-hand drafts.
  • Set Collection — Players accumulate buildings into sets that contribute to scoring blocks.
  • Tableau Building — Assembling a tableau of buildings to optimize coin-based scoring and end-game bonuses.
  • Tableau building / engine building — Assembling a tableau of buildings to optimize coin-based scoring and end-game bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I enjoyed this game a lot though and I felt it was a great lightweight drafting game with the opportunity for forward planning without having to remember information like you do in other games
  • would be an excellent game to play at higher player counts too
References (from this video)
No references stored for this video.
Video W_O0hCV0iJg Board Stupid Top 10 List at 4:13 sentiment: positive
video_pk 31401 · mention_pk 92479
Board Stupid - Middle Ages video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, interactive engine-building with direct player interaction
  • Strong baseline pedigree (Mark Andre message) and approachable for a wide range of players
Cons
  • Rules could feel dense for casual gamers
Thematic elements
  • Feudal city-building and engine building
  • Medieval Europe
  • open drafting with market-driven tile acquisition
Comparison games
  • Splendor
  • King Domino
  • Cascadia
Mechanics (from transcript analysis)
  • Engine Building — Players construct their own engine to generate resources and build a city.
  • open drafting / tile market — A market of tiles where players reserve upcoming tiles, influencing turn order and future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest and the best UK games there has ever been
  • check out the rest of the content that we have, there is tons of content
  • hit the Subscribe button, it's the easiest decision you can make
  • we worked like dogs the whole weekend
  • rebirth is fantastically simple game with an amazing production
  • it's going to be one of those games going to sell buckets
References (from this video)
No references stored for this video.
Video x0Y5OJecLzE Tabletop Turtle Discussion at 21:21 sentiment: positive
video_pk 29543 · mention_pk 86777
Tabletop Turtle - Middle Ages video thumbnail
Click to watch at 21:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play for 2-5 players
  • high interaction for a tile-laying game
Cons
  • similar to other tile-drafting games (e.g., King Domino)
  • not a groundbreaking design for some players
Thematic elements
  • Tile-drafting and city scoring with shared draft area
  • Medieval city-building with draft choices
  • Accessible, family-friendly tile-laying with interaction
Comparison games
  • King Domino
Mechanics (from transcript analysis)
  • Closed Drafting — Common pool draft influences all players.
  • Direct interaction via barracks/attacks — Attack or hinder opponents to gain advantage.
  • Shared draft area — Common pool draft influences all players.
  • tile drafting / placement — Draft tiles to build a city and optimize scoring.
  • Tile Placement — Draft tiles to build a city and optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terescape is rad.
  • I freaking love this game.
  • This is a fantastic family game.
References (from this video)
No references stored for this video.
Video HXqCBUyYyVY Board Stupid Discussion at 0:15 sentiment: positive
video_pk 28999 · mention_pk 85231
Board Stupid - Middle Ages video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to learn
  • Plausible puzzle-like tile interactions
  • 30-minute playtime fits a casual slot
Cons
none
Thematic elements
  • tile drafting and engine-building through tile placement
  • Medieval Europe / generic medieval fantasy setting
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • set rotation / initiative setup — taking tiles sets initiative for subsequent rounds
  • tile drafting — players select tiles to build their own engine/score engine
  • Tile Placement — tiles have edging variations that force correct placement in columns
  • tile-placement puzzle fit — tiles have edging variations that force correct placement in columns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tiles are puzzle pieces and they all have slightly different edging to the puzzle pieces so they only fit together in a certain way.
  • The whole thing sets up plays in 30 minutes.
  • As soon as we'd finished playing it I was like pretty much made my mind up that I was going to get it.
  • nine players absolute carnage so that would be a giggle
  • it looks fantastic, it's still pretty brutal
References (from this video)
No references stored for this video.
Video TmG3FgLRJsk Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 7207 · mention_pk 21340
Rahdo Runs Through - Middle Ages video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great production
  • Brilliant design by renowned designer
Cons
  • Too cutthroat for Roto and Jen
Thematic elements
  • Medieval
Comparison games
  • Majesty for the Realm
  • Splendor
  • Splendor Duel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is literally you will find no better example in all of board gamedom the idea of board games actually changing lives
  • This game is absolutely phenomenal
  • This might be my game of the year
  • The best game I have played so far in 2024
  • I have not found a tile lane game this tension filled since Calico
  • Board games are about living good happy fulfilling lives
  • Elf Creek games has consistently the highest quality production board game period in the industry
References (from this video)
No references stored for this video.
Video XJGrqPLtasg Chairman of the Board Review at 0:00 sentiment: positive
video_pk 5678 · mention_pk 16891
Chairman of the Board - Middle Ages video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • condensed, gateway-level engine-building
  • fast play (approximately 30 minutes)
  • high-quality components and cohesive design
  • gorgeous, stained-glass medieval artwork
  • tense drafting with meaningful decisions
  • replayability through interaction and tile variability
Cons
  • take-that mechanics can be polarizing or destructive
  • some may miss deeper asymmetry or longer play depth
Thematic elements
  • medieval governance, resource management, and territorial development
  • Medieval kingdom management with tile-based expansion and competing factions
  • condensed, elegant engine-building with direct player interaction
Comparison games
  • Majesty for the Realm
Mechanics (from transcript analysis)
  • area/territory interaction — Powers may interact with the board or other players, sometimes through direct threats or attacks.
  • Engine Building — Tiles provide ongoing bonuses or powers that amplify later income and score potential.
  • set collection / diversification vs. concentration — Players diversify to gain broad benefits but may stockpile similar tiles to boost end-game cash and scoring.
  • Take That — Some powers let you affect opponents by removing or reshuffling tiles, creating tense back-and-forth decisions.
  • Take-that style interaction — Some powers let you affect opponents by removing or reshuffling tiles, creating tense back-and-forth decisions.
  • tile drafting — Players pick from a set of tiles each round, affecting both their future options and initiative order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • very condensed almost gateway level engine building here
  • be prepared for a bit of take that
  • it's fast enough not to really make me feel disgruntled when it happens to me
  • gorgeous design. This is like my tailor made style of artwork
  • component quality is very high. Everything fits together like a jigsaw puzzle
  • I could see this one being an evergreen
  • reworking of a previous Mark Andre design. I think it was Majesty for the Realm
References (from this video)
No references stored for this video.
Video BOLWdOBW9pQ Before You Play Top List at 6:01 sentiment: positive
video_pk 3426 · mention_pk 10178
Before You Play - Middle Ages video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy 30+ minute playtime
  • a re-implementation of a beloved classic (Majesty for the Realm) with a fresh take
Cons
none
Thematic elements
  • economic and civic tableau-building with tile feeding
  • medieval/renaissance-era tableau-building
  • snappy, quick play
Comparison games
  • Deus
Mechanics (from transcript analysis)
  • action/slot scoring — specific actions tied to slots provide scoring alignments
  • engine-building — tile-driven engine growth with scoring opportunities
  • Tableau Building — eight slots where tiles are fed to activate actions and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we did not include any games on our list that are demo only
  • this time we have four honorable mentions because they are mainly games that were on our previous list
  • it's a standalone game in the same franchise as Mar Kaio but apparently it's a lot more accessible to learn
  • the game seems like it's Snappy quick
  • two-player only trick-taking game
  • it's an asymmetric deduction card game
  • we are going to be discussing 10 games that we are ENT anticipating
  • we're in the business of crafting and selling dreams
  • this is a Tablo building kind of engine building game
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 3:49 sentiment: neutral
video_pk 3114 · mention_pk 9094
BoardGameCo - Middle Ages video thumbnail
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Recently acquired
  • Rules pulled recently showing interest
Cons
  • Recently obtained so undecided
Thematic elements
  • Medieval period
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video JVg_ZIjkUgQ Rolling Dice & Taking Names Discussion at 19:15 sentiment: positive
video_pk 2315 · mention_pk 6731
Rolling Dice & Taking Names - Middle Ages video thumbnail
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging strategy and high interaction
  • Replayable setups
Cons
  • Windmill-focused strategies can lead to dominance without checks
Thematic elements
  • Resource management with windmills and ramparts
  • Medieval village economy
  • Engine-building with direct player interaction
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • resource drafting — Draft resources to fuel actions and scoring
  • Worker Placement — Gather resources and build structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is short, sweet, and sexy.
  • To me, this is a good, slightly above average movie.
  • We did win our first game.
References (from this video)
No references stored for this video.
Video zt01JKYXpNA Rolling Dice & Taking Names Discussion at 20:47 sentiment: positive
video_pk 1738 · mention_pk 5023
Rolling Dice & Taking Names - Middle Ages video thumbnail
Click to watch at 20:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • Fast play for a midweight game
  • Satisfying production and combos
Cons
  • May require some onboarding for new players
Thematic elements
  • Urban development, production and towers
  • Medieval city-building
  • Historical thematic
Comparison games
  • Barcelona
  • El Grande
Mechanics (from transcript analysis)
  • tile drafting/placement — Draft and place tiles to build, optimize production and scoring.
  • tower-building — Towers with unique scoring functions create strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is our 10th year doing this"
  • "we are live from the volunteer fire department"
  • "the 10th Annual squirly Awards"
  • "we can't do this without the other people here"
  • "head over to our Discord Channel and tell us what you think"
References (from this video)
No references stored for this video.
Video xcllSXf4jKw Before You Play Review at 22:38 sentiment: mixed
video_pk 996 · mention_pk 2806
Before You Play - Middle Ages video thumbnail
Click to watch at 22:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent component quality
  • Good iconography
  • Plays well at multiple player counts
  • Simple mechanics
Cons
  • Lacks strategic depth
  • No cost for actions
Thematic elements
  • Resource management and tile drafting
  • Medieval estate building
Comparison games
  • Majesty for the Realm
Mechanics (from transcript analysis)
  • Income generation — Players maximize coin income through strategic tile placement
  • tile drafting — Players draft estate tiles with unique effects and income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want to do this segment a little more frequently
  • It's a big puzzle like that's what the game is
References (from this video)
No references stored for this video.
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