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Millennium Blades box art

Millennium Blades

Game ID: GID0209770
Collection Status
Description

Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG "Millennium Blades". The game draws heavily on Manga/Anime inspiration for its art, and parodies Magic: the Gathering, Yugioh, and many other collectible games.

In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours. The game features a system of card pods, where you will play with about 400 of the base game’s 600 cards every game.

Multiple games can also be chained together to form a Campaign, going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3, with each game introducing ever more powerful cards and higher stakes, but also resetting the power of the game so that each player has a fair chance to win each 'season' of the campaign.

At its heart, it’s a commodity trading game, except that instead of cubes or stocks, the things you’ll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you’ll secure points and become the Millennium Blades World Champion.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 12 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–13 of 13
Video J2Q06djHjQM The Hungry Gamer game_review at 0:12 sentiment: positive
video_pk 62425 · mention_pk 154950
The Hungry Gamer - Millennium Blades video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct and unique concept with in-game meta and deck-building
  • Great art and thematic tie-ins
  • Huge variety and replayability with many decks and combinations
  • Tension from real-time phase adds excitement
  • Clear sense of mastery as players learn card interactions
  • Fun money mechanic that fits the theme
Cons
  • Setup can be long due to many card packs and shuffling
  • Real-time mechanic can be stressful or punishing for new players
  • AP (analysis paralysis) risk due to many cards and options
  • Weird meta-theme may be off-putting to some players
Thematic elements
  • Array
  • Modern day, fictional collectible card game world
  • In-universe meta-game framing
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • card drafting — Turning in cards for promo cards which can alter purchases
  • Deck building — Players build their own deck during the game by acquiring and discarding cards
  • Direct Player Interaction / Take-That — Attacking other players and potentially flipping their cards
  • hand management — Managing the number of cards you hold and the eight cards you bring to the tournament phase
  • Market/Trading System — Selling cards to fund purchases and buy other cards from a market-like environment
  • Positive player interaction — Attacking other players and potentially flipping their cards
  • Promo Cards / Card Drafting — Turning in cards for promo cards which can alter purchases
  • real-time — Simultaneous action phase where players buy and sell cards under a timer
  • Resource management — Money are represented by paper bills; stacking and spending to buy cards
  • resource/money management — Money are represented by paper bills; stacking and spending to buy cards
  • tableau building — Cards are played to a personal tableau to score and trigger combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Millennium Blades is one of the most unique games I've ever played.
  • I think the theme actually does work.
  • There are so many options.
  • This is a Mastery game.
  • The real-time phase ... everyone is doing this at the same time.
  • I love the way that it works.
References (from this video)
No references stored for this video.
Video 7CtPB2uZE9U Rolls in the Family general_discussion at 13:52 sentiment: negative
video_pk 60548 · mention_pk 152934
Rolls in the Family - Millennium Blades video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • tedious, dry, fiddly and frustrating
  • requires memorization of many cards
  • heavy ranges and bonuses recalculation
  • long playtime
Thematic elements
  • card collecting, drafting, market simulation
  • in-world collectible card game convention / marketplace
  • thematic, meta-gaming
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • card interaction / take-that elements — Direct interaction via cards that affect other players' tableaux
  • Deck building — Players build and manage a deck to draft and play cards
  • deck-building — Players build and manage a deck to draft and play cards
  • hand management — Careful planning of cards in hand to optimize scoring opportunities
  • take that — Direct interaction via cards that affect other players' tableaux
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No parts of this game work well together. There are a zillion different interactions, none of which are emergent.
  • Imagine if Race for the Galaxy had many more icons and none of them interacted with each other in any way.
  • The game is extremely frustrating to play.
  • Memorizing cards/combos doesn't make this fun.
References (from this video)
No references stored for this video.
Video gKgtwEU19lA top_10_list at 6:29 sentiment: positive
video_pk 60180 · mention_pk 152620
Millennium Blades video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uniquely thematic and nostalgic
  • Captures the thrill of drafting and card collecting
  • Dense social interaction and trading dynamics
Cons
  • Balancing a large card pool is challenging
  • Can feel chaotic or unbalanced without a dedicated group
Thematic elements
  • Drafting, deck-building, and market simulation inside a CCG world
  • Collectible card game environment; players draft and duel as card game enthusiasts
  • Nostalgic and meta about trading, drafting, and card values
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Deck building — Build decks, draft rares, and trade to maximize victory points
  • Deck-building and market/rares trading — Build decks, draft rares, and trade to maximize victory points
  • Real-time drafting with a ticking clock — A seven-minute phase to draft and curate decks under time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Fighter is one of the best dexterity games out there, and it is criminal how little it gets discussed.
  • This next game was the quintessential subversion of the worker placement genre for its time.
  • Millennium Blades isn't trying to be this like perfectly tuned, elegant Euro experience. It's trying to make you feel like a kid again, drafting decks and spending your allowance on singles and getting grounded because the money your parents gave you to buy milk went straight to decks for the new set.
  • Lords of Vegas is unapologetically messy and a hilarious blast every single time it hits the table.
  • Argent is dreadfully messy. It has an insane amount of table sprawl. It has spells that feel downright broken because this is a game that puts fun and tactical depth above all else.
  • Archipelago is messy. It's just not a design anyone on Board Game Geek is going to call eloquent.
References (from this video)
No references stored for this video.
Video inczvBDCHCM Unknown game_review at 0:00 sentiment: positive
video_pk 42319 · mention_pk 128425
Unknown - Millennium Blades video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with CCG culture
  • Engaging economy and negotiation mechanics
  • Deck-building and set collection feel satisfying
  • Parodies of Magic: The Gathering, Yu-Gi-Oh, and other CCGs are appealing
Cons
  • Long playtime (~2 hours)
  • Not all 600 cards are used each game, which can affect variability
  • Potentially complex for new players
Thematic elements
  • Trading, collecting, and deck-building competition within a simulated CCG economy.
  • A fictional in-universe CCG tournament scene centered on Millennium Blades, a card game within the game world.
  • Parodic, meta-commentary on real-world CCG culture
Comparison games
  • Magic: The Gathering
  • Yu-Gi-Oh
Mechanics (from transcript analysis)
  • Collection management — Assembling sets and collecting cards for scoring and bonuses.
  • Deck building — Players build and improve decks using starter decks, packs, fusion, and collection mechanics.
  • deck-building — Players build and improve decks using starter decks, packs, fusion, and collection mechanics.
  • Fusing cards for promos — Combine cards to obtain promotional cards or bonuses.
  • negotiation — Deals and negotiations with other players that can influence scores and friendships.
  • Negotiation and alliances — Deals and negotiations with other players that can influence scores and friendships.
  • set collection — Assembling sets and collecting cards for scoring and bonuses.
  • Simultaneous play and timed rounds — Actions occur with time constraints, mirroring real-world CCG tournaments.
  • Tournament scoring and ranking — Three tournaments with progressive points toward an overall win.
  • Trading — Card trading, buying packs, aftermarket singles, and auctions to manage a card economy.
  • Trading and economy — Card trading, buying packs, aftermarket singles, and auctions to manage a card economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 600 cards in Millennium Blades, and not all the cards are used each game, so each experience will play out differently.
  • There's money being wads of cash, giving you the feeling of spending your dollars chasing the rare card.
  • Trading with other players can gain you friendship as a side effect of sweetening the deal (points in the end).
  • Fans of popular CCGs will appreciate the nods to Magic the Gathering, Yu-Gi-Oh, and many other collectible games through clever parodies.
  • At its heart, Millennium Blades is a commodity trading game using cards rather than cubes or stocks.
References (from this video)
No references stored for this video.
Video fyKid_dkx1c top_20_list at 52:30 sentiment: positive
video_pk 41076 · mention_pk 124593
Millennium Blades video thumbnail
Click to watch at 52:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic for card-game fans
  • great social interaction and tournament flavor
Cons
  • expensive and requires a lot of content to feel complete
Thematic elements
Comparison games
  • Yu-Gi-Oh style deck-building
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Deck building — build a deck to simulate card game tournaments with multiple events.
  • deck-building and tournament style play — build a deck to simulate card game tournaments with multiple events.
  • live deck interactions and set collections — manage decks and trade-collectors while navigating tournaments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanic of pulling chips and push your luck is so much fun
  • it's a brain burner because everything is connected
  • the dice mechanism... it's tight and open information
  • the narrative tension of Final Girl keeps delivering memorable moments
  • the balance of speed versus efficiency in Great Western Trail is brilliant
  • Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
No references stored for this video.
Video cs02y7qc79k The Game Boy Geek rules_teach at 0:46 sentiment: positive
video_pk 38428 · mention_pk 115712
The Game Boy Geek - Millennium Blades video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, thorough rule teaching and setup guidance
  • Rich economy with store, aftermarket, and fusion mechanics
  • Engaging deck-building and tournament flow
  • Encourages exploration of multiple strategies via metagame cards
Cons
  • Complex rules and long setup may overwhelm new players
  • Heavy dependence on managing many components and tokens
  • Real-time phases can be stressful and time-consuming
Thematic elements
  • Collectible card game culture: deck-building, trading, collecting, competing for points and prizes.
  • A group of friends in a real-world setting playing a fictional collectible card game, Millennium Blades, with store, aftermarket, and tournament scenes.
  • In-universe meta-game focus; rules teaching tone.
Comparison games
none
Mechanics (from transcript analysis)
  • Card fusion / promo cards — Fusion of cards to obtain bronze/silver/gold promos with limited per-round usage.
  • Collection area / scoring collection — Collect cards with distinct star ratings and types to form collections worth points.
  • Deck boxes / accessories / deck-building slots — Deck box options, accessory slots, and deck-building constraints.
  • Deck building — Players build decks during deck-building phases, choose cards from store, aftermarket, and fusion options.
  • Deck building / simultaneous drafting — Players build decks during deck-building phases, choose cards from store, aftermarket, and fusion options.
  • Metagame cards / metagame scoring — Use metagame cards to influence scoring and objectives in tournaments.
  • Real-time timed rounds / deck-building timer — Three 7-minute timed phases to build decks and manage store actions.
  • Store and aftermarket economy — Buy cards from the store or aftermarket using Millennium Dollars; cards may be sold back via the aftermarket.
  • Top-card clash system — Clashes compare top/rightmost cards to determine a winner and points.
  • Tournaments / scoring rounds — Three tournaments across rounds where players gain points based on performance.
  • trading / negotiation — Players can trade cards in real-time to balance values and gain friendship cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Millennium Blades is a collectible card game or CCG simulator.
  • You'll be building decks, playing the meta, acquiring valuable collections, cracking open random boosters, and competing in tournaments for prizes and fame.
  • I'm going to teach you how to set up and play for three or more players.
  • You must play a single card if you can.
  • The object is to have the most points at the end of the game.
  • This is real-time negotiation.
  • Now, the deck building phase is going to go through three timed realtime rounds.
References (from this video)
No references stored for this video.
Video SR0IComvvgo Rolls in the Family top_10_list at 21:00 sentiment: positive
video_pk 9729 · mention_pk 122026
Rolls in the Family - Millennium Blades video thumbnail
Click to watch at 21:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique premise; exciting to build decks under pressure
  • Numerous card sets and expansions provide variety
Cons
  • High cost and complexity for a casual audience
Thematic elements
  • deck-building with real-time market dynamics
  • Collectible card game within a game
  • meta-gameful, high-energy
Comparison games
  • KeyForge
  • Dragon Factions
Mechanics (from transcript analysis)
  • real-time deck drafting / market buys — Players buy booster packs in real time to grow their collection and compete.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no turning back.
  • Race for the Galaxy is a contender for the best.
  • The dopamine rush of every chip you draw from that bag.
  • Quacks of Quedlinburg is such a pure fun game.
  • Feast for Odin is a big sandbox design.
  • Teach You is by far my favorite card game in terms of teaching and playing with new people.
References (from this video)
No references stored for this video.
Video _1uYao9XNds game_review at 0:00 sentiment: positive
video_pk 9147 · mention_pk 26978
Millennium Blades video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly deep and thematic for a compact card-driven title
  • Real-time trading creates intense decision points and pressure
  • Tournament structure effectively simulates CCG dynamics with limited actions
  • Strong variety in starter decks and card synergies
  • Flavorful cash economy that adds a memorable punch
  • Varied player powers promote different strategies
  • High replayability due to card combinations and meta considerations
Cons
  • Can be overwhelming for new players due to complexity and density
  • Anime art style may not appeal to everyone
  • Requires substantial table space and time commitment
  • Trading phase can slow the game if players engage heavily
Thematic elements
  • The pursuit of fame and fortune through card collecting, deck construction, and market manipulation within a tournament framework.
  • A meta-board game world where players simulate competition within a collectible card game tournament circuit, trading and building decks between events.
  • Array
Comparison games
  • Android: Netrunner
  • Sidereal Confluence
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An absolute masterpiece of a game
  • the best money in any game ever
  • this game shouldn't work and certainly not as well as it does
References (from this video)
No references stored for this video.
Video UIySi3BySqU Three Minute Board Games top_10_list at 28:46 sentiment: positive
video_pk 8691 · mention_pk 25640
Three Minute Board Games - Millennium Blades video thumbnail
Click to watch at 28:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nothing quite like it
  • meta card game experience
  • fast-paced deck construction
  • good tournament simulation
  • unique game
Cons
none
Thematic elements
  • playing card game about card game
  • meta card game
  • meta_tournament
Comparison games
none
Mechanics (from transcript analysis)
  • Deck construction — fast-paced deck construction
  • Trading — card trading and collecting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video ET-_CIh-uj0 Board Game Design Lab general_discussion at 25:14 sentiment: positive
video_pk 6912 · mention_pk 20477
Board Game Design Lab - Millennium Blades video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansion-friendly via promo cards
  • strong thematic integration with crossovers
Cons
  • complex for new players
  • box organization and expansion planning can be tricky
Thematic elements
  • in-world card collecting and competitive crossovers
  • in-universe collectible card game world with promos
  • meta and world-building driven by in-game collectible mechanics
Comparison games
  • Exceed
  • Wanderers Trials Fate
Mechanics (from transcript analysis)
  • deck-building with in-world economy — players assemble decks that reflect in-universe trading and collecting dynamics
  • promo cards within base game — promotional cards exist as legitimate expansions to the base game, enabling crossovers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • design a game that lasts and that reveals new secrets after hundreds of plays
  • start with the vanilla, make it fun, then expand
  • simplicity is sophistication
  • design for both the first game and the hundredth game
  • create a community around the game to keep it alive
References (from this video)
No references stored for this video.
Video q0IqTwIAISg Stonemire Games playthrough at 1:11 sentiment: positive
video_pk 5959 · mention_pk 17664
Stonemire Games - Millennium Blades video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • introduces dice and resource manipulation at a scale across realms
  • engaging arc of number manipulation to maximize stars and pumpkins
Cons
  • can require careful planning to coordinate numbers across multiple realms
  • risk of mismanaging pumpkins/coins if not careful
Thematic elements
  • collectible card/dice drafting in a tournament context
  • A fantasy game shop/collectible market where players acquire dice and set up patterns
  • thematic auction/market simulation
Comparison games
  • Stamp Swap
  • Micro Dojo
Mechanics (from transcript analysis)
  • dice drafting — Dice are gained and manipulated to fill sections; pumpkins, stars, hearts etc. convert numbers and produce further resources.
  • dice drafting/conversion — Dice are gained and manipulated to fill sections; pumpkins, stars, hearts etc. convert numbers and produce further resources.
  • Pattern Building — Complete rows/columns to earn stars and bonuses; players manipulate numbers to reach goals.
  • pattern completion — Complete rows/columns to earn stars and bonuses; players manipulate numbers to reach goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The orientation for the stamps matters.
  • Millennium Blades gives you dice as you fill in sections here.
  • I finish Stamp swap and Millennium Blades; this is a plentiful combination of realms.
  • I love the theme and the variety of villains in Marvel United; want to share why it's immersive.
References (from this video)
No references stored for this video.
Video BIyb4_ShiPo Unknown Channel general_discussion at 23:31 sentiment: positive
video_pk 3344 · mention_pk 9883
Unknown Channel - Millennium Blades video thumbnail
Click to watch at 23:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative dual-phase gameplay
  • Tangible components (fake money)
Cons
  • Complex rules
  • Long playtime
Thematic elements
  • collecting, trading, and deck-building
  • Fantasy card-game convention with a real-world market feel
  • tabletop hobby culture
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • deck-building — Build decks from packs and draft powerful cards.
  • real-time phase — Real-time buying, trading, and phase where players react quickly.
  • set collection — Assemble sets to score points and win tournaments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kitchen Rush is going to win this
  • Millennium Blades is a fake Magic style card game.
  • Gloomhaven is a huge box full of stuff.
  • Spirit Island is a cooperative game, a tough cooperative game where we are the spirits of an island.
  • Wingspan. Fantastic.
  • Suburbia, easy.
References (from this video)
No references stored for this video.
Video 6CDH9u7A2zM Rolls in the Family top_3_list at 28:09 sentiment: positive
video_pk 1065 · mention_pk 3052
Rolls in the Family - Millennium Blades video thumbnail
Click to watch at 28:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely unique and thematic experience unlike most games
  • Three-player balance is particularly strong and dynamic
  • High interactivity through the market and tournament phases
Cons
  • Long playtime (around three hours at three players) and heavy rules
  • Complex setup and learning curve for newcomers
Thematic elements
  • Deck-building, collection, and tournament-style competition with an in-game market.
  • A simulated collectible card game world with deck-building, tournaments, and market dynamics.
  • Meta, immersive, and deeply tactical; emphasizes strategy and long-term planning.
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Scores come from three tournaments plus collection bonuses, encouraging diverse play styles and deck configurations.
  • Deck building — Players draft and assemble a deck from a central pool, then improve it through acquisitions and market choices.
  • Deck-building + drafting — Players draft and assemble a deck from a central pool, then improve it through acquisitions and market choices.
  • Market and aftermarket — A dynamic secondary market (aftermarket) lets players buy and sell cards to shape their strategy.
  • NPCs and unique power cards — Non-player character (NPC) incentives and unique card interactions create varied endgame goals.
  • Tournament-style scoring — Scores come from three tournaments plus collection bonuses, encouraging diverse play styles and deck configurations.
  • Unique player powers — Non-player character (NPC) incentives and unique card interactions create varied endgame goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game essentially of trying to keep your options open
  • you rotate around calling out a resource then everyone has to place that resource somewhere onto their little grid
  • the finish to the game is just this like you feel the accomplishment
  • there's nothing like it because you're always getting new information trying to decide what's the best way to use it
  • three hours... but it is a delight when the right people are at the table
  • you end up with a lot of deck boxes and NPCs—there are a lot of different strategies you can pursue
  • it's a very dense game in that you're always doing things
  • the expansion ads could be huge in helping replayability
References (from this video)
No references stored for this video.
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