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Mini Rogue box art

Mini Rogue

Game ID: GID0210688
Game Info
Year
2020
Players
1-4
Age
14+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Mini Rogue: A Roguelike Microgame Mini Rogue: Depths of Damnation
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Description

Mini Rogue is a minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.

The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!

—description from the publisher

Description

Mini Rogue is a minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.

The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–17 of 17
Video 4n4yKMederk The Dungeon Dive Review at 0:27 sentiment: positive
video_pk 99480 · mention_pk 276594
The Dungeon Dive - Mini Rogue video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the essence of dungeon crawls in a small package.
  • Pure simple fun with few rules to remember.
  • Standalone expansion is 100% compatible with the base game.
  • Modular expansions offer variety and customization.
  • Easy to store due to its small size.
Cons
  • Wishes for a slightly bigger box to hold everything.
Thematic elements
  • dungeon crawl
  • a little dungeon
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • action selection — You can always move from left to right or from top to bottom and you want to make your way through the dungeon in order to reach the boss card.
  • Boss battles — You will fight through four bosses.
  • campaign mode — And then we get a more expanded campaign version if that's the style you want to play. It's a little bit more like a choose your own adventure.
  • Card Drafting — As long as you aren't blinded, as long as your perception is still good, you will flip over two adjacent cards and then you can choose which one to go to.
  • Character progression — As you gain XP, you can add additional hero dice to your pool.
  • Combat — There are enemies that you will have to fight.
  • Condition Effects — If you are ever blinded, you have to choose blind where to go. So that takes away one of your choices.
  • dice manipulation — On the white dice for skill tests, fives and sixes are considered to be successes. In combat, a six explodes and you can keep rolling as long as you don't roll a miss.
  • Dice mitigation — There are multiple ways to get rid of blindness. You can drink a potion or maybe you can go to a shrine and pray or something like that.
  • Dice Rolling — It does use a dice pool system. You always roll the white hero die, at least one of those.
  • Dungeon Crawl — This kind of small box rogue style dungeon crawl.
  • Event resolution — There are certain events that you will have to overcome.
  • Hand Management — The overlord will also have a hand of room cards that they can play.
  • Modular Board — The dungeon rooms are laid out in a 3x3 grid.
  • modular expansions — It comes with basically it's like six or seven different little modules that you can choose to add to your games.
  • Overlord mode — You can play with an overlord mode and you can play this, you know, one versus one where the overlord is kind of controlling the dungeon with a hand of cards and some special powers.
  • press-your-luck — When you reach the boss card, you will have to spend one food. you can refresh your character's skill and then you will move down.
  • Random dungeon generation — It's so much fun to randomly set up a little dungeon and go through it.
  • Resource Management — You will start with four food. And so, that's basically it for setup. Everything is set up.
  • Rogue-like — Inspired by rogue likes and old school dungeon crawler video games.
  • Set Collection — Your character can hold one item at a time.
  • solo mode — It's all 100% compatible and that is one of my favorite things.
  • Trap resolution — Certain traps that you will have to overcome.
  • variable difficulty — Some of them make the game easier, some of them make uh make the game harder, and it does tell you which is which in the rules here.
  • Variable player powers — Each of the characters has two special skills that they can use once per floor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is probably the best of this style of game. This small box kind of rogue style dungeon crawl.
  • I love little modular expansions that you can pick and choose what you want to add into your game at any time.
  • It's just pure simple fun.
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 16:07 sentiment: positive
video_pk 92098 · mention_pk 247297
Watch It Played - Mini Rogue video thumbnail
Click to watch at 16:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Winner of Print and Play Game of the Year in the Golden Geek Awards.
Cons
none
Thematic elements
  • Roguelike exploration
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Dice game — The game uses dice for actions and combat.
  • Solo Play — Designed for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video VoIyClbclZA Drive Thru Games Top List at 7:56 sentiment: positive
video_pk 89700 · mention_pk 238654
Drive Thru Games - Mini Rogue video thumbnail
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun, really unique art style.
  • Just a lot of fun.
Cons
  • It can be pretty brutal depending on the configuration that you set up.
  • You have to kind of crank into it and kind of get a little bit of some of the strategy and tactics that are there.
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — This is kind of a weird little card game.
  • Dungeon Crawl — That's like a pseudo dungeon crawl.
  • Roguelike — It's like a roguelike.
  • scaling difficulty — I talked about in my review sort of the scaling difficulty and how it works.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion takes the solo game from like an eight... up to a 10.
  • You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
  • It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
  • Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
  • I would rather play this solo than with players but I would still play with players.
  • I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
  • They just need to straight up reprint that sucker.
  • It scratches that D&D itch like nothing else.
  • It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
No references stored for this video.
Video 6vbC1WE07vY Tabletop Tokki Top 5 List at 6:41 sentiment: negative
video_pk 88583 · mention_pk 233903
Tabletop Tokki - Mini Rogue video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Nice art and aesthetic
  • Compact dungeon-crawl concept with straightforward setup
Cons
  • Expansion or scale feel diluted the original nine-card concept
  • Lacks the unique hook that made the nine-card version special
Thematic elements
  • fantasy dungeon crawl with dice and card-driven effects
  • Dungeon crawl flavor in a compact, card-based format
  • procedural / modular scenarios via cards
Comparison games
  • Circle the Wagons
Mechanics (from transcript analysis)
  • card-based action economy — front/back of cards provide abilities and triggers for chaining effects.
  • Dice Drafting — players draft dice to resolve actions and effects.
  • dice-drafting / dice pool — players draft dice to resolve actions and effects.
  • dice-resolution / health and hunger tracking — manage health, hunger, and dungeon progress as you play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really wanted to love Demeter
  • this is the game where you're going to be drafting cards that will give you certain actions and symbols
  • Demeter felt a little long a little bit clumsy with how the different elements worked together
  • If you're looking for something a little more abstract and you don't mind a lack of theme this would be a great one to try
  • Mysterium just Falls so flat for me
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 1:32:13
video_pk 86381 · mention_pk 223250
slickerdrips - Mini Rogue video thumbnail
Click to watch at 1:32:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video 1k6Bzkiw48o The Dungeon Dive Discussion at 9:25 sentiment: positive
video_pk 85502 · mention_pk 219263
The Dungeon Dive - Mini Rogue video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ultra-portable
  • great for quick pickups during travel
  • low barrier to entry
Cons
  • very light experience; not a deep dungeon system
  • Replayability relies on variations and expansions
Thematic elements
  • compact dungeon-crawl microgame
  • miniature rogue-like adventure in a travel-friendly box
  • very brief, episodic quests with quick resolution
Comparison games
none
Mechanics (from transcript analysis)
  • card-withdrawal/stack management — Limited cards and quick decision-making drive the compact exploration
  • dice-based resolution and quick combats — Fast rounds using a single or small set of dice to resolve encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is pretty cool.
  • It's not very indepth.
  • You're not going to spend hours on these games. You're going to spend a few minutes playing these games.
  • I imagine that these kinds of very simple games ... are really good to unwind.
  • This game is amazing. I've had so much fun playing this and I recently did buy one of the expansion packs.
  • I wasn't aware that this game used AI art.
  • AI art is something I didn't know about here, but I did verify it on the BGG page.
References (from this video)
No references stored for this video.
Video w68xGF_YIgU Dungeon Dive Review at 0:36 sentiment: positive
video_pk 74248 · mention_pk 178700
Dungeon Dive - Mini Rogue video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast and addictively replayable
  • Low effort, high value
  • High luck creates quick decisions and fun
Cons
  • Very luck-based; less strategic depth
Thematic elements
  • luck-based, fast-paced dungeon exploration
  • Simple dungeon crawl card game with quick play
  • mini, quick rounds with high luck
Comparison games
  • Iron Helm
  • Rogue Dungeon
  • Unbroken
Mechanics (from transcript analysis)
  • dice roll for outcome — even/odd roll dictates win/lose
  • Dice Rolling — even/odd roll dictates win/lose
  • Luck-based — primarily driven by chance
  • rapid play — snappy rounds with minimal setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the battle of the small box card games that simulate a big dungeon crawl feel
  • I love replaying mini rogue
  • rogue dungeon tops in that category
  • Jason Glover's amazing art in Iron Helm
  • this game does a great job of simulating a large box dungeon crawl
  • I would choose Rogue Dungeon to play the most
References (from this video)
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Video ned2WxzzaHk Review at 0:20 sentiment: positive
video_pk 72612 · mention_pk 171955
Mini Rogue video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small, simple, cheap, and quick to play
  • Addictive quality
  • Easy to set up and break out
  • Smart mechanics despite simplicity
  • Good scaling difficulty with characters, modes, and rulebook tweaks
  • Lore cards add narrative flavor
Cons
  • Dice rolls can be punishing
  • Player aid icons are split between the player aid and the rulebook
  • Campaign mode may not appeal to all
Thematic elements
  • dungeon crawl
Comparison games
  • Barbarian Prince
  • Leader series
  • B17 Bomber Ambush
Mechanics (from transcript analysis)
  • Boss battles — Players fight boss cards at the end of each level, with 'Ogg's Remains' as the final boss.
  • campaign mode — A solo campaign mode is available with persistence and skill trees.
  • card-driven exploration — The game is played with cards and players move a figure through a display of cards that resets as you move up or down levels.
  • character abilities — Different characters have special abilities that can be used, flipping their card over and un-tapping when a specific icon appears.
  • Dice Rolling — Players roll skill dice and dungeon dice to succeed at checks. Sixes are exploding successes but 'X' cancels a hit.
  • Modular Board — The game uses a grid of cards that resets each level.
  • Resource Management — Players need to manage food, gold, armor, and health, with food being consumed when going down a level.
  • Set Collection — Players can collect potions, carrying a maximum of two different types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tower is sort of like the easy mode side you might say and the dungeon is kind of like maybe the normal mode or the advanced mode depending on how you look at it
  • So at the end of the day this is a difficult sort of like recommend it's it's also difficult not to recommend it because it's so small and simple and cheap and quick to play and it's really really fun
  • It doesn't really do anything super revolutionary but there's just a lot of very simple kind of smart things that it does
  • I definitely recommend mini rogue with the caveat if you don't like dice roll and stuff and just stay away from it but it's really fun it's really smart and well done
References (from this video)
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Video X_XXm1TnC90 Meeple University How To Play
video_pk 70726 · mention_pk 167735
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the council is the latest iteration of the light dice driven Dungeon Crawler mini Rogue
  • standalone expansion
  • three new Omen points are gained in each delving phase
References (from this video)
No references stored for this video.
Video dA0DwmLmQ9s The Dungeon Dive Review at 0:14 sentiment: positive
video_pk 61220 · mention_pk 153904
The Dungeon Dive - Mini Rogue video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minimalist, clean art that complements a small box while allowing a lot of gameplay to be packed into a compact space
  • Strong emphasis on encounter variety beyond just combat; supports exploration and non-combat events
  • Fast, approachable combat and quick setup/teardown that respect gamer time
  • Modular content and expansions (Depths of Damnation) add lore and choices without feeling mandatory
  • Supports solo play well; two-player mode exists and is viable
  • Dynamically scales with XP and dice upgrades, offering meaningful decisions about resource management
Cons
  • Player aids and icon manifest are not ideal; onboarding could be clearer and icons can be confusing
  • Iconography and rulebook could be better organized; relying on a fan-made rule aid is common
  • The included playmat and some peripherals can be optional or unnecessary; box can be very full packing many components
  • Some components (e.g., bag) are not clearly useful and may feel superfluous
Thematic elements
  • Exploration-driven roguelike with emphasis on encounter variety, story-lite lore, and resource management.
  • Fantasy dungeon crawl where a single hero (or two players) descends through dungeon floors collecting loot, solving events, and facing monsters and encounters.
  • Modular, emergent storytelling through encounter cards, lore cards, and player choices; shifts between combat, traps, merchant interludes, and lore-driven events.
Comparison games
  • Arkham Horror
  • Valpedra
Mechanics (from transcript analysis)
  • dice pool — Roll a pool of hero dice and dungeon dice; successes determined by rolling 5s or 6s, with sixes exploding to potentially grant more successes.
  • Dungeon Crawl — Dungeons are built from a deck of cards representing rooms, traps, monsters, merchants, libraries, and lore; exploration reveals what's next as you move through a 3x3 grid per floor.
  • Encounter cards and exploration — Dungeons are built from a deck of cards representing rooms, traps, monsters, merchants, libraries, and lore; exploration reveals what's next as you move through a 3x3 grid per floor.
  • Expansion and lore — Lore cards in Depths of Damnation add choices and flavor without overpowering the core mechanics.
  • Per-floor progression and bosses — Each dungeon floor ends with a boss; progression involves moving through floors with escalating challenge and rewards.
  • Skill tests and combat — Skill tests determine outcomes of non-combat encounters; combat uses a structured dice resolution with potential for misses, hits, and criticals.
  • XP and resources — XP and health can be spent to perform feats or rerolls; progress can unlock more hero dice and activate special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Minirogue does a lot of things really well.
  • I love the minimalist art style.
  • Another thing that I like about Minirogue is that it is not entirely focused on combat.
  • Combat is very fast and very simple.
  • If I ever play a dungeon crawl, and I can go through an entire dungeon floor or an area without having any combat, to me, that is a huge, huge win.
  • I love this game.
  • I love the art style. It's really clean.
  • I only wish that it had better player aids, a better icon manifest, so you didn't have to look at multiple places.
References (from this video)
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Video CUrgQyzHqZk Totally Tabled Top 10 List at 1:15 sentiment: positive
video_pk 41342 · mention_pk 125414
Totally Tabled - Mini Rogue video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense dungeon crawl in a tiny box
  • Simple setup and teardown
  • Satisfying boss encounter
Cons
  • Luck-based elements may dominate
  • Limited depth due to small footprint
Thematic elements
  • Fantasy dungeon exploration and loot
  • Dungeon crawl in a small grid-based dungeon
  • Light, arcade-like
Comparison games
  • Unstoppable
  • Warps Edge
Mechanics (from transcript analysis)
  • Deck/grid-based exploration — Play a deck of cards laid out as a 3x3 grid and move to the next card.
  • Push-your-luck/resource management — Manage hits, gold, armor, potions, and XP while exploring floors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mini Rogue is a very simple and streamlined dungeon crawl game.
  • I think this one is my favorite.
  • This is the followup to a game called Resist.
  • Friday is just one of the most innovative deck building games of all time in my opinion.
  • There's just no other game that quite feels like Coffee Roaster.
References (from this video)
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Video qw1p5OV4c6s Rob's Gaming Table Playthrough at 3:19 sentiment: positive
video_pk 37046 · mention_pk 111222
Rob's Gaming Table - Mini Rogue video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to random dungeon layouts and event cards
  • Full-size components and robust theming
  • Clear rules with reference sheets in newer rulebooks
Cons
  • Rule clarity issues in older prints; reliance on latest rulebook
  • Expansions can be overpriced or underwhelming (e.g., Glittering Treasure)
  • Complexity for a minis game may overwhelm casual players
Thematic elements
  • treasure, exploration, loot, risk management, dungeon delving
  • Fantasy dungeon crawl; solo adventurer exploring a dungeon with a mage character. Card dungeon rooms form a board.
  • light, arcade-like campaign flavor with boss fights and randomization
Comparison games
  • One Deck Dungeon
  • Under Falling Skies
  • Desolate
Mechanics (from transcript analysis)
  • Boss Battler — Final boss with two stages; rewards and risk management; piercing attacks ignore armor.
  • boss fights — Final boss with two stages; rewards and risk management; piercing attacks ignore armor.
  • Campaign and expansions — Campaign mode with skill trees and relics; expansions adjust content and difficulty.
  • dice pool — Roll white dice for character checks and black dice for dungeon checks; sixes explode; X on a die cancels all earlier results.
  • Dungeon Crawl — Rooms can contain traps or monsters; skill checks and dice determine outcomes; ghosts provide XP or loot.
  • exploration and room reveal — Reveal two room options from the dungeon; movement restricted to right or down; no backtracking.
  • Food resource — Consume one food per floor to descend; food acts as resource and can be converted into health or other benefits.
  • Potions — Six potion types (fire, frost, holy, poison, healing, perception) with various combat and exploration effects; limited carrying capacity.
  • Shelter and Hermit — Shelter heals or provides options; Hermit allows exchange of XP for gold or other effects; strategic choice.
  • Traps and monsters — Rooms can contain traps or monsters; skill checks and dice determine outcomes; ghosts provide XP or loot.
  • XP progression — Gain XP to unlock more dice, increasing chances of success; XP can be spent to reroll or heal later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a mini dungeon crawler
  • it's got this cool simplified art to it
  • The rules are pretty good
  • I hate rolling dice in games. I hate dice odds and I hate rerolls
  • Campaign mode with skill trees and relics
References (from this video)
No references stored for this video.
Video 55OKROv-U-o Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 31675 · mention_pk 93357
Totally Tabled - Mini Rogue video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, tactical combat with meaningful decisions
  • Expansion content adds depth and replayability
  • Clear escalation through dungeon floors and boss battles
  • Character progression and new dice give a sense of growth
Cons
  • Rule complexity and occasional misinterpretations (e.g., backstab)
  • Heavy reliance on dice luck can yield punishing runs
  • Visual layout can be dense and intimidating for new players
Thematic elements
  • Survival, risk management, and tactical combat
  • Dungeon crawl with roguelike progression; exploration of a grid-based dungeon
  • Lore deck integration with dungeon exploration and boss encounters
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • character progression and leveling — Gaining experience advances levels, introducing new character dice and feats.
  • Companion and item management — Companions (e.g., Crow) or items can alter rooms, mechanics, or provide special abilities.
  • Dice-based combat — Attacks are resolved by rolling character dice; special abilities can modify dice results.
  • Expansion content and curses — Depths of Damnation expansion cards add new events; curses affect dice and actions.
  • Exploration grid and movement restrictions — Movement is constrained to right and down; rooms are revealed as the explorer advances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this playthrough is invalidated let's shut it down
  • backstab which will allow us to double the damage of a single die roll from an attack
  • we win the game
  • if you've seen the everdel playthrough you'll know why I particularly didn't want to see the Spider Queen
  • I think it's worth using our feet we have these free feets here because of our Fair long sword
References (from this video)
No references stored for this video.
Video 40sncIgUKAQ The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 31460 · mention_pk 92658
The Board Gaming Doctor - Mini Rogue video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact minimalist design suitable for quick plays
  • Replayability due to random levels and encounters
  • Accessible on Board Game Arena for digital play
  • Good fit for 1-2 players
Cons
  • Limited player count may reduce interaction
  • Potential reliance on RNG affects perceived fairness
  • May feel light on thematic depth for some players
Thematic elements
  • Treasure, risk management, exploration
  • Minimalist dungeon crawler for 1-2 players exploring a deep dungeon to retrieve a mysterious ruby
  • procedural generation with randomized levels and encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Combat against monsters — Turn-based combat with escalating difficulty as foes become tougher.
  • Cooperative dungeon crawl (1-2 players) — Designed for one to two players; cooperation influences outcomes.
  • hazard resolution — Hazards add risk and require tactical decisions to survive.
  • Procedural level generation — Levels and encounters are randomly generated for replayability.
  • Resource Management — Players spend resources to become powerful enough to face monsters and hazards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every play through a unique experience
  • mini Rogue is a minimalist Dungeon
  • generated levels and encounters make the game feel fresh each session
References (from this video)
No references stored for this video.
Video _SvL6lgi21Q Rob's Gaming Table Playthrough at 4:39 sentiment: mixed
video_pk 27936 · mention_pk 81554
Rob's Gaming Table - Mini Rogue video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lightweight, portable, and quick to learn.
  • Campaign adds branching paths and persistent progression for replayability.
  • Nice art and theme; approachable solo game.
  • Dice-driven tension with meaningful decisions.
Cons
  • Luck and dice can dominate; misplays are costly in a blind run.
  • Campaign can be fiddly with tracking perks and floors.
  • Expansions can be cosmetic; some expansions may not add gameplay value.
  • Sometimes complex rules interactions and misreads can slow play.
Thematic elements
  • quest for AUG blood, relics, and a final transformation.
  • Tower and dungeon crawl set in a fantasy world, campaign unfolds across floors with branching chapters.
  • branching narrative with story blurbs and persistent progression (perks, relics).
Comparison games
  • Dark Tomb
  • Seventh Continent
Mechanics (from transcript analysis)
  • area_revealing_and_room_choice — Room cards are revealed; unique abilities like Nimble to reveal rooms; exploration skill can reveal extra rooms.
  • Campaign — A roguelike campaign mode with branching chapters that persist between sessions; death grants perk points and progress can continue.
  • Combat: Dice — Combat uses dice with special rules: cursed die reduces stats; black dye to modify checks; potions for healing, buffs, or offense.
  • dice_and_potion_mechanics — Combat uses dice with special rules: cursed die reduces stats; black dye to modify checks; potions for healing, buffs, or offense.
  • End Game Bonuses — Collect relics like Bone of Nazar and Eye of Constantine; relics grant ongoing bonuses (e.g., +XP on kills, rerolls).
  • perk_points_and_skill_trees — Gain perk points after floors and chapters; unlock permanent skills along three paths (exploration, survival, combat) with a two-path limit.
  • relics_and_bonuses — Collect relics like Bone of Nazar and Eye of Constantine; relics grant ongoing bonuses (e.g., +XP on kills, rerolls).
  • rogike_campaign — A roguelike campaign mode with branching chapters that persist between sessions; death grants perk points and progress can continue.
  • Tech Trees — Gain perk points after floors and chapters; unlock permanent skills along three paths (exploration, survival, combat) with a two-path limit.
  • two-stage_boss_fights_and_fallback_rerolls — Boss fights can have multiple stages; players can spend XP/health to reroll dice or use potions; two-stage final boss 'Augs Remains'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cheap small bucks quick and dirty solo game.
  • Solid little game.
  • It's lightweight.
  • I like the fantasy theme of it.
  • Not for everybody.
References (from this video)
No references stored for this video.
Video WZzWaTscHwU AzureDeath | Solo Board Gaming Top List at 5:04 sentiment: positive
video_pk 10956 · mention_pk 32253
AzureDeath | Solo Board Gaming - Mini Rogue video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • loved by the community
  • roguelike dungeon crawl appeal
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • totally deserves to have some spotlight here.
  • it's out of print, it's not even funny.
  • the newest edition which includes the solo mode in the box, which is the one that I got.
  • I love Shadows of Brimstone so much. It's such an awesome dungeon crawler, my favorite by far.
  • I can't believe I haven't played it.
  • Shadow Run Crossfire. Amazing deck builder.
  • One of the best experiences I've had in board gaming
  • this is what started the hobby for me.
References (from this video)
No references stored for this video.
Video BLHy9C4c_X4 Board to Death TV - Board Game Reviews Review at 0:06 sentiment: positive
video_pk 6496 · mention_pk 19240
Board to Death TV - Board Game Reviews - Mini Rogue video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into dungeon crawling with dice-based combat
  • Supports both solo and co-op play smoothly
  • Rich dungeon ecosystem: merchants, bonfires, familiars, chests, shrines and more
  • Versatile dice mitigation (XP/HP rerolls) and feats
  • Clear progression path toward a legendary status and boss encounters
Cons
  • Dice-heavy mechanics may feel RNG-dependent for some players
  • Rule density around status effects and room interactions could slow newcomers
  • Some component specifics (publisher/designer details) are not disclosed in the materials reviewed
Thematic elements
  • Loot, exploration, hero progression, roguelike dungeon crawling
  • Fantasy dungeon crawl with a grid-based dungeon and boss encounters
  • Procedural dungeon exploration leading to a legendary status
Comparison games
none
Mechanics (from transcript analysis)
  • Boss scaling and progression — HP and difficulty scale with dungeon depth; ultimate challenge culminates with a boss like Arg
  • Dice rolling combat — Resolve attacks by rolling character and dungeon dice; armor mitigates damage and stats influence outcomes
  • Die mitigation and feats — Spend XP or health to reroll dice; some rooms grant free feet/benefits
  • Loot and gear economy — Merchants, chests, shrines, tombs and armory provide equipment and items for progression
  • Modular dungeon exploration — Eight room cards laid on a grid; reveal adjacent rooms and move between them
  • Resource Management — Manage health, gold, potions, and food; spend XP to reroll dice and access feats
  • Solo and cooperative play — Designed to be playable solo or with a friend; gameplay adapts to both modes
  • Status effects and curses — Monsters can inflict effects like poison, curse, blindness, weakening; these modify dice and outcomes
  • Turn structure and exploration flow — Resolve current room, reveal adjacent rooms, then move and resolve in the next phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • maybe if you reach Arg and defeat him you become the legendary rogue
  • bard songs forever will you be able to brave the dungeon and get your hands on ox blood
References (from this video)
No references stored for this video.
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