Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon!
Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up.
More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again.
Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players.
The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins.
- Engaging survival gameplay.
- Donald X. Vaccarino's signature arch humor.
- Provides a challenging but fun experience.
- Compelling title.
- Art design is a little weird and dated.
- surviving on a moon colony against nasty events
- moon colony
- arch humor similar to Dominion
- Dominion
Mechanics (from transcript analysis)
- Event deck — A deck of cards that introduces negative events and opportunities for actions each round.
- Resource Management — Building cards, drawing resources, collecting stuff, and earning money to pay for future actions.
Video topics + discussion points
Quotes (from this video)
- I'm not being possessive about this whole thing. What I want you to pay attention to is this game room part of the sign. What kind of room is it? A game room. Got it? Okay, come with me.
- If you're a deck building fan, it's worth digging into those pyramids with Valley of the Kings.
- The packaging alone earns a bunch of bonus points.
- It is silly, fun, great for a crowd, Hot Streak.
- Thematically, this one really really grabbed me.
- It is a dense game, not one that was easy to pick up at first... but rewarding once you get there.
- I think this is a hidden gem hidden under the sand.
- I mean, they won me at the title. This is This is an odd duck.
- There's something very charming about the speed of Jump Drive.
- No, this is pretty darn cutthroat.
- Flying whales hauling cargo. I was absolutely in on this game.
- If you make a move in your first turn that's not good and it ruins your game, um, that's your fault.
References (from this video)
- Amazing
- Satisfying build-up system
- Can be bloody with events and robots
- Building a colony and surviving events and robots
- A colony
- Galaxy Trucker
Mechanics (from transcript analysis)
- Colony building — Players build their own colony by constructing buildings like kitchens and launching pads.
- Deck Building — The game is driven by a single deck of cards that can include events.
- Resource Management — Players manage human resources and try to have the most left when the game ends.
Video topics + discussion points
Quotes (from this video)
- This is the most prestigious board game award in the world.
- We're going to talk about the two big categories of the awards. Number one is Spiel des Jahres, and then we're going to talk about the gamers or Kennerspiel des Jahres, the gamer's game.
- If I would have these three candidates, which one would win? There's no doubt. I think this is the most original board game that I have played this year.
- It should have been Spiel des Jahres. No, I mean don't get me wrong. It's a great game.
- So, what would be our pick if we would have these three nominations? Well, we agreed on drum roll, please, Blood Moon Colony.
- We'll need to financially recover from buying all of these games.
References (from this video)
- Good game
- Fun game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Have we jumped the shark family? Because this shelfie thing is the mini stuff.
- It's a toy. So, Brother Wise is in the toy business.
- It is not underrated cuz it's always on the hot.
- It is evil. It is evil.
- I'm a water connoisseur.
- We want to move forward and show that people from all walks of life can come together, reason together, work together, play together, and get along because we're all human.
References (from this video)
- Reappeared at the top of the most played list
- Players establish and grow colonies
- Whoever has the most surviving colonists wins
- Paperwork disasters
- Food shortages
- Alarming number of ways for colonists to perish horribly
- Engine inevitably fall apart
- Punishing cards added to central deck
- You're going to run out of people before the deck runs out
- establishing and growing colonies, dealing with paperwork disasters, food shortages, and colonist deaths
- the moon
- Flip Seven
Mechanics (from transcript analysis)
- Deck Building — more and more punishing cards are added to and then drawn from a central deck that affects everyone's colonies.
- Engine Building — The game's core idea is to build a resource generating engine
- Tableau Building — Moon Colony Bloodbath is a tableau building card game
Video topics + discussion points
Quotes (from this video)
- Finally, I I have been waiting a really long time to play a complete game of this from start to finish.
- this is a big sprawling game of exploration, expansion, and conflict among the major powers of Star Trek
- it is definitely worth the evening that it can easily consume.
- Wingspan Pocket is designed to be a shorter card-driven Wingspan experience.
- it is streamlined into something easier to carry, easier to teach, and easier to fit that window of time until dinner is ready.
References (from this video)
- shared deck-building twist
- highly engaging playtest experience
- shared deck-building and survival
- moon colony
Mechanics (from transcript analysis)
- shared deck-building with hazard events — communal deck; top card dictates actions; hazards are added as the deck is cycled; players lose population and score based on survivors.
Video topics + discussion points
Quotes (from this video)
- I am biased but I also think this game looks pretty cool
- I'm intrigued by this one
- I plan to do another one of these in like six months
- I thought it was absolutely awesome
References (from this video)
- I'm up for everything.
- Uncertain if it will be too interactive.
- Futuristic 50s art style, engine losing, engine building.
- Moon colony
- Dominion
- Kingdom Builder
- Winter Kingdom
- Temporum
Mechanics (from transcript analysis)
- Deck Building — Involves deck building, with a shared deck.
- Engine Building — Players build engines to generate resources or perform actions.
- Engine Losing — Players manage the degradation or loss of their engines.
- Tableau Building — Players build up a tableau of components.
Video topics + discussion points
Quotes (from this video)
- it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
- I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
- it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
- and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
- Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
- if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
- Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
- is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am completely obsessed with it
- five freaking copies of moon Colony V
References (from this video)
- Really liked playing it solo
- Uncertain about long-term replayability
Mechanics (from transcript analysis)
- Solo Play — Host played it solo.
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
- Brutal (as intended)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
- Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
- She's badass.
- The whole team of immortals is badass.
- Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
- Do any of you guys watch Yellow Jackets?
- Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
- Kabuki Kid says yellow jacket is good.
- I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
- I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
- and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
- and I remember I mean we couldn't breathe. We were laughing so hard
- It's absolutely insane.
- remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
- The second and third one sucked.
- I mean um the first one though. I mean uh what was it was magical
- you shot me. You shot me right in the arm.
References (from this video)
- Unique and interesting experience
- Fun theme
- Happy to have played it
- May not be a game played repeatedly
- Bloodbath
Mechanics (from transcript analysis)
- Cooperative (shared goal) — Players work together to stay in the game for as long as possible, despite the 'bloodbath' theme.
- Deck Building — It's a deck-building game where the deck is shared among all players.
Video topics + discussion points
Quotes (from this video)
- July is one of those months where we usually I guess historically it's not the month where we play the most. No, it's like this kind of breather month.
- The easiest way to get yourself shelf of shame done is just to not play the games.
- My most fun experience was um Picto Mania.
- My biggest surprise was Moon Colony Blood Bath.
- My main problems with the anarchy is the the luck factor and also the lack of needing to play it with other people.
- It was a fun game. Uh, it's very much inspired, I feel like, by Dredge, the video game, which I played for hours and hours and highly recommend if you have not played it.
- My number one is alibis.
- And also the thing that I don't like in code names is and also the other kind of games like this is that sometimes you're just waiting for the person that's giving a clue to come up with a clue but here everybody's thinking about that at the same time which I really enjoyed.
References (from this video)
- Fun
- Wacky
- Good time
- Can't be taken too seriously
- Sci-fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love sci-fi. That is that is a good theme for me.
- it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
- I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
- and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
- it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
- there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
- Agricola has so much tension.
- Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
- if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
- treat it as an experience and not a game kind of situation.
- what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
- board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
- Genius shared deck mechanic
- Hilarious and fun
- Solves the multiplayer solitaire feeling of deck builders
- Great for engine wrecking fans
- High replayability with shared deck
- Fun subversive mechanic of losing the least
- Well done and so fun
- Can be extremely hard (solo mode)
- The name might not appeal to everyone
- Colonizing the moon and population survival
- The Moon
- Last Will
Mechanics (from transcript analysis)
- Area Majority — Players compete to have the most population remaining at the end of the game.
- Deck Building — Players build their decks, but with a twist of a shared deck.
- Engine Building — Players construct engines through buildings and actions.
- Engine Wrecking — The game involves actively destroying or hindering the engines built by players.
- Push Your Luck — Players manage risks associated with drawing cards from the shared deck.
- Shared deck — All players draw from and contribute to the same deck, meaning everyone is affected by the same cards.
- solo mode — The game includes a solo mode where the player tries to survive a set number of events.
Video topics + discussion points
Quotes (from this video)
- Adults yell at hot dog man.
- This might be a hot take, but I feel like Hot Streak is kind of what Camelup wants to be.
- So, it is absolutely critical that every player understands exactly what um their teammates are up against.
- It is my number one best game so far of 2025 in my opinion anyway, is the Peak Team.
- That that shared that shared deck that you're building together that then collectively destroys all of you is so genius.
- It totally solves that single player solitaire feeling. And the humor is so great.
References (from this video)
- Solid and clever gameplay
- Unique shared deck mechanism
- Interesting theme with a twist
- Thematic elements are somewhat 'tongue in cheek'
- Buildings are destroyed over time
- Building and maintaining a moon colony amidst accidents and rebellion
- Moon colony in the 1950s
- The artwork and graphic design have an 'old and outdated' aesthetic, with a 'tongue in cheek' theme of robot rebellion and conflict.
- Dominion
Mechanics (from transcript analysis)
- Competitive play — Players compete to have the most people remaining when the colony collapses.
- Destruction/Degradation — Buildings and colony infrastructure are destroyed over time.
- Engine Building — Players build structures that grant abilities.
- Shared Deck Building — Players add cards to a common deck, and the game progresses as this deck fills with events.
Video topics + discussion points
Quotes (from this video)
- It's very clever in the way that it works between rounds because in between rounds, once you've played most of your cards, one of them passes to the player to the right, and then you will pick up the stacks of cards, but you will keep them in the order in which they are.
- my initial impression was that I was disappointed.
- So, yeah, it's a light card game. It plays really well. I have some minor concerns about replayability just because there's not that many cards in the shared deck, but having played three times now, and every game did play differently for me, yeah, it's fine for for what it is. It's fine.
- It is a little bit more complex than your normal trick taking game, but not so much that it's going to be a problem.
- Agamonia, it's still fantastic.
- I absolutely love this game and I love what they've done with this game.
- But that feels non-theatic and also a bit too punishing.
- Life is short. I have limited time and if we were to play Primal with the official rules, then that campaign playthrough won't be 12 parts. It will be 25 parts and it will take us two years to do it.
- I think this game is a little bit special.
- It'll be good to go to Essen for a for a rest.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The artwork is very pretty.
- it's an aggressive area control game.
- This expansion is fixing a fundamental flaw of the original game.
- I am salivating at the mouth for this one.
- This game is the theme done justice in tabletop form.
- I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
- There's not a lot of innovation in games anymore.
- But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
- This is a very long podcast.
- But remember, it's only a game.
References (from this video)
- null
- null
- null
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Where we have a telescope style rondel looking to the skies for planets and constellations and stuff, but now we're looking over at the moon and there's grand inquisitors coming for us and there's new characters and things.
- Usually you need to mix two colors to see a major object. You need to mix three colors to go and look at the moon.
- When you look at the moon, you pick one of the face up one of the bits of the moon with a face up scoring tile. They'll turn face up as the phases change. You get the reward that's printed on this tile. And then you earn the points according to the scoring tile.
- The solo mode's been expanded a little bit. It's got some new movement tiles and you use a particular set of movement tiles based on the difficulty you want to play.
- And then we get dice and look at the moon.
- So, the end game trigger is the deck running out. Just so there's probably like there is a card in the deck.
- But, you know, you got to be on board, aren't you? So, it was very weird and I basically haven't played it, but I've been watching just as related to something else. I've watching a series called Dimension 20 and that's been great.
- There's so much stuff kind of in various stages of finishing.
- I really enjoyed this game. I've kept it like I am having to be I've been saying this for ages now, but I have to be increasingly cutthroat to try and reduce the amount of space my games take up.
- The new Cascadia that's coming out, there's a playthrough for that. There's a game called Moon from Mariposa Games um that have previously done the Trailblazer games. This one's called Garage Rock about like having bands in the summer holidays, you know, in 80s America and getting ready for Battle of the Bands.
References (from this video)
- Engaging engine-building with thematic space setting
- Strong endgame tension and cascading events
- space colony with a moon base
- Ark Nova
- Terraforming Mars
Mechanics (from transcript analysis)
- building engines and population — Players build buildings to add population and gain benefits.
- shared deck with event cards — Deck evolves with events and robots; actions depend on cards played.
Video topics + discussion points
Quotes (from this video)
- This is also Ilia's number eight. Galactic Cruise. All right.
- The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
- Top family game of the year.
- Silly and fun.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's always a crazy hard choice of which games I want to bring back. They have to be my favorite games of the year, but also games I think my family will really enjoy.
- My family loves party games and they love cooperative games, so that's what I'm focusing on.
- So, those are all the games I'm bringing back for the holidays.
References (from this video)
- Host wanted to keep playing it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of Aaron's favorite games.
- Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
- maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
- And if you can, take a second, if you haven't already, look at the survey down in the description below.
- Three questions about games that you've already played.
- Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm going to attempt 30 solo games in 30 days.
- This is totally not premature ranking of these games.
- There's one takeaway, there's a solo game for everyone.
- What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
- I ended up finishing this challenge at 32 days.
References (from this video)
- Plays well multiplayer as well as solo
- Very hectic and frantic game
- Losing colonists and being the last one standing
- Moon colony
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
- Just One, one of my one of the best party games out there.
- It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
- The gameplay is very good, but I think the app uh just takes up too much room.
- Merchants, one of my most favorite deck builders of all time.
- You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
- I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
- So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
- Humorous, thematic, tense shared deck mechanic
- Solo or small-group focus; may feel punitive to some players
- Array
- Moon colony survival with humorous sci-fi flavor
- Cooperative survival with shared deck and chaotic events
- Barony
- Deep Regrets
- Jamaica
Mechanics (from transcript analysis)
- Deck Building — Players manage survivor cards and actions, with one-time abilities and ongoing effects.
- deck-building / hand management — Players manage survivor cards and actions, with one-time abilities and ongoing effects.
- Shared deck / events — Players draw from a common event deck that affects all players.
- Variable-track / escalation — Progression with events and escalating threats as the moon becomes more dangerous.
Video topics + discussion points
Quotes (from this video)
- "It's basically a JRPG in a box"
- "the best integration of an app ever created. Ever."
- "you don’t judge a book by its cover"
- "Railway Boom is the best game of the year"
References (from this video)
- Tight design with quick play and easy teach
- High potential for strategic twists within a single deck
- Thematically bleak outcomes may not appeal to all players
- Array
- Moon colonization
- Single-card reveal with high-variance outcomes and death of buildings
- Risk
- Wingspan
Mechanics (from transcript analysis)
- Multi-Use Cards — Certain cards act as work cards that unlock five actions per card usage.
- Single-Card Resolution — A single top card resolution drives all players’ actions each round.
- Worker Cards/Actions — Certain cards act as work cards that unlock five actions per card usage.
Video topics + discussion points
Quotes (from this video)
- "Mlem Space Agency is so much fun."
- "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
- "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
- "Things go wrong. This engine that you built up gets destroyed."
- "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
- Loved that game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Passive aggression is always the way.
- The ideal tax result is zero dollars or maybe owing a little bit of money.
- little dogs in a burning breakfast nook.
- Stay down, Becca. Stay in there. Stay down there, ghost.
- This is the most beautiful table I've ever set eyes upon.
- Also, they don't advertise this but magnetic cup holders really good for holding thumb cameras.
- I measure my games by liter.
- This feels like you could hurt someone pretty bad with this.
- These were randomly placed for I see. I was like when do they refresh? But they stay there.
- Pebbles aka butts.
- This is a tight game.
- I love that bag.
- Movement is so much tighter than I thought it would be.
- It was so such difficult decisions.
- Tight tight tight tight tight.
References (from this video)
- fun engine-destruction dynamic
- humorous chaos with strong thematic flavor
- mechanics can be punishing as engines collapse
- engine destruction and population management
- Moon Colony; distopian engine-building chaos
- engine-building with chaotic escalation and humorous tone
Mechanics (from transcript analysis)
- building-based abilities — buildings grant special abilities and may contribute population
- Engine Building — players construct an engine that yields abilities but ultimately incurs population loss
- engine-building — players construct an engine that yields abilities but ultimately incurs population loss
- Population tokens — tokens represent population that can be gained or lost through buildings and events
Video topics + discussion points
Quotes (from this video)
- This one is cutthroat competitive.
- Essentially this is a riff on Pandemic but it's so much more than just a Pandemic game.
- I love the exploration mechanic and you're actually building out the board it's evolving.
- no dice. I mean, you can play it with dice, but what you can do is you actually have a deck of cards and at the bottom you have different rows. And so, for different things, you can determine okay oh I got that number so it means this.
- the creepy claustrophobic feel of Nemesis. It's a scary scary game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
- And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
- Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
- if you enjoy heavy strategy games, you were eating well in 2024.
- This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
- This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
- Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
- So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
- My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
- I used to not really appreciate how good party games can be.
- So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
- I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
- Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
- Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
- Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
- Games that are fantastic
- Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
- This has sold a gazillion copies.
- And that is Pandemic Legacy Season 1.
- But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
- changing the landscape.
- Talk about a game that truly shook everything up.
References (from this video)
- quick, easy teach
- fast to play with a group
Mechanics (from transcript analysis)
- Deck Building — deck-building core with engine-building elements
- survival / last-man-standing style — outsurvive others to not be the last one standing
Video topics + discussion points
Quotes (from this video)
- hands down one of my favorite board games of all time
- it's not cheap
- the experience is easy
- I love this game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's a ton of interaction in the trading phases of this game that are completely simultaneous
- you must trade with other players to have a successful strategy or even to have fun
- Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
Mechanics (from transcript analysis)
- Shared Deck Building — A common deck in the middle of the table is revealed and everyone follows its instructions; cards can be added by players and trigger actions simultaneously.
- Simultaneous Actions — Turns are largely simultaneous with occasional explicit actions.
Video topics + discussion points
Quotes (from this video)
- there's a ton of interaction in the trading phases of this game that are completely simultaneous
- you must trade with other players to have a successful strategy or even to have fun
- Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's not really a game, but a chat tonight.
- It's an extended family reunion.
- Don't be a douche canoe.
- Gathering of Friends is not a convention. It's a gathering.
- There is nothing in existence that is like this game.
References (from this video)
- understand how people would enjoy this game
- I really did not like it
- halfway through it's now your engine just falls to complete pieces
Mechanics (from transcript analysis)
- Engine Builder — it's an engine builder
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I've done here in the Dice Tower. Last year this time, 5 years ago, 10 years ago, and 20 years ago and I tell you what I think about these games now if I think about them at all.
- So there you go folks, those are the games I reviewed one, five, 10, and 20 years ago.
- I'm Tom Vasel and this is look back on the Dice Tower.
- Hey, thanks for watching another video here on the Dice Tower. We really appreciate you stopping by and checking our things out. Thanks so much for joining us today and hey, if you really like what we're doing here at the Dice Tower then there are different ways to support the Dice Tower. One of those ways is through Patreon. We have links in the description to this video and we have links to lots of other things we do down there so definitely check it out but either way we're glad you watched us. Tell your friends about the Dice Tower. Until next time though, I'm Tom Vasel and I hope you enjoyed this video.
References (from this video)
- Building and maintaining a lunar colony while dealing with escalating disasters
- Moon Colony
Mechanics (from transcript analysis)
- Disaster Management — The game features escalating disasters like robot attacks, arguments, and accidents that impact the colony.
- Engine Building — Players construct buildings to gain advantages and grow their population.
- Resource Management — Players manage population tokens and building destruction.
Video topics + discussion points
Quotes (from this video)
- My number 10 is Cthulhu Dark Providence from Kaman.
- My number nine is a game that mechanically and and component-wise together I just don't know that I've seen anything like this.
- My number eight is a game from uh GMT Games and it's a game I actually had my game day today for my students and I actually had this game out but we didn't have enough students so we couldn't play it and I was really bummed.
- My number seven is a game that is a cooperative game but it's also kind of a hidden information game.
- So my number six is a game that I played um kind of late last year.
- My number five is a deck building game.
- My number four is a great game.
- My number three is also from GMT Games and it also takes place within a few decades of Versail 1919. This is Prime Minister.
- My number two happens to be my wife's favorite game of all time and it is a good one.
- My number one unique game of all time.
References (from this video)
- Successfully implements a shared deck mechanic.
- Hides complex setup within a deck.
- A good tool for game design.
- Initial iterations were too ambitious or a poor fit.
- Some mechanics might not fit games where player interaction is antagonistic.
- Building moon colonies while things go wrong.
- Dominion
- Evolution
- Puerto Rico
Mechanics (from transcript analysis)
- Event system — Mechanics like hunger and paperwork were folded into an event system.
- Shared deck — A central deck impacts all players, similar to Dominion's deck but for the game state rather than individual player decks.
- Tableau Building — Players build a tableau of abilities.
Video topics + discussion points
Quotes (from this video)
- My answer, you know, hasn't changed, but the the way I put it has.
- mostly my board game playing is in fact my games play testing them.
- The most important thing is that we're having fun playing the game.
- It's a project that will be easy to work on because you've got that whole framework there.
- The secret to Dominion. So, you have a game I had a a classic game uh called Evolution from the 90s.
- The secret to Dominion... is that instead of having a tableau, we've taken everything about your position and shuffled it away into this deck and you're only dealing with a small portion of it at once in your hand.
- And so Domian does that trick and that that is the secret now, you know.
- my biggest advice was was try to get games published. See what happens.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Superb artwork and graphic design really can bring you into a game and support its success.
- Great art is often the reason I love a game.
- There's nothing more fun than a great cooperative game.
- It's one of our favorite types of games.
- Who doesn't love a good party?
- Who doesn't want more of their favorite game?
- Solo games have really taken off in popularity.
- So much so that it's almost become a requirement for a new game to have a single-player mode.
- Most of us here at Game Night are big fans of thematic games.
- Podcasts are such a great way to go deeper into the hobby that we love.
- We definitely know it takes a lot of work to create and produce shows like these.
- We have a few favorites ourselves and are always looking for a great digital board game implementation.
- this continues to be our most played category.
- but I would say that we have played more heavy games this year than in recent years.
- Congratulations go not only to the winners, but also to all of the nominees.
- Thanks for so many wonderful games.
- You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
- Unique game
- Moon Colony
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just really think that a lot of these Western games that we buy, uh, a lot of them really fight and prioritize shelf presence.
- Um, what I really like about games from Japan is that because they're published by indie publishers, they kind of have that little homely feel about them like, you know, do you decide to go to a fast food chain for lunch or do you decide to have a home cooked meal?
- And so I think these Japanese games have really reminded me that games can come in all shapes and sizes.
- And so, the thing I really like about indie publishers, and this goes to for all indie publishers, is I just love supporting a dream.
- The idea that if you have this idea of a quirky game like Zombie Snowball, then create it. Don't let anyone get in your way.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's pretty awesome. Um, but we have been just so so busy.
- I mean, you know, within reason, but what's really cool this year is the nominees really seem to fit their category.
- Man, are we super busy.
- This was supposed to be a regular game night stream but Nikki wasn't prepared.
- I wish I could figure out what's going on with this base. It's gold, which I should have done before.
References (from this video)
- strong game
- runner up for medium game of the year
- came out too early for the year's awards
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's called Schllock. It's pretty good.
- I love Habitats.
- You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
- It's like a poker game where you're trying to predict who wins the wins the hand.
- I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
- The scammers have figured out a way around my anti-scammers work.
- It's like an arms race.
- It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
- It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
- The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to May 2026 where we're talking about our favorite games of last month, which is April 2026.
- So many, many great tips from all of you on our previous flock of not actually last month. It's UKGE anticipated games and also asking you to for our travel to UK.
- I like our way better.
- If you know any board games meet up in the evening one
- This is a game that is 10 years old.
- You have to plan out your actions.
- So you're constantly managing this inventory of tokens of houses that you can build up.
- The unique part is that the assistant action where you just spread out your assistant.
- That's really is unique. It's very Yokohama. Like I have not played any games that's quite like that actually.
- So, this is the Dungeon Crawler Carl version of the game already out by John D. Clair called Unstoppable, which is a card crafting building game based on the popular lit RPG series Dungeon Crawler Carl by Matt Dinniman.
- Unstoppable was my in my top games of last year.
- It's a game where Yeah, it takes card crafting to like a three-dimensional level almost because you are endorsing two cards together and one of them is a threat, and you have to defeat that threat for it to then join your hand as a card that you play, and then you can upgrade that twice, which makes the card stronger, but also the threat stronger.
- Your deck is your enemy. Your enemy got bitten and then that becomes your deck by flipping it and then once it's cycle out and then it becomes enemy again and so on and just like this what do you call it? The treaty cycle? Yeah, it's a thing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Magical Athlete
- Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
- Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
- It's uh fate. It's fate. It's fate.
- The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
- It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
- Elder Scrolls? Really?
- It's the most thematic game.
- Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
- Innovative concept
Mechanics (from transcript analysis)
- Deck Building — Players build a deck to survive incoming threats.
- Survival — The goal is to survive an onslaught.
Video topics + discussion points
Quotes (from this video)
- I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
- The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
- The game is basically just area control cubes. That to me doesn't scream out crazy fun.
- Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
- I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
- Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
- UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
- Favorite game of last year for one speaker.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- super cute um draft card drafting game.
- It is a trading card game with a mech concept.
- So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
- The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
- Looks like a sexy bat.
- Crab fried rice sounds really good.
- So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
- Orcs together strong.
- I love this game. I really
- It's got the sauce. I'm going to play this a lot.
References (from this video)
- Satirical
- Bloody
- Weird
- Everything gets worse
- Hard to let go of built things
- Players can explode
- Things going wrong despite initial perfection
- Moon colony
Mechanics (from transcript analysis)
- Destruction — Buildings players build have to go away, and things generally get worse.
- Letting go — Players must let go of built structures.
Video topics + discussion points
Quotes (from this video)
- So, you could say trickery sorcery. So, it's like a um um catch me if you can mechanism.
- I mean, it's a French game so of course the design is beautiful. Awesome.
- It's a fabulous fabulous communication game. So fun.
- It's very basic and nice but it's very thrilling.
- Because sticker, hence the name, you can only play it like 20 times because you glue the stickers to the board.
- So, it's like a choose your own adventure book and legacy family style game.
- He's well known. The evil bow tie man.
- This is Moon Colony Blood Bath. It's satirical. It's bloody. It's It's weird.
- It It's really hard to let go.
- Nothing will get better. Everything will get worse and get worse and worse and worse.
- We are Germans so we have we are organized yeah order order
- The game with the least amount of votes u someone said, 'Okay, this is why I want the game to to be in the run.'
References (from this video)
- It's pretty fun.
- You're gonna die.
- You're gonna die.
- Survival
- Space
- Lunar Rush
Mechanics (from transcript analysis)
- Survival — Like, you're basically trying to just stay alive as long as you can.
Video topics + discussion points
Quotes (from this video)
- Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
- Don't all volunteer at once, y'all.
- I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
- So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
- I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
- Unique concept of keeping colonists alive.
- Creates great tension and chaos.
- Easier to understand than 'Empire's End' while providing similar tension.
- Event deck keeps the game from being stale.
- Fun family game.
- Popular game that people loved.
- Reviewer would love to own a copy.
- Simple moon base buildings.
- Not a lot of variety in the cards.
- If the event deck is consistently bad, the game can ramp out quickly.
- The name 'Blood Bath' might be off-putting for some.
- One player did not get the action to contribute personal cards to the event deck.
- Survival on a moon base amidst disasters
- Moon colony
- Empire's End
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards, possibly to add to their tableau or contribute to the event deck.
- Event deck — A deck of event cards drives the game's challenges and narrative.
- Resource Management — Managing resources to build structures and survive events.
- Tableau Building — Players build structures on their moon base.
- Worker Placement — Implied through actions like contributing cards to the event deck.
Video topics + discussion points
Quotes (from this video)
- Hey y'all, it's time for Rolling Dice and Taking Names.
- Name of this episode is King of the Road.
- Very popular NASCAR driver. Those who may not know, he's only 40 was only 41 years old. Going to be a Hall of Famer.
- It's almost like feeding your people. Meaning, you need to cover up as much rubble as possible.
- This is, I think, a medium level that I would I could put on the table with someone who's, you know, not into the heavy war games, not into that, but I could easily teach them.
- Easy to learn, hard to master.
- It's a bluffing game
- regardless of the theme, this is a good two-player strategy game.
- It is a faithful recreation, meaning it is one of the hardest shoot them ups around.
- Geometry Wars is a game I spent many, many hours on the 360.
References (from this video)
- Fun family game
- Love the tension
- Easier to understand than Empire's End
- Great tension similar to Empire's End
- Not a lot of variety in the cards
- If you have a bad string of bad events, the game can ramp out quickly
- The name 'Blood Bath' might not be family-friendly
- Keeping colonists alive amidst escalating threats
- A moon base
- Empire's End
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to build their tableau.
- Event deck — An event deck drives the game's challenges, introducing threats like monsters and robots.
- Resource Management — Players manage resources to build buildings that house population.
- Tableau Building — Players build up a tableau of buildings on their moon base.
Video topics + discussion points
Quotes (from this video)
- King of the Road. Is that it?
- Very popular NASCAR driver. Those who may not know, he's only 40 was only 41 years old.
- This is like my third time wearing it, so I have no no idea.
- I just hate putting that sort of pressure on people because it is a lot to get this event up and running and for people just to freely offer their time. I appreciate it and they might have come through. I just didn't want to burden them with that.
- Gladiators in Arena have forfeited this year. Okay, we're good. I mean, we're on a losing streak. What's one more loss?
- I forget how much I love that game. That is so good.
- The card play, that's what that's what I love about it.
- It was just it was a tableau builder, wasn't it?
- This was a very popular game um that came out last year that people loved.
- Overall I mixed feelings on this one. I don't know why it didn't grab me.
- The thing about on the world stage is it is it could be a brutal gut punch to me if you don't like things like keeping your family fed cuz to me that's what it felt like.
- Historically, the Spaniards did lose. They are going to lose over the course of the game.
- So to me, what's interesting about this game, it's off the rails, meaning you have tons of options on what to do on your turn.
- Easy to learn, hard to master.
- I mean, this is a really fun deep thinker war game.
- It's a bluffing game, you think?
- This was a fun game. I say that because I lost all the time. That's why it's not a great game. No, I'm kidding.
- It's it's it's solid. It's good.
- This is a shoot them up game or schmups game where basically the ship moving from left to right. You upgrade your guns and you're just trying to shoot through everything.
- This is considered one of the hardest shoot them ups around.
- So, Sector you're not going to like either because it is geometry wars on steroids.
References (from this video)
- It's fun.
- It allows you to kind of play the game for a little while first before everything starts getting absolutely torn apart.
- It works better than other similar games because it's just less heavy, it's just silly, it's pulpy.
- The silly and campy theme makes the game feel a lot lighter than it otherwise would.
- Can feel heavy if the theme was different.
- Could get heavy really fast.
- Silly and campy theme
- Moon Colony
- Empire's End
- Daybreak
Mechanics (from transcript analysis)
- Player Elimination — Allows players to play the game for a while before things start getting torn apart, unlike games where bad things happen immediately.
Video topics + discussion points
Quotes (from this video)
- Painting minis is one of the most accessible art forms.
- Basically, anything looks better than gray plastic.
- Thinner paint is always better than thicker paint because with thin paint, you can always just do more layers.
- Coffee staining is is everyone knows what a coffee stain looks like, right? It's dark around the the rim and then lighter in the middle.
- There's something called tabletop standard.
- That's why theme is important.
- Your YouTube credit score.
- Programs are stupid.
References (from this video)
- Fun and campy theme
- Escalating threat keeps the game engaging
- Allows for engine building before it's torn down
- Relatively quick playtime (around an hour)
- Killer robots can kill people without fail.
- Sci-fi, Survival Horror
- Moon Colony
- Campy
Mechanics (from transcript analysis)
- deck management — The game revolves around an ever-growing deck of cards, including work cards and event cards.
- Push Your Luck — Players draw cards from a deck that increasingly contains negative events.
- Resource Management — Players manage population, food, and money.
- Tableau Building — Players build out their own part of the moon colony by playing building cards.
Video topics + discussion points
Quotes (from this video)
- World Order is the uh spiritual successor to hegemony.
- Lead your country to victory.
- It seems really really interesting.
- This is rebirth.
- Very simple rule set.
- Very beautiful board and stuff.
- Never not amazed by Kenitzia's ability to create games like that that are just really simple, but they're deeper than you think.
- Moon Colony Blood Bath.
- I love the campiness of the theme.
- It's a silly theme.
- This deck throughout the game is just getting bigger and bigger and bigger.
- It's really fun because you get to play with it and it's just so silly the concept of the game.
- My best of the month is actually going to be uh something that I've wanted to play for a long time and playing a bit uh at home. This is Arkham Horror, the card game.
- My favorite is going to be a game called Frosted Blooms.
- It's really, really tough. But I really liked it. It's just one of those simple polyomo tile laying games. I just am so charmed by these kinds of games.
References (from this video)
- Challenging and compelling
- Good reason for hype (was #1 on BGG hotness)
- Interesting theme
- Solid game despite frustration
- Destructive nature can be frustrating
- Player elimination
- Can be difficult to survive
- A specific card is considered 'cheap' by one reviewer
- Building and managing a lunar colony while surviving chaotic events and disasters.
- The Moon
- Event-driven, with potential for player elimination.
Mechanics (from transcript analysis)
- event cards — Event cards introduce challenges and disasters that affect the colony.
- Player Elimination — The game can lead to player elimination if a colony loses all its citizens.
- Tableau Building — Players build and manage their colony tableau.
- Worker Placement — Implied through managing colonists and improving systems.
Video topics + discussion points
Quotes (from this video)
- Rebirth is going to be an evergreen game. So easy to teach, quick to play, great table presence. Just love the game.
- We doing Vegas, baby. This Vegas.
- It was okay. I I would play it again. It was okay, but I I don't like it enough to endorse it.
- Now you talk about a very gateway game. This is a gateway game. But it's fun.
- It is a super fun game. Now, I never thought of like a game about doing needle point and you're doing needle point and but it's fun.
- Threaded is really good.
- Vanity Plates is a creative party game where players design clever custom license plates. It is wild, y'all.
- It makes you think. It does make you think.
- We got more. We going to come with more.
- My my addict addiction friends out here, come on next week.
References (from this video)
- Fantastic game
- Nominated for Kennerspiel
- Currently #1 on BGG hotness
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a game we introduced to my parents, thinking that they would like it, and they ended up liking it.
- Now, we recently got back from UKGE, and Not back. We we recently just finished UKGE.
- This is a recap for the top games of May.
- in the month of May, we have played 31 different games.
- I think you did, too. I was looking at it, and cuz there was a few that I think we just rushed at the convention that I forgot to log.
- This is a good reminder that if you
- This game really caught my eye at our preview night that we were at, and it's essentially just these beautiful flower cards
- It's super simple, super easy to play, but I have really enjoyed just like the simplicity of that and it's beautiful. Small box, beautiful game.
- It was so beautiful that we were so immersed in it I forgot to take a lot of b-roll and it's my number two.
- That hasn't happened in a while. It has not, I don't think.
- And this game is a game that we do not have, but we recently got a 3D printer and the whole point was so that I could make like well, 3D prints. But part of that is inserts, board game inserts.
- it was fantastic.
- The really cool aspect of this game though is the timing of everything that you do.
- resources are very tight in this game. So, that's the other thing is you have to be very clever with how you use everything.
- I'll allow it. It was very fun.
- It's definitely more layered. It's more layered than Suburbia. Yeah. Yeah.
- Like Sweet Land's is much more complicated.
- which has been hopping up because it was nominated for the Kennerspiel. I think it's number one on the BGG hotness right now.
- Which it very very much so deserves because it is a fantastic game.
- Do not get scammed. Be aware.
- what have you been playing this uh past month? What have you really enjoyed? What was your favorite? What games are you hoping to get to the table this month?
References (from this video)
- really good
- so much fun
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We actually really enjoyed the turtle decks.
- Too many tabs. Close some of these things.
- Wow, that is not really helping.
- I I kind of need to hear what's going on.
- Um, I guess I could have him run it. It'd be kind of dull.
- I did work on the uh collar. I kind of feel like I need to do a little bit more dark uh up into the V's of the fur.
- It's pretty cool. I'm really excited for Deborah on that.
- So, we mostly buy the games that we do on the show.
- Well, we did the first level, but at a higher
- This is not fun.
- The way you do it for, um, at least the machine we use now, um, and we've always done that, we we, uh, use a, um, box that converts HDMI to um, dang it, paint is on the wrong side again.
- My goal is to finish wave one for everybody that I have.
- I fractured my heel a year and three months uh you and nine months ago.
- And so, uh, so how many how much characters I have to paint? Oh, I have so many to paint, Chris.
- But you get less brush strokes. And then what I do for the final thing, so I guess essentially it's going to be two stages since I'm doing two thin coats, um, is I also use a speed paint or contrast paint over this.
- So, my goal is to get back around roughly before it's dry.
- And that's 100% valid.
- But you can see here it's rubbed through here. Hold on. It's rubbed through here a bit, but it's smooth and it looks pretty good.
- Yeah, this one's actually pretty good already.
- So, the rim of the base look. It looks really quite good.
- My fingers need to be cleaned.
- Wow, that black paint just coming off from my fingers too.
- Boy, that is not a good intensity for these.
- Well, awesome. Thanks for joining me today.
- Thanks for putting up with the little technical glitches.
- It's a Kenner nomination. I'm not sure. I don't know what will win.
- Let's see here. Uh following. Hooray.
References (from this video)
- colony
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel.
- Thanks for watching the most boring unboxings on the planet Earth.
- I'm Tom Bassel. Thanks for watching another video on the Dice Tower.