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Mori box art

Mori

Game Info
Year
2024
Players
3-5
Age
11+
Playtime
20 min
Publisher
Allplay
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A quick trick-taking game where custom dice bend the usual rules as players manage their hands for the best score

Description

A quick trick-taking game where custom dice bend the usual rules as players manage their hands for the best score

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 74psRepGcwc The Broken Meeple Analysis at 24:28 sentiment: positive
video_pk 125345 · mention_pk 358946
The Broken Meeple - Mori video thumbnail
Click to watch at 24:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • Striking artwork
  • Cool little system
  • Interesting tactical play
  • Cool scoring system
  • Cool trump system
  • Dice is a cool system
  • Very cool tactical trick taker game
  • Unexpected little hidden gem
  • Mechanically one of the more interesting trick taking games
  • Very neat little hidden gem
Cons
  • Hardest one to explain
  • Misleading playtime on the box (says 30 mins, plays for an hour)
  • Nightmare to teach
  • Reference card is fine, but not amazing
  • Rulebook is not the best
  • Seasons don't make sense graphically
  • Confuses players to make out what seasons are what
  • Added barrier to entry
  • Too much thinking for 30 minutes
  • Could have done a better job with graphic design for the trump system
  • Too long for 30 minutes, especially with more players
  • Has maybe the most issues out of all the games shown
  • Could have improved graphic design
  • 30 minutes playtime is garbage
  • Could have been a 9/10 if not for problems
  • Could have made card artwork brighter and less uninspiring
Thematic elements
  • seasons, flowers, skulls
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — So you got these dice here and they correspond to four suits which are the seasons. And players will have cards... you can end up with dice which can be played kind of a bit like Nicu's dice where they can be played as if they were cards in your hand.
  • Push Your Luck — the rotting X is basically this kind of push your luck um scoring mechanism where you end up with a bunch of these like X. You start off with a couple of X cards, but you end up with more X's and you'll win some cards with X's in them. And if you have the most of them at the end of a round, you lose a point for everyone you had. But if you have the second most, you gain a point for everyone that you have.
  • Trick-Taking — for trick- taking purposes, it's very much like a typical trick taker. Play a card, follow suit, highest wins, that kind of thing.
  • Variable trump — There isn't a Trump suit specifically, but there is a Trump sequence of affairs. Basically the seasons are meant to be that the um and I may get this back to front. I do apologize, but basically the season that um follows another season trumps that season.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Making it bigger doesn't make it clearer.
  • Can we maybe just calm down and think about some smaller games once in a while?
  • I think the small games dominated the UK Games Expo.
  • For me, it was all about trying to find a bunch of hidden gems.
  • It's just nice, simple, really cool little filler.
  • It's a really weird game, and I may not have explained it that well, but it's clever. It's interesting. It's something a little different.
  • This is the game that you teach people how to play trick taking games.
  • But man, you have got to be in sync with your opponent. When they play a card, you need to know why they've played it.
  • This was the highlight of my UK Games Expo, buying these games and finding that all these little games I bought for mostly dirt cheap could still give me as much, if not more enjoyment than these giant big box games that everybody jumps on the hype train about.
  • So, before you look at a massive game and decide, 'Oh, yeah, I must have this cuz everybody else says it's amazing.' ... Maybe consider wandering over to Hashet, All Play, or some of these other little indie publishers... and check out the small games because you might be surprised at what you find.
References (from this video)
No references stored for this video.
Video _74I3jalk5E Brains On Games Review at 0:24 sentiment: positive
video_pk 87922 · mention_pk 427681
Brains On Games - Mori video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combination of dice and traditional trick-taking
  • Engaging tension and decision-making through the X and rot mechanics
  • Strong production: deluxe wooden components and a wipe-off board
  • Short play-time with deep strategic potential
  • Replayable and adaptable to different player groups
Cons
  • Three-player games work but four (or five) players feel noticeably better for pacing and variety
  • X-cards are visually or thematically underwhelming compared to other components
  • Some players may find the four- to five-player setup preferable for higher card/die interaction
  • Deluxe components weight and feel may not match Lunar in heft or perceived value
Thematic elements
  • Nature/forest motif with scoring driven by leaves and skulls; repurposed trick-taking dynamics via rot mechanics and dice
  • Forest-themed trick-taking environment with leaves, skulls, rot tokens and dice drafting
  • Analytical, instructional, and opinionated game review
Comparison games
  • Lunar
Mechanics (from transcript analysis)
  • Compound Scoring — Score is tallied from leaves, skulls on won cards, and rot tokens carried by players; dice drafted contribute to scoring pathways.
  • Dice Drafting — After winning a trick, players draft a die from the board; dice act as additional low-rank cards and can influence tricks.
  • dice-drafting — After winning a trick, players draft a die from the board; dice act as additional low-rank cards and can influence tricks.
  • end-of-round scoring — Score is tallied from leaves, skulls on won cards, and rot tokens carried by players; dice drafted contribute to scoring pathways.
  • Hand Management — Players manage a hand of cards and dice, aiming to maximize point-worthy plays while managing rot tokens and leaves.
  • must-follow rule exceptions via X — X cards allow players to break the must-follow rule in tricks, adding strategic tension.
  • resource budgeting/hand management — Players manage a hand of cards and dice, aiming to maximize point-worthy plays while managing rot tokens and leaves.
  • rot cards — Rot cards are kept in hand; possessing the most or second-most rot cards at round end yields points or penalties depending on ranking; breaking the must-follow rule is possible via X cards.
  • Trick-Taking — Must follow the lead suit; trump/different suits determine winner; leads to point distribution via leaves and skulls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick Taker
  • these X's are flying around the table
  • it's tense and interesting
  • one of the best card games I've ever played
  • it's definitely one of my top five trick takers I've ever played
  • Final thoughts about Mory well this is a game where you've got beautiful looking currents now the artwork is the same in the background of each suit so whether you're playing a one or a five if it's the red roses it's going to have the same picture on it but these are great looking cards with skulls and flowers Mori is a word that means death
References (from this video)
No references stored for this video.
Video cZVVILUSo6M Brains On Games Top 10 List at 1:20 sentiment: positive
video_pk 86611 · mention_pk 353598
Brains On Games - Mori video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic trick-taking depth with dice interaction
  • great art (Beth Sobel) and components
  • high replayability and tension throughout play
Cons
  • point swinginess due to dice and rot cards
  • may have a learning curve for new trick-taking players
Thematic elements
  • competitive trick-taking with dice-modified play
  • abstract trick-taking with dice and leaves/skulls scoring
  • strategic, tense, dynamic
Comparison games
  • Seas of Strife
Mechanics (from transcript analysis)
  • Compound Scoring — points come from leaves and skulls on cards; most points can come from not having skulls and maximizing leaves
  • dice_mechanics — dice are earned after tricks and can alter the normal trick-following rule
  • scoring — points come from leaves and skulls on cards; most points can come from not having skulls and maximizing leaves
  • trick_taking — ranked suits with must-follow rules that can be disrupted by dice outcomes
  • Trick-Taking — ranked suits with must-follow rules that can be disrupted by dice outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick taker
  • this is a fantastic trick taking game
  • it's gorgeous with these components
  • the rules themselves are super accessible
  • I absolutely love CODA
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0 Beyond Solitaire Discussion at 3:09:08 sentiment: positive
video_pk 86332 · mention_pk 309203
Beyond Solitaire - Mori video thumbnail
Click to watch at 3:09:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Mentioned as one of four trick-taking games released by Allplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Indie Games Night Market was a smash success, people were lining up hours in advance.
  • It really started from my experience going to the Tokyo Game Market in Japan.
  • We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
  • I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
  • The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
  • It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
  • I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
  • The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
  • It's a Razor's Edge of like how much could you right cost versus time.
  • It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
  • Convincing a US audience especially to buy in is a little trickier.
  • I don't need it to last forever I'm not looking for evergreens.
  • For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
  • The best people utilize that as much as possible.
  • Try Thinking by like subtraction right what is missing is such a good point.
  • The Indie Games Night Market is a space to have fun when you're working.
  • I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
  • I have not been excited for an exploding kitten game literally ever.
  • It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
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