In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else's goat moves to the mountain top, they will kick you off and you'll have to start your trek over.
It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.
It's a game about keeping your eye on your opponents. Maximizing your score, but also making sure you don't let anyone else score too much.
There is the fun chance to knock each other off the mountain. But it doesn't feel too mean because you can only knock back goats that are in a scoring position, and it isn't a huge setback. It is just a normal part of the cycle of the game.
—description from the publisher
In Level X, each player has six playing pieces that they try to place at the end of the movement tracks on the game board in order to score victory points (VPs). The tracks are labeled 5-10, and they are 2-4 spaces long.
On a turn, you roll four six-sided dice, then place them into groups of 1-4 dice with each group ideally totaling from 5 to 10. If you make such a group, you can either place one of your playing pieces on the first space of the track matching that number or advance your playing piece on that track until you reach the final space: the X. Whenever you first land on an X, you take a VP token worth a number of points equal to that track's number. If you are already on an X and roll that number again, you take another token. Only one playing piece can be on an X; if someone else lands on an X that you occupy, you remove your playing piece from the board and can start down that track again later.
If you collect one token of each value (5-10), you take a bonus card, with the first being worth 15 VPs and the others worth 12, 9 and 6. When all the bonus cards have been claimed or three of the VP token stacks are empty, the game ends. Whoever has scored the most points wins!
Part of the Schmidt Spiele Easy Play line.
- fast, accessible family-friendly gameplay
- clever use of dice to create meaningful decisions
- high-quality components (wood goat meeples, nice dice)
- replayable with strategic depth despite a light footprint
- can feel random at times, depending on dice luck
- theme depth may be light for some players
- mentions of a legacy version may raise expectations or gate value
- area/stacking scoring with push-your-luck dice manipulation
- mountainous landscape with goat-themed climbing mechanics
- light, family-friendly, strategic puzzle
Mechanics (from transcript analysis)
- Compound Scoring — Advance on up to several mountains by matching the numbers; tokens and top bonuses are awarded for reaching the top of a column, with larger numbers yielding bigger rewards.
- Dice rolling — Roll four dice, split into groups, and form groups that sum to target numbers shown on the cards. Each group advances the corresponding goat on a mountain.
- Dice rolling and grouping — Roll four dice, split into groups, and form groups that sum to target numbers shown on the cards. Each group advances the corresponding goat on a mountain.
- multi-mountain scoring and set collection — Advance on up to several mountains by matching the numbers; tokens and top bonuses are awarded for reaching the top of a column, with larger numbers yielding bigger rewards.
- set/token collection for bonus points — Collect tokens across mountains; completing a set or being first on a token grants additional points.
- take-that / competitive blocking — When a goat reaches the top of a card, other players can move up next and potentially knock you back to the bottom, influencing timing and scoring.
Video topics + discussion points
Quotes (from this video)
- One minute teach
- This is a great game because it's loved by so many people, including my family.
- we get to play it now in person
References (from this video)
- Engaging dice-drafting/assignment
- Clear ascent objective with visible scoring through point cards
- Accessible entry point for new players
- Potential repetition if played frequently
- Knock-off/top-control can disrupt momentum for some players
- Dice-driven ascent with evolving scoring through point cards and a competitive race to reach the top.
- A light-hearted dice rolling race on a mountain where players move numbered goats toward the summit and compete for point cards.
- Standalone, quickly approachable with a campaign-like scoring arc but no chapters.
Mechanics (from transcript analysis)
- Card-based scoring — At the top of the mountain, players collect point cards which contribute to their final score.
- Competitive top-of-mountain mechanic — A player can knock others off the top by controlling the lead spaces, ending the climb and triggering scoring opportunities.
- Compound Scoring — At the top of the mountain, players collect point cards which contribute to their final score.
- Dice rolling — Players roll dice and assign results to goats, choosing how to split dice values to influence multiple goats.
- Dice rolling and allocation — Players roll dice and assign results to goats, choosing how to split dice values to influence multiple goats.
- Movement along a track — Selected dice move the corresponding numbered goats up a mountain track toward the summit.
- Track advancement — Selected dice move the corresponding numbered goats up a mountain track toward the summit.
Video topics + discussion points
Quotes (from this video)
- Mountain Goats is one of the best dice games out there.
- releasing Mountain Goats Legacy.
- what's a legacy game? I'm I'm literally about to tell you.
- first chapter plays like the original game.
- It's so fun.
- I have literally never finished a legacy game before because most of them are these big beefy games that take hundreds of hours to finish and I ain't got that kind of time.
- Mountain Goats Legacy is a legacy game I can actually complete and I am excited about that.
- It just launched on Kickstarter.
References (from this video)
- clear core mechanism with accessible dice-driven play
- family-friendly and visually appealing
- each mountain provides varying risk-reward dynamics
- relatively quick play that fits light to medium euro playstyles
- may feel repetitive to some players after multiple sessions
- depth is lighter compared to heavier strategy games
- goats, climbing, scoring, light thematic flavor
- Six mountains with distinct scoring cards; goats climb to the summit to claim points
- abstract/loose theme focused on mechanics rather than heavy storytelling
Mechanics (from transcript analysis)
- booting mechanic — when another player tops a mountain, previously positioned goats on that mountain are moved to the bottom
- Dice rolling — players roll four dice and form groups to move goats up mountains, using combinations to optimize climbs
- Dice rolling and grouping — players roll four dice and form groups to move goats up mountains, using combinations to optimize climbs
- End-game conditions — game ends when a set of piles are depleted or all mountains are topped; players tally points to determine the winner
- path/columns of ascent — each mountain provides a pathway to the top with increasing difficulty and scoring opportunities
- top-of-mountain scoring — reaching the top yields scoring cards; progression yields ongoing rewards while points accumulate
Video topics + discussion points
Quotes (from this video)
- This is a fully replayable and resettable legacy game.
- Memories can then be taken out and played with in your own custom game of Mountain Goats.
- After you're completed a chapter, you're going to have a few choices of where to go next, and that's going to change up the game.
References (from this video)
- Very easy to teach
- High replayability, chaos grows with more players
- Encourages strategic dice management
- Luck of dice can dominate in some sessions
- Theme may be light for some players
Mechanics (from transcript analysis)
- Area control / race to top — Goats race up mountains; reaching the top scores points.
- competitive interaction — Opponents can push you off or steal top positions.
- Dice allocation — Roll dice and assign results to different mountains to climb.
- dice placement — Roll dice and assign results to different mountains to climb.
Video topics + discussion points
Quotes (from this video)
- This is a great game to just learn and start playing very quickly and get a lot of replay-ability with this one.
- I believe this is just a much better version of Jenga. No offense to Jenga.
- The funnest part of this whole game is just seeing how the race ends up.
- Magical Athlete is a wild ride.
References (from this video)
- Engaging dice-rolling push-your-luck mechanic
- Fast and replayable
- Luck-dominant in some sessions
- dice rolling, push-your-luck
- Goat-themed alpine race
- lighthearted
Mechanics (from transcript analysis)
- Dice rolling — Rolling dice to determine outcomes and progress.
- Push Your Luck — Players must decide how far to go and risk their pursuit.
- Race — Competitive progression to reach a finishing goal first.
Video topics + discussion points
Quotes (from this video)
- Sea salt and Paper is a set collection game. The more cards that you collect, the more points you score.
- That’s Not a Hat, a memory bluffing game.
- Rebel Princess is a trick-Taking game based off of the popular card game Hearts, but with a fun twist.
- Love Letter is a card game, but with a lot of deduction and bluffing.
- Mountain Goats is a dice rolling, push your luck race.
References (from this video)
- Exciting risk-reward decisions
- Fast-paced and energetic play style
- Can feel RNG-heavy in some rounds
- Short playtime may limit depth
Mechanics (from transcript analysis)
- Push Your Luck — Players take risk-reward moves to advance on the track while risking setbacks.
- push_your_luck — Players take risk-reward moves to advance on the track while risking setbacks.
- racing — Competitive progression along a track with relative positioning.
Video topics + discussion points
Quotes (from this video)
- These are my top 10 Udemy board games
- for number ten, I have Bus, a wacky but mean worker placement game.
- For number nine, I have Scythe, an engine building game.
- For number eight, I have Necoima, a much better version of Jenga.
- For number seven, I have Tea Garden, a hand management game with beautiful artwork.
- For number six, I have Mountain Goats, a push your luck racing game.
- For number five, I have Rebel Princess, a trick-T game with asymmetric abilities.
- For number four, I have Andromeda's Edge, a worker placement game, but with a lot of things going on, but it's so much fun.
- For number three, I have Wingspan. You guys know what this is at this point.
- For number two, I have Distilled, where you're making whiskey in this game.
- for number one, I have STI, where you're trying to find extraterrestrial life.
- And this game is beautiful.
References (from this video)
- engaging dice sum mechanic with familiar can-stop vibe
- quick to learn and play
- some tension around balance and mitigation depth
- dice-driven ascent with push-pull competition
- mountain climb with goat tokens
- Can Stop
Mechanics (from transcript analysis)
- Dice rolling — you roll dice and sum results to advance along a mountain path.
- dice rolling and sums — you roll dice and sum results to advance along a mountain path.
- push-your-luck/mitigation-lite — risk and strategic placement influence who ascends and who is pushed back.
Video topics + discussion points
Quotes (from this video)
- This game is pretty straightforward in the sense of how you play it; it's just combining a lot of good mechanisms and a lot of good drafting card drafting mechanisms to play the game.
- I think this game is going to hit for folks who do enjoy drafting but really enjoy the Marvel comic scene.
- visually and physically this game I think is very neat.
- I highly recommend that you don't play this online; it shines in person.
- the Mancala mechanism makes this game highly variable from game to game.
References (from this video)
- Very quick to teach
- portable and family-friendly
- Luck-based to some extent
- table presence small
- risk / push-your-luck
- wide mountain dice racing
- compact / quick
Mechanics (from transcript analysis)
- Dice rolling — Roll four dice and assign outcomes to move goats up tracks; top-goat interaction prevents others from staying on top.
- dice rolling / push-your-luck — Roll four dice and assign outcomes to move goats up tracks; top-goat interaction prevents others from staying on top.
- Token scoring / multiple mountains — Score tokens when moving along mountains and possibly gain bonuses for diverse mountain scores.
Video topics + discussion points
Quotes (from this video)
- Easy to teach, fun to play with players of all ages, and just a great game to play for family gatherings.
- This is a mean game, but it is a very simple game.
- A fun, quick little filler game that's easy to teach.
References (from this video)
- Charming theme and accessible dice mechanics
- Compact package with good play time
- Dice-dependent; luck can dominate
Mechanics (from transcript analysis)
- dice drafting — Roll two dice to form numbers that advance goats up a mountain
- set collection — Combine dice results to climb and score points
Video topics + discussion points
Quotes (from this video)
- Point salad is a great gateway.
- This is a wonderful hobby.
- We had a lot of first time visitors to the game night.
References (from this video)
- cute components, approachable for families
- quick rounds
- can become chaotic with many players
- tension of staying on top and knocking others off
- Mountain climb with goats
- playful, family-friendly
- King of the Hill
Mechanics (from transcript analysis)
- Dice rolling — use dice values to move goats up the hill
- take-that / push-your-luck — opponents can knock you from the top to drop down
Video topics + discussion points
Quotes (from this video)
- Black Friday is still traditionally where everybody just go out and knock each other out the way trying to get stuff
- it's Christmas time
- we're going to talk about Black Friday game suggestions
References (from this video)
- Fast, easy to teach
- Accessible for all ages
- Strategic despite simple rules
- Can feel luck-driven at times
- simple, lighthearted yet strategic goat race
- dice-driven ascent of a mountain (goats climbing a peak)
- quick-to-learn, family-friendly
- Can't Stop
Mechanics (from transcript analysis)
- dice rolling and value combination — Roll four dice and combine results (sums from 5 to 10) to move your mountain goat up the mountain.
- progress tokens — Reach milestones to gain point tokens; collect sets to earn more points.
Video topics + discussion points
Quotes (from this video)
- We've talked about this one a ton. This is the filler game we pull out the most.
- Sea Salt and Paper is addictive and a very, very good production.
- It's super quick. It's super simple. So, you could teach this to anyone.
- Castle Party is awesome. I love that freaking game.
- My Shelfie is essentially like Gamers Connect 4.
- My ideal game day is a big one, a bunch of fillers, and then maybe one more big game.
- Captain Flip is awesome. I love that freaking game.
- The video is chaos.
- We would love to know in the comments below what are some filler games that you love.
References (from this video)
- Incredibly approachable and quick to play
- Great intro-level uptime for new players
- Some confusion around terms; not deeply strategic for veterans
- dice and track manipulation in a light setting
- mountain climber pursuit on a goat-themed track
- quick, approachable, snappy
Mechanics (from transcript analysis)
- dice rolling and track movement — roll dice to advance on tracks and claim tokens
- end game bonuses — collect tokens to claim end-game bonuses
- set bonuses and token collection — collect tokens to claim end-game bonuses
Video topics + discussion points
Quotes (from this video)
- Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
- Root's just always going to be here. I play it every day.
- Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
- I love Dune Imperium. I think it's a perfect of a game as you can get.
- Obsession is such a fantastic game and I will pump this game up as much as I can.
- Mountain Goats is incredible. It's a great, quick dice game.
- Red Dust Rebellion is no joke amazing.
- Three Chapters is the newest game from Amigo. And I think it's going to blow up.
- Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
- fun dice-rolling; very portable
- not fully S-tier; still highly enjoyable
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- one of the best two-player games ever
- it's not amazing it's just fun
- it's an amazing deduction game it's really hard to get
References (from this video)
- cute theme and accessible rules
- fun with multiple players
- can become chaotic with many players
- hill ascent and goat movement
- Goat-themed dice game with a hill-climb mechanic
- King of the Hill (concept)
Mechanics (from transcript analysis)
- area/board control through scoring — Gain points by staying atop the hill and managing risk from others.
- dice rolling to climb the hill — Roll dice to advance on a central hill track; timing and position matter.
Video topics + discussion points
Quotes (from this video)
- we want to bring more people into the hobby so they can play games along with us
- Go check out their entire catalog
- Colossal Cat in the Box is coming and we're gonna get that one definitely
- it's a good party game
- Romy Romy wonderful game
- Wild Child West drips with themes
- we need your support so we can grow this channel
- PretzCon was so much fun; we played a lot of games
References (from this video)
- easy to learn for newcomers
- great family game with approachable rules
- expansion adds more depth
- interaction with other players via attacks and blocking
- dice luck can cause frustration
- some players may wish for higher player counts (2-5 with expansion)
- tactical dice resolution and goat token management
- Mountain-top goat competition in a playful, competitive setting
- fun, family-friendly with a touch of competition
- Mountain Goats (base)
- Expansion variants
Mechanics (from transcript analysis)
- dice rolling with rerolls and substitutions — roll four dice and use results to move goats up the mountain or trigger other effects
- grouping and upgrading positions — combine dice results to advance goats up the hill and reach top rewards
- king of the hill dynamic — maintain top position to accumulate tokens while others try to dethrone
Video topics + discussion points
Quotes (from this video)
- it's all about rolling dice
- it's two to six, it's just dice
- you can take this anywhere
- King of the Hill baby you stay there
- Spots is such a fun game
- you bust if you go seven or over
- dice games no cards, tiles, nothing, just dice
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't crush them when you are teaching a board game.
- I could teach you from memory.
- it's easy peasy lemon squeezies.
References (from this video)
- fast 15–20 minute play, accessible
- strong visual appeal on the table
- compact footprint
- not highly rated; niche feel may not appeal broadly
- some groups dislike knock-back dynamic
- riding goats up score columns
- abstract/minimalist goat-advancement tableau
- competitive with light narrative flavor
Mechanics (from transcript analysis)
- dice-driven column progression — Roll dice to move goats up different vertical columns; reaching the top yields victory points but can knock others down.
- king-of-the-hill/area control — Top lane control with potential setback mechanics when others reach the top of a column.
Video topics + discussion points
Quotes (from this video)
- these are going to be the 10 games in our collection that have the lowest average rating on Board Game Geek
- it's a very unique Cooperative game and you can't talk during the game
- the end of the round you hear someone shout I got a golden ticket
- the memories are not about the scoring but about the laughs around the table
- simultaneous play is a game changer in Seoa; it's fast and tense
- the best part is the laughing, not the scoring, in many party games
References (from this video)
- great for kids (simple counting and dice work)
- fun to play with a young child
- light weight; slower pace for adults seeking heavy euros
- counting and route progression
- Fantasy mountainous landscape
- family-friendly, teaching counting
- Can't Stop (as a light take on ladder/market style scoring)
Mechanics (from transcript analysis)
- Dice rolling and set collection — Roll dice to advance on mountains and form sets
Video topics + discussion points
Quotes (from this video)
- this is the epitome of an incredible party game
- we opened up space so let's talk about another game that is really hard to explain
- it's a hard game to explain, but I highly recommend Soul Forge
- you could win the gen con exclusive bigfoot roll and smash and a lanyard
- I love reconnecting with friends and meeting people in person after two years
- this is a rolling-right that scales incredibly well