Game description from the publisher:
In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.
The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot — and that's before they die.
Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until — inevitably — they perish in pain. Naturally, the most miserable fellowship wins.
- Munchkin
- Gloom
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's hard to not smile when you're playing that game
- it's hard to not smile when you're playing that game are we missing anything is that everything is there oh well I me we have a pretty deep catalog very deep catalog
- crazy but crazy awesome it it was it was a great thing for the fans and and we're happy to have done it but it was we really are you can only do so many things like that if you want to stay in business
- it's a really nice cuz you don't have all the little counters it's a stand alone you just pull it out of your backpack deal the cards it's it's it's a really uh easy to set up very quick you know 30-minute Car Wars experience but it throws you into that world and it really feels like Car Wars I mean you're you have your car and you're shooting lasers and and machine guns at car and it's it's great it's a lot of fun