My Favourite Things, first released as 曖昧フェイバリットシングス (Eye My Favorite Things), is a trick-taking party game in which you don't know the value of your cards, and instead, you get to know your fellow players.
In the game, you present your neighbors with a category and ask them to write their five favorite things (and one least favorite thing) in that category on their cards. You then use these cards to play a trick-taking game with all other players, with none of you knowing the true value of any card played until the end of each trick. Your neighbor's preference rank is the card's strength. Card 1 is highest and 0 is lowest, but if 1 and 0 appear in the same trick, 0 wins.
Because you are playing with someone else's favorite things, each trick provokes unique insights into your fellow players and sparks interesting conversations. Does Paul like Power Rangers more than Anthony likes Banana Milkshake or Archie likes Italian Disco? These are the deductions and judgement calls you'll need to make in My Favourite Things.
- Unique, memorable moments
- Strong social and storytelling elements alongside mechanics
- Can be chaotic or rely on player dynamics
- Personal favorites across arbitrary categories
- Category-driven prompts for party-style play
- Social, conversation-driven trick-taking hybrid
- Love Lace and Babage
Mechanics (from transcript analysis)
- category writing and passing — each player writes a preference into categories, then passes cards to others to fill in
- Trick-taking — players win tricks by playing ordinal numbers, with scoring tied to revealed categories
Video topics + discussion points
Quotes (from this video)
- Total total hidden gem, too.
- Dog Poker is a very simple drafting game where you can play two-player as well.
- Go buy it.
- The math is upfront. It is just the math. It is the pure math.
References (from this video)
- Combines trick-taking with a social, party-game feel
- Compact playtime (around 30 minutes) suitable for groups
- Supports a wide player count (3-6) and is a reprint of a Japanese game with updated presentation
- Clear emphasis on player interaction and light strategy
- Hidden ranking mechanic can add a learning curve for new players
- Limited to 3-6 players; not ideal for 2-player sessions
- Prototype components may differ from final production
- Lighthearted, ranking-based party game with a trick-taking core
- Players rank items within user-defined categories to win hearts.
- playful, social, with hidden-information mechanics
- String Railway
Mechanics (from transcript analysis)
- category-based ranking — Categories are written by players and revealed in sequence; players must rank items within that category
- hidden ranking and writing — Each card is double-layered with a writing card on top; players secretly rank items in a category and hide numbers from opponents
- round-based play with passing — After the first round, categories and cards are passed to neighbors to create a fresh second round
- set collection — Hearts are collected by winning tricks; the player with the most hearts wins the game
- set collection via hearts — Hearts are collected by winning tricks; the player with the most hearts wins the game
- Trick-taking — Players play one card each per trick; the lowest-ranked card wins the trick; broken heart acts as trump when played
Video topics + discussion points
Quotes (from this video)
- I am very very intrigued by this game because it merges together two very interesting mechanics that you don't typically or I've never seen actually before be put together and that is Trick taking which is one of my newfound loves here in the hobby as well as a party game
- it's a trick-taking party game very fun super cool I'm very excited to show you guys this one today
- we're going to get right into the how to play of my favorite things
- my favorite things players will be competing to collect the most hearts