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Description
Each player starts with the same set of cards in Mycelia, improving their deck with better cards over the course of play as they race to clear their playing field of dewdrops first.
In this deck-building game, you need the support of mysterious forest dwellers to improve your deck, develop new and better skills, and bring the sacred dewdrops from your forest to the Shrine of Life in order to receive the forest goddess' support.
The game includes double-sided player boards for increased variability.
Year Published
2023
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 10 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video OmFWGDwZeq0
Unknown Channel playthrough at 0:07 sentiment: positive
video_pk 61559 · mention_pk 154203
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds expansion content with more mushrooms and new mechanics
- New item cards and a recycle mechanic increase strategic options
- Purple cards offer stronger rewards balanced by longer to reach
Cons
- Early game card prices can be prohibitive
- Some new mechanics require careful timing and can be confusing on first playthrough
Thematic elements
- Resource gathering and deck-building-driven card acquisition within a playful mushroom world
- Whimsical mushroom forest with dew drops, wells, and a color-coded market track
- Let's-play commentary focused on expansion features and gameplay
Comparison games
none
Mechanics (from transcript analysis)
- Card sequencing / double-play — Some cards can be played twice or trigger dual abilities.
- Color-coded market and tiered rewards — Green, orange, and purple market cards offer different rewards and costs.
- deck manipulation — Discarded cards can be recycled to the top of the draw pile to enable planned combos.
- deck-building / card drafting — Acquire cards from a market and add them to your draw pile, shaping future turns.
- Item cards with passive/active effects — New item cards grant temporary and ongoing benefits for turns.
- Multi-use cards — Some cards can be played twice or trigger dual abilities.
- Recycle / top-deck from discard — Discarded cards can be recycled to the top of the draw pile to enable planned combos.
- Resource management — Leaves and dew drops serve as currency to buy cards and activate effects.
- track-based movement — Mushroom tokens move along a round tracker; advancing grants market options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh my goodness, I really, really hope that they will make an expansion for this because I just need more cute mushrooms.
- And now we have them.
- The base game of My Celia is already amazing and you don't need the expansion to love the game, but because I love the game so much and I really really wanted more mushrooms, I was so excited for this.
- I think if you really enjoy this game and you play it a lot, it's definitely worth getting the expansion.
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8
Unknown Channel general_discussion at 8:40 sentiment: positive
video_pk 61557 · mention_pk 154191
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Classic feel, modern design
Cons
- May be less approachable for new players
Thematic elements
- Forest/fantasy mycology
Comparison games
none
Mechanics (from transcript analysis)
- set collection / tableau building — Players collect resources to create a growing organism network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not personal, it's business, okay?
- We need to remedy that and quickly.
- I am going to be cutthroat with some of these games.
- I feel better prepared already for Spiel.
- This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
Video 1l8GLsGYxXg
Unknown Channel top_5_list at 2:05 sentiment: positive
video_pk 61353 · mention_pk 154022
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deck-building introduced and approachable
- visually appealing on the table
- fun whirlpool mechanic
- clear actions
Cons
none
Thematic elements
- deck-building with decorative and magical elements.
- A world where dew drops are moved around and a whirlpool spinner is used.
- Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- gorgeous game where you are collecting different plant specimens.
- really cool acrylic resources.
- it's really approachable in what you're doing.
- you do get to have this full experience on the table and enjoy some upgraded bits.
- you have a cruise ship that you are trying to put your passengers on.
- the order in which the passengers come out and how you place them will change.
- approachable enough that you can teach it to people who don't have a ton of gaming experience
- they're going to get that full table experience.
- this game introduces deck building.
- you have this really cool like whirlpool that you actually get to spin
- it's really really cool
- deck building approachable
- This is the deluxe edition, so it is bigger because it has a whole bunch of expansions.
- it's very clear what it is, what it's worth, and the dishes that you are trying to make.
- there's so much happening that you feel like you got a full experience without feeling overwhelmed.
- you are traveling around the world and you are collecting different plant specimens to bring back to your estate.
- this is a big game that really spraws across the table, takes up a lot of room, but the rule set is very straightforward and approachable.
- the plant specimens are gorgeous.
References (from this video)
No references stored for this video.
Video Zwl7KC4HENc
Board Game Garden general_discussion at 0:00 sentiment: positive
video_pk 34854 · mention_pk 148783
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging mycelial network mechanic and evolving board
- Solo mode included
- High replayability due to variable board layout and card effects
- Strong artwork and clear rulebook design
- Incorporates insect tokens and late-game scoring hooks
Cons
- Rule complexity may be a learning curve for new players
- Managing connectivity of the mycelial network can slow the early game
- Total setup and component count can be overhead for casual players
Thematic elements
- Hidden root system; networked life; fungal ecology
- Hidden mycelial network of forests; fungi interacting across a forest
- educational/preview focus on components and gameplay
Comparison games
none
Mechanics (from transcript analysis)
- Card Market/Discover — Acquire new mushroom cards by discovering from a market; cards have costs and abilities.
- Decay — Decay mushrooms to gain special abilities; decayed mushrooms can provide ongoing or one-time effects.
- Exploration/Placement — Place triangular tiles on the board to shape the evolving play area; board layout changes each game.
- Fruiting — Convert spores into fruits (mushrooms) on board triangles for victory points.
- Movement — Move the mother mushroom up to two flat-edge steps to expand and connect your network.
- Sporing — Produce spores to place cubes on triangles, influenced by the wind die for directional placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the hidden root system or connection or network of all of the mushrooms throughout the forest
- the board is always going to be different
- we love to have solo modes here on the board game garden
- wind die which we'll be using quite a bit in this game
- this is the heart of your network
References (from this video)
No references stored for this video.
Video 1Rbv9R5HICg
Bo stupid top_5_list at 2:20 sentiment: positive
video_pk 34555 · mention_pk 150860
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful artwork
- Very strategic yet approachable rules
- Modular board adds replayability
Cons
- Potentially heavy for casual players
- Learning curve may be moderate
Thematic elements
- Mushroom cultivation, spores, spread, and territory exploration
- Forest floor mushroom ecosystem
- Strategic, ecosystem-building
Comparison games
none
Mechanics (from transcript analysis)
- Dice rolling — Wind dice determine growth and spread effects in a given turn.
- Modular board — Bard (modular) components allow exploring new territories.
- Resource management — Grow and decay mushrooms, manage spores that spread to other players' territories.
- Wind dice — Wind dice determine growth and spread effects in a given turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- River of Gold looks absolutely tremendous
- Take my money
- Two-player version would be great
- Open sandbox way of completing missions
- This is going straight into my collection because I love Everdell
References (from this video)
No references stored for this video.
Video ZVsoH59Q-c8
Board Game Garden top_10_list at 8:23 sentiment: positive
video_pk 34113 · mention_pk 148427
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute, comforting theme
- Accessible with solo mode
- Expansion adds depth
Cons
- Expansion can add complexity
Thematic elements
- Deck-building meets race
- Whimsical nature world with dew drops
- Cute and comforting
Comparison games
- The Quest for El Dorado
Mechanics (from transcript analysis)
- Deck building — Acquire cards to move dew drops and gain leaf tokens to purchase more cards.
- deck-building — Acquire cards to move dew drops and gain leaf tokens to purchase more cards.
- Race — Race to move dew drops off the board first.
- racing — Race to move dew drops off the board first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Concordia is fantastic.
- Endgame scoring is so cool and unique.
- Obsession is such a fun game.
References (from this video)
No references stored for this video.
Video FlomBjHz_Yk
Board Stupid game_review at 1:33 sentiment: positive
video_pk 32672 · mention_pk 96753
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative area control integrated with a triangular map that changes every game
- Strong thematic flavor that ties mushroom lifecycles to gameplay mechanics
- Exceptional production quality for a Kickstarter/indie title
- High interactivity and meaningful player interaction across the table
- Clear setup and efficient cleanup for repeated plays
Cons
- Possible analysis paralysis for some players due to multiple viable actions each turn
- Theme and some mechanics may feel quirky or niche to non-mushroom fans
- Learning curve around the network/player piece interactions
Thematic elements
- Fungal life cycle, competition for nutrients, and networked resources
- Forest ecosystems focusing on fungal life cycles and mushroom networks
- Mechanistic, resource network with strong thematic flavor
Comparison games
- Wingspan
Mechanics (from transcript analysis)
- Area Control — Larger pieces control smaller pieces and resource lines, enabling strategic manipulation of access to colors.
- Area control via piece dominance — Larger pieces control smaller pieces and resource lines, enabling strategic manipulation of access to colors.
- Decay to unlock powers — Spores can cause mushrooms to decay, unlocking new abilities or effects on the bottom of cards.
- Dice rolling — Rolling wind dice determines the spore flight direction among the three possible borders.
- Mushroom spawning and spreading — Mushrooms spawn spores and expand networks on the map.
- On-map resources and ownership — Resources appear on the map and are spent based on unbroken networks, not simply color ownership.
- Simultaneous Actions — Players perform two actions from six options each turn.
- Tile map exploration and expansion — Drafting and adding new market cards and map tiles increases replayability and positioning options.
- Tile/Map Shifting — Drafting and adding new market cards and map tiles increases replayability and positioning options.
- Two actions per turn — Players perform two actions from six options each turn.
- Wind dice — Rolling wind dice determines the spore flight direction among the three possible borders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Strategic mushroom game with a nice hefty dose of tactics
- You need to have a strategy; it rewards planning
- setup of the game and pack it down super super quick
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc
Foster the Mele general_discussion at 12:49 sentiment: positive
video_pk 8775 · mention_pk 146944
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adorable theme with quirky visuals
- Accessible for families
Cons
- Unclear market fit beyond whimsy
Thematic elements
- Cute mushroom culture with vintage tech motifs
- Mushroom-themed world with crystal jewels and rotary phones
- Whimsical and tiny-adventure vibes
Comparison games
- Wingspan
- Calico
Mechanics (from transcript analysis)
- Path-building / tile-ticking movement — Mushrooms connect paths and jewels drop down slides for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video Pt7V_nt0hnc
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 8616 · mention_pk 88394
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compelling core loop of positioning, blocking, and net-building around the central Mother Mushroom
- Decay mechanic adds strategic depth and a tactile engine-building feel for abstract play
- Explicit action economy keeps turns simple (two actions out of six) while still offering meaningful choices
- Strong visual presentation and high-quality card artwork
- Dynamic, evolving board states with clear back-and-forth and sabotage opportunities
- Thematically flavorful and visually striking despite abstract underpinnings
Cons
- Prototype components and production quality noted; final production may address readability and colorblind accessibility
- Colorblind accessibility concerns due to small tile symbols and dense board state
- Higher player counts can slow pacing and feel less tight; scaling rules are not fully formalized in the prototype
- End-game rush pressure may encourage suboptimal speed strategies rather than deliberate planning
Thematic elements
- Growth of mycelial networks, tile-based expansion, and competitive control over shared space.
- Modular mushroom-themed map where players build networks with spores and fruited mushrooms.
- Abstract strategy with organic, nature-inspired flavor and evolving board state
Comparison games
none
Mechanics (from transcript analysis)
- decay_and_card_tucking — Decaying a fruited mushroom tucks the exhausted card behind its slot, granting an instant or ongoing ability for the rest of the game.
- end_game_trigger — The game ends immediately when a player decays a card in each of their five action slots; the active player then tallies points for a five-point bonus.
- hand management — Players start with a hand of three mushroom cards and draw new cards each turn, choosing from face-up or face-down options.
- hand_management — Players start with a hand of three mushroom cards and draw new cards each turn, choosing from face-up or face-down options.
- insect_tokens_and_actions — Insect tokens on tiles allow players to refresh card rows, move opponents’ mothers, or convert tokens into end-game victory points.
- Movement — The Mother Mushroom can be moved 1–2 spaces per turn, with movement constrained by the edges and other players’ pieces.
- networking_and_fruiting — Spores must form a connected network to satisfy card contracts and fruit mushrooms, with higher pieces blocking lower ones during resolution.
- spore_spreading — Spores spread via a die-determined wind direction; the first spore is placed on the current tile and then onto the adjacent tile in the wind’s direction.
- tile placement — On a turn, players may place new triangular tiles to expand and shape the map.
- tile_placement — On a turn, players may place new triangular tiles to expand and shape the map.
- wild_tile_interaction — Wild tiles draw players toward them, creating hotspots and contested zones that affect planning and blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one to four player abstract strategy ball game that takes 40 to 60 Minutes to play
- you can take any combination of two different actions out of a possible six
- the mother mushroom is the only one where you can spore kind of infinite and an infinite amount of times and it always spoils to a value of two
- it's a nice little tactical puzzle here
- the artwork here is absolutely Sublime
- randomness of the die roll here... adds a bit of wildness into the game
- dynamic board state becomes more intense at higher player counts
References (from this video)
No references stored for this video.
Video _Z45CdBAXos
Foster the Meeple Channel game_review at 21:17 sentiment: positive
video_pk 7796 · mention_pk 145258
Click to watch at 21:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adorable art and aesthetic
- accessible yet engaging puzzle
- deck-building plus engine optimization
Cons
- rules can be slightly dense for younger players
- asymmetry may confuse some players at first
Thematic elements
- cute nature puzzle with deck-building and mushroom workers
- forest foraging with dew drops and shrine
- whimsical, adorable aesthetic
Comparison games
- Sunrise Lane
- Hey that's my fish
Mechanics (from transcript analysis)
- actions and hiring — play up to three cards per turn and hire workers
- Deck building — draft cards to hire mushroom workers and perform actions
- deck-building — draft cards to hire mushroom workers and perform actions
- Resource management — collect leaf tokens and dew drops to fuel actions
- tile/board interaction — move dew drops to the shrine and unlock shrine-based effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I freaking love Button Shy
- This one is right in the sweet spot for me
- it's a coffee game this is a cottage game
- it's freaking adorable
- it's mean but fun
References (from this video)
No references stored for this video.
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Showing 1–10 of 10