Take control of Norse divinities and command their forces in the ultimate conflict!
While gods and mortals wage war on mighty giants and living dead, strange runes of fire materialize in the Nine Worlds. For centuries, these remnants of primal forces remained out of reach, but now those who dare to wield this awesome power may tip the balance of these world-breaking battles in their favor. The realms are crumbling, the end draws near, and only the mighty shall be remembered.
The Bifrost Bridge has collapsed, trapping Odin and his armies in Asgard. The resulting war in Midgard will be a devastating clash with no assumed victor. Will Ases and Vanes save the Nine Worlds from destruction, or will chaos shatter these realms and reduce Yggdrasil to ashes?
Mythic Battles: Ragnarök is a 2 to 4 player legendary adventure, playable as a pure skirmish game, or as an epic saga comprised of numerous scenarios and campaigns. Glorious miniatures and stunning game boards set the scene, decks and dice decide the combat, and the draft mechanic ensures you field a mighty force, destined for glory and victory!
- Excellent minis variety and quality; many different units and upgrades
- Strong art direction and well-designed player boards
- Replayability via many drafting options and 4 maps
- Theme aligns well with mechanics; fun synergy between gods and troops
- Interesting hand/deck management and deck pacing (Art of War, Rune cards)
- Unboxing/setup and rulebook confusing; organization of components poor
- Miniatures are large; storage box and board lines problematic
- Reference cards lacking unit details; need full player aids
- Campaign modes can feel disjointed from core game; some scenarios lengthy
- Combat can feel lagging; many turns rely on dice rolls with limited strategy
- Deck-out mechanics can lead to awkward moments; some balancing issues
- Some components stretch-goal heavy not originally designed; packaging friction
- Divine conflict and army management featuring gods as central leaders
- Norse mythological setting featuring gods, titans, and creatures
- Heroic fantasy with tactical combat and deck-building elements
- Pantheon
- Heroscape
- Gloomhaven
- Isfet
Mechanics (from transcript analysis)
- Activation (simple vs complex) — On a player's turn, they activate units using simple or complex actions.
- Combat: Dice — Roll a number of dice equal to attack, compare to defense, damage per matching die, with blanks discarded.
- Deck construction and Art of War cards — Create your hand/deck from drafted cards; Art of War provides special powers or draw options.
- Dice combat resolution — Roll a number of dice equal to attack, compare to defense, damage per matching die, with blanks discarded.
- Divine Stones and objective — Aim to absorb four Divine Stones or eliminate Divinity.
- drafting — Draft a Divinity (God) first, then fill out your army with creatures, heroes, troops and upgrades.
- Terrain interaction — 3D terrain elements affecting movement and combat; terrain can grant bonuses.
- Unit progression and health tracker — Units have health/movement stat trackers that can change during combat.
Video topics + discussion points
Quotes (from this video)
- the minis in this game are awesome and there is so so many of them
- the quality and look of everything is fantastic
- value this game is insane value
- it's aggressively average for me
- replayability in this game is Bonkers
- the theme just meets the gameplay well
References (from this video)
- engaging skirmish system
- strong thematic presentation and minis
- prototype notes and fragility of minis
- learning curve for new players
- epic combat and mythic warfare
- mythic battle universe with gods and heroes
- skirmish-level battles with heroic storytelling
Mechanics (from transcript analysis)
- Area Control — players draft and deploy gods/heroes to oppose each other
- area control / skirmish — players draft and deploy gods/heroes to oppose each other
- dice/resource management — points and dice use to activate powers
- heroic team composition — players build a small pantheon of gods
- Resource management — points and dice use to activate powers
Video topics + discussion points
Quotes (from this video)
- we're giving away over 50 board games to people
- the live winners will only be announced in live
- this is not the first time on this is in a giveaway with us
- the box makes it look interesting
- it's exhausting 24 videos in 12 days
References (from this video)
- Epic thematic scale with gods, titans, and monsters
- Deep customization via yarls, troops, and deck synergy
- Deck-driven activation adds strategic variety beyond raw dice
- Terrain and battlefield layout create meaningful tactical decisions
- High-quality minis and artwork enhance immersion
- Flexible play options: skirmish, scenarios, or linked campaigns
- Potentially complex and steep learning curve for new players
- Longer play times due to large-scale battles and numerous rules interactions
- Prototype components shown; final production may differ
- Deck and card management may feel fiddly for some players
- Epic mythic warfare with gods, titans, and legendary creatures clashing on a grand scale
- Norse mythological battlefield featuring gods, heroes, and monsters
- High-fantasy, cinematic combat where powers and terrain shape the battle
Mechanics (from transcript analysis)
- deck-driven powers and activation cards — Units recruit into your deck; activation cards unlock powers and dictate actions; Art of War cards may be required to trigger certain abilities; rune cards provide additional options.
- draft and recruitment with yarls — Players spend recruitment points to draft units and attach yarls (special abilities) to troops; leftovers become rune cards or other enhancements.
- terrain-driven tactical depth — Terrain types influence movement and combat (burning terrain causes damage, trees provide cover, rocks block sight and can be climbed for vantage).
- two-part combat system — Initial attack is resolved by rolling dice, with sacrifices to boost other dice, re-rolling fives, and adding results; hits are determined by beating the target's defense, followed by a counter-attack phase and repeated rounds.
- unit dashboards and power tracking — Heroes, gods, and monsters have detailed stat dashboards that track talents, powers, and wound progression; troops have simpler tracking due to disposable nature.
Video topics + discussion points
Quotes (from this video)
- Mythic Battles Ragnarok has got to be one of the most badass titles in board games.
- The artwork is fantastic.
- These minis are amazing.
- Check them out on Kickstarter.
References (from this video)
- Exquisitely designed miniatures with impressive detail and dynamic poses
- Stunning, high-fidelity artwork and glossy board surfaces that look excellent on camera
- Flexible play: supports 1v1, 2v2, and scenarios for team play or varied matchups
- Strong thematic cohesion with Norse mythic elements and pantheon crossovers
- Rulebook and scenario book deliver a strong foundation for varied play, even in prototype form
- Quality components (sleeves, boards, sliders) communicate a premium feel for backers
- Prototype lacks inserts and proper card organization, complicating initial setup
- Shipping and production hiccups (delays, packaging fragility) can affect backer expectations
- Some terminology and token placement may require reading the rulebook closely to resolve ambiguities
- mythology, epic warfare between divine and monstrous forces, fate and power struggles
- Norse-inspired mythic battlefield featuring ships, forests, mountains, and mythic locations with gods, heroes, and monsters
- mythic, cinematic, high fantasy
- Mythic Battles Pantheon
- Batman: Gotham City Chronicles
Mechanics (from transcript analysis)
- Character boards with sliders — Character boards display health, attack, defense, range, speed, and special powers via adjustable sliders.
- Combat: Damage Based — Units (humans, monsters, heroes) absorb damage and lose minis as they take hits, with larger concentrations managed as a single troop.
- Combat: Dice — Dice resolution (including distinct blue dice) drives attack/defense outcomes and randomness in engagements.
- Deck building — Players draft character-specific cards to activate abilities and trigger special actions for each hero or troop.
- Deck-building / character activation — Players draft character-specific cards to activate abilities and trigger special actions for each hero or troop.
- Dice-driven combat — Dice resolution (including distinct blue dice) drives attack/defense outcomes and randomness in engagements.
- Faction/Unit variety with tokens — Troops, heroes, Titans, and monsters have distinct stat lines and token-based effects that can modify engagement and economy.
- Player Board | Main Board — Character boards display health, attack, defense, range, speed, and special powers via adjustable sliders.
- Power-up cards (Art of War / runes) — Active war cards and runes grant special powers or bonuses at additional costs, enabling strategic bursts or counterplays.
- Scenario / Mission / Campaign Game — A scenario book governs victory conditions, team assignments, and mission-specific goals beyond simple elimination.
- scenario-based objectives — A scenario book governs victory conditions, team assignments, and mission-specific goals beyond simple elimination.
- Terrain and line-of-sight influence — Modular boards and environmental features create height differences, cover, and blocked lines of sight that affect movement and engagement.
- Troop-based combat with casualties — Units (humans, monsters, heroes) absorb damage and lose minis as they take hits, with larger concentrations managed as a single troop.
- Vertical movement and height mechanics — Ascend/fly actions and elevated terrain offer tactical options and different attack angles.
Video topics + discussion points
Quotes (from this video)
- these minis are going to look good
- i'm so pumped to get stuff from monolith because it always looks so good
- this is an awesome prototype
- the art monolith puts out just amazing everything they put out the art is amazing
- i want to be playing this tomorrow
- oh man i love the artwork on this
- it's going to be an awesome kickstarter
- these boards are gorgeous and the folding design is clever
- the sculpts are epic and the textures are crazy detailed
- i'm pumped to get this in hand
References (from this video)
- Good storage solution
- Organized component storage
- Compact packing method
- Original packaging not optimal
- Requires creative organizing
- Mythological Combat
- Norse Mythology
- Miniature Wargame
Mechanics (from transcript analysis)
- Miniature Placement — Organizing miniatures in storage boxes
Video topics + discussion points
Quotes (from this video)
- I have sleeved everything
- I could rip the crappy bits of plastic