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Navajo Wars box art

Navajo Wars

Game ID: GID0223906
Collection Status
Description

Navajo Wars is a solitaire card driven game which places the player into the role of the Diné (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864.

“Diné” (pronounced 'dih-nay') is the word the Navajo use to refer to their tribe. It means “the people.”

The term, “Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields.” The Diné were and are still known for their planting of corn in the high desert of New Mexico and Arizona.

The objective for the Navajo player, hereinafter referred to as "player", is to avoid being subjugated by either the Spanish, Mexicans or the Americans, hereinafter referred to as "enemy". The player will be taking actions during the course of the game to try and increase both culture and military tracks. If both of those reach zero at any time during the game, you will be subjugated by the enemy and immediately lose the game. There are also cultural developments, in the form of a tech tree, that the player will have to develop to increase his chances of winning. The developments are; weaving, horsemanship, religion, masters of the Mesas and sharp trades each having three levels of development. Navajo Wars also has historical event cards for each period. These cards have their own rules and effects that really add a historical feel to the game.

As the player, you will be trying to get your family units, "counter" on the map. Your family units could consist of a man, woman and child. With those counters you will be conducting individual actions with your families that are on the map. These actions could include, raids on New Mexico, raids on an outpost, tribal warfare & tribal diplomacy both conducted against the Comanche or the Ute. Create trade goods, husbandry and travel.

During the enemy portion of the turn, the enemy will be conducting operations against the Navajo tribe. These operations could include: to subvert the natives (player), build outpost, build and subvert, raids (the enemy will try to send raids deep into the Navajo territory) and many other actions.

The enemy receives their orders by a unique order matrix. As the player, you are never sure what will be coming next.

Navajo Wars can be played as individual scenarios for the Spanish, Mexican and American periods. You can play all three periods as a campaign game.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video lPa21FiqwQA Beyond Solitire top_25_list at 13:33 sentiment: positive
video_pk 9037 · mention_pk 26660
Beyond Solitire - Navajo Wars video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seen as a standout title within non-traditional war games
  • Represents a distinctive perspective within historical wargaming
Cons
  • Not as mainstream as some euro-leaning or classic war games
Thematic elements
  • North American conflicts involving Navajo nations and colonial powers
Comparison games
  • Comancheria
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think onboarding is the key here and maybe that's a lesson every company and designer should take to heart.
  • People are hungry for heavy games. If you present it in a way that is going to be accessible enough, they will come if you design it.
  • Go play war game.
References (from this video)
No references stored for this video.
Video PSzTR09lch8 Beyond Solitaire top_10_list at 0:59 sentiment: mixed
video_pk 5169 · mention_pk 15290
Beyond Solitaire - Navajo Wars video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep historical subject
  • high strategic depth
Cons
  • heavy rules burden
  • long play time
Thematic elements
  • Native American history and frontier conflict
  • 19th-century American Southwest, Native American history
  • historical simulation
Comparison games
  • Comancheria
Mechanics (from transcript analysis)
  • Area Control — control hexes or regions to gain influence
  • long-form strategic planning — extended decision trees and scenario progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we together are the horsemen of the apocalypse
  • the solo mode is the same rules you're just using one bot
  • Concordia solitaire is so good you can play it with any map and any expansion
  • the expansion for Star Wars Outer Rim tweaked the solo mode nicely
  • Baseball Highlights 2045 I freaking love baseball
  • Final Girl is ultimately going to be the more palatable one
  • I love root solo; it's a bear but worth it
References (from this video)
No references stored for this video.
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