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Nemesis: Lockdown box art

Nemesis: Lockdown

Game ID: GID0224850
Game Info
Year
2022
Players
1-5
Age
12+
Playtime
180 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.

During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

Some of the new mechanics are:

Multi-level base with stairs and elevators
Advanced computer actions
CSS hatch system
Power and light on different levels
Contingency procedure
New characters and alien race

Description

Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.

During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

Some of the new mechanics are:

Multi-level base with stairs and elevators
Advanced computer actions
CSS hatch system
Power and light on different levels
Contingency procedure
New characters and alien race

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 19 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–23 of 23
Video 5qxvmE8eB5s Board Games for One Top 10 List at 0:31 sentiment: positive
video_pk 88786 · mention_pk 234825
Board Games for One - Nemesis: Lockdown video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive survival experience
  • table presence and production feel
  • strong thematic tension between cooperating and betraying
Cons
  • high price point
  • large footprint on the table
  • solo mode can be unpolished in some iterations
Thematic elements
  • survival, sci-fi horror
  • underground facility on Mars
  • semi-cooperative with traitor elements
Comparison games
  • Rococo
Mechanics (from transcript analysis)
  • cooperative survival scenario — Event-based, modular play where threats escalate as players attempt to endure.
  • Semi-Cooperative — Players work together to survive while pursuing personal goals that may conflict with others.
  • Traitor Game — Hidden objectives and potential backstabbing influence individual aims.
  • trajector/traitor dynamics — Hidden objectives and potential backstabbing influence individual aims.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's expensive it is available retail this is over a hundred dollars it's a big game it's a table hog
  • it's a beautiful game
  • this is basically a is it protect Builder sort of
  • this is a dreamscape game
  • this is full on a game and it is multiplayer
  • it's a heavy Euro with absolutely no luck involved hardly at all
  • the more people the better
  • you set up quickly party game the more people the better
  • it's stupid fun but it's so much fun I loved this
  • Rise of Fenris is like 40 50 could be wrong I'm putting them up on the screen
  • three to eight players designed by people cryptozoic entertainment
References (from this video)
No references stored for this video.
Video BD0R_PCq7zA Quackalope Top List at 4:51 sentiment: positive
video_pk 88176 · mention_pk 231852
Quackalope - Nemesis: Lockdown video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big miniatures
  • Excellent paint drop finish
  • Beautiful quality
Cons
none
Thematic elements
Comparison games
  • Nemesis Retaliation
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher the old world from go on board that's going to be my number 10
  • these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
  • Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
  • there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
  • metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
  • Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
  • Oath sorn into the deep
  • Kingdom Death does still to this day is the miniature champion of the world
  • Every single one of these was hand cut hand sculpted in clay first
  • Madara is probably the best Japanese JRPG jrpg style board game in the industry
  • the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
No references stored for this video.
Video nsuYt6h6Bqc Board Games for One Discussion at 25:27 sentiment: positive
video_pk 87340 · mention_pk 227989
Board Games for One - Nemesis: Lockdown video thumbnail
Click to watch at 25:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • balanced complexity with expanded options
  • new characters and tense late-game decisions
  • continues the Nemesis story in a fresh way
Cons
  • expensive and requires base game plus expansion
  • not ideal for very small groups
Thematic elements
  • expanded power mechanics, new characters and corporate objectives
  • Mars base; Nemesis ship has crashed on Mars
  • campaign-like with evolving objectives and events
Comparison games
  • Nemesis
  • Dark Moon
Mechanics (from transcript analysis)
  • New scenarios and ongoing story — Continues the Nemesis narrative with evolving threats and objectives
  • Power mechanics and new characters — Introduces power-based systems and new crew with distinct abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very carefully handpicked selection for you all
  • I want to have games that I absolutely love
  • the standout game here is detective City of Angels
  • this is a very carefully curated selection; open shelves and personal taste drive the picks
References (from this video)
No references stored for this video.
Video RjKJDBHa2z8 Rob's Tabletop World Other at 6:18 sentiment: positive
video_pk 83402 · mention_pk 210039
Rob's Tabletop World - Nemesis: Lockdown video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
  • I'm going to show you everything. We're going to do it a little bit better than last time.
  • Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
  • Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
  • So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
  • Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
  • Boy, today is not going well, huh?
  • Uh, kind of a little bit of everything.
  • Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
  • So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
  • Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
  • Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
  • So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
  • Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
  • So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
  • So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
  • So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
  • Uh, just [snorts] dream. Um, everything that you could possibly want.
  • Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
  • Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
No references stored for this video.
Video C4nKjVU_Fbk Board Game Critique Analysis at 2:56 sentiment: positive
video_pk 63707 · mention_pk 157189
Board Game Critique - Nemesis: Lockdown video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Power management and lighting create meaningful strategic control and safer late game.
  • New systems (CSS tokens) add depth and new exit paths, improving table dynamics.
  • Premium production with impactful upgrades (miniatures, tall components) enhances presence.
Cons
  • Heavier teach due to added systems; setup is longer due to power cables and layout; storage is a concern.
Thematic elements
  • paranoia and power management layered into a survival framework.
  • Underground Mars base, a BSL-4 facility, waking up and dealing with power management.
  • surgical, strategic, and systemic with emphasis on light/power control.
Comparison games
  • Nemesis (Original)
  • Nemesis: Retaliation
Mechanics (from transcript analysis)
  • CSS contingency tokens — Contingency procedure tokens add hidden pressure; actions can be spent to investigate and contingencies can alter outcomes.
  • distinct exit routes — CSS escape hatch and CSS contingency as separate mechanics on the time track.
  • multi-level facility — A multi-level map with elevators and layout that affects how noise and threats propagate.
  • power management and lighting — Lit sections remove noise tokens when no character is in a connected room; power routing changes risk dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three games, pick yours.
  • Real decisions, real consequences, real moments.
  • Lockdown is the best second purchase.
  • If you're new to this franchise in 2025 and you can find retaliation at retail, buy retaliation.
  • The marines premise, the better weapons, the procedural map, the objective flexibility, these all combine into a game that still has genuine tension, but gives you actual tools to fight back.
References (from this video)
No references stored for this video.
Video PiZDnuuV2X4 ON TABLE Board Games Top 15 List at 27:16 sentiment: positive
video_pk 39726 · mention_pk 119919
ON TABLE Board Games - Nemesis: Lockdown video thumbnail
Click to watch at 27:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds new dimensions to Nemesis experience
  • surface exploration expands replayability
Cons
  • requires base Nemesis to play
  • additional purchase
Thematic elements
  • expanded horror, more surface exploration
  • planetary lockdown scenario expansion
  • continuation with shared universe
Comparison games
none
Mechanics (from transcript analysis)
  • continuation dlc-style expansion — extends Nemesis with new acts and surface components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons
  • every time when i reach another envelope and i open it to see what new scenario what new adventure awaited me
  • the app adds even more to the atmosphere
  • the entire zombie side series for being a dungeon crawler that i can easily play even with completely casual players
  • compression of the big version of gloomhaven
References (from this video)
No references stored for this video.
Video gPgkscTyGrU Board of It Review at 0:48 sentiment: mixed
video_pk 39562 · mention_pk 119441
Board of It - Nemesis: Lockdown video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong, emergent storytelling with high variability
  • thematic integration and depth of the setting
  • improved mechanisms and asymmetry through unique character decks
  • power system gives players meaningful control over their fate
  • great potential for dramatic, climactic moments
  • compelling fetch of content from original Nemesis while offering refined design
Cons
  • rulebook quality and editing are disappointing, with contradictions between help cards and tokens
  • new rule set on the back of the rulebook is poorly written and confusing
  • room tiles lack comprehensive printed information, risking missed effects
  • high randomness can produce anti-fun moments, including fast player elimination
  • content largely copies Nemesis; few core changes to address prior complaints
  • learning curve is steep due to many unique rooms, actions, and contingencies
Thematic elements
  • survival horror with hidden objectives and procedural threats
  • Mars, a Martian research facility
  • card-driven, semi-cooperative with shared storytelling and variable room layouts
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • AI Night Stalkers — An adversarial alien threat controlled by the game through event and contingency cards.
  • Card-driven actions — Players play cards to perform actions, move, explore, and combat.
  • contingency tokens — Active tokens influence events and create backstabbing or cooperation dynamics.
  • escape mechanisms — Multiple exit conditions including gate, isolation room, or escape pods with timing risk.
  • facility room exploration — Rooms are unrevealed at start and get revealed as players explore.
  • hidden objectives — Each player has secret goals that may conflict with others.
  • Noise tokens — Moving creates noise markers that can attract Night Stalkers if in a corridor with two markers.
  • power system — Room actions can power up facility sections, giving players extra benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • lockdown isn't going to be for everyone; it's an experience like no other.
  • we think lockdown is the stronger option in part due to its fun and interesting characters and the excellent mechanisms that have been introduced.
  • this is a box of intense dramatic experiences although not all of them are pleasant
  • the randomness can sometimes be really hard to take but that is just the game
  • if you're going to get one nemesis lockdown is the one to get
References (from this video)
No references stored for this video.
Video FeFvPtNkHZI Board of It Discussion at 5:44 sentiment: positive
video_pk 35040 · mention_pk 104553
Board of It - Nemesis: Lockdown video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • richer and more evolved mechanics that feel integrated with the Nemesis universe
  • new layers of strategy and planning with power, knowledge, and contingency systems
  • strong thematic cohesion; the Mars facility setting deepens the narrative and tension
  • flexibility to incorporate content from other expansions for customized play
Cons
  • notably more complex and intimidating for players new to the Nemesis ecosystem
  • increased price and space requirements; heavier footprint than base Nemesis
  • some content redundancy with other expansions if one already owns Nemesis or related packs
Thematic elements
  • Industrial sci-fi horror with layered mechanics; power dynamics, containment, and contingency-driven tension under time pressure.
  • After Nemesis, the ship arrives at a corporate facility on Mars; survivors and intruder samples are contained within a Martian complex, presenting a new survival-focused environment.
  • Cooperative-or-competitive with an overarching pursuit of escape; new threats and a shifting objective structure keep the crew unsettled.
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • computer_actions — Computer rooms unlock specialized actions that evolve over the course of the game, creating dynamic tactical options.
  • contingency_tokens — Contingency tokens introduce hidden barriers to escaping, with active tokens on the board and additional tokens placed for risk management.
  • expansion_compatibility — The box is designed to be compatible with stretch-goal content (Karna Morphs, Void Seekers) and other expansions for cross-pollination.
  • extended_decode_of_weaknesses — Knowledge allows exploiting weaknesses in intruders, creating new decision points beyond the base game's cards.
  • knowledge_track — A new knowledge track determines how quickly players can exploit intruder weaknesses and access advanced actions.
  • level-based_facility_and_elevator — The facility is segmented into multiple levels connected by an elevator, adding verticality and strategic positioning.
  • new_characters_with_thematic_abilities — A roster of new characters grants different abilities and play styles; some lack base abilities, emphasizing unique mechanical synergies.
  • pods_and_isolation_rooms — Pods launch on specific rounds, and isolation rooms can be used for strategic denial or safe refuge, enriching the escape puzzle.
  • power_mechanic — Powering up sections provides advantages, influences the availability of cards, and alters risk-reward calculations for players.
  • restrained_event_and_attack_decks — New decks provide fresh events and encounters while offering opportunities to bend or ignore certain effects when power is present.
  • scaling_and_campaign_potential — Stand-alone campaigns and co-op narrative arcs are supported by campaign rules and thematic missions that span sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nemesis is an unofficial adaption of the alien movie franchise into a survival horror board game
  • essentially this game is harsh
  • unforgiving and heavily luck-based
  • if you're looking for a board game that's going to allow you to create some memorable stories with a group of friends or a pure survival horror experience then arguably no other game does it better
  • we don't believe that anyone needs both of these games
  • you can mix and match content as you wish
  • it's hard to recommend that you own both when you're only going to get one
  • we've really enjoyed them; we've played a lot of lockdown lately
  • it's a personal opinion but we don't believe that anyone needs both of these games
  • if you're only going to get one then we'd say go for lockdown
  • you could probably just use the lockdown rules with the core game if you want to, but the expansion goals push the experience into a different territory
  • untold stories and the graphic novels tell you how to set up stories from the crew of nemesis
  • the content available can be mixed and matched to tailor the experience
References (from this video)
No references stored for this video.
Video Eiw3zH_Likk Board Games for One Playthrough at 4:08 sentiment: positive
video_pk 29911 · mention_pk 152465
Board Games for One - Nemesis: Lockdown video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight cooperative challenge with three distinct characters
  • strong sense of tension and decision-making under risk
  • varied objectives and a meaningful crafting path
  • detective/mystery elements around intruder weaknesses
Cons
  • setup is heavy and the board is very large (table hog)
  • single-camera setup limits overhead visibility of miniatures and components
Thematic elements
  • Survival against hostile intruders while uncovering weaknesses and completing mission objectives
  • Underground facility / containment base in a sci-fi horror setting
  • Array
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are playing cooperative with three characters
  • it's just more challenging
  • it actually shines quite well Cooperative
  • this game is a table hog
  • when you buy the base game it will not come with the 3D little Rover it's going to be a cardboard Rover
  • there will be tears
  • the goal of the game you have to complete your objectives you have to survive have fun with that and then you have to survive the corporate contingency that's coming for you after you survive
  • it's a detective mystery thing anyway
  • this is Nemesis lockdown three-handed solo playthrough
References (from this video)
No references stored for this video.
Video KF6Y-1w0jsk Board Games for One Playthrough at 9:43 sentiment: positive
video_pk 28634 · mention_pk 152464
Board Games for One - Nemesis: Lockdown video thumbnail
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-tension co-op play with emergent intruder dynamics
  • Hand management and crafting provide satisfying planning
  • Accessible livestream demonstration of complex rules (with cheat sheets)
Cons
  • Rule-heavy with many edge cases; easy to misread, as shown by live-stream commentary
  • Long play sessions can be time-intensive
Thematic elements
  • Survival against hostile intruders, exploration, crafting, and escape
  • Spacefaring research facility where a corporate mission goes awry
  • Emergent storytelling through player choices and event sequencing
Comparison games
  • Puzzle Dungeon
  • Pocket Dungeon
Mechanics (from transcript analysis)
  • Card Crafting — Items are crafted in a repository/CSS pods; players discard/create items to fulfill objectives.
  • Cooperative Game — Players work together to survive against intruders, with variants for solo and semi-cooperative play.
  • cooperative play — Players work together to survive against intruders, with variants for solo and semi-cooperative play.
  • Crafting and inventory management — Items are crafted in a repository/CSS pods; players discard/create items to fulfill objectives.
  • CSS pods / cargo sending system — Scheduling CSS pods to escape; pods launch at intervals depending on time token.
  • Intruder bag / random encounter deck — An intruder bag generates adult intruders; encounters and noise affect danger level.
  • Knowledge / weaknesses / archives — Knowledge tokens unlock weaknesses of intruders; archives provide powerful one-off bonuses.
  • Time Track — A round-based time track advances; managing power across floors is critical to survival.
  • Time track / power management — A round-based time track advances; managing power across floors is critical to survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis lockdown has solo Cooperative where's my hand cooperative
  • three-handed solo play
  • we made it Nemesis locked down three-handed solo play
  • the power on moving slow and having the power on has been the key to surviving this game
References (from this video)
No references stored for this video.
Video wrp1cwbLJSA Board Of It Top 10 List at 25:53 sentiment: mixed
video_pk 28653 · mention_pk 231717
Board Of It - Nemesis: Lockdown video thumbnail
Click to watch at 25:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high thematic stakes and tension
  • strong narrative moments when successful
Cons
  • significant session length
  • can be variable in experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • review is more of a snapshot of a game in time than something that will last forever
  • Cult of the new we get a new game in from Kickstarter... we want to play this
  • it's evergreen for us probably like Ultimate Railroads
  • the app integration in Return to Dark Tower is probably the best board game app I've seen
  • Return to Dark Tower... the toy factor is strong, but the new expansion Covenant didn't change how I feel about the base game
References (from this video)
No references stored for this video.
Video qtPQEn3o27M Board of It Top List at 2:28 sentiment: positive
video_pk 28264 · mention_pk 82856
Board of It - Nemesis: Lockdown video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for story generation and replayability
  • high tension and thematic immersion
  • works well at multiple player counts
Cons
  • can be hit-or-miss depending on luck and setup
Thematic elements
  • survival horror and alien encounters
  • Mars research facility under alien threat
  • story-driven, randomized events for replayability
Comparison games
  • Alien-themed survival games
Mechanics (from transcript analysis)
  • hidden objectives — secret goals drive conflicting motivations
  • random event generation — alien threats and discoveries create variability
  • semi-cooperative / semi-cooperative tension — players may cooperate or betray to achieve their goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hate co-ops
  • this is the game to get if you like games that are low complexity but still have a bit of crunch
  • it's one of the most solitaire gaming experiences we've ever had
  • two players is the sweet spot here
  • the two-player variant is perfectly fine
References (from this video)
No references stored for this video.
Video wOYFpCh7WuA One Stop Co-op Shop Playthrough at 7:35 sentiment: positive
video_pk 12943 · mention_pk 104189
One Stop Co-op Shop - Nemesis: Lockdown video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic immersion and tense atmosphere
  • Unpredictable combat with unknown intruder health adds tension and replayability
  • Co-op puzzle design rewards teamwork and planning
  • Multiple viable routes to achieve objectives and escape
Cons
  • Rule complexity can be intimidating for new players
  • Solo/co-op balance can be sensitive to random card draws
  • Longer playtime and extensive setup/maintenance requirements
Thematic elements
  • alien parasitic threat evolving within a human habitat, blending sci-fi thriller with survival horror
  • Mars base / containment facility where quarantine and containment protocols are in place amid an alien outbreak
  • emergent, player-driven exploration with uncertainty around intruder health and containment status
Comparison games
  • Unsettled
  • Arkham Horror
Mechanics (from transcript analysis)
  • Contamination and infection risk — Contamination cards and potential infection add long-term penalties and possible auto-lose conditions at game's end.
  • Crafting and equipment management — Items are collected and crafted (enviro suit, flamethrower, pistol, etc.), with heavy items occupying hands and affecting action economy.
  • Exploration-driven objective structure — Players must explore all rooms, manage knowledge, and coordinate to send signals while avoiding or mitigating intruder threats.
  • Intruder bag (Doom bag) and bag development — A shared bag of intruder tokens (larva, adult, queen, breeders, etc.) is drawn during event and bag development phases, driving threat progression.
  • Isolation room and escape options — Key victory paths involve surviving to isolation rooms or escaping via CSS pods or main gate, with a time-track and auto-destruction contingencies.
  • Two-phase turns (player phase and event phase) — Players perform actions and manage inventories, then resolve an event phase introducing intruders, noise, and environmental effects.
  • Unknown health and flip-based combat — Damage resolution relies on flipping encounter cards to determine intruder health; you may not know exact health until it is revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everyone and welcome to the One Stop Co-op shop this is Colin and today we are going to do a playthrough of Nemesis lockdown.
  • I love flame throwers.
  • The Queen Is Gone.
  • The nice part about taking the elevator is it doesn't make any noise.
  • I love the fact that I do not know how much health these Intruders have and every attack is different.
  • There are two actions you can do in this room you can either send a signal or check an objective.
  • The content of the bag is always changing and that makes combat unpredictable.
References (from this video)
No references stored for this video.
Video ma8LY3nU4bA Board Game Hangover Discussion at 6:27 sentiment: mixed
video_pk 11830 · mention_pk 129556
Board Game Hangover - Nemesis: Lockdown video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high-stakes tension
  • atmospheric art and components
Cons
  • rule complexity
  • can be nonlinear or variable in experience
Thematic elements
  • cooperative/hidden-role survival
  • space horror, alien infestation
  • cinematic sci-fi
Comparison games
  • Nemesis (original)
Mechanics (from transcript analysis)
  • cooperative_play — Players work together with limited information.
  • semi_coop — Certain player goals conflict with the group.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm down to 150 games. Thank you for watching.
  • Bye-bye eclipse and remix stays.
  • This is one game. It all stays. We're not going to take it out right now.
  • My number one game of all time stays obvious.
  • I love it. Love it.
References (from this video)
No references stored for this video.
Video pg78b-1YpMU Board Game Hangover Top List at 0:07 sentiment: positive
video_pk 11692 · mention_pk 104747
Board Game Hangover - Nemesis: Lockdown video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong sci-fi horror theme
  • expands on the original with new locations and adversaries
  • asymmetric objectives add depth
Cons
  • rule complexity could be a barrier for some groups
  • potential length and setup time may be a factor
Thematic elements
  • Alien containment and crew survival with asymmetrical goals
  • Spacecraft/space station with a later Mars base setting
  • Semi-cooperative with personal agendas and hidden threats
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • asymmetric roles / personal agendas — each player has unique objectives that may align or conflict with others
  • dice-driven combat / action resolution — combat and encounters resolve with dice and character abilities
  • scenario-based progression across different locations — the game evolves with changing aliens, locations, and challenges
  • semi-cooperative play — players must cooperate against threats while pursuing individual goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about kids who are fighting the monster and trying to deal with all kinds of situations in their little town
  • it's going to be great but we'll see at the end of the year
  • the demogorgon is tired of your silly human bickering
  • we'll see at the end of the year and don't forget to subscribe
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 7:11 sentiment: positive
video_pk 6062 · mention_pk 120120
3 Minute Board Games - Nemesis: Lockdown video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Custom painted miniatures (70% painted)
  • Will review once fully painted
Cons
  • Ambitious painting project delayed by having toddler
Thematic elements
  • Survival horror
  • Science fiction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video qFBumEqTbI0 No Rolls Barred Playthrough at 0:00 sentiment: mixed
video_pk 5615 · mention_pk 117024
No Rolls Barred - Nemesis: Lockdown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tense, cinematic theme with emergent storytelling
  • Rich interaction and bluff/mistrust dynamics
  • Engaging solo/co-op play with strong asymmetry and contingency features
  • Varied AI intrusion events and modular setup
  • High replayability through event and token variability
Cons
  • Rules-heavy and can be intimidating for newcomers
  • Analytical brain burn and long play time
  • Potential for one player to dominate if not carefully managed
  • Randomness in intruder draws can lead to brutal turns
Thematic elements
  • Survival horror and crew-based thriller with alien intruders
  • Derelict space station during a quarantine scenario
  • Cinematic, emergent storytelling with traitor and AI-influenced events
Comparison games
  • Nemesis (base)
  • Alien: Isolation (influence)
Mechanics (from transcript analysis)
  • Contingencies and alignment threats — Each player holds a contingency card that can influence who survives based on conditions (signal, knowledge, etc.).
  • Crew movement and action cards — Players use action cards to move, search, craft, and manage resources while navigating a modular space station.
  • Endgame infection / contamination mechanic — Players must check contamination and draw from a deck to determine infections leading to death.
  • Heavy items and equipment crafting — Items and gear can be crafted or heavy objects moved, with resource/reagent costs.
  • Intruder AI and spawning — Intruders move according to event cards and occupy rooms, with special rules for encounters and combat.
  • Isolation room and quest tokens — Isolation room acts as a risk/reward location; end-game quests and overmind moves can affect intruder control.
  • Noise and darkness mechanics — Noise markers and darkness situational effects influence intruder attacks and events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You finally have a weapon; you're locked and loaded.
  • We launched CSS pods; no, we haven't got as far into the game for that to matter.
  • This is incredible; a beautiful horrible wonderful nightmare.
  • The isolation room is open for bees.
  • Honestly, you've nailed it; great turn.
References (from this video)
No references stored for this video.
Video _e_ntycmQrM Foster the Meeple Unboxing at 9:40 sentiment: positive
video_pk 5130 · mention_pk 15223
Foster the Meeple - Nemesis: Lockdown video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Complete Nemesis collection (all previous content)
  • 3D terrain adds to gameplay
  • High quality miniatures from Awakened Realms
  • Aliens-adjacent theme
  • Lots of painting opportunity
Cons
  • Can be eliminated quickly
  • Mixed reviews (some love it, some don't)
Thematic elements
  • sci-fi
  • aliens
  • space_horror
Comparison games
  • Aliens (film)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic shame which is i just went on a kickstarter spree while i was living in egypt
  • we're gonna start a new hashtag we're going hashtag team jason zack
  • there's nothing wrong with that because i think this is going to be a great game
  • it might be number 23 which is something that is not being put out until tomorrow
  • i just want to see that in motion and working on the table
  • if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
No references stored for this video.
Video 2H0lrlF1RQc Board Game Hangover Analysis at 7:16 sentiment: positive
video_pk 5037 · mention_pk 125091
Board Game Hangover - Nemesis: Lockdown video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, thematic immersion with meaningful decisions
  • Strong tension and replayability through varied scenarios
Cons
  • High complexity for new players
  • Potentially punishing if mismanaged early
Thematic elements
  • Cooperative (with backstab potential) survival under looming threats
  • Science fiction survival aboard a claustrophobic, hostile environment
  • Crisis-driven, tense, with shifting player alliances
Comparison games
  • Dune Imperium
  • War for Orcus
  • Gods of Egypt
Mechanics (from transcript analysis)
  • Hand management and resource allocation — Players manage limited resources to survive and advance scenarios
  • semi-cooperative play — Players work toward common goals while competing for individual progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Winning isn't everything but it sure does add to the enjoyment of the game
  • Time represented by your actions is the most valuable currency in board games
  • think of your game plan as a road trip
  • never be stubborn your flexibility will be your secret weapon
  • good artist copy great artists steal
  • board game hangover has a great Community
  • the true Victory is the shared experience
  • it's like rechecking a novel for publishing or rechecking a TV series before they go live
  • it's not about winning or losing it's about spending quality time learning new things and pushing yourself to grow
  • Sparks creativity improves your focus and attention span
  • send this video to one of your friends who you would like to play more board games with
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 13:52 sentiment: positive
video_pk 4472 · mention_pk 82590
Foster the Meeple - Nemesis: Lockdown video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic experience
  • Matches player preferences
Cons
none
Thematic elements
  • Science fiction
  • Horror
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video uUqHMQPJn0U Chairman of the Board Discussion at 26:32 sentiment: positive
video_pk 4358 · mention_pk 12730
Chairman of the Board - Nemesis: Lockdown video thumbnail
Click to watch at 26:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative through thematic events and ambient tension
  • more powerful character options and varied upgrades than original Nemesis
  • high replayability with contingencies and multiple victory routes
Cons
  • heavy rule set; not beginner-friendly
  • some players may find it punishing or opaque without prior Nemesis experience
Thematic elements
  • horror, survival, base defense
  • Mars base on a doomed exploration mission; contingencies threaten all
  • cinematic, high-stakes fatigue and chaos
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • contingencies — endgame conditions tied to tokens that threaten the crew and mission
  • semi-cooperative / traitor mechanics — players work toward objectives while contingencies and hidden threats complicate progress
  • upgraded character decks and item crafting — characters grow stronger with upgrades and crafted gear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has like hundreds of miniatures and metal components galore that were all unlocked via the Kickstarter
  • the biggest thing that surprised me is every time a game comes into our library i try to learn it as soon as possible
  • nemesis lockdown is wonderful for that and the contingencies really add a new layer of tension
  • the mirror effect... I haven't seen before; it's distilled; it's simple
  • Sleeping Gods is the best adventure game—it's 10 out of 10 for me
  • Calico is the crunchy, punishing one; Cascadia is more open and forgiving in terms of pathing
References (from this video)
No references stored for this video.
Video rbhX4k7aklA Board Game Hangover Review at 1:55 sentiment: positive
video_pk 3958 · mention_pk 81062
Board Game Hangover - Nemesis: Lockdown video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More escape options
  • Electricity noise management
  • Interesting new mechanics
Cons
  • More complex rules
  • Expensive
Thematic elements
  • Survival sci-fi
  • Mars base
  • Semi-cooperative survival
Comparison games
  • Nemesis
  • Nemesis Retaliation
Mechanics (from transcript analysis)
  • Electricity system — Manages noise tokens
  • Elevator/fast travel — Allows movement between spaces
  • Secret information — Players start with hidden objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All three games are semi-cooperative
  • This game is not that much about winning as it is telling a story
  • There are certainly better games for certain players
References (from this video)
No references stored for this video.
Video gS2VvLI09JQ Board Game Hangover Top List at 7:06 sentiment: positive
video_pk 1490 · mention_pk 4311
Board Game Hangover - Nemesis: Lockdown video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and tension
  • immersive atmosphere
Cons
  • can be punishing
  • complex with many pieces
Thematic elements
  • betrayal, suspense, procedural danger
  • horror-survival in a sci-fi environment
  • cinematic, tense, emergent story with hidden traitors
Comparison games
none
Mechanics (from transcript analysis)
  • risk management / combat — players face threats while managing resources and morale
  • semi-cooperative with traitor elements — players cooperate but some betrayals or hidden agendas exist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're each gonna pick our 10 best board games of all time in our honest humble opinions objective opinions so it's complete truth
  • it's my favorite Story game
  • the best work replacement deck building, like combination, I have played
  • it's a really feel good game a massive game that feels light
  • the most thematic game I think in my top 10 just surviving horror sci-fi
  • Twilight Imperium is a historic epic
References (from this video)
No references stored for this video.
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