NEOM is a modern city-building game featuring simultaneous drafting and tile placement that takes inspiration from games such as 7 Wonders, Carcassonne, and Sim City. Players compete to build the most impressive city utilizing a tree of 17 different goods (from three different tiers) that can each be unlocked, allowing the placement of increasingly powerful tiles as the game progresses. Tiles also feature roads which must be connected without being rotated, meaning that players must always plan their city layout with an eye to the future.
At the start of each game, players draft cornerstones — powerful, unique tiles that heavily change what is most valuable from game to game.
NEOM has been in development for seven years and the rules and tile set have been iterated on over the course of more than 3,500 games logged in a custom online prototype, leading to an exceptionally well balanced game with a wide variety of viable strategies.
Rahdo's #3 game of 2018
Tom Vasel's Dice Tower Seal of Approval
- Familiar IP can attract players
- Engages strategic thinking and planning
- Requires investment in time and learning
- Can be heavy for casual players
- Detective
- Space Cadets
Mechanics (from transcript analysis)
- group coordination — Team-based decisions and resource management across missions.
Video topics + discussion points
Quotes (from this video)
- I realized I have been a victim of doing this very thing.
- I would make anybody play Strike as well but that's not the that's not that's not.
- Don't Mess With Cthulu... the little card game social deduction game.
- you keep hoping that some times you feel like people are missing out on something that they may like.
- I try when that happens to me... I try to give it my all for the remainder of the game but that can be very difficult.
References (from this video)
- solid hand-drafting mechanic with strategic depth
- dynamic city-building economy with direct street/zone interactions
- engaging simultaneous play that preserves tension and pacing
- complexity can spike for new players due to resource interdependencies
- reliance on indirect trading may slow early game for some groups
- hand drafting city-building, resource management and municipal economics
- city-building in a modern-to-future vibe with glassy, urban themes
- competitive hand-drafting with a resource-ecosystem emphasis
Mechanics (from transcript analysis)
- city-building with adjacency bonuses — residences and blue tiles create multipliers or income when placed in certain patterns
- hand drafting — tiles/resources are drafted from hand and passed around the table; players build their boards in parallel
- resource economy with infinite/limited supplies — players gain access to various resource types and trade with others to acquire needed materials
- Resource management — players gain access to various resource types and trade with others to acquire needed materials
Video topics + discussion points
Quotes (from this video)
- the asymmetries which are really wonderful
- every turn is the main engine; you're trying to build up these combos
- this game is a big winner
- holy cow this is amazing
References (from this video)
- Cute cat theme with suspenseful play
- Potential downtime between turns depending on player count
- Cats in danger, precarious urban environments
- A cityscape where cats and power lines collide with precarious architecture
- Tense but playful
- Cat & Fish
Mechanics (from transcript analysis)
- Dexterity / balance tension — Players attempt to place or move cat figures without toppling structures.
- Stacking and Balancing — Players attempt to place or move cat figures without toppling structures.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- Engaging, dynamic two-phase gameplay (net phase followed by trick phase).
- Strong interaction and teamwork in a four-player setting.
- Reasonably easy to teach with clear rules and teachable concepts.
- Edition variety provides replayability and approachable variants.
- Edition differences can be confusing and require adaptation when switching between versions.
- Component quality and included accessories vary by edition (e.g., scoring pads, postcards, monster cards).
- Some players may find the rule interactions intricate, especially during the net phase.
- Team-based trick-taking with net-token restrictions to determine active rules
- Late 20th-century European card-table game; German edition
- Procedural and instructional
- 1997 Nett Goldsieber SP Edition
- 2007 Amigo/Rio Grande edition
- 2015 Yellow English edition
- 2016 Taiwanese Go Kids/Asmod Taiwan Edition
Mechanics (from transcript analysis)
- closed drafting — Net phase functions as an open drafting-like mechanism that shapes active rules for the round.
- hand management — Players manage their hand and net tokens; recording scores and planning discards.
- hand_management — Players manage their hand and net tokens; recording scores and planning discards.
- open_drafting — Net phase functions as an open drafting-like mechanism that shapes active rules for the round.
- points_and_loot — Points come from tricks and loot cards; certain loot cards grant additional points and influence strategy.
- team_based_play — Two-player teams are formed (partner selection) and compete in the subsequent trick phase.
- trick_taking — Players follow suit to win tricks; trump and loot influence outcomes.
- Trick-taking — Players follow suit to win tricks; trump and loot influence outcomes.
Video topics + discussion points
Quotes (from this video)
- Nett is a trick-taking card game with hand Management Open Drafting and team-based game mechanics
- Nett is a fantastic trick-taking card game that truly shines with four players which is my preferred way to play the game
- I highly recommended to anyone who appreciates four player card games
- The mechanics are easy to learn and teach
- play is very engaging and dynamic
- Nett offers a fun fast-based experience that is sure to entertain