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NEOM box art

NEOM

Game ID: GID0225015
Game Info
Year
2018
Players
1-5
Age
10+
Playtime
45 min
Collection
Your Tier
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Description

NEOM is a modern city-building game featuring simultaneous drafting and tile placement that takes inspiration from games such as 7 Wonders, Carcassonne, and Sim City. Players compete to build the most impressive city utilizing a tree of 17 different goods (from three different tiers) that can each be unlocked, allowing the placement of increasingly powerful tiles as the game progresses. Tiles also feature roads which must be connected without being rotated, meaning that players must always plan their city layout with an eye to the future.

At the start of each game, players draft cornerstones — powerful, unique tiles that heavily change what is most valuable from game to game.

NEOM has been in development for seven years and the rules and tile set have been iterated on over the course of more than 3,500 games logged in a custom online prototype, leading to an exceptionally well balanced game with a wide variety of viable strategies.

Rahdo's #3 game of 2018
Tom Vasel's Dice Tower Seal of Approval

Description

NEOM is a modern city-building game featuring simultaneous drafting and tile placement that takes inspiration from games such as 7 Wonders, Carcassonne, and Sim City. Players compete to build the most impressive city utilizing a tree of 17 different goods (from three different tiers) that can each be unlocked, allowing the placement of increasingly powerful tiles as the game progresses. Tiles also feature roads which must be connected without being rotated, meaning that players must always plan their city layout with an eye to the future.

At the start of each game, players draft cornerstones — powerful, unique tiles that heavily change what is most valuable from game to game.

NEOM has been in development for seven years and the rules and tile set have been iterated on over the course of more than 3,500 games logged in a custom online prototype, leading to an exceptionally well balanced game with a wide variety of viable strategies.

Rahdo's #3 game of 2018
Tom Vasel's Dice Tower Seal of Approval

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 16 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–23 of 23
Video zDlmI9GnYxQ Rolling Dice & Taking Names Analysis at 1:32
video_pk 93558 · mention_pk 253989
Rolling Dice & Taking Names - NEOM video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core ameri trash games are all about theme
  • what if you could sit down and play a game with a theme that you're already familiar with
  • When a board game company wants to polish game based on popular stories or characters they don't own they must first get rights from those who own the IP
  • the reason they want to produce games based on IP is because they know there will be many consumers in the market place that will be interested in playing a game with the theme that they are fan of
  • however be forewarned that not all games based on IP are necessarily good
  • it's like movies that are made based on video games many may look good but once you see it you realize is more about making money than making a good movie
  • When a well-known IP is merged with a sound game design it allows a player to become immersed in the game
  • in upcoming segments I'll look at ways to enhance your meritage game sessions with elements beyond the board game itself
References (from this video)
No references stored for this video.
Video daQfvVW6Ny4 Rolling Dice & Taking Names Analysis at 3:26 sentiment: mixed
video_pk 93496 · mention_pk 253791
Rolling Dice & Taking Names - NEOM video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Did a pretty good job of allowing players to escape from being connected to the outside world.
Cons
  • Initial hesitation about phones being used during gameplay.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Was one of the first games played with app integration, initially met with hesitation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was really surprised to see a lot of people are like yeah I really don't want technology as a part of my board game I don't want technology integrated into my board games
  • this isn't a substitute for a rule book it's not a replacement there will still be a rule book for these games it's simply a supplement and it's one that I totally welcome
  • you've kicked open a door here that oh people are gonna look at and go that's a pretty good idea
References (from this video)
No references stored for this video.
Video uAJexnqBGX4 Watch It Played Discussion at 2:34
video_pk 92303 · mention_pk 247947
Watch It Played - NEOM video thumbnail
Click to watch at 2:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, thanks again, James and Carrie, for the kind gift.
  • If you're a fan of the game Eclipse, then you're going to like this expansion because it provides you with unique ships for all of the different factions, plus some additional tiles and things.
  • Congratulations to all of our mispronounced winners.
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 48:53 sentiment: other
video_pk 92188 · mention_pk 247616
Watch It Played - NEOM video thumbnail
Click to watch at 48:53 · YouTube ↗
Overall sentiment (raw)
Challenging
Pros
none
Cons
  • Difficult to create instructional videos for due to technology integration.
Thematic elements
  • sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Technological aspect of recording the screen through a separate app while doing voice-over was difficult.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video ysgnnBGrJUY Getting Games Discussion at 36:52 sentiment: positive
video_pk 91737 · mention_pk 246238
Getting Games - NEOM video thumbnail
Click to watch at 36:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
  • Tetris II polyomino type things are fun
  • I quite enjoyed Vindication
References (from this video)
No references stored for this video.
Video tqX7Y3ob69M Shelfside Analysis at 15:03 sentiment: positive
video_pk 91059 · mention_pk 244024
Shelfside - NEOM video thumbnail
Click to watch at 15:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High tension from probabilistic combat
  • Interesting risk assessment and decision-making dynamics
Cons
  • Misses can feel unforgiving or frustrating
Thematic elements
  • Array
  • Science fiction tactical strategy
  • Strategic planning with probabilistic outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Probability-based combat — Hit chances affect whether soldiers' shots connect, introducing luck to outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • randomness is a tool to be used in design just like anything else you would put into a game it can make or break it
  • the better players shouldn't always win I'm not saying that
  • paralysis analysis
  • there's nothing quite as hype as when an enemy attacks you and they flat-out miss doing no damage
  • randomness can balance a multiplayer game basically lucky rolls and unlucky draws can limit the importance of pure skill and give newer players a chance
References (from this video)
No references stored for this video.
Video JTYTGmWoMWk Gaming with Edo & Jessica Top List at 7:00 sentiment: positive
video_pk 89151 · mention_pk 236480
Gaming with Edo & Jessica - NEOM video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reminds of SimCity 2000
  • Cool draft process in solo mode
  • Plays quickly (25-30 minutes)
  • Nice city visuals even when scoring poorly
  • Futuristic artistic style with hidden Easter eggs
Cons
  • Disasters can occur (though ignorable in a variant)
  • Some maps might have undesirable industrial pollution
Thematic elements
  • city building
Comparison games
  • SimCity 2000
Mechanics (from transcript analysis)
  • Drafting — There is a cool draft process that you go through in the solo mode where you will divvy up everything into Stacks at the start of the of each round.
  • Resource Management — you need to make those decisions and try to figure out what you are trying to accomplish.
  • tile laying — N E O M is a tile layer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is all for fun
  • these are games that have stood the test of time
  • the rumor and asset system I really like but it is the narrative experience that I really really love about the kilforth series.
  • some of the rules aren't 100 clear there's things you have to look up and some rule books.
  • I really have never seen something like it.
  • it's the only game in my collection that has a perfect score.
  • everything just works so well.
References (from this video)
No references stored for this video.
Video 8n_fv15_uMA Board Gaymes James Review at 2:50 sentiment: positive
video_pk 88871 · mention_pk 235149
Board Gaymes James - NEOM video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting blend of SimCity and Seven Wonders
  • opponent interaction via shared resources
Cons
  • heavy components
  • physically large/tedious to transport
Thematic elements
  • urban development and resource management
  • city-building/construction theme
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • city-building / resource management — place buildings to gain resources and connect roads to exploit opponents' resources
  • Drafting — draft seven buildings and place them around the table
  • residential/power/pollution management — balance residential areas with power and pollution, affecting scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box itself is also a player aid on the inside it has the map that's also on the rulebook for what destinations are connected
  • Neon is like SimCity meets Seven Wonders
  • it's very well balanced it plays well and it's very pretty
  • the harvesting cards seem to be very limited so I could plant a lot of tea but I can't really get that tea in order to fill the contracts
  • I definitely recommend making sure that you're in a hotel that has space for playing games so that you can actually get in some games
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 48:38
video_pk 88341 · mention_pk 232675
Meeple University - NEOM video thumbnail
Click to watch at 48:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video kGWETVxgg-k UndeadVikingVideos Discussion at 33:01 sentiment: positive
video_pk 87757 · mention_pk 229860
UndeadVikingVideos - NEOM video thumbnail
Click to watch at 33:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • was a good one
Cons
  • Scoring is weird
  • You could just tank
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clue giving — Give kind of codenames like clues and people have to tie your words to that codename.
  • Deduction — Identify one word based on everyone else's clues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
No references stored for this video.
Video e51VvPX6fSk kovray Convention Recap at 19:29 sentiment: positive
video_pk 87613 · mention_pk 229296
kovray - NEOM video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tradition and Jeff from borging Geek puts these on and he's fantastic
  • The Vibes were just good it was it was a good time
  • we were on the same wavelength
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 5:20 sentiment: positive
video_pk 87072 · mention_pk 226985
3 Minute Board Games - NEOM video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique app integration
  • Tense and exciting
  • Great solo experience
Cons
  • Requires an app
Thematic elements
  • Defending Earth from an alien attack.
  • Defending Earth from an alien attack.
  • Real-time affair.
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Requires an app.
  • Cooperative — Every person playing will be a different member of the team.
  • Real-Time — It's a real time Affair.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 7:33 sentiment: positive
video_pk 86402 · mention_pk 223364
Heavy Cardboard - NEOM video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video OGBUCbRgbbE Rahdo Runs Through Top List at 1:26 sentiment: positive
video_pk 83976 · mention_pk 212688
Rahdo Runs Through - NEOM video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Incredibly harsh restriction of not rotating tiles
  • Unique solo and two-player draft
  • Numerous unique tiles with special powers
  • Strategic depth with disaster events
  • Satisfying puzzle element
Cons
  • Default rules can be cutthroat with disasters
Thematic elements
  • Building cities
  • Cities of the future
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • Disaster events — Disasters strike in each age, impacting city building, with optional rules for strategic planning.
  • Set Collection — Players aim to line up roads and tiles with unique powers to achieve objectives.
  • tile drafting — Players draft tiles, with the option to borrow resources from neighbors if needed, similar to Seven Wonders.
  • Tile Placement — Players place tiles to build cities of the future on a small grid.
  • Variable player powers — The game has an incredible amount of unique tiles with unique powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle Combo just came out of nowhere and I think blew everybody away.
  • This is, I think, the tightest tile air I'm talking about today.
  • So, this is the crunchiest of filler games because you have to think so hard and accomplish so much in such a fast time frame.
  • Globe Trotters... We're writing on globes because it's our job to plot out the ideal worldwide trip.
  • What makes this one stand out is its insane depth if you want it.
  • It is a blast. Jen loves it too.
References (from this video)
No references stored for this video.
Video yJTEsQi0G98 The Dungeon Dive Top List at 22:24 sentiment: positive
video_pk 80515 · mention_pk 196059
The Dungeon Dive - NEOM video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Remastered version enjoyed
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nintendo fans, here it is. My number two favorite system of all time is the Nintendo Gamecube.
  • Oh my god. God, the Gamecube is so good.
  • Eternal Darkness, the best Lovecraftian horror game ever made.
  • Zelda, Legend of Zelda: Wind Waker. By far my favorite Zelda game.
  • Metroid Prime, my favorite Metroid game. So good. love that game. The atmosphere is great.
  • I love the Gamecube. I wish Nintendo would have followed down that path, but I have a feeling if they would have, they probably wouldn't be around anymore.
  • And finally, my number one system of all time, and that is the original Sony PlayStation.
  • And uh that game reignited my passion for or that console reignited my passion for video games. And it's been ignited ever since.
  • And the best thing about the Sony PlayStation 1 era was like this was a time before we had so much news coverage online about video games.
  • And so I could go to a video game store and we had quite a few where I was from in Fresno, California, a local kind of chain called BR and then we had Software etc.
  • you could go into a video game store and just look at the shelves and the shelves of the stores were huge and they had so many shelves and there were so many games for the PS1 and you could stumble upon games that you had no idea what they were because they weren't getting covered.
  • These totally bizarre almost non games.
  • They had refund and exchange policies at their store, so you could go in and buy a game with a full guarantee that you would like it.
  • And it just it gave us the chance to try things out at home and, you know, decide whether or not we like the game.
  • And so that, you know, kind of gave me the freedom to experiment with a whole bunch of different kinds of games.
  • And I think that's a I think that's a huge uh miss. I think not allowing gamers to exchange games and not allowing for, you know, that's why I like Steam so much because you can buy a game, you can play it for a couple hours, and if you don't like it, you can refund it.
References (from this video)
No references stored for this video.
Video Q-h8bLHylWk Review at 0:07 sentiment: positive
video_pk 70985 · mention_pk 168154
NEOM video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reminds reviewer of Sim City 2000, offering nostalgia.
  • Quick and easy to understand grid.
  • Efficient resource representation (tokens instead of many tokens).
  • Solo mode simulates a draft and can be customized.
  • Disaster tiles add an interesting challenge.
  • Protective tiles like fire and police stations add strategic depth.
  • Cornerstone tiles offer additional objectives and scoring opportunities.
  • Rulebook is well-designed with summaries and extra points for each tile.
  • Contains easter eggs and tiny details like a Back to the Future reference.
  • Provides intriguing decisions due to limitations.
  • High reusability due to variable tile draws.
  • Fast solo play time (20-25 minutes).
  • Not too complex but has a lot going on with many choices.
Cons
  • Power lines in Sim City 2000 never worked (referenced for nostalgia, not a con of Neon).
Thematic elements
  • city building
  • the future
Comparison games
  • Sim City 2000
Mechanics (from transcript analysis)
  • Beat Your Own Score — The game is a beat-your-own-score type of game with scoring tiers provided in the rulebook.
  • city building — Players construct a city by strategically placing various types of tiles.
  • Disaster events — Random disaster tiles (flood, fire) are mixed into the tile stacks, which can affect the player's city if not managed.
  • Drafting (Simulated) — The solo mode simulates a draft, where players choose tiles from piles.
  • Objective Fulfillment — Cornerstone tiles provide additional objectives or ways to score points.
  • Resource Management — Players manage different types of resources like plastic, gold, wood, concrete, glass, diamonds, cars, jewelry, and computer circuit boards.
  • Set Collection — Certain tiles provide points or bonuses based on the different types of goods produced in the city.
  • tile laying — The core mechanic involves placing tiles to build a city on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beat your own score type of game but it's very very tricky
  • the rulebook though i will say is one of the really great ones because the last few pages this is one of them actually has a summary and kind of some extra points about every single tile in the game
  • having those limitations and this is another thing that i've been finding with solo games is having limitations is fun when done correctly
  • highly highly recommend neon as a great kind of either a tile lane game or a city builder or if you are like me and remember simcity 2000 neon is very similar to the board game version of it
  • it's supposed to be a city of the future so there's some futuristic things there
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 4:53 sentiment: positive
video_pk 65777 · mention_pk 159557
NEOM video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates a unique experience only possible with an app
  • Replicates tension and pace effectively
Cons
none
Thematic elements
Comparison games
  • Mansions of Madness Second Edition
Mechanics (from transcript analysis)
  • app integration — Uses an app to create a new type of experience, replicating tension and pace that couldn't be achieved otherwise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video T6fdYbttCTI Meeple University Review at 0:18 sentiment: positive
video_pk 64016 · mention_pk 157517
Meeple University - NEOM video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and engaging dexterity balance gameplay
  • Good for meetups and party play (1-7 players)
  • Twists on standard building/balance dexterity genre
  • High production values (thick board, packaging, components)
  • Keeps tension and anticipation during play
  • Accessible to non-board gamers in social settings
Cons
  • Not earth-shattering or highly distinctive within the genre
  • Can be long and slow when players get very into it
  • Cables and wires can create a messy/chaotic setup in busy spaces
  • May be challenging for casual players or bar environments
Thematic elements
  • balancing structures with wires and cats
  • city with poles and wires; building a network; cat balancing
  • instructional/demo
Comparison games
  • Jenga
Mechanics (from transcript analysis)
  • Bird nests variant — Optional extra rules where nests affect placement.
  • Cat hanging mechanic — Hang cats of various sizes on poles without touching wires or ground.
  • Choice and constraint via 'knife' mechanic — Opponent designates the 'worst' quadrant for placement.
  • Color/pole assignment and building constraints — Drawing a cube to determine which pole colors to place and where.
  • Cooperative Game — Players either try to complete a structure together or compete to avoid toppling.
  • cooperative vs competitive modes — Players either try to complete a structure together or compete to avoid toppling.
  • Dexterity-based balance and stability — Players stack/preserve poles and avoid wires from touching the ground.
  • Dice Placement — Roll dice to determine which city quadrants to build in.
  • Dice-driven quadrant placement — Roll dice to determine which city quadrants to build in.
  • End condition and tension — Structure falls or reaches goal; tension/pause moments during play.
  • Jenga-style stability challenge — A variant where players try to build without toppling the structure.
  • Stacking and Balancing — Players stack/preserve poles and avoid wires from touching the ground.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is fun
  • it's a fun Meetup game because it plays one to seven players
  • it's really fun
  • the tension of trying to not let it fall
References (from this video)
No references stored for this video.
Video JATZyPsIqPg Game Night Picks - Pair Of Dice Paradise Discussion at 11:22 sentiment: neutral
video_pk 42254 · mention_pk 128189
Game Night Picks - Pair Of Dice Paradise - NEOM video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Familiar IP can attract players
  • Engages strategic thinking and planning
Cons
  • Requires investment in time and learning
  • Can be heavy for casual players
Thematic elements
Comparison games
  • Detective
  • Space Cadets
Mechanics (from transcript analysis)
  • group coordination — Team-based decisions and resource management across missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I realized I have been a victim of doing this very thing.
  • I would make anybody play Strike as well but that's not the that's not that's not.
  • Don't Mess With Cthulu... the little card game social deduction game.
  • you keep hoping that some times you feel like people are missing out on something that they may like.
  • I try when that happens to me... I try to give it my all for the remainder of the game but that can be very difficult.
References (from this video)
No references stored for this video.
Video miPa0gDybGM JestaThaRogue Top 13 List at 16:34 sentiment: mixed
video_pk 34253 · mention_pk 212298
JestaThaRogue - NEOM video thumbnail
Click to watch at 16:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
  • Marvel's Midnight Suns
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like this one at all.
  • it's very difficult and so disheartening due to its difficulty if that's the right thing to say really.
  • If you like a world builder, it doesn't take too long as well.
  • There's a lot of bloat in it.
References (from this video)
No references stored for this video.
Video 6JVMgTqpZyc Getting Games Top List at 12:12 sentiment: positive
video_pk 11862 · mention_pk 121364
Getting Games - NEOM video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid hand-drafting mechanic with strategic depth
  • dynamic city-building economy with direct street/zone interactions
  • engaging simultaneous play that preserves tension and pacing
Cons
  • complexity can spike for new players due to resource interdependencies
  • reliance on indirect trading may slow early game for some groups
Thematic elements
  • hand drafting city-building, resource management and municipal economics
  • city-building in a modern-to-future vibe with glassy, urban themes
  • competitive hand-drafting with a resource-ecosystem emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • city-building with adjacency bonuses — residences and blue tiles create multipliers or income when placed in certain patterns
  • hand drafting — tiles/resources are drafted from hand and passed around the table; players build their boards in parallel
  • resource economy with infinite/limited supplies — players gain access to various resource types and trade with others to acquire needed materials
  • Resource Management — players gain access to various resource types and trade with others to acquire needed materials
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the asymmetries which are really wonderful
  • every turn is the main engine; you're trying to build up these combos
  • this game is a big winner
  • holy cow this is amazing
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 13:56 sentiment: positive
video_pk 8775 · mention_pk 90722
Foster the Meeple - NEOM video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute cat theme with suspenseful play
Cons
  • Potential downtime between turns depending on player count
Thematic elements
  • Cats in danger, precarious urban environments
  • A cityscape where cats and power lines collide with precarious architecture
  • Tense but playful
Comparison games
  • Cat & Fish
Mechanics (from transcript analysis)
  • Dexterity / balance tension — Players attempt to place or move cat figures without toppling structures.
  • Stacking and Balancing — Players attempt to place or move cat figures without toppling structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video DTqkPuJvEBc Board Games With B7 Review at 0:00 sentiment: positive
video_pk 3423 · mention_pk 119973
Board Games With B7 - NEOM video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, dynamic two-phase gameplay (net phase followed by trick phase).
  • Strong interaction and teamwork in a four-player setting.
  • Reasonably easy to teach with clear rules and teachable concepts.
  • Edition variety provides replayability and approachable variants.
Cons
  • Edition differences can be confusing and require adaptation when switching between versions.
  • Component quality and included accessories vary by edition (e.g., scoring pads, postcards, monster cards).
  • Some players may find the rule interactions intricate, especially during the net phase.
Thematic elements
  • Team-based trick-taking with net-token restrictions to determine active rules
  • Late 20th-century European card-table game; German edition
  • Procedural and instructional
Comparison games
  • 1997 Nett Goldsieber SP Edition
  • 2007 Amigo/Rio Grande edition
  • 2015 Yellow English edition
  • 2016 Taiwanese Go Kids/Asmod Taiwan Edition
Mechanics (from transcript analysis)
  • Closed Drafting — Net phase functions as an open drafting-like mechanism that shapes active rules for the round.
  • Hand Management — Players manage their hand and net tokens; recording scores and planning discards.
  • hand_management — Players manage their hand and net tokens; recording scores and planning discards.
  • open_drafting — Net phase functions as an open drafting-like mechanism that shapes active rules for the round.
  • points_and_loot — Points come from tricks and loot cards; certain loot cards grant additional points and influence strategy.
  • team_based_play — Two-player teams are formed (partner selection) and compete in the subsequent trick phase.
  • trick_taking — Players follow suit to win tricks; trump and loot influence outcomes.
  • Trick-Taking — Players follow suit to win tricks; trump and loot influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nett is a trick-taking card game with hand Management Open Drafting and team-based game mechanics
  • Nett is a fantastic trick-taking card game that truly shines with four players which is my preferred way to play the game
  • I highly recommended to anyone who appreciates four player card games
  • The mechanics are easy to learn and teach
  • play is very engaging and dynamic
  • Nett offers a fun fast-based experience that is sure to entertain
References (from this video)
No references stored for this video.
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