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Netrunner box art

Netrunner

Game ID: GID0225372
Game Info
Year
1996
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Netrunner is a cyberpunk-themed collectible card game. The two players are the Corp (who wins by completing Agendas) and the Runner (who wins by infiltrating the Corp and liberating Agendas).

Each side has a limited number of both actions and bits (money) to spend per turn; bits are gone once used, and actions must be spent to gain more.
An important thing when evaluating the power of cards is to see the Bit per action ratio.

One unique feature of this game is that the Runner physically moves on the "board" created by facedown Corp cards. It has the feel of a "capture the flag" game, with the Runner moving in dataforts to steal Agendas from the Corp.

Another unique feature is that the Cards are NOT the primary strategy of the game; in fact, players can win by simply "playing with the rules" itself (a concept difficult to understand if you've never played Netrunner).

Both players play as both Corp and Runner in a game, one after the other, with each player's Runner going against the opponent's Corp. A winning match provides 10 points and the loser scores points equal to the number of agenda points scored/liberated. The winner of the game is the one who has the most points in the 2 submatches.

Though Netrunner is traditionally a two-player duel, there are formats that allow for more players (called "The Big Sell Out").

Description

Netrunner is a cyberpunk-themed collectible card game. The two players are the Corp (who wins by completing Agendas) and the Runner (who wins by infiltrating the Corp and liberating Agendas).

Each side has a limited number of both actions and bits (money) to spend per turn; bits are gone once used, and actions must be spent to gain more.
An important thing when evaluating the power of cards is to see the Bit per action ratio.

One unique feature of this game is that the Runner physically moves on the "board" created by facedown Corp cards. It has the feel of a "capture the flag" game, with the Runner moving in dataforts to steal Agendas from the Corp.

Another unique feature is that the Cards are NOT the primary strategy of the game; in fact, players can win by simply "playing with the rules" itself (a concept difficult to understand if you've never played Netrunner).

Both players play as both Corp and Runner in a game, one after the other, with each player's Runner going against the opponent's Corp. A winning match provides 10 points and the loser scores points equal to the number of agenda points scored/liberated. The winner of the game is the one who has the most points in the 2 submatches.

Though Netrunner is traditionally a two-player duel, there are formats that allow for more players (called "The Big Sell Out").

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video WeV3RGIwE3g Review at 0:11 sentiment: positive
video_pk 65726 · mention_pk 159487
Netrunner video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Greatest competitive collectible card game ever made
  • Incredibly high skill ceiling
  • Player needs to manage risk, bluff, and read people
  • Building a great deck helps, but playing it is the real difference maker
  • Worth hunting down despite acquisition difficulties
Cons
  • Not being sold in stores, requires effort to find
  • Issues getting it into different countries, including the whole EU
Thematic elements
  • individual hackers seeking to block corporate agendas and expose their crimes
  • the near future, where corporations control the world
Comparison games
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Action points — The Corp player starts their turn with a mandatory card draw. They then can take three more clicks of action.
  • asymmetry — the Corp and Runner players have different cards and rules.
  • bluffing — You need to know how to manage risk Bluff and read people.
  • card management — Netrunner is entirely about playing cards.
  • Deck construction — you can make unique decks out of a large pool of cards.
  • hand management — The runner can also lose if they take damage when they have no cards in hand.
  • Resource management — The runner has four clicks to take actions, including gaining a card or credit for one click.
  • set collection — Agendas and assets must be in their own server but upgrades may share a server.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Netrunner is hands down the greatest competitive collectible card game ever made
  • Netrunner: simply the best, gold medal game
References (from this video)
No references stored for this video.
Video yh4m46WIFEU Watch It Played Product Preview at 1:15
video_pk 65412 · mention_pk 159077
Watch It Played - Netrunner video thumbnail
Click to watch at 1:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a good example of the functional benefits of a custom insert.
  • This is just much more efficient.
  • The inserts are shipped unassembled.
  • Assembling these is very simple.
  • The other nice thing about this insert over the original is that the cards are all in snug.
  • Pretty clever design.
  • So, I've switched over to using these Ultra Pro standard sleeves because they fit the inserts perfectly.
  • But enough about inserts. Let's talk about bit boxes.
  • But until the next episode, thanks for watching.
References (from this video)
No references stored for this video.
Video WwLemlvz10g Watch It Played Discussion at 13:31
video_pk 65403 · mention_pk 159068
Watch It Played - Netrunner video thumbnail
Click to watch at 13:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I coined the term Winner's guilt for board gaming
  • I find losing several times consecutively in a two-player competitive game to the same person like being told repeatedly you will never be as good as this person no matter how hard you try
  • Rodney could you please say card it sounds cool in your exotic Canadian accent
  • I admit to being a borderline annoying winner at times but I'm often doing it more for show so that when I do lose it's sweeter for the winner
  • being a poor winner loser to me is also marked by those that just leave the table without helping to clean up the game
  • when you play against someone who makes sure at every turn you know you're losing and that your last move was not smart it does make losing harder and harder to swallow
  • losing is just part of the game and it's if the game is fun and enjoyable and the people you're playing with are having a good time win-win
References (from this video)
No references stored for this video.
Video _yWXVgJl5ec JestaThaRogue Review at 0:00 sentiment: positive
video_pk 32087 · mention_pk 94736
JestaThaRogue - Netrunner video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant asymmetry that makes each side feel like a different game
  • Near-limitless deck-building options enabling creative experimentation
  • Tense, cinematic runs driven by bluffing and clever counterplay
  • Flexible play styles supporting casual and competitive environments
  • Accessible expansion model via full card accessibility at a reasonable cost
Cons
  • Creativity can feel constrained if you lack a regular group to test decks
  • Finding a stable local community can be challenging, impacting pacing and social play
  • Steep learning curve and maintenance for new players may be a barrier
Thematic elements
  • Hacking, espionage, corporate power, and high-stakes data theft
  • Cyberpunk megacity where corporations vie for control and runners seek to expose agendas
  • Duel of wits with decision-rich, tense confrontations, driven by bluffing and counterplay
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Runner and Corporation operate as distinct, differently powered factions with unique goals and resources.
  • asymmetric player powers — Runner and Corporation operate as distinct, differently powered factions with unique goals and resources.
  • Bluffing and counterplay — Fog of information and strategic misdirection create tense interactions and mind games.
  • Deck building — Players assemble a deck from a shared card pool to execute strategies and adapt to opponents.
  • deck-building — Players assemble a deck from a shared card pool to execute strategies and adapt to opponents.
  • Defensive vs offensive interaction (ICE vs programs) — Servers are protected by ICE; runners install programs to breach defenses and gain agendas.
  • Dynamic risk-reward runs — Runners decide when to strike and what information to disclose, balancing risk and payoff.
  • Resource management — Economy controls actions, access, and tempo, shaping run success and denial strategies.
  • Resource management (credits) — Economy controls actions, access, and tempo, shaping run success and denial strategies.
  • risk management — Runners decide when to strike and what information to disclose, balancing risk and payoff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The asymmetric gameplay is brilliant.
  • Deck building has near limitless options, letting you fine-tune combos or experiment with wild ideas.
  • The bluffing and counterplay make every run tense and cinematic.
  • My verdict for Netrunner is innocent.
  • So you can dive straight into casual or competitive play.
  • But your debt building freedom is limited to the current legal pool of corporations and runners.
  • If none of them click with your play style, your creativity feels boxed in.
  • The court builds servers and defends them with ice while the runner installs programs and makes daring runs to bypass security.
References (from this video)
No references stored for this video.
Video iJNxPRfs2kM Rolling Dice & Taking Names Interview at 2:10:05 sentiment: positive
video_pk 13770 · mention_pk 40244
Rolling Dice & Taking Names - Netrunner video thumbnail
Click to watch at 2:10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered asymmetric card play and meta-developer engagement
  • Deep strategic depth and community-driven evolution (expansions)
Cons
  • Complex learning curve; large memory requirement
Thematic elements
  • hackathon of information vs. security
  • Cyberpunk corporate warfare
  • asymmetric, two distinct sides (Runner vs. Corporation)
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric play — Runner vs. Corp have different goals and mechanics
  • deck-building + hand management — Unique terms and multiple decks for each side; dynamic meta evolves with expansions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bam that's a quote, baby, quotable
  • it's one of those things that you should always feel like there's no chance for you to win on both sides simultaneously
  • easy like sunday morning
References (from this video)
No references stored for this video.
Video GsuMEmi7Lsg Board Game Coffee Discussion at 6:51 sentiment: positive
video_pk 13626 · mention_pk 39810
Board Game Coffee - Netrunner video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, fast-paced head-to-head
  • great for two players
Cons
  • complex ecosystem, can be intimidating
  • deck management can be finicky
Thematic elements
  • one-on-one hacking duel
  • cyberpunk, corporate espionage
Comparison games
  • KeyForge
Mechanics (from transcript analysis)
  • deck-building — pre-made and customizable decks with strategic choices
  • hand-management — careful resource management and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Netrunner is a fabulous game now I used to play this all the time"
  • "it's the best of those"
  • "it's so good I can't emphasize how good this is"
  • "Claustrophobia is a must-have for your collection if you're a Dungeon Crawler"
  • "Gardenbau sponsored by 25th Century Games"
  • "you buy one of these packs and you're good to go"
References (from this video)
No references stored for this video.
Video cLOrxog8Yk4 Board Game Hangover Discussion at 10:38 sentiment: positive
video_pk 8530 · mention_pk 25167
Board Game Hangover - Netrunner video thumbnail
Click to watch at 10:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layers for two players
  • highly thematic and iconic
Cons
none
Thematic elements
  • cyberpunk intrigue and corporate warfare
  • near-future bluffing and hacking duel
Comparison games
  • Watergate
  • Root
Mechanics (from transcript analysis)
  • deck-building / bluffing — asymmetric corps vs. hackers with strategic HQ/DN rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I guarantee that 90 of the games here I think you will enjoy
  • this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
  • I want it as well
  • you have to move with the culture next to the wine I think he's a fan of me
  • two players two player versus games exactly
References (from this video)
No references stored for this video.
Video tTa3MQtacsE Rolling Dice & Taking Names Discussion at 15:44 sentiment: positive
video_pk 6112 · mention_pk 18110
Rolling Dice & Taking Names - Netrunner video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic design and deep strategic potential
  • Nostalgic appeal with legacy status among hobbyists
Cons
  • Complex and heavy; aging system can be less accessible to new players
Thematic elements
  • High-stakes information warfare with asymmetrical roles
  • Near-future cyberpunk; corporate espionage and hacking
  • Cyberpunk-flavored, highly strategic and dense
Comparison games
  • Android: Netrunner
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Asymmetric play (Runner vs Corporation) — Two sides with different goals, decks, and pacing; each side builds its own engine
  • Card-based engine building — Decks build up capabilities and interactions to win access/control
  • Resource and tempo control — Managing clicks, credits, and installs to advance threats or defenses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing was a beast
  • five actions five cards
  • I love the action selection mechanism and I love how they vary in power from one to five
  • the rondelle portion of this game did not disappoint at all
  • it's a compact game; it's a small box
  • the art is absolutely stunning
  • Oceans digital upgrade
  • Netrunner would be a great revisit
  • this is not the same game as the Thing infection at Outpost 31
  • the ritual boards have dual layer boards
References (from this video)
No references stored for this video.
Video 1WM9qMtE_BU Our Family Plays Games Top List at 27:50 sentiment: neutral
video_pk 3912 · mention_pk 11455
Our Family Plays Games - Netrunner video thumbnail
Click to watch at 27:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Lynette doesn't play it - Dan has to find others
Thematic elements
  • Corporation vs Runner
  • Cyberpunk hacking
  • Asymmetric card game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Once we discovered how to really play Azul we started playing 8 times
  • If someone ask me to give a favorite I have to give you a list
  • It all depends on if you're learning the game the right way
  • Fossilis is truly underrated
  • This is Phil Walker-Harding y'all you know one of the 3,000 games he made in like one day
  • We want the whole family we want them all
References (from this video)
No references stored for this video.
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