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Neuroshima Hex box art

Neuroshima Hex

Game ID: GID0225455
Game Info
Year
2006
Players
1-4
Age
12+
Playtime
30 min
Collection
Your Tier
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Expansions & Family
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Description

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

In 2007 and 2013, the game had graphical facelifts, somewhat modifying the iconography. Note: each army (whether base game or expansion) is compatible with every version (1.0, 2.x, 3.0). Only the art styles and icon graphics differ mildly.
The game had different editions with different components/bonuses alongside the 4 base armies (big board, bonus army, puzzles, etc.). See different editions for details.
Tile width and thickness strongly varied depending on edition, and even on a same editor slightly varied over the years. This does not affect play, but may affect some storage solutions.

Due to multiple versions and expansions, see the Neuroshima Hex! english FAQ
The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.

Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself, or solving puzzles (like Chess checkmate problems) available in some editions and expansions.

Description

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

In 2007 and 2013, the game had graphical facelifts, somewhat modifying the iconography. Note: each army (whether base game or expansion) is compatible with every version (1.0, 2.x, 3.0). Only the art styles and icon graphics differ mildly.
The game had different editions with different components/bonuses alongside the 4 base armies (big board, bonus army, puzzles, etc.). See different editions for details.
Tile width and thickness strongly varied depending on edition, and even on a same editor slightly varied over the years. This does not affect play, but may affect some storage solutions.

Due to multiple versions and expansions, see the Neuroshima Hex! english FAQ
The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.

Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself, or solving puzzles (like Chess checkmate problems) available in some editions and expansions.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 14 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–22 of 22
Video staFWDffG3Y Watch It Played Discussion at 0:32
video_pk 92286 · mention_pk 247900
Watch It Played - Neuroshima Hex video thumbnail
Click to watch at 0:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Rodney Smith and this is going to be a quick episode.
  • Gen Con 2015 is going to be starting and I am not ready at all.
  • Those jokers don't even know what's coming because me and Marty have been practicing behind the scenes.
  • if nothing else, if we lose, it's probably going to be spectacular.
  • if there's one thing that I'm terrible at at Gen Con, it's stopping and eating because there's so much going on, it just feels hard to justify it.
  • However, Indiegogo has a rule that says you cannot have raffles, giveaways, lotteryies, that sort of thing involved in your perks.
  • And the winner is, hey, it's John Karns.
  • the content on the channel is going to take a little bit of a nose dive over the next few days. the next week really because I'll be at Gen Con and I'd love to see you there.
  • So, the whole thing I am certain is going to be an absolute gong show.
  • Lots of people just everyone in good spirits having some spirits and celebrating the end of the convention on a real high note.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 2:58 sentiment: mixed
video_pk 85149 · mention_pk 217623
Sir Thecos - Neuroshima Hex video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appreciated how tactical and strategic it is
Cons
  • Not quite the host's type of game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video DB4bqjYyDf0 Rolling Dice & Taking Names Interview at 21:48 sentiment: positive
video_pk 84669 · mention_pk 215337
Rolling Dice & Taking Names - Neuroshima Hex video thumbnail
Click to watch at 21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Starter set to introduce players to the game
  • Cheap production price
  • Includes two perfectly balanced armies
  • Amazing box art and production quality
  • Very positive reception in Poland
  • High replayability with potential for collecting more armies
  • Available on Steam for learning
Cons
  • Small print run for America, requiring quick action for collectors
  • Potential for addiction to collecting armies
Thematic elements
  • Two armies battling
Comparison games
  • Noshima Hex
  • Unmatched
Mechanics (from transcript analysis)
  • asymmetrical factions — Features two distinct armies with unique characteristics and playstyles.
  • two-player combat — A direct conflict game between two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we are here to talk about what's happening over at Portal Games and what's happening over with Ignosi, who did not show up at Gen Con even after I worked my fingers to the bone putting down floor and Marty put down floor and we distributed product and helped sell a few of your games out.
  • So, that that's a perfect segue because uh the the game that you were going to have uh this year at Gen Con was Age of Galaxy and because of all the issues of getting the the game into port, etc., it just did not show up in time.
  • It's unbelievable how in such small box they put so much of the meat.
  • So, yeah, Age of Galaxy, it's uh you know, there's been a trend recently over the years to I'm going to make a Forex game that plays in a short amount of time, and I think there's been varying success to that.
  • So, yeah, Bohemians will be releasing. I I have a story because I was two months ago.
  • I wrote in this article that Bohemians is a casual deck builder is you are sitting with your friends, your family, you are just living life of your artist.
  • It is not a tournament game. It is not a you know head-to-head combat game. But I believe that this mechanism will be at some point used in this head-to-head combat game. So like the concept of having trash in the middle of the table and everybody can trash cards if they want to. It gives you full control of what you want to achieve in the game. And the builder is about the building a deck. So you should have a right to create it as you want.
  • So, I mean, you're right. I mean, the rule for the game is insanely funny and stupid and crazy. And I love it how Jasper designed this card for the game.
  • It may turn out turn off some people that will say this is too controversial. This is they they don't want to play with their familiar kids and seeing such a card pop up. Uh but this is how it is. This is Paris 19th century.
  • So, for next year, I have nothing signed as a exclusive distributor for America, but I have two very interesting prototypes of the game that we are working on and they are they couldn't be more different. One of these games is a cooperative game and the other one is hand-to-head combat game.
  • So, y'all heard it here first. In 2029, look for a campaign for Imperial Settlers 15-year edition.
  • Bonanza is one of them. And they they taught me uh that for the games that are your evergreens, you just care for them.
  • This is my pet project.
  • We were aware that this is a war game which means 500 copies the highest spin run we can do because it's a war game.
  • Both of us control the Germans. It's just, you know, when it's the other person's time, are you going to do you're going to try to help yourself out or you going to try to stop him by using the Germans?
  • My marriage was strained because of the ranking segment.
  • It was great to see Imperial Miners sell out from the table.
  • This is my dream. I I wanted this box to be re-released as a one box with everything.
  • Keep rolling dice and taking names.
References (from this video)
No references stored for this video.
Video z6rSzxd5JEI Game Night Picks - Pair Of Dice Paradise Top 10 List at 4:21 sentiment: positive
video_pk 83334 · mention_pk 209682
Game Night Picks - Pair Of Dice Paradise - Neuroshima Hex video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical decision-making
  • historical lineage in the hex-wargame family
Cons
  • rules can be dense for newcomers
  • version history occasionally causes confusion among players
Thematic elements
  • military conflict with tactical maneuvering
  • abstract/tactical hex-based warfare
  • abstract tactical confrontation
Comparison games
  • Memoir '44
Mechanics (from transcript analysis)
  • hex-based tactical combat — players maneuver units on hex grids with strategic constraints
  • Hexagon Grid — players maneuver units on hex grids with strategic constraints
  • iteration-based changes — three different iterations historically; hardware/art updates exist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitive. It is not just our opinions, okay? This is now this is it.
  • We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
  • Pillars of the Earth is out of print and yet I know all about it.
  • Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
  • Niroshima Hex has had three different iterations of it.
  • On the Underground was made and then reprinted again as On the Underground.
  • Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
  • This has to be on the list.
  • Mass market darling Bananagrams.
References (from this video)
No references stored for this video.
Video _c9iSlsJ2Hs Rob's Tabletop World Discussion at 7:27 sentiment: positive
video_pk 82553 · mention_pk 207394
Rob's Tabletop World - Neuroshima Hex video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 20th year edition
  • includes Battle, Steel Police and Beasts
  • includes Wireman expansion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by Miniature Market. Thousands of board games, miniatures, and paints. Discount prices at miniaturemarket.com.
  • Hey everybody. Today's going to start an auction that we're clearing some stuff out. A lot of stuff.
  • So, I want to make sure that I make plenty of room for uh everything uh that we are going to be doing here.
  • Okay, these have been really popular and the reason being is people usually are paying maybe 200 bucks for them and there's easily $800 worth of stuff in here.
  • Make sure you put your address and what you're going to bid.
  • Lot number two is going to be a surprise box of war games. And I guarantee you uh that there will be over $500 worth of of of war games in there.
  • Good luck trying to find this stuff.
  • All these guys are taken care of.
  • Some of it's painted um and put together. Uh a lot of it is not. The treasure chest has not even been touched.
  • This is a game that I mostly painted. Um and it is right over there.
  • You can't find this. There was a very short run of it.
  • So, there you have it. everything that you can possibly want.
  • Lot of painted stuff, too, so you can't go wrong there.
  • On Sunday, this will end on Sunday.
  • Until next time, my dear friends. It is your old pal around. We'll see you soon.
  • We're trying to clear out so we can make more room. And boy, do we need the room.
References (from this video)
No references stored for this video.
Video LtMEFgUlsZE Rob's Tabletop World Discussion at 13:33 sentiment: positive
video_pk 82457 · mention_pk 207143
Rob's Tabletop World - Neuroshima Hex video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think my... I got to clean off that thing.
  • Number one, I have no talent.
  • All right? I cannot create art or anything like that.
  • So it was it was like burning $400.
  • But now, at least... and just looking here, you know, I got new covers and stuff like that. And I've been putting new covers to the video and it actually helped. I've gotten more subscribers.
  • I did a follow-up with Sam that did 2,000.
  • So, I'm doing better things. Yeah. 10,000 for Sam.
  • The thing that kills me though, I'm going to tell I'm going to tell you this. Like you're going to see uh LA 1 tomorrow, okay? I take a look at it, all right? It says review, huh? Uh Riftbound, League of Legends. I I take a look at that game. Really, really nice uh um um thing.
  • And with the help of AI, I'm able to create things that make sense.
  • I don't see the problem why people are crying about this.
  • Um and the problem is is that everybody thinks their art is the greatest art in the world. So, they really charge people a lot of money.
  • Well, I get that, okay? I get that.
  • Um is AI perfect? No, but for somebody that has no talent, all right, and really can't afford to spend the money, if I can put something in there and make my channel look decent.
  • Yeah, it's AI, but I have the ability to compete.
  • I don't have the time to learn how to do all this other crazy editing and video stuff. I just want to put something in, get something that catches my eye and spice up the channel a bit and it seems to be working and I'm I'm very happy about it.
  • I mean, who has time for a lot of stuff? I mean, really, honest to God.
  • Canfire is at 150.
  • Kingdom Death Monster 475
  • video game lot which is really good because it it it's worth about 700 800 bucks.
  • I love this game. This is such a good game.
  • I mean, I started listing them out of all all the the the people that cheat and are dirty and are scummy, um, and do sleazy things. And I came up with 25.
  • I think these people crying over AI are the same people trying to hold us down. They're scared because they're losing their grip around our necks.
  • Um Yeah, you'd rather pay a person. You know, you hate taking money out of somebody's mouth, but there comes a point where hey, you want to know something? I'm taking money out of my family's mouth and if I can save money, I'm going to do it.
  • Each person for themselves.
  • They got killed.
  • And we had to sit there. We had to sit there while all the the the Tampa fans losing their minds.
  • So, I don't think we have much of a chance. I think we're done.
  • We're going to mail it in.
  • So, let me see. It would be the top five here, which would be 71 cuz they're top three 69. Yeah, 71. Uh, we are eight points out. There's no way.
  • This is This is horrible. This is heartbreaking.
  • And if we play anything like we played there's no chance. No chance.
  • Oh, this team this team is horrible. Probably maybe the worst team in in in in hockey.
  • Month and a half left of hockey.
  • Giant comic lot, zero. No bids.
  • Uh lot number two, the war game lot. Uh huge lot of stuff that that'll go out. No bids.
  • Uh and the Neuroshima Hex, the Lord of the Rings, the Cor- Corolius is at 250.
  • No love. No love. None. Godzilla has no love for anyone. Amazing.
  • My teams have not been good over the last couple years, but hey.
  • You you follow them through thick and thin. That's what That's the beauty of sports, isn't it?
  • All right, my dear friends. I hope you all have a wonderful Sunday.
References (from this video)
No references stored for this video.
Video xPRHwEz9LCY Rolling Dice & Taking Names Discussion at 34:24 sentiment: positive
video_pk 81912 · mention_pk 204975
Rolling Dice & Taking Names - Neuroshima Hex video thumbnail
Click to watch at 34:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Anniversary edition is out
  • Good jumping-in point
  • New army 'Wireman' available
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Army Expansion — A new army for Neuroshima Hex called Wireman is available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Grim Reaper begged for more time.
  • When Chuck Norris met the Grim Reaper, the Grim Reaper begged for more time.
  • I'm sorry. I got all tongue tied there.
  • Board games is a luxury item. It's a luxury. You don't need it. You don't have to have it.
  • The market spoke and we're giving it to them.
  • You guys are cutting out the local game store. You're you're cutting out the your bread and butter.
  • Well, last week they pulled the plug on Altered. It is now a dead game.
  • It is now a $650 console. Really? Remember in times when you bought consoles and they got cheaper over time? Yeah, that time's gone.
References (from this video)
No references stored for this video.
Video 4RgqF5gLXXs Review at 34:31 sentiment: positive
video_pk 79608 · mention_pk 193126
Neuroshima Hex video thumbnail
Click to watch at 34:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great starter box for new players
  • Neoprene mat is a significant upgrade
  • Straightforward rules but with strategic depth
  • Good value for the price
  • Well-balanced factions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Resolving battles based on unit initiative and attack values.
  • Hand Management — Players must discard one drawn tile, making difficult decisions about which tiles to keep.
  • Initiative system — Units with higher initiative values act first in battles.
  • Tile Placement — Players place tiles face-down on the table, drawing three and using up to two per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you've never played, honestly, this is a really good place to start.
  • It's like, 'Oh man, I just need one gold. Where do I get the gold?'
  • The thing about the doom tokens is is the way the unrest track is set up.
  • The funness is the unique factions.
  • You sank my battleship!
References (from this video)
No references stored for this video.
Video 2AH0Norfy0A watch it played Discussion at 4:47
video_pk 69089 · mention_pk 165414
watch it played - Neuroshima Hex video thumbnail
Click to watch at 4:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for your patience at the end of the video I also have a game that I'm going to be giving away so stick around for that
  • I am still putting out the instructional videos to help you learn games in the meantime and hopefully that's Tiding you over until we get back into the game play
  • well forbidden stars is a beast of a game it has the two fantasy flight Rule books and I want to make sure I get that game to the table a few times and really understand the Nuance of the game before I attempt to create a comprehensive instructional video for it
  • it is going to be a fight to the Finish because we want these bragging rights for at least the whole year until the Next Gen Con
  • the winner is Benjamin Nicholson that was easy congratulations Ben
  • the deluxe version comes with this huge gash in theide of it so you don't have to worry about opening the box it comes pre-opened
  • I feel so bad for Northstar games because I am certain they had no intention or knowledge that the game would arrive in the condition that it did
  • the code word is the original English name of this game before it became Flip City now the code word has to be a single word and that title is two words so put the two words together leave out the space between them and then you'll be entered into the contest
References (from this video)
No references stored for this video.
Video sgNX3_Rq1Gs Watch It Played Playthrough
video_pk 68655 · mention_pk 164935
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The viewer who got the most votes suggesting what you should do was solo board gamer.
  • Her suggestion was to discard the Armored Hunter and then to put Rodney in a headlock.
  • I'm going to be dropping the bomb right here.
  • You're making that up.
  • The problem here is Pep, as soon as a player has played their final tiles, they cannot initiate a battle.
References (from this video)
No references stored for this video.
Video ZWHJA087iu0 watchet Playthrough
video_pk 68656 · mention_pk 164936
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we might not play well but our fashion sense is impeccable
  • you're netting my net and my base and your base this is interesting because once you net a unit that is providing a net this unit shut down
  • jok's on you
  • I see something on the board which is depressing me classic Rodney mistake that I'm sure all of you were yelling at your monitors when you saw me forget to move this unit
  • it's a good old Mexican standoff we got going on
  • and I'm already full of regrets I'm questioning what I've done already
References (from this video)
No references stored for this video.
Video sgNX3_Rq1Gs Watch It Played Playthrough at 0:19 sentiment: mixed
video_pk 68655 · mention_pk 247808
Watch It Played - Neuroshima Hex video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has interesting unit abilities and tactical decisions.
  • The interplay of placing units and their effects is engaging.
  • The final battle phase can be complex and decisive.
Cons
  • The game can be complex to learn and track all the abilities.
  • Player choices can lead to significant swings in advantage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect — Some abilities affect multiple units or locations.
  • buff/boost — Units or abilities can provide bonuses to other units, such as increasing initiative or damage.
  • damage/wounds — Units can take damage or wounds, which can lead to their destruction. Bases also track damage.
  • debuff/shutdown — Some abilities can negate bonuses or disable enemy units or bases.
  • Discard — Players discard tokens that are not useful to them.
  • final battle — A phase at the end of the game where all remaining units and headquarters engage in combat.
  • initiative — Units have an initiative value that determines attack order. Higher initiative attacks first.
  • Melee Attack — Units can attack adjacent targets.
  • Movement — Units can be moved to different positions on the board.
  • placement — Players place units on the board in specific orientations relative to bases or other units.
  • Push/Pull — Units can be pushed or pulled to different locations on the board.
  • Ranged Attack — Units can attack targets at a distance.
  • Toughness — Some units can take multiple hits before being destroyed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The viewer who got the most votes suggesting what you should do was solo board gamer.
  • Her suggestion was to discard the Armored Hunter and then to put Rodney in a headlock.
  • I'm going to be dropping the bomb right here.
  • You're making that up.
  • The problem here is Pep, as soon as a player has played their final tiles, they cannot initiate a battle.
References (from this video)
No references stored for this video.
Video tlNc81dnYQI Watch It Played Rules Teach at 0:00
video_pk 68195 · mention_pk 164553
Watch It Played - Neuroshima Hex video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith in this video we're going to learn the two to four player game nourish EEMA hex published by portal games
  • the war between humans and machines is taking its toll and the survivors are splitting off into various factions that are warring over territory and in the post-apocalyptic world that this game is set in it's not enough to survive you need to destroy your enemies
  • if you can reduce an opponent's headquarters health to zero then you win
  • units are one of the primary types of tiles that you have and they're made up of your headquarters which we saw earlier various warriors which will show a character pictured in the center and modules which have a gear like symbol in the middle
  • this is a battle instant action and it's one of the most crucial tiles in the game
  • all of the warriors on the board will now fight in order of their initiative value
  • armor reduces the ranged attack damage by one on that side
  • as soon as you reduce an opponent's headquarters to zero health then you win the game
  • and that's everything you need to know to planar Ashima hex
  • but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video UkTw6HbjC54 Board Gaming Ramblings Discussion at 7:37 sentiment: positive
video_pk 42426 · mention_pk 128796
Board Gaming Ramblings - Neuroshima Hex video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, engaging
  • Polish edition noted
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract_strategy — tactical combat with factions; board game that tells a story via play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
  • it's better that they have it and maybe play it themselves
  • nostalgia and memory... you can't live off nostalgia
  • subscribe to your channel that's the drill
  • it's just like a pure fun game; it doesn't have to be deep or strategic
  • this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
No references stored for this video.
Video 0xWUaLJAzco Rolling Dice & Taking Names Discussion at 15:02 sentiment: neutral
video_pk 41688 · mention_pk 259484
Rolling Dice & Taking Names - Neuroshima Hex video thumbnail
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Solid strategic depth and tight hex-map design
  • Good player interaction for a Euro-style game
Cons
  • Iconography and back-end components can be confusing for newcomers
  • Edition production quality can vary
Thematic elements
  • Hex-grid combat and strategic positioning
  • Hex-based tactical area-control with a sci-fi/abstract warfare flavor
  • Abstract/engine-building flavor with tactical depth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Hex-map-based control with tokens representing units and various unit types.
  • Resource Management — Use different unit tokens to influence battles and territorial control.
  • Resource management and deployment — Use different unit tokens to influence battles and territorial control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games where it is so brilliant it's so simple but gives a great experience.
  • The rules aren’t complicated at all but the game play is just a lot lot of fun.
  • 10 rounds. At the end of each round, you resolve one of the fate tiles.
  • This is not a three against one game, it's a semi-op game.
References (from this video)
No references stored for this video.
Video RsCG0hVUAsY The Dice Tower Review at 0:08 sentiment: positive
video_pk 39823 · mention_pk 120321
The Dice Tower - Neuroshima Hex video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich tactical depth and strong thematic integration
  • Battle Atlas adds standalone scenarios with narrative hooks
  • Refined production and streamlined core box
  • High-quality, visually appealing components
Cons
  • Box labeling can mislead about two-player suitability; most scenarios are two-player
  • Some finishes differ from recent expansions, creating minor production mismatches
  • Some Battle Atlas scenarios don't translate cleanly with all factions
Thematic elements
  • Tactical hex-based warfare with shifting objectives and factional conflict
  • Post-apocalyptic world of Neuroshima with faction-based warfare
  • episodic battles guided by the Battle Atlas scenarios
Comparison games
  • Neuroshima Hex (base game)
  • Battle Atlas scenarios
Mechanics (from transcript analysis)
  • Combat: Damage Based — Combat resolves in initiative order by speed values, with higher speeds acting first and determining hits.
  • End Game Bonuses — HQs grant faction bonuses and trigger end conditions when sufficiently damaged, influencing strategy.
  • HQs and endgame conditions — HQs grant faction bonuses and trigger end conditions when sufficiently damaged, influencing strategy.
  • Initiative-based combat — Combat resolves in initiative order by speed values, with higher speeds acting first and determining hits.
  • melee vs ranged decisions — Attacks are categorized as melee or ranged, with resolution governed by initiative and tile effects.
  • Shields and damage mitigation — Some units have shields that absorb extra hits, reducing casualties taken.
  • tile exhaustion endgame — The game ends when the pool of tiles is depleted and the remaining health/damage balance determines the winner.
  • tile-draft and discard — On a turn, players draw three tiles, discard one, and use the remaining two tiles to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Neihima Hex is a fantastic game.
  • It's been renowned for a long time. It's been in my personal favorite games for a long time.
  • Neiroshima Hex is a tremendous jumping on point.
  • Nine out of 10 seal of excellence from me here at the Dice Tower.
  • This is wonderful. This is going to get a 9 out of 10 from me.
References (from this video)
No references stored for this video.
Video rpnCpZ8dO9E Rolling Dice & Taking Names Discussion at 19:40 sentiment: positive
video_pk 38578 · mention_pk 208087
Rolling Dice & Taking Names - Neuroshima Hex video thumbnail
Click to watch at 19:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist on dice-rolling as a central mechanic that still supports strategic play
  • Interesting leadership mechanic that influences deck-like resource management
  • Compact footprint for a two-player abstract with high engagement
Cons
  • Learning curve can be steep for players expecting traditional card-driven duels
  • The dice-centric approach may not appeal to all players
Thematic elements
  • Strategic, head-to-head combat with tactical dice-driven elements
  • Futuristic, hex-based tactical conflict in a cyberpunk-infused world
  • Abstract, highly competitive two-player play with thematic framing
Comparison games
  • Shadow Run Crossfire
Mechanics (from transcript analysis)
  • Combat: Dice — Attacking allows stealing dice from opponents to shift control of outcomes.
  • Dice-based resource management — Each player starts with seven dice; dice values feed in-discipline-powered abilities and street cred.
  • End-condition via total dice rather than pure HP — Win by reaching a threshold of dice on your side, not by reducing opponent HP to zero.
  • Face-down leaders in a resource row — Three leaders begin face-down and can be revealed later to grant passive/active effects.
  • Gigs (dice theft) and control objectives — Attacking allows stealing dice from opponents to shift control of outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games that I enjoyed my time playing and thinking about it.
  • The winner is determined simply by how many shares you own times the value of those shares.
  • All action tiles have a secondary action, and every choice matters—it's a cohesive, theme-driven engine.
  • This is a heavy co-op game, a testament to GMT's design that still remains approachable with the right setup.
  • I love economic games; Arkrite is one of the best euros I've played in a long time.
  • The flow of the game is so well-designed that while setup is long, you still feel the momentum during play.
  • The cluster scoring in Pawnscape is a novel way to think about habitats and how you stack points.
  • The Final Fantasy VII Remake nails the storytelling; the combat can be as simple or as deep as you want.
References (from this video)
No references stored for this video.
Video iLb0HeAKDC8 The Dice Tower Discussion at 1:44 sentiment: positive
video_pk 32948 · mention_pk 97668
The Dice Tower - Neuroshima Hex video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration
  • well-balanced with base game
  • cool interaction between external effects and board state
Cons
  • requires understanding new faction rules
  • some players may prefer base game balance without expansions
Thematic elements
  • guilds with economic and tactical leverage
  • designed around mercantile factions and trade
  • expansion-driven flavor with practical battlefield impact
Comparison games
  • Neuroshima Hex
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Adds unique factional abilities tied to merchants.
  • external battlefield interaction — New ways to influence the battlefield outside the core combat area.
  • faction-based asymmetry — Adds unique factional abilities tied to merchants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lightning fast kind of skirmish game, then this is a good one.
  • Desert Tribes, which I gave a six out of 10 to. I thought it was okay.
  • Merchants Guild faction, which I gave an eight out of 10 to, and then my favorite one, Wireman, which I give a nine out of 10 to.
  • This is a follow-up to the original Cities by Dr Finn and Phil Walker Harding, and I think this adds a little bit of layer of complexity.
  • Puerto Rico Deluxe, what an amazing thing. I gave it a 10 out of 10.
References (from this video)
No references stored for this video.
Video iLb0HeAKDC8 The Dice Tower Discussion at 1:49 sentiment: positive
video_pk 32948 · mention_pk 97669
The Dice Tower - Neuroshima Hex video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinctive outside-in mechanics
  • highly thematic and fun in practice
Cons
  • new rules require learning
  • may not appeal to players preferring traditional play
Thematic elements
  • technical augmentation and control via Wireman mechanics
  • faction expansion focusing on battlefield manipulation from the outside
  • innovative, outside-in battlefield enhancement
Comparison games
  • Neuroshima Hex
Mechanics (from transcript analysis)
  • external battlefield influence — New ways to juice up units and affect the battlefield from outside the main play area.
  • faction-driven synergy — Adds a distinct synergy with other Neuroshima Hex factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lightning fast kind of skirmish game, then this is a good one.
  • Desert Tribes, which I gave a six out of 10 to. I thought it was okay.
  • Merchants Guild faction, which I gave an eight out of 10 to, and then my favorite one, Wireman, which I give a nine out of 10 to.
  • This is a follow-up to the original Cities by Dr Finn and Phil Walker Harding, and I think this adds a little bit of layer of complexity.
  • Puerto Rico Deluxe, what an amazing thing. I gave it a 10 out of 10.
References (from this video)
No references stored for this video.
Video BwSx5EqrSVI The Dice Tower Discussion at 0:22 sentiment: positive
video_pk 32793 · mention_pk 97190
The Dice Tower - Neuroshima Hex video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic depth
  • scenarios and battle atlas add variety and replayability
  • refined core box with strong production value
  • the combination of thematic specificity and tactical depth feels polished
Cons
none
Thematic elements
  • Warfare and factional struggle set against a richly imagined historical backdrop
  • Alternate-history Japan during a post-atomic era / late 20th-century conflict
  • scenery-driven with scenario-based progression (atlas and books) to guide thematic storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — factions have unique abilities or special rules creating strategic variety
  • combat resolution — combat rewards careful positioning and planning within a tactical framework
  • hex-based area control — players maneuver units on a hex grid to control zones and achieve objectives
  • Scenario / Mission / Campaign Game — pre-defined scenarios and a battle atlas drive different setups and victory conditions
  • scenario-based play — pre-defined scenarios and a battle atlas drive different setups and victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a refined core box and they've got this down now to just it just sings
  • It's so rich. It's so well done.
  • There's so much interest and history here.
  • The book of scenarios, this battle atlas, it is a win.
  • it's a thematic and a tactical slam dunk.
  • fantastic.
References (from this video)
No references stored for this video.
Video 5hQ3GtxuP3E The Dice Tower Review at 0:00 sentiment: positive
video_pk 31085 · mention_pk 91656
The Dice Tower - Neuroshima Hex video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and strong thematic integration
  • Two-player experience shines with tight balance and punishing counterplay
  • Compact and intense tactical decisions that reward planning
Cons
  • Box labeling can mislead about player count (2-4 players shown but game is best at 2)
  • Steep learning curve for new players due to asymmetric mechanics
  • High cognitive load for maintaining long-term strategic plans
Thematic elements
  • Asymmetric faction warfare with tile-based battles on a hex grid; strategic conquest under time pressure.
  • In the Neuroshima universe, a post-apocalyptic Earth ravaged by machines, factions vie for control in a ruined world.
  • Competitive, adversarial, focused on tactical forethought and counterplay.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players seek dominant positions on key hexes, forming lines of power to press their advantage.
  • Area control and line formation — Players seek dominant positions on key hexes, forming lines of power to press their advantage.
  • asymmetric factions — Different factions have unique tiles and abilities, creating divergent strategic paths.
  • Combat: Deterministic — Combat outcomes are driven by unit stats and placement rather than randomness.
  • Deterministic combat — Combat outcomes are driven by unit stats and placement rather than randomness.
  • Hex-grid tactical combat — Units are tiles placed on a hex grid; battles occur where armies contact, resolving through tile stats and positioning.
  • Hexagon Grid — Units are tiles placed on a hex grid; battles occur where armies contact, resolving through tile stats and positioning.
  • Tempo/phase management — Strategic timing of tile deployment and ability usage shapes the flow of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Neuroshima Hex is a fantastic game.
  • It's been renowned for a long time.
  • They'd have to mess this up pretty badly for me to give this a low score.
  • That doesn't mean it's perfect, though.
  • I still think it's a little silly that by now they're still not acknowledging on the box that this is really a two-player game.
  • Like 90% of the time, this is clearly meant to be a two-player game.
  • It shines and thrives at two.
  • And yet from glancing at the outside of the box, the uninitiated would think 2 to four.
References (from this video)
No references stored for this video.
Video XbzNuGnsP7U Board Gaming Ramblings Top List at 0:33 sentiment: positive
video_pk 2661 · mention_pk 7822
Board Gaming Ramblings - Neuroshima Hex video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical depth and strong combative options
  • compact playtime with quick rounds
Cons
  • abstract theme may not appeal to everyone
  • two-player focus can limit group play
Thematic elements
  • tactical, combative, with asymmetrical factions
  • post-apocalyptic world depicted in hex-grid warfare
  • abstract to thematic warfare rather than storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Hex-grid tile combat — players place combat tiles on a hex grid to engage in combat
  • Hexagon Grid — players place combat tiles on a hex grid to engage in combat
  • Hidden Roles — factions have hidden or limited information and special abilities
  • Rotating/hidden information — factions have hidden or limited information and special abilities
  • Two-player direct confrontations — games typically between two players with quick rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games randomly ranked
  • brother Smurf
References (from this video)
No references stored for this video.
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