Skip to main content
Nexus Ops box art

Nexus Ops

Game ID: GID0226432
Game Info
Year
2005
Players
2-4
Age
12+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.

Description

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video WwLemlvz10g Watch It Played Discussion at 11:21
video_pk 65403 · mention_pk 159066
Watch It Played - Nexus Ops video thumbnail
Click to watch at 11:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I coined the term Winner's guilt for board gaming
  • I find losing several times consecutively in a two-player competitive game to the same person like being told repeatedly you will never be as good as this person no matter how hard you try
  • Rodney could you please say card it sounds cool in your exotic Canadian accent
  • I admit to being a borderline annoying winner at times but I'm often doing it more for show so that when I do lose it's sweeter for the winner
  • being a poor winner loser to me is also marked by those that just leave the table without helping to clean up the game
  • when you play against someone who makes sure at every turn you know you're losing and that your last move was not smart it does make losing harder and harder to swallow
  • losing is just part of the game and it's if the game is fun and enjoyable and the people you're playing with are having a good time win-win
References (from this video)
No references stored for this video.
Video _UCJlWox0D0 Meeple University Discussion at 0:05 sentiment: positive
video_pk 63914 · mention_pk 157436
Meeple University - Nexus Ops video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great introduction to 4X with simple turns and battles
  • Modular board with variants for replayability
  • New art and glow-in-the-dark minis
  • Easy starting rules with multiple play variants
Cons
none
Thematic elements
  • Mining, exploration, and combat between corporate factions
  • corporation-based mining conflict in a sci-fi world
  • secret missions and randomized objectives during play
Comparison games
none
Mechanics (from transcript analysis)
  • Combat and dice resolution — Battles resolved by rolling dice with unit strength; elimination of opponent units.
  • Combat: Dice — Battles resolved by rolling dice with unit strength; elimination of opponent units.
  • exploration and tile flipping — Flip tiles to reveal mines and exploration opportunities.
  • Mining and resource collection — Mine ruum when you control mines and spend it to recruit more units.
  • Mission and card play — Draw secret mission cards and energised cards; reveal mission cards to score points.
  • Modular board — Game setup uses a modular board with optional variants and power sets.
  • Modular board and variant rules — Game setup uses a modular board with optional variants and power sets.
  • Movement — Move units on the board, typically one space per turn.
  • Tile/Map Shifting — Flip tiles to reveal mines and exploration opportunities.
  • Unit recruitment and placement — Buy new units with ruum and deploy them on your home base.
  • worker placement — Buy new units with ruum and deploy them on your home base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nexus Ops is a great introduction to 4X game if you want simple turns and simple battles
  • Nexus Ops was originally out and about from 2005 then 2012
  • the glowing Minis on the UV light
  • there are many different variants to the game like these extra exploration tokens added more goodies there are shorter or longer gameplay options
References (from this video)
No references stored for this video.
Video amr52GoyCKc Watch It Played Rules Teach at 0:13
video_pk 63925 · mention_pk 157449
Watch It Played - Nexus Ops video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Corporate competition for resources, conquest, and exploration on an alien world.
  • A planet rich in ruum where Galactic corporations battle to claim resources and a mysterious monolith with powers.
  • Rule-based setup with implied backstory of corporate warfare; monolith rumor.
Comparison games
none
Mechanics (from transcript analysis)
  • Battle — Resolve battles in contested spaces using the Battle Order; simultaneous dice rolls per unit type with casualties; attacker decides first; winning yields a Mission card.
  • deploy — Pay ruum to deploy units onto the map during the deploy step; units come from your Homebase and are limited by supply.
  • End conditions — The game ends when a player reaches 12 VP via missions or is eliminated; tie-breakers involve spaces, units, etc.
  • end game bonuses — The game ends when a player reaches 12 VP via missions or is eliminated; tie-breakers involve spaces, units, etc.
  • End-of-move ability (Ruum Dragon) — If the Ruum Dragon is on the monolith or on the board, it can trigger an effect to target adjacent enemy units for removal after movement.
  • explore — Flip face-down explore tokens on spaces with your units; resolving tokens may yield units or mines; mines stay in space and provide ruum.
  • income — Gains ruum from spaces you control with mining value; only certain units can mine; values are 1 or 5 ruum.
  • Mine income — Gains ruum from spaces you control with mining value; only certain units can mine; values are 1 or 5 ruum.
  • Movement — Move each unit one space per turn; certain units/ spaces have movement restrictions or bonuses (e.g., magma pools, rocks, monolith). Retreating is allowed from contested spaces but must end in a controlled/empty space.
  • Movement points — Move each unit one space per turn; certain units/ spaces have movement restrictions or bonuses (e.g., magma pools, rocks, monolith). Retreating is allowed from contested spaces but must end in a controlled/empty space.
  • Secret Missions & Energize cards — Draw and play secret mission cards; red value cards grant victory points when conditions are met; energize cards are played at specified times during turns or battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nexus Ops has various optional rules you can add into your sessions as you like.
References (from this video)
No references stored for this video.
Video vlmBBTYK93I Board Game Critique Discussion at 1:50 sentiment: positive
video_pk 62511 · mention_pk 155160
Board Game Critique - Nexus Ops video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variance yields dramatic moments
  • Glow miniatures and modular map add variety and spectacle
  • Strong interaction and tension among players
  • Solid value when purchased at discounted prices
Cons
  • Two-player games can feel hollow
  • Longer play times at higher player counts
  • Secondary market prices have inflated after initial release
Thematic elements
  • Alien factions fighting for control of spots and the central monolith
  • Sci-fi resource warfare on alien mining sites with a central monolith; glow-in-the-dark miniatures
  • high-variance, combat-focused with dramatic moments
Comparison games
  • Roth
  • Battle for Rokugan
Mechanics (from transcript analysis)
  • Battle order combat system — Units attack from strongest to weakest; dice are rolled for each unit type; attacker selects how to allocate damage after hits.
  • Fog of war and information gathering — Hidden information and limited scouting create tension and misdirection.
  • Hidden deployment — Hidden information and limited scouting create tension and misdirection.
  • Monolith and glow minis — Central monolith presence; glow-in-the-dark miniatures contribute to the flagship feel.
  • Secret missions and energize cards — Drawing secret missions and energize cards adds hidden objectives and power-ups.
  • Six unit types with escalating power — Units have different costs and power levels; some escalate with upgrades.
  • Six-phase turns — Deploy, Move, Explore, Fight, Income, and Draw phases structure each turn.
  • Variable Phase Order — Deploy, Move, Explore, Fight, Income, and Draw phases structure each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bluff token is genius design. It costs nothing, returns every round automatically, and can be placed anywhere to create maximum ambiguity.
  • Battle for Rokagon plays exactly five rounds.
  • The glow-in-the-dark miniatures are the signature feature.
  • We had a game where an opponent took my dragon monolith against the odds; they rolled well, I rolled poorly, and it swung the game.
  • Roth's heartbeat is dice drafting for action selection.
References (from this video)
No references stored for this video.
Video m-LonNBhUYQ The Dice Tower Top List at 7:10 sentiment: positive
video_pk 62600 · mention_pk 155312
The Dice Tower - Nexus Ops video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and tactical
  • well-implemented edition back in print
Cons
  • some players may prefer deeper systems
  • depends on player count for pacing
Thematic elements
  • territorial conflict and resource competition
  • alien planet / sci-fi battlefield
  • mechanics-driven, minimal storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete for map regions and fight for resources.
  • combat resolution — conflicts resolved through defined combat mechanics and resources.
  • Combat: Deterministic — conflicts resolved through defined combat mechanics and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rSqPGLc4XYY Board Game Animal Discussion at 0:00 sentiment: positive
video_pk 35297 · mention_pk 105332
Board Game Animal - Nexus Ops video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent production quality and vibrant color artwork
  • Distinct, non-generic art style that stands out on the table
  • Colorful components and well-designed standees create strong table presence
  • Epic artwork on cards and thematic lava terrain pieces contribute to immersion
  • Rulebook presentation appears clear and accessible for setup
Cons
  • Video focuses on unboxing rather than demonstrating gameplay mechanics or balance
  • No direct gameplay footage in this clip to assess how components translate to play
  • Some viewers may prefer more depth on how components interact during actual play
Thematic elements
  • Alien conflict and resource extraction on a harsh planetary surface
  • Alien world with volcanic terrain and exotic environments to be exploited
  • Theme-forward, with emphasis on visual presentation and table presence rather than deep storytelling in the unboxing context
Comparison games
  • Nexus Ops (original)
Mechanics (from transcript analysis)
  • Area Control — Players contend for control of hex-based regions on a modular map, driving tactical positioning.
  • area_control — Players contend for control of hex-based regions on a modular map, driving tactical positioning.
  • card_based_actions — Cards provide actions, modifiers, or events that influence play and strategic options.
  • Combat: Dice — Combat outcomes rely on dice, adding an element of chance to engagements and unit outcomes.
  • Dice_based_combat — Combat outcomes rely on dice, adding an element of chance to engagements and unit outcomes.
  • hand management — Players manage a hand of strategic cards to optimize timing and sequence of actions.
  • hand_management — Players manage a hand of strategic cards to optimize timing and sequence of actions.
  • Resource management — Players collect and allocate resources (credits/gems) to deploy units and activate abilities.
  • resource_management — Players collect and allocate resources (credits/gems) to deploy units and activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think these are really fun and a nice different kind of table presence.
  • I think this looks great.
  • Production quality is really nice.
  • These gems also really nice.
  • Color contrast on these. This is going to look so cool on the table.
  • I have no idea if this is even remotely correct.
References (from this video)
No references stored for this video.
Video sbkwgJlhRy4 Board Game Hangover Discussion at 3:12 sentiment: positive
video_pk 13381 · mention_pk 39242
Board Game Hangover - Nexus Ops video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful components
  • quick gameplay
  • tight combat decisions
Cons
  • potential downtime in some setups
  • older implementation
Thematic elements
  • area control and combat
  • Futuristic planet conquest
  • colorful, fast, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight for map-based territories.
  • asymmetric/faction play — Different factions with unique abilities.
  • Battles and combat resolution — Unit battles yield points and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month I played a board game that if I would have played it sooner would have been in my top 20 of all time.
  • Welcome to Hot Streak, the wackiest racing game that you've ever played, but in a good way.
  • It's simple, it's exciting, and it's very, very different.
  • NAR is one of those simple little card games that I want to play again and again and again.
  • This game is surprisingly mean.
  • I loved every minute of it.
  • If this concept sounds fun, it's for you.
  • NAR is a giant card game. Everything you do in this game is with cards.
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 18:10 sentiment: positive
video_pk 12365 · mention_pk 36079
The Dice Tower - Nexus Ops video thumbnail
Click to watch at 18:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to teach; accessible battle decisions
Cons
  • older edition feel may show its age
Thematic elements
  • area control; modular combat
  • alien planet combat
  • fast, direct confrontation with hidden objectives
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • area-control — combat-focused map control with variable outcomes
  • Secret objectives — end-round scoring based on hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–8 of 8
Game Deep Dive
View on BoardGameGeek