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Night of the Ninja box art

Night of the Ninja

Game ID: GID0226991
Game Info
Year
2021
Age
12+
Collection
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Description

Night of the Ninja is a fast-paced game of deadly secrets, midnight assassinations, and paper-thin alliances. In Night of the Ninja, your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round, you choose your ninja role: a Spy or Fortune Teller gains valuable information, but only a Shinobi or Blind Assassin can cut down an opponent. To win, you’ll have to trick your opponents, figure out who can’t be trusted, and fight for your House!

Night of the Ninja supports 4-11 players, and a single round can play out within 5 minutes. Created by Justin Gary (Ascension, Shards of Infinity), it's designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman, intricately hand-cut and photographed to create a unique, evocative visual style.

Night of the Ninja offers several twists on the social deduction genre. The team-based play means you can win Honor even if you die, as long as your House prevails. Each round begins by drafting Ninja cards, and no role is strictly better than others. The deadliest cards are also the last to be played, and gathering information can be as valuable as assassinating another player.

Night of the Ninja contains everything needed for up eleven players: 33 Ninja cards, 11 House cards, 11 Player standees, and 35 Honor tokens.

Description

Night of the Ninja is a fast-paced game of deadly secrets, midnight assassinations, and paper-thin alliances. In Night of the Ninja, your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round, you choose your ninja role: a Spy or Fortune Teller gains valuable information, but only a Shinobi or Blind Assassin can cut down an opponent. To win, you’ll have to trick your opponents, figure out who can’t be trusted, and fight for your House!

Night of the Ninja supports 4-11 players, and a single round can play out within 5 minutes. Created by Justin Gary (Ascension, Shards of Infinity), it's designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman, intricately hand-cut and photographed to create a unique, evocative visual style.

Night of the Ninja offers several twists on the social deduction genre. The team-based play means you can win Honor even if you die, as long as your House prevails. Each round begins by drafting Ninja cards, and no role is strictly better than others. The deadliest cards are also the last to be played, and gathering information can be as valuable as assassinating another player.

Night of the Ninja contains everything needed for up eleven players: 33 Ninja cards, 11 House cards, 11 Player standees, and 35 Honor tokens.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–15 of 15
Video UnugNtJI3To Watch It Played Discussion at 6:23:20 sentiment: positive
video_pk 89556 · mention_pk 238095
Watch It Played - Night of the Ninja video thumbnail
Click to watch at 6:23:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Social deduction game
  • Players are in different ninja houses
  • No one knows what house everyone else is in
  • If you get kicked out or killed, you can still talk and participate
  • Draft phase lets players pick cards
  • Artwork is paper cut out and lit with colored lights
Cons
  • Win condition can be confusing (highest ranked house wins)
Thematic elements
  • Trying to win as the best house by having the most people alive at the end of the round.
  • Different ninja houses
  • Social deduction game where players are secretly assigned to houses.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The house with the most people still alive wins the round.
  • Drafting — Players draft cards at the start of the game.
  • Hidden Roles — Players have secret house assignments.
  • Social Deduction — Players deduce who is in which house.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UnugNtJI3To Watch It Played Discussion at 6:24:18 sentiment: positive
video_pk 89556 · mention_pk 238083
Watch It Played - Night of the Ninja video thumbnail
Click to watch at 6:24:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social deduction
  • App integration is helpful
  • Fun to play with a group
  • Suspenseful
Cons
  • Difficult to ask good questions
  • Werewolf can lie to deceive others
  • Confusing rules about revealing roles
Thematic elements
  • Social deduction to identify roles (werewolf, seer, mayor, villager) and guess a secret word.
  • Ninja houses
  • The game is taught using an app that guides players through night and day phases, calling out roles.
Comparison games
  • Werewolf
Mechanics (from transcript analysis)
  • app integration — An app guides the game through different phases, revealing roles and providing the secret word.
  • bluffing — Players may bluff about their roles or knowledge to deceive others.
  • Hidden Roles — Players are assigned secret roles that dictate their objectives and knowledge.
  • Social Deduction — Players try to identify hidden roles (werewolf, seer, mayor, villager) and a secret word through questions and answers.
  • word guessing — The mayor is given a secret word and must guide other players to guess it through yes/no questions, while the werewolf tries to mislead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dKahptEze44 The Dice Tower Event Coverage at 7:55
video_pk 81509 · mention_pk 202798
The Dice Tower - Night of the Ninja video thumbnail
Click to watch at 7:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • ninja
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest board gaming weekend in all of Knoxville is the promise here.
  • The dice are shaped like heads.
  • This is the best game of Medici I've ever played.
  • You're the biggest loser.
  • We wanted to do something that had some ways to get people connected really quick right from the jump.
  • Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
  • I haven't seen one in the wild, probably decade.
References (from this video)
No references stored for this video.
Video TMBbRqKdrb0 BoardGameGeek Top List at 10:15 sentiment: positive
video_pk 80438 · mention_pk 195815
BoardGameGeek - Night of the Ninja video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic
  • Like the way they name the characters
  • Like the game
  • Fun game
Cons
none
Thematic elements
  • Deadly secrets, midnight assassinations, and paper-thin alliances between competing ninja houses.
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Role selection — Each round, players choose a ninja role like spy, fortune teller, shinobi, or blind assassin.
  • Social Deduction — Players figure out who is on their side and who belongs to rival ninja houses.
  • Special Powers — Different characters have special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Accusations fly and no one can be trusted.
  • The witches always take me out.
  • I got to fool the whole game. No one knew I was a witch.
  • The witches know who each other are.
  • I like the whole thing where you have a daytime and a nighttime where you can talk
  • I got immersed in it. I got kind of immersed in being in the town and trying to figure things out.
  • The witches are powerful.
  • It's like a little American Horror Story.
  • this one is still the classic and this is still the granddaddy of them all.
  • this little girl... she was a werewolf but she was tearing up everybody and they look at innocent.
  • She was an evil little girl.
  • If you're lying you got to have a poker face.
  • just DON'T GET KILLED.
  • DON'T GET FOUND OUT AND DON'T GET KILLED.
  • Can I read folk?
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 8:17 sentiment: positive
video_pk 80034 · mention_pk 194089
Board Game Critique - Night of the Ninja video thumbnail
Click to watch at 8:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and scales well up to 11 players.
  • Quick accusations and flipping game states.
  • Provides the core 'who is lying' feeling.
  • Hidden loyalties create chaos at higher player counts.
  • Extra layer of deduction beyond bluffing.
Cons
  • Accusations fly quickly.
Thematic elements
  • Ninja gathering information or assassinating with hidden loyalties
Comparison games
none
Mechanics (from transcript analysis)
  • Assassination — assassinating with hidden house loyalty on top.
  • Deduction — It adds this extra layer of deduction on top of the bluffing that we really enjoyed.
  • Hidden Loyalty — hidden house loyalty on top.
  • Information gathering — you choose whether your ninja is gathering information or assassinating
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video iYKQtjQjdEY Discussion at 2:55 sentiment: positive
video_pk 67043 · mention_pk 162949
Night of the Ninja video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
No references stored for this video.
Video oWj7A6oNt4A Analysis at 48:49 sentiment: positive
video_pk 66428 · mention_pk 161785
Night of the Ninja video thumbnail
Click to watch at 48:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced
  • Fun game
  • Provides laughs and joy
  • Wonderful thing to commune with other people
Cons
none
Thematic elements
  • Deadly secrets and midnight assassins
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden identities — Players have secret roles, and identifying opponents is key.
  • Role selection — Each round, players choose a ninja role like spy or fortune teller.
  • Social Deduction — Players must figure out who is on their side and who is not.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • America is attacking its citizens. It is taking rights away.
  • First they came for the Jews. First they came for the Jews and I did not speak out because I was not a Jew.
  • I'm Stara. I'm Mick. And we are Face Games. Boom.
  • The movie is a good watch. Be careful for the white washing white savior angle.
  • Borealis is a fun game. It's kind of work of placement with a little bit of tableau building and also some set collection that you know all mixed in that makes a lot of fun that I like.
  • Blood on the Clock Tower is a bluffing game with with players on opposite teams of good and evil overseen by a storyteller player who conducts the action and makes crucial decisions.
  • Don't Mess with Cthulhu is a social deduction game with secret identities.
  • Night of the Ninja is a fast-paced game of deadly secrets. Midnight Assassins.
  • Salem 1692 is a good one.
  • Secret identity is basically you get a key card that tells you what your identity is.
  • Werewolf is another one that people love to play.
  • Got Five is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand.
  • Subjective is not about what you know. It's about who will give you the best clues and how well you know your fellow players.
  • Mothers have to deduce so much.
  • The thing is I think it depends on the group you're playing with. And I think the group can sometimes turn deduction games into social deduction.
References (from this video)
No references stored for this video.
Video TTlyxRl7tGU Meeple University Review at 0:04 sentiment: positive
video_pk 64835 · mention_pk 158402
Meeple University - Night of the Ninja video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier to deduce based on ninja cards.
  • Social deduction beginner friendly.
  • Interesting enough for experienced players and repeat play.
  • Ninja cards differentiate it from games like Werewolf and Avalon.
Cons
none
Thematic elements
  • Two houses battling for honor
Comparison games
  • Werewolf
  • Avalon
Mechanics (from transcript analysis)
  • bluffing — Mentioned as a mechanic, but less emphasized than in other similar games.
  • Card Drafting — Players draft three ninja or action cards down to two.
  • Deduction — Players must suss out who their allies and enemies are at the start.
  • Hidden identity — Players receive a hidden identity card at the start of a round.
  • Player Elimination — The blind assassin and shinobi cards allow for player elimination.
  • team play — Players are split into two different houses trying to have the highest ranked team members survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've found it a bit easier to deduce based on these cards rather than just you know conversation and bluffing
  • it's more social deduction beginner friendly
  • tell me your favorite ninja movie
References (from this video)
No references stored for this video.
Video Ihxv3WxSw9Q Tim Chuon Review at 0:02 sentiment: positive
video_pk 59651 · mention_pk 152189
Tim Chuon - Night of the Ninja video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Caotic, fast-paced social deduction that thrives in large groups
  • Versatile for party-night play (supports 4–11 players)
  • Compact playtime (roughly 15–30 minutes per round) makes for multiple rounds in a session
  • Clear game loop with ongoing tension as players vie for dominance
  • Two-team structure (Lotus vs Crane) provides clear affiliations and goals
  • Randomized end-of-round tokens add excitement and variability
Cons
  • Rules can be a bit dense for first-time players
  • Some players may feel sidelined if they are not able to engage in the spy mechanics
  • Balance and clarity improve with experience and familiarization with card interactions
Thematic elements
  • Bluffing, infiltration, and honor-based scoring as two teams vie for dominance.
  • Ninjas from two rival houses compete in a fast-paced, light-hearted espionage-themed setting at a party or social gathering.
  • Chaotic but playful, emphasizing group dynamics, misdirection, and quick rounds.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action sequencing — Cards are played in a predetermined order, with players swapping or reordering cards to influence the round.
  • hidden information and social deduction — Ninjas conceal intentions and use card effects to spy on opponents, bluff, and mislead other players.
  • progressive scoring with honor tokens — Rounds conclude with awarding honor tokens drawn from a bag; tokens grant 2–4 points, and the first to 10 points wins the game.
  • team-based competition — Players split into two teams (Lotus and Crane) and work to eliminate the opposing team's ninjas through card-based actions.
  • Teams — Players split into two teams (Lotus and Crane) and work to eliminate the opposing team's ninjas through card-based actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this chaos this social deduction and the reason why I bring this game to every party game night
References (from this video)
No references stored for this video.
Video FXXGfjYn0Fo Tim Chuon Discussion at 0:46 sentiment: neutral
video_pk 59650 · mention_pk 152188
Tim Chuon - Night of the Ninja video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • three tips that I abide by for every single game that I end up filming
  • rule of overlap
  • rule of symmetry
  • these are my three tips that I have for you today
  • I hope you found that helpful in some way let's go and level up your board game component Organization for your next filming
  • check it out here I'll see you on the next one
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 10:07 sentiment: positive
video_pk 12935 · mention_pk 127874
No Rolls Bard - Night of the Ninja video thumbnail
Click to watch at 10:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent social deduction with high player interaction
  • Best high-player-count game this year
Cons
  • Can be chaotic in large groups
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — hidden houses with ninjas, assassinations and deduction at night
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video rujLg6Xp5WQ Stonemaier Games Top List at 11:47 sentiment: positive
video_pk 12595 · mention_pk 36740
Stonemaier Games - Night of the Ninja video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh twist on social deduction via changing teams
  • Cooperative-to-competitive tension at the group level
Cons
  • Can be confusing for groups new to rotating teams
Thematic elements
  • Resistance-like social deduction with shifting teams
  • Large-group deduction with dynamic teams
  • Cooperative yet competitive with changing alliances
Comparison games
none
Mechanics (from transcript analysis)
  • Dynamic teams — Teams change each round, creating shifting player dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Actions always succeed in Vantage; the challenge is how much time, morale, and health you lose along the way.
  • the limited information of I can see something that you can't see and how that encourages communication and cooperation.
  • one player is playing a card and that card has instructions that the other player must follow or you lose.
  • if you roll seven bells on your turn, you just instantly win.
References (from this video)
No references stored for this video.
Video Z3zoMyH2-i0 Our Family Plays Games Discussion at 21:02 sentiment: positive
video_pk 12020 · mention_pk 35204
Our Family Plays Games - Night of the Ninja video thumbnail
Click to watch at 21:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for large groups and couples; accessible with simple rules
  • high interaction and chaotic fun that many players enjoy
Cons
  • can get chaotic with many players
  • thematic tone can feel dark for some players
Thematic elements
  • deadly secrets, alliances, assassination in a party-scale setting
  • Two houses (Crane and Lotus) in a secretive, high-stakes political/mystical milieu
  • fast-paced, large-group social deduction with direct interaction
Comparison games
  • Midnight Assassins
Mechanics (from transcript analysis)
  • Hidden Roles — players take on various roles (spy, mystic, trickster, blind assassin, etc.) with unique powers.
  • social deduction with negotiation — players try to deduce loyalties and forge alliances while advancing personal goals.
  • turn-order sequencing by card numbers — each card has a number; the lowest number acts first, shaping social tension and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Inside Job Cosmos check it out yes check that out because it is a fun game.
  • it's all about deduction you've got cards so there's hand management involved yes and management.
  • this is so much different than werewolf; it's about deduction.
  • you gotta close your eyes you gotta do that kind of like what is that werewolf close your eyes and people moving doing things.
  • One chance no the saying is three strikes you're out.
  • we're at the world series of board games Las Vegas
  • everybody doesn't need to create a board game that is true we just don't need it.
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemaier Games Top List at 15:52 sentiment: positive
video_pk 8281 · mention_pk 110731
Stonemaier Games - Night of the Ninja video thumbnail
Click to watch at 15:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Trickster cards add uncertainty and engagement
  • Riff on social deduction with evolving card effects keeps rounds fresh
Cons
  • Complexity of tracking changing roles can be confusing for some players
  • Not every round will feature a trickster, altering perceived volatility
Thematic elements
  • mystery, bluffing, hidden information
  • Social deduction with changing roles
  • ever-shifting role dynamics, round-by-round surprises
Comparison games
  • Werewolf/Mafia-style social deduction
  • Hidden-role bluffing titles
Mechanics (from transcript analysis)
  • Changing roles and trickster cards — Roles shift during play; trickster cards alter player actions and point opportunities.
  • Draft-like card exposure — Players draft or reveal cards each round, influencing scoring and strategy.
  • Trick-Taking — Roles shift during play; trickster cards alter player actions and point opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
Video PMyHW8gKRFI BoardGameGeek Top List at 15:55 sentiment: positive
video_pk 3457 · mention_pk 10245
BoardGameGeek - Night of the Ninja video thumbnail
Click to watch at 15:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging for groups that like deduction and interaction
  • fun for competitive play
Cons
  • theme and mechanics may appeal to a subset of players
  • rules clarity can vary by edition
Thematic elements
  • ninja-themed deduction/strategy
  • two clans in a duel
  • playful, competitive
Comparison games
  • Code Names
  • Trio
Mechanics (from transcript analysis)
  • hidden roles/dueling — Two clans try to outmaneuver and outscore the other using special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spread some gospel and maybe you can convert some folks. The gospel of board gaming.
  • Push your luck.
  • Location, location, location.
  • Cuz everybody has different things that they like to do.
  • It's not about you at this point. It's about the people you're inviting and making them have a good time.
  • Risk it for the biscuit.
  • Biscuit is gone.
  • Flip seven is so much fun.
  • Roll for It, which is a simple little card game.
  • Not a hat is a fun fun game.
References (from this video)
No references stored for this video.
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