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Nippon box art

Nippon

Game ID: GID0227947
Game Info
Year
2015
Players
1-4
Age
15+
Playtime
120 min
Collection
Your Tier
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Description

Japan during the Meiji period—a closed, isolated, and feudal country—decides to change into a modern industrialized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds a network of railroads, and achieves an outstandingly fast industrial revolution.

The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.

Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence and power as they oversee the era of rapid industrialization of Japan.

The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power, building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.

To win the game, players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.

Nippon is a fast-paced economic game with challenging decisions, set during an important time in Japanese history, and when a new great nation is born.

Description

Japan during the Meiji period—a closed, isolated, and feudal country—decides to change into a modern industrialized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds a network of railroads, and achieves an outstandingly fast industrial revolution.

The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.

Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence and power as they oversee the era of rapid industrialization of Japan.

The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power, building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.

To win the game, players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.

Nippon is a fast-paced economic game with challenging decisions, set during an important time in Japanese history, and when a new great nation is born.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 16 · mix 3 · neu 4 · neg 1
Mentions per page
Showing 1–25 of 25
Video wITFbErTZNk Meeple University Top List at 13:05 sentiment: positive
video_pk 99461 · mention_pk 276539
Meeple University - Nippon video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-loved game.
  • Trains are involved.
Cons
none
Thematic elements
  • Building industry and gaining influence
  • Japan
Comparison games
  • Container
  • Concordia
Mechanics (from transcript analysis)
  • area influence — Earning points through majorities of influence in different types of industries.
  • Set Collection — Consolidating workers of different colors to score.
  • Worker Placement — Gaining workers of different colors as actions are taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone, Stella here from Mele University and that's Tarant and we are doing our Gen Con anticipated games which are the games that we are anticipating and wanting to play or de buy a demo and we haven't played them yet.
  • So um, again, we're going to talk about these 10 games in no particular order. And game number one is called Falling.
  • So, that makes for an interesting point of decision tension.
  • And it is beige. So, it's going to be a good game, right? A good Euro game.
  • And if that doesn't sound like a classic Euro theme we say with nothing else
  • So, this is for demo and it's recently on crowdfunding. So, I think just finished.
  • Yes. Well- loved game and given a redo. Yeah, must be a a reason I mean people there want to be a demand for this game right like container they redo that and a few other games these days is more of a trend
  • So those are our 10 anticipated games genon if you see me please say hello even even though I'm in a meeting that's okay you can just I'm happy for people to interrupt me no problems and hopefully I'll see you there soon.
References (from this video)
No references stored for this video.
Video VTOYOO9i6ZA Our Family Plays Games Event Coverage at 9:17 sentiment: positive
video_pk 94218 · mention_pk 256582
Our Family Plays Games - Nippon video thumbnail
Click to watch at 9:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing new edition
  • Blew me away with how fun it was
Cons
none
Thematic elements
  • Played the new edition.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yo, give me something to dance to.
  • Um, I would have to say Cretaceous Rails by Amber Melee Journey. She is a local designer. It is such a wonderful game.
  • Yeah, Ticket to Ride with Dinosaurs.
  • But, uh, yeah, if you like heavy strategy games, yeah, definitely get Wondrous Creatures.
  • It's like playing Civilization on the table, except in the way Stefan Feld always goes.
  • It's a trick-taking push-your-luck kind of game.
  • Um, I'm kind of sort of on a trick-taking kick right now.
  • It's so hard though.
  • The heart is very cute.
  • I have two favorite games. I have my game Rainbow Boulevard which is designed by Adam Wise which is going to be on Kickstarter later this year.
  • And then I actually played Nippon last night. I hadn't played the new edition which was amazing.
  • It's not that. It's us. It's the human beings and the community that Starla and everyone on the team has put together here.
  • Yeah. And it's the best community.
  • My expectations were pretty low cuz I've been to a lot of first-year conventions. And this one definitely outdoes that.
  • It's already outgrown itself.
  • The vendor hall is just kind of out of sight, out of mind.
  • It is really exciting to hear that I think they've already outgrown this space.
  • And one one of the things that I really liked has been how inclusive everything has felt.
  • And lately I've preferred regional cons over the big cons because of that reason.
  • Um, and the events that are here are just more games.
  • This is games with more intentionality.
  • The only thing is that the tables are six long.
  • So I really like that they did the BGG Con hot games type of day because at BGG Spring you have the Spiel des Jahres where they decided it all up and then anyone could come and then they have teachers. So they did that here with the hot games where they had teachers sitting there and then they set up the the games, they know it and anyone can walk up and just sit down and play.
  • And just personally for me, the my favorite thing about this convention is not just the timing of it, but the location.
  • It's worth the drive, though.
References (from this video)
No references stored for this video.
Video 3fpQenXN-gE kovray Top 10 List at 25:15 sentiment: positive
video_pk 88125 · mention_pk 231556
kovray - Nippon video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
Positive, with some reservations from one host
Pros
  • Surprised host with enjoyment
  • Fun gimmick with the wheel
  • Player choice despite random input
  • Multiple scoring paths
  • Clever aspects
  • Good cover art
Cons
  • Randomness of the spin bothers one host.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — the gimmick of the spin the wheel to see what T you get got me.
  • Tile Placement — placing different polyomino on top of.
  • variable scoring — multiple ways to get points you can really prioritize one of the ways you can really focus on sheep or you can focus on adaptability based on what the tiles you get and the choices that you have.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody my name is Ilia and my name is Tyler together we make up C a couple that loves to play board games
  • so every year what we do is we do a themed month where we dive into to content and try to really understand a genre of games
  • Out of the 46 that we have played 46 46
  • if you're wanting a sneak peek feel free to support us by checking out our patreon page down in the links below
  • Baron Park just a heaps of Joy hitting it out of the baron Park
  • Lookout makes very good polyomino games
  • I genuinely have no complaints about this game
  • It is heavy and it's amazing
  • this game will always have a really really special place in my heart because of how fast it plays because of how fun it is and because of the memories we were able to build with this game
  • Congratulations to all of our winners we will be in touch to get you those games
  • if there's any other ways that people reach out to you it's not real it's fake news it's a scam be careful around those
  • what is your favorite polyomino game yes
  • what theme should we do next year
References (from this video)
No references stored for this video.
Video n_ptHCPqoAg Board Gaming Ramblings Discussion at 11:09 sentiment: positive
video_pk 85965 · mention_pk 221489
Board Gaming Ramblings - Nippon video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new version of one of my favorite games of all time
  • happy to see new versions of games
Cons
  • haven't dug deeply into what the differences are yet
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we also always want to try new stuff
  • we don't need this many games there's no reason for that if you don't have a YouTube channel
  • I'm going to be telling you all about how the game box looks because that's the extent of my knowledge about this game
  • this is the thing in this whole video which I'm the most excited about
  • I backed a Kickstarter to get a lid
  • I have a problem it looks really good
  • I'm so happy to see that we can get new versions of these games maybe there's hope for Mad some way down the line
References (from this video)
No references stored for this video.
Video LNhd_1PTCM0 Board Gaming Ramblings Review at 0:10 sentiment: positive
video_pk 85739 · mention_pk 220407
Board Gaming Ramblings - Nippon video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • One of our favorite games
  • The race feeling of the original was good
Cons
  • Hard to get a hold of before the new version
  • Ships were not used that much in the original
  • The original's final scoring had a race element for multipliers
  • The original had a tension and race feeling in consolidation
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon is back. We are big fans of Nippon.
  • This is a worker removal game, I kind of like to call it, but it's more of an action selection game with a like a worker twist, a color twist.
  • It was like a big a race. It was feeling like a tension that is kind of done but it is exchanged with a less interactive. It also very interesting puzzle.
  • It doesn't feel as I'm going to say a weird word swingy. It doesn't feel as important.
  • It's a fantastic game. Yes, I love everything about this game.
References (from this video)
No references stored for this video.
Video id120VRVqfA Watch It Played Discussion at 9:31 sentiment: positive
video_pk 84772 · mention_pk 215944
Watch It Played - Nippon video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful system
  • economic game
Cons
none
Thematic elements
  • economic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ticket to Ride Legacy, it's not designed to be played hundreds of times.
  • I personally find the more thematic the game the lower the replayability and the more abstract the game the higher the replayability.
  • I've recently played White Castle 50 times this year.
  • The White Castle remains one of my all-time bangers.
  • Not many. I would say Castle Burgundy I've played over 100 times.
  • This is a dice placement kind of set collection game. It's quick, it's fast, the artwork is just top tier.
  • Shakespeare. Oh, Shakespeare. What a fantastic game.
  • Arboritum. One of my favorite card games that exists. It's been remade. The second edition is equally beautiful.
  • Nippon, big economic game, but truly a beautiful system.
  • Viticulture Essential Edition came out in 2015. Viticulture was my favorite game of all time for a very long time. I love Viticulture.
  • Seven Wonders Duel came out in 2015.
  • a wild card because that's a little game called Daxu.
  • Blood Rage, Code Names, Pandemic Legacy Season 1.
  • This is a sequel to Just Lewis and Clark, I think it was called.
  • Is it playing Carcasson in Carcasson? You know, going to Gen Con?
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:14:45 sentiment: negative
video_pk 84342 · mention_pk 214283
The Broken Meeple - Nippon video thumbnail
Click to watch at 1:14:45 · YouTube ↗
Overall sentiment (raw)
Mixed, leaning negative based on past experience but curious about reprint
Pros
  • Looks cool
  • Very funky looking board
  • Cool theme
  • Based on cool architecture
Cons
  • Fundamentally boring
  • Bland looking
  • Bland theme
  • Bland board
  • Bland mechanics
Thematic elements
  • Master builder competing to add to a calendar
Comparison games
  • Tzolk'in
Mechanics (from transcript analysis)
  • action selection — hiring assistants
  • Resource Management — gain resources
  • Worker Placement — place workers on the clock's dial to gain resources in addition to hiring assistants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 24:25 sentiment: mixed
video_pk 82674 · mention_pk 207741
Board Gaming Ramblings - Nippon video thumbnail
Click to watch at 24:25 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • best games I've played
  • really like Nippon
  • cool action selection mechanism
Cons
  • didn't like some of the changes in the new version
  • unsure about the changes
Thematic elements
  • industrialization of Japan
  • industrialization of Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Factory Building — you are building factories
  • Majority Control — there's a Maria majority
  • Resource Production — producing resources
  • Set Collection — trying to sell those resources either locally or send them out of the country
  • Worker Placement — action selection mechanism where it's like a worker removal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 5:24 sentiment: positive
video_pk 81596 · mention_pk 203434
Gaming Rules! - Nippon video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Original Nippon loved
  • New edition is welcoming and largely similar with tweaks
Cons
none
Thematic elements
Comparison games
  • Kais 1303
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video p3Q7HOK5LiU Board Game Animal Analysis at 5:14 sentiment: positive
video_pk 80762 · mention_pk 197800
Board Game Animal - Nippon video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightfully brain burning
  • Great tactical back and forth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Fluxing hierarchy — The ranking of numbers is constantly changing.
  • shedding — A type of climbing game where players try to get rid of their cards/dominoes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This iceberg in and of itself is maybe, in fact, the tip of an even bigger iceberg.
  • What's great about all of them is you just need some traditional sets of dominoes.
  • Because they have two big big things. What are those two things? Well, the aforementioned concept of the numbers, orientation, and all that, but also the physical component, the delectable clicketity clack, that tactile nature.
  • I already know that dominoes make games better from a physical standpoint.
  • The game is just so satisfying when playing with the dominoes in their true clicketity clacky forms.
  • It was so funny to have that revelation, that realization that wait a minute, I like that in games and Domino's are just already bringing that to the table.
  • That means dominoes have been hiding in the games you've been playing and you didn't even know it.
  • I think dominoes need to be given a little love.
  • you can get a Domino set or two anywhere. And for a few dollars, you're opening yourself up to a tremendous world of gaming that is just hidden right there beneath the surface.
  • Dominoes really are infectious, and I have put out two domino designs now on Board Gamegeeek.
  • Dominoes make games better. Yeah. Yeah.
  • I've fallen for it. I've fallen for the delightful sounds of the clicketity clacky.
  • I'm buried in bones.
  • If you have any questions, comments, or want to discuss any of the games mentioned here, please, please do.
  • get yourself some dominoes, fall down the rabbit hole, and don't forget to play board games.
References (from this video)
No references stored for this video.
Video 2h57eq5rd64 Board Of It Top List at 11:19 sentiment: positive
video_pk 80520 · mention_pk 196094
Board Of It - Nippon video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really excellent heavier Euro
  • Really fun interesting way of action selection
  • Really like the puzzle
  • Very competitive for a Euro
  • Very head-to-head
  • Interesting and simplistic way of manufacturing competition
Cons
none
Thematic elements
  • Building railways and manufacturing goods
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — The cost of taking workers increases with different colors, influencing player choices during reset turns.
  • Artificial Player — A fake third player is included to enhance competition.
  • Set Collection — Building railways and manufacturing goods suggests an element of collecting resources or components.
  • Worker Placement — Players take workers from action spaces, each offering two possible actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try my best to keep it to games that came out in 2026, but of course with different regions, different games come out at different times.
  • So, as far as for me, these games came out in my region this year. Although some of you might have been able to access them earlier.
  • And then, some of the other things that I like as well is I like this team talk before you start playing. I think it's fun. It gives everyone a chance to kind of chat and contribute and come up with different strategies and try them out.
  • But Amelean feels like the first one that almost deserves to be there in its own right.
  • It's just very sharp, it's very brutal, it's very interactive.
  • And then we're getting to the heavy Euro section of this list of the year so far is Nippon.
  • And this is, yeah, 1920s, 1930s New York mobsters building speakeasies across Manhattan.
  • But this one might possibly be my favorite Vital Lacerda Vital Lacerda game.
  • So, I always like that element. It's also, going back to what I said about Nippon, I really like navigating the actions.
  • So, with that, those are my top five games of the year so far. Things are going to be really interesting to see what comes out in the second half of the year and if my opinions on these will shift or change or, you know, maybe you won't even see any of them on my list because so many good games come out between now and the end of the year.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 7:09 sentiment: positive
video_pk 78287 · mention_pk 190698
Nippon video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Underrated
  • Offers unique worker placement features
  • Interesting engine building
  • Easier to get into than My Data
Cons
  • Not a lot of games going on (on BGA)
Thematic elements
  • civilization
Comparison games
  • My Data
Mechanics (from transcript analysis)
  • Area Control — And there's a bit of area control
  • Engine Building — and engine building
  • Tile Placement — building up tiles
  • Worker Placement — offers some unique features when it comes to worker placement. The color of workers and where you place them really matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video 7jz1o4EehIo Review at 0:05 sentiment: positive
video_pk 69119 · mention_pk 165472
Nippon video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vastly different and improved presentation with deluxe components.
  • Innovative and unique worker placement/action selection mechanism.
  • Streamlined scoring system that removes complex calculations.
  • More ways to get resources and bonuses, leading to more combo opportunities.
  • New factories offer immediate effects, scoring, and ongoing powers.
  • Starting tiles provide kickstarts and determine initial victory points.
  • Improved player boards with dual layers and excellent graphic design.
Cons
  • The game is still notoriously tight.
  • Additional resource (steel) adds complexity and can be difficult to balance.
  • Scoring modifiers are now player-controlled, removing the competitive race element for them.
Thematic elements
  • Creating conglomerates, opening factories, producing and delivering goods
  • Japan
Comparison games
  • Nippon
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available options, often determined by worker placement. Actions include building factories, trains, and moving up tracks.
  • Area Control — Players score points in different areas of the board based on delivered goods and train placement.
  • Drafting — Players draft new tiles at the beginning of the game that provide starting resources and powers, and they also draft workers.
  • Engine Building — Players can build factories and acquire tiles that provide ongoing benefits or modify actions, allowing for the creation of synergistic combinations.
  • Resource Management — Players manage multiple resources, including money, coal, steel, and goods, to perform actions and fulfill contracts.
  • Set Collection — Players collect specific colors of workers and aim to meet certain conditions for scoring or bonuses, particularly related to worker colors and contract fulfillment.
  • Worker Placement — Players take workers and place them on their board to take actions, or consolidate workers. The color of the worker taken and its placement on a track are strategic elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The whole point in this game, the whole goal is to come out here into Japan and deliver goods and you're producing these goods.
  • It's almost like worker placement meets action selection because there's workers out in these banks out here.
  • This game is notoriously tight.
  • It streamlines it. I don't want to say that it makes it simpler because it's still doing the math of these.
  • It really is a great looking game.
References (from this video)
No references stored for this video.
Video UEVi5oPXbJg Rules Teach at 0:04 sentiment: positive
video_pk 67330 · mention_pk 163296
Nippon video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Not as heavy as it seems for a Euro game [41.84]
  • Satisfying engine building potential [3590.48]
  • Good production quality in retail version [4612.88]
Cons
  • Can be confusing initially with the round timing [727.20]
  • Worker payment can be punishing if not managed [502.64]
  • Some components could be more intuitive or accessible [4989.36]
Thematic elements
  • industrialization
  • Japan
Comparison games
  • Movers and Shakers
Mechanics (from transcript analysis)
  • Area Majority — Influence tokens are placed in provinces to score points, competing against foreign markets [69.04, 136.32].
  • contract fulfillment — Contracts are fulfilled by spending specific goods to gain bonuses and points [435.52].
  • Engine Building — Factories and machines are built to improve production and gain benefits [314.08, 340.80].
  • Resource Management — Players manage goods like paper, steel, coal, silk, and iron to build factories, trains, and fulfill contracts [102.40, 202.64, 379.52].
  • Set Collection — There's mention of needing specific goods like lenses or bento boxes for contracts [452.64, 5523.52].
  • Track Advancement — Players advance on tracks like R&D, coal production, and finance [216.24, 408.96, 412.64].
  • Worker Placement — Players take turns placing workers on action spaces, with some spaces allowing multiple activations [236.48, 256.32].
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is a game by Paulo and Nuno, uh, which are very popular for having these nice heavy Euro games that aren't really actually heavy, which is nice.
  • So, that's where the area control part comes in versus just area majority.
  • The most complicated part. Oh, you've got that backwards, by the way.
  • So, that's how the points work in this game.
  • This is a lot of fun, honestly.
  • The game's going to be over before you do.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 2:20 sentiment: mixed
video_pk 66985 · mention_pk 162876
Nippon video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Impressing more than expected with a fresh outlook.
Cons
  • Previously found it restrictive, punishing, and thematically uninteresting.
  • Needs more multiplayer games to get a true feel for it.
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video 1LaN5Iq21tE Getting Games Playthrough at 0:02
video_pk 63625 · mention_pk 157097
Getting Games - Nippon video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Industrial production, factory networks, resource management, area majority scoring
  • Industrial Revolution for Japan
  • play-by-play narration and commentary
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Grab a single meeple from one of the top rows and take one of the two actions associated with that spot (or perform the Consolidated action).
  • Bag Building — Spend six thousand yen to purchase a factory, choosing a colored meeple to activate the selected spot, and discard a blueprint as appropriate.
  • boats and trains — Building boats and trains contributes to end-game scoring bonuses and affects regional control; trains must be placed in different regions.
  • Consolidation phase — End-of-round phase where players may lose money/coal and receive new money/coal; emperor rewards track provides bonuses.
  • Contracts — Contracts that require certain goods; fulfilling them yields money and can increase future income or blueprints.
  • Factory Building — Spend six thousand yen to purchase a factory, choosing a colored meeple to activate the selected spot, and discard a blueprint as appropriate.
  • foreign/export contracts — Contracts that require certain goods; fulfilling them yields money and can increase future income or blueprints.
  • influence and region scoring — Place influence tokens to affect regional scoring; higher influence yields bonuses and can affect other players' standings.
  • Influence Points — Place influence tokens to affect regional scoring; higher influence yields bonuses and can affect other players' standings.
  • technology and blueprints — Track on the technology phase; blueprints provide consumable tech bonuses and can be discarded for additional effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Industrial Revolution for Japan
  • The structure of each player's turn is really quite simple
  • you are never allowed to have more than one Factory that makes a specific good
  • we're going to fire up the coal shove it into these two factories and make two paper and two textiles
  • I'm really trying to set up a nice framework for a big production in the later game
References (from this video)
No references stored for this video.
Video xTAgkcK76g0 Getting Games Discussion at 20:34 sentiment: neutral
video_pk 63626 · mention_pk 157105
Getting Games - Nippon video thumbnail
Click to watch at 20:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited with how things are going and I hope it continues
  • it's by far the best month of the entire life of the channel
  • I essentially needed a little bit of a taste to see what was going on
  • the channel has simply been growing at a very surprising rate
References (from this video)
No references stored for this video.
Video yc1_knyrnlk Board Game Sanctuary Rules Teach at 0:10 sentiment: positive
video_pk 60453 · mention_pk 152859
Board Game Sanctuary - Nippon video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear core loop: pick a worker, activate actions, and consolidate
  • Rich historical theme (zaibatsu, Meiji-era modernization) integrated into mechanics
  • Variety of factory types and three levels add depth
  • Map-driven strategic depth with production-influence flow
  • Inclusion of railroads and foreign expertise adds logistical and strategic variety
Cons
none
Thematic elements
  • industrialization and zaibatsu-driven economic development
  • Meiji-era Japan during the mid- to late-19th century modernization
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon is an economic strategy game where players manage their Zaibatsu
  • It's a pretty great strategy
References (from this video)
No references stored for this video.
Video i6ZG2Fs6-ck BoardGameCo Review at 3:31 sentiment: neutral
video_pk 36213 · mention_pk 108424
BoardGameCo - Nippon video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be reviewing 17 board games from Board Game Arena.
  • I will be going from least fun to most fun.
  • There are some great games that I love that I do not think Board Game Arena is the best platform for them.
  • This is not one of the videos where I have a lot of them.
  • I hope you enjoyed this video and as always I hope you have a good...
References (from this video)
No references stored for this video.
Video wNg90qgVHBs Board Gaming Ramblings Top 10 List at 22:58 sentiment: positive
video_pk 34262 · mention_pk 102035
Board Gaming Ramblings - Nippon video thumbnail
Click to watch at 22:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, tight resource economy
  • interesting mix of shared market and personal advancement
Cons
  • some may find it overly tight or crunchy
Thematic elements
  • factory production, resource allocation and shared market
  • industrial Japan
  • economic with heavy resource management
Comparison games
  • Clans of Caledonia
  • Democracy
Mechanics (from transcript analysis)
  • allocation / production — money and resources must be spent to upgrade factories and produce goods
  • Random Production — money and resources must be spent to upgrade factories and produce goods
  • shared market — resources shared in a common market with race for factories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very subjective list to make
  • money is a resource
  • it's the best introduction to economic games
  • we want to discuss board games not just one way but two ways
References (from this video)
No references stored for this video.
Video cXetwjwpo7w Board Gaming Ramblings Discussion at 6:31 sentiment: positive
video_pk 29992 · mention_pk 88036
Board Gaming Ramblings - Nippon video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth flow
  • enjoyable end-game scoring customization
Cons
  • can be complex for newcomers
Thematic elements
  • color/meeple-based scoring with optimization
  • Japan-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — smooth flow with sequence-based decisions
  • Compound Scoring — players build their own scoring at end of game
  • pattern-based action selection / drafting — smooth flow with sequence-based decisions
  • scoring-mold / end-game scoring construction — players build their own scoring at end of game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cats
  • let's get down to business
  • it's a neat design
  • nostalgia reasons
  • we're gonna keep it
References (from this video)
No references stored for this video.
Video FhWgUXC8PrY Before You Play Top List at 6:56 sentiment: mixed
video_pk 12149 · mention_pk 35541
Before You Play - Nippon video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic planning
  • strong integration of area control with economics
Cons
  • area control heavy; can feel punishing
  • presentation may not click for all players
Thematic elements
  • industrial growth and territorial control
  • Industrial Japan, economic development
  • dense, strategic, with area control emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control islands and regions of Japan to gain points.
  • Resource Management — Manage resources to fuel industry and expansion.
  • resource management / economic development — Manage resources to fuel industry and expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a filler type where you are drawing cards and you're trying to curate a hand of cards where everything synergizes well with each other
  • the heart and soul of that is realms and that is why Naveen dislikes it is why i really enjoy it
  • gosh the dice selection is so restrictive
References (from this video)
No references stored for this video.
Video 4R3YX44WsSM Peaky Boardgamer Rules Teach at 0:02 sentiment: neutral
video_pk 1181 · mention_pk 3442
Peaky Boardgamer - Nippon video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear, interlocking engine with production, transport, and infrastructure elements
  • Multiple scoring opportunities via regional influence and contracts
  • Solid combination of resource management and area control in a mid-to-heavy Euro feel
Cons
  • Some players may experience analysis-paralysis in late-game decision trees
  • Setup and rule clarification may be dense for newcomers
Thematic elements
  • Economic growth and industrial policy through resource management, infrastructure development, and regional influence.
  • Industrial Japan in a speculative, early 20th-century business expansion era; investors build industries, ships, trains, and factories to influence cities.
  • Euro-style economic strategy with a focus on production chains, contract fulfillment, and competitive scoring across regions.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Three scoring phases exist; the player with the most influence in each region earns victory points at the end of the game.
  • Area majority / regional scoring — Three scoring phases exist; the player with the most influence in each region earns victory points at the end of the game.
  • Contract fulfillment and supply chains — Goods produced by players are used to satisfy contracts and to meet the needs of cities, which drives scoring and economy.
  • Engine building / track advancement — Players progress along personal tracks, affecting coal production, money production, and overall efficiency as the game advances.
  • Investment — Spending a turn to consolidate grants coal and money, representing strategic gains through consolidation rather than pushing every action.
  • Investment / consolidation action — Spending a turn to consolidate grants coal and money, representing strategic gains through consolidation rather than pushing every action.
  • Resource Management — Core resources include coal, money, and goods; these drive actions, production, and contract fulfillment.
  • Worker Placement — Players place a single worker on action locations to perform actions such as producing goods, constructing ships and trains, acquiring factories, or spending resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the game players are investors of
  • upcoming Industries in Japan on their
  • turn players are collecting one worker
  • from an action location to perform one
  • of the actions depicted there these
  • actions range from increasing the
  • players personal coold production and
  • money tracks constructing ships and
  • trains acquire factories and spend coal
  • to produce Goods players will be using
  • their goods on satisfying contract
  • but most importantly to supply the needs
  • of cities in Return of increasing their
  • influence almost all of the actions
  • require spending coal and money the most
  • efficient way of gaining these is to
  • spend the turn to consolidate when you
  • consolidate you gain coal and money
  • depending on how far you've reached on
  • your personal tracks as the game progresses there will be three scoring phases in each scoring players with a majority of influence in each one of these regions will score victory points
  • at the end of the third scoring the player with the most victory points will be declared the winner in Nippon
  • Music
References (from this video)
No references stored for this video.
Video gxYnM-Pqg6Q Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 749 · mention_pk 99720
Getting Games - Nippon video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • clear rule exposition with practical in-game examples
  • strong interplay between production, infrastructure, and scoring
  • varied upgrade paths (machines, trains, ships) and regional bonuses
Cons
  • prototype components noted; rule complexity may be intimidating for new players
Thematic elements
  • industrial modernization and competition among zyabotsu conglomerates
  • Meiji-era Japan during rapid industrial revolution
  • economic/engineering simulation with production, infrastructure, and influence
Comparison games
none
Mechanics (from transcript analysis)
  • Consolidation — periodically lose money/coal and gain bonuses depending on the number and colors of workers, with penalties for excess colors
  • Contracts — complete contracts by spending required goods/resources to gain money and other benefits
  • influence and scoring — place influence markers in Japanese regions; influence scorings occur in rounds, including international influence considerations
  • production — factories produce goods using coal and iron, with machines increasing production efficiency
  • Resource Management — manage resources (money, coal, silk, iron, goods) with costs influenced by worker color diversity and production needs
  • upgrading and trains/ships — upgrade factories with machines, build trains and ships to gain region bonuses and future upgrades
  • Worker Placement — players take a worker from above the action they want to perform and place it on their board to perform the corresponding action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We will also be constructing railroads, building ships that will head to foreign countries, all in the bid to catch up with the western countries.
  • The end goal is to have the most points when final scoring happens.
References (from this video)
No references stored for this video.
Video pH4lkmTIaE8 Peaky BoardGamer Rules Teach at 0:36 sentiment: positive
video_pk 335 · mention_pk 975
Peaky BoardGamer - Nippon video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered strategy with income, knowledge, and influence tracks
  • Rich production and upgrading via factories and machinery
  • Tiered scoring with regional and multiplier bonuses
Cons
  • High complexity and heavy setup
  • Long playtime and potential analysis paralysis for new players
Thematic elements
  • Industrial expansion, contracts, and city influence
  • Japan, industrial era
  • expository tutorial
Comparison games
  • Madeira
Mechanics (from transcript analysis)
  • Blueprints and knowledge track — Spend blueprints to temporarily increase knowledge to unlock higher-tier factories.
  • Consolidation — Convert resources into money/coal, gain a reward tile, and trigger potential future scoring.
  • Contracts and export — Fulfill contract tiles to gain benefits and advance the income track; export actions increase income/knowledge.
  • Endgame scoring phases — Three scoring phases with regional rankings and multipliers; final scoring consolidates all bonuses.
  • Factory production — Produce Goods in factories by spending coal, with optional Machinery tiles to boost output.
  • Influence and local market — Place influence tiles in cities to gain regional bonuses and points.
  • Train and ship tiles — Place train/ship tiles to gain regional bonuses and unlock income advancement.
  • Worker Placement — On your turn, take a worker from an action space and execute the action; replenishment happens via later action phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the game players are investors of upcoming Industries in Japan
  • takes two hours to finish and it's for two to four players
  • Shuffle the city tiles and randomly Place one tile facing downwards on each one of the city space
  • rules of this amazing game nippen
  • the most important use for your goods is to supply them to cities in exchange of adding your influence
  • this is how the game Nippon progresses through its scoring phases
References (from this video)
No references stored for this video.
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