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Description
Nokosu Dice is a trick-taking game for 3 to 5 players, each playing Number Cards and dice in their hand to win mini-games and score points against the other players over multiple rounds. In each trick, each player plays a card or die from their hand, and the winner of the trick score a point. There is also a chance to win bonus points at the end of each round if the number of the tricks won in the round matches the last dice left OR if a player declares they would not win any trick for the round and actually won no trick.
Year Published
2016
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Review
Nokosu Dice Review
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video JzhBWJcR4SU
Drive-Through game_review at 0:25 sentiment: positive
video_pk 31718 · mention_pk 93463
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative twist on trick-taking by integrating dice as a visible, strategic component of your hand
- Public dice and player boards greatly improve readability and strategic planning
- Trump dynamics are evolving and force players to adapt their plans mid-round
- Deluxe edition adds tangible quality and clarity with improved components
- Solid length and pacing across 3-5 players; rounds are quick and replayable
Cons
- Can feel chaotic at five players, which may deter some groups
- Rule explanations can be non-intuitive; scoring rules especially require careful teaching
- Import costs and limited print runs can affect availability for US players
- Thematic depth is modest; some players may prefer heavier or more narrative trick-taking games
Thematic elements
- Dice-driven bidding within a procedural trick-taking framework; emphasis on information flow and adaptive strategy over narrative storytelling.
- A compact, competitive trick-taking arena where players draft dice and cards to determine trump and lead tricks.
- Procedural/abstract; focuses on mechanism-driven decision making rather than a strong thematic arc.
Comparison games
- The Crew
- Lord of the Rings
- Origin Story
- Dwarf King
- Chronicle
Mechanics (from transcript analysis)
- deluxe components and aids — Deluxe edition provides a tray and double-sided English/Japanese rule cards and enhanced components to aid clarity and organization.
- dice drafting — Players draft color-coded dice that become part of their hand alongside their drawn cards, making dice physically representable options during play.
- dice drafting with cards — Players draft color-coded dice that become part of their hand alongside their drawn cards, making dice physically representable options during play.
- lead/follow card-and-die play — On a turn, players may lead or play either a card or a die; players must follow the lead suit or die color unless trump changes the rule.
- public dice and player boards — Drafted dice are publicly visible in front of each player, with player boards grouping dice by trump-related categories to aid quick parsing and planning.
- round structure and die left rule — At the end of a hand, one die remains unplayed; that die informs post-hand bidding for bonus calculation and summary scoring.
- scoring with bonuses — Each trick scores 1 point; bonuses are awarded for achieving zero tricks (10 points) and for meeting variability-based bonus thresholds depending on how many players hit their bonus.
- Trick-taking — On a turn, players may lead or play either a card or a die; players must follow the lead suit or die color unless trump changes the rule.
- trump determined by undrafted die — The trump is defined by the last die not drafted in a round, introducing a dynamic, evolving trump that can change each hand.
- two black dice for zero-trick strategy — Two special black dice allow a player to discard a dice and aim to win zero tricks for a bonus 10 points, adding a risk/reward element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a trick taking game and it uses dice.
- one of my favorites over the last few years.
- It's pretty simple in terms of the mechanics, but it has a ton of interesting stuff.
- I definitely recommend it and you can get it.
- the chaoticness of five is not really that much different than the chaoticness of like a three-player game.
- the dice part of it is really what sells it for me.
References (from this video)
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