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Noria box art

Noria

Game ID: GID0229053
Game Info
Year
2017
Collection
Rating
Mechanic profile
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Vibe profile
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Description

A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement...

Noria is the debut title from Sophia Wagner, winner of the Spiel des Jahres fellowship in 2015. The talented, young author created an entirely new steampunk universe specifically for this game, and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge.

Description

A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement...

Noria is the debut title from Sophia Wagner, winner of the Spiel des Jahres fellowship in 2015. The talented, young author created an entirely new steampunk universe specifically for this game, and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video oUq_dZ9nSlc Top List at 8:58 sentiment: mixed
video_pk 69024 · mention_pk 165337
Noria video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be enjoyed with 4-5 players in a specific setting.
  • Interesting to experiment with janky factions from the expansion.
Cons
  • Can be overwhelming with too many players (9+).
  • The theme feels weak and pasted on.
  • Difficult to determine the value of resources.
  • Can be 'hit and miss' depending on the group and player count.
Thematic elements
  • Alien cube trading
Comparison games
  • New Angelus
Mechanics (from transcript analysis)
  • negotiation — Players negotiate cube transactions.
  • Trading — The core mechanic is trading cubes for cubes.
  • Variable player powers — Different factions can play out "so differently."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is something I fancy doing for a bit of a change cuz I don't think I've seen this list done by many other creators.
  • The ones that improved over time. Occasionally is here, but it's less common.
  • Trust me, when I tried to come up with this list, I could only think of 10 games.
  • It's just a case that before I either didn't like them or found them kind of meh. And now I'm like, yeah, I'll play them. I'm fine.
  • The heart has warmed to them and therefore I'm willing to give them a try.
  • It's like, oh, I don't know, I'm going to need this and this well, how do I get that well, I need to get these three things and turn them into this and it's that this whole thing is actually quite cool.
  • And so when you throw in all the janky factions and too many players it just becomes ridiculous. I can't do this.
  • Honestly, the main time I've warmed up to Race of the Galaxy is playing as a two-player. I think two-player is the best way.
  • But the app from Czech Game Editions is just too freaking damn good.
  • This is not my day job, remember?
  • It's still only a game, so hopefully you enjoyed it at the end.
References (from this video)
No references stored for this video.
Video 4vcqzboiyLM kovray Rules Teach at 0:11 sentiment: positive
video_pk 64125 · mention_pk 157609
kovray - Noria video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear step-by-step setup and rule explanation
  • Asymmetric leader cards add strategic options
  • Phased structure with exploration, expansion, and return
  • End-game scoring via multiple scoring cards and territory control
Cons
none
Thematic elements
  • territory expansion and control through exploration and development
  • Scandinavia and Normandy territories on the map
  • asymmetric leader cards guiding special abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric leader cards — Each player receives two leader cards with asymmetric abilities; players choose one to keep and gain starting silver and effects.
  • End of round scoring and end-game scoring — Scoring cards, exploration cards, territories, and tokens contribute to end-of-round and end-of-game scoring; game ends after the fifth round.
  • Exploration phase (simultaneous) — All players reveal exploration cards simultaneously; assign damage icons and place long ships and law speakers on the revealed cards to gain round bonuses.
  • Five action choices in expansion phase — Players have five actions per turn: place one yarl, place one long ship, perform a thing action, repair one or more long ships, use the title space; players may pass.
  • Loss and repair system — Long ships can be damaged and must be repaired by paying coins; damaged ships stay until repaired.
  • Resource and token placement — Resources (coins) and tokens are moved on ladders and territories based on actions; penalties may be incurred and paid.
  • Territories, forts, settlements — Players place settlements and forts on territories; territory bonuses go to opponents if you place without your own fort present.
  • Turn order influence by Normandy — End of the expansion phase uses leader/territory choices to determine turn order; Normandy can influence bonuses and order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is designed by goblins on board and is published by skele games who helped sponsor this video
  • Norman is played over five rounds with three phases in each round
  • you'll score the most points by utilizing your long ships and L speakers to expand your reach in various territories using settlements and forts
  • this is a prototype and this game is coming to crowdfunding so feel free to check that link out down below to learn more about this wonderful game
  • and if you have any questions you know what to do hit us up in the comments down below and we'll be sure to give you an answer
  • what crowdfunding project are you excited about that you're following that you're backing tell us about it is it Norman maybe it's arriving soon who knows
References (from this video)
No references stored for this video.
Video 8SozchmWB9Y TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:15 sentiment: positive
video_pk 39987 · mention_pk 120858
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Noria video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear asymmetric roles with a tight, teachable rule set.
  • Strong bluffing and deduction loop supported by multiple game modes.
  • Disguises and identity secrecy add depth and replayability.
  • Short playtime (~15 minutes) makes it accessible for filler sessions.
Cons
  • Rules can be dense and require careful reading; players may need a follow-up read-through.
  • Certain mechanics (like adjacency including diagonals and wraparound shifts) can be tricky to remember.
  • Early setup and board state tracking may create a steeper initial learning curve for new players.
Thematic elements
  • Murder mystery, secret identities, disguise, deduction, and bluffing within an asymmetric two-player framework.
  • A contemporary noir-themed urban environment built around a 5x5 suspect grid and a cat-and-mouse chase between killer and inspector.
  • Procedural detective story with shifting information, relying on hidden identities and strategic deception.
Comparison games
none
Mechanics (from transcript analysis)
  • accuse_solve — The inspector can accuse an adjacent card or attempt to solve by naming both the killer’s identity and their disguise; successful calls win the game.
  • Blend-in/Hiding — Disguises allow the killer to bluff about identity; players may switch or bluff to mislead the inspector without revealing anything overt.
  • canvas_exonerate — The inspector can exonerate a living suspect and canvas around them to reveal whether the killer’s secret identity lies among the surrounding living cards.
  • collapse — When allowed, a player collapses the grid by removing one suspect from each row or column and then realigning, shrinking the board toward a rectangle.
  • deduction — The inspector can accuse an adjacent card or attempt to solve by naming both the killer’s identity and their disguise; successful calls win the game.
  • disguise_bluff — Disguises allow the killer to bluff about identity; players may switch or bluff to mislead the inspector without revealing anything overt.
  • evidence_deck — The inspector draws and holds evidence cards to inform decisions; the killer can view a portion of these to deduce information about the board.
  • Grid building — When allowed, a player collapses the grid by removing one suspect from each row or column and then realigning, shrinking the board toward a rectangle.
  • hidden roles — Each player (killer or inspector) operates with a concealed identity and may have a disguise; this drives bluffing and deduction.
  • kill_action — The killer can kill an adjacent suspect (including diagonals) by flipping their card to the deceased side, narrowing the inspector’s pool of possibilities.
  • secret_identity — Each player (killer or inspector) operates with a concealed identity and may have a disguise; this drives bluffing and deduction.
  • Shift — Either player can shift an entire row or column; the furthest piece is wrapped around, changing adjacency and board dynamics.
  • Tile/Map Shifting — Either player can shift an entire row or column; the furthest piece is wrapped around, changing adjacency and board dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Noir is a deductive mystery game for two to four players depending on which of the four available game modes you select.
  • Killer versus Inspector, you take on your rival in a game of cat and mouse with one of you being the killer, having a secret identity like Lionus.
  • The killer will be killing suspects surrounding their current location, trying to either kill 10 suspects to win the game or to kill the secret identity of the inspector.
  • The inspector has tricks up their sleeve, too. They can exonerate a suspect and then canvas around asking if their true identity is one of them.
  • Disguising is a big part of this game because you could be bluffing and buy some time, or mess with the head of the inspector thinking that they're getting close when they're really not.
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 24:39 sentiment: positive
video_pk 34315 · mention_pk 102208
The Board Gaming Doctor - Noria video thumbnail
Click to watch at 24:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability with modular cards
  • Engaging back-and-forth in resource allocation
Cons
  • Moderate learning curve due to card interactions
  • May require several plays to master optimization
Thematic elements
  • elemental resources and bets for favors
  • modular cards and worker placement
  • systematic, strategic resource race
Comparison games
  • Federation
  • Concordia
Mechanics (from transcript analysis)
  • Card-driven actions — Randomized card row with variable actions each game.
  • Resource gathering and scoring — Acquire resources to trigger card-based abilities and points.
  • worker placement — Assign workers to gather resources and activate card effects.
  • Worker placement with modular cards — Place workers on flexible spaces and leverage card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
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